Being the draw-nut that I am, this is what I love to do in forums.
This is ment to show the Stick-online community your projects by displaying images or downloads through this topic. This can include games, pictures, or various other artwork (Music, poems, writting.. ect). This is not to be used as a way of advertising your game, rather showing your ability and expressing yourself towards the community.
This will also be were you will get comments and criticism to improve your work. If you are uncomfortable or fragile with hearing what various members of this forum would have to say about it, then please don't post it. This will avoid any disputes. Thank you. :)
(http://img32.imageshack.us/img32/1470/wormprogression.png)
WHOA.
That is SICK! In a good way.
Mind if I post mah Pixton comics?
saw that on ur site. good work.
Quote from: 11clock on September 14, 2009, 08:09:13 PM
Mind if I post mah Pixton comics?
Go right ahead. :)
This thread is meant for anyone who'd like to show their work and get comments on it.
And thank you for checking it out, ARTgames. :)
@Delicious: Very, very nice. Just curious...how does your whole art creation process work? I mean, I see you have lines made before you completed it, cause you posted the stages of that...but I've only seen that done on hand-drawn work? So how/why are you doing it on computer graphics? And every time your asked you say a new program your using to make stuff lol. I guess I just kinda want to know cause your graphics look A LOT like the style I want to go for in one of my upcomming games.
Thanks. I guess the reason why I do each bit by bit is the way I'm used to. I'm more common to draw with a pencil and paper, and that could be the ultimate reason why my digitals are done the same way. I still think that this process is common amongst plenty of others. Also, I've been sticking to Painter for a while now, I just needed to settle in with a program that I'm comfortable with which explains why I always give out a different answer when asked.
I'm still unsure if I answered your question correctly though, since I am not very certain what it is that you'd like to know. :P
http://pixton.com/comic/fimjx6u7
To look at the other comics, scroll down and click on the comic right below the Next in Series bar.
Some very nice work you've got there, Delicious. I checked out the site you have. I tend to do a lot of art too, but I have considerably much more drawing/painting skill than spriting, although my sprites aren't half bad. I wish I had a tablet so I could show everyone at least some artwork, because I'm too lazy to scan anything. :P
Quote from: Delicious on September 14, 2009, 08:22:49 PM
I'm more common to draw with a pencil and paper, and that could be the ultimate reason why my digitals are done the same way. I still think that this process is common amongst plenty of others. Also, I've been sticking to Painter for a while now, I just needed to settle in with a program that I'm comfortable with which explains why I always give out a different answer when asked.
I do the exact same thing.
And MS Paint, GM and Graphic Gale are all very good. I use GM for game sprites, while I use the other 2 for other things.
I admire artist. Its something i wish i could do.
Quote from: 11clock on September 14, 2009, 08:42:02 PM
http://pixton.com/comic/fimjx6u7
To look at the other comics, scroll down and click on the comic right below the Next in Series bar.
Oh man, I think I may have to sign up for pixton and see if I could make anything that others would take pleasure in laughing at. Hmm, doesn't look like it gets too much active members, though. Funny stuff, no doubt.
Anyways, I really appreciate the comments. Here is a really basic walk animation I done today, for practice. I may add more to give it character.
(http://img81.imageshack.us/img81/2842/mainrun.gif)
Edit- Whoops, not all frames are transparent.. :x
http://www.KrystalTrinity.deviantart.com
All my arts. There's a buncha new ones I've never posted on the forums...
Quote from: DarkTrinity on September 15, 2009, 10:17:04 PM
http://www.KrystalTrinity.deviantart.com
All my arts. There's a buncha new ones I've never posted on the forums...
Your self portrait is great. 2d pencil?
Also, you are very gorgeous if you don't mind me saying.. ;)
Quote from: Delicious on September 15, 2009, 10:26:16 PM
Quote from: DarkTrinity on September 15, 2009, 10:17:04 PM
http://www.KrystalTrinity.deviantart.com
All my arts. There's a buncha new ones I've never posted on the forums...
Your self portrait is great. 2d pencil?
Also, you are very gorgeous if you don't mind me saying.. ;)
Yeah, that pencil self portrait is probably my one pice of artwork that im most proud of.
And thank you.
On a more un-attractive note -
(http://img34.imageshack.us/img34/6073/butcher.png)
Quote from: Delicious on September 15, 2009, 10:55:24 PM
On a more un-attractive note -
(http://img34.imageshack.us/img34/6073/butcher.png)
lol, that makes me giggle.
Nice artwork by the way.
The smile gets to me and also makes me lol.
(http://fc09.deviantart.com/fs44/f/2009/071/e/0/Computer_Room_Render_by_LoneArtistGamer.png)
Quote from: Delicious on September 14, 2009, 08:22:49 PM
Thanks. I guess the reason why I do each bit by bit is the way I'm used to. I'm more common to draw with a pencil and paper, and that could be the ultimate reason why my digitals are done the same way. I still think that this process is common amongst plenty of others. Also, I've been sticking to Painter for a while now, I just needed to settle in with a program that I'm comfortable with which explains why I always give out a different answer when asked.
I'm still unsure if I answered your question correctly though, since I am not very certain what it is that you'd like to know. :P
Definitely true, I am also an artist (Not as good as you :) ) I always sketch anything before I redraw or colour it.
@Other Artwork, very nice guys :)
@Jake
That still is vary good looking but when are you going to do the keyboard? And why is the screen so glare less?
Wow. Del, you haz skills. No doubt.
@Jake what is that? I don't get it.
Quote from: yottabyte on September 16, 2009, 09:20:03 AM
Wow. Del, you haz skills. No doubt.
@Jake what is that? I don't get it.
It's a lovely 3d render of his computer work space. ;)
Thanks everyone for comments upon my work.
Well, the only problem I see with Jake's render is from the light coming in, you'd think it'd be sunny outside, but it looks dark and cloudy...
My suggestion to Jake, take a picture of the outside when it's sunnier and late in the day when the sun is going down. Cause that's how it looks by your shadows/light. Otherwise.. it looks freakishly accurate. lol
Quick (under a minute) free hand doodle of a Mustang Fastback, no reference. Done in pencil. Had to shrink it, cause my scanner doesn't really scan things to size, it made it a lot larger than it was. :/
(http://img44.imageshack.us/img44/9236/09172009041627pm.png)
Did it during my spanish class :P
(http://img151.imageshack.us/img151/1034/doodle2.png)
Quote from: NotoriousM4^ on September 17, 2009, 04:23:32 PM
(http://img151.imageshack.us/img151/1034/doodle2.png)
This is good. Did you just up'd the contrast drastically? Anyways, the effect looks much improved from the sketch, with no doubt.
It kind of looks like he scanned it in a fax machine. But i will say it does look like a nicely made image!
Quote from: Delicious on September 17, 2009, 07:07:02 PM
Quote from: NotoriousM4^ on September 17, 2009, 04:23:32 PM
(picture here)
This is good. Did you just up'd the contrast drastically? Anyways, the effect looks much improved from the sketch, with no doubt.
Yeah, I increased the contrast after I did a couple of touch ups to the window, front tire, grill, shading in background.
And no, I did not scan it with a fax machine O___o
I think you should just go over it in pen. It would look awesome if you upped the contrast on it when done it pen cause it would stick out more from the fuzzy background.
Quote from: DarkTrinity on September 18, 2009, 03:20:16 PM
I think you should just go over it in pen. It would look awesome if you upped the contrast on it when done it pen cause it would stick out more from the fuzzy background.
:o Good Idea, never really thought to do that before. It's a bummer my guidance counselor is lazy as hell, every time I put down art electives for my classes, he always !@#$s me over and gives me some bullshit class like "Note Taking". Even if I hand him in my classes weeks before I'm even supposed to, he claims all the classes are magically "full". I would have already been into the Honors Art Society, but now I have to wait until my senior year to get in; and around that time, it's pretty much pointless.
(http://img81.imageshack.us/img81/2842/mainrun.gif)
Bumping this, since I need suggestions to improve it, and it looked as though it just got ignored.. :-X
Quote from: Delicious on September 19, 2009, 02:03:50 PM
(http://img81.imageshack.us/img81/2842/mainrun.gif)
Bumping this, since I need suggestions to improve it, and it looked as though it just got ignored.. :-X
I can't quit put my finger on it, but something in the walking animation doesn't really flow right. It kind of looks like it is twisting its legs together. Then again, It's probably cause it doesn't have that many frames (not that that's a bad thing) or I'm looking at it too hard (much more likely) :P.
It would be nice if it's swayed it's weapon very slightly, just for some realism.
The arm hold the trigger is a bit wide.
It looks pretty fine to start with, but since you want some suggestions I just had to be a bit picky cause it is very well made. ;)
Edit: Now that I've quoted it, I can see that you have left one frame white rather than transparent. Or perhaps it was meant to be the other way around.
Yea, that was an accident.. :P I tried "swaying" the weapon, but if I had done it any other way it would be a really large gap considering how small the sprite itself is.. but I agreed with more motion, and had tried to do it anyway and done it the ever most slight way possible.
(http://img147.imageshack.us/img147/2429/mainwalk2.gif)
I'm unsure if I like it like this, since he looks really demanding.. Though, it does toughin' him up. Also, the frame count is 6, which is usually used when doing a walk-cycle, so I'm unsure how I could go about fixing anymore frames with the legs since it is accurate to a frame-by-frame walk..
And with the arm/hand holding the trigger, I had tried narrowing it down but I don't seem to enjoy it as much, since my style has large porportions and it's something that I really would hate to change.. :-[
I appreciate the suggestions, and hopefully more could flow in so I could really improve this darn thing.
Quote from: Delicious on September 19, 2009, 02:03:50 PM
(http://img81.imageshack.us/img81/2842/mainrun.gif)
Bumping this, since I need suggestions to improve it, and it looked as though it just got ignored.. :-X
Kinda looks like he's doing the grape vine cause his hips never move... lol
Ah, lol. Well, not sure how I could visibly move the hips other then giving it a strong line from behind to indicate movement.. however, I could move the torso a bit, if that helps..
(http://img4.imageshack.us/img4/2429/mainwalk2.gif)
I think I may like this one best so far. Anything else?
Quote from: Delicious on September 19, 2009, 05:01:33 PM
Ah, lol. Well, not sure how I could visibly move the hips other then giving it a strong line from behind to indicate movement.. however, I could move the torso a bit, if that helps..
(http://img4.imageshack.us/img4/2429/mainwalk2.gif)
I think I may like this one best so far. Anything else?
Well, now it looks like he is masturbating the gun. I think you should keep the front hand still, because when I use my air soft gun and run with it, I always keep my front hand VERY steady. Other than that looks good.
Haha.., Well, I can assure you that is not what he is doing, rather he is rotating his body from side to side along with the gun.. I just cannot angle the hand correctly to give signs of that. :P
(http://img198.imageshack.us/img198/2429/mainwalk2.gif) - better?
Quote from: Delicious on September 19, 2009, 05:58:05 PM
Haha.., Well, I can assure you that is not what he is doing, rather he is rotating his body from side to side along with the gun.. I just cannot angle the hand correctly to give signs of that. :P
(http://img198.imageshack.us/img198/2429/mainwalk2.gif) - better?
I think you should make the gun a little smaller...cause now it looks kind of like its enlarging and shrinking. It's an improvement from the above though.
Also I have a couple hand drawn drawings I've made...but my scanner is being a douche.
I really can't fix that, it's just something with how you look at it. You seem to not be able to capture the depth, and only see it as it being flat from the side.. :P
Once I paint in the weapon(s?), I will add some shadow to it to help show that it is moving from side to side, rather then scaling itself.
Anyways, I will be working a great amount with this character as well as several others for practice and fun. ;D
Quote from: Delicious on September 19, 2009, 09:39:58 PM
I really can't fix that, it's just something with how you look at it. You seem to not be able to capture the depth, and only see it as it being flat from the side.. :P
Once I paint in the weapon(s?), I will add some shadow to it to help show that it is moving from side to side, rather then scaling itself.
Anyways, I will be working a great amount with this character as well as several others for practice and fun. ;D
Lol...don't blame it on your sprite...blame it on my ability to not see depth XD. Seriously though, it's fine, I'm just being picky.
Quote from: Mr Pwnage on September 19, 2009, 09:48:22 PM
Lol...don't blame it on your sprite...blame it on my ability to not see depth XD. Seriously though, it's fine, I'm just being picky.
I like picky.. :)
It's really not your ability to see depth, it's the flatness of the weapon since it is a solid colour and nothing more. Others could see it differently, and thats nothing to be blamed for. I appreciate your suggestions, and I will try and fix it. ;)
Quote from: Delicious on September 19, 2009, 05:58:05 PM
Haha.., Well, I can assure you that is not what he is doing, rather he is rotating his body from side to side along with the gun.. I just cannot angle the hand correctly to give signs of that. :P
(http://img198.imageshack.us/img198/2429/mainwalk2.gif) - better?
I can see the depth, it appears to be "shrinking" cause it's moving away from you, and it gets "larger" as it gets closer to you. It looks awesome. ;) Great Job.
Thank you. Feel free to post your own work at anytime, guys.. This is not really just for me, but for everyone who is looking for criticism.
Is this convincing? It's a shot gun animation.
(http://img268.imageshack.us/img268/2411/mainshoot.gif)
And I did a ever so slight adjustment to the weapon in this walk cycle...
(http://img198.imageshack.us/img198/6753/mainwalk2g.gif)
Crouch and shoot..
(http://img34.imageshack.us/img34/729/crouchshoot.gif)
More to come.. :)
Quote from: Delicious on September 20, 2009, 01:14:12 AM
Thank you. Feel free to post your own work at anytime, guys.. This is not really just for me, but for everyone who is looking for criticism.
Is this convincing? It's a shot gun animation.
(http://img268.imageshack.us/img268/2411/mainshoot.gif)
And I did a ever so slight adjustment to the weapon in this walk cycle...
(http://img198.imageshack.us/img198/6753/mainwalk2g.gif)
Crouch and shoot..
(http://img34.imageshack.us/img34/729/crouchshoot.gif)
More to come.. :)
They look really smooth and nice how they are now, but I just added some extra stuff that might enhance them a tad bit.
Some pump action would be nice (the hand not on the trigger would cock the weapon), perhaps a few ejecting shells. For a more exaggerated effect of recoil from the shotgun you can make it so that while its firing have it lift it's front leg up and it's whole body tilt back with the weapon.
THE FIRST ONE-
Idk.
http://filebox.me/view/k01gdzphp
Quote from: Ceroblitz on September 20, 2009, 04:59:51 PM
THE FIRST ONE-
Idk.
http://filebox.me/view/k01gdzphp
I do that to babies everyday...
Nice work.
Quote from: Ceroblitz on September 20, 2009, 04:59:51 PM
THE FIRST ONE-
Idk.
http://filebox.me/view/k01gdzphp
Im guessing he is hitting a metal stick.
Quote from: ARTgames on September 20, 2009, 06:23:08 PM
Quote from: Ceroblitz on September 20, 2009, 04:59:51 PM
THE FIRST ONE-
Idk.
http://filebox.me/view/k01gdzphp
Im guessing he is hitting a metal stick.
This is a pretty valid point, the sound your using is more of a clashing of metal against metal; it would fit more perhaps if the other stick was retaliating with a sword.
Delicious, that's some really professional work there. The animation is really fluid and looks really cool.
Quote from: NotoriousM4^ on September 20, 2009, 07:24:23 PM
Quote from: ARTgames on September 20, 2009, 06:23:08 PM
Quote from: Ceroblitz on September 20, 2009, 04:59:51 PM
THE FIRST ONE-
Idk.
http://filebox.me/view/k01gdzphp
Im guessing he is hitting a metal stick.
This is a pretty valid point, the sound your using is more of a clashing of metal against metal; it would fit more perhaps if the other stick was retaliating with a sword.
Well, it doesn't matter about sound... It could be a robot with red fuel lines, and dummy filled with red liquid. Besides, I want you guys to focus on the ANIMATION not the sound.
Quote from: Delicious on September 19, 2009, 05:58:05 PM
Haha.., Well, I can assure you that is not what he is doing, rather he is rotating his body from side to side along with the gun.. I just cannot angle the hand correctly to give signs of that. :P
(http://img198.imageshack.us/img198/2429/mainwalk2.gif) - better?
As everyones been saying they can't see the depth. What I see going wrong is the gun is being scaled too fast, if it was scaled a little slower then it might look a bit better.
Quote from: JoEL on September 20, 2009, 09:04:20 PM
Quote from: Delicious on September 19, 2009, 05:58:05 PM
Haha.., Well, I can assure you that is not what he is doing, rather he is rotating his body from side to side along with the gun.. I just cannot angle the hand correctly to give signs of that. :P
(http://img198.imageshack.us/img198/2429/mainwalk2.gif) - better?
As everyones been saying they can't see the depth. What I see going wrong is the gun is being scaled too fast, if it was scaled a little slower then it might look a bit better.
First of all, that's the old sprite. Second, only one person said they couldn't see the depth (most likely cause they don't understand it). Thirdly, it's not necessarily being "scaled", and it's already been slowed down.
Quote from: Ceroblitz on September 20, 2009, 08:58:35 PM
Quote from: NotoriousM4^ on September 20, 2009, 07:24:23 PM
Quote from: ARTgames on September 20, 2009, 06:23:08 PM
Quote from: Ceroblitz on September 20, 2009, 04:59:51 PM
THE FIRST ONE-
Idk.
http://filebox.me/view/k01gdzphp
Im guessing he is hitting a metal stick.
This is a pretty valid point, the sound your using is more of a clashing of metal against metal; it would fit more perhaps if the other stick was retaliating with a sword.
Well, it doesn't matter about sound... It could be a robot with red fuel lines, and dummy filled with red liquid. Besides, I want you guys to focus on the ANIMATION not the sound.
I think people under rate sound. If you don't what people to to listen than don't put it in.
What i think about the animation:
Your major camera shakes are so dramatic that it looks like quick cuts making it seem more choppy and is not working for you. its making the user spend more time trying to refined the charters instead of watching the animation. i would just make it a little less of such a big jump when some one gets hit.
And the blood splat seems much more sub par to the rest of the animation. And lowers the over all impression of the piece.
The short parts ware you can see what happing its just fine and smooth.
Quote from: JoEL on September 20, 2009, 09:04:20 PM
As everyones been saying they can't see the depth. What I see going wrong is the gun is being scaled too fast, if it was scaled a little slower then it might look a bit better.
I could agree on some level, but if I were to slow the movement of the scaling rate down, then I'd have to slow the entire walk cycle and rotation down.. I'm unsure if I'd really like him to go any slower. I will fix the issue with the weapon soon, it's just something I put there to represent the weapons until I'm completely finished with all the other animations.
I appreciate your idea, and I could possibly try and slow it down if all else fails. ;D
Also, NotoriousM4, great suggestion. I wanted to have action with the feet when he recoils back, but was unsure how I'd go about doing it. Lifting it's front foot/leg up slightly would look pretty neat. However, ejecting shells would have to wait until I fill in the black. ;)
Quote from: Torch on September 20, 2009, 08:39:43 PM
Delicious, that's some really professional work there. The animation is really fluid and looks really cool.
Thank you, mate.
Quote from: Ceroblitz on September 20, 2009, 04:59:51 PM
THE FIRST ONE-
Idk.
http://filebox.me/view/k01gdzphp
Good animation. :)
@Delicious: Ever hear the phrase "Too many cooks spoil the broth"?
Honestly, I've thought every version of the walking sprite has looked good.
This is a sketch of a new boss for a game I am making. I drew it in math class...which is why it is kinda dirty and there is writing on the other side of the paper. But all that aside, what do you think of it? I am aware I suck at hand drawing. :/
(http://img178.imageshack.us/img178/5909/sketchboss.png)
What's coming out of his finger? fire?
Well, being the artist I am, you know you're get critiquing from me :P
First off, you were right about the hands, The basic shape of them is good. But overall, they're too small. And his right hand, it looks like only his thumb is holding the sword. should make his other fingers overlap the hilt also. Secondly, he looks very flat and 2D. The shading really has no rhyme or reason to it, its just there to represent 'color' im guessing. To make it look more realistic-if thats what youre going for- try picking a light source coming from one direction. EX. if its coming from above, make the top of his arms lighter, and the underside darker, etc.
As for the belt, it looks like it's part of the shirt, so try making it stick out a little bit frolm the shirt.
Hope all that was somehwat helpful... ^_^;;
Giving back for the $2-not-$1-demot. are we? :P
Quote from: Delicious on September 20, 2009, 01:14:12 AM
Thank you. Feel free to post your own work at anytime, guys.. This is not really just for me, but for everyone who is looking for criticism.
Is this convincing? It's a shot gun animation.
(http://img268.imageshack.us/img268/2411/mainshoot.gif)
And I did a ever so slight adjustment to the weapon in this walk cycle...
(http://img198.imageshack.us/img198/6753/mainwalk2g.gif)
Crouch and shoot..
(http://img34.imageshack.us/img34/729/crouchshoot.gif)
More to come.. :)
The last frames ware the feet cross looks weird. Like his left foot is growing out of right leg. My only suggestion would be not to bend the left leg so much near the end of his walk cycle. And some times it looks like he is pulling the back of the gun out and the front is growing. maybe if you had some shifting shading along the gun it would look more like he is swaying it.
The duck shot looks grate for the top part of body. but the bottom seem boring. and it looks like his torso is stretching out like a gummy man when he fires. i think he should shift back a little when he is shooting. as in when he shoots his back leg should bend a little and the front should slant back a the little.
Also this is not realistic but i think the fringes of his clothes should bend back and ripple when he shoots for a cool effect.
I'm not an artist or an animator so this is coming from just my person opinion and what i see other people do. its not much but take it for what its worth. Your work is still really good.
Edit:
I did not comment on the first image you made.(stand shooting) It did not pop up the first time i saw the post. (i think my fire fox is messing up)
Quote from: DarkTrinity on September 21, 2009, 04:55:36 PM
What's coming out of his finger? fire?
Well, being the artist I am, you know you're get critiquing from me :P
First off, you were right about the hands, The basic shape of them is good. But overall, they're too small. And his right hand, it looks like only his thumb is holding the sword. should make his other fingers overlap the hilt also. Secondly, he looks very flat and 2D. The shading really has no rhyme or reason to it, its just there to represent 'color' im guessing. To make it look more realistic-if thats what youre going for- try picking a light source coming from one direction. EX. if its coming from above, make the top of his arms lighter, and the underside darker, etc.
As for the belt, it looks like it's part of the shirt, so try making it stick out a little bit frolm the shirt.
Hope all that was somehwat helpful... ^_^;;
It is supposed to be magic of some sort...I haven't quite decided yet...but he will be colored very dark, and most his attacks will be somewhat purple to resemble "shadow magic". And yeah...im horrible with hands...I just can't do em right for whatever reason. I know what you mean...but I'd probably ruin it in my attempts to fix it. There is shading with reason...it is just barely visible now that it has been scanned. It shaded it all lightly. I know what you mean about 2d...I thought his body was somewhat 3d, but the helmet on his head, not so much. The belt was a last minute addition just cause I wanted him to have one when I actually sprite him...I didn't really make an effort on it. This is kind of a prototype sketch. Thanks for the advice.
Noticed that the back leg was not resting on the ground, which would be very uncomfortable for anyone.. expecially since this one is holding a large weapon.
(http://img269.imageshack.us/img269/4243/crouchshoot2.gif) - having problems with the front leg now, since it looks tiny in comparision. >:(
Quote from: ARTgames on September 21, 2009, 05:45:59 PM
The last frames ware the feet cross looks weird. Like his left foot is growing out of right leg. My only suggestion would be not to bend the left leg so much near the end of his walk cycle. And some times it looks like he is pulling the back of the gun out and the front is growing. maybe if you had some shifting shading along the gun it would look more like he is swaying it.
I've already mentioned that I will infact shade in the gun, a few times now.. Perhaps I would actually just leave it black, and hopefully be able to fix the enlarge/shrink effect with another animator who could figure out how I'd go about doing so. As for "foot growing out of right leg" issue, I'm uncertain if it's because of the leg being bent. I would not even know if I had fixed it or not since I cannot see were it would look odd in any of the frames myself. :(
As for the rest of your suggestions, I couldn't make out what you had said. I understand that the crouched legs are a bit boring during the animation, but whats a "Gummy Man"? Perhaps you ment were it stretches and one part doesn't move at all? Yea, I'm trying to fix that, just nothing seems to look right when I do. :P Also, the idea you had with the fringes of the clothing having movement sounds like it would be fun, but I'd perfer to not go that far into detail.. especially given the style I'm trying to go for - Simplistic, in a sense.
Mr Pwnage -Personally, I think that the small hands give your warrior mate characteristic. :) The fluid arms are quite cool too.
Quote from: Delicious on September 21, 2009, 08:25:12 PM
(http://img269.imageshack.us/img269/4243/crouchshoot2.gif) - having problems with the front leg now, since it looks tiny in comparision. >:(
i think it looks just fine to the back leg.
Quote from: ARTgames on September 21, 2009, 05:45:59 PM
The last frames ware the feet cross looks weird. Like his left foot is growing out of right leg. My only suggestion would be not to bend the left leg so much near the end of his walk cycle. And some times it looks like he is pulling the back of the gun out and the front is growing. maybe if you had some shifting shading along the gun it would look more like he is swaying it.
I've already mentioned that I will infact shade in the gun, a few times now.. Perhaps I would actually just leave it black, and hopefully be able to fix the enlarge/shrink effect with another animator who could figure out how I'd go about doing so.
My bad! good thinking
As for "foot growing out of right leg" issue, I'm uncertain if it's because of the leg being bent. I would not even know if I had fixed it or not since I cannot see were it would look odd in any of the frames myself. :(
frame 2 to 3 seems to be a big jump. to me it looks like his back leg is doing an impossible cross at frame 3. But if other people like it than its just me.
As for the rest of your suggestions, I couldn't make out what you had said. I understand that the crouched legs are a bit boring during the animation, but whats a "Gummy Man"? Perhaps you ment were it stretches and one part doesn't move at all?
yeah i meant the stretches. and yeah i worded the other part really bad. just keep it how is if you what simple.
Yea, I'm trying to fix that, just nothing seems to look right when I do. :P Also, the idea you had with the fringes of the clothing having movement sounds like it would be fun, but I'd perfer to not go that far into detail.. especially given the style I'm trying to go for - Simplistic, in a sense.
well your doing a grate job for a simplistic sense. I would like to see what you could do if you were going to do something complex.
one last thing. I know that suppose to be a shot gun but i kinda looks like a mac 10 with a silencer on it.
my
comments are in the quote.
Quote from: mikkelet on September 21, 2009, 05:25:49 PM
Giving back for the $2-not-$1-demot. are we? :P
Lmao. As much as I love that thought, no, I was actually trying to help ;P
But don't worry, revenge is in the future. ^-^
Thank you for telling me were the frames were :). I can actually see how it may seems odd from the seemingly large skip, though I would not want to go over 6 frames for consistancy reasons.. So perhaps I may bring it a few pixels back and see how it goes from there. Afterwards, I'd probably leave the walk for now and work on other things related.
Quote from: ARTgames on September 21, 2009, 10:25:58 PM
one last thing. I know that suppose to be a shot gun but i kinda looks like a mac 10 with a silencer on it.
Slightly off Topic: Believe it or not, my cousin happens to own a Master Arms MPA-10 (There legal in the U.S., him and his buddies like to go to the gun range a lot :P) which is pretty much an exact replica of the MAC-10; cept it's semi automatic.
(http://img9.imageshack.us/img9/5360/mac10.png)
More on Topic: The shotgun looks nothing like a MAC-10, although I would agree that the stock is a bit wide and the forestock and barrel aren't really distinguishable yet. Then again, as you have said many times you just put that there to represent the weapon.
Anyways you might want to use this as a reference to help you out when you get started out on it:
(http://www.hunter-ed.com/images/graphics/gun_parts_shotgun.gif)
------------------------
As for the problem with the front leg being to "tiny" in comparison with the back, it doesn't seem to bother me much looks pretty fine to me.
For the "Gummy Man" issue, you could probably just have it slightly bend it's knees. That should probably keep them from looking "too boring", but too be honest I didn't notice anything like that at all until you pointed it out.
-Keep up the good work ;)
Well, if you want to fix that whole short leg thing...have you considered simply raising the knee on the back leg? That would even em out and give you what you desire I think.
Yea, I may just expand the front leg outwards. Also, I'm leaving the weapon black. It isn't technically a shotgun, rather it has the power of one. It actually is not concepted to be any weapon at the moment, and most likely wont. Thanks for the suggestions though.. Smiley I'm working on the walk without the weapon..
More hip-action and slightly improved the legs while walking - (http://img17.imageshack.us/img17/7011/mainwalk3.gif)
Old:
(http://img198.imageshack.us/img198/6753/mainwalk2g.gif)
New:
(http://img17.imageshack.us/img17/7011/mainwalk3.gif)
Im not sure what is hip-action but the new one does seem to look better even tho im not sure what you changed.
Leg doesn't slope out as far, and he rotates the bottom half a bit more. Thanks. :)
Also, I plan on donating/giving these away to a programmer who would like to use them.. of course with permission and all due credit. ;)
Quote from: Delicious on September 25, 2009, 05:38:12 PM
Leg doesn't slope out as far, and he rotates the bottom half a bit more. Thanks. :)
Also, I plan on donating/giving these away to a programmer who would like to use them.. of course with permission and all due credit. ;)
My hero...
I just spent the last 5 hours spriting this axe.
(http://i34.tinypic.com/xant7c.jpg)
It's recognition to myself, that I am getting better at this.
This monster puts all my other weapons to shame.
Quote from: HamsterPants on September 29, 2009, 03:54:26 PM
I just spent the last 5 hours spriting this axe.
(http://i34.tinypic.com/xant7c.jpg)
It's recognition to myself, that I am getting better at this.
This monster puts all my other weapons to shame.
I really like the concept, and the spriting is all that bad, but in some areas (for example the handle/shaft) seem to be a bit flat in comparison to the blade of the axe; and I often wonder where your light source is. And is the pink jem I think it is suspended in the middle of the axe or is it suppose to be white around it? Perhaps you could add a slight glow around the jem to give it more of a "mystical/magical" effect. Other than that I don't have much to say. Good Job.
Quote from: NotoriousM4^ on September 29, 2009, 07:02:10 PM
Quote from: HamsterPants on September 29, 2009, 03:54:26 PM
I just spent the last 5 hours spriting this axe.
(http://i34.tinypic.com/xant7c.jpg)
It's recognition to myself, that I am getting better at this.
This monster puts all my other weapons to shame.
I really like the concept, and the spriting is all that bad, but in some areas (for example the handle/shaft) seem to be a bit flat in comparison to the blade of the axe; and I often wonder where your light source is. And is the pink jem I think it is suspended in the middle of the axe or is it suppose to be white around it? Perhaps you could add a slight glow around the jem to give it more of a "mystical/magical" effect. Other than that I don't have much to say. Good Job.
I purposely neglected the hilt of the axe.
To be perfectly honest, I'm not sure where my light source is...
The Pink Gem is floating in the middle, I do intend to make a glow around the crystal, it's going to be a seperate sprite that will be layered overtop in-game, that way it can be transparent.
Quote from: HamsterPants on September 29, 2009, 03:54:26 PM
I just spent the last 5 hours spriting this axe.
(http://i34.tinypic.com/xant7c.jpg)
It's recognition to myself, that I am getting better at this.
This monster puts all my other weapons to shame.
That is simply amazing. To me, you're up there with Chaos' mad spriting abilities (though I haven't seen any recent sprites done by him). I can easily see that being used as a Mod's weapon. Keep up the great work, I'm looking forward to seeing the finished product!
Thanks for the words of kindness Trogdor, I'll keep you posted.
Holy s**t!
Nuff' said.
Quote from: Trogdor on September 29, 2009, 10:07:38 PM
Quote from: HamsterPants on September 29, 2009, 03:54:26 PM
I just spent the last 5 hours spriting this axe.
(http://i34.tinypic.com/xant7c.jpg)
It's recognition to myself, that I am getting better at this.
This monster puts all my other weapons to shame.
That is simply amazing. To me, you're up there with Chaos' mad spriting abilities (though I haven't seen any recent sprites done by him). I can easily see that being used as a Mod's weapon. Keep up the great work, I'm looking forward to seeing the finished product!
Chaos pretty much only does pixel art from what he's shown me...so it's not much of a comparison. But regardless, very cool weapon concept, decent sprite, I like it.
I don't get it... both HamsterPants & my brother sprite... How is that not a good comparison...?
Finished a bunch of concepts (Around 12) of these weapons for a game. Here is one of them.
(http://img44.imageshack.us/img44/9238/agressivep.png)
do you get paid for this? I can see this stuff in a book or concept art for a piece of media.
Not usually, it's more volunteer work to help me improve my abilities and construct a portfolio for future careers. :)
Delicious, you have to teach me your ways of drawing. I aspire to draw like you :)
You are truly an inspiration.
Quote from: flashmaniac on October 01, 2009, 10:32:03 AM
Delicious, you have to teach me your ways of drawing. I aspire to draw like you :)
You are truly an inspiration.
Awwwwwwwww. *tear runs down cheek*
Hella' good as always Delicious.
Thank you very much fellas. :)
Here is another oldie and concept work for the same game. This one is zoomed in a bit more. No line tool was used, so please excuse the jagged lines and whatever else may had happened as a result.
(http://img16.imageshack.us/img16/8062/largewep.png)
Quote from: Delicious on October 01, 2009, 06:34:11 PM
Thank you very much fellas. :)
Here is another oldie and concept work for the same game. This one is zoomed in a bit more. No line tool was used, so please excuse the jagged lines and whatever else may had happened as a result.
(http://img16.imageshack.us/img16/8062/largewep.png)
All your art seems to follow the same unique style...you have many light spots all over your drawings and things look really glossy and toned. I think it's really cool...keep at it.
line tool?
Quote from: ARTgames on October 01, 2009, 07:04:00 PM
line tool?
In paint, or any other pixeling/graphic program a line tool lets your draw "perfect" straight/curved lines.
Yeah but im not sure how not using a line tool would lead to there being jagged lines when zoomed in. wouldn't you loose definition in any bit map when zoomed in or out no matter how it was made? Unless he using some vector for the outlining.
Or he was just saying he was not using a line tool.
Also @ Delicious it looks just fine to me. i really like the shading. I don't know but it must be hard to give detail to something that looks metallic like that.
Is that just a little sketch with no meaning, or did you actually have stuff like the type of weapon it is and stuff?
It was made for a game which is still getting worked on and tweaked, I believe. I had to design weapons to fit modern day weapons though make them futuristic and original. So yea, they had and still have meaning rather then it being a "little sketch". :P
Well, you have achieved your goal. They look very "modern-futuristic" (Nice new word there). Loving the light source shading effects.
I keep raging at Photoshop because it doesn't do very good "Line" drawings, it makes new layers whenever you draw a line... I should find some way to turn that off.. But, back on topic:
Very well done again.
Modern Futuristic = Post modern
Don't want this topic to die, so here is a warmup of me goofing around and doodling. :D
(http://img188.imageshack.us/img188/5339/butcherz.png)
Quote from: Delicious on October 10, 2009, 10:36:53 PM
Don't want this topic to die, so here is a warmup of me goofing around and doodling. :D
[Epic Pictures Here]
Pfft, do you need any criticism? I think not. :D
Quote from: NotoriousM4^ on October 10, 2009, 10:41:14 PM
Quote from: Delicious on October 10, 2009, 10:36:53 PM
Don't want this topic to die, so here is a warmup of me goofing around and doodling. :D
[Epic Pictures Here]
Pfft, do you need any criticism? I think not. :D
Yeah he does! That silly goose forgot to give that girl a second eye! (just kidding)
Whoops! Hehehe...
Thank you mates. Wish I could see more from other members of the community to get some eye pleasure. ;)
Cruddy fast sketch I did a few minutes ago.. Though, I kind of liked the face for a ideal enemy monster, hmm.
(http://img396.imageshack.us/img396/7633/sketch1.png)
I'm treaching myself Adobe Flash, and once I get anything worth mentioning, I'll gladly post them up here for constructive criticism! Try to be kind though, I'm still learning!
Make a flash game about boobs!
Quote from: JoEL on October 12, 2009, 04:46:50 AM
Make a flash game about boobs!
Knowing Scotty...I am sure they are already chalk full of boobs.
Halloween is soon..
(http://img63.imageshack.us/img63/6483/spookypumpkin.gif)
This was really fun to make. :)
inspired by "Larwick"s' work.
A little background I made for fun. Advice on the rock shading would be helpful.
(http://img444.imageshack.us/img444/673/backgroundd.png) (http://img444.imageshack.us/i/backgroundd.png/) (http://img444.imageshack.us/img444/backgroundd.png/1/w800.png) (http://g.imageshack.us/img444/backgroundd.png/1/)
Quote from: Jake on October 13, 2009, 03:15:02 AM
A little background I made for fun. Advice on the rock shading would be helpful.
(http://img444.imageshack.us/img444/673/backgroundd.png) (http://img444.imageshack.us/i/backgroundd.png/) (http://img444.imageshack.us/img444/backgroundd.png/1/w800.png) (http://g.imageshack.us/img444/backgroundd.png/1/)
First off, well done.
Secondly, I don't know if it is so much the shading that is the problem. It needs more contrast, and jagged edges. The foremost rock is too smooth with the black outline. It needs to be jagged to show the contrasting lines of the boulder, maybe even another dark shade of gray to help bring out the outlines better.
Just my advice, but mostly, well done Jake!
EDIT: BTW, I just noticed that the grass doesn't have a black outline when everything else does. Not sure if that's your style, but it definitely does stand out.
Thank you! Now that I look at it properly, I completely agree with what you said.
The lack of an outline on the grass was a design choice. Does it stand out in a bad or good way?
Thanks a lot for the compliment.
Quote from: Jake on October 13, 2009, 04:09:49 AM
Thank you! Now that I look at it properly, I completely agree with what you said.
The lack of an outline on the grass was a design choice. Does it stand out in a bad or good way?
Thanks a lot for the compliment.
A good way...I don't think you need to over-define the grass with a black outline, I think it's cool just the way it is...very nice work.
What a lonely tree. :(
I dislike the fact that it isn't pure pixel work, but it is lovely none the less. :)
wow its interesting how you can tell who is who by there art work. Its almost like a signature.
I feel that the clouds don't need the outline. Getting rid of the black outlines would add a more fluffy feel to it, in my opinion. Still awesome though.
Got bored and made this bio-hazard looking guy.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/thi.png)
~Pin
Quote from: EpicPhailure on October 13, 2009, 09:14:00 PM
I feel that the clouds don't need the outline. Getting rid of the black outlines would add a more fluffy feel to it, in my opinion. Still awesome though.
Actually, now that you mention it, I wonder if the only thing that warrants a black border are the rocks. I can see what you are saying about the clouds, as it contrasts them too much, and is unnecessary, but what if the only thing that had a border was the rocks?
Quote from: Pinball on October 19, 2009, 12:11:40 AM
Got bored and made this bio-hazard looking guy.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/thi.png)
~Pin
Christ that's cool O__O. And why do you have 0 rep? Let's fix this, now.
Quote from: Pinball on October 19, 2009, 12:11:40 AM
Got bored and made this bio-hazard looking guy.
Get bored more often. The only real critic I could give is it needs texture.
Reminds me of the "Jet Set Radio Future" graphics, where they have a dark black outline and smooth models, which is pretty cool in my mind.
+rep
Quote from: Pinball on October 19, 2009, 12:11:40 AM
Got bored and made this bio-hazard looking guy.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/thi.png)
~Pin
That is incredible. Texture's the only thing I could see needing a touch of improvement, but that's pretty minor. Yeah, you should totally get bored more often. ;) The stuff you do is great.
So...I am pretty new to drawing by hand, still working on it. I'm about 3 weeks in practice now, lol. I've never taken an art class before either...so just keep that in mind. Also you will see words through it because I did it on a history worksheet, lol.
Demonic General:
(http://img40.imageshack.us/img40/9093/demonicgeneral.png)
Everyone's gotta start somewhere... :/ I might try to add more later...it's armor is kinda of plain.
I am super glad that you are not afraid to show dark shadows, which is not common for beginners.
Some criticism to help you get started - The stance is okward, as nobody puts pressure equally between both feet especially considering how the angle of the body and the toes are completely different. Not only so, but don't ever hide your hands. If you can't draw them, draw them - This is a qoute from an artist, which basically means that you should draw what you cant to gain knowledge and ability on it. :)
All in all, excellent progress from only three weeks of practice. Keep at it, man.
Quote from: Delicious on October 20, 2009, 12:28:17 AM
I am super glad that you are not afraid to show dark shadows, which is not common for beginners.
Some criticism to help you get started - The stance is okward, as nobody puts pressure equally between both feet especially considering how the angle of the body and the toes are completely different. Not only so, but don't ever hide your hands. If you can't draw them, draw them - This is a qoute from an artist, which basically means that you should draw what you cant to gain knowledge and ability on it. :)
All in all, excellent progress from only three weeks of practice. Keep at it, man.
Haha thanks...funny you noticed I put the hands behind his back cause I can't draw hands. >.< Also, I realize the feet placement is really awkward...I played around with so many angles...looking at my feet even, and couldn't get it right. I mean I haven't even exactly defined which portion is his foot yet because I can seem to draw them without them looking flat. Any suggestions?
I suppose I could try to texture him, but bio hazard suits are rather plain and one colored and I have a rather poor imagination so err probably won't come out good..
Quote from: Mr Pwnage on October 19, 2009, 09:56:19 PM
So...I am pretty new to drawing by hand, still working on it. I'm about 3 weeks in practice now, lol. I've never taken an art class before either...so just keep that in mind. Also you will see words through it because I did it on a history worksheet, lol.
Demonic General:
http://img40.imageshack.us/img40/9093/demonicgeneral.png
Everyone's gotta start somewhere... :/ I might try to add more later...it's armor is kinda of plain.
Not bad for just starting out. The eyes, nose, and mouth try to make them more round and not made up of straight lines. Work on your shading, the horns to me look more like they have a wide black outline around them then being shaded, then you have places where you have little to no shading like on the legs. Like Delicious said you should try everything even the hands, if you have trouble drawing them, maybe do more of a cartoon hand where you only draw 4 fingers, then work up to the 5th one.
Quote from: Mr Pwnage on October 20, 2009, 12:57:26 AM
Haha thanks...funny you noticed I put the hands behind his back cause I can't draw hands. >.< Also, I realize the feet placement is really awkward...I played around with so many angles...looking at my feet even, and couldn't get it right. I mean I haven't even exactly defined which portion is his foot yet because I can seem to draw them without them looking flat. Any suggestions?
The shape I think is fine but it lacks any shading so it appears flat.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/pwn.png)
See in my quick mock up of your drawing, you can make out the top of the foot and the side? As for the angles of the feet looking awkward I say the foot on the right should be rotated so it's pointing downward then to the left. Hope I was at least a little helpful.
~Pin
Quote from: Pinball on October 20, 2009, 02:25:30 AM
I suppose I could try to texture him, but bio hazard suits are rather plain and one colored and I have a rather poor imagination so err probably won't come out good..
Quote from: Mr Pwnage on October 19, 2009, 09:56:19 PM
So...I am pretty new to drawing by hand, still working on it. I'm about 3 weeks in practice now, lol. I've never taken an art class before either...so just keep that in mind. Also you will see words through it because I did it on a history worksheet, lol.
Demonic General:
http://img40.imageshack.us/img40/9093/demonicgeneral.png
Everyone's gotta start somewhere... :/ I might try to add more later...it's armor is kinda of plain.
Not bad for just starting out. The eyes, nose, and mouth try to make them more round and not made up of straight lines. Work on your shading, the horns to me look more like they have a wide black outline around them then being shaded, then you have places where you have little to no shading like on the legs. Like Delicious said you should try everything even the hands, if you have trouble drawing them, maybe do more of a cartoon hand where you only draw 4 fingers, then work up to the 5th one.
Quote from: Mr Pwnage on October 20, 2009, 12:57:26 AM
Haha thanks...funny you noticed I put the hands behind his back cause I can't draw hands. >.< Also, I realize the feet placement is really awkward...I played around with so many angles...looking at my feet even, and couldn't get it right. I mean I haven't even exactly defined which portion is his foot yet because I can seem to draw them without them looking flat. Any suggestions?
The shape I think is fine but it lacks any shading so it appears flat.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/pwn.png)
See in my quick mock up of your drawing, you can make out the top of the foot and the side? As for the angles of the feet looking awkward I say the foot on the right should be rotated so it's pointing downward then to the left. Hope I was at least a little helpful.
~Pin
Yeah thanks pin, that was really helpful. I see how you signifcantly darkened one portion of the foot to make it more round and 3d...which is exactly what I was going for...And yeah, now that I see how you've done it...I think I have to rotate the right foot (looking at it, not his actual right)...so that the stance isn't so awkward. I'll try to work on hands (5 fingers)...my problem with them is that the fingers either look obnoxious or the grip will be all off. I'll give it a try though and post it up...take it from there. Thanks for the help. :)
Pwnage. I also have a problem drawing feet and hands. They always come out looking awkward. One thing I read about hands though, especially in drawing non-realistic looking characters (more cartoony) not all of the fingers need to be drawn. This is due to the fact that some fingers will naturally be hidden to a certain extent. So trying to draw all 10 fingers would make it look awkward. I would look at some cartooning tutorials/example specifically relating to drawing hands. I find seeing examples really helps as drawing is visual. Trying to start out just based on your imagination or images you conjure in your head can be difficult at times.
Of course, take this advice with a grain of salt. I'm not all that great at drawing either.
Quote from: Lingus on October 20, 2009, 04:28:48 PM
Pwnage. I also have a problem drawing feet and hands. They always come out looking awkward. One thing I read about hands though, especially in drawing non-realistic looking characters (more cartoony) not all of the fingers need to be drawn. This is due to the fact that some fingers will naturally be hidden to a certain extent. So trying to draw all 10 fingers would make it look awkward. I would look at some cartooning tutorials/example specifically relating to drawing hands. I find seeing examples really helps as drawing is visual. Trying to start out just based on your imagination or images you conjure in your head can be difficult at times.
Of course, take this advice with a grain of salt. I'm not all that great at drawing either.
Haha, well I completely understand what your saying...one time I actually tried this and it turned out looking decent...but than I got off and a tangent of hiding too many fingers and everything I made start to look like it had crab claws...lol. Yeah...art's all about moderation and seasoning...I guess I'll have to play around with values till I can concoct something that looks nice. Thanks for the advice. :) Hmm... maybe I should draw one giant hand...*ponders*
Quote from: Mr Pwnage on October 20, 2009, 05:02:30 PM
Quote from: Lingus on October 20, 2009, 04:28:48 PM
Pwnage. I also have a problem drawing feet and hands. They always come out looking awkward. One thing I read about hands though, especially in drawing non-realistic looking characters (more cartoony) not all of the fingers need to be drawn. This is due to the fact that some fingers will naturally be hidden to a certain extent. So trying to draw all 10 fingers would make it look awkward. I would look at some cartooning tutorials/example specifically relating to drawing hands. I find seeing examples really helps as drawing is visual. Trying to start out just based on your imagination or images you conjure in your head can be difficult at times.
Of course, take this advice with a grain of salt. I'm not all that great at drawing either.
Haha, well I completely understand what your saying...one time I actually tried this and it turned out looking decent...but than I got off and a tangent of hiding too many fingers and everything I made start to look like it had crab claws...lol. Yeah...art's all about moderation and seasoning...I guess I'll have to play around with values till I can concoct something that looks nice. Thanks for the advice. :) Hmm... maybe I should draw one giant hand...*ponders*
You have to have a knack for it(although that is in no way needed) and practice. I'm much more skillful at drawings/pictures by hand than I am at spriting, although I'm somewhat okay.
One big things with hands that I find helpful is to sorta make an actual-size sketch of the hand you're trying to draw, and scale it down. A big problem with human hands most people have is awkward finger position or size, because they have trouble with certain scaled-down objects like that. And yes, like Lingus said, not all of anything needs to be drawn, but if it is possible to show something (because of constraints in your picture, you won't always be able to), it's smart to show it. Considering you're that new, that's a pretty good job. Keep at it.
Most of the points have already been covered by Pin and Del, who both outclass me, seeing as they're damn near professional. :(
A Kingdom Hearts fan, I decided to remake the Kingdom Key - The render program I used decided to make the handle too glossy, but bear with it; I am currently working on my own custom keyblade right nowD:
(http://i15.photobucket.com/albums/a352/cactuscat222/KingdomKeyRenderFinal.jpg)
I also made one of my first organics, a low poly one, can't wait to animate it. Ignore the lines on the textured version right now; I should also note I am no artist when it comes to textures, and haven't the patience to spend hours on them right now, I'ma leave that work with the shaders I'm dealing with - It'll look alot better when I get the shaders on it.
(http://i15.photobucket.com/albums/a352/cactuscat222/RenderBrute.jpg)
Quote from: Cactuscat222 on October 21, 2009, 12:26:47 AM
A Kingdom Hearts fan, I decided to remake the Kingdom Key - The render program I used decided to make the handle too glossy, but bear with it; I am currently working on my own custom keyblade right nowD:
Turn down the specularity and hardness of the specularity.
Quote from: Pinball on October 21, 2009, 01:00:13 AM
Quote from: Cactuscat222 on October 21, 2009, 12:26:47 AM
A Kingdom Hearts fan, I decided to remake the Kingdom Key - The render program I used decided to make the handle too glossy, but bear with it; I am currently working on my own custom keyblade right nowD:
Turn down the specularity and hardness of the specularity.
Ah, that should do it. The trouble is, I used Wings3D, which is a lovely program, but I really need something good to animate with (I just don't like Anim8or) - but for some reason, the newest version of Wings so longer has its own finished rendered, and instead exports it for other renders (the one I am using is Kerkythea), but I haven't explored much into it, and it makes it a bit more difficult to manage the finished rendering process.
Quote from: Cactuscat222 on October 21, 2009, 12:26:47 AM
(http://i15.photobucket.com/albums/a352/cactuscat222/RenderBrute.jpg)
Awsome. Bumping this lively image to the next page so others dont miss it... Great concept and execution.
I need you to teach me how to do these low poly models, I really want learn. :D (
I'm being serious...)
(http://i15.photobucket.com/albums/a352/cactuscat222/th_Brute.jpg) (http://s15.photobucket.com/albums/a352/cactuscat222/?action=view¤t=Brute.flv)
Yay, got an animation down with the guy! It's not that great of quality, considering the program I am using, but I'm sure once I through it in an engine it'll look colorful and happy (and run smoother).
EDIT: You have to click to view, it is sorta big.
Quote from: Cactuscat222 on October 21, 2009, 10:53:46 PM
Yay, got an animation down with the guy! It's not that great of quality, considering the program I am using, but I'm sure once I through it in an engine it'll look colorful and happy (and run smoother).
EDIT: You have to click to view, it is sorta big.
Is he on the moon?
Quote from: Cactuscat222 on October 21, 2009, 10:53:46 PM
Yay, got an animation down with the guy! It's not that great of quality, considering the program I am using, but I'm sure once I through it in an engine it'll look colorful and happy (and run smoother).
EDIT: You have to click to view, it is sorta big.
Nice heartless symbol on his chest. But yeah, the feet need more impact with a ground.
@Mr. Pwnage: :P I know what you are getting at - the animation is slower in the video that what it normally would be, I believe it plays at 24 or so FPS.
@EpicPhailure: Yeah, I noticed that too, but its mostly because of the way I have him positioned. I also just realized that his right leg seems to linger in the air for a very long time, so I'll have to fix that. This is infact my first animation :-[
Quote from: Cactuscat222 on October 22, 2009, 03:19:53 AM
@Mr. Pwnage: :P I know what you are getting at - the animation is slower in the video that what it normally would be, I believe it plays at 24 or so FPS.
@EpicPhailure: Yeah, I noticed that too, but its mostly because of the way I have him positioned. I also just realized that his right leg seems to linger in the air for a very long time, so I'll have to fix that. This is infact my first animation :-[
Well it's pretty good for your first...
Regarding my comment, part of it may be the FPS, but also his strides are VERY long for walking. It looks more like his skipping, if anything, maybe close the distance the legs separate from each other?
Cactuscat222 - Mind putting up a "WIP" of any other characters you do and show how you've done it in whatever program it is your using? I'm completely serious about me wanting to learn off of you for this, I really want to grasp low poly 3d... :P
Quote from: Delicious on October 22, 2009, 05:57:38 PM
Cactuscat222 - Mind putting up a "WIP" of any other characters you do and show how you've done it in whatever program it is your using? I'm completely serious about me wanting to learn off of you for this, I really want to grasp low poly 3d... :P
If you become any more artistically inclined... I might just shit enough bricks to build a house.
Aha, I may now have to do that just to see.
(http://img248.imageshack.us/img248/4828/beastj.png)
(Not done)
Edit - Anyone know how to rotate an object in Wings3d?
Quote from: Delicious on October 23, 2009, 01:43:04 PM
Aha, I may now have to do that just to see.
(http://img248.imageshack.us/img248/4828/beastj.png)
(Not done)
Amazing, my friend. Amazing.
Seriously, I think you could make your own game or something using this style of spriting/drawing.
Quote from: Delicious on October 23, 2009, 01:43:04 PM
Aha, I may now have to do that just to see.
(http://img248.imageshack.us/img248/4828/beastj.png)
(Not done)
Edit - Anyone know how to rotate an object in Wings3d?
vary good!
Thank you guys. ;D
Concept work for a game... It's really just a design to get an idea for the new character, rather then something that was intended to look nice. I really dislike parts on it, such as the weapon, and lower arms.. May redo the whole thing for kicks once I get time to actually commit to it more. Oh well...
(http://img98.imageshack.us/img98/4673/designkv.png)
Quote from: Delicious on October 25, 2009, 08:49:27 PM
Thank you guys. ;D
Concept work for a game... It's really just a design to get an idea for the new character, rather then something that was intended to look nice. I really dislike parts on it, such as the weapon, and lower arms.. May redo the whole thing for kicks once I get time to actually commit to it more. Oh well...
(http://img98.imageshack.us/img98/4673/designkv.png)
The head/helmet of that character is REALLY creative, I love it. Nice work dude, need I say more?
(http://img73.imageshack.us/img73/6728/rambosolo.png) (http://img340.imageshack.us/img340/4136/fsjlmobster.png)
Just had a feeling to re-post these for some reason. They were from GIS's Create your own FSJAL guy.
@NotoriousM4^
karma+ really made me happy. X D
To keep this topic up & running, I thought i'd post something I've been working on for the past few days. It's nothing "Spectacular" but it did take me a fairly long time to get it running the way I wanted it to.
What have I been making? you might be asking. Well in short, I've been subjecting myself to pages & pages of C++ Tutorials and what not...and decided to test my skills by creating a small Platform Game test, I mean right not I wouldn't call it a "game" exactly, but it has some platform game physics (which took me quite a long time to work out how to do). So if you have the time to download a 200kb file (which on todays computers is less then 2 seconds worth of your time) take a look and compare it to a game just like it in game maker. Also check out the speed, I think it runs smoothly.
Link: http://www.mediafire.com/download.php?ziumodd2hfj
It's pretty neat so far, JoEL. Keep up with it and make a game! :)
Any way you could put it in a ZIP folder or if not, make an uncompressed DL for it?
Yeah I'll upload a zip. (will edit when finished)
Zip Download Link: http://www.mediafire.com/download.php?tnvdyzne3nt
lol, that's pretty cool. If it was the stick from S.O., that would be pretty neat. XD
I may add something similar like that for a bit of fun :P (of course I wouldn't use the exact stick from SO) I'll see how I can go about it, wouldn't mind fixing up the movement too...because when you keep your finger on the right key while pressing the left key, then release the left key you won't start going right because your finger is on the right key, which I intend to fix sooner or later.
But this has been a huge learning experience for me, I kept putting off learning C++ game coding because it was a major struggle getting it to work with my compiler and not only that but learning how to properly use it was pretty hard. Downloaded many ebooks to say the least.
THe futurep lans for this is to make it a simple game and mysterious game....where you collect some coins (might change this later on) and dodge creatures to aquire the coins. I'd also like to make it so you cannot attack these creatures, you just have to dodge and move around them.
aliasing patterns! was messing around in game maker and happen to makes these.
(http://img4.imageshack.us/img4/1385/d9iwef.gif)
(http://img4.imageshack.us/img4/4030/93134949.gif)
(http://img21.imageshack.us/img21/3016/87842727.gif)
(http://img22.imageshack.us/img22/5568/f24gtws.gif)
There a lot of other ones that can be made. And i have not even got into color.
Here the source code in game maker if you wish to edit or mess around your self.
http://willhostforfood.com/?Action=download&fileid=92231
Oh wow, the first one is gorgeous! :)
These things are like a dime a dozen. And does this really count as my creations? I did not really make them for say but i did make the programed that made it.
(http://img3.imageshack.us/img3/7986/200l.png) (http://img682.imageshack.us/img682/7200/25923978.png)
(http://img3.imageshack.us/img3/1374/92478661.png) (http://img3.imageshack.us/img3/9779/30743725.png)
Ok ill stop posting them now. You can make millions and you all have the idea now.
There's a program developed by MIT I used to use that could make things like those. I think it was called "Tortoise" or "Turtle".
Quote from: JoEL on October 30, 2009, 11:18:51 PM
Yeah I'll upload a zip. (will edit when finished)
Zip Download Link: http://www.mediafire.com/download.php?ziumodd2hfj
That's the same link as the one before, and when I click it, it still brings up the RAR download? O.o
Sorry, this is defenatly the zip: http://www.mediafire.com/download.php?tnvdyzne3nt
If not someones playing tricks on me...
Quote from: JoEL on October 31, 2009, 01:19:27 PM
Sorry, this is defenatly the zip: http://www.mediafire.com/download.php?tnvdyzne3nt
If not someones playing tricks on me...
Third time's a charm. I tried it, was really cool...seeing as when I tried playing around with C++ I was driven to insanity. Good luck in your further works. :)
thanks, yeah it's defenatly not easy to have a play with...atleast untill you grasp it. I'd like to work in a good loading system with some encryption....all for testing purposes of course.
Quote from: JoEL on October 30, 2009, 04:32:46 AMWhat have I been making? you might be asking. Well in short, I've been subjecting myself to pages & pages of C++ Tutorials and what not...and decided to test my skills by creating a small Platform Game test, I mean right not I wouldn't call it a "game" exactly, but it has some platform game physics (which took me quite a long time to work out how to do). So if you have the time to download a 200kb file (which on todays computers is less then 2 seconds worth of your time) take a look and compare it to a game just like it in game maker. Also check out the speed, I think it runs smoothly.
Comparing your creation to most game maker jump-based games, your engine is completely more smoother. I congratulate you in your effects to learn something other than game maker. However I would like to see this engine expand a bit more, such as having a floating platforms, "one way" platforms and maybe even moving platforms.
Thanks,
I plan to add similar features to the ones you have suggested. I would like to get a small animation in there too for the little box as well. I'll more then likely have ghost platforms too, I'm hoping it won't be as hard as I think it will be.
http://pixton.com/create/comic/8ym1whc3
The only one I have ever made...
So much effort to see your comic... not everyone has an account on that site, ya know? :P
After registering and confirming my email address, the darn thing didn't load. :(
Made a new avatar to replace the Halloween one I had.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/PinballGears.gif)
Quote from: Delicious on November 05, 2009, 12:39:15 AM
So much effort to see your comic... not everyone has an account on that site, ya know? :P
After registering and confirming my email address, the darn thing didn't load. :(
Wow, I am extremely sorry. I posted it to my facebook, and it loaded for everyone who looked at it, I just figured it would do the same here.
Quote from: Pinball on November 05, 2009, 12:49:57 AM
Made a new avatar to replace the Halloween one I had.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/PinballGears.gif)
Nice one dude!
And sorry Jayce I couldn't look at yours without signing up. :(
Quote from: Jayce on November 05, 2009, 10:02:17 PM
Quote from: Delicious on November 05, 2009, 12:39:15 AM
So much effort to see your comic... not everyone has an account on that site, ya know? :P
After registering and confirming my email address, the darn thing didn't load. :(
Wow, I am extremely sorry. I posted it to my facebook, and it loaded for everyone who looked at it, I just figured it would do the same here.
Ahaha, no need to be sorry mate. It's alright. ;)
Here's my beautiful piece of art I drew at class today :D
(http://i33.tinypic.com/312uyp3.jpg)
Not the best quality, I'm not good with scanners. I did my best.
O and yes censored my notes. :P
Nice Yotta.
Yeah yotta I love those spiderwebs.
Blast those school notes... Ruined the best Stickonline art since meiuns van.
Haha thanks guys ;D
Quote from: crozier on November 06, 2009, 06:12:51 PM
Blast those school notes... Ruined the best Stickonline art since meiuns van.
I don't get what your saying?
Looking good both of you.
Where is that blue glowing light coming from?! Aha, just a W.I.P displayed at 50% (Ignore hind legs and tail please - they are the most W.I.P out of the entire image)
(http://img130.imageshack.us/img130/6936/wipb.png)
A very accurate painting of my dog. :)
Quote from: Delicious on November 15, 2009, 01:29:25 PM
Where is that blue glowing light coming from?! Aha, just a W.I.P displayed at 50% (Ignore hind legs and tail please - they are the most W.I.P out of the entire image)
(http://img130.imageshack.us/img130/6936/wipb.png)
A very accurate painting of my dog. :)
You're dog got beaten with an ugly stick aye? Sorry to hear that. Good wip though, should be awesome when it's done
Just because that dog has what looks like a vagina on its face, it gets a 10/10 for what the !@#$ery.
QuoteYou're dog got beaten with an ugly stick aye? Sorry to hear that.
My dog is beautiful... Shhhh :(
QuoteJust because that dog has what looks like a vagina on its face
Definitly was intended. ;)
W.I.P?
"work in progress" in most cases.
Quote from: ARTgames on November 16, 2009, 06:22:21 PM
"work in progress" in most cases.
But in the case it means "Wacko Insane Puppy".
Made myself a new avatar for christmas! ;)
(http://img10.imageshack.us/img10/9345/santan.gif)
Quote from: Delicious on December 11, 2009, 07:33:03 PM
Made myself a new avatar for christmas! ;)
(http://img10.imageshack.us/img10/9345/santan.gif)
That looks kinda like Santa.
Nice job. =D
Quote from: Delicious on December 11, 2009, 07:33:03 PM
Made myself a new avatar for christmas! ;)
(http://img10.imageshack.us/img10/9345/santan.gif)
reminds me of cave story
Christmas + Viagra = (http://img10.imageshack.us/img10/9345/santan.gif)
Tis' awesome.
Thank you fellas', I appreciate the comments. :)
Quote from: ARTgames on December 11, 2009, 08:00:31 PM
Quote from: Delicious on December 11, 2009, 07:33:03 PM
Made myself a new avatar for christmas! ;)
(http://img10.imageshack.us/img10/9345/santan.gif)
reminds me of cave story
Haha, that's what *I* thought when I saw it. :P
Quote from: Chaos on December 11, 2009, 10:13:22 PM
Quote from: ARTgames on December 11, 2009, 08:00:31 PM
Quote from: Delicious on December 11, 2009, 07:33:03 PM
Made myself a new avatar for christmas! ;)
(http://img10.imageshack.us/img10/9345/santan.gif)
reminds me of cave story
Haha, that's what *I* thought when I saw it. :P
I very much dislike Cave-Story since now any pixel work that does not have a black outline and uses soft inside-AA is considered to look like or remind other of the graphic aspect of the darn game. :(
Anyways, I made this today too (Hopefully it does not look like Cave-Story)
(http://img268.imageshack.us/img268/2140/musclefinish.png)
(http://fc02.deviantart.net/fs71/f/2009/346/3/1/Hot_Chocolate_Calms_the_heart_by_LoneArtistGamer.png)
Just finished :)
How did you know what my coffee and table looked like this morning o.O
Quote from: Delicious on December 12, 2009, 03:22:17 AM
(http://img268.imageshack.us/img268/2140/musclefinish.png)
OMG DUDE CAVE STORY!
Jokes, that's really cool though. I have actually never seen anything like that...Pixel art with actual detail. I think you have just developed a unique style right there in my book. (As if you already didn't have one.)
@ Jake: That is really awesome, but are you sure about the light from the window being there? I think it might be misplaced?
Delicious and Jake win this topic.
How long have you been working on that, Jake?
Quote from: Delicious on December 12, 2009, 03:22:17 AM
I very much dislike Cave-Story since now any pixel work that does not have a black outline and uses soft inside-AA is considered to look like or remind other of the graphic aspect of the darn game. :(
Its also the low rez look with not many colors that makes it more look like cave story. I will say that i don't see that cave story stile that much. (im not saying cave story invented it, its just that what comes to mind when i see that stuff)
Here an image that is pixel art and does not have a black outline and no AA and does not look like cave story. http://pixelisto.deviantart.com/art/Dream-Art-Fighter-144872284
But why do you care? Its still really good art. I don't care what stile its in your still creative. I never seen a Santa that look like that. Never.
Your guy with with the gun hand looks like it could be a up rezed nearest neighbor snes/gba game boss. And your other art work that is not pixel art looks like a super professional concept art for a video game. Even jakes realistic 3d something i see a lot http://blenderartists.org/forum/showthread.php?t=168680 (i know he never calmed it as original, im just saying. Also im not dissing your art jake. Its really good and i can never do that)
All i want to say is don't let the idea of originality restrict you. Make what ever you want.
TL;DR vs:
Keep making what you are making. Its really good.
It's nothing to do with the fact that it has no black outline. It's because it LOOKS like a graphic that could be in Cave Story. And how is that bad thing? Cave Story is !@#$ing epic.
Looks epic, Jake. I love how people keep questioning your lighting in your 3d models, when it looks perfectly fine. XD
Quote from: Mr Pwnage on December 12, 2009, 08:03:47 AM
@ Jake: That is really awesome, but are you sure about the light from the window being there? I think it might be misplaced?
It's a mathematical improbability that it wouldn't be there. Unless you're saying that the sun's position is off?
Quote from: EpicPhailure on December 12, 2009, 09:22:11 AM
How long have you been working on that, Jake?
2 days. Finally got 3ds max working with vray on my comp again (such a hassle).
Quote from: ARTgames on December 12, 2009, 11:33:16 AM
Even jakes realistic 3d something i see a lot http://blenderartists.org/forum/showthread.php?t=168680 (i know he never calmed it as original, im just saying. Also im not dissing your art jake. Its really good and i can never do that)
You're right. 3D modeling is much easier than spriting.
I made this with this random program Called 3Ds Max :
(http://img3.imageshack.us/img3/2046/gundw.jpg)
Quote from: Jake on December 12, 2009, 02:20:39 PM
Quote from: ARTgames on December 12, 2009, 11:33:16 AM
Even jakes realistic 3d something i see a lot http://blenderartists.org/forum/showthread.php?t=168680 (i know he never calmed it as original, im just saying. Also im not dissing your art jake. Its really good and i can never do that)
You're right. 3D modeling is much easier than spriting.
Was that sarcasm? The only thing i would like to see improved is the smoke.
Quote from: ARTgames on December 12, 2009, 02:27:20 PM
Quote from: Jake on December 12, 2009, 02:20:39 PM
Quote from: ARTgames on December 12, 2009, 11:33:16 AM
Even jakes realistic 3d something i see a lot http://blenderartists.org/forum/showthread.php?t=168680 (i know he never calmed it as original, im just saying. Also im not dissing your art jake. Its really good and i can never do that)
You're right. 3D modeling is much easier than spriting.
Was that sarcasm? The only thing i would like to see improved is the smoke.
Not at all, I'm completely serious. Spriting forces you to view the world in a dimension that is not our own, therefore it's harder to get proportions and outlines right. Modeling allows you to see the scene from multiple angles, and it takes care of all the lighting for you. All you have to do is tell it how you want it to light up the scene. It's still hard to achieve good results, but being a good spriter is much more of a challenge (in my opinion anyway). It could be that I just haven't delved deep enough into the intricacies of modeling (of which there are a LOT).
I don't hate Cave-Story, but it seems that there is so much that reminds other of it. :P
Anyways, I have a pixel-joint account that could be found here - http://pixeljoint.com/p/17347.htm?pg=1&sec=icons - It contains some work that is not seen on these forums.
@Delicious: Beautiful pieces. I wish I could get back into pixel art, but I have no where near enough talent or motivation.
@Jake: Haha, awesome. I was just trying to get 3DS Max working on my computer again, gotta redownload it. I haven't actually ever tried something in high detail, all I have been doing is game art. Maybe I'll give something like that a shot, doubt I'll do as good though.
@Mikkelet: Lol, are you being sarcastic about the "random program named 3DS Max"? xD
Double Post, sorry, but wanted to show some stuff I did recently - I've been improving a lot and working hard on it, and I haven't gotten textures done yet. On that note, most of my stuff is more low poly, because I'm modeling for games, not for realism or static pieces. :P
First is my Warrior that is in progress, along with a sword, dubbed "The Burden".
(http://abolishedstudios.com/My_Images/Warrior_01.PNG)
(http://abolishedstudios.com/My_Images/Warrior_02.PNG)
This is a very low poly model of a gun I created, that I'm using primarily to test out texturing skills on. Right now, I just have it vertex colored so I know where to texture it. Also, it was attempts at making hands/fingers, and positioning/animating, that I will have done soon.
(http://abolishedstudios.com/My_Images/LMG_Shot.png)
Cactus, those models are friggin sweet. You're so much better than me at modeling geometry. I'm jealous.
I'd say the only thing you need to work on is the legs on that guy. They're kindof boring compared to the rest of the model. Other than that, amazing work man.
Interesting work Cactus. ;)
This...
(http://pixeljoint.com/files/icons/full/timetodiemenu.png)
Is based off this mockup I did...
(http://pixeljoint.com/files/icons/full/timetodie.png)
Quote from: Jake on December 13, 2009, 02:45:07 AM
Cactus, those models are friggin sweet. You're so much better than me at modeling geometry. I'm jealous.
I'd say the only thing you need to work on is the legs on that guy. They're kindof boring compared to the rest of the model. Other than that, amazing work man.
Haha, thanks Jake. I appreciate your comments, considering I believe to be much better than I am, especially at texturing (you lucky dog, I have so much trouble with it). Yeah, as I was working on the guy, I found I wanted to work more on the top of the body than the bottom, so I spent more time up there. My original plan was more armor down there, or big boots, but didn't feel it was necessary. I'll test it out.
@Delicious:
I'm trying to figure out exactly was is happening in that scene, and what that orange/brown patch is, but other than that, very nice style. I like it :P I can see the guy in an idle stance, popping up and down now, haha.
EDIT: Oh doh. Missed the bottom picture of your post. >.< I get it now, hehe. Nice, I love the mockup too, you make it all seem so simple!
Quote from: Delicious on December 13, 2009, 02:50:14 AM
Interesting work Cactus. ;)
This...
(http://pixeljoint.com/files/icons/full/timetodiemenu.png)
Is based off this mockup I did...
(http://pixeljoint.com/files/icons/full/timetodie.png)
really amazing. I wish that game existed.
Quote from: Cactuscat222 on December 13, 2009, 02:35:09 AM
This is a very low poly model of a gun I created, that I'm using primarily to test out texturing skills on. Right now, I just have it vertex colored so I know where to texture it. Also, it was attempts at making hands/fingers, and positioning/animating, that I will have done soon.
(http://abolishedstudios.com/My_Images/LMG_Shot.png)
Those hands and gun looks like something out of crazy Japanese game on the wii. good work.
Hate to spam the topic, but I really want some feedback on my best piece so far (I think, at least for weapons) - even without texture, I think it looks lovely:
(http://abolishedstudios.com/My_Images/BroxaMP5.png)
(http://abolishedstudios.com/My_Images/BroxaMP5_FPS.png)
Comments/Critique, if you can. Thanks!
I would like to see a video of you making these. Its really good.
you got some truly wonderful stuff del. very creative.
Wonderful gun model, Cactus. Teach us, and make a tutorial. I demand you. ;)
Quote from: venuse on December 13, 2009, 12:33:30 PM
you got some truly wonderful stuff del. very creative.
Hello Venuse, glad to see you actually came out onto the public forums and decided to post! :D
I appreciate that, man. Thank you.
Quotereally amazing. I wish that game existed.
Thanks, aha.
I was bored, so I decided to slap together a little battle scene. It turned out pretty well, so here it is.
(http://img188.imageshack.us/img188/2103/epicbattle.png) (http://img188.imageshack.us/i/epicbattle.png/)
ZoMG Rawkit Lawnchoars!
Quote from: LeGuy on December 13, 2009, 07:28:23 PM
I was bored, so I decided to slap together a little battle scene. It turned out pretty well, so here it is.
(http://img188.imageshack.us/img188/2103/epicbattle.png) (http://img188.imageshack.us/i/epicbattle.png/)
ZoMG Rawkit Lawnchoars!
Very nice man! I absolutely love the style that you do stuff in! Its simple, but the shading and shapes everything is in, is really awesome.
@ LeGuy: That's a really cool polished, cartoonish style you have their. I would try making a game implementing graphics of that nature. Nice job.
I'm going to make this a lot larger and have a much more prettier scenery - especially the hill he is standing on, but here is what I got so far... It's called "King of The Hill". :)
(http://img38.imageshack.us/img38/3562/kingofthehill.png)
Quote from: Delicious on December 14, 2009, 08:48:36 PM
(http://img38.imageshack.us/img38/3562/kingofthehill.png)
This is almost a picture-perfect portrait of my mother.
Delicious just get a deviantART page. Upload it there and link it to us. This way more people can see you art and comment etc.
Also what are those gray curvy lines coming out of the clouds?
Ahaha :D
Quote from: ARTgames on December 14, 2009, 11:55:43 PM
Delicious just get a deviantART page. Upload it there and link it to us. This way more people can see you art and comment etc.
Also what are those gray curvy lines coming out of the clouds?
I have a pixeljoint page and a DeviantART page. I don't use it much though... If you perfer I link it to you guys, then sure.
The "curvy lines coming out of the clouds" are basically outlines of further back clouds. :P
Quote
I have a pixeljoint page and a DeviantART page. I don't use it much though... If you perfer I link it to you guys, then sure.
The "curvy lines coming out of the clouds" are basically outlines of further back clouds. :P
i did not know that.
And
Oh that makes sens.
Here is something I'm making for my little sister... It's a painting about happiness which is being worked on in Ms paint. It's not done yet, but so far I've spent 8 hours today working on it (I know, I'm a loser). It will post likely be finished and polished completely tomorrow, I'm about 3/4's the way done - I just need to make the belly not so flat and clean up the AA more (looks fairly blurry), as well as work on the face since I dislike it. :S
Also, I know there is arm missing, and that is because I can't figure out what I want it to be doing... maybe weilding a wooden sword... hmm...
(2x, by the way)
(http://img35.imageshack.us/img35/4138/hapiness2x.png)
That looks really cool, I love the style you draw things in, it looks so unique and different.
I can totally see your work being a well known company's mascot, or maybe cover-art for a popular book / game, it just has that widely-likable look about it, hard to explain XD.
Delicious why don't you ever work with vector based programs like illustrator?
Thank you Epsilon, that means a lot. :)
Also, I do use vector programs... Not as frequently though. There is a reason that I choose to work in pixel art programs, and that is because I enjoy having to place every since square dot freely and I love the challenge it sets. Not only so, but it shows that lots more could be done in paint then others think.
I did more to it, and now I'll show you in 1x. (There is only 20 colors, which was difficult to do. It may go up a few though. :P )
(http://img138.imageshack.us/img138/3949/happiness.png)
Well you can place every dot feely in those programs. you know that.
But hey. I know why your doing this. Some times its just more fun to use different tools for what they are. But i think we have all seen the monalisa in paint video.
Also i think an ax should be in the other hand. :D
Wouldn't that defeat the purpose of vectors, as it cleans up all the AA and smoothens it out for you? Anyways, I enjoy pixel-art, and that's mostly what I can explain for using just so for pieces such as this. Thanks for the suggestion, might consider using the other hand to weild a weapon. :)
It can do everything paint can and more. That's my point. The point of vectors is smooth scaling and on the fly modifications.(you know just google "illustrator pixel art") You don't need that stuff but for some artsiest that are really good like you that strikes there fancy. And i was just wondering why it doesn't. But i know that does not for you now.
But if you like the tool now you using then use it. I don't dislike paint.
Delicious, that's an awesome piece there. I have 2 comments. 1) the back arm should be waving back like he's riding a bull or w/e. and 2) the wing on the dragon is a bit flat and inconspicuous. I almost didn't notice it there. Maybe have it bigger and go over the boy's leg a bit.
Lol, I dunno Lingus, I kinda like the small wing. It kind of adds to the humor in a way. Although, I would agree that it does look a tad bit flat.
Yea, that was a major problem since I started with the piece. I'm going to try and find a way to keep it it's size, look thin and all without it looking flat.
Thanks for the compliments and criticism. :)
I like the wing other than it would be nice if it had a shadow to make its back part stand out more. I mean there a shadow behinds the boys leg why not the wing also?
Quote from: NotoriousM4^ on December 22, 2009, 03:49:11 PM
Lol, I dunno Lingus, I kinda like the small wing. It kind of adds to the humor in a way. Although, I would agree that it does look a tad bit flat.
Agreed. That was just a suggestion, but I do like the smallness of it. It makes it a bit absurd, which is funny.
Quote from: ARTgames on December 22, 2009, 03:59:10 PM
I like the wing other than it would be nice if it had a shadow to make its back part stand out more. I mean there a shadow behinds the boys leg why not the wing also?
That might work. I'm sure Delicious can figure it out!
Almost done. I got rid of the wing and made him a runner instead. :P
Need to work on the tail, spikes and head a slight bit more, and I'm gonna call it finished.
(http://img687.imageshack.us/img687/3949/happiness.png)
I've been waiting for this topic to become active again, and see more of Delicious's work :D. I'm glad that you're back!
I like the... crocodragon, and I love the AA in the backgorund.
~Aqua
Delicious, that's pretty incredible. That is all that I have to say.
Thank you guys. :D
(http://img13.imageshack.us/img13/5503/dragondc.gif)
I use to Sprite heaps.
I started to loose my touch so i eventually quit.
This was the best i got. Enjoy. Del told me to upload it.
Quote from: Magebolt on December 23, 2009, 12:51:18 AM
(http://i264.photobucket.com/albums/ii196/Magebolt/WalkingdinoTailtimeReShade.gif)
I use to Sprite heaps.
I started to loose my touch so i eventually quit.
This was the best i got. Enjoy. Del told me to upload it.
Practice practice practice!!!!! Don't stop. Keep going.
The piece is done, and can be veiwed in my Pixel Joint gallery - http://pixeljoint.com/pixelart/48861.htm :)
What is your real job Delicious? Because i would like to see a game made with this stuff.
Don't have a job, I'm still a student so there is no time other then the small breaks we get. :(
With freelance pixel and concept art, I'm not professionally employed, so I can't really say it's a job. I could get paid for doing job requests for others which offers around $10.00 to $50.00 depending on how large the game is and how much they are willing to fork up for quality work (Some pay by the hour instead). I'm not sure if I'm capable of devoting myself to more than two big projects even if I do get paid, though. Stick-online and Adrenaline Online are my major goals at this momment, but I do like to start mini-games that don't take much time and are not online. :P
Thanks for the compliment, man. :)
Quote from: Delicious on December 23, 2009, 01:53:51 PM
Don't have a job, I'm still a student so there is no time other then the small breaks we get. :(
Don't wait until you have a job and are working 9am-6pm or longer and are too exhausted to do anything else but come home, eat dinner, and fall asleep. Or, get a job doing this kind of work... Not sure how they would pay, but if you're working doing something you love and that you're good at then you've succeeded in life.
Started out with this, nothing special pretty simple:
(http://img63.imageshack.us/img63/2905/brickwall.png)
Amped it up using Fireworks CS3:
(http://img686.imageshack.us/img686/4720/brickwalltob.png)
Animated it:
(http://img51.imageshack.us/img51/1888/brickwalltobanimfin.gif)
;) Patrick Barrau ~ Tale Of A Brick Wall.
(http://img524.imageshack.us/img524/5889/dragonw.png)
Not going to work on this much anymore, cause I got hired by a Iphone/Itouch game developer (Yay!) and I need to work with him on a little project. I also was hired by another programmer to just design some small sprites for him for a small price of $10.00 in which I will donate to Stick-online and give someone a free activation as a gift. Also, I'm doing a collab with Dex (Another Pixel Artist) on a large piece. I need to then provide concepts for Stick-online 3, though I enjoy how laid back this games developement is, so that can usually just come to me whenever. Homework along with that... I dug myself in too deep.
Here is my blog by the way: http://zacharyjjames.blogspot.com/
(Adrenaline online V2 is coming out in 01.01.2010! I'm excited!)
I loved Adrenaline, I think me and Mage used to play it. I hope its gonna be at least 2x as good :P
That thing looks really nice, I love the use of colours and the eye looks so cool. Keep up the awesome work.
Quote from: Delicious on December 30, 2009, 07:10:07 PM
(http://img524.imageshack.us/img524/5889/dragonw.png)
Not going to work on this much anymore, cause I got hired by a Iphone/Itouch game developer (Yay!) and I need to work with him on a little project. I also was hired by another programmer to just design some small sprites for him for a small price of $10.00 in which I will donate to Stick-online and give someone a free activation as a gift. Also, I'm doing a collab with Dex (Another Pixel Artist) on a large piece. I need to then provide concepts for Stick-online 3, though I enjoy how laid back this games developement is, so that can usually just come to me whenever. Homework along with that... I dug myself in too deep.
Here is my blog by the way: http://zacharyjjames.blogspot.com/
(Adrenaline online V2 is coming out in 01.01.2010! I'm excited!)
I just watched the trailer of Adrenline Online, and I'm tempted to say "Wow dude! That looks AWESOME!", but due to my habit of always moderating my language, I think I'm gonna say "Wow mate! That looks JOYFUL!" ;) I really can't wait :P
on a side-note; the trailer last 1 minuter and 37 secs, which is just a '3' away from 1337 :D
Delicious, I have one word for your consumption: "networking". Do everything you can to get noticed. Work for as many people as you can handle, and with as much variety. It's good you have a blog going, because people will always know where to find you (attach your blog URL to every forum signature you ever sign up for, does no good if people don't know it's there). Just make sure that you are letting people know you are out there, and I GUARANTEE that if you are good enough (which you have demonstrated that you are), others will hear about you via "networking" and you'll find your way to the top.
You don't have to put up little things saying "Will sprite for 10 bucks" because then you look cheap and desperate for work. If anything, just throw out your sprites, get on deviantart, get on as many social networking apps, and constantly bombard them with updates of what you are working on. Reach out to people as well. If you find an artist you admire, submit your work to him for critiquing, and if he responds, it shows he's interested in your capabilities. The more people that know of your amazing talent, the more word will spread to far corners.
That's how I landed my job. I had a huge network I was building with the help of some friends, and when it came time for an interview, I damn near already knew half the people in the interview from occasional chat over instant messengers, emails, blogs, etc... I'd ask them how they go about handling "this" or if they had "this" problem, how would they fix it. It's amazing how well your work will stick when you communicate with people.
QuoteStick-Online 3 (Unreleased)
Massive online game that is going to release it's third version soon.
:o
Thank you everyone. I appreciate giving me those tips Scotty, and I will do my best to get more known throughout; though I'm contacted through my Pixeljoint gallery and I don't contact any programmers unless I'm really interested in working with them, so I never gave out desperate postings saying that I'd do work for $10, rather it was a programmer who insisted on paying me for something so small and easy. :P
Quote from: yottabyte on December 31, 2009, 05:28:56 AM
QuoteStick-Online 3 (Unreleased)
Massive online game that is going to release it's third version soon.
:o
Aha, I hope you didn't take that too seriously. I don't know when the release is, and it wont be "soon" persay. Soon in my terms is something that is being worked on, despite it could take a year before it's finished. Sorry for any confusion. Thanks for checking my blog out.
(http://img686.imageshack.us/img686/1742/49997534.png)
Here is a sketch that was based some-what on that pixel piece up above.
And here is another 5 minute doodle...
(http://img13.imageshack.us/img13/6251/agressive.png)
Is james your middle name delicious?
Cause my first name is Zack and my younger bro's middle name is james XD
Neat blog and your pixlejoint page is filled with all your awesome work.
EDIT:
Here is a game mockup I did for a spriting forum.
(http://img269.imageshack.us/img269/6499/imagepq.png) (http://img269.imageshack.us/i/imagepq.png/)
Complete with a start menu and death menu.
What does everyone think?
The set colors was a huge pain too.
Cactus I love your models! They look like something out of half-life (The guns). Do you think you could try making a FN SCAR?
Quote from: crozier on December 31, 2009, 08:58:22 PM
Is james your middle name delicious?
Cause my first name is Zack and my younger bro's middle name is james XD
Neat blog and your pixlejoint page is filled with all your awesome work.
EDIT:
Here is a game mockup I did for a spriting forum.
(http://img269.imageshack.us/img269/6499/imagepq.png) (http://img269.imageshack.us/i/imagepq.png/)
Complete with a start menu and death menu.
What does everyone think?
The set colors was a huge pain too.
Aha, James is my last name. Thank you for the compliment. :)
Also, neat mockups. Those colors look like a pain to work with, I must agree.
Great works of art Delicious. Great concepts too. I admire your graphic creation style.
I recently made some little helping hand around GMC graphic requests...
Just to let people to notice my banner, and have some spriters apply for Eventide project.
(http://img5.imageshack.us/img5/4724/somerpgcharactersb.png)
Thank you Teej. You have a awsome bundle of artwork too, I must add. :)
Cool sprites. My personal favourites would be the second, fifth and sixth character. Keep them coming. :D
Seeing Teej's artwork NEVER gets old! /applaud
Lol is the guy with the hammer a shopkeep in NFO?
teej really good. do you do jakes sprites?
Quote from: ARTgames on January 03, 2010, 09:55:25 AM
teej really good. do you do jakes sprites?
No he does his own sprites, some of which are for Jake...
Quote from: Mr Pwnage on January 03, 2010, 12:16:35 PM
Quote from: ARTgames on January 03, 2010, 09:55:25 AM
teej really good. do you do jakes sprites?
No he does his own sprites, some of which are for Jake...
jakes game sprites. better now!?
Quote from: Delicious on October 25, 2009, 08:49:27 PM
Thank you guys. ;D
Concept work for a game... It's really just a design to get an idea for the new character, rather then something that was intended to look nice. I really dislike parts on it, such as the weapon, and lower arms.. May redo the whole thing for kicks once I get time to actually commit to it more. Oh well...
http://img98.imageshack.us/img98/4673/designkv.png
Delicious, you sneaky bastard: http://playadrenaline.com/ (top right corner)
EDIT: Oh wait. The game link is on your blog...*facepalm*
Ahaha, yea. Adrenaline Online is one of the other projects that I'm apart of. :)
Throwing up some old work here, that I found on my old computer. Most of these are drawn when I was like 11-12 years old, so don't blame me.
(http://img64.imageshack.us/img64/9541/signatureldmage.gif)
An old signature for the game MapleStory. (didnt draw anything here, just put pictures together and animated it)
(http://img46.imageshack.us/img46/323/simpsonsoutfit.png)
Accessories for the game Slime Online (don't blame me)
(http://img46.imageshack.us/img46/6649/nicec.png)
I think this is an old avatar of mine, I like it :)
(http://img705.imageshack.us/img705/222/nyttigt.png)
Yum. The text says "A healthy breakfast" :P
(http://img686.imageshack.us/img686/8127/adamw.png)
A character for a game
(http://img46.imageshack.us/img46/2782/stadsbuske.png)
A bush for a that game above
(http://img686.imageshack.us/img686/6117/tiles.png)
Tiles for the game (same as above)
(http://img31.imageshack.us/img31/6901/umbrellac.png)
An umbrella for that game.
(http://img686.imageshack.us/img686/602/umbrellaicon.png)
Icon for the umbrella.
(http://img64.imageshack.us/img64/5874/megakirby.gif)
An old avatar.
(http://img686.imageshack.us/img686/3284/santascap.png)
A santa hat for Slime Online
(http://img705.imageshack.us/img705/1214/slimespeaker.png)
A speaker, made out of boredness.
(http://img46.imageshack.us/img46/2686/hamburgerslime2.png)
Hamburger outfit for Slime Online. This one actually made it and will be in the game ;D
(http://img705.imageshack.us/img705/3606/lastbil.png)
A truck for a picture regarding Myminicity.
(http://img34.imageshack.us/img34/4624/frukt.png)
A bowl of fruits. I really like this. Was just 11 when I draw it.
(http://img46.imageshack.us/img46/5654/housew.png)
Inside a house. Made for a Stick-Online styled game but I never used it.
Edit: 300th post! Woooo :o
Quote from: teej on January 03, 2010, 04:14:10 AM
Great works of art Delicious. Great concepts too. I admire your graphic creation style.
I recently made some little helping hand around GMC graphic requests...
Just to let people to notice my banner, and have some spriters apply for Eventide project.
(http://img5.imageshack.us/img5/4724/somerpgcharactersb.png)
O_O!!! Love these!
WIP: Self Portrait
(http://i223.photobucket.com/albums/dd245/Aqua-Games/Art/SelfPortrait1420100.jpg)
(http://i223.photobucket.com/albums/dd245/Aqua-Games/Art/SelfPortrait1420101.jpg)
I'm using Pencil shading; pretty much all the shades (6B and down, + Ebony), regular eraser, kneaded eraser, and rubbing stumps. Kicking my old self-portrait's butt (view album if interested). Unfortunately, not sure if I have a scanner, so this is taking using my camera... I don't know what resolution Photobucket kept, but original was something x 3000something.
Edit: That's not an up-to-date picture of me, by the way... It's a school yearbook photo; and they edited most of my acme out. It's nice to have less acme, but it makes me look like I never hit puberty.
~Aqua
http://img413.imageshack.us/img413/1858/mp08fixitgivememimefex.png (http://img413.imageshack.us/img413/1858/mp08fixitgivememimefex.png)
This was made for Doogie's SRO. It was added to the game, but was never publicly released. This was done like a year or two ago.
Aqua: Looks great so far. I'm no expert, but one thing my senior art teacher always stressed was contrast! Contrast contrast contrast. I'm not sure if you're waiting till more of the sketch is complete, but try to really bring out those blacks. If need be, use some charcoal when your done with the pencil part. If you take a look at your picture, the hair along with the bottom side of the chin is almost completely black.
As for everything else, it's looking pretty sick. I'd say the mouth could use a little work though because it's slanted to the right, while the mouth in your picture is slanted to the left... Actually, keep the slant because the nose is slanted the same way.
Not bad at all, Aqua. ;)
I definitly agree with Jake here, you need plenty more contrast and must pay close attention to your reference. It's looking good so far, but some of the preportions on your school photo does not quite match up with your drawing which could be difficult now to change since you started to render the eyes and such... Anyways, keep going!
Tree practicing... Don't know if I showed these yet. They're on my blog though.
(http://img11.imageshack.us/img11/9799/60557408.png)
Quote from: Delicious on January 07, 2010, 10:35:50 AM
Not bad at all, Aqua. ;)
I definitly agree with Jake here, you need plenty more contrast and must pay close attention to your reference. It's looking good so far, but some of the preportions on your school photo does not quite match up with your drawing which could be difficult now to change since you started to render the eyes and such... Anyways, keep going!
Tree practicing... Don't know if I showed these yet. They're on my blog though.
(http://img11.imageshack.us/img11/9799/60557408.png)
first I was liek WOW! Then I was liek w00t! then I was liek ZOMG COOL! and I still gets impressed :P
I've created a DeviantArt account, http://mikkelet.deviantart.com/ (http://mikkelet.deviantart.com/). Had to create as uploading an entire gallery on WordPress is too much troubling.
Only been here for 2 hours, and I've already gotten 2 faves and 1 dl ^^
Well, that's a start. What program are you using?
Btw, Delicious, I'd seen the trees before. What program are you using too? :P
~Aqua
Quote from: Aqua on January 07, 2010, 02:42:21 PM
Well, that's a start. What program are you using?
Btw, I'd seen the trees before. What program are you using too? :P
~Aqua
I made them with photoshop, and I hardly doubt you've seen 'em before, 'cause I made them just 2 days ago =)
I was talking to Delicious on the second part, forgot to put that in there... *Edits*
~Aqua
Quote from: Aqua on January 07, 2010, 03:11:06 PM
I was talking to Delicious on the second part, forgot to put that in there... *Edits*
~Aqua
oh haha, lol ^^
Thanks. :)
I use Corel Painter Essentials 4. It's much better of a program for more natural paint feel than photoshop which is more photo-realistic oriented (Corel Painter offers watercolours, acrylics, oils, pencils, charcoal...ect). I perfer it by heaps, it's always fun to try new media on one program, even though those trees where done with an airbrush which is one of the many options. :)
I think people have a mis-conception of what photoshop is for. Photoshop is a tool for image EDITING. Not creation. If you want to create images, use different software, or take a picture. Photoshop is meant to edit pre-existing images and photos to perfect them, or edit them, not create them.
Quote from: Scotty on January 08, 2010, 02:15:53 AM
I think people have a mis-conception of what photoshop is for. Photoshop is a tool for image EDITING. Not creation. If you want to create images, use different software, or take a picture. Photoshop is meant to edit pre-existing images and photos to perfect them, or edit them, not create them.
Yea, but doesn't exclude the fact that you CAN create pictures in Photoshop. Good ones, too.
Delicious, I would love to see you make a DeviantArt, assuming you don't already have one... You have great artwork and I would definitely watch you via DA, and I'm sure a ton of other people would too, lol.
Yea, I suppose I should get more active on DA. I have one (No art in it yet), and I guess I'll use it once I get all this clutter out of my way (Game projects and homework). Anyways, thank you. :)
I had always meant to get around to making this concept, but I didn't actually go through with it until today. Behold...
(http://img64.imageshack.us/img64/8824/penguin.png) (http://img64.imageshack.us/i/penguin.png/)
(http://img684.imageshack.us/img684/9752/basekj.png)
Fast unfinished doodle...
Quote from: LeGuy on January 09, 2010, 10:54:45 PM
I had always meant to get around to making this concept, but I didn't actually go through with it until today. Behold...
(http://img64.imageshack.us/img64/8824/penguin.png) (http://img64.imageshack.us/i/penguin.png/)
Thats sooo cuuute :3
Love that penguin picture, LeGuy :P
Quote from: Chaos on January 10, 2010, 12:08:10 AM
Love that penguin picture, LeGuy :P
Quote from: DarkTrinity on January 10, 2010, 12:06:31 AM
Thats sooo cuuute :3
Why, thank youze. I always appreciate feedback.
Quote from: Delicious on January 09, 2010, 11:01:10 PM
(http://img684.imageshack.us/img684/9752/basekj.png)
Fast unfinished doodle...
Pretty sweet, Delicious. I presume you're going to work on that gun next?
hehe its like if some character from hell razor made a child with a zombie dwarf or something.
Aha, Venuse. Perhaps it is! I don't know what it is suppose to be anyways. :P
Quote from: LeGuy on January 10, 2010, 12:19:57 AM
Quote from: Delicious on January 09, 2010, 11:01:10 PM
(http://img684.imageshack.us/img684/9752/basekj.png)
Fast unfinished doodle...
Pretty sweet, Delicious. I presume you're going to work on that gun next?
Probably not, aha. Just a little practice doodle I did today out of boredom and I don't really like it anymore to continue. :P
Also, I forgot to comment on your drawing; I love the penguin, it's really cute. :)
Quote from: Delicious on January 10, 2010, 01:02:07 AM
Aha, Venuse. Perhaps it is! I don't know what it is suppose to be anyways. :P
Quote from: LeGuy on January 10, 2010, 12:19:57 AM
Quote from: Delicious on January 09, 2010, 11:01:10 PM
(http://img684.imageshack.us/img684/9752/basekj.png)
Fast unfinished doodle...
Pretty sweet, Delicious. I presume you're going to work on that gun next?
Probably not, aha. Just a little practice doodle I did today out of boredom and I don't really like it anymore to continue. :P
Also, I forgot to comment on your drawing; I love the penguin, it's really cute. :)
Wii Zapper!
Quick drawing practice.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/griff.png)
Well After Many thinking, I decided, I'm going to start a fresh with Spriting. So here is the outcome of the new start:)
(http://i264.photobucket.com/albums/ii196/Magebolt/Cyclops.png)
It's just a start so don't criticize to bad eh?
Updating it as i make it... I keep editing my post :)
(http://i264.photobucket.com/albums/ii196/Magebolt/Cyclops.png)
its nice
Quote from: Magebolt on January 13, 2010, 08:44:53 PM
(http://i264.photobucket.com/albums/ii196/Magebolt/Cyclops.png)
its nice
Quote from: Magebolt on January 13, 2010, 08:44:53 PM
Well After Many thinking, I decided, I'm going to start a fresh with Spriting. So here is the outcome of the new start:)
(http://i264.photobucket.com/albums/ii196/Magebolt/Cyclops.png)
It's just a start so don't criticize to bad eh?
Updating it as i make it... I keep editing my post :)
scary looking
Quote from: Magebolt on January 13, 2010, 08:44:53 PM
Well After Many thinking, I decided, I'm going to start a fresh with Spriting. So here is the outcome of the new start:)
(http://i264.photobucket.com/albums/ii196/Magebolt/Cyclops.png)
It's just a start so don't criticize to bad eh?
Updating it as i make it... I keep editing my post :)
its gonna have siamese twin twins
Quote from: Magebolt on January 13, 2010, 08:44:53 PM
Well After Many thinking, I decided, I'm going to start a fresh with Spriting. So here is the outcome of the new start:)
(http://i264.photobucket.com/albums/ii196/Magebolt/Cyclops.png)
It's just a start so don't criticize to bad eh?
Updating it as i make it... I keep editing my post :)
What color do you plan on making the head?
Quote from: EpicPhailure on January 13, 2010, 11:55:01 PM
Quote from: Magebolt on January 13, 2010, 08:44:53 PM
Well After Many thinking, I decided, I'm going to start a fresh with Spriting. So here is the outcome of the new start:)
(http://i264.photobucket.com/albums/ii196/Magebolt/Cyclops.png)
It's just a start so don't criticize to bad eh?
Updating it as i make it... I keep editing my post :)
What color do you plan on making the head?
Same as his skin tone ?? Lol
Finished Version coming soon (http://i264.photobucket.com/albums/ii196/Magebolt/Cyclops.png)
Well that's it for now. Might make some more another time:) thanks for the compliments etc.
very nice mage, now animate it
You getting back into spriting?! :D
haha yeah thanks to you hahah. You don't come on msn so i couldn't tell you :)
Oh and a New monster haa
(http://i264.photobucket.com/albums/ii196/Magebolt/Centaur.png)
(http://i264.photobucket.com/albums/ii196/Magebolt/Collection-1.png)
Second picture Has edited the Centaur..
Oh sweet, glad you are back into it. :)
Reason I haven't been on MSN in forever is because of to much school assignments to do and such since the semester is closing in and the exams are now in my face. I'm only finding time in-between breaks to check forums and get caught up. :(
Fair enough haha, Yeah Nah I'm Enjoying the Fun of Pixeling lately, I use to find it a chore but now it's quiet fun eh? ahaha
Working on Main human Character at the moment will update once done with it.
Well Here it is
Well Least an attempt, I guess i could Call it A Muscly Human Character Base sprite D: ahah
(http://i264.photobucket.com/albums/ii196/Magebolt/CharacterStart.png)
Quote from: Magebolt on January 16, 2010, 08:19:58 AM
Fair enough haha, Yeah Nah I'm Enjoying the Fun of Pixeling lately, I use to find it a chore but now it's quiet fun eh? ahaha
Working on Main human Character at the moment will update once done with it.
Well Here it is
Well Least an attempt, I guess i could Call it A Muscly Human Character Base sprite D: ahah
(http://i264.photobucket.com/albums/ii196/Magebolt/CharacterStart.png)
Pretty good, just make the ankles and feet a little slimmer.
http://yfrog.com/08mybestpictureieverdiddij
i made this
Quote from: (-.-) on January 16, 2010, 02:56:01 PM
http://yfrog.com/08mybestpictureieverdiddij
i made this
That reminds me of Daru.
Quote from: (-.-) on January 16, 2010, 02:56:01 PM
http://yfrog.com/08mybestpictureieverdiddij.jpg
i made this
5/5 that is amazing.
lmao, does anyone still have the Go Daru Go! Thing? I lost it lol
Quote from: God-I-Suck on January 16, 2010, 04:08:02 PM
lmao, does anyone still have the Go Daru Go! Thing? I lost it lol
Haha! I loved that thing! Where is Daru anyways?
Here is a stick figure I have been working on.
Sorry its doesn't loop you have to save it into Gm.
Personally one of my best walking animations.
Please I would like critisism. (good or bad)
Best at 15 speed.
Not for anything specific.
http://yfrog.com/jkwalkag
(he is a body building stick figure lol)
EDIT: no arm movement yet.
Magebolt, the black seems to be too strong on the contrast of your character. Perhaps leaving it out from defying muscle tones and such would look best, rather you could use a more of a purple shade. Anyways, keep it up, you are improving. :)
Oh by the way, I made the monthly top-ten down at pixeljoint with my "Happiness" piece. =D
Yeah i know :P Just remember that was just a try ha.
It was not exactly finished :P Plus i think i might just recolor most my pixel art cause i don't like have the black outline.. I don't think it looks good Dx
Congrats by the way :D
Just a running animation from one of my old flash projects. :P
(http://i535.photobucket.com/albums/ee351/andrewdagrate/Untitled-1.gif?t=1263874924)
Quote from: HeroicHero on January 18, 2010, 11:24:02 PM
Just a running animation from one of my old flash projects. :P
(http://i535.photobucket.com/albums/ee351/andrewdagrate/Untitled-1.gif?t=1263874924)
That's an interesting character model you have there...
Quote from: EpicPhailure on January 18, 2010, 11:25:17 PM
Quote from: HeroicHero on January 18, 2010, 11:24:02 PM
Just a running animation from one of my old flash projects. :P
(http://i535.photobucket.com/albums/ee351/andrewdagrate/Untitled-1.gif?t=1263874924)
That's an interesting character model you have there...
Interesting in a good way or a bad way?
Probably good, I love the simplicity.
Quote from: HeroicHero on January 18, 2010, 11:27:15 PM
Quote from: EpicPhailure on January 18, 2010, 11:25:17 PM
Quote from: HeroicHero on January 18, 2010, 11:24:02 PM
Just a running animation from one of my old flash projects. :P
(http://i535.photobucket.com/albums/ee351/andrewdagrate/Untitled-1.gif?t=1263874924)
That's an interesting character model you have there...
Interesting in a good way or a bad way?
Good. It's smooth and has that carefree style.
He looks as if he is running backwards.
Quote from: Pat on January 24, 2010, 01:07:56 AM
He looks as if he is running backwards.
Lol, I agree.
-3d model of a gun
(http://i72.photobucket.com/albums/i165/midnight_club_2004/gunss1.png)
(http://i72.photobucket.com/albums/i165/midnight_club_2004/gunss0.png)
(http://i72.photobucket.com/albums/i165/midnight_club_2004/gunanim.gif)
This is a big gif file so I'm just posting the direct link, it basically like the gif above but smoother and shows more angles.
http://i72.photobucket.com/albums/i165/midnight_club_2004/m16.gif
-digital painting
(http://i72.photobucket.com/albums/i165/midnight_club_2004/gidr.png)
~Pin
Quote from: Pinball on January 24, 2010, 12:20:38 PM
(http://i72.photobucket.com/albums/i165/midnight_club_2004/gunanim.gif)
Not bad at all. The only constructive criticism that I could provide is distinction from one side to the other. They look as though it is mirrored on both sides. The safety switch is going to be on the left side, as well as the magazine release. It appears (although it is hard to tell) as though you have the safety, and the back-end of the magazine release on the same side. The safety should go on the left side (if you are pointing it forward), as well as the magazine release button. On the back-end, you'll have the spring and steel of the back-end of the magazine release.
All in all though, great attention to detail, and VERY well done!
Quote from: Pinball on January 24, 2010, 12:20:38 PM
(http://i72.photobucket.com/albums/i165/midnight_club_2004/gunanim.gif)
Looks EXACTLY like my air soft gun. M4 commando no doubt?
The file says M16.gif but it looks more like an M4.
God I wish I could texture...
Nice job Pin.
Quote from: Pinball on January 24, 2010, 12:20:38 PM
http://i72.photobucket.com/albums/i165/midnight_club_2004/m16.gif
Really good! having it spin like that makes me think its a gun i can pick up in a video game.
that gun still has a better art direction then the guns in the conduit hahaha. show the gun to high voltage, maybe they will use it :)
Nice gun, Pinball. I wish I could 3D model. :)
(http://i264.photobucket.com/albums/ii196/Magebolt/CharacterStart-1.png)
a New base seeing as i didn't like the tank one ;o lol
Plus it's not finished obviously... I just wanted to show you to compare the too lol
Edited :)
Here are some sprites for my MMORPG that I'm making. It's a top down medieval rpg, with of course if you know me, with many advanced features. :)
Now, I'm not very good, but these kind of meet the style I was looking for when I made them. The idea is, the weapons and shields will be drawn onto the player in-game.
Still a bit incomplete however.
(http://img689.imageshack.us/img689/7972/designsx.png)
That doesn't look anything like NFO's hud, not even.
Quote from: Pat on January 26, 2010, 10:43:39 AM
That doesn't look anything like NFO's hud, not even.
Sorry I forgot to give them credit because I ripped it off. Oops.
maybe you may find there are pixels the same colour :O
(http://img148.imageshack.us/img148/4624/hudv.png)
/sarcasm
Quote from: Pat on January 26, 2010, 10:43:39 AM
That doesn't look anything like NFO's hud, not even.
That's what I thought when I first saw it. But it's different enough. It's just the HUD anyways. Not a big deal. Besides the HUD for the new NFO will be different.
Quote from: Lingus on January 26, 2010, 01:30:51 PM
Quote from: Pat on January 26, 2010, 10:43:39 AM
That doesn't look anything like NFO's hud, not even.
That's what I thought when I first saw it. But it's different enough. It's just the HUD anyways. Not a big deal. Besides the HUD for the new NFO will be different.
Explain to me how it even looks the same? I mean I just used simple shapes on MS paint. I didn't post these up so you can say, "wow that looks like this, blah blah" I mean hell, ZOMG pinball's gun looks like a gun that's been in a game before.
I just came here to get some c&c if that's alright.
No need to be defensive. I don't agree with Pat that you've ripped off the NFO HUD. I think it looks somewhat similar if you don't look close enough. It was only on first glance that I saw the similarities. And that's mainly in the color choices. Other than that it's distinct enough that it doesn't make a difference.
As for C&C, it looks good. Nice and simple. Some of it could be cleaned up a bit.
The body for the paperdoll has an extremely odd anatomy, Joel. Perhaps you should look at reference.
Good work so far, keep it up.
Quote from: JoEL on January 26, 2010, 08:45:28 PM
Explain to me how it even looks the same? I mean I just used simple shapes on MS paint. I didn't post these up so you can say, "wow that looks like this, blah blah" I mean hell, ZOMG pinball's gun looks like a gun that's been in a game before.
It's obvious that you got inspiration from NFO's GUI when you made your own, and that's perfectly fine. No need to deny that simple fact. I get inspiration from tons of sources when I sprite.
Quote from: Jake on January 27, 2010, 01:27:55 AM
Quote from: JoEL on January 26, 2010, 08:45:28 PM
Explain to me how it even looks the same? I mean I just used simple shapes on MS paint. I didn't post these up so you can say, "wow that looks like this, blah blah" I mean hell, ZOMG pinball's gun looks like a gun that's been in a game before.
It's obvious that you got inspiration from NFO's GUI when you made your own, and that's perfectly fine. No need to deny that simple fact. I get inspiration from tons of sources when I sprite.
I'll deny it, because it's not true. Just because something may seem similar to another, doesn't mean anything. Discussion closed.
I wasn't saying he stole it, I was saying they are similar.
Quote from: Pat on January 27, 2010, 05:23:11 AM
I wasn't saying he stole it, I was saying they are similar.
I'll agree the colour is similiar but that is all. This has no point to my post or the main post of this topic, so please discontinue this.
Thanks for your input lingus and delicious. I will work on it.
a small 8 bit still tile set trying to stay with in nes limits.
i came up with a name for this mockup.
dead edd and the search for life
(http://img251.imageshack.us/img251/2189/deadedd.png)
his brain would pop out of his head like jack in the box :P
Yay, that looks awsome Venuse. Glad you tried your hand on stuff other then Stick-online, plus you restricted yourself well! :)
Quote from: venuse on January 28, 2010, 07:37:56 PM
a small 8 bit still tile set trying to stay with in nes limits.
i came up with a name for this mockup.
dead edd and the search for life
his brain would pop out of his head like jack in the box :P
Thats really cool.
That is a great idea for a game anyway.
made a small 8bit character. semi mega man thing
(http://img191.imageshack.us/img191/6008/buzzz.png)
http://www.yoyogames.com/games/113578-pond-skater
my gm game for a contest.
All made out of text. Please rate and play if you have the time.
Any thoughts?
Quote from: crozier on January 31, 2010, 08:47:53 PM
http://www.yoyogames.com/games/113578-pond-skater
my gm game for a contest.
All made out of text. Please rate and play if you have the time.
Any thoughts?
Your game was fun i got past first lvl now heres where im stuck now
(http://i270.photobucket.com/albums/jj99/picnum/bgfnfgn.png)
Quote from: crozier on January 31, 2010, 08:47:53 PM
http://www.yoyogames.com/games/113578-pond-skater
my gm game for a contest.
All made out of text. Please rate and play if you have the time.
Any thoughts?
Pretty nice. The only issues I seen were that the 'X' got offset oddly sometimes, and on the last level the music didn't play. As for a rating I'll give it 8/10.
Quote from: venuse on January 31, 2010, 08:34:52 PM
made a small 8bit character. semi mega man thing
(http://img191.imageshack.us/img191/6008/buzzz.png)
I like it. Only things I can think that might improve it is make his blaster arm a tad shorter, and on the left side of the blaster hole put dark yellow to give it more of a round shape.
actually i didnt want the blaster to be round :P but thanks
Quote from: venuse on January 31, 2010, 08:34:52 PM
made a small 8bit character. semi mega man thing
(http://img191.imageshack.us/img191/6008/buzzz.png)
It does not feel 8bit to me but it looks really nice.
@Art: That's really the beauty of it. It IS.
Well having the 8bit stile is diffrent from doing something cool under the 8bit restraints. but idk. just make more venuse.
the problem ive encountered trying to stay is within the nes limitations for sprites is that there are many different opinions exactly how many colors can be used on the sprites based on the nes limitations, i dont mean the tiles thats 4. some say 4 colors some say 5. however through my scanning of different games some games have all the way up to 7, which isnt supposed to be possible were as some games like journey to silius the main character sprite has 6. also the pallete im using is one that i found off a website and then altered by taking the pallete directly from the nes Roms ive found. i will say some of those old time nes spriters were truly creative with what they had.
Thinking about it i think i could see this in a game near the neses death to the snes. They graphics then were getting really good then.
edit:
venuse there a lot more 8bit systems than the nes. But if thats what your going for ok.
Quote from: venuse on February 01, 2010, 07:11:11 PM
the problem ive encountered trying to stay is within the nes limitations for sprites is that there are many different opinions exactly how many colors can be used on the sprites based on the nes limitations, i dont mean the tiles thats 4. some say 4 colors some say 5. however through my scanning of different games some games have all the way up to 7, which isnt supposed to be possible were as some games like journey to silius the main character sprite has 6. also the pallete im using is one that i found off a website and then altered by taking the pallete directly from the nes Roms ive found. i will say some of those old time nes spriters were truly creative with what they had.
I believe that's because those sprites were actually two different sprites stacked on top of each other. Which is why they are so tall and why they have more than 4 colours. Yeah, I've heard of it using 5 sometimes, arguably white doesn't count, I don't know.
Quote from: Chaos on February 01, 2010, 07:30:10 PM
Quote from: venuse on February 01, 2010, 07:11:11 PM
the problem ive encountered trying to stay is within the nes limitations for sprites is that there are many different opinions exactly how many colors can be used on the sprites based on the nes limitations, i dont mean the tiles thats 4. some say 4 colors some say 5. however through my scanning of different games some games have all the way up to 7, which isnt supposed to be possible were as some games like journey to silius the main character sprite has 6. also the pallete im using is one that i found off a website and then altered by taking the pallete directly from the nes Roms ive found. i will say some of those old time nes spriters were truly creative with what they had.
I believe that's because those sprites were actually two different sprites stacked on top of each other. Which is why they are so tall and why they have more than 4 colours. Yeah, I've heard of it using 5 sometimes, arguably white doesn't count, I don't know.
I think that is fair. If it was used i dont see how that would not be authentic. or in other words if a real nes can show it then go for it.
anyways im mostly doing it for fun and trying to learn how to use colors better and maybe better color creation. also ya i just read about that chaos about the stacked sprites.
venuse im getting a 403 forbidden on your "a small 8 bit still tile set trying to stay with in nes limits."
deleted it from imageshack
Quote from: Forum on January 31, 2010, 08:56:51 PM
Quote from: crozier on January 31, 2010, 08:47:53 PM
http://www.yoyogames.com/games/113578-pond-skater
my gm game for a contest.
All made out of text. Please rate and play if you have the time.
Any thoughts?
Your game was fun i got past first lvl now heres where im stuck now
large image removed
Try going up, left, down, down, left, up, left, left, up, down, right.
:D
Also thanks pinball. Glad you liked it.
As for the music I am pretty sure it loops. But sometimes it just takes a little while to see that its over.
Very nice stuff there Venuse!
*Delete This*
Heres a map I created.
Go easy because I don't have much pratice at this.
(http://i53.photobucket.com/albums/g53/titan348/Map-Alex1-1.png)
Quote from: Titan on February 03, 2010, 09:32:06 PM
Heres a map I created.
Go easy because I don't have much pratice at this.
(http://i53.photobucket.com/albums/g53/titan348/Map-Alex1-1.png)
Looks amazing dude, except the grass needs some texture. But yeah, I really like it.
thats actually a pretty good map there man.
Yea, that's pretty good. What did you use to make that? Just a paint program? Is it based on anything or did you make up all of the names and everything from scratch?
Quote from: Lingus on February 04, 2010, 01:12:51 AM
Yea, that's pretty good. What did you use to make that? Just a paint program? Is it based on anything or did you make up all of the names and everything from scratch?
I found an old program on my dad's computer(from 1997 I think) for it.
I just made up the names from scratch.
Made myself a new avatar based on my buddies style. (It's me)
Also, I have this small sprite I made for the Pixel Joint challenge were we must design an animated sprite using only two colours (Black and white) as well as having to fit in a certain size restriction.
(http://pixeljoint.com/files/icons/idle__r1954173471.gif)
Awesome. Just...awesome.
http://www.yoyogames.com/games/113578-pond-skater
Updated.
please check it out if you haven't already :D
Quote from: Chaos on February 04, 2010, 07:20:12 PM
Awesome. Just...awesome.
Thank you, Chaos. (If that was directed to me) :)
Quote from: Delicious on February 05, 2010, 11:39:07 AM
Quote from: Chaos on February 04, 2010, 07:20:12 PM
Awesome. Just...awesome.
Thank you, Chaos. (If that was directed to me) :)
Indeed it was. I love low colour, low size retro graphics like that. It's so interesting to see how people overcome the limitations and still make it look awesome.
A banner/signature I made for DC's Tournament
I made the stadium and gradients used on it all on paint. (It was actually quite tedious, going line by line.)
(http://img39.imageshack.us/img39/8753/customstage.png)
After that, I touched it up in Fireworks CS3, and added some text.
Finished Product:
(http://img37.imageshack.us/img37/12/dctourneyv5.png)
The stadium got a lot of much needed volume and definition after I touched it up with CS3. I was quite surprised :).
Quote from: NotoriousM4^ on February 06, 2010, 05:54:30 PM
A banner/signature I made for DC's Tournament
I made the stadium and gradients used on it all on paint. (It was actually quite tedious, going line by line.)
(http://img39.imageshack.us/img39/8753/customstage.png)
After that, I touched it up in Fireworks CS3, and added some text.
Finished Product:
(http://img37.imageshack.us/img37/12/dctourneyv5.png)
The stadium got a lot of much needed volume and definition after I touched it up with CS3. I was quite surprised :).
Nice
Quote from: NotoriousM4^ on February 06, 2010, 05:54:30 PM
After that, I touched it up in Fireworks CS3, and added some text.
Finished Product:
(http://img37.imageshack.us/img37/12/dctourneyv5.png)
The stadium got a lot of much needed volume and definition after I touched it up with CS3. I was quite surprised :).
wo,wo,wo, cool off on the specular highlights, glows, and bevels. Looks like an adobe filter fest. I do like the text but i bet its colored with a prepiked gradient.
If the glows on the stage were shadows and the glow was about 1/2 on the stick people and blooms were a little less strong i think it would look great.
Quote from: Delicious on February 04, 2010, 06:49:26 PM
Made myself a new avatar based on my buddies style. (It's me)
Also, I have this small sprite I made for the Pixel Joint challenge were we must design an animated sprite using only two colours (Black and white) as well as having to fit in a certain size restriction.
(http://pixeljoint.com/files/icons/idle__r1954173471.gif)
There only one thing i don't like about it. The goggles seems to jump way to abruptly. It would be cool if they were as smooth as the string at the end of his poker and the part at the end of his vest.
Me and Cactus have been working on an MMO for a little bit now:
(http://img714.imageshack.us/img714/7484/snowtile.png) (http://img714.imageshack.us/i/snowtile.png/)
(http://img130.imageshack.us/img130/9360/grasslandtile.png) (http://img130.imageshack.us/i/grasslandtile.png/)
I have many more sprites.. just cba to upload them.
I might want to learn how to code soon so I can make a small game one day by myself. Low res stuff are fun. :P
(http://img407.imageshack.us/img407/5533/mockups.png)
(http://img163.imageshack.us/img163/9739/runman.gif)
Too cool man, too cool. So smooth, so simple, but put perfectly together.
Delicious did you ever think of making like 1 sprite set and give out for any one to use? That would be awesome.
Quote from: Cactuscat222 on February 23, 2010, 08:10:01 PM
Too cool man, too cool. So smooth, so simple, but put perfectly together.
Thanks buddy. :)
Quote from: ARTgames on February 23, 2010, 08:12:28 PM
Delicious did you ever think of making like 1 sprite set and give out for any one to use? That would be awesome.
Actually, I have done that quite often. I have a bunch of work on my old computer that will never be used by me so sometimes I hand them out to others in need of them. :P
cool! post em here!
Quote from: Delicious on February 23, 2010, 06:42:51 PM
I might want to learn how to code soon so I can make a small game one day by myself. Low res stuff are fun. :P
http://img407.imageshack.us/img407/5533/mockups.png
http://img163.imageshack.us/img163/9739/runman.gif
It's funny how I see you EVERYWHERE. People on GG2 forums make references to Cops n' Robbers ALL the time.
Sure, once I get to my house-hold computer and not my laptop. Might see if I can find them tomorrow though. :)
Quote from: EpicPhailure on February 23, 2010, 11:11:54 PM
Quote from: Delicious on February 23, 2010, 06:42:51 PM
I might want to learn how to code soon so I can make a small game one day by myself. Low res stuff are fun. :P
http://img407.imageshack.us/img407/5533/mockups.png
http://img163.imageshack.us/img163/9739/runman.gif
It's funny how I see you EVERYWHERE. People on GG2 forums make references to Cops n' Robbers ALL the time.
Aha, I know. I found a few projects which used my work as reference (Sometimes down right ripped and claimed as their own >:() from forums that I just happen to pass by. GangGarrison is a pretty chill place though, so I'm glad to be known there. :P
I think youd make awesome games if you new how to code :P
And how do you do your animating and spriting like on your avi? Any specific guide? And how many frames was for that running person?
Quote from: Josh on February 24, 2010, 01:37:25 AM
I think youd make awesome games if you new how to code :P
And how do you do your animating and spriting like on your avi? Any specific guide? And how many frames was for that running person?
Thanks, I will eventually learn. ;)
Well, pixeling/spriting can't necessarily be explained by any guide rather it is something that will come to you through knowledge after time. Guides could possibly progress the speed though, and there are plenty around. I never used one though.
I use Graphics Gale to do the animations just by picturing the motion in my head and scribbling it out with my tablet and try to get something with some movement, I'm fairly new to animating though. There are 8 frames in the one I had just did underneath the mockup.
I cant see any in your avatar but do you use much differing?
Heres a sword i put together.
(http://i48.tinypic.com/zn7ebr.png)
I dont think it looks to good but meh first try and pixeling. Even though i dont think thats considered pixeling...
I saw your black and white picture and meh i felt like making something alike might animate it later.
(http://i49.tinypic.com/j9amuo.png)
Also what does 8bit meen :S
Quote from: Delicious on February 23, 2010, 08:18:00 PM
Quote from: Cactuscat222 on February 23, 2010, 08:10:01 PM
Too cool man, too cool. So smooth, so simple, but put perfectly together.
Thanks buddy. :)
Quote from: ARTgames on February 23, 2010, 08:12:28 PM
Delicious did you ever think of making like 1 sprite set and give out for any one to use? That would be awesome.
Actually, I have done that quite often. I have a bunch of work on my old computer that will never be used by me so sometimes I hand them out to others in need of them. :P
You could of made your own competition, to see who could make the best game with your sprite sets. (just an idea, not truly a suggestion)
Nice work on those, bud. :)
Quote from: Josh on February 24, 2010, 03:29:37 AM
I cant see any in your avatar but do you use much differing?
Hardly ever. I usually only use them on restrictions such as when PixelJoint has a compitition to make a complex piece using only two colours. By dithering, it's basically allowing me to use a third colour without actually having to do so because it basically mixes the two colours you are limited to. So, I only use dithering when necessary.
QuoteAlso what does 8bit meen :S
8 bit, in pixel terms atleast, means restricting yourself to 8 colours. There is also a term for 8 bit music which are the ones you'd normally find on Gameboys and such. So, that black and white piece you just did is 2 bit, since you only used two colours.
JoEL - That isn't too bad of an idea actually, but I don't know if I a massive variety of my work to lend in order to do so. :P
I thought that black and white image was 1-bit
This is what I thought;
I'm confused because I thought 8-bit was 256 colours.
1-bit = 2 colours (black and white) 2x1
2-bit = 2x2 = 4
3-bit = 2x2x2 = 8
etc..etc..
8-bit = 2x2x2x2x2x2x2x2 = 256
well 8 bit art kind of means restrict your self to the limitations of an 80's 8-bit computer graphics PPU.
Quote from: ARTgames on February 24, 2010, 09:24:53 PM
well 8 bit art kind of means restrict your self to the limitations of an 80's 8-bit computer graphics PPU.
But to me, the name is missleading...
how?
Except, if I remember correctly, NES sprites were limited to 4 (disputably 5 or 6) colours, and NES is considered 8-bit. Anyone know the explanation there? ???
Quote from: JoEL on February 24, 2010, 09:19:24 PM
I thought that black and white image was 1-bit
This is what I thought;
I'm confused because I thought 8-bit was 256 colours.
1-bit = 2 colours (black and white) 2x1
2-bit = 2x2 = 4
3-bit = 2x2x2 = 8
etc..etc..
8-bit = 2x2x2x2x2x2x2x2 = 256
Oh yea, 1-bit is two colour restrictions, screwed up there. Not sure what 8-bit is then.
8bit can refer to a few things either the erra of the machine or the capabilities in a easy to understand way. example the nes was 8bit, and the sega genesis was 16 bit actually16/32bit if you want to be technical, which is simple to understand and also refers to the type of processor and architecture it used. mostly when 8bit is used most people think nes since it is the most know but their were other systems that were 8bit but some had different set color palletes, for example the commodore 64 home computer system was 8bit.
as for ness color and etc, well ill just post some of the info i have come across from other peeopl.
Background tiles are made from 4 8x8 tiles. This means that you do actually have room to change up the scenery, as each 16x16 tile can be made up of any combination of 8x8 tiles. The trick is that each 8x8 tile that makes up a 16x16 tile must share the same palette. You can only have 4 palettes for tiles (non-sprites), each consisting of 4 colors, so each 16x16 tile needs to *only* have colors included in one palette.
Sprites are a bit different. *Many* NES games, even simpler looking ones like MegaMan, actually use multiple sprites for each character. Mega Man himself has light blue, dark blue, black, white, and transparent (yes it counts as a color). This face is actually a separate sprite from his body, and the code matches them up in the game so they appear to be the same character
there is also a certain number of colors that can be on a single scan line but im not sure of that.
Quote from: venuse on February 24, 2010, 10:59:13 PM
there is also a certain number of colors that can be on a single scan line but im not sure of that.
I can fill in that info.
You are only able to have so many SPRITES on a single scan line at any given time on the NES. To get around this restriction, developers used the technique known as 'flickering'. This is where the sprites flash and flicker, so that it can 'cheat' its way over the max sprites limitation by only having some of the sprites on screen at a given time and just alternating frames of when they are on screen.
Quote from: ARTgames on February 24, 2010, 10:06:55 PM
how?
Because to me, it's wrong. But venuse cleared everything up for me.
Quote
I can fill in that info.
You are only able to have so many SPRITES on a single scan line at any given time on the NES. To get around this restriction, developers used the technique known as 'flickering'. This is where the sprites flash and flicker, so that it can 'cheat' its way over the max sprites limitation by only having some of the sprites on screen at a given time and just alternating frames of when they are on screen.
That's very cool, thanks for telling us that. I like learning things like this, it's very interesting.
Quote from: Chaos on February 24, 2010, 11:14:32 PM
Quote from: venuse on February 24, 2010, 10:59:13 PM
there is also a certain number of colors that can be on a single scan line but im not sure of that.
I can fill in that info.
You are only able to have so many SPRITES on a single scan line at any given time on the NES. To get around this restriction, developers used the technique known as 'flickering'. This is where the sprites flash and flicker, so that it can 'cheat' its way over the max sprites limitation by only having some of the sprites on screen at a given time and just alternating frames of when they are on screen.
No kidding? That's pretty neat. Thanks for sharing. :)
Quote from: JoEL on February 25, 2010, 12:21:37 AM
Quote from: ARTgames on February 24, 2010, 10:06:55 PM
how?
Because to me, it's wrong. But venuse cleared everything up for me.
I don't know why. he said the same thing i did.
yes there is a limit to the number of sprites you can have on a scan line at one time but also the number of colors you can have per scanline.
wikipedia info on this
The system has an available color palette of 48 colors and 5 grays. Red, green and blue can be individually darkened at specific screen regions using carefully timed code. Up to 24 colors may be used on one scan line
A total of 64 sprites may be displayed onscreen at a given time without reloading sprites mid-screen. Sprites may be either 8 pixels by 8 pixels, or 8 pixels by 16 pixels, although the choice must be made globally and it affects all sprites. Up to eight sprites may be present on one scanline, using a flag to indicate when additional sprites are to be dropped. This flag allows the software to rotate sprite priorities, increasing maximum amount of sprites, but typically causing flicker.[40]
however i still have no clue what the hell a scan line is.
you know how on those old crt tvs they have those electron guns at the back that they fire to light up the fluorescent screen at the front of the tv? Well as the big eltro magnets move the beam from left to right (or right to left, hmmm not sure) on your tv that is a scan line.
http://upload.wikimedia.org/wikipedia/commons/4/48/Refresh_scan.jpg
see that line with the gradient of light behind it. That is your scan line.
These new lcds dont have that. But back then all the tv's had that and when your making a game you can use that to your advantage because that line takes time to move. It seems fast to your eye but to a comp you can still do a lot of stuff in that time.
(http://img200.imageshack.us/img200/5245/shootman.gif)
Die. >:(
Quote from: Chaos on February 24, 2010, 11:14:32 PM
Quote from: venuse on February 24, 2010, 10:59:13 PM
there is also a certain number of colors that can be on a single scan line but im not sure of that.
To get around this restriction, developers used the technique known as 'flickering'.
Nostalgia!
Quote from: ARTgames on February 25, 2010, 08:26:54 AM
Quote from: JoEL on February 25, 2010, 12:21:37 AM
Quote from: ARTgames on February 24, 2010, 10:06:55 PM
how?
Because to me, it's wrong. But venuse cleared everything up for me.
I don't know why. he said the same thing i did.
He had a better explanation, you didn't have enough information to help me understand. So technically he didn't say the same thing you did.
-Modeled a M1 Abrams Tank-
(http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelfrontside.png) (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelfrontside.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/tankdarkrender.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/tankdarkrender.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelbackside.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelbackside.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodeldetails.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodeldetails.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelside.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelside.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodeltopdown.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodeltopdown.png)
Quote from: Pinball on March 01, 2010, 11:55:57 AM
-Modeled a M1 Abrams Tank-
(http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelfrontside.png) (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelfrontside.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/tankdarkrender.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/tankdarkrender.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelbackside.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelbackside.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodeldetails.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodeldetails.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelside.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelside.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodeltopdown.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodeltopdown.png)
....... now you need to make it tan and give it detail... otherwise wow
Quote from: Pinball on March 01, 2010, 11:55:57 AM
-Modeled a M1 Abrams Tank-
(http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelfrontside.png) (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelfrontside.png)
Nice work.
I honestly wish I was capable of doing 3d models like this. I really want to learn, but I get frustrated considering I don't know the tools all that well nor anything about modeling. This would look great in a army game, or if you could do original vehicles/buildings/soldiers you can make some-sort of scifi game with gorgeous graphics. What program is this made in?
Keep it up.
Believe it or not I made this today. Got the idea partially from the MW2 Juggernaughts some of their crotches say 'Get Sum' and I came up with this.
(http://i241.photobucket.com/albums/ff209/super_bucket_bucket/Balls.jpg)
(http://fc08.deviantart.net/fs71/f/2010/073/c/3/Ink_Lion_progress_by_Kiwi_Fox3.png)
Currently working on this, SHOULD be done by tonight, since it's due tomorrow for art.
GOD it takes bloody forever to draw....
Done in Ink pen, no pencil.
Quote from: Pinball on March 01, 2010, 11:55:57 AM
-Modeled a M1 Abrams Tank-
(http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelfrontside.png) (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelfrontside.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/tankdarkrender.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/tankdarkrender.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelbackside.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelbackside.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodeldetails.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodeldetails.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelside.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodelside.png)
http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodeltopdown.png (http://i72.photobucket.com/albums/i165/midnight_club_2004/m1abrammodeltopdown.png)
Almost looks like a real toy tank. Nice work, as always.
Smexy as always Ciro ;o
Great job so far, Ciro. I love pen and ink, though cross hatching gets very tiring and time consuming if you are trying to keep it consistant. If you are using watercolour paper, I suggest painting it in that medium, it would look so nice. Keep it up. :)
Thanks guise! 8D
(http://th05.deviantart.net/fs70/300W/i/2010/074/b/3/Ink_Lion_Drawing_by_Kiwi_Fox3.jpg)
http://kiwi-fox3.deviantart.com/art/Ink-Lion-Drawing-157379726
I'm "done" for now, I'm turning what I have done in for a grade, but I'll work on it more in the future, because I know it's not "done"
(http://img715.imageshack.us/img715/2830/rati.png)
(http://img338.imageshack.us/img338/9151/alienf.png)
I love it Delicious.
omfg! I've seen your art on pixeljoint.. was actually looking through your gallery earlier today.
Is this for stuff we JUST did? or things we'd like to show off?
is so..
(http://j.imagehost.org/0438/Awkward_Turkey.png) Couple hours over a few days time.
(http://j.imagehost.org/0604/Hawk_6.png)On and off for like.. 45min to a hour.
(http://j.imagehost.org/0112/face.png)Idk how long. Took a decent amount of tries before it looks REALLY awful.
(http://j.imagehost.org/0030/Evander2.png) Isn't finished.. but still show-able.
Thank you. Atrophy, correct? I instantly knew when I saw the "Awkward Turkey!" piece. Nice stuff. ;)
Feel free to submit anything you've done/did. Doesn't matter when, as long as it's by you.
(http://pixeljoint.com/files/icons/full/work.png)
Yep. :D Didn't think I'd be known for anything.
Well.. This is a little Tattoo piece I started doing.. sorta gave up since I'm broke anyway.
(http://j.imagehost.org/0953/SpeakSound.png)
If you didn't notice.. I'm HORRIBLE at this type of art.
Horrible? It's not bad at all. Keep it up! ;)
It looks fine other than some of those white pixels around the speakers. Those bother me.
Quote from: NotSoCheerios on March 26, 2010, 04:50:39 AM
Yep. :D Didn't think I'd be known for anything.
Well.. This is a little Tattoo piece I started doing.. sorta gave up since I'm broke anyway.
(http://j.imagehost.org/0953/SpeakSound.png)
If you didn't notice.. I'm HORRIBLE at this type of art.
Looked interesting so i gave a crack at it on paint. Mine turned out pretty crappy though, but I guess its still worth posting. The last one is just a joke.
(http://img202.imageshack.us/img202/2166/mouthspeakers.png)
I kinda like yours more than mine.. DAMN YOU!!!!
also.. Shoop da whoop is an inside joke?
http://th05.deviantart.net/fs44/300W/f/2009/089/0/6/Shoop_Da_Whoop_by_thepaintrain.jpg
Shoop da whoop is a common internet thingy.
Quote from: Pat on March 30, 2010, 02:57:36 AM
Shoop da whoop is a common internet thingy.
thats why i was confused why the last one is a inside joke.
Quote from: Pat on March 30, 2010, 02:57:36 AM
Shoop da whoop is a common internet thingy.
Also known as an internet phenomenal or meme ;)
Quote from: NotSoCheerios on March 30, 2010, 04:54:19 AM
Quote from: Pat on March 30, 2010, 02:57:36 AM
Shoop da whoop is a common internet thingy.
thats why i was confused why the last one is a inside joke.
Where are you getting inside joke from? He just said "joke" if you look at it...lol...
Quote from: Mr Pwnage on March 30, 2010, 09:01:27 AM
Quote from: NotSoCheerios on March 30, 2010, 04:54:19 AM
Quote from: Pat on March 30, 2010, 02:57:36 AM
Shoop da whoop is a common internet thingy.
thats why i was confused why the last one is a inside joke.
Where are you getting inside joke from? He just said "joke" if you look at it...lol...
I was wondering the same thing.
Quote from: Mr Pwnage on March 30, 2010, 09:01:27 AM
Quote from: NotSoCheerios on March 30, 2010, 04:54:19 AM
Quote from: Pat on March 30, 2010, 02:57:36 AM
Shoop da whoop is a common internet thingy.
thats why i was confused why the last one is a inside joke.
Where are you getting inside joke from? He just said "joke" if you look at it...lol...
Oh god.. I hope he edited it... I could of Sworn he said "the last one is a inside joke with me friend"
Quote from: NotSoCheerios on March 30, 2010, 08:45:29 PM
Quote from: Mr Pwnage on March 30, 2010, 09:01:27 AM
Quote from: NotSoCheerios on March 30, 2010, 04:54:19 AM
Quote from: Pat on March 30, 2010, 02:57:36 AM
Shoop da whoop is a common internet thingy.
thats why i was confused why the last one is a inside joke.
Where are you getting inside joke from? He just said "joke" if you look at it...lol...
Oh god.. I hope he edited it... I could of Sworn he said "the last one is a inside joke with me friend"
Well, also looking at his post I don't see any "date modified" messages at the bottom....Meaning this in the kindest way possible, have you had any changes in dosage of powerful neurological drugs recently? If so, might I recommend popin' some valumes too, that shit'll mess you up.
Heh, jokes, but he didn't edit it. I misread shit like that all the time...for instance, just the other day I was cooking mini tacos in the oven...I read the box, and could've sworn it said 50 minutes, but apparently it said 10-12 (no clue how I missed that)...anyways it dawned on me when my smoke detector started screaming....oh good times.
Quote from: Mr Pwnage on March 30, 2010, 09:01:27 AM
Heh, jokes, but he didn't edit it. I misread shit like that all the time...for instance, just the other day I was cooking mini tacos in the oven...I read the box, and could've sworn it said 50 minutes, but apparently it said 10-12 (no clue how I missed that)...anyways it dawned on me when my smoke detector started screaming....oh good times.
Reminds me of the time I was cooking minute vegetables (think minute rice) and stupidly put it in the microwave and set the time for like 7. set microwave on fire and had to get a new one. Now whenever I make fun of my brother he says "Remember the time you blew up the microwave?" Makes me angry...
Quote from: crozier on March 31, 2010, 06:02:23 PM
Quote from: Mr Pwnage on March 30, 2010, 09:01:27 AM
Heh, jokes, but he didn't edit it. I misread shit like that all the time...for instance, just the other day I was cooking mini tacos in the oven...I read the box, and could've sworn it said 50 minutes, but apparently it said 10-12 (no clue how I missed that)...anyways it dawned on me when my smoke detector started screaming....oh good times.
Reminds me of the time I was cooking minute vegetables (think minute rice) and stupidly put it in the microwave and set the time for like 7. set microwave on fire and had to get a new one. Now whenever I make fun of my brother he says "Remember the time you blew up the microwave?" Makes me angry...
My family always does that to me too.
Like the time I knocked over a massive toolbox and almost killed myself(luckily my dad's motorcycle pretty much saved me, but it got all dinged up), and the time I accidentally choked one of my hamsters to death, and that one day when I kept dropping everything for some reason, and my dad was beating the crap outa me for it. There was that one day when I fell down the same staircase 3 times.
I could go on. lol
lol hamster I would make fun of you if I was related to you :P jk
http://yfrog.com/5gsmokingdogp
A smoking dog I did. Extreme dithering lol thoughts please?
Quote from: crozier on April 01, 2010, 05:03:11 PM
lol hamster I would make fun of you if I was related to you :P jk
http://yfrog.com/5gsmokingdogp
A smoking dog I did. Extreme dithering lol thoughts please?
That's pretty interesting, I like the style, it reminds me of a lot of stuff that my aunt used to buy. lol
Oh, I just remembered! I sprited this image last December.
(http://i41.tinypic.com/5miexz.png)
I had a reference to work from, it came out really nice.
Didn't pay a whole lot of attention to shading, it would have conflicted with the style.
Quote from: HamsterPants on April 01, 2010, 05:17:28 PM
Oh, I just remembered! I sprited this image last December.
Cool line art!
Quote from: crozier on April 01, 2010, 05:30:45 PM
Quote from: HamsterPants on April 01, 2010, 05:17:28 PM
Oh, I just remembered! I sprited this image last December.
Cool line art!
Thanks, it took me 7 hours, I drew it all in one sitting.
Quote from: HamsterPants on April 01, 2010, 05:54:17 PM
Quote from: crozier on April 01, 2010, 05:30:45 PM
Quote from: HamsterPants on April 01, 2010, 05:17:28 PM
Oh, I just remembered! I sprited this image last December.
Cool line art!
Thanks, it took me 7 hours, I drew it all in one sitting.
Nice Job, pretty interesting style too.
(http://img715.imageshack.us/img715/3225/mockupu.png)
Hardcore GBC restrictions, with only 2 colors and black for every 8x8 tile. No transparency. Was hard, especially since I used MS paint and it doesn't have any grids or nothing.
Quote from: Delicious on April 02, 2010, 01:28:57 PM
(http://img715.imageshack.us/img715/3225/mockupu.png)
Hardcore GBC restrictions, with only 2 colors and black for every 8x8 tile. No transparency. Was hard, especially since I used MS paint and it doesn't have any grids or nothing.
Looks nice man. You should get Graphics Gale.
Quote from: Delicious on April 02, 2010, 01:28:57 PM
(http://img715.imageshack.us/img715/3225/mockupu.png)
Hardcore GBC restrictions, with only 2 colors and black for every 8x8 tile. No transparency. Was hard, especially since I used MS paint and it doesn't have any grids or nothing.
Looks good. It actually does have the option for grids though. Simply go to view and into a zoom mode (like x800%). Than go to view again and click the grid button.
Quote from: Mr Pwnage on April 02, 2010, 04:31:34 PM
Quote from: Delicious on April 02, 2010, 01:28:57 PM
(http://img715.imageshack.us/img715/3225/mockupu.png)
Hardcore GBC restrictions, with only 2 colors and black for every 8x8 tile. No transparency. Was hard, especially since I used MS paint and it doesn't have any grids or nothing.
Looks good. It actually does have the option for grids though. Simply go to view and into a zoom mode (like x800%). Than go to view again and click the grid button.
Dude, that's a grid that shows each pixel.
That would be completely useless.
nice job del, looks nice
Thanks everybody. =)
Quote from: HamsterPants on April 02, 2010, 04:57:46 PM
Quote from: Mr Pwnage on April 02, 2010, 04:31:34 PM
Quote from: Delicious on April 02, 2010, 01:28:57 PM
(http://img715.imageshack.us/img715/3225/mockupu.png)
Hardcore GBC restrictions, with only 2 colors and black for every 8x8 tile. No transparency. Was hard, especially since I used MS paint and it doesn't have any grids or nothing.
Looks good. It actually does have the option for grids though. Simply go to view and into a zoom mode (like x800%). Than go to view again and click the grid button.
Dude, that's a grid that shows each pixel.
That would be completely useless.
Pretty sure he meant some sort of colour grid showing all the shades he wants to use. I'm guessing in MS paint he had to use the "Pick Colour" tool a lot and would have been simplified if he had some kind of colour grid platelet.
I wouldn't say the grid pwnage pointed out completely useless, it can have it's uses. Such as if you wanted to line two points up without having to estimate or draw a temp/test line and I'm sure this is just one of it's uses.
Sorry to get off topic.
I wish I could view your work Delicious but the link appears to be dead or my browser is messing things up.
Ah, no problem.
(http://pixeljoint.com/files/icons/full/mockup__r1070173471.png)
love it.
I look forward to see what you come up with next, I enjoy viewing your work.
Quote from: Delicious on April 03, 2010, 04:52:30 PM
Ah, no problem.
(http://pixeljoint.com/files/icons/full/mockup__r1070173471.png)
dude if your going for game boy color stile i like it. I miss the game boy stile.
Practicing making signatures :P
(http://img406.imageshack.us/img406/3140/tigernm4.png)
Quote from: NotoriousM4^ on April 04, 2010, 06:40:31 PM
Practicing making signatures :P
(http://img406.imageshack.us/img406/3140/tigernm4.png)
Epic.
Quote from: NotoriousM4^ on April 04, 2010, 06:40:31 PM
Practicing making signatures :P
(http://img406.imageshack.us/img406/3140/tigernm4.png)
Nice playboy bunny semi-hidden. :0
Quote from: EpicPhailure on April 04, 2010, 07:45:54 PM
Quote from: NotoriousM4^ on April 04, 2010, 06:40:31 PM
Practicing making signatures :P
(http://img406.imageshack.us/img406/3140/tigernm4.png)
Nice playboy bunny semi-hidden. :0
Thanks, I had to sneak a joke in there somewhere lol.
Quote from: NotoriousM4^ on April 04, 2010, 06:40:31 PM
Practicing making signatures :P
(http://img406.imageshack.us/img406/3140/tigernm4.png)
Nice dude. Hey did anybody see that Saturday night live skit where they called him "Cheetah Woods"? Funny shit I declare.
(http://[forbiddensite]/up/9676191809992f7cb7273a1acbbb729c.png)
Been trying to fix this up some more and correcting the angle on this old-ish sprite of mine. It belongs to the Fuseline Studios developement team for the upcoming isometric MMORPG called Eden.
Couldnt help it, so I've done some of the more basic photoshop stuff.
(http://i241.photobucket.com/albums/ff209/super_bucket_bucket/WhoDaMan.png)
(http://i241.photobucket.com/albums/ff209/super_bucket_bucket/CoDSniper.png)
(http://i241.photobucket.com/albums/ff209/super_bucket_bucket/LightningFFXIII.png)
(http://i241.photobucket.com/albums/ff209/super_bucket_bucket/TheDoctor.png)
(http://i241.photobucket.com/albums/ff209/super_bucket_bucket/Exterminate.png)
Thats in the order i did them in. Also, I'm only mildly interested in Doctor Who. SHUT UP I AM (lolz ffxiii review by yahtzee there.)
Quote from: YayForLife on April 18, 2010, 06:31:19 AM
Couldnt help it, so I've done some of the more basic photoshop stuff.
(http://i241.photobucket.com/albums/ff209/super_bucket_bucket/WhoDaMan.png)
(http://i241.photobucket.com/albums/ff209/super_bucket_bucket/CoDSniper.png)
(http://i241.photobucket.com/albums/ff209/super_bucket_bucket/LightningFFXIII.png)
(http://i241.photobucket.com/albums/ff209/super_bucket_bucket/TheDoctor.png)
(http://i241.photobucket.com/albums/ff209/super_bucket_bucket/Exterminate.png)
Thats in the order i did them in. Also, I'm only mildly interested in Doctor Who. SHUT UP I AM (lolz ffxiii review by yahtzee there.)
Who is the girl in the 3rd one?
looks like a character from some kind of game...
I dont actually know her name and if i did I wouldnt say it coz itd be a spoiler for any Final Fantasy XIII players on these forums that don't know it. But Shes known as Lightning.
@Delicious
I still don't understand how you don't get payed for this. Or in other words your work is pro.
Quote from: ARTgames on April 18, 2010, 09:43:08 AM
@Delicious
I still don't understand how you don't get payed for this. Or in other words your work is pro.
No people will pay money for good quality sprites. It all depends of the community. You hardly ever see stuff that pays on the gmc, cause you dont expect much out of people.
When on PJ (which delicious is on also) will easily pay money. The website is called Pixel joint, which is filled with wonderful pixleartists. And PJ is a nicer cummunity when if you request sprites asking for money you get reported or called stupid on the gmc.
Delicious nice change of style. Good luck with this project.
It was a joke/complement crozier. No literal decoding needed!
Quote from: ARTgames on April 18, 2010, 09:58:26 AM
It was a joke/complement crozier. No literal decoding needed!
;D
Quote from: ARTgames on April 18, 2010, 09:58:26 AM
It was a joke/complement crozier. No literal decoding needed!
I thought I heard mention that he does on occasion from some independent developers. If so: Ha! Take that Art! If not: WTF Delicious, yeah! What Art said! ;D
lol. XD!
@Delicious
Can you make another one of those game boy color looking images? I really like those.
Quote from: ARTgames on April 18, 2010, 09:43:08 AM
@Delicious
I still don't understand how you don't get payed for this. Or in other words your work is pro.
Thank you, ARTgames. Fuseline Studios only offers money made if the game were to gain any profit, however everything I do on the team is free (Despite the fact that the owner is giving me money to help me out). I've recently been hired by Hyperchild Workshop (http://hyperchildwow.com/) to work on a project for the Iphone/Ipad and so far it's going great though the due date is coming in extremely fast and I must rush to get the work finished by the end of this month. Not going to say how much money I plan on earning, as I don't want to sound rude. ;)
It's true, communities inpact the amount of pay one could achieve - Pixelation, Pixeljoint and Tigsource artists/programmers/composers could recieve an average of $2000 - $10,000 for their services; These people are wide-scaled developers looking for experienced artists/programmers/composers and have great plans in making a large profit through the game, most of them make a living through doing this. GMC would offer, the most I've seen, $200 for a month long project due to most projects they want finished are only for their pleasure and do not expect and success out of it.
Quote@Delicious
Can you make another one of those game boy color looking images? I really like those.
Yea, I'm thinking about doing another little mockup soon. Thanks. :)
(http://img69.imageshack.us/img69/9669/skyguardian.png)
That art + your name makes me think you are the Striving to be delicious guy. Google it.
:o
DUDE! You did that?! Holy crap! (referencing his last picture).
Quote from: Delicious on April 21, 2010, 11:32:50 AM
(http://img69.imageshack.us/img69/9669/skyguardian.png)
I kid you not, I just shit myself in amazement. +karma
um that is incredible.
will it sound weird if i say my pants are now sticky do to the awesomeness of that creation. :)
joking of course about the sticky pants
Quote from: venuse on April 21, 2010, 05:39:41 PM
joking of course about the sticky pants
Well joke all you want, I am not joking about my shatted-on pants. Delicious needs to find a way to draw that doesn't give people uncontrollable bowel movements. These were good pants. >:(
You guys make me feel so good, seriously. I couldn't help but smile while reading all your compliments. This is, without a doubt, the best community ever. ;)
Quote from: Delicious on April 21, 2010, 09:38:51 PM
You guys make me feel so good, seriously. I couldn't help but smile while reading all your compliments. This is, without a doubt, the best community ever. ;)
But but- you are judging the community based on 3 people complimenting you! That is STEREOTYPING~!
;) Just kidding man. That is really awesome. For some reason, it reminds me of the textures from Borderlands, even the creature a little! Really cool, keep it up.
...and if you ever randomly know how to texture models, and have some spare time..... ;)
Thanks Cactuscat222, and I wasn't just saying I love them because of their compliments, rather I generally love this community and all the members in it. :P
I'm still waiting for you to teach me how to 3D model, gahaha. I have no idea how texturing works, if you could teach me I'll be willing to learn! Unfortunitly I'm a bit busy with other stuff, but I want to learn eventually.
Quote from: Delicious on April 21, 2010, 09:38:51 PM
You guys make me feel so good, seriously. I couldn't help but smile while reading all your compliments. This is, without a doubt, the best community ever. ;)
It's bloody horrible, really, I don't know why you even bother wasting our time with this pathetic excuse for art. I mean seriously, I could do this in my sleep!
Quote from: Lucifer on April 22, 2010, 03:57:05 AM
Quote from: Delicious on April 21, 2010, 09:38:51 PM
You guys make me feel so good, seriously. I couldn't help but smile while reading all your compliments. This is, without a doubt, the best community ever. ;)
It's bloody horrible, really, I don't know why you even bother wasting our time with this pathetic excuse for art. I mean seriously, I could do this in my sleep!
Pfft, in your sleep? That's bloody easy. I could do that from the womb while asleep.
Quote from: Seifer on April 22, 2010, 04:04:13 AM
Quote from: Lucifer on April 22, 2010, 03:57:05 AM
Quote from: Delicious on April 21, 2010, 09:38:51 PM
You guys make me feel so good, seriously. I couldn't help but smile while reading all your compliments. This is, without a doubt, the best community ever. ;)
It's bloody horrible, really, I don't know why you even bother wasting our time with this pathetic excuse for art. I mean seriously, I could do this in my sleep!
Pfft, in your sleep? That's bloody easy. I could do that from the womb while asleep.
"That's nothing. I already made that same drawing before anyone even existed!" -The Topper from Dilbert
Quote from: Delicious on April 21, 2010, 09:38:51 PM
... This is, without a doubt, the best community ever. ;)
... I wouldn't go that far, but to say that you are quite possibly the most talented artist amongst this community, that would be a fair assessment.
Quote from: Scotty on April 22, 2010, 11:31:16 AM
Quote from: Delicious on April 21, 2010, 09:38:51 PM
... This is, without a doubt, the best community ever. ;)
... I wouldn't go that far, but to say that you are quite possibly the most talented artist amongst this community, that would be a fair assessment.
Thanks Scotty. I guess it's fair to say that this is the best community that I have inhabited, though. I mean the members here all have a great personality, it's great.
Quote from: Delicious on April 22, 2010, 11:45:04 AM
Quote from: Scotty on April 22, 2010, 11:31:16 AM
Quote from: Delicious on April 21, 2010, 09:38:51 PM
... This is, without a doubt, the best community ever. ;)
... I wouldn't go that far, but to say that you are quite possibly the most talented artist amongst this community, that would be a fair assessment.
Thanks Scotty. I guess it's fair to say that this is the best community that I have inhabited, though. I mean the members here all have a great personality, it's great.
Ohhhh stop. Please, your flattering me. I appreciate your worship but don't generalize me along with this whole community...seeing as most of them are less than par.
Quote
Ohhhh stop. Please, your flattering me. I appreciate your worship but don't generalize me along with this whole community...seeing as most of them are less than par.
Oh, don't be silly Mr.Pwnage! you know damn well that I ment I like everyone
other than you...
I'm only kidding, of course. ;)
I like to take photos like a lot of people and i took one of my dog that i thought was ok. Idk if this counts as a creation i made.
http://img204.imageshack.us/img204/1218/dogphoto.jpg
Very cool/cute photograph. Definitely counts as a creation, as long as you produced it which obviousily you had.
Quote from: ARTgames on April 25, 2010, 11:25:09 PM
I like to take photos like a lot of people and i took one of my dog that i thought was ok. Idk if this counts as a creation i made.
http://img204.imageshack.us/img204/1218/dogphoto.jpg
It looks perfect to be a desktop wallpaper or something. If you hadn't said it was a photograph I would have assumed it was a mildly touched up wallpaper because the colors look so nice. (Despite the top part of the picture where you see a lot of white.)
Quote from: Mr Pwnage on April 26, 2010, 06:10:18 PM
Quote from: ARTgames on April 25, 2010, 11:25:09 PM
I like to take photos like a lot of people and i took one of my dog that i thought was ok. Idk if this counts as a creation i made.
http://img204.imageshack.us/img204/1218/dogphoto.jpg
It looks perfect to be a desktop wallpaper or something. If you hadn't said it was a photograph I would have assumed it was a mildly touched up wallpaper because the colors look so nice. (Despite the top part of the picture where you see a lot of white.)
Well i will say that i did use paint.net to edit up the photo (color/rotation). Im not a good photographer. I just took this and played around with it on the PC.
Also good avatar I'm just scared of the earthquakes it might cause.
Modeled and animated Delicious' sky guardian drawing.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/skguardianside.png)
(http://i72.photobucket.com/albums/i165/midnight_club_2004/3dskyguardian.png)
(http://i72.photobucket.com/albums/i165/midnight_club_2004/3dskyguardianA.gif)
(http://i72.photobucket.com/albums/i165/midnight_club_2004/3dskyguardianB.gif)
I love you, Pinball. Excellent work! It's awesome seeing how my painting can come to life like that. ;)
Quote from: Pinball on April 30, 2010, 09:19:12 PM
Modeled and animated Delicious' sky guardian drawing.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/skguardianside.png)
(http://i72.photobucket.com/albums/i165/midnight_club_2004/3dskyguardian.png)
(http://i72.photobucket.com/albums/i165/midnight_club_2004/3dskyguardianA.gif)
(http://i72.photobucket.com/albums/i165/midnight_club_2004/3dskyguardianB.gif)
That is awesome! (referring to both animation and drawing) You both have talent. Good work :)
Also just noticed it looks like the bottom one is tossing the ball to the one above lol.
What did you do to texture that Pinball? It doesn't look like you just used the drawing.
Quote from: Pinball on April 30, 2010, 09:19:12 PM
(http://i72.photobucket.com/albums/i165/midnight_club_2004/3dskyguardianB.gif)
You know your !@#$ing amazing right Pinball? Please never leave us on the forum once you get occupied in your davinci-grade works of 3-d modeling. You and delicious should team up more often and make some badass 3d game.
Quote from: Mr Pwnage on May 01, 2010, 12:41:18 AM
Quote from: Pinball on April 30, 2010, 09:19:12 PM
(http://i72.photobucket.com/albums/i165/midnight_club_2004/3dskyguardianB.gif)
You know your !@#$ing amazing right Pinball? Please never leave us on the forum once you get occupied in your davinci-grade works of 3-d modeling. You and delicious should team up more often and make some badass 3d game.
Precisely what I was thinking. I especially like the first animation you did. Looks like it could be in some game.
(http://img265.imageshack.us/img265/7915/towerscape.png) (http://img265.imageshack.us/i/towerscape.png/)
A mountainous landscape I made. Concept art for a project I'm working on, thought I'd show it to you guys.
Quote from: LeGuy on May 01, 2010, 01:00:14 AM
A mountainous landscape I made. Concept art for a project I'm working on, thought I'd show it to you guys.
Damn that's really neat dude, I love what you got going there. On suggestion though, I can pinpoint 2 mountains that don't have shadows corresponding to them. Just right of the one farthest on the left, and the one farthest right. Great work though.
Why is there shadows.. at night.. with a sun out? What.. is... going... on...
Quote from: NotSoCheerios on May 01, 2010, 07:04:01 AM
Why is there shadows.. at night.. with a sun out? What.. is... going... on...
Their are shadows at night, they are cast by the light of the moon, also I'm quite sure that's just a large star (practically a sun), but probably not on earth.
Quote from: Cactuscat222 on May 01, 2010, 12:14:43 AM
What did you do to texture that Pinball? It doesn't look like you just used the drawing.
Yeah, the UV is just the drawing. A lot of the setting for how it gets rendered out how been tweaked tho. Here is what it looks like without being rendered and no shading applied.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/skyguardiannorender.png)
that is very impressive pinball. just wondering how long did it take to make that head in 3d?
Quote from: Mr Pwnage on May 01, 2010, 12:41:18 AM[Pinball] and delicious should team up more often and make some badass 3d game.
Seconded.
Freaking brilliant work between the two of them.
Quote from: NotSoCheerios on May 01, 2010, 07:04:01 AM
Why is there shadows.. at night.. with a sun out? What.. is... going... on...
This scene happens to be on a planet where there is no atmosphere. Henceforth, even though it is day - that is, the planet is tilted torward that large stars that it orbits, the sky remains space-looking even though light is indeed casting shadows off the mountains.
Quote from: LeGuy on May 01, 2010, 01:00:14 AM
(http://img265.imageshack.us/img265/7915/towerscape.png) (http://img265.imageshack.us/i/towerscape.png/)
A mountainous landscape I made. Concept art for a project I'm working on, thought I'd show it to you guys.
I like it a lot.
@pinball really good.
Quote from: LeGuy on May 01, 2010, 02:33:51 PM
Quote from: NotSoCheerios on May 01, 2010, 07:04:01 AM
Why is there shadows.. at night.. with a sun out? What.. is... going... on...
This scene happens to be on a planet where there is no atmosphere. Henceforth, even though it is day - that is, the planet is tilted torward that large stars that it orbits, the sky remains space-looking even though light is indeed casting shadows off the mountains.
No atmosphere = no life, but w/e, it's concept =P
Quote from: LeGuy on May 01, 2010, 02:33:51 PM
Quote from: NotSoCheerios on May 01, 2010, 07:04:01 AM
Why is there shadows.. at night.. with a sun out? What.. is... going... on...
This scene happens to be on a planet where there is no atmosphere. Henceforth, even though it is day - that is, the planet is tilted torward that large stars that it orbits, the sky remains space-looking even though light is indeed casting shadows off the mountains.
There's clouds. There can't be clouds without atmosphere. Also, it seems that the flag is waving in the wind. I knew it! It's the moon landing conspiracy all over again!!
But in all seriousness, I like the style that you use in your pixel art. It's very simple and cartoony.
RAWR! It's a nonexistent fantasy universe. The laws of physics don't apply, don't be hatin'.
@Lingus: Lolzkthx.
Quote from: Pinball on May 01, 2010, 11:03:59 AM
Quote from: Cactuscat222 on May 01, 2010, 12:14:43 AM
What did you do to texture that Pinball? It doesn't look like you just used the drawing.
Yeah, the UV is just the drawing. A lot of the setting for how it gets rendered out how been tweaked tho. Here is what it looks like without being rendered and no shading applied.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/skyguardiannorender.png)
Ahhh, very nice then. It just looked more detailed than the original drawing for some reason, but that is the beauty of computer graphics and rendering and shading! Very nice. I hope one day I can match you in skill.
Quote from: LeGuy on May 01, 2010, 06:30:15 PM
RAWR! It's a nonexistent fantasy universe. The laws of physics don't apply, don't be hatin'.
@Lingus: Lolzkthx.
Oh yeah. And unless you intend for the style to be in that sharp fashion, then I'd like to see more detail with the objects in the scene. Instead of shadows alone, add the occasional weed to the grass, and make the cliff more distinct. I only noticed it now.
this is a tileset I'm working on for a 2d ORPG I've been wanting to make for the last 5+ years.
(http://j.imagehost.org/0225/Mockup_5-2-10.png)
Quote from: NotSoCheerios on May 03, 2010, 12:13:48 AM
this is a tileset I'm working on for a 2d ORPG I've been wanting to make for the last 5+ years.
(http://j.imagehost.org/0225/Mockup_5-2-10.png)
Sex.
Quote from: NotSoCheerios on May 03, 2010, 12:13:48 AM
this is a tileset I'm working on for a 2d ORPG I've been wanting to make for the last 5+ years.
(http://j.imagehost.org/0225/Mockup_5-2-10.png)
Did you make the character sprite too?
Quote from: EpicPhailure on May 03, 2010, 11:12:39 PM
Quote from: NotSoCheerios on May 03, 2010, 12:13:48 AM
this is a tileset I'm working on for a 2d ORPG I've been wanting to make for the last 5+ years.
(http://j.imagehost.org/0225/Mockup_5-2-10.png)
Did you make the character sprite too?
Nah, Thats from RMXP, haven't got around to changing out the sprite on the game.
Screenshot or mockup? Anyways, It looks great. The only thing I'm not thrilled about is the grass texture/pattern or the smallest tree stump. I like the texure on the trees and the colors, it looks pretty sweet. Did you make those cliffs?
Quote from: Delicious on May 04, 2010, 02:29:23 AM
Screenshot or mockup? Anyways, It looks great. The only thing I'm not thrilled about is the grass texture/pattern or the smallest tree stump. I like the texure on the trees and the colors, it looks pretty sweet. Did you make those cliffs?
Both? its a screen shot of me making a map with the current tiles.
I've changed the grass a bit since this pic.. idk which.. I'm sorta not happy with either atm.
Also.. the little tree stump is very old and plan to fix it soon. and yes I did the cliffs, they still are being worked on.
Cool, I like the cliff tiles the best. :)
Anyways...
(http://img88.imageshack.us/img88/8905/dragon2c.png)
Delicious, do you know how good your work is? Did you make any graphics for so. If you did stick online will be the one of the most professional game maker gamse ever. Not just game maker but video games in general.
Quote from: Delicious on May 05, 2010, 02:02:11 PM
Cool, I like the cliff tiles the best. :)
Anyways...
(http://img88.imageshack.us/img88/8905/dragon2c.png)
I wish I had your creativity, my main flaw. Would you help me and let me know any suggestions on how to improve the tiles.
Quote from: ARTgames on May 05, 2010, 05:15:29 PM
Delicious, do you know how good your work is? Did you make any graphics for so. If you did stick online will be the one of the most professional game maker gamse ever. Not just game maker but video games in general.
Now, I won't deny that Delicious' work in amazing, because it utterly is. But honestly, even Asian 2D MMO's crank out graphics that look as good as Delicious' work. And that is not a bad thing, for either party.
Del that looks AWESOME. :P Here's a throwback of a failed MMO Del and I sprited for. They never got used, and the game stopped development after some time, and difficulties with management. Btw I don't think you saw the Buisness set yet :P
(http://img69.imageshack.us/img69/9043/fcofailednew.png)
HQ Link (http://img69.imageshack.us/img69/9043/fcofailednew.png)
Quote from: NotoriousM4^ on May 05, 2010, 06:40:06 PM
Del that looks AWESOME. :P Here's a throwback of a failed MMO Del and I sprited for. They never got used, and the game stopped development after some time, and difficulties with management. Btw I don't think you saw the Buisness set yet :P
(http://img69.imageshack.us/img69/9043/fcofailednew.png)
HQ Link (http://img69.imageshack.us/img69/9043/fcofailednew.png)
Nice work I really like the style of the character. Looks like it could've been a good game.
Woah, that's old stuff! Nice work with the clothing, NotoriousM4. :)
QuoteI wish I had your creativity, my main flaw. Would you help me and let me know any suggestions on how to improve the tiles.
Thanks, buddy. I'm not to good with giving criticism to others who do not share the same or close to the same style of mine. I could try, but you would need to point out something specific and I'll go from there.
Quote from: ARTgames on May 05, 2010, 05:15:29 PM
Delicious, do you know how good your work is? Did you make any graphics for so. If you did stick online will be the one of the most professional game maker gamse ever. Not just game maker but video games in general.
You made my day a thausand times better, do you know that? However, I must agree with Cactuscat; Though, those who sprite for Asian MMORPG's such as MapleStory are professionals with education in the feild. I'm unfortunitly self-educated and my work flow is only limited to small independent games because of that.
Quote from: Delicious on May 05, 2010, 06:53:30 PM
Woah, that's old stuff! Nice work with the clothing, NotoriousM4. :)
QuoteI wish I had your creativity, my main flaw. Would you help me and let me know any suggestions on how to improve the tiles.
Thanks, buddy. I'm not to good with giving criticism to others who do not share the same or close to the same style of mine. I could try, but you would need to point out something specific and I'll go from there.
Well you said the grass bothers you, and I'd like to make it more enjoyable tot he eyes, with keeping a simple and more realistic feel (as in not the typical giant blades of grass), what would you suggest I change in that, whether it be slight pallet change, or complete revamp(preferably not this lol).
oh.. lol shame I'm not good with Animations.. Crypto contacted me about Eden. Though I hate Slym.. would of been nice to work with the talent of you two.
Quote from: Delicious on May 05, 2010, 06:53:30 PM
Woah, that's old stuff! Nice work with the clothing, NotoriousM4. :)
QuoteI wish I had your creativity, my main flaw. Would you help me and let me know any suggestions on how to improve the tiles.
Thanks, buddy. I'm not to good with giving criticism to others who do not share the same or close to the same style of mine. I could try, but you would need to point out something specific and I'll go from there.
Quote from: ARTgames on May 05, 2010, 05:15:29 PM
Delicious, do you know how good your work is? Did you make any graphics for so. If you did stick online will be the one of the most professional game maker gamse ever. Not just game maker but video games in general.
You made my day a thausand times better, do you know that? However, I must agree with Cactuscat; Though, those who sprite for Asian MMORPG's such as MapleStory are professionals with education in the feild. I'm unfortunitly self-educated and my work flow is only limited to small independent games because of that.
Yar - I feel like what I said was jerkish, so by no means was I downing your work. The fact that it is all self-taught and what not is amazing, and it looks better than most sprites I see. I'm just saying its up there, if not a little above, some of the professional work out there!
Quote from: Cactuscat222 on May 05, 2010, 06:15:23 PM
Quote from: ARTgames on May 05, 2010, 05:15:29 PM
Delicious, do you know how good your work is? Did you make any graphics for so. If you did stick online will be the one of the most professional game maker gamse ever. Not just game maker but video games in general.
Now, I won't deny that Delicious' work in amazing, because it utterly is. But honestly, even Asian 2D MMO's crank out graphics that look as good as Delicious' work. And that is not a bad thing, for either party.
you have seen game maker games right? And yes that's true. But still Its only a matter of time till its not.
It's fine, Cactuscat. It wasn't at all a "jerk" thing to say. Also, thanks for the compliment. :)
QuoteWell you said the grass bothers you, and I'd like to make it more enjoyable tot he eyes, with keeping a simple and more realistic feel (as in not the typical giant blades of grass), what would you suggest I change in that, whether it be slight pallet change, or complete revamp(preferably not this lol).
oh.. lol shame I'm not good with Animations.. Crypto contacted me about Eden. Though I hate Slym.. would of been nice to work with the talent of you two.
Perhaps a better palette would work. It doesn't seem to shift as nicely as the cliffs do. You should add more shadow (purple) into the grass tile as I see tons of highlights and the base color.
I would've asked you to join us on Eden, however after you told me you didn't like Slym I decided to not say anything... :P
Hrm.. I'll have to touch up the grass. I've found another artist thats going to help me with this. He's pretty good with his pallete choice. So I'll see what his opinion is on colors to use.
I think any one here has seen an anaglyph 3d image. So i looked on the web on how to make one and found this.
http://stereo.jpn.org/eng/stphmkr/index.html
Here is a red/cyan 3D image i made.
http://img683.imageshack.us/img683/2061/47711906.jpg
It would be cool if some of you out there made sum also.
Quote from: ARTgames on May 07, 2010, 07:02:35 PM
I think any one here has seen an anaglyph 3d image. So i looked on the web on how to make one and found this.
http://stereo.jpn.org/eng/stphmkr/index.html
Here is a red/cyan 3D image i made.
http://img683.imageshack.us/img683/2061/47711906.jpg
It would be cool if some of you out there made sum also.
You should find out how to make 3D images for the new Real 3D glasses...because the red/cyan system is out-of-date.
Well i cant afford a theater grade DLP projector with a non un polarizing screen to use my Real 3D glasses. Hell 120hz screen with active shutter glasses cost a hell of a lot.
This 3D just cost me $8 and that's only because i got the fancy ones. But i know your just kidding. : D Maybe one day better 3D will become that affordable. That would be cool if i could do just that.
Well, recently I've been listening to this house DJ Deadmau5 it's pronounced dead mouse, and he's notorious for wearing these Mau5heads while he DJ's Example:
(http://farm4.static.flickr.com/3324/3221063467_7f32bb511d.jpg)
So I decided, to try and sprite one myself on paint and here's how it came out:
(http://img248.imageshack.us/img248/2173/deadmau5b.png)
Touched it up in Fireworks CS3 and here's how it came out (I made two):
(http://img94.imageshack.us/img94/4793/deadmau5head1flt.png)
(http://img21.imageshack.us/img21/1103/deadmau5head2.png)
What a coincidence. I was reading up on Pendulum and they happened to link to DeadMau5, so I read that as well.
I like the brighter version of his hat.
Not to fond about the pixel piece, but the photoshop touchups look pretty cool; I like the mouth on them mostly. :)
Quote from: Delicious on May 09, 2010, 03:26:37 PM
Not to fond about the pixel piece, but the photoshop touchups look pretty cool; I like the mouth on them mostly. :)
Yeah :P I kinda rushed the pixeled one, and only added enough detail for it to be able to take form in the photoshop versions.
Heres a couple things Ive done in the meantime away from stick-online...Seeing as I cant play, I still wanted to have fun with stick online, so I tried out the style of shading and I came up with these.
(http://img146.imageshack.us/img146/9251/knighthelmet.png)
Heres a knight helmet The one on the left is 2 pixels, and the one on the right is 1.
(http://img140.imageshack.us/img140/9304/trojanhelmet.png)
Heres a Gladiator helmet, One on the left is 1 pixel, and the one on the right is 2.
(http://img7.imageshack.us/img7/1103/winghat.png)
Heres some sort of helmet, One on the left is 1 pixel, and the one on the right is 2.
~Looperpuck
Have you tried no outline?
New siggy I've been working on :P I think it looks pretty cool
(http://img72.imageshack.us/img72/1839/nm4vibesdone.png)
I animated it, but it lost some quality in the reformatting :(
(http://img62.imageshack.us/img62/1636/nm4vibesnowrdflsh.gif)
Matching Avi :D
(http://img249.imageshack.us/img249/7712/vibeavi.gif)
It's kind of...clashing I guess. If you're going for the mixed but awesome look, then you should make the shapes more distinct. I don't really know what you're aiming for with the colors and the whatever-it-is on the left, but I do like the animation in the animated siggy. The avatar's cool too. Could give someone a seizure.
Might as well add this on:
(http://img511.imageshack.us/img511/8205/mysignaturekainerok.png)
Kainerok is an alias I use on another forum.
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs330.ash1/28665_1334241270766_1073082678_30784775_1994528_n.jpg)
Picture of me with photo editing applied.
Quote from: Jake on May 13, 2010, 11:43:01 PM
(http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs330.ash1/28665_1334241270766_1073082678_30784775_1994528_n.jpg)
Picture of me with photo editing applied.
Wow, you're pretty good with Photoshop'ing yourself a set of abs.
Jealous much?
New avatar. <<<
First time I've ever done homemade anti-aliasing, actually. I think it turned out pretty well.
I'll post it here, for good measure:
(http://img130.imageshack.us/img130/8669/lolzguy.png)
Thats pretty cool, but darn pixelly.
So. Just a few sigs I've done.
(http://64digits.com/users/SoulKeepz/Digital_Love.png)
(http://64digits.com/users/SoulKeepz/Eruption_Of_Emotion.png)
(http://64digits.com/users/SoulKeepz/Siegfried_v2.png)
(http://64digits.com/users/SoulKeepz/Zelda.png)
(http://64digits.com/users/SoulKeepz/Crysis.png)
(http://64digits.com/users/SoulKeepz/Siegfried_2.png)
Quote from: YayForLife on May 16, 2010, 03:57:35 AM
Thats pretty cool, but darn pixelly.
Yeah, that's intentional. I'm a huge fan of the 8-bit style.
Quote from: LeGuy on May 16, 2010, 09:58:57 AM
Quote from: YayForLife on May 16, 2010, 03:57:35 AM
Thats pretty cool, but darn pixelly.
Yeah, that's intentional. I'm a huge fan of the 8-bit style.
So then why is it anti-aliased?
Just because I want the pixels to look emphasized and blocky doesn't mean the lines have to look all jaggy.
Plus, I just like the way it looks. :P
Quote from: LeGuy on May 16, 2010, 01:55:26 PM
Just because I want the pixels to look emphasized and blocky doesn't mean the lines have to look all jaggy.
Plus, I just like the way it looks. :P
Emphasizing Pixels + Anti-Aliasing + 8Bit = one big oxymoron.
Rawr! I don't really care if it's an oxymoron or not. I just personally like the way it looks and have made it my avatar. So there.
Quote from: SoulKeepz on May 16, 2010, 06:22:15 AM
So. Just a few sigs I've done.
http://64digits.com/users/SoulKeepz/Digital_Love.png
http://64digits.com/users/SoulKeepz/Eruption_Of_Emotion.png
http://64digits.com/users/SoulKeepz/Siegfried_v2.png
http://64digits.com/users/SoulKeepz/Zelda.png
http://64digits.com/users/SoulKeepz/Crysis.png
http://64digits.com/users/SoulKeepz/Siegfried_2.png
I like the border lines in the top and bottom. I might just steal that from you =P
Eruption of Emotion is my favorite. Then again, I'm biased because I favor crisp, bright, and busy signatures like that one. Anyway, I suspect you made a transparent layer of black over them, but I don't like how the ones underneath Eruption are dark. I think it'd be better if you left them in their normal color, if what you did what I suspect. It would have better flow with the focal.
If that was how it came out naturally, then I recommend brightening it up. Maybe with a glow or w/e it's called in your program. What do you use, by the way?
Photoshop CS4. I think the first two have ~90 layers each. The others ones aren't as many. They're kinda in order of when I made them, from newest to older.
For the border, I just took the selection tool, selected a box on top, filled it with a color, then moved it down flush with the bottom, and repeated. Then just played with opacity. Usually have a gradient map over the top, too, so there's a bit of extra color, if you look very closely.
Just took some experimenting to find something I liked. Also, I agree with your favorite. That one's my favorite, too. :p
Also, Forgot to post one. Goes between the top two.
(http://64digits.com/users/SoulKeepz/EK_Sig.png)
If you want, I can write a tutorial on exactly how I did it. Well, I'll make some new sig, and just write how I did it. Lol.
I don't have Photoshop anyway. I use Paint.NET.
That sounds pretty complicated D: . I flatten my layers as I go along because I like having few layers. Usually though, saying 15 would be pushing it.
Lol, Jeez. 15 layers is maybe just me touching up my background. Not even started on anything else.
Quote from: SoulKeepz on May 16, 2010, 09:07:36 PM
Lol, Jeez. 15 layers is maybe just me touching up my background. Not even started on anything else.
Touching up MY background takes like 30 layers lol. But i like to overcompensate so it would make sense. Surprisingly its still not much of an image.
Took an image of my dog and a valve and put it in Photoshop and got this:
(http://img294.imageshack.us/img294/5438/valvedog.gif)
Quote from: ARTgames on May 20, 2010, 12:58:03 AM
Took an image of my dog and a valve and put it in Photoshop and got this:
[img]http://img294.imageshack.us/img294/5438/valvedog.gif[/img[
Not sure I like the scanlines, but not too shabby.
Keep the scanlines, I love em'!... Though, the valve on the eye hardly makes sense. =P
I hope you all are kidding. :P I was trying to copy off the Valve logo.
http://www.google.com/images?um=1&hl=en&client=firefox-a&rls=org.mozilla%3Aen-GB%3Aofficial&tbs=isch%3A1&sa=1&q=valve&aq=f&aqi=&aql=&oq=&gs_rfai=
Quote from: ARTgames on May 20, 2010, 08:16:36 AM
I hope you all are kidding. :P I was trying to copy off the Valve logo.
http://www.google.com/images?um=1&hl=en&client=firefox-a&rls=org.mozilla%3Aen-GB%3Aofficial&tbs=isch%3A1&sa=1&q=valve&aq=f&aqi=&aql=&oq=&gs_rfai=
I totally saw it right away. Well done Art!
Quote from: ARTgames on May 20, 2010, 08:16:36 AM
I hope you all are kidding. :P I was trying to copy off the Valve logo.
http://www.google.com/images?um=1&hl=en&client=firefox-a&rls=org.mozilla%3Aen-GB%3Aofficial&tbs=isch%3A1&sa=1&q=valve&aq=f&aqi=&aql=&oq=&gs_rfai=
Unfortunitly I wasn't, I completed forgot about the valve images... :P
The scanlines would be more annoying if the image was bigger, but it's okay there.
I saw the Valve logo right away :P
(http://img96.imageshack.us/img96/1694/alienjb.png)
Trying to learn 3D, so I made this ugly alien face. Appearently the program I'm using can import and export OBJ files to be used in games, however the poly count on all of these Zbrush-like programs are extremely high.
That scard the crap out of me at first. Other than that it makes me want stick online to be 3D. It looks really good like those CGI things in movies.
Dude.
That's !@#$ing creepy.
Ehehe, Z-Brush? I love that thing, so nice...
but yeah, anything you make in there is going to be in the crazy high poly counts. Though its perfect for making a base, then baking a low poly model over it!
So basically you can now make people shit their pants in 2d AND 3d? jerk. You better not master the 4th.
Nerd moment: The 4th dimension is time, and therefore all of his pixel animations use 3 dimensions: x,y, time. If he makes a 3d model animations, then he will have truly disgraced us. In a cool way.
~Aqua
Quote from: Aqua on May 24, 2010, 07:46:07 AM
Nerd moment: The 4th dimension is time, and therefore all of his pixel animations use 3 dimensions: x,y, time. If he makes a 3d model animations, then he will have truly disgraced us. In a cool way.
~Aqua
4D exists?
http://en.wikipedia.org/wiki/Time#Time_dilation
"Even in Newtonian terms time may be considered the fourth dimension of motion..."
Yeah.
~Aqua
Quote from: Aqua on May 24, 2010, 07:54:16 AM
http://en.wikipedia.org/wiki/Time#Time_dilation
"Even in Newtonian terms time may be considered the fourth dimension of motion..."
Yeah.
~Aqua
Cool I'll read up on it later, bit busy atm.
acctually there are 11 dimensions according to some theories but most people count it as 10 dimensions plus TIME
depending on which kind of physics you prefer. most people go with neutonian.
Quote from: Delicious on May 23, 2010, 03:47:28 PM
(http://img96.imageshack.us/img96/1694/alienjb.png)
Trying to learn 3D, so I made this ugly alien face. Appearently the program I'm using can import and export OBJ files to be used in games, however the poly count on all of these Zbrush-like programs are extremely high.
Sculptris? I love that program, the new painting features are amazing.
http://img689.imageshack.us/img689/1464/donotjump.jpg
I tried to talk the bug down off the ledge. But it jump and landed just fine.
Thanks guys, and yes the program I was using is called Sculptris (It's Free!)
You made that with something that was free! wow!
http://img594.imageshack.us/img594/9726/evilbeargif.gif
Not really complicated, I just liked that page of a manga.
http://a.imageshack.us/img69/9772/editj.png :D
Quote from: ARTgames on July 14, 2010, 12:11:56 AM
http://a.imageshack.us/img69/9772/editj.png :D
"The Enrichment Center reminds you that the Weighted Test Subject will never threaten to stab you and, in fact, cannot speak. In the event that the Weighted Test Subject does speak, the Enrichment Center urges you to disregard its advice."
Quote from: ARTgames on July 14, 2010, 12:11:56 AM
http://a.imageshack.us/img69/9772/editj.png :D
That's a great one, I didn't get much further on Portal.
~Aqua
(http://img844.imageshack.us/img844/3998/lololfunnay.th.png)
Isn't it beautiful?
Quote from: Sonic472 on July 19, 2010, 11:55:29 AM
(http://img844.imageshack.us/img844/3998/lololfunnay.th.png)
Isn't it beautiful?
*insert "get out" animation that caught me hotlinking :P*
Quote from: Hikarikuen on July 19, 2010, 01:40:41 PM
Quote from: Sonic472 on July 19, 2010, 11:55:29 AM
(http://img844.imageshack.us/img844/3998/lololfunnay.th.png)
Isn't it beautiful?
(http://www.creepygif.com/images/full/904.gif)
Don't go its a virus.
Been awhile since I posted anything, this is what I been working on. Note that they aren't finished.
Chevy Camero
(http://i72.photobucket.com/albums/i165/midnight_club_2004/camerorender02.png)
Chevy Camero with wire frame
(http://i72.photobucket.com/albums/i165/midnight_club_2004/camerorender00.png)
(http://i72.photobucket.com/albums/i165/midnight_club_2004/camerorender01.png)
Building
(http://i72.photobucket.com/albums/i165/midnight_club_2004/buildingrender.png)
Dang, the wheels on that Camaro look SICKKK
How long on the whole car?
I don't keep track of the time so I don't know, maybe 5+ hours so far.
I like the building also!
Quote from: Pinball on July 19, 2010, 11:43:50 PM
Been awhile since I posted anything, this is what I been working on. Note that they aren't finished.
Chevy Camero
(http://i72.photobucket.com/albums/i165/midnight_club_2004/camerorender02.png)
The graphical mastermind strikes again!
(http://img830.imageshack.us/img830/2474/lighterrender2.png)
The fire needs work. This render was new ground for me.
Quote from: Jake on July 24, 2010, 01:55:45 AM
(http://img830.imageshack.us/img830/2474/lighterrender2.png)
The fire needs work. This render was new ground for me.
That's one bad-ass washing machine!
Quote from: Scotty on July 24, 2010, 04:52:06 PM
Quote from: Jake on July 24, 2010, 01:55:45 AM
(http://img830.imageshack.us/img830/2474/lighterrender2.png)
The fire needs work. This render was new ground for me.
That's one bad-ass washing machine!
I'd laugh if it wasn't a washing machine. lol..
It's not a washing machine :/
(http://img822.imageshack.us/img822/586/lighteru.png)
I knew it! I thought it was a lighter from the start. :D
Good :)
Nice, maybe smoothed the edges that you beveled, and make the fire round at the top instead of coming to a point?
Quote from: Pinball on July 25, 2010, 05:11:58 PM
Nice, maybe smoothed the edges that you beveled, and make the fire round at the top instead of coming to a point?
I smoothed the beveled edges a tiny tiny bit, but the design of the lighter I was modeling purposely had sharp edges like that. Although your right that it could be little smoother though. As for the fire, this is actually just one frame of the animation, so it's hard to get a grasp of what it actually looks like. I'll post a rendered animation here soon :D Thanks!
Did this for a contest Lunia is having(winner gets their picture as one of the loading screens in game). Been working on this constantly the past 3 days... Contest doesn't end til August 8th though.
(http://img412.imageshack.us/img412/3968/luniaartworkevententry.jpg) (http://img412.imageshack.us/i/luniaartworkevententry.jpg/)
Not bad. The only constructive criticism I'd give is that the pail hair and skin tone doesn't jive too well with the immense glow the character has.
EDIT: Same applies to the book. Hard to recognize the pages of the book with the glow.
Quote from: Scotty on July 25, 2010, 07:38:27 PM
Not bad. The only constructive criticism I'd give is that the pail hair and skin tone doesn't jive too well with the immense glow the character has.
EDIT: Same applies to the book. Hard to recognize the pages of the book with the glow.
Yeah.. kinda hard with the character I picked to draw... being as she is pale and has white hair... And the equipment she's wearing glows. lol.
Example:
(http://img237.imageshack.us/img237/4513/deir.jpg) (http://img237.imageshack.us/i/deir.jpg/)
Whoa. Is that all done without effects? The glows look impossibly realistic. That is, made by a photo editer.
Yeah there's no way that's a drawing...but I thought you hated doing computer graphics?
It looks drawn by hand with effects applied using photo editing.
The in-game glow is more blue than the glow in the picture. Still an incredible drawing.
Looks great DT, and @ torch I don't think the blue/purple glow the character has in the original picture would match that good with the dark purple background on DT's drawing.
~Looperpuck
Quote from: Jake on July 25, 2010, 11:51:32 PM
It looks drawn by hand with effects applied using photo editing.
Nailed it.
Quote from: Jake on July 25, 2010, 11:51:32 PM
It looks drawn by hand with effects applied using photo editing.
We has a winner. YOU WIN A COOKIE (>^_^)>@
Yes, I drew it out by hand, colored it with colored pencil, then proceeded to upload it to PhotoshopCS4(thanks to Scotty.lol) and then painted over it using PS, the glow I just went around her with a white brush and the smokey/wispy parts are special brushes that I downloaded from DeviantArt.
@Pwnage: I don't recall saying I ever hated computer graphics... I've actually always wanted to paint digitally, it's just a pain in the ass doing it with a mouse instead of a tablet...
Quote from: DarkTrinity on July 26, 2010, 10:03:34 AM
Quote from: Jake on July 25, 2010, 11:51:32 PM
It looks drawn by hand with effects applied using photo editing.
We has a winner. YOU WIN A COOKIE (>^_^)>@
Yes, I drew it out by hand, colored it with colored pencil, then proceeded to upload it to PhotoshopCS4(thanks to Scotty.lol) and then painted over it using PS, the glow I just went around her with a white brush and the smokey/wispy parts are special brushes that I downloaded from DeviantArt.
@Pwnage: I don't recall saying I ever hated computer graphics... I've actually always wanted to paint digitally, it's just a pain in the ass doing it with a mouse instead of a tablet...
Ah, cool...the combined effect looks really good too.
My only peeve with it, would be the nose and mouth are too faint. You should try to define them a little more, despite them not being so defined in your screenshot...because it's probably just camera angle. Other than that I give you have pat on the back and a slap on the ass, great work indeed.
Darn good work, DT. I like the background particularly.
Is that your character in the screenshot? =P
Quote from: EpicPhailure on July 26, 2010, 01:31:21 PM
Is that your character in the screenshot? =P
lol. Indeed.
Quote from: Mr Pwnage on July 26, 2010, 10:31:50 AM
Quote from: DarkTrinity on July 26, 2010, 10:03:34 AM
Quote from: Jake on July 25, 2010, 11:51:32 PM
It looks drawn by hand with effects applied using photo editing.
We has a winner. YOU WIN A COOKIE (>^_^)>@
Yes, I drew it out by hand, colored it with colored pencil, then proceeded to upload it to PhotoshopCS4(thanks to Scotty.lol) and then painted over it using PS, the glow I just went around her with a white brush and the smokey/wispy parts are special brushes that I downloaded from DeviantArt.
@Pwnage: I don't recall saying I ever hated computer graphics... I've actually always wanted to paint digitally, it's just a pain in the ass doing it with a mouse instead of a tablet...
Ah, cool...the combined effect looks really good too.
My only peeve with it, would be the nose and mouth are too faint. You should try to define them a little more, despite them not being so defined in your screenshot...because it's probably just camera angle. Other than that I give you have pat on the back and a slap on the ass, great work indeed.
Based on how a lot of games wit that style of art work. I doubt the character model actually has a nose. >.> So it is defined quite nicely compared to the in game model. :P
(http://img148.imageshack.us/img148/5112/menace.png) (http://img148.imageshack.us/i/menace.png/)
Quick doodle I made today with Paint.NET.
Quote from: LeGuy on July 28, 2010, 01:52:33 AM
(http://img148.imageshack.us/img148/5112/menace.png) (http://img148.imageshack.us/i/menace.png/)
Quick doodle I made today with Paint.NET.
I like it :)
(http://img44.imageshack.us/img44/2764/cityscaperender12.png)
Here's a new scene I'm working on. Just started today so it's very bare, and the city isn't developed yet.
Quote from: Jake on July 29, 2010, 03:06:05 AM
(http://img44.imageshack.us/img44/2764/cityscaperender12.png)
Here's a new scene I'm working on. Just started today so it's very bare, and the city isn't developed yet.
Even so, the lighting is already brilliant, and great color choice.
Click on the image for my inspiration.
(http://img826.imageshack.us/img826/8953/manchickenturtle.gif) (http://www.pixeljoint.com/pixels/challenges.asp)
It's half man... half chicken... half turtle...
I'm cereal!
~Aqua
Updated. I know the background buildings kinda suck right now. It may not look like a lot has changed, but I've spent the day working on it, lol.
(http://img841.imageshack.us/img841/9784/cityscape4.png)
Actually, it looks a lot different compared to the first image.
I kind of liked how the first background had no visible ground or horizon, so it seemed as though you were on a floor that was high up in the sky.
I agree with epic. It was a nice feeling, even if it is just a picture.
Haha ok, I'll fix that. It's funny though because the building is still very high in the sky, but the ground is stretched extremely far, making it appear as if it's lower than it really is. In my final render, I never planned on it being visible because there'd be so many buildings. I simply added the ground for indirect exposure. Either way, I'll make sure it's not visible.
Edit: Here's an update. I toned down the colors a bit, modified the couch and replaced it's texturing with something a little more realistic (despite the fact that it's hard to see). I added panels to the wall, thinned out the mullions dividing the outside windows. Added mullions to break up the ceiling window. Added a futuristic type plant to the scene.
(http://img812.imageshack.us/img812/47/finally2.png)
That's coming along very nicely Jake, I like it :)
You need a SO poster on the wall. Now.
Edit: Try making the furnishing on the couch red, just to see how it looks.
~Aqua
I'm liking the plant.
For some reason, the tallest blue spiral building in the background draws my attention away from the amazingness of everything else, I don't know why, might just be me. Other than that, looks awesome, I'm loving the plant too.
simply beautiful jake
Quote from: Lucifer on July 30, 2010, 11:17:05 PM
For some reason, the tallest blue spiral building in the background draws my attention away from the amazingness of everything else, I don't know why, might just be me. Other than that, looks awesome, I'm loving the plant too.
I was thinking the same thing too...but this piece of yours in particular has come a long way Jake, definitely the work of a mastermind.
Thanks guys.
Don't mind me, I'm just gonna be uploading the changes I've made every once in a while in this topic. If any of you are bothered by it, just let me know and I'll stop. The more criticisms the better, because I'm building up a portfolio of renders.
(http://img245.imageshack.us/img245/4626/cityscaperender6.png)
Changes: More realistic and earthy tones. Temporarily got rid of distracting background buildings until I make my final renditions. Gave the floor a texture as well as tiled it. Ruffled up the cushions a bit and gave it burlap bump mapping. Modified the lighting.
Suggestions on any additions to the scene?
I'm liking this new color scheme. Maybe just to add to the Futuristic Nature thing you have going on already, maybe add a lone flower to the grass.
But anyway, how are you not hired full-time, sir?
Quote from: EpicPhailure on July 31, 2010, 12:13:43 AM
I'm liking this new color scheme. Maybe just to add to the Futuristic Nature thing you have going on already, maybe add a lone flower to the grass.
But anyway, how are you not hired full-time, sir?
Believe it or not, what I've done so far is pretty average in terms of skill required.
Did it take you that long to create the scene up until now?
Oh, and now that I look at it closely, the most foreground shadow from the dividers in the window looks odd because of the dithering or w/e you did there.
Quote from: EpicPhailure on July 31, 2010, 12:24:01 AM
Did it take you that long to create the scene up until now?
Around 3 days or so?
QuoteOh, and now that I look at it closely, the most foreground shadow from the dividers in the window looks odd because of the dithering or w/e you did there.
Not really dithering, it's to account for the fact that the light source isn't a spec, but rather a spherical object with size to it (aka, the sun). Therefore, I gave the shadows a little bit of blur to them as they get farther away from the lightsource. I don't know if I like it either, but I figure it's more realistic.
Quote from: Jake on July 31, 2010, 12:34:42 AM
QuoteOh, and now that I look at it closely, the most foreground shadow from the dividers in the window looks odd because of the dithering or w/e you did there.
Not really dithering, it's to account for the fact that the light source isn't a spec, but rather a spherical object with size to it (aka, the sun). Therefore, I gave the shadows a little bit of blur to them as they get farther away from the lightsource. I don't know if I like it either, but I figure it's more realistic.
Sounds about right. The scattering itself though is a little bit too sharp I think.
For such a fancy condo like room, I wouldn't expect the tiles to be that uneven.
~Aqua
Quote from: Aqua on July 31, 2010, 01:21:22 AM
For such a fancy condo like room, I wouldn't expect the tiles to be that uneven.
~Aqua
Your so right dude. I was wondering if anyone would notice that haha. I wanted to make them very slightly uneven because nothing in life is perfect, but I outdid it.
im probably the only one but i actually liked the other textures more with the green sofa, too me it looked like it was more vibrant and kinda futuristic, the new textures seem really drab, although i am a sucker for futuristic looking stuff. not sure how i feel about the tiles, the uneveness looks cool because at first you kinda have alittle mind trip thinking you are seeing stuff but then its the tiles that are off and not you just seeing stuff. although i like the new blue sky background, those buildings just got in the way of the piece.
Vibrant colors are fine, but I said to change the couch because it was green and the stripe on the wall was red. Try to avoid having inverts near each other.
~Aqua
Quote from: venuse on July 31, 2010, 09:47:41 AM
im probably the only one but i actually liked the other textures more with the green sofa, too me it looked like it was more vibrant and kinda futuristic, the new textures seem really drab, although i am a sucker for futuristic looking stuff. not sure how i feel about the tiles, the uneveness looks cool because at first you kinda have alittle mind trip thinking you are seeing stuff but then its the tiles that are off and not you just seeing stuff. although i like the new blue sky background, those buildings just got in the way of the piece.
I'm going to agree with Venuse, the green to me looked more futuristic. Almost as if "You can't touch anything but this green".
Quote from: venuse on July 31, 2010, 09:47:41 AM
im probably the only one but i actually liked the other textures more with the green sofa, too me it looked like it was more vibrant and kinda futuristic, the new textures seem really drab, although i am a sucker for futuristic looking stuff. not sure how i feel about the tiles, the uneveness looks cool because at first you kinda have alittle mind trip thinking you are seeing stuff but then its the tiles that are off and not you just seeing stuff. although i like the new blue sky background, those buildings just got in the way of the piece.
I like it the way it is, I agree it looks less futuristic, but the greeny/blues gives it a more calming feeling, more like being in a spa. And I believe he said that he IS putting the background city back in, just not until it's further rendered.
@Aqua: It depends on the type of feeling you're trying to give the picture... At least with painting, putting complimentary(inverted) colors next to or near each other creates tension in a picture. So if you want an upbeat, high energy picture, then it works. I don't know Jake's intentions with his picture, so it could be either way.
Knew render. kthbye.
(http://img693.imageshack.us/img693/6607/cityscaperender82.png)
There is not any fire or water effects. What kind of 3D molder are you. >: )!
That city looks cool so far. If you added more of the background rectangular buildings, it'd have more of the cluttered futuristic look.
Quote from: ARTgames on July 31, 2010, 10:40:21 PM
There is not any fire or water effects. What kind of 3D molder are you. >: )!
Sorry :/ Here's a video of mine with fire effects.
http://www.youtube.com/watch?v=N54icJE74MI (http://www.youtube.com/watch?v=N54icJE74MI)
Quote from: Jake on July 31, 2010, 11:09:00 PM
Quote from: ARTgames on July 31, 2010, 10:40:21 PM
There is not any fire or water effects. What kind of 3D molder are you. >: )!
Sorry :/ Here's a video of mine with fire effects.
http://www.youtube.com/watch?v=N54icJE74MI (http://www.youtube.com/watch?v=N54icJE74MI)
Art just got told. xD
That's pretty cool. Looks pretty similar to real fire. It's going slow though, but I'm assuming that's intentional.
Quote from: T-Rok on July 31, 2010, 11:17:27 PM
Quote from: Jake on July 31, 2010, 11:09:00 PM
Quote from: ARTgames on July 31, 2010, 10:40:21 PM
There is not any fire or water effects. What kind of 3D molder are you. >: )!
Sorry :/ Here's a video of mine with fire effects.
http://www.youtube.com/watch?v=N54icJE74MI (http://www.youtube.com/watch?v=N54icJE74MI)
Art just got told. xD
Ir satisfied.
Damn Jake, that's insane. Keep at it!
Here's something I've been working on for a bit, it's still really rough (still in it's sketching stage) and will undergo tons of construction... Maybe I will be able to finish a pixel illustration this time. Any criticism or suggestions are welcome.
(http://img822.imageshack.us/img822/2605/treehome.png)
My only criticisms for you are to not be so dang good. Absolutely amazing art.
Teach me your ways!
Quote from: Delicious on August 01, 2010, 03:49:20 AM
Damn Jake, that's insane. Keep at it!
Here's something I've been working on for a bit, it's still really rough (still in it's sketching stage) and will undergo tons of construction... Maybe I will be able to finish a pixel illustration this time. Any criticism or suggestions are welcome.
(http://img822.imageshack.us/img822/2605/treehome.png)
What do you mean its not finished. v.v I feel out of place when I place my pictures beside this picture. lol
I like that scaly bark it has. What're the letters at the top corner?
@Jake - Thanks. If you teach me your ways, I'll teach you mine. :P
@T-Rok - Thanks. I mean, it's really sketchy at the moment. The clouds, the ground, the leaves, the bark.. it's all unfinished. I have plans to put a treasure chest in the shaded area on the ground beside the tree to give it some sort of story.
@EpicPhailure - Thanks, I'm trying to make the bark fairly rough. Glad you like it. The words up at top read Work In Progress. :)
Quote from: EpicPhailure on August 01, 2010, 01:16:08 PM
I like that scaly bark it has. What're the letters at the top corner?
They say WIP, meaning it's a Work In Progress, although it looks way too good to be an WIP. My artwork can't stand up to Delicious' skills. The only thing I would suggest is that the bottom of the picture, where the grass comes off the cliff(I'm assuming that what it is, because there's a open area at the bottom-right edge of the picture)needs to be straightened out, it's too sloppy. Obviously you weren't focusing on it, and it's still a WIP, though. Absolutely amazing job again, Delicious.
EDIT: Ninja'd by Delicious. :(
Quote from: Delicious on August 01, 2010, 03:49:20 AM
Damn Jake, that's insane. Keep at it!
Here's something I've been working on for a bit, it's still really rough (still in it's sketching stage) and will undergo tons of construction... Maybe I will be able to finish a pixel illustration this time. Any criticism or suggestions are welcome.
(http://img822.imageshack.us/img822/2605/treehome.png)
I suggest a secondary light source, a slight luminosity around the edges. Often things won't be that dark (though I don't know what you're aiming for). I think there should be more clouds in the background, the top at least seems a bit dry. Maybe move the clouds up and put a thunderhead in the back? The arc carving on the root doesn't seem to line up with the shape of the root.
The picture only has two focuses- midground (tree/cliff) and background (clouds). Hard to explain, but it seems unbalanced.
~Aqua
Quote from: Aqua on August 01, 2010, 08:37:25 PM
Quote from: Delicious on August 01, 2010, 03:49:20 AM
Damn Jake, that's insane. Keep at it!
Here's something I've been working on for a bit, it's still really rough (still in it's sketching stage) and will undergo tons of construction... Maybe I will be able to finish a pixel illustration this time. Any criticism or suggestions are welcome.
(http://img822.imageshack.us/img822/2605/treehome.png)
I suggest a secondary light source, a slight luminosity around the edges. Often things won't be that dark (though I don't know what you're aiming for). I think there should be more clouds in the background, the top at least seems a bit dry. Maybe move the clouds up and put a thunderhead in the back? The arc carving on the root doesn't seem to line up with the shape of the root.
The picture only has two focuses- midground (tree/cliff) and background (clouds). Hard to explain, but it seems unbalanced.
~Aqua
I find that when I look at it all I focus on is the tree. I didn't even see the clouds till you pointed them out. I also enjoy the simplicity of it all. So to me, everything you've said makes no sense at all.
Hi my name is Jake, I like to spam awesome 3d renders everywhere I go, including this new one.
(http://img822.imageshack.us/img822/7267/robot3.png)
Isn't he cute?
Eeeeevvvvaaa?
Looks great Jake! You are making me want to start modeling again! Though, is there a reason there is a blue spot emanating on the ground? I'm just going to assume he has a blue-light butt. :P
Quote from: Cactuscat222 on August 02, 2010, 03:05:27 AM
Looks great Jake! You are making me want to start modeling again! Though, is there a reason there is a blue spot emanating on the ground? I'm just going to assume he has a blue-light butt. :P
His stomach has a blue light, not his butt, silly!
Quote from: Delicious on August 01, 2010, 03:49:20 AM
Damn Jake, that's insane. Keep at it!
Here's something I've been working on for a bit, it's still really rough (still in it's sketching stage) and will undergo tons of construction... Maybe I will be able to finish a pixel illustration this time. Any criticism or suggestions are welcome.
(http://img822.imageshack.us/img822/2605/treehome.png)
I've seen that tree before...
Quote from: Delicious on August 01, 2010, 03:49:20 AM
Damn Jake, that's insane. Keep at it!
Here's something I've been working on for a bit, it's still really rough (still in it's sketching stage) and will undergo tons of construction... Maybe I will be able to finish a pixel illustration this time. Any criticism or suggestions are welcome.
(http://img822.imageshack.us/img822/2605/treehome.png)
That looks like something out of a Dr. Seuss book.
Quote from: Jake on August 02, 2010, 02:34:50 AM
Hi my name is Jake, I like to spam awesome 3d renders everywhere I go, including this new one.
(http://img822.imageshack.us/img822/7267/robot3.png)
Isn't he cute?
Awwww, so cute... I want to shoot it :D
It's really neat, but I don't see what it has to add to the scene, unless you plan on adding people too.
~Aqua
What did you use to make that an how much did you pay? Jake.
Quote from: Aqua on August 02, 2010, 11:23:52 AM
Quote from: Jake on August 02, 2010, 02:34:50 AM
Hi my name is Jake, I like to spam awesome 3d renders everywhere I go, including this new one.
(http://img822.imageshack.us/img822/7267/robot3.png)
Isn't he cute?
Awwww, so cute... I want to shoot it :D
It's really neat, but I don't see what it has to add to the scene, unless you plan on adding people too.
~Aqua
You've never played a video game where your all alone and then bam! A random tiny circular robot appears and totally has nothing to do with the storyline? xD
Quote from: Aqua on August 01, 2010, 08:37:25 PM
Quote from: Delicious on August 01, 2010, 03:49:20 AM
Damn Jake, that's insane. Keep at it!
Here's something I've been working on for a bit, it's still really rough (still in it's sketching stage) and will undergo tons of construction... Maybe I will be able to finish a pixel illustration this time. Any criticism or suggestions are welcome.
(http://img822.imageshack.us/img822/2605/treehome.png)
I suggest a secondary light source, a slight luminosity around the edges. Often things won't be that dark (though I don't know what you're aiming for).
Yeah, it does tend to make things look more 3D having a slight luminosity on the shadow side, but seeing how it's a WIP, I'm not gonna say anything about it
I think there should be more clouds in the background, the top at least seems a bit dry. Maybe move the clouds up and put a thunderhead in the back?
I think the clouds are good where they are, but maybe add a bird or 2 near the top? Not saying the thunderhead is a bad idea, just giving more ideas.
The arc carving on the root doesn't seem to line up with the shape of the root.
No idea which arc on which root you're talking about... x.x
The picture only has two focuses- midground (tree/cliff) and background (clouds). Hard to explain, but it seems unbalanced.
I guess it all depends on what else he's planning to add. To T-rok, generally, pictures are "theoretically" supposed to have a foreground, mid-ground & background. I would say the tree is more foreground than mid-ground though... I'd say there is no mid-ground really, but as the tree looks to me like it's on a cliff that a mid-ground is kinda hard to put in.. unless he put like, mountains in the back...
~Aqua
Anyways, I really love the bark on the tree, looks like tiles or scales... And I know it's gonna be even more amazing when your done, because all your artwork is >_>
So hurry up and finish! I wanna see it dooone!! ^_^
Quote from: T-Rok on August 02, 2010, 03:06:34 PM
You've never played a video game where your all alone and then bam! A random tiny circular robot appears and totally has nothing to do with the storyline? xD
Except this robot matches the storyline perfectly, because it's the future (where cute tiny robots are common). It cleans stuff, performs tasks, and tries to brighten peoples day.
Quote from: Jake on August 02, 2010, 02:34:50 AM
(http://img822.imageshack.us/img822/7267/robot3.png)
Hello. Welcome to the enrichment center. Commence the enlightenment of KICKING YOUR ASS.
Jake: Awesome robot, really adds to the environment imo.
Thanks guys, I appreciate it. This tree is made without reference, however I'm sure there are tons of images where a tree is shaped similar to this.
Quote from: Aqua on August 01, 2010, 08:37:25 PM
Quote from: Delicious on August 01, 2010, 03:49:20 AM
Damn Jake, that's insane. Keep at it!
Here's something I've been working on for a bit, it's still really rough (still in it's sketching stage) and will undergo tons of construction... Maybe I will be able to finish a pixel illustration this time. Any criticism or suggestions are welcome.
(http://img822.imageshack.us/img822/2605/treehome.png)
I suggest a secondary light source, a slight luminosity around the edges. Often things won't be that dark (though I don't know what you're aiming for). I think there should be more clouds in the background, the top at least seems a bit dry. Maybe move the clouds up and put a thunderhead in the back? The arc carving on the root doesn't seem to line up with the shape of the root.
The picture only has two focuses- midground (tree/cliff) and background (clouds). Hard to explain, but it seems unbalanced.
~Aqua
Thanks for the criticism, Aqua.
The secondary light source idea is good, however where will this light source be coming from? It'll look odd having one without anything creating the light. The scene itself is fairly dark, the only light source is flowing from the top left which normally creates a darker shadow from the opposite side; so yes, "things" are often that dark. I'm not focusing on the background quite yet, however I do plan on making it more fun to look at without drawing attention from the tree.
The reason why there are only two focuses is simply because there is only a mid-ground and background in the image... Not sure how that'll make it seem off balance, since I centered the main focus (That being the tree).
Anyways, I just did a small paint-over of whatever I thought could be improved... I'm working on the leaves, though due to the size of the tree, I'm not sure how to approach it. Obviously the leaves wont be nearly that large, I'm thinking of doing something similar to what is seen on Boktai. Remember, I'm still just messing with it and finding out what suits it best.
(http://img829.imageshack.us/img829/2605/treehome.png)
Quote from: Delicious on August 03, 2010, 03:56:39 AM
The secondary light source idea is good, however where will this light source be coming from? It'll look odd having one without anything creating the light.
A lantern hanging on one of the branches, mayhaps?
Quote from: Chaos on August 03, 2010, 04:39:40 AM
Quote from: Delicious on August 03, 2010, 03:56:39 AM
The secondary light source idea is good, however where will this light source be coming from? It'll look odd having one without anything creating the light.
A lantern hanging on one of the branches, mayhaps?
Not bad, however lanterns are man-made and I want this tree to be undiscovered. Perhaps the treasure could glow? Thus the tree will gain a lightsource. A lantern would be fairly small in the scene, considering the size of the tree.
Honestly Delicious, one light source is good. Any other light should be as the result of indirect illumination from the ground and sky, but that's really not necessary. I personally like the amount of contrast it has.
(http://www.pixeljoint.com/files/icons/shark.gif) Pulled from pixel joint, 5th top rated.
1 light source can be amazing, but 2 really makes things interesting.
~Aqua
Thanks Jake. I'll just go along with it and see what happens, though. ;)
Maybe a glowing moss growing on the trunk of the tree.
Although it doesn't really fit with the setting. To me, it looks like the tree is in a valley, and glowing moss is usually found in cavernous areas.
Quote from: EpicPhailure on August 03, 2010, 12:20:06 PM
Maybe a glowing moss growing on the trunk of the tree.
Although it doesn't really fit with the setting. To me, it looks like the tree is in a valley, and glowing moss is usually found in cavernous areas.
Trees like that don't commonly exist, I think moss's usual ecosystem is the least of the problems.
Quote from: Delicious on August 03, 2010, 04:50:24 AM
Quote from: Chaos on August 03, 2010, 04:39:40 AM
Quote from: Delicious on August 03, 2010, 03:56:39 AM
The secondary light source idea is good, however where will this light source be coming from? It'll look odd having one without anything creating the light.
A lantern hanging on one of the branches, mayhaps?
Not bad, however lanterns are man-made and I want this tree to be undiscovered. Perhaps the treasure could glow? Thus the tree will gain a lightsource. A lantern would be fairly small in the scene, considering the size of the tree.
Just realized. Treasure is usually man-made too. What kind of treasure are you thinking?
~Aqua
Quote from: Aqua on August 03, 2010, 01:06:54 PM
Quote from: Delicious on August 03, 2010, 04:50:24 AM
Quote from: Chaos on August 03, 2010, 04:39:40 AM
Quote from: Delicious on August 03, 2010, 03:56:39 AM
The secondary light source idea is good, however where will this light source be coming from? It'll look odd having one without anything creating the light.
A lantern hanging on one of the branches, mayhaps?
Not bad, however lanterns are man-made and I want this tree to be undiscovered. Perhaps the treasure could glow? Thus the tree will gain a lightsource. A lantern would be fairly small in the scene, considering the size of the tree.
Just realized. Treasure is usually man-made too. What kind of treasure are you thinking?
~Aqua
That's what I was wondering too. But with any kind of treasure, if theres just a pile of it lying there, how did it get there besides by human?
Could be a leprechaun I suppose... ;P
Something on fire would be a good non man made 2ed light source on the tree. Or a rip in the ground with a red/yellow glow being emitted out of it.
Or you can do what most people do and make random fluorescent looking stuff.
Why does the scene need another light source? I think that shark looks like crap with it. >.>
Why is everyone trying to invent a way to add a secondary light source. It's not even necessary. The lighting looks awesome the way it is. Obviously, if his plan was to have a secondary source of illumination from the beginning then it would make sense, but there's no reason to invent something that would add that. It would make the image seem tacked onto.
Btw, I have to point out (and quite frankly I'm surprised no one has yet) but the tree top looks like a pair of boobs.
Just sayin'...
Quote from: ARTgames on August 03, 2010, 01:39:31 PM
Something on fire would be a good non man made 2ed light source on the tree. Or a rip in the ground with a red/yellow glow being emitted out of it.
Or you can do what most people do and make random fluorescent looking stuff.
Fire would be a bit more chaotic, as it is less controlled (unless with humans), and this I doubt Delicious had a chaotic scene in mind.
Random glowing stuff would work, but it gives the mysterious theme, which I doubt Delicious had in mind as well :/.
Based on a sketch (high resolution):
(http://img687.imageshack.us/img687/5407/trainz.png)
~Aqua
Quote from: Lingus on August 03, 2010, 01:53:16 PM
Why is everyone trying to invent a way to add a secondary light source. It's not even necessary. The lighting looks awesome the way it is. Obviously, if his plan was to have a secondary source of illumination from the beginning then it would make sense, but there's no reason to invent something that would add that. It would make the image seem tacked onto.
Btw, I have to point out (and quite frankly I'm surprised no one has yet) but the tree top looks like a pair of boobs.
Just sayin'...
Hahahaha, they do look like a pair of boobs. I think Delicious may have had something on his mind when he made it. :P
Quote from: Lingus on August 03, 2010, 01:53:16 PM
Why is everyone trying to invent a way to add a secondary light source. It's not even necessary. The lighting looks awesome the way it is. Obviously, if his plan was to have a secondary source of illumination from the beginning then it would make sense, but there's no reason to invent something that would add that. It would make the image seem tacked onto.
Btw, I have to point out (and quite frankly I'm surprised no one has yet) but the tree top looks like a pair of boobs.
Just sayin'...
Wasn't, just thought I'd throw my suggestion out there since we were on the subject. Frankly, I think it looks perfectly fine as is.
Thanks for the suggestions, guys. Well, when I said man-made, I ment something that existed far before lanterns were invented - Something extremely ancient.
Darn, now the boobs will never be unseen. Must fix that. :(
Quote from: Delicious on August 03, 2010, 04:39:28 PM
Thanks for the suggestions, guys. Well, when I said man-made, I ment something that existed far before lanterns were invented - Something extremely ancient.
Darn, now the boobs will never be unseen. Must fix that. :(
First the purple dragon, and now the trees?! What sick person are you?!
Quote from: EpicPhailure on August 03, 2010, 04:46:42 PM
Quote from: Delicious on August 03, 2010, 04:39:28 PM
Thanks for the suggestions, guys. Well, when I said man-made, I ment something that existed far before lanterns were invented - Something extremely ancient.
Darn, now the boobs will never be unseen. Must fix that. :(
First the purple dragon, and now the trees?! What sick person are you?!
Haha, his avatar does have a nice pair of nipples doesn't it?!
(http://img683.imageshack.us/img683/5850/almostdone2.png)
Any last criticisms before I do my final render? Color choice? lighting? Objects in the scene?
love it but may try making some of the background buildings metalic look or something else no sure.
The crease thing in the couch is awkward. I know you're trying to go for a non-perfect thing, but it already looks that way in the cushions without the crease.
Quote from: Lingus on August 03, 2010, 01:53:16 PM
Why is everyone trying to invent a way to add a secondary light source. It's not even necessary. The lighting looks awesome the way it is. Obviously, if his plan was to have a secondary source of illumination from the beginning then it would make sense, but there's no reason to invent something that would add that. It would make the image seem tacked onto.
I agree but i thought he was asking.
Also there no reason why there cant be two suns.
Quote from: venuse on August 03, 2010, 06:25:27 PM
love it but may try making some of the background buildings metalic look or something else no sure.
ah good idea! I'll do that.
Quote from: EpicPhailure on August 03, 2010, 06:34:28 PM
The crease thing in the couch is awkward. I know you're trying to go for a non-perfect thing, but it already looks that way in the cushions without the crease.
Your right, I was thinking that too. I'll take it out, or make it more subtle.
Quote from: Jake on August 03, 2010, 06:40:29 PM
Quote from: EpicPhailure on August 03, 2010, 06:34:28 PM
The crease thing in the couch is awkward. I know you're trying to go for a non-perfect thing, but it already looks that way in the cushions without the crease.
Your right, I was thinking that too. I'll take it out, or make it more subtle.
Or you could add coffee stains, dead carcasses, bloody smeared hand-prints on the walls, naked women severed in half at the waist, and pedo-bear and I think it'll make that crease in the couch a bit more suitable!
Quote from: EpicPhailure on August 03, 2010, 04:46:42 PM
Quote from: Delicious on August 03, 2010, 04:39:28 PM
Thanks for the suggestions, guys. Well, when I said man-made, I ment something that existed far before lanterns were invented - Something extremely ancient.
Darn, now the boobs will never be unseen. Must fix that. :(
First the purple dragon, and now the trees?! What sick person are you?!
I guess I am sick, and I don't even realize it. Or, this community is so perverted that they see dicks and boobs in anything/everything I produce... But I'm sure I'm just sick. :'(
Quote from: Jake on August 03, 2010, 06:11:06 PM
(http://img683.imageshack.us/img683/5850/almostdone2.png)
Any last criticisms before I do my final render? Color choice? lighting? Objects in the scene?
The baseboard on the left has an odd texture, looks like grass. It's distracting to try to understand what it is. Maybe make it the same beige as the wall?
I still think the robot is out of place. How about in the wall boards, have glass display cases with things such as the robot?
There is a reflection at the bottom in the tile. The lights in the ceiling are not noticeable for whatever reason, and the reflection doesn't line up with the sky scape glare. I suggest removing that light source, or making it more easy to understand.
~Aqua
Quote from: Aqua on August 03, 2010, 07:27:37 PM
The baseboard on the left has an odd texture, looks like grass. It's distracting to try to understand what it is. Maybe make it the same beige as the wall?
I still think the robot is out of place. How about in the wall boards, have glass display cases with things such as the robot?
There is a reflection at the bottom in the tile. The lights in the ceiling are not noticeable for whatever reason, and the reflection doesn't line up with the sky scape glare. I suggest removing that light source, or making it more easy to understand.
~Aqua
Thanks for the detailed criticism.
-On the left at the bottom of the window frame is a groove where grass grows along the outside edge. It looks like grass because it is grass :p
-What about the robot seems out of place? I've gotten a lot of comments from people that say they really like it as is.
-The lights on the ceiling aren't noticeable because they're off, because it's the day. At night is when they come on.
-I actually did a no-no with the lens-flare, which is what I assume your talking about. I made it appear to be the sun, while also having another direct source of light off to the left of the view, which also appears to be the sun. It basically causes some confusion as to where the light is really coming from.
You're going to have to take my word for it that the robot adds nothing to the scene, but it does take away.
(http://img155.imageshack.us/img155/9113/fixes.png) More thoughts.
~Aqua
You just butchered that image. I don't even see some of what you're pointing out xd
Quote from: Aqua on August 03, 2010, 11:05:32 PM
You're going to have to take my word for it that the robot adds nothing to the scene, but it does take away.
(http://img155.imageshack.us/img155/9113/fixes.png) More thoughts.
~Aqua
Oh wow!
I already mentioned that the lens flare doesn't match up with the direct source of light. It was an afterthought that I threw in with photoshop. The true lightsource, like I said earlier, is coming from the left, therefore all reflections and shadows are created by it. Did you make that picture before reading what I said?
As for taking your word that the robot adds nothing to the scene, I think I'll pass. And the grass is for decoration of course. It also helps balance out the green on the right side.
Your other criticisms are duly noted. Thanks!
Errg I think the image looks just fine Jake.
Personally, it looks more like Aqua is just looking for things to complain about... :-\
Other than the lens flare, which I agree does not fit, I think the image looks perfectly fine.
Quote from: Chaos on August 04, 2010, 12:58:25 AM
Personally, it looks more like Aqua is just looking for things to complain about... :-\
Other than the lens flare, which I agree does not fit, I think the image looks perfectly fine.
You know what they say. Those who can't, well they are critics. Aqua should sign up to be a food critic in France. I think he would do a lovely job.
Considering Jake is looking to use the render as part of his portfolio, I think Aqua's criticisms are entirely fair and justified. Jake isn't going to get much out of it with people just going "Oh its good as is!", when he is possibly looking at a professional career.
Quote from: Cactuscat222 on August 04, 2010, 01:32:07 AM
Considering Jake is looking to use the render as part of his portfolio, I think Aqua's criticisms are entirely fair and justified. Jake isn't going to get much out of it with people just going "Oh its good as is!", when he is possibly looking at a professional career.
There comes a point when it's so excessive and nit-picky that it is just pure obnoxiousness. I understand that when building a portfolio quality is key, but Aqua seems to be making up golden rules simply for the sake of having more to say, which really isn't that helpful...in my opinion anyways.
The lens flare is the only thing I agree with is not so good. Also what credibility can I give Aqua's criticisms? I mean to be fair on both sides what does he know about the professional side of being a 3D artists? What values his option more than mine or our "It looks ok"?
I'm not saying he does not. I mean he might know a lot about it so please inform me about your know how. btw i feel angry tonight.
I like nit picky. It's pretty much what I've been asking for, although I can definitely see when it goes too far, haha.
Anyway, here's my final low-resolution render. I won't bother you guys anymore, except for a high-res version along with an animation.
Changes:
-Got rid of the lens flare
-Added more reflectivity to buildings, and varied some of their shades
-Got rid of the weird ripple in the couch
-Added more detail to buildings
-Improved camera perspective
Finished
(http://img198.imageshack.us/img198/1634/futuristiccityscape.png)
Before:
(http://img44.imageshack.us/img44/2764/cityscaperender12.png)
Thanks everyone for the help.
May I have some context for the look your going for? I'm not sure looking at the stuff what exactly the stile your looking for. Also I feel the detail inside the building is a lot grater than the outside stuff. The robot does not really look like metal but like a 3D model put into a seen. I feel your little dude should be a bit bigger and darker. Also those light panels on the top seem a bit wired and too light and clear. same as the panels near the bottom near that grass lining.
I feel like the texture on the couch is too big making it look like a mini model than real. BTW I really like the lighting next on the top left corner and the bottom right corner. Good stuff!
At first I thought you were serious and almost killed you haha.
No I was. I thought you wanted nit picks. Kill me now.
I don't notice any improvements from before to after, none at all... Personally, I think the recent one looks far worse. :-\
[/Sarcasm]
Quote from: ARTgames on August 04, 2010, 02:35:43 AM
May I have some context for the look your going for? I'm not sure looking at the stuff what exactly the stile your looking for. Also I feel the detail inside the building is a lot grater than the outside stuff. The robot does not really look like metal but like a 3D model put into a seen. I feel your little dude should be a bit bigger and darker. Also those light panels on the top seem a bit weird and too light and clear. same as the panels near the bottom near that grass lining.
I feel like the texture on the couch is too big making it look like a mini model than real. BTW I really like the lighting next on the top left corner and the bottom right corner. Good stuff!
[nitpick]I see you misspell the bolded word a lot.[/nitpick]
Im sure you could nit pick more than that. :P
Quote from: Mr Pwnage on August 04, 2010, 10:18:44 AM
Quote from: ARTgames on August 04, 2010, 02:35:43 AM
May I have some context for the look your going for? I'm not sure looking at the stuff what exactly the stile your looking for. Also I feel the detail inside the building is a lot grater than the outside stuff. The robot does not really look like metal but like a 3D model put into a scene. I feel your little dude should be a bit bigger and darker. Also those light panels on the top seem a bit weird and too light and clear. same as the panels near the bottom near that grass lining.
I feel like the texture on the couch is too big making it look like a mini model than real. BTW I really like the lighting next on the top left corner and the bottom right corner. Good stuff!
[nitpick]I see you misspell the bolded word a lot.[/nitpick]
[nitpick type="nitpickanitpick"]You missed this bolded word.[/nitpick]
Back on topic
Nom-waits for more ideas for that topic (http://www.stick-online.com/boards/index.php?topic=1171.0) in ideas suggestion-
http://www.truploader.com/view/362946
Flawless victory!
Quote from: Mr Pwnage on August 04, 2010, 01:59:02 AM
Quote from: Cactuscat222 on August 04, 2010, 01:32:07 AM
Considering Jake is looking to use the render as part of his portfolio, I think Aqua's criticisms are entirely fair and justified. Jake isn't going to get much out of it with people just going "Oh its good as is!", when he is possibly looking at a professional career.
There comes a point when it's so excessive and nit-picky that it is just pure obnoxiousness. I understand that when building a portfolio quality is key, but Aqua seems to be making up golden rules simply for the sake of having more to say, which really isn't that helpful...in my opinion anyways.
Did you even read all of what I said? Most of it was physics and contrast issues, which pertains to nature's 'golden rules.'
I wish people would give me the critic I am willing to give others to help them improve. There aren't colleges giving degrees on art with kids just using a pencil and paper. There are things (http://www.msdsteuben.k12.in.us/jrider/elements_and_principles_of_art.htm) to art which make it look better.
Most important I feel is Balance, because you don't take a picture of a person looking into the picture frame. This would be much worse if the text was on the other side:(http://rlyons999.com/resources/frank-2.jpg)
It's like lever, or see-saw. Heaver objects are closer to the center, and balanced with lighter objects at the end. This one of the reasons why Jake's render would look odd should it be 25% skyscape and 75% hallway/wall. Your entire building is geometrically designed, and you have a robot on the floor. This distracts from the rhythm of the plants on either side of the couch, the repeating tiles, the repeating walls, and windows. That is why I suggested putting it in display cases along the wall.
~Aqua
Quote from: Aqua on August 04, 2010, 05:00:15 PM
Your entire building is geometrically designed, and you have a robot on the floor. This distracts from the rhythm of the plants on either side of the couch, the repeating tiles, the repeating walls, and windows. That is why I suggested putting it in display cases along the wall.
~Aqua
The robot would detract from the scene IF I had wanted to create a static environment, but that wasn't my goal. Yes, it takes away from the rhythm of the geometry, but I wasn't modeling the scene to accentuate lifelessness. I added the robot because it gave the scene some life that it was lacking. Putting robots in glass cases along the wall would only make the scene more lonely, which is why I ignored your suggestion, because it was based on the presumption that you know what I'm looking to create with this scene.
Just one robot seems out of place, more would better dissuade the loneliness.
~Aqua
Quote from: Aqua on August 04, 2010, 05:33:14 PM
Just one robot seems out of place, more would better dissuade the loneliness.
~Aqua
And crowd the scene with additional unnecessary detail, imo.
I'm tellin' ya, a bunch of 3D rendered pedo-bears would fit awfully nice!
Quote from: Scotty on August 04, 2010, 05:39:31 PM
I'm tellin' ya, a bunch of 3D rendered pedo-bears would fit awfully nice!
Whats funny is that there's probably a huge amount of tutorials out there for modeling them, haha.
-Gears of War Lancer, my favorite made up game weapon. (:
(http://i72.photobucket.com/albums/i165/midnight_club_2004/lancer.png)
-In Gimp I tweaked the background so it wasn't as similar to the gun's color, painted the blood on it, and added the Gears of War logo.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/gowlancer_final.png)
Great work like usual Pinball, love it. What program do you use?
My only suggestion is to use something other than a square plane for the background.
Blood would splatter a lot further than that. It's fine how it is for the most part, but I think a bit of blood here and there over the entire gun would be better.
Quote from: Seifer on August 05, 2010, 01:46:01 AM
Blood would splatter a lot further than that. It's fine how it is for the most part, but I think a bit of blood here and there over the entire gun would be better.
Oh shit, we have a blood physics expert in here! Where'd you get your training, Gears of War?
Question for ya Pinball, I know that starting with Adobe CS4, they started to add a lot of 3D integration with their Creative Suite products, does GIMP offer any sort of comparable functionality, either natively or with plugins?
Quote from: Jake on August 05, 2010, 01:38:20 AM
Great work like usual Pinball, love it. What program do you use?
My only suggestion is to use something other than a square plane for the background.
I use blender, and I agree that the plane wasn't the best idea. I forgot about it, and didn't notice it until halfway rendered out and said the hell with it.
Quote from: Seifer on August 05, 2010, 01:46:01 AM
Blood would splatter a lot further than that. It's fine how it is for the most part, but I think a bit of blood here and there over the entire gun would be better.
I suppose a little more blood on the gun wouldn't hurt, I'll add some if I get time.
Quote from: Scotty on August 05, 2010, 10:07:11 AM
Question for ya Pinball, I know that starting with Adobe CS4, they started to add a lot of 3D integration with their Creative Suite products, does GIMP offer any sort of comparable functionality, either natively or with plugins?
Not that I know of, the only thing 3d you can do in gimp is make basic shapes like a box, and have the canvas mapped onto it.
Quote from: Aqua on August 04, 2010, 05:00:15 PMDid you even read all of what I said? Most of it was physics and contrast issues, which pertains to nature's 'golden rules.'
I wish people would give me the critic I am willing to give others to help them improve. There aren't colleges giving degrees on art with kids just using a pencil and paper. There are things (http://www.msdsteuben.k12.in.us/jrider/elements_and_principles_of_art.htm) to art which make it look better.
etc...
Aqua, I think the main point (as Jake kind of hinted at) is that many of your suggestions are assuming too much. Given, there are definitely rules to art, but some of those rules can (and probably should) be broken (mainly refering to style rules here, not the physics rules, but even those can be broken too depending on the piece.)
I don't know, it seems like Jake took some of your "physics" based comments and ignored your "style" based comments. So all in all your comments were taken as they should have been. Jake will determine the style of his piece. But the other critiques seemed to be appreciated.
I'm a little late here, but my critique on Jake's piece would be to add some smaller buildings in the background or something, with less detail.(giving some atmospheric perspective in the picture) It kinda looks like the city just stops and there's nothing. Since the horizon line would be at your eye level, which is basically where that gold stripe is on the wall, I'd imagine there would still be ground there no matter how high up this building is.
Also odd that there are no buildings close to the one us viewers are "standing in" or any of the same height, but that's probably just me over-thinking things...lol.
And, I like the robot, he's cute, like a little puppy waiting at your feet ;3
Quote from: DarkTrinity on August 05, 2010, 03:23:41 PM
I'm a little late here, but my critique on Jake's piece would be to add some smaller buildings in the background or something, with less detail.(giving some atmospheric perspective in the picture) It kinda looks like the city just stops and there's nothing. Since the horizon line would be at your eye level, which is basically where that gold stripe is on the wall, I'd imagine there would still be ground there no matter how high up this building is.
Also odd that there are no buildings close to the one us viewers are "standing in" or any of the same height, but that's probably just me over-thinking things...lol
You just nailed everything that's wrong with the background. It needs work.
Quote from: DarkTrinity on August 05, 2010, 03:23:41 PM
And, I like the robot, he's cute, like a little puppy waiting at your feet ;3
I was actually thinking something similar, only mine comes in the form of a tasty main course of syphilis!
Again, excellent job Pinball, +rep. The only problem I have with it is like Seifer said, the blood splatter doesn't look realistic. Other than that, I have no criticism to offer.
Quote from: Scotty on August 05, 2010, 05:52:58 PM
Quote from: DarkTrinity on August 05, 2010, 03:23:41 PM
And, I like the robot, he's cute, like a little puppy waiting at your feet ;3
I was actually thinking something similar, only mine comes in the form of a tasty main course of syphilis!
...How does that make any sense whatsoever? I know that was intended to be a joke, but still. Syphilis is an STD, not a material being, so syphilis can't wait at your feet. ...Are you saying you like syphilis? I expect more from you than that, Scotty. That's a Mr. Pwnage-level joke right there.
Quote from: Mystery on August 05, 2010, 09:10:31 PM
Again, excellent job Pinball, +rep. The only problem I have with it is like Seifer said, the blood splatter doesn't look realistic. Other than that, I have no criticism to offer.
Quote from: Scotty on August 05, 2010, 05:52:58 PM
Quote from: DarkTrinity on August 05, 2010, 03:23:41 PM
And, I like the robot, he's cute, like a little puppy waiting at your feet ;3
I was actually thinking something similar, only mine comes in the form of a tasty main course of syphilis!
...How does that make any sense whatsoever? I know that was intended to be a joke, but still. Syphilis is an STD, not a material being, so syphilis can't wait at your feet. ...Are you saying you like syphilis? I expect more from you than that, Scotty. That's a Mr. Pwnage-level joke right there.
Actually, I saw someone named Syphilis once. So I would consider it a material being. xD
Quote from: T-Rok on August 05, 2010, 09:32:33 PM
Quote from: Mystery on August 05, 2010, 09:10:31 PM
Again, excellent job Pinball, +rep. The only problem I have with it is like Seifer said, the blood splatter doesn't look realistic. Other than that, I have no criticism to offer.
Quote from: Scotty on August 05, 2010, 05:52:58 PM
Quote from: DarkTrinity on August 05, 2010, 03:23:41 PM
And, I like the robot, he's cute, like a little puppy waiting at your feet ;3
I was actually thinking something similar, only mine comes in the form of a tasty main course of syphilis!
...How does that make any sense whatsoever? I know that was intended to be a joke, but still. Syphilis is an STD, not a material being, so syphilis can't wait at your feet. ...Are you saying you like syphilis? I expect more from you than that, Scotty. That's a Mr. Pwnage-level joke right there.
Actually, I saw someone named Syphilis once. So I would consider it a material being. xD
That poor bastard... His/her parents should be shot.
Quote from: T-Rok on August 05, 2010, 09:32:33 PM
Quote from: Mystery on August 05, 2010, 09:10:31 PM
Again, excellent job Pinball, +rep. The only problem I have with it is like Seifer said, the blood splatter doesn't look realistic. Other than that, I have no criticism to offer.
Quote from: Scotty on August 05, 2010, 05:52:58 PM
Quote from: DarkTrinity on August 05, 2010, 03:23:41 PM
And, I like the robot, he's cute, like a little puppy waiting at your feet ;3
I was actually thinking something similar, only mine comes in the form of a tasty main course of syphilis!
...How does that make any sense whatsoever? I know that was intended to be a joke, but still. Syphilis is an STD, not a material being, so syphilis can't wait at your feet. ...Are you saying you like syphilis? I expect more from you than that, Scotty. That's a Mr. Pwnage-level joke right there.
Actually, I saw someone named Syphilis once. So I would consider it a material being. xD
Haha, wow. That's just sad.
Quote from: Mystery on August 05, 2010, 09:10:31 PM
Again, excellent job Pinball, +rep. The only problem I have with it is like Seifer said, the blood splatter doesn't look realistic. Other than that, I have no criticism to offer.
Quote from: Scotty on August 05, 2010, 05:52:58 PM
Quote from: DarkTrinity on August 05, 2010, 03:23:41 PM
And, I like the robot, he's cute, like a little puppy waiting at your feet ;3
I was actually thinking something similar, only mine comes in the form of a tasty main course of syphilis!
...How does that make any sense whatsoever? I know that was intended to be a joke, but still. Syphilis is an STD, not a material being, so syphilis can't wait at your feet. ...Are you saying you like syphilis? I expect more from you than that, Scotty. That's a Mr. Pwnage-level joke right there.
Needless to say...that was a Mystery-level comment. ;)
Let's get back on topic guys.
(http://a.imageshack.us/img844/8127/picq.jpg)
:P
For a second I thought that was it. I was like zomg where did all the awesome stuff go!
Hahahahaha, Nice Art.
Art, you are hilariously brilliant! +rep
Art, I like your background city way more than mine haha.
http://www.truploader.com/view/916083
http://www.truploader.com/view/647007
http://www.truploader.com/view/291853
http://www.truploader.com/view/950522
Practicing my animating :3
done on trackpad.
Quote from: Ceroblitz on August 07, 2010, 11:02:36 PM
http://www.truploader.com/view/916083
http://www.truploader.com/view/647007
http://www.truploader.com/view/291853
http://www.truploader.com/view/950522
Practicing my animating :3
done on trackpad.
Very smooth animations. I'm impressed!
As much as I don't like flash I do like it how It makes this stuff easy for some one like you to use.
The camera rotating looked a bit iffy on some parts in Team Up. It was fun to see that you got lazier on drawing the characters at the end or something, that's how it looked to me.
@Pinball, I'm looking to get into Blender, and have free access to just about every published book on the subject, what would you recommend for a noob to 3D design with Blender, if you've used any published books. If not, where did you learn to use Blender?
Quote from: Scotty on August 09, 2010, 11:08:17 PM
@Pinball, I'm looking to get into Blender, and have free access to just about every published book on the subject, what would you recommend for a noob to 3D design with Blender, if you've used any published books. If not, where did you learn to use Blender?
Although I'd rather you use 3ds max so I can help ya out, I'm still ecstatic that you're interested in 3d!
Quote from: Scotty on August 09, 2010, 11:08:17 PM
@Pinball, I'm looking to get into Blender, and have free access to just about every published book on the subject, what would you recommend for a noob to 3D design with Blender, if you've used any published books. If not, where did you learn to use Blender?
I learned it by doing simply tutorials and working up to more advanced ones, so I can't recommend a book. As for tutorials I suggest you start out by doing the things on the 'Blender noob to pro' wikibook page.
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
When you get more advance I suggest these tutorial sites, they release something at least once a week and it's with the newer version of Blender.
http://www.blenderguru.com/
http://www.blendercookie.com/
Other things that may be helpful
-A blog about doing architecture in blender
http://www.blender3darchitect.com/
-Blueprints to model from
http://www.the-blueprints.com/blueprints/
-Texture site
http://www.cgtextures.com/
And you if your want you can add me on msn T-Vegas@hotmail.com and I can try to help.
-cheers
Quote from: Jake on August 10, 2010, 12:20:08 AM
Quote from: Scotty on August 09, 2010, 11:08:17 PM
@Pinball, I'm looking to get into Blender, and have free access to just about every published book on the subject, what would you recommend for a noob to 3D design with Blender, if you've used any published books. If not, where did you learn to use Blender?
Although I'd rather you use 3ds max so I can help ya out, I'm still ecstatic that you're interested in 3d!
I appreciate the enthusiasm, it's just I can't justify spending that kind of money (especially when I'm trying to reform from pirating), and Blender is free, open source, and from what I'm reading, a viable contender to the proprietary alternatives.
@Pinball, thanks a bunch, I'll be sure to take a look. Expect to see some likely crappy products here in the near future, hopefully working up to something a bit more experienced in the not so distant future.
Looking over the noob to pro wiki, I forgot that it's all done with version 2.49 or before. The newer version has a different gui so you might have to search around for a button, the hot-keys should all work though, except adding a mesh is now shift A instead of space-bar. Basically the horizontal bar on the bottom of the older version is now the vertical bar on the right in the newer one.
This page explains where most of it went from version to version.
http://www.blenderguru.com/whered-that-button-go/
Quote from: Pinball on August 10, 2010, 01:05:57 AM
Looking over the noob to pro wiki, I forgot that it's all done with version 2.49 or before. The newer version has a different gui so you might have to search around for a button, the hot-keys should all work though, except adding a mesh is now shift A instead of space-bar. Basically the horizontal bar on the bottom of the older version is now the vertical bar on the right in the newer one.
This page explains where most of it went from version to version.
http://www.blenderguru.com/whered-that-button-go/
It appears as though the most recent version in Ubuntu is 2.49b, built on 2010-01-21. I think I'll be good in that regard.
@pinball
I added you on my msn if you dont mind. I would like to ask you computer wise things.
I might just have to give Blender another go.
@Scotty - Yeah, you heard right. Blender is really dang powerful, just it has a rather large learning curve.
I present to you, the Glob.
(http://img294.imageshack.us/img294/375/theglob.png)
I don't plan on doing any core changes, as I already have completed 9 of his animations.
~Aqua
http://epicphailage.deviantart.com/#/d2wkr52
This is my entry for the Toshiba laptop skin contest on DeviantArt. Basically, they want you to create a skin for their laptop. First, second, and third place winners will get the same laptop, a 1-year DA membership, and varying amounts of DA points as well as cash.
I'm aiming for the laptop. But competition is fierce, and the deadline is half a month away D:
I would never do an art competition on DA. Your chances are so slim, too many amazing artists their.
Yeah, but at least it gets me attention from other artists.
And who knows. Many good looking ones (a lot are way better than mine) used other pictures or stocks and merely put it together. If not, they used brushes. Only a small amount of them probably made it 100% themselves.
Quote from: Seifer on August 17, 2010, 01:34:14 PM
I would never do an art competition on DA. Your chances are so slim, too many amazing artists their.
Do an art competition on DA
to win? Who gives a shit about winning! DA is one of the best and easiest places to get recognized if you are good at art!
Quote from: Scotty on August 17, 2010, 03:10:41 PM
Quote from: Seifer on August 17, 2010, 01:34:14 PM
I would never do an art competition on DA. Your chances are so slim, too many amazing artists their.
Do an art competition on DA to win? Who gives a shit about winning! DA is one of the best and easiest places to get recognized if you are good at art!
:U
Quote from: Scotty on August 17, 2010, 03:10:41 PM
Quote from: Seifer on August 17, 2010, 01:34:14 PM
I would never do an art competition on DA. Your chances are so slim, too many amazing artists their.
DA is one of the best and easiest places to get recognized if you are good at art!
Yeah, because there's a lot of untalented art on there. Just put something decent up there and it makes you look like Da Vinci.
http://browse.deviantart.com/digitalart/pixelart/
Makes SO's graphics look professional.
Atm, there are 4 on that page at least which aren't pixel art. Stats (http://hivemind.in/pj/specs/index.php?urls=http://fc03.deviantart.net/fs71/f/2010/229/b/7/Nightmare_KabuSaur_by_yukmuk.png%0D%0Ahttp://fc07.deviantart.net/fs71/f/2010/229/f/5/Nightmare_Lightrode_by_yukmuk.png%0D%0Ahttp://fc04.deviantart.net/fs71/i/2010/229/1/e/___EC_im_sawry_by_otakuXempress.png%0D%0Ahttp://fc03.deviantart.net/fs71/f/2010/229/3/9/Hetalia_FAMLEE_TIEM_by_Nikki2.png) on them.
~Aqua
Quote from: Aqua on August 17, 2010, 03:21:16 PM
Quote from: Scotty on August 17, 2010, 03:10:41 PM
Quote from: Seifer on August 17, 2010, 01:34:14 PM
I would never do an art competition on DA. Your chances are so slim, too many amazing artists their.
DA is one of the best and easiest places to get recognized if you are good at art!
Yeah, because there's a lot of untalented art on there. Just put something decent up there and it makes you look like Da Vinci.
http://browse.deviantart.com/digitalart/pixelart/
Makes SO's graphics look professional.
Atm, there are 4 on that page at least which aren't pixel art. Stats (http://hivemind.in/pj/specs/index.php?urls=http://fc03.deviantart.net/fs71/f/2010/229/b/7/Nightmare_KabuSaur_by_yukmuk.png%0D%0Ahttp://fc07.deviantart.net/fs71/f/2010/229/f/5/Nightmare_Lightrode_by_yukmuk.png%0D%0Ahttp://fc04.deviantart.net/fs71/i/2010/229/1/e/___EC_im_sawry_by_otakuXempress.png%0D%0Ahttp://fc03.deviantart.net/fs71/f/2010/229/3/9/Hetalia_FAMLEE_TIEM_by_Nikki2.png) on them.
~Aqua
Couldn't quite tell if that first sentence was sarcasm or not, but I will say that I know a couple who peruse DA looking for good talent, and I'd imagine that if people do it as a hobby to see who they can learn from, there must be others at a more professional level who do the same for alternative purposes (i.e. recruiting and such).
Question regarding the stats you linked. Are the color tables all the colors used in the pixel art? If so, holy hell!!! That's a lot of freaking detail they put into it! I guess I don't have the eye to pick out the enormous quantity of different colors, that's really impressive!
Quote from: Scotty on August 17, 2010, 03:53:02 PM
Quote from: Aqua on August 17, 2010, 03:21:16 PM
Quote from: Scotty on August 17, 2010, 03:10:41 PM
Quote from: Seifer on August 17, 2010, 01:34:14 PM
I would never do an art competition on DA. Your chances are so slim, too many amazing artists their.
DA is one of the best and easiest places to get recognized if you are good at art!
Yeah, because there's a lot of untalented art on there. Just put something decent up there and it makes you look like Da Vinci.
http://browse.deviantart.com/digitalart/pixelart/
Makes SO's graphics look professional.
Atm, there are 4 on that page at least which aren't pixel art. Stats (http://hivemind.in/pj/specs/index.php?urls=http://fc03.deviantart.net/fs71/f/2010/229/b/7/Nightmare_KabuSaur_by_yukmuk.png%0D%0Ahttp://fc07.deviantart.net/fs71/f/2010/229/f/5/Nightmare_Lightrode_by_yukmuk.png%0D%0Ahttp://fc04.deviantart.net/fs71/i/2010/229/1/e/___EC_im_sawry_by_otakuXempress.png%0D%0Ahttp://fc03.deviantart.net/fs71/f/2010/229/3/9/Hetalia_FAMLEE_TIEM_by_Nikki2.png) on them.
~Aqua
Couldn't quite tell if that first sentence was sarcasm or not, but I will say that I know a couple who peruse DA looking for good talent, and I'd imagine that if people do it as a hobby to see who they can learn from, there must be others at a more professional level who do the same for alternative purposes (i.e. recruiting and such).
Question regarding the stats you linked. Are the color tables all the colors used in the pixel art? If so, holy hell!!! That's a lot of freaking detail they put into it! I guess I don't have the eye to pick out the enormous quantity of different colors, that's really impressive!
Can't quite tell if that second paragraph is sarcasm, but having a pixel art with over 15000 colors is probably not pixel art. I've seen a few pieces with over 200, but only like 6. And the quality of those is terrible. They are not pixel art, not even color reduced.
There is talent on DA, but it's rather drowned by the rest of the submissions. Thus I don't really check DA at all, and have lost 2 accounts on it already over the past several years. I don't even know the password of my current account, I've just been logged in forever.
~Aqua
Most professional pixel artists are also found on DA. The only reason why the site contains junk is because DA doesn't filter it out unlike Pixel Joint. The population of that site is just so crowded. It's a real shame to see scribbles in MS Paint be noted as pixel art.
Anyways, this is my entry for the weekly challenge going on at Pixel Joint. We have to make some sort of slimy monster, unfortunately mine isn't all that slimy looking.
(http://www.pixeljoint.com/files/icons/challengedone.png)
I would just like to point out that this: http://fool.deviantart.com/art/iso-castle-75849130?q=boost%3Apopular+in%3Adigitalart%2Fpixelart&qo=2
Is epic win & godly.
But I guess people realized that because it's gotten a Daily Deviation in the past... lol.
I guess one of my biggest issues with DA is the art thieves. While I've never had any work stolen (that I know of), some of the Deviants I watch have had their work stolen. One of the thieves was even making money off of the person's work.
Another person I watch has had many of his works stolen, a small unknown band even stole one of his works for their CD cover.
I've noticed it to be a rather large problem on DA :/
Art theives are common everywhere. I've actually had a good number of my work stolen or edited with minor changes. I'm flattered and angry at the same time. ;)
It's kinda like how I drew a portrait of my friend for a project in highschool & my teacher hung it in the hallway and all her friends said it was really good and asked if she drew it. She started off telling people I drew it, but then supposedly got tired of telling people I drew it, so she just started saying she drew it...
Idk, I could just be overreacting, but I got really pissed about that(although I never said anything to her). And I'm pretty sure she only started saying she drew it, because the boy she like asked her about it... which if true, is pretty shallow to me... -.-
Anyways, yea, art thieves are common everywhere, but at least with DA you can hit the Report button and have it removed. But they've actually nominated a stolen work as a Daily Deviation once... lol. And then it's funny how people steal well known artworks and think they won't get caught... it's like... DUH. x.x
Quote from: DarkTrinity on August 19, 2010, 06:49:06 PM
It's kinda like how I drew a portrait of my friend for a project in highschool & my teacher hung it in the hallway and all her friends said it was really good and asked if she drew it. She started off telling people I drew it, but then supposedly got tired of telling people I drew it, so she just started saying she drew it...
Idk, I could just be overreacting, but I got really pissed about that(although I never said anything to her). And I'm pretty sure she only started saying she drew it, because the boy she like asked her about it... which if true, is pretty shallow to me... -.-
Wait, your teacher said she did it, or your friend that the portrait was of? Either way, pretty lame. I would've called them out on it.
Quote from: Lingus on August 19, 2010, 06:52:17 PM
Quote from: DarkTrinity on August 19, 2010, 06:49:06 PM
It's kinda like how I drew a portrait of my friend for a project in highschool & my teacher hung it in the hallway and all her friends said it was really good and asked if she drew it. She started off telling people I drew it, but then supposedly got tired of telling people I drew it, so she just started saying she drew it...
Idk, I could just be overreacting, but I got really pissed about that(although I never said anything to her). And I'm pretty sure she only started saying she drew it, because the boy she like asked her about it... which if true, is pretty shallow to me... -.-
Wait, your teacher said she did it, or your friend that the portrait was of? Either way, pretty lame. I would've called them out on it.
My best friend at the time, the girl I drew. Now, we don't even talk to eachother...lol
Quote from: Delicious on August 19, 2010, 02:45:37 PM
The population of that site is just so crowded. It's a real shame to see scribbles in MS Paint be noted as pixel art.
It's sadder that they keep scribbles made in Photoshop with thousands of colors noted as pixel art.
Quote from: Delicious on August 19, 2010, 02:45:37 PM
Anyways, this is my entry for the weekly challenge going on at Pixel Joint. We have to make some sort of slimy monster, unfortunately mine isn't all that slimy looking.
(http://www.pixeljoint.com/files/icons/challengedone.png)
Looks great, I love the water perspective. How'd your giant tree go?
Quote from: DarkTrinity on August 19, 2010, 05:11:12 PM
I would just like to point out that this: http://fool.deviantart.com/art/iso-castle-75849130?q=boost%3Apopular+in%3Adigitalart%2Fpixelart&qo=2
Is epic win & godly.
There are some very talented pixel artists out there, but in my opinion, Fool has some of the best art. For instance, I don't think anyone could have done what he did with 'Last Room,' let alone with just 19 colors.
Fortunately I haven't had to deal with art theft at all, but I keep my stuff pretty quiet.
~Aqua
http://www.youtube.com/watch?v=agnv-lPz7QA (http://www.youtube.com/watch?v=agnv-lPz7QA)
Animation in progress. Bad quality, because it takes SO LONG to render. I'd be completely done with the thing by now if I didn't have to wait around.
Very Nice!
I don't think you animated all of the keys for the piano in the beginning. They look a little iffy too. Also, the flowers in the grassfield are flat. I like it so far, it definitely fits with the atmosphere of the music.
What song is that by the way? A personal project or a friend's?
Yep. The keys, or at least not all of them go with the song, and it looks off. Also, there are much to many stars. No night sky looks like that.
Quote from: Seifer on August 23, 2010, 04:20:14 PM
Yep. The keys, or at least not all of them go with the song, and it looks off.
Yeah I thought they might be a tad bit off. I'll fix that up.
QuoteAlso, there are much to many stars. No night sky looks like that.
And a piano can't play by itself in the middle of the ocean :D
I'm not going for total realism, so stuff like that isn't really important. Thanks for the advice though, I may lower the amount a bit.
EpicPhailure: Song is by Yann Tierse. It's called Summer 78 I believe, and was featured in the German movie Goodbye Lenin. And your right... those daisy's are too flat.
Quote from: Jake on August 23, 2010, 02:24:03 PM
http://www.youtube.com/watch?v=agnv-lPz7QA (http://www.youtube.com/watch?v=agnv-lPz7QA)
Animation in progress. Bad quality, because it takes SO LONG to render. I'd be completely done with the thing by now if I didn't have to wait around.
The opening cut-scene to Nightfall Online 2!!! Sweet!!! I knew it would come!!!
Quote from: Seifer on August 23, 2010, 04:20:14 PM
Also, there are much to many stars. No night sky looks like that.
On the contrary, one of the rare things I can say was fascinating about Iraq is the fact that it is bone dry, and no humidity, you can see EVERYTHING. I'm not joking when I say you can damn near read a book at midnight with the amount of light that's out from all the stars.
Quote from: Scotty on August 23, 2010, 09:36:12 PM
Quote from: Seifer on August 23, 2010, 04:20:14 PM
Also, there are much to many stars. No night sky looks like that.
On the contrary, one of the rare things I can say was fascinating about Iraq is the fact that it is bone dry, and no humidity, you can see EVERYTHING. I'm not joking when I say you can damn near read a book at midnight with the amount of light that's out from all the stars.
I've had essentially one experience like that, with the stars completely visible, in my life. I was in the mountains in this place in Virginia. It's this little rural valley community that (thankfully) the tourist population is completely unaware of and uninterested in, and a large amount of people there legitimately own cows, among other livestock. The point is, no pollution, no city lights, etc., and for some reason, the conditions were just right on this particular night. It was spectacular. Honestly, in hindsight, I took it for granted, because I don't know when or if I'll ever see that sort of sky again.
Quote from: Seifer on August 23, 2010, 04:20:14 PM
Yep. The keys, or at least not all of them go with the song, and it looks off. Also, there are much to many stars. No night sky looks like that.
Get out of the cities.
Also, I've been working on drawing the Lunia character's realistically.
They aren't done yet(being as there are 16 characters I probably won't do them all either), but I have 2 in progress so far.
This is Eir the healer
(http://img641.imageshack.us/img641/1787/dsc1239i.th.jpg) (http://img641.imageshack.us/i/dsc1239i.jpg/)
This is Arien the archer
(http://img844.imageshack.us/img844/3438/dsc1236.th.jpg) (http://img844.imageshack.us/i/dsc1236.jpg/)
Quote from: DarkTrinity on August 23, 2010, 10:31:13 PM
This is Arien the archer
(http://img844.imageshack.us/img844/3438/dsc1236.th.jpg) (http://img844.imageshack.us/i/dsc1236.jpg/)
Very nice, but if I may nit-pick...
Not saying it is necessarily incorrect placement, but the eye hiding behind the nose in this picture looks awkward to me for whatever reason. Could be the angle you drew it at...but it almost looks like the eyelid is shut too much.
Quote from: Mr Pwnage on August 24, 2010, 01:52:33 PM
Quote from: DarkTrinity on August 23, 2010, 10:31:13 PM
This is Arien the archer
(http://img844.imageshack.us/img844/3438/dsc1236.th.jpg) (http://img844.imageshack.us/i/dsc1236.jpg/)
Very nice, but if I may nit-pick...
Not saying it is necessarily incorrect placement, but the eye hiding behind the nose in this picture looks awkward to me for whatever reason. Could be the angle you drew it at...but it almost looks like the eyelid is shut too much.
I think this is an example of our eyes playing tricks on us, nothing is actually wrong with the drawing.
Quote from: Jake on August 24, 2010, 02:47:48 PM
Quote from: Mr Pwnage on August 24, 2010, 01:52:33 PM
Quote from: DarkTrinity on August 23, 2010, 10:31:13 PM
This is Arien the archer
(http://img844.imageshack.us/img844/3438/dsc1236.th.jpg) (http://img844.imageshack.us/i/dsc1236.jpg/)
Very nice, but if I may nit-pick...
Not saying it is necessarily incorrect placement, but the eye hiding behind the nose in this picture looks awkward to me for whatever reason. Could be the angle you drew it at...but it almost looks like the eyelid is shut too much.
I think this is an example of our eyes playing tricks on us, nothing is actually wrong with the drawing.
Granted I AM looking at reference pictures to draw these. Although it is possible that I'm not drawing them entirely accurately. People also have told me Eir's shoulders are not wide enough/her head is too big. I'm not sure if that's just because she's at a funny angle, or if her head actually does look too big...
I'm surprised he nit picked Arien. I thought Arien looked quite awesome. Eir on otherhand, does seem to be one of the things you mentioned. I can't really pick anything wrong out of it, but it looks awkward.
Quote from: T-Rok on August 24, 2010, 10:11:05 PM
I'm surprised he nit picked Arien. I thought Arien looked quite awesome. Eir on otherhand, does seem to be one of the things you mentioned. I can't really pick anything wrong out of it, but it looks awkward.
Yeah, I found it weird too. I think it's the face. Most prominently, the nose and mouth. Not delicate enough, I think.
They eye lashes on the other side look wired to me.
Quote from: DarkTrinity on August 24, 2010, 07:23:07 PM
Granted I AM looking at reference pictures to draw these. Although it is possible that I'm not drawing them entirely accurately.
Since the face is in a normal pose you could use the other parts of the face to check if the eye is in the correct position. Simply draw a line from one point to the opposite point, for example one side of the lips to the other side. Repeat for the bottom of the nose, eyes, and the top of the eyebrows. Once done all lines should all be around the same angle. If you do this with your drawing you will see the eye and eyebrow lines are angled too much compared to the lip/nose angle.
Anyways great drawings, keep it up.
About the stars. Guys, I grew up in Goderich, I'm talking small, farming community, no buildings higher than 4-5 stories most likely. Don't tell me to get out of the city. I've been on farms out in the middle of nowhere at night, and it never looks that dense. A star here, a star there, but not everywhere.
Quote from: Seifer on August 25, 2010, 06:52:15 AM
About the stars. Guys, I grew up in Goderich, I'm talking small, farming community, no buildings higher than 4-5 stories most likely. Don't tell me to get out of the city. I've been on farms out in the middle of nowhere at night, and it never looks that dense. A star here, a star there, but not everywhere.
I reckon it depends, some nights I can see many stars in the sky, like possibly 1 every few centimeters of space (from my point of view). Other nights they would be several metres apart.
Quote from: Seifer on August 25, 2010, 06:52:15 AM
About the stars. Guys, I grew up in Goderich, I'm talking small, farming community, no buildings higher than 4-5 stories most likely. Don't tell me to get out of the city. I've been on farms out in the middle of nowhere at night, and it never looks that dense. A star here, a star there, but not everywhere.
Ok, well when I go up to northern Minnesota, the stars look a lot like that. maybe not so many big ones, but they are that close.
Quote from: Seifer on August 25, 2010, 06:52:15 AM
About the stars. Guys, I grew up in Goderich, I'm talking small, farming community, no buildings higher than 4-5 stories most likely. Don't tell me to get out of the city. I've been on farms out in the middle of nowhere at night, and it never looks that dense. A star here, a star there, but not everywhere.
Humidity. I guarantee humidity plays a large factor in how clear a night's sky is. If it is bone dry, there is nothing to block the light, and it is clear as day. Being that this is farm-country, as well as Canada, it is doubtful that you have many evenings where humidity is at a factor of negative moist. When you see a dry sky at night, and how bright it is from all the stars, you begin to understand just how much there is out there.
Quote from: Scotty on August 25, 2010, 12:31:03 PM
Quote from: Seifer on August 25, 2010, 06:52:15 AM
About the stars. Guys, I grew up in Goderich, I'm talking small, farming community, no buildings higher than 4-5 stories most likely. Don't tell me to get out of the city. I've been on farms out in the middle of nowhere at night, and it never looks that dense. A star here, a star there, but not everywhere.
Humidity. I guarantee humidity plays a large factor in how clear a night's sky is. If it is bone dry, there is nothing to block the light, and it is clear as day. Being that this is farm-country, as well as Canada, it is doubtful that you have many evenings where humidity is at a factor of negative moist. When you see a dry sky at night, and how bright it is from all the stars, you begin to understand just how much there is out there.
Especially in the milky way :O
And actually, this brings me to this picture: http://nzeman.deviantart.com/gallery/#/d2wk3lm
A picture that recently got a DD on DeviantArt. It's actually a picture of the milky way taken from Rocky Mountain national park during a meteor shower. I love this picture, it's pretty amazing, IMO.
Favorites aren't working for me.
Been quite lazy lately, especially since I'm going to head on vacation in a bit (!). Anyways, I've been working several hours today on this piece for my own enjoyment since I'm eager to do a pixel illustration and my motivation for the tree I was working on has dropped. I hope I can finish this one...
(http://img339.imageshack.us/img339/7933/rawrr.png)
Do you ever update Pushing the Pixels anymore? :u
Nah, I will eventually though. It's just I don't really have much dedication to update a blog constantly. My site is also still being worked on, so I'm a bit more excited for that. =P
I do, however, update my pixel joint profile constantly; So if you are ever interested it's right here - http://www.pixeljoint.com/p/17347.htm
Love the face as always. I always like that look for a dragon, gloomyish looking.
Can't wait to see it finished.
-Modeled and textured a giraffe.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/giraffe.png)
-Spin animation.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/girspin.gif)
-Animation showing the model in texture/clay/wire mode.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/girmode.gif)
Your shit is !@#$ing amazing as always, Byron DaVinci.
how long did that take to render?
Quote from: Pinball on August 30, 2010, 07:52:12 PM
-Modeled and textured a giraffe.
[IMG]
-Spin animation.
[IMG]
-Animation showing the model in texture/clay/wire mode.
[IMG]
Girls from my area would be dying for an autograph. Giraffes practically turn them on. Those an walruses.
Really smooth job, but I would have given it an outline if you can. The low contrast gives a cartoony feel, which would work well with an outline.
~Aqua
Quote from: Mr Pwnage on August 30, 2010, 08:21:00 PM
Your shit is !@#$ing amazing as always, Byron DaVinci.
It's Bryon not Byron, I probably shouldn't used that font. Thanks tho.
Quote from: ARTgames on August 30, 2010, 09:55:10 PM
how long did that take to render?
The still image probably 30secs, the spin animation about 10mins, and the other animation around 20mins.
Quote from: Aqua on August 30, 2010, 10:15:14 PM
Really smooth job, but I would have given it an outline if you can. The low contrast gives a cartoony feel, which would work well with an outline.
~Aqua
Sure.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/giraffeoutline.png)
(http://i72.photobucket.com/albums/i165/midnight_club_2004/giraffeoutline2.png)
Quote from: Pinball on August 30, 2010, 11:42:31 PM
Quote from: Mr Pwnage on August 30, 2010, 08:21:00 PM
Your shit is !@#$ing amazing as always, Byron DaVinci.
It's Bryon not Byron, I probably shouldn't used that font. Thanks tho.
Sorry, my eyes are playing tricks on me.
Seeing the giraffe with the outlines suddenly gives me an urge to fire up Borderlands now...
Quote from: Scotty on August 31, 2010, 12:59:07 AM
Seeing the giraffe with the outlines suddenly gives me an urge to fire up Borderlands now...
DLC #4 soon! Hoo-rah.
Quote from: Cactuscat222 on August 28, 2010, 12:11:41 AM
Love the face as always. I always like that look for a dragon, gloomyish looking.
Can't wait to see it finished.
Just got back. =)
Thanks, I'll try and finish this one.
(http://img375.imageshack.us/img375/1324/87649840.gif)
Made out of boreddomm
(best viewed on mozilla firefox)
+ bringing this thread back to life.
Quote from: Ceroblitz on September 17, 2010, 05:53:23 PM
(http://img375.imageshack.us/img375/1324/87649840.gif)
Made out of boreddomm
(best viewed on mozilla firefox)
+ bringing this thread back to life.
Sweeet
Be bored more often !
Quote from: Ceroblitz on September 17, 2010, 05:53:23 PM
(http://img375.imageshack.us/img375/1324/87649840.gif)
Made out of boreddomm
(best viewed on mozilla firefox)
+ bringing this thread back to life.
http://www.youtube.com/watch?v=eIsVsO3XZic
did you do that in flash? what ever you used you are a kick ass animator :P
(http://img684.imageshack.us/img684/7742/marrio9598943779iaza.gif)
Quote from: Delicious on September 25, 2010, 04:53:56 AM
(http://img684.imageshack.us/img684/7742/marrio9598943779iaza.gif)
Damn haha that is amazing.
(http://www.ambient-art.net/pz/pandafull.png)
Oldie
~Aqua
Some Pictures I took of My Cats
Smokey
(http://i129.photobucket.com/albums/p223/scotman_2006/Cats/DSC_0172.jpg)
Licker :P
(http://i129.photobucket.com/albums/p223/scotman_2006/Cats/DSC_1076.jpg)
Leopard
(http://i129.photobucket.com/albums/p223/scotman_2006/Cats/DSC_0414.jpg)
Quote from: God-I-Suck on September 25, 2010, 12:13:25 PM
Quote from: Delicious on September 25, 2010, 04:53:56 AM
(http://img684.imageshack.us/img684/7742/marrio9598943779iaza.gif)
Damn haha that is amazing.
Thank you, good sir. =)
-Modeled companion cube
(http://i72.photobucket.com/albums/i165/midnight_club_2004/companioncuberender.png)
-Companion cube avatar
(http://i72.photobucket.com/albums/i165/midnight_club_2004/companioncube-1.gif)
-Modeled Claptrap
(http://i72.photobucket.com/albums/i165/midnight_club_2004/claptrap.png)
-Claptrap material
(http://i72.photobucket.com/albums/i165/midnight_club_2004/claptrap_01.png)
-Claptrap clay
(http://i72.photobucket.com/albums/i165/midnight_club_2004/claptrap_clay.png)
-Claptrap wire frame
(http://i72.photobucket.com/albums/i165/midnight_club_2004/claptrap_wireframe.png)
-Claptrap avatar
(http://i72.photobucket.com/albums/i165/midnight_club_2004/claptrapwave.gif)
Awesome haha!
Quote from: Pinball on October 03, 2010, 10:15:29 PM
-Modeled companion cube
(http://i72.photobucket.com/albums/i165/midnight_club_2004/companioncuberender.png)
-Companion cube avatar
(http://i72.photobucket.com/albums/i165/midnight_club_2004/companioncube-1.gif)
-Modeled Claptrap
(http://i72.photobucket.com/albums/i165/midnight_club_2004/claptrap.png)
-Claptrap material
(http://i72.photobucket.com/albums/i165/midnight_club_2004/claptrap_01.png)
-Claptrap clay
(http://i72.photobucket.com/albums/i165/midnight_club_2004/claptrap_clay.png)
-Claptrap wire frame
(http://i72.photobucket.com/albums/i165/midnight_club_2004/claptrap_wireframe.png)
-Claptrap avatar
(http://i72.photobucket.com/albums/i165/midnight_club_2004/claptrapwave.gif)
AMAZING DUDE!
(http://img839.imageshack.us/img839/659/sai.png) (http://img839.imageshack.us/i/sai.png/)
(http://img534.imageshack.us/img534/1796/dsc1310co.jpg) (http://img534.imageshack.us/i/dsc1310co.jpg/)
This is the character I created for Lunia's "create your own character contest". Winner get's their character implemented into the game, but top 10 also receive other prizes as well. Contest ends tonight and they haven't stated when they will announce the winner :<
Anyways, her names Eilian Jera and she's a chronomancer. Her weapon is a chain sickle/hourglass. (does time attacks with the hourglass and melee with the sickle).
Idk if it's sad, or funny, or pitiful, or what... But 3 people also did chronomancers/time-related characters after I posted.
One of them used like 3 of the exact same attacks I had.
Another one had a similar weapon, a watch on the end of a chain.
and the third was just similar because of the class...
Then there's the morons of the group who try to "create" characters for Lunia that are already in other games... Such as Mari from Grand Chase... Cloud from FF... Mememan -.-..... Hitler...... zombie with Swastikas on her clothing... And the list goes on. >_<
Anyways, here's a link to the topic with all the Character posts, there's some really awesome ones in there: http://forums.ijji.com/showthread.php?t=979147
Quote from: DarkTrinity on October 04, 2010, 11:14:29 AM
(http://img839.imageshack.us/img839/659/sai.png) (http://img839.imageshack.us/i/sai.png/)
(http://img534.imageshack.us/img534/1796/dsc1310co.jpg) (http://img534.imageshack.us/i/dsc1310co.jpg/)
This is the character I created for Lunia's "create your own character contest". Winner get's their character implemented into the game, but top 10 also receive other prizes as well. Contest ends tonight and they haven't stated when they will announce the winner :<
Anyways, her names Eilian Jera and she's a chronomancer. Her weapon is a chain sickle/hourglass. (does time attacks with the hourglass and melee with the sickle).
Idk if it's sad, or funny, or pitiful, or what... But 3 people also did chronomancers/time-related characters after I posted.
One of them used like 3 of the exact same attacks I had.
Another one had a similar weapon, a watch on the end of a chain.
and the third was just similar because of the class...
Then there's the morons of the group who try to "create" characters for Lunia that are already in other games... Such as Mari from Grand Chase... Cloud from FF... Mememan -.-..... Hitler...... zombie with Swastikas on her clothing... And the list goes on. >_<
Anyways, here's a link to the topic with all the Character posts, there's some really awesome ones in there: http://forums.ijji.com/showthread.php?t=979147
Nice work DT
haha i looked at that topic, saw what you mean. Page 3 just had a ripped pic of Malzahar from League of Legends, the only difference is the guy is calling him joel xD
I noticed a lot of people point to parts of the body and said "support". You've done it to and i'm curious as to why?
Quote from: T-Rok on October 04, 2010, 02:38:08 PM
I noticed a lot of people point to parts of the body and said "support". You've done it to and i'm curious as to why?
Well because in the game there are different sections to the armor. (
gloves, foot, leg, body, head, back, face, weapon, support, earring1, earring2, ring1, ring2, necklace)
Basically, the ones in italic are the ones you can (usually) see. And they're all pretty much obvious except for the support piece, which is why most people point it out. And the support piece is usually different for each character where as all the other stuff is the same. (gloves on the hand, shirt on the body, skirt/pants on the leg, etc). But for the support it ranges from capes, belts, books, runes, and so on.
Quote from: YayForLife on October 04, 2010, 11:44:22 AM
Nice work DT
haha i looked at that topic, saw what you mean. Page 3 just had a ripped pic of Malzahar from League of Legends, the only difference is the guy is calling him joel xD
thanks :3
Yeah, I was gonna mention that one in my post, I knew it was ripped(and someone mentioned it in the topic too) but I couldn't remember what he was ripped from.
(sorry for double postage.lawl)
http://[forbiddensite]/up/f9a60eb6b40d4bebb5aade1e409e3ea5.bmp
A few sprites I felt like redoing.
No offence sprite creators, they are good but I just felt like doing something.
And the hood is an oldie I did. Nothing to compare it to too.
Quote from: crozier on October 06, 2010, 08:56:18 PM
http://[forbiddensite]/up/f9a60eb6b40d4bebb5aade1e409e3ea5.bmp
A few sprites I felt like redoing.
No offence sprite creators, they are good but I just felt like doing something.
And the hood is an oldie I did. Nothing to compare it to too.
Well, both of those look significantly awkward as compared to the predecessors. The cloth being so elevated and awkwardly shaped makes it look a little strange. On the knight mask the reshaping and addition of all those features takes away from it looking like a helmet. It isn't necessarily over-detailed, but the additions don't correspond in a way to make it look like a helmet. Also regarding shading, you have to be consistent with your light source. The bandit masks shading has no common light source making it look awkward.
Thank you for your reply pwnage.
I tried a few things. First shaded the hood a little more, and made it more hoodie.
Fixed the inconsistant shading on the BM. I did notice that when you put that out.
I made major changes for the Knight helmet. Reference here (the second one) http://www.armourmart.com/metal-helmets.html
I also dithered it. A little less shiny but oh well.
http://[forbiddensite]/up/3f2e78b81437d409a6ba973d07fcf5aa.bmp
I think they are looking better.
i dont like your helmets but i like the website :P
Quote from: crozier on October 07, 2010, 09:04:24 PM
Thank you for your reply pwnage.
I tried a few things. First shaded the hood a little more, and made it more hoodie.
Fixed the inconsistant shading on the BM. I did notice that when you put that out.
I made major changes for the Knight helmet. Reference here (the second one) http://www.armourmart.com/metal-helmets.html
I also dithered it. A little less shiny but oh well.
http://[forbiddensite]/up/3f2e78b81437d409a6ba973d07fcf5aa.bmp
I think they are looking better.
How ironic, that's the same picture I used for my knight helm.
Hood looks more like an emo haircut.
'Bandit mask' looks like he's trying to blind himself with it. And succeeding.
Knight helm...looks like you took him out of a picasso painting?
Don't mind people attempting to do their own versions of my sprites, but IMO, it's definitely a downgrade. :x First thing I can tell you to work on is perspective.
Quote from: Chaos on October 10, 2010, 03:57:54 PM
Quote from: crozier on October 07, 2010, 09:04:24 PM
Thank you for your reply pwnage.
I tried a few things. First shaded the hood a little more, and made it more hoodie.
Fixed the inconsistant shading on the BM. I did notice that when you put that out.
I made major changes for the Knight helmet. Reference here (the second one) http://www.armourmart.com/metal-helmets.html
I also dithered it. A little less shiny but oh well.
http://[forbiddensite]/up/3f2e78b81437d409a6ba973d07fcf5aa.bmp
I think they are looking better.
How ironic, that's the same picture I used for my knight helm.
Hood looks more like an emo haircut.
'Bandit mask' looks like he's trying to blind himself with it. And succeeding.
Knight helm...looks like you took him out of a picasso painting?
Don't mind people attempting to do their own versions of my sprites, but IMO, it's definitely a downgrade. :x First thing I can tell you to work on is perspective.
qft
Ok thanks chaos. But I am a little confused. How does one work on there perspecitve? Isn't that just there point of veiw and what they see? Do I keep practicing, and look at my finished image and see what is wrong?
@ venuse the iliveinavillage site? I think Matty Richo made it. I switched from imageshack to that. (Its better :D)
@DT gotcha. I guess I will work extra hard on my perspective XD
Quote from: crozier on October 12, 2010, 05:11:07 PM
Ok thanks chaos. But I am a little confused. How does one work on there perspecitve? Isn't that just there point of veiw and what they see? Do I keep practicing, and look at my finished image and see what is wrong?
@ venuse the iliveinavillage site? I think Matty Richo made it. I switched from imageshack to that. (Its better :D)
@DT gotcha. I guess I will work extra hard on my perspective XD
http://en.wikipedia.org/wiki/Perspective_%28graphical%29
i meant the armor site :P
This topic has to SERIOUSLY stop dying, or going back to the 2nd page + further
Anyways, heres a "full body" animation of mine, very rough and sloppy.
http://www.truploader.com/view/969744
Quote from: Ceroblitz on November 03, 2010, 11:49:01 PM
This topic has to SERIOUSLY stop dying, or going back to the 2nd page + further
Anyways, heres a "full body" animation of mine, very rough and sloppy.
http://www.truploader.com/view/969744
People just don't create things often enough. :P
Quote from: Ceroblitz on November 03, 2010, 11:49:01 PM
This topic has to SERIOUSLY stop dying, or going back to the 2nd page + further
Anyways, heres a "full body" animation of mine, very rough and sloppy.
http://www.truploader.com/view/969744
That is very cool! I haven't seen anything like that before.
Very nice! :D
creating some nes like desert tile set, if i ever learn how to use game maker i may make it into a game :P
(http://b.imagehost.org/0719/night_shade_stage_1.png) (http://b.imagehost.org/view/0719/night_shade_stage_1)
Quote from: Ceroblitz on November 03, 2010, 11:49:01 PM
This topic has to SERIOUSLY stop dying, or going back to the 2nd page + further
You're thinking somebody should pin this to keep it up?
Excellent job, Venuse. The banding seems to destroy it though. :(
Quote from: Pinball on August 30, 2010, 07:52:12 PM
-Modeled and textured a giraffe.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/giraffe.png)
-Spin animation.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/girspin.gif)
-Animation showing the model in texture/clay/wire mode.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/girmode.gif)
Just wanted to say this Giraffe is amazing and made me happier upon viewing it. Thank you.
banding? not familiar with that term
(http://img199.imageshack.us/img199/3227/spelunky4.png)
Best image I can find that can explain what I mean. It's basically a flawed technique that many use by shading a single-pixel beside one another following the outline. Specifically, you have it on the pyramids inbetween the dark brown shade and the light yellow shade. Hope that helps.
oh i think i see what you mean. guess ill tinker with that line if im think of the right one. would simply changing the dark brown to the orange color work?
Quote from: venuse on November 13, 2010, 05:41:12 PM
creating some nes like desert tile set, if i ever learn how to use game maker i may make it into a game :P
(http://b.imagehost.org/0719/night_shade_stage_1.png) (http://b.imagehost.org/view/0719/night_shade_stage_1)
Those tiles poses loads of badassery and style. Would love to see them in a game.
thanks, minor tweak to the big piramids, just changed the dark brown to the orange. and here is my start on the next area, but im still thinking about what is in it and how i want to look.
(http://b.imagehost.org/0679/night_shade_stage_1.png) (http://b.imagehost.org/view/0679/night_shade_stage_1)
(http://d.imagehost.org/0242/night_shade_stage_2.png) (http://d.imagehost.org/view/0242/night_shade_stage_2)
oh and the things in the small windows are buildings in the back ground and i was trying to give the illusion of light coming out of the window but it doesnt look like i pulled it off that well.
Quote from: venuse on November 14, 2010, 10:00:55 PM
thanks, minor tweak to the big piramids, just changed the dark brown to the orange. and here is my start on the next area, but im still thinking about what is in it and how i want to look.
(http://b.imagehost.org/0679/night_shade_stage_1.png) (http://b.imagehost.org/view/0679/night_shade_stage_1)
(http://d.imagehost.org/0242/night_shade_stage_2.png) (http://d.imagehost.org/view/0242/night_shade_stage_2)
oh and the things in the small windows are buildings in the back ground and i was trying to give the illusion of light coming out of the window but it doesnt look like i pulled it off that well.
I'm kinda having a hard time telling what some of the stuff is in both tile-sets, while they both look pretty cool. Could you like piece together a working image of what all the tiles would look like together?
maybe tomorrow its getting alittle late here
Woah, I really like those tiles! =)
And yep, you got it. Much better.
ok here you go i had time, its animated
(http://b.imagehost.org/0248/tile_example.gif) (http://b.imagehost.org/view/0248/tile_example)
Quote from: venuse on November 14, 2010, 11:25:16 PM
ok here you go i had time, its animated
(http://b.imagehost.org/0248/tile_example.gif) (http://b.imagehost.org/view/0248/tile_example)
DUDE...that's freaking great looking...great style. If you actually do have ambitions to make it into a single-player arcade/adventure game...I might be able to help you do so.
Venuse, that is AMAZING looking. I love it.
same here
Awesome stuff Venuse. Your really becoming an 8-bit master, ha.
i just feel more comfortable with 8bit all this hi res stuff is a pain in the rear to do haha
Man, I'm bored...
http://www.truploader.com/view/104513
Quote from: Ceroblitz on November 18, 2010, 12:28:44 AM
Man, I'm bored...
http://www.truploader.com/view/104513
HELLLLLLLL YES.
now that's cool! ahaha
you are awesome at animation cero. that is one thing im lacking at hehe
Phat lewt.
Quote from: Ceroblitz on November 18, 2010, 12:28:44 AM
Man, I'm bored...
http://www.truploader.com/view/104513
You, sir, should be hired. lol That was one of the best things I've ever seen and I wish it came true.
Awesome simply because you used "Hyperion" and not Slasher. Maybe I should make you sprite me up a different attack animation for the Hyperion to distinguish them better. I know Meiun always wished mine was different. :D
Cruzee Defense (http://www.box.net/shared/jzn3vjv1n6) <-- Click to download
A fun tower defense game I composed together. It is largely in beta and only has 4 levels. Here's the info for it:
_________________________________________________________________________
WARNING: Very colorful and bright. Play at your own risk or turn your monitor's brightness down!
(http://img541.imageshack.us/img541/5319/screenie1.th.png) (http://img541.imageshack.us/i/screenie1.png/)(http://img256.imageshack.us/img256/8378/screenie2g.th.png) (http://img256.imageshack.us/i/screenie2g.png/)
How to play:
You must defend a stickman [cutie]taking a little stroll on yellow stone.[/cutie] Giant boulders will try and kill him! xD So use your available towers to defend him! The boulder lord (lol I don't really have a story. There is no story) has a wall at the end and has the boulders identities in it. Destroy that number and you can continue.
How to die:
Get rolled over (BUG: It is possible to die on a bridge, which isn't mean't to be... EDIT: Fixed.)
Bash into the wall
Controls:
Click - Upgrade towers (gonna later let you place towers at will)
Space - Summon boulders (this will be auto soon)
Esc - Quit Game
F4 - Fullscreen/Window mode
Library:
Normal Boulders - They're the easiest, and shall not be a problem.
Strong Boulders - They can take a lot of hits. Just keep trying...
Fast Boulders - Watch them fly by the track! :O
Group Boulders - There's too many of them! Dx
Great - Strong + Fast
Dark - Strong + Group
Dust - Fast + Group
Bonus - Really Weak, but gives you more money than normal. However, they're like bullets and it's like a double group!
Mini-boss - Very very strong times 10. He is the slowest sh*t of all time.
Gun Towers - Cheap freaks that shoot a hardcore beam.
Multi Towers - A strange tower that shoots a ball of plasma and upon hit makes another fly to the back of the boulder.
Connection Towers - Make sure one another is in range. If so, they stream orange beams harming anything crossing them.
And more...
Credits: Everything except the Hotel Mario "No" phrase was made by me with help of Audacity?.
WHAT WAS ALL OF YOUR KILL NUMBERS?
(http://i54.tinypic.com/2vx3fxk.png)
I made this to creep out Jengajam when I was 11, but it failed.
The Andrew we have and know is now igufed, so heh.
Quote from: Ceroblitz on November 28, 2010, 07:37:02 PM
The Andrew we have and know is now igufed, so heh.
What kind of name is igufed? I refuse to accept this new Andrew!
http://krystaltrinity.deviantart.com/gallery/#/d315mb2
^ The image which you can now see as my avatar. Took this for my photography class using black and white film and went through all those darkroom processes. The general reaction is that it's creepy. But for that particular assignment, they were all pretty much creepy... But hey, it was Halloween when I had to do them sooo, might as well get into the spirit of things!
Here are some more dark room created photos:
(http://img526.imageshack.us/img526/9571/comingforyoubykrystaltr.th.jpg) (http://img526.imageshack.us/i/comingforyoubykrystaltr.jpg/)
(http://img844.imageshack.us/img844/2231/whosouttherebykrystaltr.th.jpg) (http://img844.imageshack.us/i/whosouttherebykrystaltr.jpg/)
(http://img834.imageshack.us/img834/235/manipulationofsightsbyk.th.jpg) (http://img834.imageshack.us/i/manipulationofsightsbyk.jpg/)
And one of my favorite digitals:
(http://img408.imageshack.us/img408/7651/4amforeverbykrystaltrin.th.jpg) (http://img408.imageshack.us/i/4amforeverbykrystaltrin.jpg/)
thought i would do alittle update to what i was making earlier
grave/forest
(http://d.imagehost.org/0295/night_shade_stage_3_graveyard3.png)
Quote from: venuse on December 05, 2010, 12:15:38 AM
thought i would do alittle update to what i was making earlier
grave/forest
(http://d.imagehost.org/0295/night_shade_stage_3_graveyard3.png) (http://d.imagehost.org/view/0295/night_shade_stage_3_graveyard3)
Oh my sweet baby jesus. No. Oh my god. No. Oh my virgin mary. No, oh my satanic overlord. No. O________________O Yes.
I love you dude.
Quote from: Mr Pwnage on December 05, 2010, 12:38:44 AM
Quote from: venuse on December 05, 2010, 12:15:38 AM
thought i would do alittle update to what i was making earlier
grave/forest
(http://d.imagehost.org/0295/night_shade_stage_3_graveyard3.png) (http://d.imagehost.org/view/0295/night_shade_stage_3_graveyard3)
Oh my sweet baby jesus. No. Oh my god. No. Oh my virgin mary. No, oh my satanic overlord. No. O________________O Yes.
I love you dude.
You'd make a great cult member.
Quote from: Yankyal on December 05, 2010, 10:36:04 PM
Quote from: Mr Pwnage on December 05, 2010, 12:38:44 AM
Quote from: venuse on December 05, 2010, 12:15:38 AM
thought i would do alittle update to what i was making earlier
grave/forest
(http://d.imagehost.org/0295/night_shade_stage_3_graveyard3.png) (http://d.imagehost.org/view/0295/night_shade_stage_3_graveyard3)
Oh my sweet baby jesus. No. Oh my god. No. Oh my virgin mary. No, oh my satanic overlord. No. O________________O Yes.
I love you dude.
You'd make a great cult member.
Hell, if the cult was that of post Nintendo Entertainment System graphics designers, this man deserves his seat as President and CEO! Well done Venuse, no one here can deny that you have mastered the 8-bit graphics style!
Quote from: Scotty on December 05, 2010, 11:20:56 PM
Quote from: Yankyal on December 05, 2010, 10:36:04 PM
Quote from: Mr Pwnage on December 05, 2010, 12:38:44 AM
Quote from: venuse on December 05, 2010, 12:15:38 AM
thought i would do alittle update to what i was making earlier
grave/forest
(http://d.imagehost.org/0295/night_shade_stage_3_graveyard3.png) (http://d.imagehost.org/view/0295/night_shade_stage_3_graveyard3)
Oh my sweet baby jesus. No. Oh my god. No. Oh my virgin mary. No, oh my satanic overlord. No. O________________O Yes.
I love you dude.
You'd make a great cult member.
Hell, if the cult was that of post Nintendo Entertainment System graphics designers, this man deserves his seat as President and CEO! Well done Venuse, no one here can deny that you have mastered the 8-bit graphics style!
I deny it
unfortunately im having a hard time designing the main char. backgrounds are easy but when it comes to humans im stumped :P
(http://d.imagehost.org/0260/night_shade.png) (http://d.imagehost.org/view/0260/night_shade)
Look around, Look outside, Look into the sky.
Enjoy my creation Stick Online Community.
finally got a run
(http://d.imagehost.org/0812/night_shade_run2.gif) (http://d.imagehost.org/view/0812/night_shade_run2)
this char isnt exactly with in nes limitations. got too many colors but oh well
Quote from: Doogie on December 11, 2010, 11:11:45 PM
Look around, Look outside, Look into the sky.
Enjoy my creation Stick Online Community.
Are you implying that you're God? :P
Here's a new GTA IV music/short video I made.
http://www.youtube.com/watch?v=oN2tUJeva1A (http://www.youtube.com/watch?v=oN2tUJeva1A)
Quote from: Jake on January 03, 2011, 05:27:53 PM
Here's a new GTA IV music/short video I made.
http://www.youtube.com/watch?v=oN2tUJeva1A (http://www.youtube.com/watch?v=oN2tUJeva1A)
Good lord, I'll be sure never to wreck cars with you.
Wow that was really cool Jake...
Yeah Jake, real cool...
Thanks.
(http://img267.imageshack.us/img267/8775/eevee8.png) (http://img267.imageshack.us/i/eevee8.png/)
(http://img263.imageshack.us/img263/947/umbrion.jpg) (http://img263.imageshack.us/i/umbrion.jpg/)
Made it with my new tablet I got for Christmas :3
I found drawing Pokemon is a good way to practice getting used to the programs and the tablet itself... lol
Wow! Nice.
I want a tablet now.
2ed gen Eevee evolved form's for the win.
Is it hard to use a tablet if you aren't very skilled in drawing by hand?
Quote from: EpicPhailure on January 04, 2011, 06:11:36 PM
Is it hard to use a tablet if you aren't very skilled in drawing by hand?
Wellll... that's a hard question to answer, being as I'm skilled at drawing by hand ;P
If you can't draw by hand, drawing with a tablet won't improve your drawing skills, lol.
But you can write with a tablet in place of typing(which can get annoying because it doesn't always pick up the letters right) But the cool thing is-at least with my tablet-the more you write, the more it understands how you write and adjusts to pick up your writing more accurately.
I guess it all depends on what you're using the tablet for. My biggest adjustment is having to look at the screen when I draw instead of where my pen is.
Nice stuff Jake! What's the song where he is running and it sounds like Mexico?
Marco Beltrami - Bible Study
Pixelfart. First on is a work in progress and I think I'm finished with the second one.
(http://img263.imageshack.us/img263/7145/dragonarena.png)
(http://www.pixeljoint.com/files/icons/full/giantseamonster.png)
that is just awesome delicious
You're my hero
Oh thank you Delicious. I was looking for a new desktop image.
I love the creatures you draw up.
By the way, how is that game going?
Thanks guys. :)
@EpicPhailure: Which, Mr.Runner 2? It's doing good! We are finishing it up now and polishing it. Going to send it into the sponsors soon, and hopefully make some big bucks. :)
@delicious could i see some screenshots?
actually didnt know you were working on a game, or i forgot. is this the game http://bitbattalion.com/games/mr-runner-2/ im prety sure you made the trees in that game, they have your style :P
Haha, yep. That's an older build in tha video then what we have now though. I'll give you guys some screenshots tomorrow once my buddy sends me the latest build. :)
Speaking of Mr Runner, in the first game how are you supposed to do that part at the end of level 12? Hold jump button too long, ceiling kills you. Let the jump button go to quickly, you ram into the wall. I died hundreds of times and only made it through twice. Then I died in front of the exit. :-\
Quote from: Delicious on February 21, 2011, 02:32:39 PM
Thanks guys. :)
@EpicPhailure: Which, Mr.Runner 2? It's doing good! We are finishing it up now and polishing it. Going to send it into the sponsors soon, and hopefully make some big bucks. :)
The online one. Eden Online or something?
Not exactly sure, 11clock. I know it's possible though! Some people where able to beat that entire game with all golds. :)
EpicPhailure: I'm finished with it. I don't approve of the current owner who acts as though he was paying me and tells me when I should work and what I shoud work on despite it being volunteered. All the other artists left, so I joined them.
(http://img51.imageshack.us/img51/4030/owningtrollz.png) (http://img51.imageshack.us/i/owningtrollz.png/)
Uploaded with ImageShack.us (http://imageshack.us)
Quote from: Dipz on March 06, 2011, 09:20:12 PM
(http://img51.imageshack.us/img51/4030/owningtrollz.png) (http://img51.imageshack.us/i/owningtrollz.png/)
Uploaded with ImageShack.us (http://imageshack.us)
Lol. Funny pic is funny.
(http://img858.imageshack.us/img858/4085/pear.png) (http://img858.imageshack.us/i/pear.png/)
Uploaded with ImageShack.us (http://imageshack.us)
Quote from: Dipz on March 11, 2011, 09:40:18 PM
(http://img858.imageshack.us/img858/4085/pear.png) (http://img858.imageshack.us/i/pear.png/)
This shit is bananas. b-a-n-a-n-a-s.
Quote from: DarkTrinity on March 11, 2011, 11:15:00 PM
This shit is bananas. b-a-n-a-n-a-s. vaginas. v-a-g-i-n-a-s.
Corrected.
Quote from: Dipz on March 11, 2011, 09:40:18 PM
(http://img858.imageshack.us/img858/4085/pear.png) (http://img858.imageshack.us/i/pear.png/)
Uploaded with ImageShack.us (http://imageshack.us)
Quote from: Scotty on March 12, 2011, 02:54:19 PM
Quote from: DarkTrinity on March 11, 2011, 11:15:00 PM
This shit is bananas. b-a-n-a-n-a-s. vaginas. v-a-g-i-n-a-s.
Corrected.
So that's what they look like... Heh. D:
Quote from: Delicious on March 12, 2011, 08:07:47 PM
Quote from: Dipz on March 11, 2011, 09:40:18 PM
(http://img858.imageshack.us/img858/4085/pear.png) (http://img858.imageshack.us/i/pear.png/)
Uploaded with ImageShack.us (http://imageshack.us)
Quote from: Scotty on March 12, 2011, 02:54:19 PM
Quote from: DarkTrinity on March 11, 2011, 11:15:00 PM
This shit is bananas. b-a-n-a-n-a-s. vaginas. v-a-g-i-n-a-s.
Corrected.
So that's what they look like... Heh. D:
But no where near as tas... I'll just stop now...
Quote from: Scotty on March 12, 2011, 10:06:27 PM
But no where near as tas... I'll just stop now...
D:
Two quick sketches I did for practice based off reference
(http://img3.imageshack.us/img3/6931/tupacuc.png)
(http://img844.imageshack.us/img844/9875/davyjones.png)
...You drew those...?
Yea, they're kinda crap looking back at them, but they were probably an hour max each for practice. I'm gonna try and get my imagination flowing soon instead of drawing from reference, even though it's great practice.
(Digital drawing, by the way)
Quote from: Delicious on March 22, 2011, 12:43:47 AM
Yea, they're kinda crap looking back at them, but they were probably an hour max each for practice. I'm gonna try and get my imagination flowing soon instead of drawing from reference, even though it's great practice.
(Digital drawing, by the way)
::) Those aren't even crap man.
Good work as usual.
Just out of curiosity(don't know if this has already been asked) where did you learn to create art like this?
Quick.....sketches.....
o.o
Delicious you wouldn't know talent if it shot you in the face....by the way your brains are smeared all over this wall.
Aweh, thanks guys. :)
Quote from: Titan on March 22, 2011, 06:47:38 AM
Just out of curiosity(don't know if this has already been asked) where did you learn to create art like this?
I'm self taught, just been practicing it my whole life. :b
I need to get into studying soon though, because I need to build a proper portfolio and therefor I need to know more about colors, anatomy and perspective. It'll be hell, but hopefully I can learn so I can accomplish my dream career of being a professional concept artist.
Also, a really quick one today due to lack of time
(http://img813.imageshack.us/img813/7188/coloredeagle.png)
Quote from: Delicious on March 22, 2011, 09:06:22 PM
Aweh, thanks guys. :)
Also, a really quick one today due to lack of time
(http://img813.imageshack.us/img813/7188/coloredeagle.png)
Out of curiosity, what program do you use to paint/sketch these magnificent works of art?
All I can say is your vary pro.
I love how delicious keeps dropping the word "quick", as though there's anyone here who can produce this level of art in nothing short of days, if not weeks.
Lol Yeah! But I think maybe he does not also want us to think its his best. I want to see when he goes all out if that's his quick work.
Quote from: ARTgames on March 22, 2011, 09:50:46 PM
Lol Yeah! But I think maybe he does not also want us to think its his best. I want to see when he goes all out if that's his quick work.
Absolutely. Hell, I'm almost tempted to commission him for his best work. You ever work for pay Delicious? If so, any examples of what you've done for pay and what prices you ask?
Thank you guys!
Quote from: Kiegruen on March 22, 2011, 09:19:03 PM
Out of curiosity, what program do you use to paint/sketch these magnificent works of art?
Just photoshop CS2. Thanks. :)
Quote from: Scotty on March 22, 2011, 10:01:40 PM
Absolutely. Hell, I'm almost tempted to commission him for his best work. You ever work for pay Delicious? If so, any examples of what you've done for pay and what prices you ask?
Haha, thanks. Yes, I do paid commissions, but usually just for pixel art. I'm really not top-material for illustration commissions, being compared to the level of some others, and I don't have any large works as of yet (I'll get one done soon, though!). I don't know why I haven't done anything big, but when it comes to digital I only doodle. I just give up after a bit and start on a new one because I find it looks like crud and then I become so demotivated. I really would love to start on large project that'll take 3 weeks to complete, but I lack motivation. I need to get large pieces done to add to my portfolio, though. So, eventually I'll start on something major. :3
(http://img202.imageshack.us/img202/5610/cheezits.png) (http://img202.imageshack.us/i/cheezits.png/)
Uploaded with ImageShack.us (http://imageshack.us)
heres one i made for mystery bit ago http://img143.imageshack.us/i/bestestworkyeteverbecuz.png/
I'm so confused...
Quote from: Scotty on March 23, 2011, 08:54:37 PM
I'm so confused...
ROFL that made me lol. But yeah, what is this? And is that cloud taking a piss on that guys head?
I DEMAND ANSWERS!
~BigBushWolfPapa
Easter Bunny saying Merry Christmas? DOES NOT COMPUTE!
dipz wins.
I really like that pissing cloud. Very creative, heh. :b
(http://img842.imageshack.us/img842/5603/zcrozierquotemontage1.jpg) (http://img842.imageshack.us/i/zcrozierquotemontage1.jpg/)
8.5 by 11 poster I did on Gandhi.
Did this in class as a project for my Graphic Art II class.
http://img40.imageshack.us/i/zcrozierquotemontageima.jpg
The images I used are in that link there.
< My avatar, made it cause pixeling pokemon is quite fun.
Go make the next pokemon game. Maybe one of those pokemon clones on GMC.
(http://www.pixeljoint.com/files/icons/charizard.gif) (http://www.pixeljoint.com/files/icons/cubone__r1040173471.gif) (http://www.pixeljoint.com/files/icons/blast__r1646173471.gif)
God damn delicious, You're amazing.
Quote from: Delicious on April 03, 2011, 12:45:40 PM
(http://www.pixeljoint.com/files/icons/charizard.gif) (http://www.pixeljoint.com/files/icons/cubone__r1040173471.gif) (http://www.pixeljoint.com/files/icons/blast__r1646173471.gif)
I have a request! Please for the love of god! Animate Q - Bone and make him fist pump! That would be so epic......
Quote from: Delicious on April 03, 2011, 12:45:40 PM
(http://www.pixeljoint.com/files/icons/charizard.gif) (http://www.pixeljoint.com/files/icons/cubone__r1040173471.gif) (http://www.pixeljoint.com/files/icons/blast__r1646173471.gif)
That is epic, how do you learn to do that? How long did that take?
Thanks guys.
They took around an hour each, so not too long. I'm self-taught so I learned from practice with prior knowledge of traditional art. I'm suppose to be finding scholarships and colleges, instead I'm getting destracted with Pixeljoints pokemon fad. Ugggh. Atleast it gets me pushing pixels, even though I have yet to finish my commission and help out more around here.
As for the fist pumping cubone... Maybe. 8)
Quote from: Delicious on April 03, 2011, 12:45:40 PM
(http://www.pixeljoint.com/files/icons/charizard.gif) (http://www.pixeljoint.com/files/icons/cubone__r1040173471.gif) (http://www.pixeljoint.com/files/icons/blast__r1646173471.gif)
I dont like the way Blastoise looks, but charizard and cubone look sweet :3
Quote from: senthery on April 03, 2011, 02:59:02 PM
Quote from: Delicious on April 03, 2011, 12:45:40 PM
(http://www.pixeljoint.com/files/icons/charizard.gif) (http://www.pixeljoint.com/files/icons/cubone__r1040173471.gif) (http://www.pixeljoint.com/files/icons/blast__r1646173471.gif)
I dont like the way Blastoise looks, but charizard and cubone look sweet :3
Definitely look awesome, I think Blastoid's face is what throws it off, the black lines in it... I'd have to see another image of it to make certain. As always Delicious, well done!
Thanks guys. Yea, I agree with you fellas' on that, I'm starting to dislike blastoise's face there. Might go back to it when I get time. ;)
This is the real nature of SO pvping!
(http://i231.photobucket.com/albums/ee43/dusticthewolf/SOarena.gif)
also, a sig I made for someone from another game on another forum
(http://i231.photobucket.com/albums/ee43/dusticthewolf/essd.gif)
I'm surprised you got that sort of clarity out of a gif image, although the color scheme for Stick Online is bland at most, and the sig animation is so rapid you wouldn't notice any lack of detail anyways. Well done!
As always Delicious, your style and way of pumping out graphics is just awesome. You've got some real talent there, hopefully your future endeavors are fruitful.
And Ceroblitz, just as great. Very fluid and well done, reminds me much of Xiao Xiao - and boy did I love that. Keep it up, would love to see more!
@Ceroblitz: Latale :d You play?
yeahhh not much any more though
Quote from: Delicious on April 03, 2011, 12:45:40 PM
(http://www.pixeljoint.com/files/icons/charizard.gif) (http://www.pixeljoint.com/files/icons/cubone__r1040173471.gif) (http://www.pixeljoint.com/files/icons/blast__r1646173471.gif)
You're awesome.
Quote from: Delicious on April 03, 2011, 12:45:40 PM
(http://www.pixeljoint.com/files/icons/charizard.gif) (http://www.pixeljoint.com/files/icons/cubone__r1040173471.gif) (http://www.pixeljoint.com/files/icons/blast__r1646173471.gif)
Just skip over venusaur why don't you. :P
Thank you, my fello Stick Online friends!
Quote from: ARTgames on April 04, 2011, 08:13:51 AM
Quote from: Delicious on April 03, 2011, 12:45:40 PM
(http://www.pixeljoint.com/files/icons/charizard.gif) (http://www.pixeljoint.com/files/icons/cubone__r1040173471.gif) (http://www.pixeljoint.com/files/icons/blast__r1646173471.gif)
Just skip over venusaur why don't you. :P
I would've, but it's for a fad on Pixeljoint and basically we are trying to all make Pokemon that haven't yet been made, and my buddy did Venusaur before I could get to it. However, I finished Charizard and Blastoise off pretty quick so nobody else would take em'. :P
I will probably do Venusaur eventually, though.
Quote from: Delicious on April 03, 2011, 12:45:40 PM
(http://www.pixeljoint.com/files/icons/charizard.gif) (http://www.pixeljoint.com/files/icons/cubone__r1040173471.gif) (http://www.pixeljoint.com/files/icons/blast__r1646173471.gif)
Delicious, I love you. you sprites, looks amazing. Although could I request the primary evolutions of the first 3 startes, Squirtle Charmander, and bulbasaur. Please.
~BigBushWolfPapa
My stuff may not be anywhere near as good as Delicious's :P, but I wanted to post them anyway for fun. This is all just some random crap I made a really long time ago.
Some random armor thing
(http://i229.photobucket.com/albums/ee43/petro1214/armour.png) (I remember I made 2 because I wasn't sure how I liked the bottom piece, but they both pretty much look the same)
And some random swords
(http://i229.photobucket.com/albums/ee43/petro1214/crystalsword.png) (No idea why I made this one have a different background color)
(http://i229.photobucket.com/albums/ee43/petro1214/newsword-1.png) (http://i229.photobucket.com/albums/ee43/petro1214/sword.png) (http://i229.photobucket.com/albums/ee43/petro1214/skullsword.png) (I think this one is my best)
Annnnnnd, a hammer
(http://i229.photobucket.com/albums/ee43/petro1214/coolhammer2.png)
Well done those are very nice Tidus. Compare them with Delicious's and see were you went wrong with the shading then you will be a good artist
@Tidus
I like them but I like the sword in the middle the best.
I wanted to contribute :O
This is a map I made for a game I never finished. (Well, could finish, programming was pretty hard for me.)
(http://img840.imageshack.us/img840/4817/mapbiga.png)
It's pretty huge, but really basic art and shading, yet I like it. (right click > view image)
Here is a little chibi person I drew real quick
(http://img135.imageshack.us/img135/4909/chibi3.png)
I also make signatures in Photoshop, I can link those if you want, but I feel those aren't really creations.
I decided to try to make another sword, but I got a tad lazy on the handle and shading so it really didn't come out too great, but whatevs Ima post it anyway :P.
(http://i229.photobucket.com/albums/ee43/petro1214/Untitled2222.png)
Quote from: Infection on April 13, 2011, 04:18:44 PM
I wanted to contribute :O
This is a map I made for a game I never finished. (Well, could finish, programming was pretty hard for me.)
(http://img840.imageshack.us/img840/4817/mapbiga.png)
It's pretty huge, but really basic art and shading, yet I like it. (right click > view image)
Here is a little chibi person I drew real quick
(http://img135.imageshack.us/img135/4909/chibi3.png)
I also make signatures in Photoshop, I can link those if you want, but I feel those aren't really creations.
Link me plx.
Cool map man, that's going to chomp your memory up if you are loading it into the game that big D:
Quote from: EpicPhailure on April 13, 2011, 06:54:43 PM
Link me plx.
Okay, since EpicPhailure wanted a link, I shall give you one. Please note that before you say "Zomg DarkTrinity why so much DarkTrinity!"
There is another forum I go to, and a user there has that nickname, and I made signatures for them.
http://img13.imageshack.us/img13/2876/signaturehistory.png
They are all made in-order (left column down, then right column down), so you can see my progress I made when I first started out.
Oh, and here is a abstract desktop-background I made, feel free to use it.
http://img811.imageshack.us/img811/7804/woahsss.png
Quote from: Tidus on April 13, 2011, 06:47:29 PM
I decided to try to make another sword, but I got a tad lazy on the handle and shading so it really didn't come out too great, but whatevs Ima post it anyway :P.
-snip-
I like that sword. :)
Quote from: JoEL on April 14, 2011, 05:02:46 AM
Cool map man, that's going to chomp your memory up if you are loading it into the game that big D:
If you load it in 1000x1000 piece chunks, it works in Game Maker for me. I didn't want to take the time of doing this though and that is the reason I stopped.
Quote from: Infection on April 15, 2011, 03:34:53 PM
Please note that before you say "Zomg DarkTrinity why so much DarkTrinity!"
A likely story...
It's ok to admit you're madly obsessed with me.
....Or at least with my name.
:P
Quote from: DarkTrinity on April 15, 2011, 08:34:30 PM
You're obviously obsessed with me.
....Or at least with my name.
:P
Fixed :P
Anyway nice sigs you got there
lol'd at the one thats just got DarkTrinity written like 20 times
As honored as I feel being replied to by such a reputable person, I wouldn't say I am madly obsessed with you. 8)
I did make those for someone else though, heh.
And to make this post worth something, here is a project I made in Game Maker as a learning experience with basic programming. The project is called Drazaer Kingdom.
Took me about a month to figure out the experience system, haha, but I felt I learned a lot. I used all GML this time too instead of some Drag and Drop.
You could call it a lost cause since I could go no further with it as the next things I planned on doing proved too difficult for me.
Anyways, here is a link: (50 second wait)
http://www.zshare.net/download/890449549515a4c3/
I have lots of projects like these, around 5 I think, all ranging from top-down shooter, platformer, point and click, ect. All un-finished but very playable. This is just the most worked on one. I can post the others if you'd like.
Since I have no health boosters or experience boosters, control the two bars with qe, and the ad keys.
Arrow keys to move, up is jump. It features a storyline that I drew myself :D.
Now if you excuse me, I am going to go back to my DarkTrinity Altar in my close- I MEAN GET SOME WATER, YEAH.
I'm rather liking that background... I might just HAVE to use it. lol
Mr. Runner 2 is finally released after a long struggle! Not totally complete yet, but released nonetheless! We shall now wait for a sponsor and get it published. :)
Check out the trailer: http://www.youtube.com/watch?v=4R4nd9VBaLc
Play it: http://www.flashgamelicense.com/view_game.php?game_id=17949 (You must sign up to FGL to play first)
Quote from: Delicious on April 27, 2011, 12:28:06 AM
Mr. Runner 2 is finally released after a long struggle! Not totally complete yet, but released nonetheless! We shall now wait for a sponsor and get it published. :)
Check out the trailer: http://www.youtube.com/watch?v=4R4nd9VBaLc
Play it: http://www.flashgamelicense.com/view_game.php?game_id=17949 (You must sign up to FGL to play first)
haha nice. I beta-tested it already a month ago or so. Love the sprites! ;)
Quote from: Delicious on April 27, 2011, 12:28:06 AM
Mr. Runner 2 is finally released after a long struggle! Not totally complete yet, but released nonetheless! We shall now wait for a sponsor and get it published. :)
Check out the trailer: http://www.youtube.com/watch?v=4R4nd9VBaLc
Play it: http://www.flashgamelicense.com/view_game.php?game_id=17949 (You must sign up to FGL to play first)
I'd bother to click them links if accompanied by a screenshot!
Quote from: JoEL on April 27, 2011, 08:25:36 PM
Quote from: Delicious on April 27, 2011, 12:28:06 AM
Mr. Runner 2 is finally released after a long struggle! Not totally complete yet, but released nonetheless! We shall now wait for a sponsor and get it published. :)
Check out the trailer: http://www.youtube.com/watch?v=4R4nd9VBaLc
Play it: http://www.flashgamelicense.com/view_game.php?game_id=17949 (You must sign up to FGL to play first)
I'd bother to click them links if accompanied by a screenshot!
Dude, there's a trailer.
Anyway, it looks pretty cool so far. I can definitely attribute the art style to you. Is the character sprite finished?
Quote from: Delicious on April 27, 2011, 12:28:06 AM
Mr. Runner 2 is finally released after a long struggle! Not totally complete yet, but released nonetheless! We shall now wait for a sponsor and get it published. :)
Check out the trailer: http://www.youtube.com/watch?v=4R4nd9VBaLc
Play it: http://www.flashgamelicense.com/view_game.php?game_id=17949 (You must sign up to FGL to play first)
Played the first game and finished it with a Bronze or better medal in every level(except for Don't Panic...!@#$ that final triple wall jump)
Thanks guys! :)
Most of everything is finished, we just have very minor touchups to do.
Quote from: JoEL on April 27, 2011, 08:25:36 PM
Quote from: Delicious on April 27, 2011, 12:28:06 AM
Mr. Runner 2 is finally released after a long struggle! Not totally complete yet, but released nonetheless! We shall now wait for a sponsor and get it published. :)
Check out the trailer: http://www.youtube.com/watch?v=4R4nd9VBaLc
Play it: http://www.flashgamelicense.com/view_game.php?game_id=17949 (You must sign up to FGL to play first)
I'd bother to click them links if accompanied by a screenshot!
There is a trailer, but you can also have these screenshots I took whilst we were developing the game! :)
http://img856.imageshack.us/img856/444/screenshotshv.png
Quote from: Delicious on April 28, 2011, 08:52:28 PM
Thanks guys! :)
Most of everything is finished, we just have very minor touchups to do.
Quote from: JoEL on April 27, 2011, 08:25:36 PM
Quote from: Delicious on April 27, 2011, 12:28:06 AM
Mr. Runner 2 is finally released after a long struggle! Not totally complete yet, but released nonetheless! We shall now wait for a sponsor and get it published. :)
Check out the trailer: http://www.youtube.com/watch?v=4R4nd9VBaLc
Play it: http://www.flashgamelicense.com/view_game.php?game_id=17949 (You must sign up to FGL to play first)
I'd bother to click them links if accompanied by a screenshot!
There is a trailer, but you can also have these screenshots I took whilst we were developing the game! :)
http://img856.imageshack.us/img856/444/screenshotshv.png
I downloaded it so i never have to go to that website. making me sign up for crap >.>
(http://img535.imageshack.us/img535/101/imsober.png) (http://imageshack.us/photo/my-images/535/imsober.png/)
Uploaded with ImageShack.us (http://imageshack.us)
i did this but its even harder to draw cus i use a laptop : u
but ya ill draw better stuff sooner loike before but this one sucks cus im like sober so ya il ctach yall later but keep this topic on that first page~
i know it sucks but i wanted to draw something i dont know,. im gonna go eat a pen' peace
Quote from: Dipz on June 28, 2011, 08:43:24 PM
(http://img535.imageshack.us/img535/101/imsober.png) (http://imageshack.us/photo/my-images/535/imsober.png/)
Uploaded with ImageShack.us (http://imageshack.us)
i did this but its even harder to draw cus i use a laptop : u
but ya ill draw better stuff sooner loike before but this one sucks cus im like sober so ya il ctach yall later but keep this topic on that first page~
i know it sucks but i wanted to draw something i dont know,. im gonna go eat a pen' peace
I like it. Can't wait to see more. :D
Edit: Delicious, I love the Poke'mon sprites you've made. How bout' that fist pumping Cubone? ;)
Thanks Bread!
Dipz - What... What is that? Haha, you got a piece of dust saying "dust... in the wind...", a dog named Soda and a cop with police lights on his head while they all fight over a single bill! Whew, I love it.
Also, Mr.Runner 2 got sponsored by MoFunZone.com for $19,000USD! We are waiting for the payments now. The game should be up on that site shortly for those who didn't want to register to play. :)
Quote from: Delicious on June 29, 2011, 11:33:52 AM
Thanks Bread!
Dipz - What... What is that? Haha, you got a piece of dust saying "dust... in the wind...", a dog named Soda and a cop with police lights on his head while they all fight over a single bill! Whew, I love it.
Also, Mr.Runner 2 got sponsored by MoFunZone.com for $19,000USD! We are waiting for the payments now. The game should be up on that site shortly for those who didn't want to register to play. :)
Wow! That's amazing. What's your split of the money?
Quote from: EpicPhailure on June 29, 2011, 01:32:52 PM
Quote from: Delicious on June 29, 2011, 11:33:52 AM
Thanks Bread!
Dipz - What... What is that? Haha, you got a piece of dust saying "dust... in the wind...", a dog named Soda and a cop with police lights on his head while they all fight over a single bill! Whew, I love it.
Also, Mr.Runner 2 got sponsored by MoFunZone.com for $19,000USD! We are waiting for the payments now. The game should be up on that site shortly for those who didn't want to register to play. :)
Wow! That's amazing. What's your split of the money?
IT'S OVER 9000!!!!
Started modeling my apartment.
Just a test render so far. Haven't textured and mapped everything yet.
(http://img189.imageshack.us/img189/897/room2n.png)
(http://img687.imageshack.us/img687/1150/myroomnc.jpg)
As to rendering homes, I made this for a school assignment (Architectural design)
Made in Revit
(http://fc06.deviantart.net/fs70/i/2011/134/5/e/home_1_night_by_ceroblitz-d3gdcpt.png)
Wow Jake I'm not on my best screen to look at art but it looks close to photo realistic. Ceroblitz yours also looks great. But the wall texture on the right side looks a bit bland.
Quote from: EpicPhailure on June 29, 2011, 01:32:52 PM
Wow! That's amazing. What's your split of the money?
Thanks. :)
It's split three ways between the programmer, composer and I.
Quote from: Delicious on June 30, 2011, 06:40:15 PM
Quote from: EpicPhailure on June 29, 2011, 01:32:52 PM
Wow! That's amazing. What's your split of the money?
Thanks. :)
It's split three ways between the programmer, composer and I.
That's a hefty profit :P What're you going to spend it on, might I ask?
a new car hahaha
Mostly BBQ Doritos.
Well, 3/4's of everything I make is being put away for College. The rest is some self-spending money, though I might just save that up and get a vehicle. :)
(http://img146.imageshack.us/img146/6863/prizef.png) (http://imageshack.us/photo/my-images/146/prizef.png/)
Uploaded with ImageShack.us (http://imageshack.us)
anything green was supose to be white but . something happend this is a prizefor [nin] an smithy
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/EscapetheColors.png)
yeah.
Quote from: Dipz on July 04, 2011, 04:10:35 PM
anything green was supose to be white but . something happend this is a prizefor [nin] an smithy
Awesome!
Best prize ever.
(This is [NIN] by the way)You should host more tournaments like this in the future! O:
new sig :p
Quote from: Dipz on July 04, 2011, 04:10:35 PM
(http://img146.imageshack.us/img146/6863/prizef.png) (http://imageshack.us/photo/my-images/146/prizef.png/)
Uploaded with ImageShack.us (http://imageshack.us)
anything green was supose to be white but . something happend this is a prizefor [nin] an smithy
I guess I can't expect guys to know this.... but it's spelled "Barbie". >_>
Quote from: Delicious on June 30, 2011, 06:40:15 PM
Quote from: EpicPhailure on June 29, 2011, 01:32:52 PM
Wow! That's amazing. What's your split of the money?
Thanks. :)
It's split three ways between the programmer, composer and I.
Seeing your work you really deserve your share.
Quote from: DarkTrinity on July 05, 2011, 12:05:20 AM
Quote from: Dipz on July 04, 2011, 04:10:35 PM
(http://img146.imageshack.us/img146/6863/prizef.png) (http://imageshack.us/photo/my-images/146/prizef.png/)
Uploaded with ImageShack.us (http://imageshack.us)
anything green was supose to be white but . something happend this is a prizefor [nin] an smithy
I guess I can't expect guys to know this.... but it's spelled "Barbie". >_>
I knew that. Does that mean I am a woman?
Quote from: YayForLife on July 05, 2011, 06:40:30 AM
Quote from: DarkTrinity on July 05, 2011, 12:05:20 AM
Quote from: Dipz on July 04, 2011, 04:10:35 PM
(http://img146.imageshack.us/img146/6863/prizef.png) (http://imageshack.us/photo/my-images/146/prizef.png/)
Uploaded with ImageShack.us (http://imageshack.us)
anything green was supose to be white but . something happend this is a prizefor [nin] an smithy
I guess I can't expect guys to know this.... but it's spelled "Barbie". >_>
I knew that. Does that mean I am a woman?
Well, if you spent enough time in any toy store as a child, seen commercials, or looked up the real lyrics for that song... Then you'd probably know that... Or maybe had a sister...
Quote from: DarkTrinity on July 05, 2011, 10:38:21 AM
Quote from: YayForLife on July 05, 2011, 06:40:30 AM
Quote from: DarkTrinity on July 05, 2011, 12:05:20 AM
Quote from: Dipz on July 04, 2011, 04:10:35 PM
(http://img146.imageshack.us/img146/6863/prizef.png) (http://imageshack.us/photo/my-images/146/prizef.png/)
Uploaded with ImageShack.us (http://imageshack.us)
anything green was supose to be white but . something happend this is a prizefor [nin] an smithy
I guess I can't expect guys to know this.... but it's spelled "Barbie". >_>
I knew that. Does that mean I am a woman?
Well, if you spent enough time in any toy store as a child, seen commercials, or looked up the real lyrics for that song... Then you'd probably know that... Or maybe had a sister...
No, no, no.....no.
Oh god. It's true!
Am I allowed to post my games in this topic? I can't post my games in the Video Games section. :-X
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/Deadpool.png)
This one is crap, but I had fun with the muzzle flare :D
Quote from: DarkTrinity on July 05, 2011, 12:05:20 AM
Quote from: Dipz on July 04, 2011, 04:10:35 PM
(http://img146.imageshack.us/img146/6863/prizef.png) (http://imageshack.us/photo/my-images/146/prizef.png/)
Uploaded with ImageShack.us (http://imageshack.us)
anything green was supose to be white but . something happend this is a prizefor [nin] an smithy
I guess I can't expect guys to know this.... but it's spelled "Barbie". >_>
ya i remembrd thats how it was spelt during half way through the sentence then i was like f it. oh an ya i didnt kno lyrics becus i heard the song so long ago and not sure why i remembrd it. i think it was because i tried to think, oh an by the way [nin] im sory i just figured out i coulda just filled in the line black again i can redo it if you want .
guys i will draw some more pics in future but i iknow they keep getting worse an worse but its hard to think of stuff to draw plus it cost money
(http://img263.imageshack.us/img263/2779/resinhits.png) (http://imageshack.us/photo/my-images/263/resinhits.png/)
Uploaded with ImageShack.us (http://imageshack.us)
i tottttttttallly didnt know i did 2 post in row but who gives. thsi is another pic i made i didnt feel like adding colors oh an people should give me ideas odf what to draw and ill do it trust me ill do it mabe not but mabe i will...... mabe.. i . will.. just send me mesages after the beep and iill get back to you
You should make a deviantART.
Instant 1000 llamas.
ook i just made one those deviant arts site. my user is DipzNChipz an my pics are in artistic nude category if you cant find them. the site is so hard to understand please people on there come help me
http://dipznchipz.deviantart.com/ <-- that should be it i think jus tell me if it aint
Your images can be reported for being put in the wrong category... Just so you know.
Boredom brings out strange things in me. Also my Flash CS5 died :(
(http://fc03.deviantart.net/fs70/f/2011/192/f/6/things_that_suck_2_by_tehrozzy-d3lp2ut.png)
its awesome : D do more please, and to others/ you all should add some stuffs to this topic to just make some pics in paint it dont have to be fancy : )
Hope I'm allowed to post this. I saw some other users posting screen shots of their games.
NOTE: This isn't advertising, as I will NOT be releasing the game and will not post a download.
I am making a game that randomly generate terrain and caves. Believe it or not, made in COMPLETE DRAG AND DROP with Game Maker 8.
(http://i129.photobucket.com/albums/p223/scotman_2006/Random.png)
(http://i129.photobucket.com/albums/p223/scotman_2006/Random2.png)
Quote from: Freeforall on July 11, 2011, 10:25:41 AM
Hope I'm allowed to post this. I saw some other users posting screen shots of their games.
NOTE: This isn't advertising, as I will NOT be releasing the game and will not post a download.
I am making a game that randomly generate terrain and caves. Believe it or not, made in COMPLETE DRAG AND DROP with Game Maker 8.
-double snipper-
I don't think there was any rules that said you couldn't. However you couldn't post screenies in the Video Game child board.
Quote from: RayRay on July 11, 2011, 12:20:41 PM
Quote from: Freeforall on July 11, 2011, 10:25:41 AM
Hope I'm allowed to post this. I saw some other users posting screen shots of their games.
NOTE: This isn't advertising, as I will NOT be releasing the game and will not post a download.
I am making a game that randomly generate terrain and caves. Believe it or not, made in COMPLETE DRAG AND DROP with Game Maker 8.
-double snipper-
I don't think there was any rules that said you couldn't. However you couldn't post screenies in the Video Game child board.
There's just a rule that you can't advertise your own games on these forums.
But looking at it from the perspective of this topic, it is a creation, it involves art, so it's fine to show screenies.
Quote from: Delicious on September 15, 2009, 10:55:24 PM
On a more un-attractive note -
(http://img34.imageshack.us/img34/6073/butcher.png)
Are you drawing these by hand or using an application? Sketch pad?
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/AFateSoTwisted-1.png)
:D I like how it turned out.
Quote from: EpicPhailure on July 15, 2011, 12:42:14 AM
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/AFateSoTwisted-1.png)
:D I like how it turned out.
Very neat, your siggys are getting pretty epic in terms of contrast with your colors.
Ever since I joined a graphics community, I've been improving :D
*removed*
Followed a tough tutorial and took note of some CnC to get this:
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/TobyMac-1.png)
The tutorial was mainly based on making effects realistic by adding interaction with the rest of the sig through shadows.
Quote from: EpicPhailure on July 15, 2011, 12:42:14 AM
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/AFateSoTwisted-1.png)
XD How can you improve on this! Its awesome.
Your getting pretty good EpicPhail.
Quote from: crozier on August 08, 2011, 09:15:34 PM
Quote from: EpicPhailure on July 15, 2011, 12:42:14 AM
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/AFateSoTwisted-1.png)
XD How can you improve on this! Its awesome.
Your getting pretty good EpicPhail.
Ha, that one was actually pretty simple. Just 2-3 brushes on each card (respective colors) on either Linear Dodge or Overlay. The lighting is bad, and was done last minute for a SotW. I got 1 vote! :P That's good enough for me, considering that the competition was 17x better. :U
I'm currently going through a schooling program on the forums I joined, so once I'm through with the first level, I can post all of my passed outcomes. I'm 9/10 the way through :D
Quote from: Scotty on July 11, 2011, 05:19:18 PM
Quote from: Delicious on September 15, 2009, 10:55:24 PM
On a more un-attractive note -
(http://img34.imageshack.us/img34/6073/butcher.png)
Are you drawing these by hand or using an application? Sketch pad?
Ah, that's really old. :P
Sorry for taking so long to answer, but they are done via a tablet. So basically a sketch pad, yes. However, they'd still be done by hand technically.
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/EscapetheColors-1.png)
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/SoldierHatsune.png)
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/VoidWalk.png)
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/AssassinYi.png)
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/Detonate.png)
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/Touhou.png)
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/WhentheSunSets.png)
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/UndertheSea.png)
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/DotHackGU-1.png)
and this one as a bonus:
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/DevilsWratch-2.png)
Loving the league of legends ones. ;D
MAKE MOAR .HACK//G.U.
NAOW!
Quote from: Lucifer on August 10, 2011, 05:09:08 PM
MAKE MOAR .HACK//G.U.
NAOW!
I knew you'd like that one lol. I saw it in my Stocks bin and I was like "Oh hey I should really use this one".
No stick online one?!
Quote from: ARTgames on August 10, 2011, 05:22:34 PM
No stick online one?!
maybe when i get into the sprites tutorials lol.
Can you link use to the place your learning this once more? Its looks like good stuff.
http://www.blacksungfx.com/Forumsmf/index.php?action=forum
Even though there's sections for large art and traditional art and stuff, it's based primarily on sigs, so you won't get as much CnC for other stuff. If you're completely new to sigs, it might be a problem, because the learning program (requires 5 rep points) starts you off assuming you know basic elements, terminology, and techniques of sigs.
So I had an excellent opportunity to take on a sweet project at work, and was recognized by the director in a blog post. Ever since him labeling me as a geek (he terms it "With all good intent"), I now have 50 people getting creative and posting up photoshopped pictures of me relating to geek stuff outside my office. Well lo-and-behold today I find out that my team leader (who also works as a personal trainer, you'll understand in a minute how that's relevant) has been instigating a lot of it, and encouraging people with new ideas for another picture to tape up outside my office. Being that I love the Oatmeal, and find great humor and style with Matthew Inman's work, I felt inspired.
Revenge is a dish best served on a plate of illustrative mockery!
http://img7.imageshack.us/img7/7404/benss.png (My apologies if the text is a tad hard to read, the .svg, which didn't transfer back home tonight, decided to thin it out when going to .png)
Wonder if I'll have a job come tomorrow afternoon?
Yay double-post for the revival, and more yays for vector art!
(http://img685.imageshack.us/img685/5474/climb.png)
Hi people,
Here a drawing of white tiger (ps I am new at using forum)
http://thumbp1-ir2.thumb.mail.yahoo.com/tn?sid=2436489131&mid=AM9VfbwAATiMT8oq5AF243YxrZ8&midoffset=2_0_0_2_553&partid=2&f=877&fid=Sent&w=361&h=480&httperr=1
http://thumbp1-ir2.thumb.mail.yahoo.com/tn?sid=2436489131&mid=AM9VfbwAATiMT8oq5AF243YxrZ8&midoffset=2_0_0_2_553&partid=3&f=877&fid=Sent&w=361&h=480&httperr=1
Hey Mas :o, we can't see your picture because it links you to an error page (at least it does for me). I recommend saving the picture(s) to your desktop, then uploading it to a website such as Photobucket or Imageshack. After that, you can copy and paste the "image code" into your post.
Sorry if my explanation wasn't very good, but good luck! :-\
Quote from: Jmacrules on June 02, 2012, 01:05:25 PM
Hey Mas :o, we can't see your picture because it links you to an error page (at least it does for me). I recommend saving the picture(s) to your desktop, then uploading it to a website such as Photobucket or Imageshack. After that, you can copy and paste the "image code" into your post.
Sorry if my explanation wasn't very good, but good luck! :-\
I noticed the httperr=1 at the end of the links, but even if you remove those parts they still do not work...
Sorry people, I have try it on my phone and it was the link that not working
Try this then
http://imageshack.us/photo/my-images/546/sam0672ju.jpg/
http://imageshack.us/photo/my-images/12/sam0673w.jpg/
Oh yes, this topic. It's been a while since I've posted my last batch, haven't I? o_O
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/Dissipate-1.png)
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/MisterElegance-1.png)
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/CrystalMaiden.png)
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/DeusEx.png)
(http://i341.photobucket.com/albums/o376/Kainero/Signatures/GreenoftheGrass.png)
(http://i341.photobucket.com/albums/o376/Kainero/BaneoftheBeast3.png)
(http://i341.photobucket.com/albums/o376/Kainero/Lightning.png)
(http://i341.photobucket.com/albums/o376/Kainero/MossClone.png)
Here's another .Hack//GU :u
(http://i341.photobucket.com/albums/o376/Kainero/dotHackTrilogy.png)
And here's two that I did earlier today lol
(http://i341.photobucket.com/albums/o376/Kainero/BunnyCommand.png)
(http://i341.photobucket.com/albums/o376/Kainero/ThePianist.png)
Moar .hack, moar .hack!
*Ahem*
One of Ovan would be delicious, :3.
Well heres the stuff (mostly biro pen) that I've done over the last 6 months. Its not the only drawings sicne I've done a bit for school and a bit for fun.
All this stuff is found inside my 2 sketchbooks I've been using/used. I have also done some pixelart+digitial art which can be located on my pixeljoint account (username: crozier).
(http://img703.imageshack.us/img703/626/img0011vd.jpg)
(http://img815.imageshack.us/img815/3426/1000666b.jpg)
(http://img545.imageshack.us/img545/32/loraxtrees004.jpg)
(http://img442.imageshack.us/img442/2905/img0008tt.jpg)
(http://img546.imageshack.us/img546/1734/img0003ya.jpg)
And heres a couple links of more stuff+ my DA page.
http://oldkingcroz.deviantart.com/#/d5343hn
http://oldkingcroz.deviantart.com/gallery/#/d511lqk
http://oldkingcroz.deviantart.com/gallery/#/d511muz
http://oldkingcroz.deviantart.com/gallery/#/d511mce
I think it's been quite a long time since I've posted anything at all here x.x
I think I drew this about a year ago for my guild leader from Lunia for his birthday. (It's the Lime character from the game, with the armor he was wearing at the time)
(http://img844.imageshack.us/img844/2779/driftcopy.png) (http://imageshack.us/photo/my-images/844/driftcopy.png/)
I also drew this for another friend from Lunia, His name was Dizlaoboy(I called him Dizzy) in game, he loved OJ and Domo, so I came up with the name "Dizzy Dojo" for him, lol. And then he asked me to Make an orange domo holding orange juice....
(http://img832.imageshack.us/img832/8880/dojo2o.jpg) (http://imageshack.us/photo/my-images/832/dojo2o.jpg/)
Lovin' the zoidberg Croz. :3
thanks.
Quick fact: Zoidberg walks sideways like a crab. But by the time I remembered that, the drawing was already complete :D Oh well...
This is a drawing of a baby gentoo penguin for havok
http://imageshack.us/photo/my-images/502/sam0674a.jpg/
Quote from: Mas D on July 01, 2012, 01:56:45 PM
This is a drawing of a baby gentoo penguin for havok
http://imageshack.us/photo/my-images/502/sam0674a.jpg/
thanx mate it looks epic :)
Heres the stuff I made this June.
(http://img19.imageshack.us/img19/921/ghostlytoastly.jpg)
This is me with some crazy evil power or something.
(http://img690.imageshack.us/img690/5933/adobehouse1.jpg)
My neighbor's house.
(http://img690.imageshack.us/img690/15/zacksglasses.jpg)
And my glasses.
I draw a wolf for meiun (i guess that is his fav or not) and other wolf fan
http://img27.imageshack.us/img27/1936/sam0675h.jpg
Here's some old 8-Bit stuff I did 2 years back. Don't judge me. =p Most of the "pixels" aren't drawn right...I blame my left-handedness!
(http://img.tapatalk.com/42200e23-c343-98d3.jpg)(http://img.tapatalk.com/42200e23-c37a-d7c4.jpg)(http://img.tapatalk.com/42200e23-c3a7-8b33.jpg)
(http://img.tapatalk.com/42200e23-c110-37cf.jpg)
This hasn't had some posts in a while, but I didn't want to start a new topic for it. So, bump.
I drew this on paint some time ago, how is it?
(http://s8.postimage.org/xeg97gn37/Earth.png)
Quote from: Freeforall on January 06, 2013, 06:50:41 PM
This hasn't had some posts in a while, but I didn't want to start a new topic for it. So, bump.
I drew this on paint some time ago, how is it?
(http://s8.postimage.org/xeg97gn37/Earth.png)
Picture isn't showing up for me.
It's really not? I can see it o-o
Some old and recent pixels mixed that I don't think you've all seen, it's been a while. :s
(http://www.pixeljoint.com/files/icons/full/iaza16562461866800.gif)(http://www.pixeljoint.com/files/icons/nm7.gif)(http://www.pixeljoint.com/files/icons/iaza16562446203000.gif)(http://www.pixeljoint.com/files/icons/iaza19687469943100.gif)(http://www.pixeljoint.com/files/icons/iaza16562423902000.gif)(http://www.pixeljoint.com/files/icons/iaza16117052538900.gif)(http://www.pixeljoint.com/files/icons/iaza19687474578100.gif)
(http://www.pixeljoint.com/files/icons/full/environment.png)
(http://www.pixeljoint.com/files/icons/full/heart__r1602173471.png) (http://www.pixeljoint.com/files/icons/full/horrormockup.png)
(http://www.pixeljoint.com/files/icons/full/3headed.gif) (http://www.pixeljoint.com/files/icons/deliciousmonster.gif) (http://www.pixeljoint.com/files/icons/iaza15760831678800.gif) (http://www.pixeljoint.com/files/icons/full/mutant.gif)
Man, Delicious, you are truely amazing. How long have you been pixeling for?
Oh, and got anything that you haven't posted on pixeljoint yet XD? New Delicious stuff is always a treat.
get it?
So3 is going to look amazing.
Delicious, you are my hero. My pixel god.
Thank you guys :) Wow!
Pixeling for around four years I'd say, there are tons of new stuff on my pixeljoint that most of you haven't seen. http://www.pixeljoint.com/p/17347.htm
Quote from: DarkTrinity on January 21, 2013, 12:22:42 AM
Delicious, you are my hero. My pixel god.
agreed those are the shit lol
(http://i1358.photobucket.com/albums/q776/Deliciousart/werewolf4-3_zpse13eb7b9.png)
Thanks :) A recent wip
Some stuff I did this month. Been practicing.
(http://img37.imageshack.us/img37/3426/wolftrans.gif)
(http://img822.imageshack.us/img822/2959/facepng5.png)
(http://img607.imageshack.us/img607/4638/easterfinal1.png)
Critique would be cool, if anyone is in the mood to bash me ;p
Really nice stuff Croz and Delicious ;)
Quote from: crozier on January 30, 2013, 12:20:19 AM
Some stuff I did this month. Been practicing.
<snipped>
(http://img607.imageshack.us/img607/4638/easterfinal1.png)
Critique would be cool, if anyone is in the mood to bash me ;p
I think the one critique I have is the perspective on the coffin is weird. You wouldn't be able to see both the top and the bottom of the coffin at the same time.. Unless it's a funky shaped coffin that is bigger on the bottom and smaller on the top. In which case you'd probably be able to see all the sides.
Hope that even makes sense. lol.
Quote from: DarkTrinity on January 31, 2013, 09:57:09 AM
Quote from: crozier on January 30, 2013, 12:20:19 AM
Some stuff I did this month. Been practicing.
<snipped>
<double snipped>
Critique would be cool, if anyone is in the mood to bash me ;p
I think the one critique I have is the perspective on the coffin is weird. You wouldn't be able to see both the top and the bottom of the coffin at the same time.. Unless it's a funky shaped coffin that is bigger on the bottom and smaller on the top. In which case you'd probably be able to see all the sides.
Hope that even makes sense. lol.
Yeah, that makes sense. My perspectives one of the things I need to work on. Been working a lot on anatomy and realistic stuff, and been ignoring this. Best work on it some more methinks.
Quote from: crozier on January 31, 2013, 07:16:20 PM
Quote from: DarkTrinity on January 31, 2013, 09:57:09 AM
Quote from: crozier on January 30, 2013, 12:20:19 AM
Some stuff I did this month. Been practicing.
<snipped>
<double snipped>
Critique would be cool, if anyone is in the mood to bash me ;p
I think the one critique I have is the perspective on the coffin is weird. You wouldn't be able to see both the top and the bottom of the coffin at the same time.. Unless it's a funky shaped coffin that is bigger on the bottom and smaller on the top. In which case you'd probably be able to see all the sides.
Hope that even makes sense. lol.
Yeah, that makes sense. My perspectives one of the things I need to work on. Been working a lot on anatomy and realistic stuff, and been ignoring this. Best work on it some more methinks.
Haha, yea, if you want a sense of realism, having correct perspective will definitely help you with that. And not just with drawing objects, if you want dynamic poses when drawing people, perspective is a big player in that. I've gotten to the point where I can pretty much draw objects in perspective with out having to use vanishing points; which is how they teach it in school.
(http://i1358.photobucket.com/albums/q776/Deliciousart/mockup2_zps9ff47e3c.png)
Wait, dude, is that just a mockup or is it an actual game?
Either way, its very nice.
(Double post oh my! For bumping porpoises)
(http://i.imgur.com/XhJmayj.jpg?1)
And here's my most recent drawing. A plethora of anatomy errors, but practice makes perfect.
So the project was to listen to this one symphony/ story that goes along with it and it was about a prince who has to stop this evil king, who happened to kidnap a bunch of princesses and phoenixes and that kind of evil kingly stuff.
tee hee... porpoises...
the only thing ive really made is a dirt texture from a tutorial that im using for my windows desktop background in tile mode and in jpg so its smaller kb.
(http://i1320.photobucket.com/albums/u527/venuse8102/stone_zps068ada78.png)
(http://img195.imageshack.us/img195/9602/duck2resize.jpg)
And here is a duck I finished yesterday. A fulvous whistling duck to be specific.
Kinda screwed up the color scheme (the wings were supposed to be brown and the body black- the beak was supposed to be black and white), but oh well, I tried.
*bump*
(http://img339.imageshack.us/img339/3572/test3mt.png)
A wip pixelart, that is almost finished. Critique would be lovely.
(http://img854.imageshack.us/img854/259/owlresize.jpg)
And an owl wearing some rather fancy attire. Watercolor, pen and ink, and watercolor pencils (aka mixed media).
Anyway, what are you guys/girls working on?
Wow those look really nice!
RISE FROM THE DEAD THREAD OF CREATIVITY AND ALL THINGS HOLY
(http://i1358.photobucket.com/albums/q776/Deliciousart/things1_zps6e45c676.png) (http://s1358.photobucket.com/user/Deliciousart/media/things1_zps6e45c676.png.html)
More things :)
Sorry for the incredibly late reply crozier, but it is being worked on by a programmer atm! Nice hand. :0
Quote from: Delicious on September 03, 2014, 01:26:31 AM
RISE FROM THE DEAD THREAD OF CREATIVITY AND ALL THINGS HOLY
(http://i1358.photobucket.com/albums/q776/Deliciousart/things1_zps6e45c676.png) (http://s1358.photobucket.com/user/Deliciousart/media/things1_zps6e45c676.png.html)
More things :)
Sorry for the incredibly late reply crozier, but it is being worked on by a programmer atm! Nice hand. :0
Super sweet, as is the trend with all of your stuff!
Thanks man! :) Much appreciated
Quote from: Delicious on September 03, 2014, 01:26:31 AM
RISE FROM THE DEAD THREAD OF CREATIVITY AND ALL THINGS HOLY
(http://i1358.photobucket.com/albums/q776/Deliciousart/things1_zps6e45c676.png) (http://s1358.photobucket.com/user/Deliciousart/media/things1_zps6e45c676.png.html)
More things :)
Sorry for the incredibly late reply crozier, but it is being worked on by a programmer atm! Nice hand. :0
Absolutely gorgeous. Always love your work, Delicious :).
Ah, Delicious, nice mockup/wips! It's always a treat seeing your work. But what are those big black pixels, by the way?
As for my hand... Ew... I'm not a big fan of anything I've done that's older than a year. But- hey- that' artists for ya'
And, Darkflash, thanks for the compliment [last year]. Musta' forgot to respond to ya' way back then ;)
And what about the rest of you SO forumgoers? Working on anything creative?
Thanks guys! Big black pixels? There is a lot of random things floating in there, I didn't clean it just uploaded it. :p
It's for a pokemon-inspired mmo and there is more where that came from, I just can't find time to do the environment and monsters needed to start a kickstarter to fund a programmer and more artists also additional lame funds that come with multiplayer games, otherwise it would be reality. :(
Quote from: Delicious on September 03, 2014, 01:26:31 AM
RISE FROM THE DEAD THREAD OF CREATIVITY AND ALL THINGS HOLY
(http://i1358.photobucket.com/albums/q776/Deliciousart/things1_zps6e45c676.png) (http://s1358.photobucket.com/user/Deliciousart/media/things1_zps6e45c676.png.html)
More things :)
Sorry for the incredibly late reply crozier, but it is being worked on by a programmer atm! Nice hand. :0
Such eye candy. I would play the shit out of a game if you did art like this for it. Even if the game sucked my eyes would be happy :P
Thanks :) Really appreciate it coming from you.