Stick Online Forums

General => Ideas & Suggestions => Topic started by: GaZ on June 25, 2009, 02:54:43 AM

Title: Quests
Post by: GaZ on June 25, 2009, 02:54:43 AM
Originally I was thinking on the lines of having an item shop that just sold the holiday items that you could buy with your gold, but since everyone has enough gold to buy most things, I started to think along the lines of making it a bit more interesting by having a 'quest' to collect the items from various monsters.
an example follows:- to be able to get the punkin, you would need to collect 10 x Jellies (Blobs) 5 x Spikey Thorns (Cacti) 2 x Smelly Water (skelly) these items drop from the monsters occaisionally, once you had collected the required amount you could go and exchange them for the item in the shop.

Title: Re: Quests
Post by: Aqua on June 25, 2009, 10:23:25 AM
I like it, but I think you'd need to get more than what you suggested (I know it was an example). However, this would kind of be straining on inventories. On Emo, if I have only the necessity items, I'll still have about 2 inventory spaces left. I never could get a Jacko Hat... I got somewhere near 10 Pumkin hats though.

Also, personally, I think the DS should drop Lantern, about as rare as SH ;)
~Aqua
Title: Re: Quests
Post by: Danimal on June 25, 2009, 11:07:49 AM
Hmm, I reckon holiday items should stay obtainable only on holidays. Mainly because this makes the events special, with your suggestion, holiday events would lose most of their appeal.
   I think there could be an idea to have a select few weapons or items that a task would need to be done to obtain, however it should be a hard challenge and not easy or quick to get, making the whole ordeal worth it to seperate yourself from other players. This might put a bit more motivation into grinding, and would allow experianced players to have something that luck won't get you, as some players have expressed frustration from low levels getting decent items early.
Title: Re: Quests
Post by: Aqua on June 25, 2009, 11:47:56 AM
Quote from: Danimal on June 25, 2009, 11:07:49 AM
as some players have expressed frustration from low levels getting decent items early.
Yeah, people like +(lll_-)+ getting a freaking GS at level 6... Douchebag.


I just really lubb lantern. It's epic, and has only been in 1 lil bit of time, and not very many people got it. I doubt SO2 will last until next holloween, so I think it should be obtainable some point before SO3 is released.
~Aqua
Title: Re: Quests
Post by: Petro on June 25, 2009, 12:13:29 PM
Quote from: GaZ on June 25, 2009, 02:54:43 AM
an example follows:- to be able to get the punkin, you would need to collect 10 x Jellies (Blobs) 5 x Spikey Thorns (Cacti) 2 x Smelly Water (skelly) these items drop from the monsters occaisionally, once you had collected the required amount you could go and exchange them for the item in the shop.

This sounds like a MapleStory quest lol.

I pretty much agree with what Danimal said about Holiday items only being obtainable on holidays, but maybe you could get a weaker, but cool looking, weapon or something so it is still a challenge to get good items, since most quests in games are usually easy. Harder ones seem to be just more time consuming more than actually harder. Quests just giving exp would be useful too, since straight grinding can get pretty annoying and boring.
Title: Re: Quests
Post by: Forum on June 25, 2009, 01:04:05 PM
When i saw this quest topic i thought of alot of other games. I don't see SO having quests but if there was a quest, an exp reward would be good.
Title: Re: Quests
Post by: Bread on June 25, 2009, 02:30:57 PM
Quote from: Forum on June 25, 2009, 01:04:05 PM
I don't see SO having quests
The first StickOnline (black&white) had quests. A few, I believe. One was to go to the treehouse and obtain a book for the Shady Hat person.

I love the idea of quests.
Title: Re: Quests
Post by: GaZ on June 25, 2009, 03:38:40 PM
The only reason for having holiday items available is for themed pvp, there's always someone left out purely because they don't have the required item, but that said, yeah it would make holiday events less special.

Back to the quest part, I agree the invent would have to have more space, already there is no space with the recent items added to the game.

And yes a whole lot of games have quests like I mentioned, the idea wasn't unique, it's just a suggestion to get people more involved in the game other than train, pvp, train, and since it's a closed server, there's not many new chars you can help level so we need something to keep us busy :)
Title: Re: Quests
Post by: ARTgames on June 26, 2009, 03:11:10 PM
Quote from: Bread on June 25, 2009, 02:30:57 PM
Quote from: Forum on June 25, 2009, 01:04:05 PM
I don't see SO having quests
The first StickOnline (black&white) had quests. A few, I believe. One was to go to the treehouse and obtain a book for the Shady Hat person.

nope. it was like this stick online without the levels and weps.
Title: Re: Quests
Post by: EpicPhailure on June 27, 2009, 12:13:02 PM
No, it actually had that quest. Me and GIS did it on the demo version of S.O. 1
Title: Re: Quests
Post by: ARTgames on June 27, 2009, 01:39:53 PM
Quote from: Epicphail on June 27, 2009, 12:13:02 PM
No, it actually had that quest. Me and GIS did it on the demo version of S.O. 1
i dont know about the mplay one but i know for sure the 39 one did not. and i dont count the mplay one because it was not a really mmo.
Title: Re: Quests
Post by: EpicPhailure on June 28, 2009, 12:18:25 PM
Anyways, back on topic, what's obvious is that if we're going to have quests, we should have a bigger variety of tasks. Who wants a game where all you do is fetch quests and kill quests? We need more than that. We need

'Go to this guy, get this from him, go to this place, put that thing in the shrine, defeat whatever comes out, come back to me, and get your reward.'

That's not necessarily a fetch quest. It's much more interesting because you have to go back and forth, and you actually have to read the dialogue to know what you have to do. Or at least, that's the way those are intended to be.
Title: Re: Quests
Post by: Demeni on June 29, 2009, 11:38:07 PM
SO always has been kind of refrained from quests. Excluding the feather hat thing in SO1. Apart from quests themselves, I think that holiday items should only be available on holidays, kind of like a memento that "I was there" When something happened. Just a little bit of bragging rights.
Title: Re: Quests
Post by: Aqua on June 29, 2009, 11:40:23 PM
Some things just don't drop for some people. I was there for the entire Holloween, and never got a Jackolanter, while I got about 10 pumkin hats.

Trogdor was there for the entire Easter last year, and didn't get 1 set of ears.

Maybe holiday item quests during the holidays...
~Aqua
Title: Re: Quests
Post by: EpicPhailure on June 29, 2009, 11:51:24 PM
I think hunting for the item from the monster would be more fun, and add a bigger feeling of accomplishment after you've gotten it. I mean, the Easter event this year ran for like, 1-2 weeks? If you actually put some effort into it, then you're pretty much guaranteed to have some type of Bunny Ears. Hunting for it is another thing, because there's a CHANCE that the item is going drop or not.

I'm assuming you mean that we'll hunt for some items from the bunnies and turn them in for the item we want, since anything else would defeat the purpose of hunting for it. 

Title: Re: Quests
Post by: CherryPie on June 30, 2009, 08:29:04 AM
For Quests, you need quest items, for quest items you need a quest item inventory, so that won't happen in SO2.
But i'm seeing that as a cool improvement for SO3, and also thinking that it is already being worked on that feature.
Title: Re: Quests
Post by: Lingus on June 30, 2009, 03:17:24 PM
I'm pretty sure all of the suggestions in this forum are for SO3...
Title: Re: Quests
Post by: EpicPhailure on June 30, 2009, 05:33:55 PM
They were examples, if you were talking about the bunny thing.
Title: Re: Quests
Post by: CherryPie on July 02, 2009, 09:52:16 AM
Quote from: Lingus on June 30, 2009, 03:17:24 PM
I'm pretty sure all of the suggestions in this forum are for SO3...

Shady shop topic?
Title: Re: Quests
Post by: Lingus on July 02, 2009, 03:35:09 PM
Quote from: CherryPie on July 02, 2009, 09:52:16 AM
Quote from: Lingus on June 30, 2009, 03:17:24 PM
I'm pretty sure all of the suggestions in this forum are for SO3...

Shady shop topic?
What about it? I assumed that was for SO3. Like my statement says, I assume all of the suggestions here are for SO3. Meiun has already made it evidently clear that any modifications he makes to the current version of the game is at his own whim and that we are very lucky that he has even made the changes he already has. With that in mind, why the hell would people come to this forum and ask him to make specific changes to SO2? That would be insulting considering what he has already told us numerous times.