Stick Online Forums

General => Ideas & Suggestions => Topic started by: Hambone on October 22, 2009, 03:09:11 PM

Title: Bait
Post by: Hambone on October 22, 2009, 03:09:11 PM
A pretty basic idea. It's a thing you can throw that no monster in stick online can resist. The nearest monster   would take a temporary break from attacking and following the player to eat the bait (or if you don't want to make eating animations, it could be like a perfume that they smell.) The bait would wear out after a short time period (around 5-10 seconds, maybe). SO anyways, what do YOU  guys think?
Title: Re: Bait
Post by: Lucifer on October 22, 2009, 03:19:53 PM
Whats the... point? So you can sit down and rest? You could just jump to a point where they can't get to you. I mean I could see some usefulness in dragging creeps away from bosses, but really not necessary.
Title: Re: Bait
Post by: Hambone on October 22, 2009, 03:32:43 PM
Well, it could be useful in getting extra hits in or getting away from a monster faster than you or even separating a boss from a group of enemies. You don't always have a place to jump to. (at least in this version)
Title: Re: Bait
Post by: Mr Pwnage on October 22, 2009, 03:35:50 PM
It's actually not a bad concept, but I think you should rework your idea to be more practical...I'd elaborate but even I don't exactly know what I mean... O.o
Title: Re: Bait
Post by: 11clock on October 22, 2009, 04:22:22 PM
I don't like it. There really isn't a point. Like Lucifer said, you can easily find a place to sit down and rest.
Title: Re: Bait
Post by: ARTgames on October 22, 2009, 05:15:41 PM
Is this idea for stick online 2 or 3? also your description of bait matches the one of a inexperienced player. :P
Title: Re: Bait
Post by: LeGuy on October 22, 2009, 06:35:47 PM
Quote from: ARTgames on October 22, 2009, 05:15:41 PM
Is this idea for stick online 2 or 3? also your description of bait matches the one of a inexperienced player. :P

Lulz.

I sort of like the idea, it'd be something to spend gold on and would add a little bit more complexity to the PvE system. It'd be useful for things like keeping a DS in the middle of the temple instead of on the pillars and giving players a nice 10 seconds to sit down and rest during the chaos of a SG attack. We could make up funny names for the bait/perfume - such as a "A La Agonic Souls" for the DS.

And perhaps some limitations would be in order, like having a chance of the bait not working or varying distraction times. Something to keep the bait from being too predictable.
Title: Re: Bait
Post by: Torch on October 22, 2009, 07:02:27 PM
I think that's a great idea, especially for people with multi-hit weapons. It would make it much easier to hit groups of enemies.
Title: Re: Bait
Post by: EpicPhailure on October 22, 2009, 07:30:59 PM
It seems to be one of those 'not useful enough for its worth' items that you see in most games. I agree with the previous posters, with polishing the idea.
Title: Re: Bait
Post by: Mystery on October 22, 2009, 07:43:29 PM
Quote from: EpicPhailure on October 22, 2009, 07:30:59 PM
It seems to be one of those 'not useful enough for its worth' items that you see in most games. I agree with the previous posters, with polishing the idea.
I agree, but I just don't think this is worth being implemented.