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Current V3 Development Status

Started by Meiun, August 28, 2013, 06:08:16 PM

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Turkey

Hey Meiun, I wanted to ask about any changes to the pvp aspect of the game.
When there are fights with weapons like GS vs GS the entire match becomes a big stall war and whoever swings first will be at a huge disadvantage since the person swinging last can at least trade or get a free hit entirely. I think more weapons need a better reward for the risk of throwing it out. (I think items like the LSS are a good example of a weapons done right in this regard.)

Is there anything that might revamp the risk-reward factor for pvp?

ARTgames

Woo! Any updates on Stick Online 3!