Stick Online Forums

General => Ideas & Suggestions => Topic started by: Splinch on November 20, 2009, 10:09:08 PM

Title: Increased Inventory
Post by: Splinch on November 20, 2009, 10:09:08 PM
Topic explains all; Stick Online's inventory needs to be increased.

I was hoping for a system that could hold every hat and weapon in existence in Stick Online, so the true veterans could keep hold of all the old weapons, and the new ones.

Perhaps this could lead into separating the inventory into different sections (i.e., "Hats", "Weapons") or even a completely unlimited inventory.

Comment and let me know what you guys think.
Title: Re: Increased Inventory
Post by: God-I-Suck on November 20, 2009, 10:49:54 PM
I agree with more inventory space.

Unlimited.. Nah.
Title: Re: Increased Inventory
Post by: Lucifer on November 20, 2009, 11:01:22 PM
The inventory space is fine, I'd prefer it stays more or less the same it is now. However, a storage would be greatly appreciated.
Title: Re: Increased Inventory
Post by: Pat on November 21, 2009, 12:11:03 AM
You're not supposed to be able to hold every item, it would ruin the game.
Title: Re: Increased Inventory
Post by: stick d00d on November 21, 2009, 12:34:20 AM
Yea, a slot for every item would kinda ruin the point of having a fixed amount of slots, maybe like 3-4 extra slots to compensate for the items that have been added?
Title: Re: Increased Inventory
Post by: Splinch on November 21, 2009, 03:45:07 PM
^ What he said.
Title: Re: Increased Inventory
Post by: Titan on November 21, 2009, 05:52:22 PM
Quote from: Pat on November 21, 2009, 12:11:03 AM
You're not supposed to be able to hold every item, it would ruin the game.

I don't see how it would ruin the game...
Title: Re: Increased Inventory
Post by: ARTgames on November 21, 2009, 06:23:03 PM
Quote from: stick d00d on November 21, 2009, 12:34:20 AM
Yea, a slot for every item would kinda ruin the point of having a fixed amount of slots, maybe like 3-4 extra slots to compensate for the items that have been added?

I don't know how. Cant think of anything game play would that would ruin.

One of the main ideas of the game is to collect hats/weps. And we cant even keep all of them. Its like having a pokemon game and only having the space for 1/2 the pokemon in the game.

I like Lucifer idea of a store system. That will keep things organized.
Title: Re: Increased Inventory
Post by: Pat on November 21, 2009, 10:02:18 PM
You know what, do it, you'll see how bad it gets.
Title: Re: Increased Inventory
Post by: Cactuscat222 on November 21, 2009, 10:04:53 PM
Quote from: Pat on November 21, 2009, 10:02:18 PM
You know what, do it, you'll see how bad it gets.

Or you could just explain, instead of trying to act cool. Because I see no way it makes it bad at all; If everyone could hold every item, what difference does that make? It doesn't affect the chances, nor the ability of those weapons/hats.
Title: Re: Increased Inventory
Post by: Matty_Richo on November 21, 2009, 10:14:45 PM
Quote from: Cactuscat222 on November 21, 2009, 10:04:53 PM
Quote from: Pat on November 21, 2009, 10:02:18 PM
You know what, do it, you'll see how bad it gets.

Or you could just explain, instead of trying to act cool. Because I see no way it makes it bad at all; If everyone could hold every item, what difference does that make? It doesn't affect the chances, nor the ability of those weapons/hats.
I think he is trying to say that this way you need to be careful with what items you keep as to improve your build as best as possible etc. . . .
Title: Re: Increased Inventory
Post by: ARTgames on November 21, 2009, 10:49:17 PM
Quote from: Matty_Richo on November 21, 2009, 10:14:45 PM
Quote from: Cactuscat222 on November 21, 2009, 10:04:53 PM
Quote from: Pat on November 21, 2009, 10:02:18 PM
You know what, do it, you'll see how bad it gets.

Or you could just explain, instead of trying to act cool. Because I see no way it makes it bad at all; If everyone could hold every item, what difference does that make? It doesn't affect the chances, nor the ability of those weapons/hats.
I think he is trying to say that this way you need to be careful with what items you keep as to improve your build as best as possible etc. . . .

Well as in stick online 2 you can have all the best items of any build with the inventory space we have now. And the game seems fine to me. 

The thing is, all the good items shut out the space for the more useless stat giving items (event hats-weps/noob hats-weps/hats-weps outdated by new ones-weps). But if your playing the game to get these items than its not good.

But I guess it does not really matter in the long run. I don't see any super inventory space coming to stick online 2 and in stick online 3 there is most likely going to be trading. So people just could make mules.
Title: Re: Increased Inventory
Post by: Aqua on November 21, 2009, 11:02:25 PM
http://stick-online.com/boards/index.php?topic=191.0
My 'List of Ideas' topic is there for a reason. I think I'll update... (This was ALREADY on the list)
I'll also change the topic title to 'READ BEFORE POSTING' and de-rep anyone that makes a duplicate topic (after now).

I do agree with minimal inventory increase- by 4 for every 12 items added. This way you still can't have all you want, but have plenty. Having 30 inventory spaces when there are 1000 items is ridiculous.
~Aqua
Title: Re: Increased Inventory
Post by: Pat on November 21, 2009, 11:20:03 PM
Quote from: Cactuscat222 on November 21, 2009, 10:04:53 PM
Quote from: Pat on November 21, 2009, 10:02:18 PM
You know what, do it, you'll see how bad it gets.

Or you could just explain, instead of trying to act cool. Because I see no way it makes it bad at all; If everyone could hold every item, what difference does that make? It doesn't affect the chances, nor the ability of those weapons/hats.
I'm not trying to act cool. If you limit the amount of items people can hold they would appreciate the items they have more and then everyone will have a different inventory because they prefer some items over others. I just don't see it any better with more inventory slots.
Title: Re: Increased Inventory
Post by: Cactuscat222 on November 21, 2009, 11:49:48 PM
Quote from: Pat on November 21, 2009, 11:20:03 PM
Quote from: Cactuscat222 on November 21, 2009, 10:04:53 PM
Quote from: Pat on November 21, 2009, 10:02:18 PM
You know what, do it, you'll see how bad it gets.

Or you could just explain, instead of trying to act cool. Because I see no way it makes it bad at all; If everyone could hold every item, what difference does that make? It doesn't affect the chances, nor the ability of those weapons/hats.
I'm not trying to act cool. If you limit the amount of items people can hold they would appreciate the items they have more and then everyone will have a different inventory because they prefer some items over others. I just don't see it any better with more inventory slots.

There you go, that is what I was looking for. You didn't have to waste two previous posts to act mysterious. >.<

I agree on that aspect; and I don't honestly see more inventory coming to SO2, but I think an increase is warranted. Maybe even a way to buy inventory spaces for a high amount of gold (and the most you could buy would be 4 or so).
Title: Re: Increased Inventory
Post by: Mystery on November 22, 2009, 04:02:20 PM
Quote from: Cactuscat222 on November 21, 2009, 11:49:48 PM
Quote from: Pat on November 21, 2009, 11:20:03 PM
Quote from: Cactuscat222 on November 21, 2009, 10:04:53 PM
Quote from: Pat on November 21, 2009, 10:02:18 PM
You know what, do it, you'll see how bad it gets.

Or you could just explain, instead of trying to act cool. Because I see no way it makes it bad at all; If everyone could hold every item, what difference does that make? It doesn't affect the chances, nor the ability of those weapons/hats.
I'm not trying to act cool. If you limit the amount of items people can hold they would appreciate the items they have more and then everyone will have a different inventory because they prefer some items over others. I just don't see it any better with more inventory slots.

There you go, that is what I was looking for. You didn't have to waste two previous posts to act mysterious. >.<

I agree on that aspect; and I don't honestly see more inventory coming to SO2, but I think an increase is warranted. Maybe even a way to buy inventory spaces for a high amount of gold (and the most you could buy would be 4 or so).
HEY NOW, I'M THE MYSTERIOUS PERSON HERE. BACK OFF, PAL.

Anyway, both sides of the argument have their pros and cons. The limited space could make it so you have to carefully plan your build, making PVP harder and more fun(to an extent). But it also makes it so you can't hold all the good items and event items at once. Personally, I think the best plan of action is to go with storage, like Lucifer said. That way, it solves the problem of item collecting but still makes it so you can't switch to every hat and weapon in the game while PVPing.
Title: Re: Increased Inventory
Post by: ARTgames on November 22, 2009, 04:15:01 PM
QuoteBut it also makes it so you can't hold all the good items and event items at once.

Cant we do that already now?
Title: Re: Increased Inventory
Post by: Mystery on November 22, 2009, 04:51:22 PM
Quote from: ARTgames on November 22, 2009, 04:15:01 PM
QuoteBut it also makes it so you can't hold all the good items and event items at once.

Cant we do that already now?
Not ALL of them. I guarantee you can't hold all of them(if someone truely had EVERYTHING good).
Title: Re: Increased Inventory
Post by: Aqua on November 22, 2009, 05:12:03 PM
Hmmm, my dream inventory:
Dragoon Helm, Inferno Sword, Dark Knight Helm, Stone Hammer
Spire Dagger, Bandit Cover, Legendary Sand Sword, Green Beret
Fedora, Great Sword, Katana, Frog Hat
Slasher, Lantern, Wizard Hat, Pirate Hat
Wooden Hammer, GM Helm, Bag Hat, Meharn's pistols
Room for a little extra. (first 17 what is possible)
But, as I said before, with the addition of more good items, you'd need more space.
Aqua
Title: Re: Increased Inventory
Post by: stick d00d on November 22, 2009, 05:17:37 PM
Quote from: Aqua on November 22, 2009, 05:12:03 PM
Hmmm, my dream inventory:
Dragoon Helm, Inferno Sword, Dark Knight Helm, Stone Hammer
Spire Dagger, Bandit Cover, Legendary Sand Sword, Green Beret
Fedora, Great Sword, Katana, Frog Hat
Slasher, Lantern, Wizard Hat, Pirate Hat
Wooden Hammer, GM Helm, Bag Hat, Meharn's pistols
Room for a little extra. (first 17 what is possible)
But, as I said before, with the addition of more good items, you'd need more space.
Aqua
Yeah that's why I said just add maybe like 3-4 slots, for a little more room with the new items that were added. I like that we have a fixed amount, in the sense that it leaves us to decide which items to keep, instead of being able to hold everything, but that's just my opinion. Also, it keeps my inventory cleaned up.
Title: Re: Increased Inventory
Post by: ARTgames on November 22, 2009, 05:51:31 PM
I don't think this is a problem in so3 and any inventory space added to so2 would be good. So ah, 3-4 slots or more I'm find with.

I like the idea of a bank the most, but that is just my opinion.
Title: Re: Increased Inventory
Post by: Lingus on November 23, 2009, 05:22:24 PM
Quote from: Aqua on November 22, 2009, 05:12:03 PM
Hmmm, my dream inventory:
Dragoon Helm, Inferno Sword, Dark Knight Helm, Stone Hammer
Spire Dagger, Bandit Cover, Legendary Sand Sword, Green Beret
Fedora, Great Sword, Katana, Frog Hat
Slasher, Lantern, Wizard Hat, Pirate Hat
Wooden Hammer, GM Helm, Bag Hat, Meharn's pistols
Room for a little extra. (first 17 what is possible)
But, as I said before, with the addition of more good items, you'd need more space.
Aqua
Lol, what?
Title: Re: Increased Inventory
Post by: Danimal on November 23, 2009, 06:02:07 PM
I'm guessing that he's creating an original take on Meiun's alias, as appose to Meyun etc.
Title: Re: Increased Inventory
Post by: Aqua on November 23, 2009, 07:09:39 PM
Yeah, I was using 'h' as a syllable break, but not the letter I was looking for (looking for LL, from Spanish alphabet, pronounced 'ehyeh').
~Aqua
Title: Re: Increased Inventory
Post by: Seifer on November 23, 2009, 10:35:01 PM
Quote from: stick d00d on November 22, 2009, 05:17:37 PM
Quote from: Aqua on November 22, 2009, 05:12:03 PM
Hmmm, my dream inventory:
Dragoon Helm, Inferno Sword, Dark Knight Helm, Stone Hammer
Spire Dagger, Bandit Cover, Legendary Sand Sword, Green Beret
Fedora, Great Sword, Katana, Frog Hat
Slasher, Lantern, Wizard Hat, Pirate Hat
Wooden Hammer, GM Helm, Bag Hat, Meharn's pistols
Room for a little extra. (first 17 what is possible)
But, as I said before, with the addition of more good items, you'd need more space.
Aqua
Yeah that's why I said just add maybe like 3-4 slots, for a little more room with the new items that were added. I like that we have a fixed amount, in the sense that it leaves us to decide which items to keep, instead of being able to hold everything, but that's just my opinion. Also, it keeps my inventory cleaned up.

Let's be realistic here, take what you put down, and take out the stuff that you could never acess...

Dragoon Helm, Inferno Sword, Dark Knight Helm, Stone Hammer
Spire Dagger, Bandit Cover, Legendary Sand Sword, Green Beret
Fedora, Great Sword, Katana, Frog Hat
Slasher, Lantern, Wizard Hat, Pirate Hat
Wooden Hammer..

That is ideally every item in the game that is good. With that you have all the weapons you would ever use in combat, not to mention lantern combat.
You also have hats for speed, jumping, strength, stam and pvp.

There is nothing else that you would need, and there is extra space. Now most people never even get all the "Good" items.

So to conclude, there is enough room for you to have everything you will ever need, and therefore no need for extra inventory space based on that assumption.

That also takes away the point some are making, to say that with more inventory space people will be able to carry more good items and thus have an advantage, because as we can see, they already can.
Title: Re: Increased Inventory
Post by: scsox on November 24, 2009, 12:31:11 AM
(http://img193.imageshack.us/img193/2099/inventorysoldgs.th.jpg) (http://img193.imageshack.us/i/inventorysoldgs.jpg/)

but what about special event items? I have some rare Items but I don't have room for all the cc's or other special crap thats cool. I don't have enough room for both...
Title: Re: Increased Inventory
Post by: ARTgames on November 24, 2009, 08:24:01 AM
He talking about combat items. He was just explaining why stick d00d idea and the idea "having more items makes pvp worse" are not true.

But he never talked about collectible items like event items. He never even said if he wanted extra innovatory space or not.
Title: Re: Increased Inventory
Post by: stick d00d on November 24, 2009, 11:25:14 AM
I don't see how adding another row of slots could hurt anything. Just gives a little more space, wouldn't really effect anything. There are many items, we can't hold them all, just a few more slots would be fine tbh.
Title: Re: Increased Inventory
Post by: Doogie on November 24, 2009, 11:28:09 AM
Its not going to happen because it requires the account userfiles to detect two types, one with increases inventory, and one with the old inventory as inventory size isn't handled in the file.

Be happy with the inventory you have.
Title: Re: Increased Inventory
Post by: Aqua on November 24, 2009, 03:08:44 PM
Quote from: Seifer on November 23, 2009, 10:35:01 PM
Let's be realistic here, take what you put down, and take out the stuff that you could never acess...
Well, I was giving what I think a GM should have; they have inventories, right?
Quote from: Doogie on November 24, 2009, 11:28:09 AM
Its not going to happen because it requires the account userfiles to detect two types, one with increases inventory, and one with the old inventory as inventory size isn't handled in the file.

Be happy with the inventory you have.
Not something I considered, good point.
~Aqua
Title: Re: Increased Inventory
Post by: Lingus on November 24, 2009, 06:12:32 PM
Quote from: Doogie on November 24, 2009, 11:28:09 AM
Its not going to happen because it requires the account userfiles to detect two types, one with increases inventory, and one with the old inventory as inventory size isn't handled in the file.

Be happy with the inventory you have.
That wouldn't be a problem if he structured the database differently for SO3. It's a problem for SO2 because the number of inventory slots is built into the player file. If the inventory was handled outside of the player file, say a separate table for inventory linking, then you could independently determine the number of inventory slots a given person has.
Title: Re: Increased Inventory
Post by: ARTgames on November 24, 2009, 06:30:47 PM
Quote from: Doogie on November 24, 2009, 11:28:09 AM
Its not going to happen because it requires the account userfiles to detect two types, one with increases inventory, and one with the old inventory as inventory size isn't handled in the file.

Be happy with the inventory you have.

I suggest you leave the technical difficulty to meiun to decide.