All most ever monster has a boss.
Now the cactus is the most comely spawned monster that does not have a boss. Im not sure what it will drop for a new weapon/hat but i feel meiun must have some backed up some ware and never made it in game.
Im not a sprinter but i think it should look something like the big cactus in the background.
My ending is do you think stick online would be more fun with a cactus boss or is it dumb and too much work for stick online 2?
Yeah, there is a boss for every monster pretty much except cactus. It needs one.
I think it should be a frog boss instead of a cactus, for originality's sake. It'd make more sense for the frog hats to drop from cacti too. I mean, the bosses are actually just zone bosses.
Am I missing out on something?
What happened to the sf?
SFs aren't bosses. Or at least, spawn to often to be a miniboss for me.
Well that's true and all but, you have to take into account that the desert has the most spawns in one area in the entire game. They don't NEED their own boss, as they have the sand fiend, dark sage, and sand golem in the same area.
But I wouldn't complain. If anything, the frog epic suggested sounds fun.
There is already a Cactus Boss..
He hides behind the wall in the desert. Once in a while, when midnight strikes, he lurks out and feasts on the flesh of those who stay up late playing Stick-online. Unfortunitly, nobody had made it out alive to tell you this tale - but me. Yes, I even took a screen of this horrifying incedent.
(http://img156.imageshack.us/img156/1321/cactus.png)
Scary, eh?
In all seriousness, I guess it would be sensible to make a boss for the cactus, but it is not needed.
WHAT'S WRONG WITH YOU?! Why do you ruin the image of the cute monsters of S.O.?!
Nah, but nice little sketch. Not as terrifying as the...yeah.
EDIT: You forgot the flower.
Quote from: EpicPhailure on September 04, 2009, 06:55:21 PM
I think it should be a frog boss instead of a cactus, for originality's sake. It'd make more sense for the frog hats to drop from cacti too. I mean, the bosses are actually just zone bosses.
Now that I think about it...that would actually be really cool...cause instead of only jumping when there is a change of elevation in the ground, it could jump every time it moves, cause that's what frogs do. That would actually be a really easy mod to the AI that would make it fun to fight. As much as I like the idea though...I can almost say without a doubt it isn't a possibility in SO2, might be cool in SO3 the if monsters are carried over.
Quote from: EpicPhailure on September 04, 2009, 07:39:38 PM
WHAT'S WRONG WITH YOU?! Why do you ruin the image of the cute monsters of S.O.?!
Nah, but nice little sketch. Not as terrifying as the...yeah.
EDIT: You forgot the flower.
The flower is just to give the image of cuteness.
Don't fall for it D:.
I like the idea of a cactus boss. :)
Pretty nice idea, I support the idea of a frog for the reasons stated above:
- Makes the Frog Hat/Froggy Hat seem meaningful.
- Would be fun to fight because of its constant jumping.
- It's original, there's nothing else in the game remotely like a frog.
Just a random thought for an item, could possibly drop: Bloody Frog Hat
Quote from: flashmaniac on September 04, 2009, 10:29:46 PM
Pretty nice idea, I support the idea of a frog for the reasons stated above:
- Makes the Frog Hat/Froggy Hat seem meaningful.
- Would be fun to fight because of its constant jumping.
- It's original, there's nothing else in the game remotely like a frog.
Just a random thought for an item, could possibly drop: Bloody Frog Hat
We REALLY need to get the community to sway away from this gory and horrific idea of Stick Online that Delicious has created. >.<
Fine... My other option was hitting people with a frog as a weapon...
But... Delicious enjoys destroying minds... I still have that........ PICTURE... In my head D:
The desert already HAS so many spawns, I don't think the cactus needs a boss. But that being said, just because it's not necessary-
Quote from: flashmaniac on September 04, 2009, 10:29:46 PM
Pretty nice idea, I support the idea of a frog for the reasons stated above:
- Makes the Frog Hat/Froggy Hat seem meaningful.
- Would be fun to fight because of its constant jumping.
- It's original, there's nothing else in the game remotely like a frog.
doesn't mean it'd not be awesome to have. Especially for these reasons.
If there are 2 things I'd like to see added to SOv2 right now(even though they probably won't be) it'd be the Rainbow Bandana and this Giant Frog.
EDIT: I actually LIKED that picture of the blob Delicious made. :P
Well its a boss so its not going to spawn that often. also i don't really mind what it looks like. A foggy boss sounds grate.
Also, I don't care if its a original idea. I just care if its a fun idea. If you take something and make it better than i feel that is just as good as any idea.
Quote from: Mystery on September 05, 2009, 12:46:41 PM
The desert already HAS so many spawns, I don't think the cactus needs a boss. But that being said, just because it's not necessary- Quote from: flashmaniac on September 04, 2009, 10:29:46 PM
Pretty nice idea, I support the idea of a frog for the reasons stated above:
- Makes the Frog Hat/Froggy Hat seem meaningful.
- Would be fun to fight because of its constant jumping.
- It's original, there's nothing else in the game remotely like a frog.
doesn't mean it'd not be awesome to have. Especially for these reasons.
If there are 2 things I'd like to see added to SOv2 right now(even though they probably won't be) it'd be the Rainbow Bandana and this Giant Frog.
EDIT: I actually LIKED that picture of the blob Delicious made. :P
Well, I was thinking more of it being in the part before Temple... Where those cacti are. I do think that the desert is quite crowded as it is. Also, I don't think the frog should be giant... Maybe almost the same size as your character?
The picture is good... But it's just friggen scary...
Quote from: flashmaniac on September 05, 2009, 09:39:15 PM
Quote from: Mystery on September 05, 2009, 12:46:41 PM
The desert already HAS so many spawns, I don't think the cactus needs a boss. But that being said, just because it's not necessary- Quote from: flashmaniac on September 04, 2009, 10:29:46 PM
Pretty nice idea, I support the idea of a frog for the reasons stated above:
- Makes the Frog Hat/Froggy Hat seem meaningful.
- Would be fun to fight because of its constant jumping.
- It's original, there's nothing else in the game remotely like a frog.
doesn't mean it'd not be awesome to have. Especially for these reasons.
If there are 2 things I'd like to see added to SOv2 right now(even though they probably won't be) it'd be the Rainbow Bandana and this Giant Frog.
EDIT: I actually LIKED that picture of the blob Delicious made. :P
Well, I was thinking more of it being in the part before Temple... Where those cacti are. I do think that the desert is quite crowded as it is. Also, I don't think the frog should be giant... Maybe almost the same size as your character?
The picture is good... But it's just friggen scary...
I personally include the area before the Temple as the desert. And I had the same idea for size, I was just thinking compared to the size of the Frog Hat, it'd be huge. :P
And that picture didn't scare me that much. Scary-LOOKING, yes. Yes, it is. Just not scary.
It's agreed, super saiyan frog, kkthnx.
Personally, I think Stick Online version 2 is completed. I'm not saying Meiun is adding too much, but I am for sure ready for Stick Online 3 and serious business. Stick Online 3 forever! My opinion, please don't argue -.- ..
and.... at this point of time.. I really have nothing else to do, so I'm currently making frog boss sprites (making enemies is hard!).
and it is very interesting.
Quote from: God-I-Suck on September 05, 2009, 10:35:13 PM
Personally, I think Stick Online version 2 is completed. I'm not saying Meiun is adding too much, but I am for sure ready for Stick Online 3 and serious business. Stick Online 3 forever! My opinion, please don't argue -.- ..
People want SOv3 a LOT more than SOv2 updates, I guarantee you. (Myself included......WAY more) But it's no reason to completely ABANDON SOv2 updates, either. Minor ones help keep the game active.
That being said, if I had to choose between slow progress on SOv3 and several updates on SOv2, and faster progress on SOv3 and virtually NO updates to SOv2, I'd pick the latter.
Let's not get off topic shall we?
Anyways... here is my version of the BFB (Big Frog Boss)
It isn't colored, because it would take more time, and the animation took a lot of time already.
Tell me what you think.
(http://i231.photobucket.com/albums/ee43/dusticthewolf/hoppingfrog.gif)
Niiiiiice, I like it :P
Ceroblitz....is there anything he CAN'T do....?
When the frog is in midair, his legs are really weird. Other than that, it's cool :D
very nice 8)
FIixed the belly, so the legs look better, and added one color.
(http://i231.photobucket.com/albums/ee43/dusticthewolf/hoppingfrog-1.gif)
The animation itself is smooth, however, the frames which represent the frog in mid-air are very unatural looking, and your anotomy is off too. The hind leg is very ugly, in my opinion. You also have plenty of out-of-place pixels, and they need to be smoothed out. I'd suggest you look at reference some more if you haven't done so already - http://www.infovisual.info/02/img_en/026%20Morphology%20of%20a%20frog.jpg
I would also suggest picking a better colour then that, however it may not go well with the Stick-online palette if you are intending it match. Therefor, I'd just stick with whatever is presented from the frog hat colours, so you seem to be doing fine, I guess.
If your doing this for practice purposes, you should really attempt to make a well-built palette. Here is a good example of what I mean - http://img23.imageshack.us/img23/2746/attentionbydepth.jpg
Rather then using depth by saturation or brightness, try using depth by temperature. It will result in a much more natural look. Purple is usually considered a shadow colour, so you shift the hue closer to that colour when doing the dark shades.
Despite those faults, I think that it is very charming and matches Stick-onlines style very well.
Quote from: Ceroblitz on September 06, 2009, 03:35:48 PM
FIixed the belly, so the legs look better, and added one color.
(http://i231.photobucket.com/albums/ee43/dusticthewolf/hoppingfrog-1.gif)
I don't know about it fitting stick online's stile but it does looks good. To expand on that it looks too good for stick online 2. like the cactus.
I would like to see it fully colored!
Quote from: God-I-Suck on September 05, 2009, 10:35:13 PM
Personally, I think Stick Online version 2 is completed. I'm not saying Meiun is adding too much, but I am for sure ready for Stick Online 3 and serious business. Stick Online 3 forever! My opinion, please don't argue -.- ..
hey man you answer the main question fine. i respect your post.
Quote from: Delicious on September 06, 2009, 06:16:44 PM
The animation itself is smooth, however, the frames which represent the frog in mid-air are very unatural looking, and your anotomy is off too. The hind leg is very ugly, in my opinion. You also have plenty of out-of-place pixels, and they need to be smoothed out. I'd suggest you look at reference some more if you haven't done so already - http://www.infovisual.info/02/img_en/026%20Morphology%20of%20a%20frog.jpg
I would also suggest picking a better colour then that, however it may not go well with the Stick-online palette if you are intending it match. Therefor, I'd just stick with whatever is presented from the frog hat colours, so you seem to be doing fine, I guess.
If your doing this for practice purposes, you should really attempt to make a well-built palette. Here is a good example of what I mean - http://img23.imageshack.us/img23/2746/attentionbydepth.jpg
Rather then using depth by saturation or brightness, try using depth by temperature. It will result in a much more natural look. Purple is usually considered a shadow colour, so you shift the hue closer to that colour when doing the dark shades.
Despite those faults, I think that it is very charming and matches Stick-onlines style very well.
I don't even think he's completed it yet so I'm not going to bother critiquing...but if I were to add one thing to this list....you should make the head more frog-like, and give it a throat. right now the stomach goes all the way up into its top lip. Sadly this might take some effort since you've already begun animating...that's why I usually make a satisfying stand-alone before I begin animation.
http://i231.photobucket.com/albums/ee43/dusticthewolf/ffrogboss.png
there.
Btw that's not his stomach, that's just the underside of the frog....
and yes. It's still not finished yet. Just a sprite sheet for you to manipulate and to show all the stuff.
Also, I need help for a better pixel animating program, that gives off high quality colors. Any suggestions?
the attack should be it shooting its tongue at u. There should be knock-back except that u fly towards the attacker, instead of away, like the frog is pulling you in with its tongue
Yeah, I know you're not done with the Big Frog Boss, but I'll start some critiquing anyway.
Like Delicious said, the anatomy isn't even close to realistic. The head and legs are the most out-of-whack. Alter those to look more like an actual frog. The tone of the green looks a bit too light in my opinion. Maybe make it just a tad darker(and yes, I know it's the same shade as the Frog Hat). The hind legs look very unnatural in mid-jump. The tongue attack animation looks very nice. I also like the croaking of the frog when it's not moving, albeit its mouth should probably move up a bit when croaking.
All in all, it's pretty decent, somewhat suited to SO's style, and I like it. When you're done, I bet it'll be quite a bit better.
And also, what is that weird blue sword by the stick on your unfinished sprite sheet?
EDIT: I'm assuming it's an intended drop or something, just curious.
Quote from: Ceroblitz on September 06, 2009, 08:49:41 PM
http://i231.photobucket.com/albums/ee43/dusticthewolf/ffrogboss.png
there.
Btw that's not his stomach, that's just the underside of the frog....
and yes. It's still not finished yet. Just a sprite sheet for you to manipulate and to show all the stuff.
Also, I need help for a better pixel animating program, that gives off high quality colors. Any suggestions?
Beneton Movie Gif. It's the best you can get, and it's free.
http://www.benetonsoftware.com/Beneton_Movie_GIF.php
Enjoy.
EDIT: Also I was going to put together one of your animations for you, but I noticed there are a lot of stray pixels outlining the frogs right now. They are even on the stick. What format did you save you picture? I hope not jpeg.
Ah, here you go, a much cleaner one.
http://img30.imageshack.us/img30/6987/ffrogboss.png
Here's my scrapped idea for a cactus boss. The venus flytrap.
(http://img199.imageshack.us/img199/3224/venusflytrap.png)
In my opinion, your animation ability is much greater then that of your spriting.. Which isn't a bad thing, since you seem to produce really nice weapon attacks and smooth movement. I hope my criticism is not taken in as anything personal or offensive.
(http://img181.imageshack.us/img181/4691/ard.png)
You should really consider working with the main outline, rather then jumping the gun to your shades and animation.. This is why I gave you criticism at that point, since it will be frustrating later on to have to restart what you had finished.
Those circles represent all the wonkey lines. You have 2x lines, and pixels which are out of place. If you zoom in, you should be able to see what I mean..
The shading would be fine to stay the same since you are aiming for the style of Stick-online, however the general shading of SO is really off balance and that alone ruins your sprite..
Quote from: Delicious on September 06, 2009, 11:57:05 PM
In my opinion, your animation ability is much greater then that of your spriting.. Which isn't a bad thing, since you seem to produce really nice weapon attacks and smooth movement. I hope my criticism is not taken in as anything personal or offensive.
(http://img181.imageshack.us/img181/4691/ard.png)
You should really consider working with the main outline, rather then jumping the gun to your shades and animation.. This is why I gave you criticism at that point, since it will be frustrating later on to have to restart what you had finished.
Those circles represent all the wonkey lines. You have 2x lines, and pixels which are out of place. If you zoom in, you should be able to see what I mean..
The shading would be fine to stay the same since you are aiming for the style of Stick-online, however the general shading of SO is really off balance and that alone ruins your sprite..
This is actually helpful, but doesn't help the weirdness of the legs in the air( which I think ma stand out a little).
OH, and for your information I've been spriting on
mousepad (the ones on the laptop) for
all my sprites.
Glad you had thought so.
You should definitly hook up a mouse to your laptop if any is available. ;)
I just think that you should get by the idle before continueing to the actual animation. Plenty of the mistakes I had listed were also along the other frames as well too.. The feet placement is correct, it is just how you presented it.
http://www.arthursclipart.org/biologya/biology/frog%20jump.gif
I have a couple fun ideas for drops:
Tongue Whip: A little more range than the ordinary whip, and does slightly more damage, but safe attack speed. Would be thick and look like a frogs tongue. This also fits in great because cacti drop whips. Also while this weapon may not be extremely powerful, if it was a little longer than the whip, it would have slightly more range than the slasher, adding a new aspect to pvp again.
Toad Hat: Gives the exact same jump boost as the frog hat, +1 to agility, and slightly decreases falling speed. (Similar to Disasteroid's tournament crown.) I have 2 ideas for it's looks, it would either look like a meaner frog hat, with warts and darker colors, or I was also thinking it would be fun to have a stab at Mario and have a Toad hat where it is a white mushroom with red spots. Either would be cool, maybe you all have other ideas? This makes a cool new hat for the new boss, without making any other hat with similar abilities worthless. It doesn't give any defense, making the Froggy hat still somewhat valuable stat wise if not for looks. And it doesn't make the regular Frog hat worthless either, because if you want a high jump, but want to fall fast and not spend time in the air, than you can still use it. All at the same time, it gives players a cool new feature to play around with.
And in addition to the 2 above, it would drop the Frog hat and Froggy hat. That makes 4 interesting drops, for an interesting boss.
So those are my drop ideas, what do you all think?
I like the frog whip tongue thing, but I'm not sure about the toad hat (we already have enough variations of the frog hat)
Maybe that blue sword as a major drop, and froggy as a minor drop.
Drops: Tongue whip, Froggy hat, Whip, Aqua Blade, and (unknown hat)
Looks good, I'm liking the ideas coming out of this ;)
(http://img269.imageshack.us/img269/7551/frogbossv2.gif)
Frog Boss V2.. No time to finish shading and etc.. I gotta go to sleep lol.
Give me your thoughts.
Starting to look more like a frog now :)
Finished it cause I was bored. There is still so much wrong with my frog, such as the lightsource being in two different directions, but oh well. ;P
(http://img254.imageshack.us/img254/4691/ard.png)
Lol, nice job Delicious, looks like something for SO3(which it could be), just a little fat and round. I'll be working on my frog tommorow, hopefully finishing it.(Lol, I wrote this on my Dsi :P)
Quote from: Ceroblitz on September 07, 2009, 04:37:55 AM
Lol, nice job Delicious, looks like something for SO3(which it could be), just a little fat and round. I'll be working on my frog tommorow, hopefully finishing it.(Lol, I wrote this on my Dsi :P)
You can do that with a Dsi :o
ok....
Delicious frog is too good for So2.
These are sprites worthy of so3.
If cero's frog turns out just as good as that, and fully animated then it will be awesome.
On an other note, I do not think it should drop an aqua blade.
These are frogs we are talking about. It would have to be like poison or slimey sword of something a little more frog like.
@Ceroblitz
your new frog looks grate. But the eye seem a little wired.
@Delicious
It does not seem like meiun having you make a lot of graphics. unless your all done. (considering how fast and how good your work is)
Its also funny how this topic turned into a frog boss topic.
One thing i would to point out is what do we kill to spawn this. cac?
Quote from: Mrs. Pwnette on September 07, 2009, 02:13:57 AM
I have a couple fun ideas for drops:
Tongue Whip: A little more range than the ordinary whip, and does slightly more damage, but safe attack speed. Would be thick and look like a frogs tongue. This also fits in great because cacti drop whips. Also while this weapon may not be extremely powerful, if it was a little longer than the whip, it would have slightly more range than the slasher, adding a new aspect to pvp again.
Toad Hat: Gives the exact same jump boost as the frog hat, +1 to agility, and slightly decreases falling speed. (Similar to Disasteroid's tournament crown.) I have 2 ideas for it's looks, it would either look like a meaner frog hat, with warts and darker colors, or I was also thinking it would be fun to have a stab at Mario and have a Toad hat where it is a white mushroom with red spots. Either would be cool, maybe you all have other ideas? This makes a cool new hat for the new boss, without making any other hat with similar abilities worthless. It doesn't give any defense, making the Froggy hat still somewhat valuable stat wise if not for looks. And it doesn't make the regular Frog hat worthless either, because if you want a high jump, but want to fall fast and not spend time in the air, than you can still use it. All at the same time, it gives players a cool new feature to play around with.
And in addition to the 2 above, it would drop the Frog hat and Froggy hat. That makes 4 interesting drops, for an interesting boss.
So those are my drop ideas, what do you all think?
I had the same idea for a weapon. Great minds think alike. :P The Toad Hat sounds really nice. It really should look like an actual toad, though. (I laughed at the Mario suggestion) I don't think it should drop the Aqua Blade, though(like Ceroblitz suggested). We have enough variations of swords already, in my opinion.(Short Sword, Great Sword, Slasher, Inferno Sword, Sand Sword)
Though I wouldn't complain if it had an Aqua Blade as a drop. More power to it.
So it could possibly drop the Tongue Whip, Aqua Blade, Toad Hat, Frog Hat, and Froggy Hat. Sounds good.
Ceroblitz, your V2 BFB is significantly better in anatomy and design. Props to you. The shading is still slightly off, but that's all I can say at this point.
Delicious, your frog is excellent. But like you said, there are multiple light sources. He's not quite as long as he should be.(Ceroblitz's frog was a good example) The trunk doesn't appear to curve down, either(but I could be wrong, the bumps block my view) But ignoring those, it's something incredible that would be great to see in SOv3. Nice work.
And ARTgames, yes, we'd kill cacti to get this boss. After all, it's the boss of the cacti. :P
Quote from: Mystery on September 07, 2009, 10:42:55 AM
And ARTgames, yes, we'd kill cacti to get this boss. After all, it's the boss of the cacti. :P
Ok. the way you people were going i thought this was going to spin off into a whole different idea. just checking. :)
Oh, that was hardly a sketch, and was just foolin' around with my example I had made. However, I still do appreciate the comments. Thanks guys. :)
Quote from: Mystery on September 07, 2009, 10:42:55 AM
Quote from: Mrs. Pwnette on September 07, 2009, 02:13:57 AM
I have a couple fun ideas for drops:
Tongue Whip: A little more range than the ordinary whip, and does slightly more damage, but safe attack speed. Would be thick and look like a frogs tongue. This also fits in great because cacti drop whips. Also while this weapon may not be extremely powerful, if it was a little longer than the whip, it would have slightly more range than the slasher, adding a new aspect to pvp again.
Toad Hat: Gives the exact same jump boost as the frog hat, +1 to agility, and slightly decreases falling speed. (Similar to Disasteroid's tournament crown.) I have 2 ideas for it's looks, it would either look like a meaner frog hat, with warts and darker colors, or I was also thinking it would be fun to have a stab at Mario and have a Toad hat where it is a white mushroom with red spots. Either would be cool, maybe you all have other ideas? This makes a cool new hat for the new boss, without making any other hat with similar abilities worthless. It doesn't give any defense, making the Froggy hat still somewhat valuable stat wise if not for looks. And it doesn't make the regular Frog hat worthless either, because if you want a high jump, but want to fall fast and not spend time in the air, than you can still use it. All at the same time, it gives players a cool new feature to play around with.
And in addition to the 2 above, it would drop the Frog hat and Froggy hat. That makes 4 interesting drops, for an interesting boss.
So those are my drop ideas, what do you all think?
I had the same idea for a weapon. Great minds think alike. :P The Toad Hat sounds really nice. It really should look like an actual toad, though. (I laughed at the Mario suggestion) I don't think it should drop the Aqua Blade, though(like Ceroblitz suggested). We have enough variations of swords already, in my opinion.(Short Sword, Great Sword, Slasher, Inferno Sword, Sand Sword)
Though I wouldn't complain if it had an Aqua Blade as a drop. More power to it.
So it could possibly drop the Tongue Whip, Aqua Blade, Toad Hat, Frog Hat, and Froggy Hat. Sounds good.
Ceroblitz, your V2 BFB is significantly better in anatomy and design. Props to you. The shading is still slightly off, but that's all I can say at this point.
Delicious, your frog is excellent. But like you said, there are multiple light sources. He's not quite as long as he should be.(Ceroblitz's frog was a good example) The trunk doesn't appear to curve down, either(but I could be wrong, the bumps block my view) But ignoring those, it's something incredible that would be great to see in SOv3. Nice work.
And ARTgames, yes, we'd kill cacti to get this boss. After all, it's the boss of the cacti. :P
At least to my current knowledge, monsters drop a max of 4 items unique to themselves, which is why i only decided to think up 2 items instead of more because it obviously needs to drop the Frog and Froggy. Idk...not saying we couldn't make an exception though.
Quote from: Mrs. Pwnette on September 07, 2009, 12:38:33 PM
At least to my current knowledge, monsters drop a max of 4 items unique to themselves, which is why i only decided to think up 2 items instead of more because it obviously needs to drop the Frog and Froggy. Idk...not saying we couldn't make an exception though.
No. That was before the donor server. Then Meiun thought "WTH who really cares" and he added a lot of stuff and we are proud of him :)
(http://img32.imageshack.us/img32/6158/frogbossversion20.png)
Shaded it... The jumping animation will begin shortly.
Quote from: Ceroblitz on September 07, 2009, 03:54:21 PM
(http://img32.imageshack.us/img32/6158/frogbossversion20.png)
Shaded it... The jumping animation will begin shortly.
there something with the background shading (i meant its hind legs) that's seems off to me. Other than that i can see it on stick online.
What program do you use for spriting, Delicious? If you don't mind me asking.
Well, for that I used MS Paint. I'm more frequent to use Graphics Gale Registered, though. ;)
Quote from: Delicious on September 08, 2009, 12:08:18 PM
Well, for that I used MS Paint. I'm more frequent to use Graphics Gale Registered, though. ;)
your frog graphics look like something i would see in a ds game. really good!
another idea i had in mind (i know i did not make this idea) is shooed we have a special Easter or Halloween boss also like we did in the past for xmiss.
Quote from: ARTgames on September 08, 2009, 05:30:27 PM
Quote from: Delicious on September 08, 2009, 12:08:18 PM
Well, for that I used MS Paint. I'm more frequent to use Graphics Gale Registered, though. ;)
your frog graphics look like something i would see in a ds game. really good!
another idea i had in mind (i know i did not make this idea) is shooed we have a special Easter or Halloween boss also like we did in the past for xmiss.
Well, we have presents and deluxe presents, though I know they aren't really monsters. Maybe the snowman could make a grand return. ;) Scaled down and different-looking, of course.
I swear on my life, I hand drew sprites for a frog boss with almost the same exact tounge attack, and walking frames about a year and a half ago. Wierd. O___o If i can find any of them I'd be glad to post em here soon.
Quote from: Delicious on September 08, 2009, 12:08:18 PM
Well, for that I used MS Paint. I'm more frequent to use Graphics Gale Registered, though. ;)
Can I have your autograph?! D:
*melts*
Hahaha, BREAD!!! Remember me :D?
I remember you.
Quote from: Bread on September 10, 2009, 09:21:33 PM
Quote from: Delicious on September 08, 2009, 12:08:18 PM
Well, for that I used MS Paint. I'm more frequent to use Graphics Gale Registered, though. ;)
Can I have your autograph?! D:
*melts*
Pfft. Del is just being modest, he actually did that with crayons he got from his kids meal at red lobster. He's just that amazing ;).
(http://img14.imageshack.us/img14/8498/frogbosstoungelash.gif)
OK finally got to work on it again... Jump animation coming soon.
The throat puffs up way too much in my opinion.
Quote from: Ceroblitz on September 13, 2009, 05:44:02 PM
(http://img14.imageshack.us/img14/8498/frogbosstoungelash.gif)
OK finally got to work on it again... Jump animation coming soon.
That's a scary frog, good work.
Quote from: Ceroblitz on September 13, 2009, 05:44:02 PM
(http://img14.imageshack.us/img14/8498/frogbosstoungelash.gif)
OK finally got to work on it again... Jump animation coming soon.
Looks really nice. The animation is very fluid, which is awesome.
I personally would like to see those 3 new drop ideas myself(Tongue Whip, Aqua Blade, Toad Hat). As for the Aqua Blade, it'd be nice if it could drop from the BBB too so there would be another nice drop for it(like the Rainbow Bandana).
(http://img6.imageshack.us/img6/2039/froghoplopchoip.gif)
http://img6.imageshack.us/img6/2039/froghoplopchoip.gif
FRO GHOP LOP
It definitly has the charm of Stick-online. Keep at it, you're doing good. I can see this in-game, no doubt.
And thank you for the comments on my work, mates.
Quote from: Ceroblitz on September 13, 2009, 05:44:02 PM
(http://img14.imageshack.us/img14/8498/frogbosstoungelash.gif)
OK finally got to work on it again... Jump animation coming soon.
+Karma...my penis is getting warmer, can you tell? 100 is only 60 away.
Quote from: Mr Pwnage on September 13, 2009, 09:32:58 PM
Quote from: Ceroblitz on September 13, 2009, 05:44:02 PM
(http://img14.imageshack.us/img14/8498/frogbosstoungelash.gif)
OK finally got to work on it again... Jump animation coming soon.
+Karma...my penis is getting warmer, can you tell? 100 is only 60 away.
BARF
http://img30.imageshack.us/img30/8445/frogjumpcolored.gif
(http://img30.imageshack.us/img30/8445/frogjumpcolored.gif)
Sprite Sheet
http://img193.imageshack.us/img193/6158/frogbossversion20.png
(http://img193.imageshack.us/img193/6158/frogbossversion20.png)
Thank god im done
Lovely. Even if not for SO, it is just nice on its own.
Wow, fantastic! I love it. It's looking more "Stick-Online-ish" :)
+Karma
The frog's shape is good, but I dislike the color and shading. The coloring I would go more brownish green, then lime so it fits in better with the desert. The shading is wrong in my option, since you have the head the brightest then circle shade away from that area not following the body's shape. Also I think it's to simple and requires more details like spots.
Here is a rough idea of what I mean.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrog.png)
~Pin
Good work Cero and nice job pin, that looks excellent!
Nice work Pinball and Cero and Del and you.. niceee... Although I prefer Cero's version of the frog for SO2, It's simple and clean.
Quote from: Pinball on September 14, 2009, 03:15:41 AM
The frog's shape is good, but I dislike the color and shading. The coloring I would go more brownish green, then lime so it fits in better with the desert. The shading is wrong in my option, since you have the head the brightest then circle shade away from that area not following the body's shape. Also I think it's to simple and requires more details like spots.
Here is a rough idea of what I mean.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrog.png)
~Pin
I have been thinking the same thing here, and I really like the shading he has redone. Maybe with his permission you could use it and edit all the other frames to fit it? I think this monster would also be really cool in the sense that it would be a collaborative community effort...which is a really neat concept. Keep up the great work, kudos to all working on it.
Quote from: Pinball on September 14, 2009, 03:15:41 AM
The frog's shape is good, but I dislike the color and shading. The coloring I would go more brownish green, then lime so it fits in better with the desert. The shading is wrong in my option, since you have the head the brightest then circle shade away from that area not following the body's shape. Also I think it's to simple and requires more details like spots.
Here is a rough idea of what I mean.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrog.png)
~Pin
pin i agree on the fist part of your post. but i would need to say that your sprite is way to good for stick online 2. :P
Quote from: ARTgames on September 14, 2009, 05:22:41 PM
Quote from: Pinball on September 14, 2009, 03:15:41 AM
The frog's shape is good, but I dislike the color and shading. The coloring I would go more brownish green, then lime so it fits in better with the desert. The shading is wrong in my option, since you have the head the brightest then circle shade away from that area not following the body's shape. Also I think it's to simple and requires more details like spots.
Here is a rough idea of what I mean.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrog.png)
~Pin
pin i agree on the fist part of your post. but i would need to say that your sprite is way to good for stick online 2. :P
I'd say it fits perfectly with SO2. The shading is just right for the desert scene and it looks realistic. Since when have you seen a green frog in the desert? On sand?
Nice work team.
http://www.abc.net.au/reslib/200811/r311088_1368967.jpg
lol. Green frog in desert.
But If not, Maybe yellow or something similar.
Perhaps you should use the colour palette from the cactus and give it to the frog, seeing as the greens are both very simular to the same colour of object. :-\
Quote from: flashmaniac on September 14, 2009, 06:05:20 PM
Quote from: ARTgames on September 14, 2009, 05:22:41 PM
Quote from: Pinball on September 14, 2009, 03:15:41 AM
The frog's shape is good, but I dislike the color and shading. The coloring I would go more brownish green, then lime so it fits in better with the desert. The shading is wrong in my option, since you have the head the brightest then circle shade away from that area not following the body's shape. Also I think it's to simple and requires more details like spots.
Here is a rough idea of what I mean.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrog.png)
~Pin
pin i agree on the fist part of your post. but i would need to say that your sprite is way to good for stick online 2. :P
I'd say it fits perfectly with SO2. The shading is just right for the desert scene and it looks realistic. Since when have you seen a green frog in the desert? On sand?
Nice work team.
just a joke.
also maybe a desert frog color
http://4.bp.blogspot.com/_h9lX5jsqCiE/SHLc1JfzLUI/AAAAAAAAAWg/YMHfImplIcA/s400/IMGP3064.JPG
Also btw, it was very time consuming to color all the frames, but be my guest.
Pinballs is all good for SOv2...What about the shading on the DS or SF? Everyone knows the DS is just amazing. I think that SO doesn't have just 1 style, it has a small range of styles.
I'd say just leave it. If it's plan to fit with SO2, it is executed perfectly. I would not go and change the palette on second thought, since this matches the frog hat, and therefor it should match the frog itself. Excellent work on the attack animation, though some body movement would make it a bit more natural.
Quote from: Ceroblitz on September 14, 2009, 07:06:40 PM
http://www.abc.net.au/reslib/200811/r311088_1368967.jpg
lol. Green frog in desert.
But If not, Maybe yellow or something similar.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerocolorfrog.png)
I suppose it could work as green after recoloring the shading, as for yellow, I prefer my 1st version color over it.
Quote from: Ceroblitz on September 14, 2009, 08:28:20 PM
Also btw, it was very time consuming to color all the frames, but be my guest.
Didn't get around to the jump animation you did, also didn't look/fix for mistakes that I made.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrogstand.gif)
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrogattack.gif)
anyways good job on the frog cero.
~Pin
I like it, but i don't think it fits for stickonline.
Quote from: Pinball on September 16, 2009, 12:14:33 AM
Quote from: Ceroblitz on September 14, 2009, 07:06:40 PM
http://www.abc.net.au/reslib/200811/r311088_1368967.jpg
lol. Green frog in desert.
But If not, Maybe yellow or something similar.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerocolorfrog.png)
I suppose it could work as green after recoloring the shading, as for yellow, I prefer my 1st version color over it.
Quote from: Ceroblitz on September 14, 2009, 08:28:20 PM
Also btw, it was very time consuming to color all the frames, but be my guest.
Didn't get around to the jump animation you did, also didn't look/fix for mistakes that I made.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrogstand.gif)
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrogattack.gif)
anyways good job on the frog cero.
~Pin
I meant like a really light green like before, that grey/greenish coloured one would fit perfectly with the sand.
Quote from: Turkey on September 16, 2009, 01:36:20 AM
I like it, but i don't think it fits for stickonline.
Does anyone ever realize, nothing ever really "fits for Stick-Online" untill, it's actually implemented
in Stick-Online?
Quote from: NotoriousM4^ on September 17, 2009, 04:06:34 PM
Quote from: Turkey on September 16, 2009, 01:36:20 AM
I like it, but i don't think it fits for stickonline.
Does anyone ever realize, nothing ever really "fits for Stick-Online" untill, it's actually implemented in Stick-Online?
Well, trial and error fits in here. You implement it into the game to see what it actually looks like. If I looks good and works, keep it. If it doesn't, go back to the drawing board.
Quote from: flashmaniac on September 17, 2009, 06:14:05 PM
Quote from: NotoriousM4^ on September 17, 2009, 04:06:34 PM
Quote from: Turkey on September 16, 2009, 01:36:20 AM
I like it, but i don't think it fits for stickonline.
Does anyone ever realize, nothing ever really "fits for Stick-Online" untill, it's actually implemented in Stick-Online?
Well, trial and error fits in here. You implement it into the game to see what it actually looks like. If I looks good and works, keep it. If it doesn't, go back to the drawing board.
Precisely. Plus, I think that Giant Frog Boss would look excellent in SOv2, if not SOV3.
Well, Mystery.. Judging by the style of Stick-online 3, this would definitly not fit. Unlike the current SO, this time around it is planned to stick with one style.
Quote from: Delicious on September 17, 2009, 09:34:55 PM
Well, Mystery.. Judging by the style of Stick-online 3, this would definitly not fit. Unlike the current SO, this time around it is planned to stick with one style.
what is that style?
People would try to match that style if we knew what it is.
There was a preview that was released by Venuse somewhere on the Hangout. Search around.
It was REALLY old though, and it's merely concept art (though looks as if a screenshot).
Quote from: EpicPhailure on September 17, 2009, 10:23:10 PM
There was a preview that was released by Venuse somewhere on the Hangout. Search around.
It was REALLY old though, and it's merely concept art (though looks as if a screenshot).
I doubt they'd actually release any images now. I personally haven't seen the Hangout images. Sure, you can keep making sprites for SO2. Even if it doesn't get implemented you'll have the respect of the community.
Quote from: crozier on September 17, 2009, 09:58:22 PM
Quote from: Delicious on September 17, 2009, 09:34:55 PM
Well, Mystery.. Judging by the style of Stick-online 3, this would definitly not fit. Unlike the current SO, this time around it is planned to stick with one style.
what is that style?
People would try to match that style if we knew what it is.
Orrrr... you could just leave it to the ACTUAL spriters of Stick Online to handle and everyone else could just stop trying to get their own sprites in the game...
Quote from: DarkTrinity on September 18, 2009, 03:53:29 PM
Quote from: crozier on September 17, 2009, 09:58:22 PM
Quote from: Delicious on September 17, 2009, 09:34:55 PM
Well, Mystery.. Judging by the style of Stick-online 3, this would definitly not fit. Unlike the current SO, this time around it is planned to stick with one style.
what is that style?
People would try to match that style if we knew what it is.
Orrrr... you could just leave it to the ACTUAL spriters of Stick Online to handle and everyone else could just stop trying to get their own sprites in the game...
If people enjoy making sprites for the game then sure, keep going. It doesn't matter if it fits with the new style or anything. As long as you had fun, and as I said before. Like Cero, you'd have respect of the community.
Oh, I don't have a problem with people making sprites for the game, It's when they expect their sprites to be implemented in the game is where I have a problem. And if they don't care if their sprites are implemented in SOv3, then why should anyone care about matching the style of the game?
Quote from: DarkTrinity on September 18, 2009, 11:34:09 PM
Oh, I don't have a problem with people making sprites for the game, It's when they expect their sprites to be implemented in the game is where I have a problem. And if they don't care if their sprites are implemented in SOv3, then why should anyone care about matching the style of the game?
Because I'd rather make sprite art made to represent SOv3, look LIKE SOv3. It's more fun...
Who knows though, maybe SOv3 style has changed.
If there is a cactus boss there should be a cactus weapon like a needle/flower shooter :D