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General => Ideas & Suggestions => Topic started by: Aqua on June 24, 2009, 05:11:18 PM

Title: Areas of SO2|3 [2 EDITs]
Post by: Aqua on June 24, 2009, 05:11:18 PM
Here are all the places I can think of going...
Castles, towns, mountains, grasslands, and some others are just generic, these are all the creative ones I can think of now. I will probably add more later. I also think that at least 1 thing should never be added to the next SO from SO2, to remain a signeture of the SO2 version.
This will probably turn into an area suggestion topic lol... (Fine with me, I'll add them to my list.)


EDIT[01]:
Well, this is a more complex idea, so I won't exactly add it to the list. Disproportionate sized areas is always fun. Fungal forests would be interesting, but that is already in two books that I can think of off the top of my head (Journey to the Center of the Earth, Tunnels [good book]). But how about a reversed environment? A forrest of grass, with trees at blowing over your ankles? This to me seems good, but then again, I've always thought my ideas good. But what would your opinions be?
Updated final paragraph. Added an EDIT paragraph. Added 4 items to list content.
EDIT[02]:
Added 2 items to list content.
~Aqua
Title: Re: Areas of SO2|3
Post by: Petro on June 24, 2009, 08:24:00 PM
All are pretty original and neat ideas. I like the Swamp idea the best, and out of all your Cave ideas, I think the Volcanic cave sounds the coolest. The city in the sky sounds pretty cool too, though not being able to sit/crouch in the marshes lower areas would get annoying lol.
Title: Re: Areas of SO2|3
Post by: Meiun on June 24, 2009, 10:29:55 PM
Thanks for the ideas guys =]
Title: Re: Areas of SO2|3
Post by: Bread on June 25, 2009, 02:32:10 PM
I'm liking the "Reversed Environment" idea..
Title: Re: Areas of SO2|3
Post by: Danimal on June 25, 2009, 02:52:37 PM
Those are pretty inovative ideas, I also like how they would involve different tactics, to train/kill in a specific area.
Title: Re: Areas of SO2|3
Post by: crozier on June 27, 2009, 12:40:53 PM
The dispreportional idea sounds great.
Like bbbs and sand golems could be there.idk what else.
Title: Re: Areas of SO2|3 [2 EDITs]
Post by: Aqua on June 27, 2009, 09:33:59 PM
Bumped for 1st and 2nd edit (Will bump after every other edit).

Thanks for the support, but I'd like to hear why you like the items, and what else you'd like to hear. This way I can get a popular opinion, and create more that you would like even better.
~Aqua
Title: Re: Areas of SO2|3 [2 EDITs]
Post by: Rentofrent on June 28, 2009, 12:39:17 AM
I'm Impressed, I don't share idea's cause mine do NOT Make sence.
And Yes I agree, This idea is complex but still I think its explanatory enough.  ;)
Title: Re: Areas of SO2|3 [2 EDITs]
Post by: EpicPhailure on June 29, 2009, 01:00:25 PM
Ooh, I've read Tunnels too! I've also read Deeper. Good series it is ;)

Anyways, back on topic, what do you mean by "but ever transforming, terrain"? Do you mean that everyday, the map changes?
Title: Re: Areas of SO2|3 [2 EDITs]
Post by: Aqua on June 29, 2009, 04:49:19 PM
No, I mean that there'd be constantly pnuematic elevators, walls, floors, ceilings, and other objects constantly moving, so ti's like a new thing all the time, a shifting maze.
~Aqua
Title: Re: Areas of SO2|3 [2 EDITs]
Post by: EpicPhailure on June 29, 2009, 06:14:07 PM
Oh, I see. Thanks for clearing that up.