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General => Ideas & Suggestions => Topic started by: ARTgames on September 04, 2009, 06:40:30 PM

Title: cactus boss
Post by: ARTgames on September 04, 2009, 06:40:30 PM
All most ever monster has a boss.

Now the cactus is the most comely spawned monster that does not have a boss. Im not sure what it will drop for a new weapon/hat but i feel meiun must have some backed up some ware and never made it in game.

Im not a sprinter but i think it should look something like the big cactus in the background.

My ending is do you think stick online would be more fun with a cactus boss or is it dumb and too much work for stick online 2?
Title: Re: cactus boss
Post by: Turkey on September 04, 2009, 06:43:35 PM
Yeah, there is a boss for every monster pretty much except cactus. It needs one.
Title: Re: cactus boss
Post by: EpicPhailure on September 04, 2009, 06:55:21 PM
I think it should be a frog boss instead of a cactus, for originality's sake. It'd make more sense for the frog hats to drop from cacti too. I mean, the bosses are actually just zone bosses.
Title: Re: cactus boss
Post by: crozier on September 04, 2009, 07:08:00 PM
Am I missing out on something?
What happened to the sf?
Title: Re: cactus boss
Post by: EpicPhailure on September 04, 2009, 07:26:27 PM
SFs aren't bosses. Or at least, spawn to often to be a miniboss for me.
Title: Re: cactus boss
Post by: Lucifer on September 04, 2009, 07:31:10 PM
Well that's true and all but, you have to take into account that the desert has the most spawns in one area in the entire game. They don't NEED their own boss, as they have the sand fiend, dark sage, and sand golem in the same area.

But I wouldn't complain. If anything, the frog epic suggested sounds fun.
Title: Re: cactus boss
Post by: Delicious on September 04, 2009, 07:37:53 PM
There is already a Cactus Boss..
He hides behind the wall in the desert. Once in a while, when midnight strikes, he lurks out and feasts on the flesh of those who stay up late playing Stick-online. Unfortunitly, nobody had made it out alive to tell you this tale - but me. Yes, I even took a screen of this horrifying incedent.
(http://img156.imageshack.us/img156/1321/cactus.png)
Scary, eh?

In all seriousness, I guess it would be sensible to make a boss for the cactus, but it is not needed.
Title: Re: cactus boss
Post by: EpicPhailure on September 04, 2009, 07:39:38 PM
WHAT'S WRONG WITH YOU?! Why do you ruin the image of the cute monsters of S.O.?!

Nah, but nice little sketch. Not as terrifying as the...yeah.

EDIT: You forgot the flower.
Title: Re: cactus boss
Post by: Mr Pwnage on September 04, 2009, 07:40:48 PM
Quote from: EpicPhailure on September 04, 2009, 06:55:21 PM
I think it should be a frog boss instead of a cactus, for originality's sake. It'd make more sense for the frog hats to drop from cacti too. I mean, the bosses are actually just zone bosses.
Now that I think about it...that would actually be really cool...cause instead of only jumping when there is a change of elevation in the ground, it could jump every time it moves, cause that's what frogs do. That would actually be a really easy mod to the AI that would make it fun to fight. As much as I like the idea though...I can almost say without a doubt it isn't a possibility in SO2, might be cool in SO3 the if monsters are carried over.
Title: Re: cactus boss
Post by: Lucifer on September 04, 2009, 08:11:41 PM
Quote from: EpicPhailure on September 04, 2009, 07:39:38 PM
WHAT'S WRONG WITH YOU?! Why do you ruin the image of the cute monsters of S.O.?!

Nah, but nice little sketch. Not as terrifying as the...yeah.

EDIT: You forgot the flower.
The flower is just to give the image of cuteness.
Don't fall for it D:.
Title: Re: cactus boss
Post by: Bo-sox on September 04, 2009, 09:20:06 PM
I like the idea of a cactus boss. :)
Title: Re: cactus boss
Post by: flashmaniac on September 04, 2009, 10:29:46 PM
Pretty nice idea, I support the idea of a frog for the reasons stated above:

Just a random thought for an item, could possibly drop: Bloody Frog Hat
Title: Re: cactus boss
Post by: Mr Pwnage on September 04, 2009, 11:16:26 PM
Quote from: flashmaniac on September 04, 2009, 10:29:46 PM
Pretty nice idea, I support the idea of a frog for the reasons stated above:

  • Makes the Frog Hat/Froggy Hat seem meaningful.
  • Would be fun to fight because of its constant jumping.
  • It's original, there's nothing else in the game remotely like a frog.

Just a random thought for an item, could possibly drop: Bloody Frog Hat



We REALLY need to get the community to sway away from this gory and horrific idea of Stick Online that Delicious has created. >.<
Title: Re: cactus boss
Post by: flashmaniac on September 04, 2009, 11:43:17 PM
Fine... My other option was hitting people with a frog as a weapon...

But... Delicious enjoys destroying minds... I still have that........ PICTURE... In my head D:
Title: Re: cactus boss
Post by: Mystery on September 05, 2009, 12:46:41 PM
The desert already HAS so many spawns, I don't think the cactus needs a boss. But that being said, just because it's not necessary-
Quote from: flashmaniac on September 04, 2009, 10:29:46 PM
Pretty nice idea, I support the idea of a frog for the reasons stated above:

  • Makes the Frog Hat/Froggy Hat seem meaningful.
  • Would be fun to fight because of its constant jumping.
  • It's original, there's nothing else in the game remotely like a frog.


doesn't mean it'd not be awesome to have. Especially for these reasons.

If there are 2 things I'd like to see added to SOv2 right now(even though they probably won't be) it'd be the Rainbow Bandana and this Giant Frog.

EDIT: I actually LIKED that picture of the blob Delicious made.  :P
Title: Re: cactus boss
Post by: ARTgames on September 05, 2009, 02:52:11 PM
Well its a boss so its not going to spawn that often. also i don't really mind what it looks like. A foggy boss sounds grate.

Also, I don't care if its a original idea. I just care if its a fun idea. If you take something and make it better than i feel that is just as good as any idea.
Title: Re: cactus boss
Post by: flashmaniac on September 05, 2009, 09:39:15 PM
Quote from: Mystery on September 05, 2009, 12:46:41 PM
The desert already HAS so many spawns, I don't think the cactus needs a boss. But that being said, just because it's not necessary-
Quote from: flashmaniac on September 04, 2009, 10:29:46 PM
Pretty nice idea, I support the idea of a frog for the reasons stated above:

  • Makes the Frog Hat/Froggy Hat seem meaningful.
  • Would be fun to fight because of its constant jumping.
  • It's original, there's nothing else in the game remotely like a frog.


doesn't mean it'd not be awesome to have. Especially for these reasons.

If there are 2 things I'd like to see added to SOv2 right now(even though they probably won't be) it'd be the Rainbow Bandana and this Giant Frog.

EDIT: I actually LIKED that picture of the blob Delicious made.  :P

Well, I was thinking more of it being in the part before Temple... Where those cacti are. I do think that the desert is quite crowded as it is. Also, I don't think the frog should be giant... Maybe almost the same size as your character?


The picture is good... But it's just friggen scary...
Title: Re: cactus boss
Post by: Mystery on September 05, 2009, 10:11:50 PM
Quote from: flashmaniac on September 05, 2009, 09:39:15 PM
Quote from: Mystery on September 05, 2009, 12:46:41 PM
The desert already HAS so many spawns, I don't think the cactus needs a boss. But that being said, just because it's not necessary-
Quote from: flashmaniac on September 04, 2009, 10:29:46 PM
Pretty nice idea, I support the idea of a frog for the reasons stated above:

  • Makes the Frog Hat/Froggy Hat seem meaningful.
  • Would be fun to fight because of its constant jumping.
  • It's original, there's nothing else in the game remotely like a frog.


doesn't mean it'd not be awesome to have. Especially for these reasons.

If there are 2 things I'd like to see added to SOv2 right now(even though they probably won't be) it'd be the Rainbow Bandana and this Giant Frog.

EDIT: I actually LIKED that picture of the blob Delicious made.  :P

Well, I was thinking more of it being in the part before Temple... Where those cacti are. I do think that the desert is quite crowded as it is. Also, I don't think the frog should be giant... Maybe almost the same size as your character?


The picture is good... But it's just friggen scary...
I personally include the area before the Temple as the desert. And I had the same idea for size, I was just thinking compared to the size of the Frog Hat, it'd be huge.  :P

And that picture didn't scare me that much. Scary-LOOKING, yes. Yes, it is. Just not scary.
Title: Re: cactus boss
Post by: JoEL on September 05, 2009, 10:21:49 PM
It's agreed, super saiyan frog, kkthnx.
Title: Re: cactus boss
Post by: God-I-Suck on September 05, 2009, 10:35:13 PM
Personally, I think Stick Online version 2 is completed. I'm not saying Meiun is adding too much, but I am for sure ready for Stick Online 3 and serious business. Stick Online 3 forever! My opinion, please don't argue -.- ..
Title: Re: cactus boss
Post by: Ceroblitz on September 05, 2009, 10:41:11 PM
and.... at this point of time.. I really have nothing else to do, so I'm currently making frog boss sprites (making enemies is hard!).
and it is very interesting.
Title: Re: cactus boss
Post by: Mystery on September 05, 2009, 10:43:32 PM
Quote from: God-I-Suck on September 05, 2009, 10:35:13 PM
Personally, I think Stick Online version 2 is completed. I'm not saying Meiun is adding too much, but I am for sure ready for Stick Online 3 and serious business. Stick Online 3 forever! My opinion, please don't argue -.- ..
People want SOv3 a LOT more than SOv2 updates, I guarantee you. (Myself included......WAY more) But it's no reason to completely ABANDON SOv2 updates, either. Minor ones help keep the game active.

That being said, if I had to choose between slow progress on SOv3 and several updates on SOv2, and faster progress on SOv3 and virtually NO updates to SOv2, I'd pick the latter.
Title: Re: cactus boss
Post by: Ceroblitz on September 06, 2009, 01:16:59 AM
Let's not get off topic shall we?
Anyways... here is my version of the BFB (Big Frog Boss)

It isn't colored, because it would take more time, and the animation took a lot of time already.
Tell me what you think.
(http://i231.photobucket.com/albums/ee43/dusticthewolf/hoppingfrog.gif)
Title: Re: cactus boss
Post by: flashmaniac on September 06, 2009, 01:22:00 AM
Niiiiiice, I like it :P
Title: Re: cactus boss
Post by: tehrozzy on September 06, 2009, 01:47:39 AM
Ceroblitz....is there anything he CAN'T do....?
Title: Re: cactus boss
Post by: EpicPhailure on September 06, 2009, 11:12:32 AM
When the frog is in midair, his legs are really weird. Other than that, it's cool :D
Title: Re: cactus boss
Post by: crozier on September 06, 2009, 12:37:36 PM
very nice  8)
Title: Re: cactus boss
Post by: Ceroblitz on September 06, 2009, 03:35:48 PM
FIixed the belly, so the legs look better, and added one color.
(http://i231.photobucket.com/albums/ee43/dusticthewolf/hoppingfrog-1.gif)
Title: Re: cactus boss
Post by: Delicious on September 06, 2009, 06:16:44 PM
The animation itself is smooth, however, the frames which represent the frog in mid-air are very unatural looking, and your anotomy is off too. The hind leg is very ugly, in my opinion. You also have plenty of out-of-place pixels, and they need to be smoothed out. I'd suggest you look at reference some more if you haven't done so already - http://www.infovisual.info/02/img_en/026%20Morphology%20of%20a%20frog.jpg

I would also suggest picking a better colour then that, however it may not go well with the Stick-online palette if you are intending it match. Therefor, I'd just stick with whatever is presented from the frog hat colours, so you seem to be doing fine, I guess.

If your doing this for practice purposes, you should really attempt to make a well-built palette. Here is a good example of what I mean - http://img23.imageshack.us/img23/2746/attentionbydepth.jpg
Rather then using depth by saturation or brightness, try using depth by temperature. It will result in a much more natural look. Purple is usually considered a shadow colour, so you shift the hue closer to that colour when doing the dark shades.

Despite those faults, I think that it is very charming and matches Stick-onlines style very well.
Title: Re: cactus boss
Post by: ARTgames on September 06, 2009, 06:40:53 PM
Quote from: Ceroblitz on September 06, 2009, 03:35:48 PM
FIixed the belly, so the legs look better, and added one color.
(http://i231.photobucket.com/albums/ee43/dusticthewolf/hoppingfrog-1.gif)

I don't know about it fitting stick online's stile but it does looks good. To expand on that it looks too good for stick online 2. like the cactus.

I would like to see it fully colored!

Quote from: God-I-Suck on September 05, 2009, 10:35:13 PM
Personally, I think Stick Online version 2 is completed. I'm not saying Meiun is adding too much, but I am for sure ready for Stick Online 3 and serious business. Stick Online 3 forever! My opinion, please don't argue -.- ..

hey man you answer the main question fine. i respect your post.
Title: Re: cactus boss
Post by: Mr Pwnage on September 06, 2009, 07:03:59 PM
Quote from: Delicious on September 06, 2009, 06:16:44 PM
The animation itself is smooth, however, the frames which represent the frog in mid-air are very unatural looking, and your anotomy is off too. The hind leg is very ugly, in my opinion. You also have plenty of out-of-place pixels, and they need to be smoothed out. I'd suggest you look at reference some more if you haven't done so already - http://www.infovisual.info/02/img_en/026%20Morphology%20of%20a%20frog.jpg

I would also suggest picking a better colour then that, however it may not go well with the Stick-online palette if you are intending it match. Therefor, I'd just stick with whatever is presented from the frog hat colours, so you seem to be doing fine, I guess.

If your doing this for practice purposes, you should really attempt to make a well-built palette. Here is a good example of what I mean - http://img23.imageshack.us/img23/2746/attentionbydepth.jpg
Rather then using depth by saturation or brightness, try using depth by temperature. It will result in a much more natural look. Purple is usually considered a shadow colour, so you shift the hue closer to that colour when doing the dark shades.

Despite those faults, I think that it is very charming and matches Stick-onlines style very well.
I don't even think he's completed it yet so I'm not going to bother critiquing...but if I were to add one thing to this list....you should make the head more frog-like, and give it a throat. right now the stomach goes all the way up into its top lip. Sadly this might take some effort since you've already begun animating...that's why I usually make a satisfying stand-alone before I begin animation.
Title: Re: cactus boss
Post by: Ceroblitz on September 06, 2009, 08:49:41 PM
http://i231.photobucket.com/albums/ee43/dusticthewolf/ffrogboss.png

there.

Btw that's not his stomach, that's just the underside of the frog....

and yes. It's still not finished yet. Just a sprite sheet for you to manipulate and to show all the stuff.
Also, I need help for a better pixel animating program, that gives off high quality colors. Any suggestions?
Title: Re: cactus boss
Post by: Bo-sox on September 06, 2009, 09:03:43 PM
the attack should be it shooting its tongue at u. There should be knock-back except that u fly towards the attacker, instead of away, like the frog is pulling you in with its tongue
Title: Re: cactus boss
Post by: Mystery on September 06, 2009, 10:36:01 PM
Yeah, I know you're not done with the Big Frog Boss, but I'll start some critiquing anyway.

Like Delicious said, the anatomy isn't even close to realistic. The head and legs are the most out-of-whack. Alter those to look more like an actual frog. The tone of the green looks a bit too light in my opinion. Maybe make it just a tad darker(and yes, I know it's the same shade as the Frog Hat). The hind legs look very unnatural in mid-jump. The tongue attack animation looks very nice. I also like the croaking of the frog when it's not moving, albeit its mouth should probably move up a bit when croaking.

All in all, it's pretty decent, somewhat suited to SO's style, and I like it. When you're done, I bet it'll be quite a bit better.



And also, what is that weird blue sword by the stick on your unfinished sprite sheet?

EDIT: I'm assuming it's an intended drop or something, just curious.
Title: Re: cactus boss
Post by: Mr Pwnage on September 06, 2009, 10:40:23 PM
Quote from: Ceroblitz on September 06, 2009, 08:49:41 PM
http://i231.photobucket.com/albums/ee43/dusticthewolf/ffrogboss.png

there.

Btw that's not his stomach, that's just the underside of the frog....

and yes. It's still not finished yet. Just a sprite sheet for you to manipulate and to show all the stuff.
Also, I need help for a better pixel animating program, that gives off high quality colors. Any suggestions?

Beneton Movie Gif. It's the best you can get, and it's free.
http://www.benetonsoftware.com/Beneton_Movie_GIF.php
Enjoy.


EDIT: Also I was going to put together one of your animations for you, but I noticed there are a lot of stray pixels outlining the frogs right now. They are even on the stick. What format did you save you picture? I hope not jpeg.
Title: Re: cactus boss
Post by: Ceroblitz on September 06, 2009, 10:49:54 PM
Ah, here you go, a much cleaner one.
http://img30.imageshack.us/img30/6987/ffrogboss.png
Title: Re: cactus boss
Post by: Zario777 on September 06, 2009, 11:43:27 PM
Here's my scrapped idea for a cactus boss. The venus flytrap.
(http://img199.imageshack.us/img199/3224/venusflytrap.png)
Title: Re: cactus boss
Post by: Delicious on September 06, 2009, 11:57:05 PM
In my opinion, your animation ability is much greater then that of your spriting.. Which isn't a bad thing, since you seem to produce really nice weapon attacks and smooth movement. I hope my criticism is not taken in as anything personal or offensive.

(http://img181.imageshack.us/img181/4691/ard.png)
You should really consider working with the main outline, rather then jumping the gun to your shades and animation.. This is why I gave you criticism at that point, since it will be frustrating later on to have to restart what you had finished.
Those circles represent all the wonkey lines. You have 2x lines, and pixels which are out of place. If you zoom in, you should be able to see what I mean..

The shading would be fine to stay the same since you are aiming for the style of Stick-online, however the general shading of SO is really off balance and that alone ruins your sprite..
Title: Re: cactus boss
Post by: Ceroblitz on September 07, 2009, 12:37:16 AM
Quote from: Delicious on September 06, 2009, 11:57:05 PM
In my opinion, your animation ability is much greater then that of your spriting.. Which isn't a bad thing, since you seem to produce really nice weapon attacks and smooth movement. I hope my criticism is not taken in as anything personal or offensive.

(http://img181.imageshack.us/img181/4691/ard.png)
You should really consider working with the main outline, rather then jumping the gun to your shades and animation.. This is why I gave you criticism at that point, since it will be frustrating later on to have to restart what you had finished.
Those circles represent all the wonkey lines. You have 2x lines, and pixels which are out of place. If you zoom in, you should be able to see what I mean..

The shading would be fine to stay the same since you are aiming for the style of Stick-online, however the general shading of SO is really off balance and that alone ruins your sprite..


This is actually helpful, but doesn't help the weirdness of the legs in the air( which I think ma stand out a little).

OH, and for your information I've been spriting on mousepad (the ones on the laptop) for all my sprites.
Title: Re: cactus boss
Post by: Delicious on September 07, 2009, 01:51:31 AM
Glad you had thought so.
You should definitly hook up a mouse to your laptop if any is available.  ;)
I just think that you should get by the idle before continueing to the actual animation. Plenty of the mistakes I had listed were also along the other frames as well too.. The feet placement is correct, it is just how you presented it.
http://www.arthursclipart.org/biologya/biology/frog%20jump.gif
Title: Re: cactus boss
Post by: Mr Pwnage on September 07, 2009, 02:13:57 AM
I have a couple fun ideas for drops:

Tongue Whip: A little more range than the ordinary whip, and does slightly more damage, but safe attack speed. Would be thick and look like a frogs tongue. This also fits in great because cacti drop whips. Also while this weapon may not be extremely powerful, if it was a little longer than the whip, it would have slightly more range than the slasher, adding a new aspect to pvp again.

Toad Hat: Gives the exact same jump boost as the frog hat, +1 to agility, and slightly decreases falling speed. (Similar to Disasteroid's tournament crown.) I have 2 ideas for it's looks, it would either look like a meaner frog hat, with warts and darker colors, or I was also thinking it would be fun to have a stab at Mario and have a Toad hat where it is a white mushroom with red spots. Either would be cool, maybe you all have other ideas? This makes a cool new hat for the new boss, without making any other hat with similar abilities worthless. It doesn't give any defense, making the Froggy hat still somewhat valuable stat wise if not for looks. And it doesn't make the regular Frog hat worthless either, because if you want a high jump, but want to fall fast and not spend time in the air, than you can still use it. All at the same time, it gives players a cool new feature to play around with.

And in addition to the 2 above, it would drop the Frog hat and Froggy hat. That makes 4 interesting drops, for an interesting boss.


So those are my drop ideas, what do you all think?
Title: Re: cactus boss
Post by: Ceroblitz on September 07, 2009, 02:35:32 AM
I like the frog whip tongue thing, but I'm not sure about the toad hat (we already have enough variations of the frog hat)
Maybe that blue sword as a major drop, and froggy as a minor drop.
Drops: Tongue whip, Froggy hat, Whip, Aqua Blade, and (unknown hat)
Title: Re: cactus boss
Post by: flashmaniac on September 07, 2009, 02:50:00 AM
Looks good, I'm liking the ideas coming out of this ;)
Title: Re: cactus boss
Post by: Ceroblitz on September 07, 2009, 03:10:21 AM
(http://img269.imageshack.us/img269/7551/frogbossv2.gif)

Frog Boss V2.. No time to finish shading and etc.. I gotta go to sleep lol.

Give me your thoughts.
Title: Re: cactus boss
Post by: flashmaniac on September 07, 2009, 03:32:38 AM
Starting to look more like a frog now :)
Title: Re: cactus boss
Post by: Delicious on September 07, 2009, 04:12:35 AM
Finished it cause I was bored. There is still so much wrong with my frog, such as the lightsource being in two different directions, but oh well. ;P

(http://img254.imageshack.us/img254/4691/ard.png)
Title: Re: cactus boss
Post by: Ceroblitz on September 07, 2009, 04:37:55 AM
Lol, nice job Delicious, looks like something for SO3(which it could be), just a little fat and round. I'll be working on my frog tommorow, hopefully finishing it.(Lol, I wrote this on my Dsi :P)
Title: Re: cactus boss
Post by: crozier on September 07, 2009, 09:43:47 AM
Quote from: Ceroblitz on September 07, 2009, 04:37:55 AM
Lol, nice job Delicious, looks like something for SO3(which it could be), just a little fat and round. I'll be working on my frog tommorow, hopefully finishing it.(Lol, I wrote this on my Dsi :P)
You can do that with a Dsi  :o
ok....
Delicious frog is too good for So2.
These are sprites worthy of so3.
If cero's frog turns out just as good as that, and fully animated then it will be awesome.
On an other note, I do not think it should drop an aqua blade.
These are frogs we are talking about. It would have to be like poison or slimey sword of something a little more frog like.
Title: Re: cactus boss
Post by: ARTgames on September 07, 2009, 09:45:58 AM
@Ceroblitz
your new frog looks grate. But the eye seem a little wired.

@Delicious
It does not seem like meiun having you make a lot of graphics. unless your all done. (considering how fast and how good your work is)

Its also funny how this topic turned into a frog boss topic.

One thing i would to point out is what do we kill to spawn this. cac?
Title: Re: cactus boss
Post by: Mystery on September 07, 2009, 10:42:55 AM
Quote from: Mrs. Pwnette on September 07, 2009, 02:13:57 AM
I have a couple fun ideas for drops:

Tongue Whip: A little more range than the ordinary whip, and does slightly more damage, but safe attack speed. Would be thick and look like a frogs tongue. This also fits in great because cacti drop whips. Also while this weapon may not be extremely powerful, if it was a little longer than the whip, it would have slightly more range than the slasher, adding a new aspect to pvp again.

Toad Hat: Gives the exact same jump boost as the frog hat, +1 to agility, and slightly decreases falling speed. (Similar to Disasteroid's tournament crown.) I have 2 ideas for it's looks, it would either look like a meaner frog hat, with warts and darker colors, or I was also thinking it would be fun to have a stab at Mario and have a Toad hat where it is a white mushroom with red spots. Either would be cool, maybe you all have other ideas? This makes a cool new hat for the new boss, without making any other hat with similar abilities worthless. It doesn't give any defense, making the Froggy hat still somewhat valuable stat wise if not for looks. And it doesn't make the regular Frog hat worthless either, because if you want a high jump, but want to fall fast and not spend time in the air, than you can still use it. All at the same time, it gives players a cool new feature to play around with.

And in addition to the 2 above, it would drop the Frog hat and Froggy hat. That makes 4 interesting drops, for an interesting boss.


So those are my drop ideas, what do you all think?
I had the same idea for a weapon. Great minds think alike.  :P The Toad Hat sounds really nice. It really should look like an actual toad, though. (I laughed at the Mario suggestion) I don't think it should drop the Aqua Blade, though(like Ceroblitz suggested). We have enough variations of swords already, in my opinion.(Short Sword, Great Sword, Slasher, Inferno Sword, Sand Sword)
Though I wouldn't complain if it had an Aqua Blade as a drop. More power to it.

So it could possibly drop the Tongue Whip, Aqua Blade, Toad Hat, Frog Hat, and Froggy Hat. Sounds good.

Ceroblitz, your V2 BFB is significantly better in anatomy and design. Props to you. The shading is still slightly off, but that's all I can say at this point.

Delicious, your frog is excellent. But like you said, there are multiple light sources. He's not quite as long as he should be.(Ceroblitz's frog was a good example) The trunk doesn't appear to curve down, either(but I could be wrong, the bumps block my view) But ignoring those, it's something incredible that would be great to see in SOv3. Nice work.

And ARTgames, yes, we'd kill cacti to get this boss. After all, it's the boss of the cacti.  :P

Title: Re: cactus boss
Post by: ARTgames on September 07, 2009, 10:49:56 AM
Quote from: Mystery on September 07, 2009, 10:42:55 AM

And ARTgames, yes, we'd kill cacti to get this boss. After all, it's the boss of the cacti.  :P

Ok. the way you people were going i thought this was going to spin off into a whole different idea. just checking. :)
Title: Re: cactus boss
Post by: Delicious on September 07, 2009, 11:50:01 AM
Oh, that was hardly a sketch, and was just foolin' around with my example I had made. However, I still do appreciate the comments. Thanks guys.  :)
Title: Re: cactus boss
Post by: Mr Pwnage on September 07, 2009, 12:38:33 PM
Quote from: Mystery on September 07, 2009, 10:42:55 AM
Quote from: Mrs. Pwnette on September 07, 2009, 02:13:57 AM
I have a couple fun ideas for drops:

Tongue Whip: A little more range than the ordinary whip, and does slightly more damage, but safe attack speed. Would be thick and look like a frogs tongue. This also fits in great because cacti drop whips. Also while this weapon may not be extremely powerful, if it was a little longer than the whip, it would have slightly more range than the slasher, adding a new aspect to pvp again.

Toad Hat: Gives the exact same jump boost as the frog hat, +1 to agility, and slightly decreases falling speed. (Similar to Disasteroid's tournament crown.) I have 2 ideas for it's looks, it would either look like a meaner frog hat, with warts and darker colors, or I was also thinking it would be fun to have a stab at Mario and have a Toad hat where it is a white mushroom with red spots. Either would be cool, maybe you all have other ideas? This makes a cool new hat for the new boss, without making any other hat with similar abilities worthless. It doesn't give any defense, making the Froggy hat still somewhat valuable stat wise if not for looks. And it doesn't make the regular Frog hat worthless either, because if you want a high jump, but want to fall fast and not spend time in the air, than you can still use it. All at the same time, it gives players a cool new feature to play around with.

And in addition to the 2 above, it would drop the Frog hat and Froggy hat. That makes 4 interesting drops, for an interesting boss.


So those are my drop ideas, what do you all think?
I had the same idea for a weapon. Great minds think alike.  :P The Toad Hat sounds really nice. It really should look like an actual toad, though. (I laughed at the Mario suggestion) I don't think it should drop the Aqua Blade, though(like Ceroblitz suggested). We have enough variations of swords already, in my opinion.(Short Sword, Great Sword, Slasher, Inferno Sword, Sand Sword)
Though I wouldn't complain if it had an Aqua Blade as a drop. More power to it.

So it could possibly drop the Tongue Whip, Aqua Blade, Toad Hat, Frog Hat, and Froggy Hat. Sounds good.

Ceroblitz, your V2 BFB is significantly better in anatomy and design. Props to you. The shading is still slightly off, but that's all I can say at this point.

Delicious, your frog is excellent. But like you said, there are multiple light sources. He's not quite as long as he should be.(Ceroblitz's frog was a good example) The trunk doesn't appear to curve down, either(but I could be wrong, the bumps block my view) But ignoring those, it's something incredible that would be great to see in SOv3. Nice work.

And ARTgames, yes, we'd kill cacti to get this boss. After all, it's the boss of the cacti.  :P


At least to my current knowledge, monsters drop a max of 4 items unique to themselves, which is why i only decided to think up 2 items instead of more because it obviously needs to drop the Frog and Froggy. Idk...not saying we couldn't make an exception though.
Title: Re: cactus boss
Post by: yottabyte on September 07, 2009, 02:25:00 PM
Quote from: Mrs. Pwnette on September 07, 2009, 12:38:33 PM

At least to my current knowledge, monsters drop a max of 4 items unique to themselves, which is why i only decided to think up 2 items instead of more because it obviously needs to drop the Frog and Froggy. Idk...not saying we couldn't make an exception though.

No. That was before the donor server. Then Meiun thought "WTH who really cares" and he added a lot of stuff and we are proud of him :)
Title: Re: cactus boss
Post by: Ceroblitz on September 07, 2009, 03:54:21 PM
(http://img32.imageshack.us/img32/6158/frogbossversion20.png)
Shaded it... The jumping animation will begin shortly.
Title: Re: cactus boss
Post by: ARTgames on September 07, 2009, 04:02:19 PM
Quote from: Ceroblitz on September 07, 2009, 03:54:21 PM
(http://img32.imageshack.us/img32/6158/frogbossversion20.png)
Shaded it... The jumping animation will begin shortly.

there something with the background shading (i meant its hind legs) that's seems off to me. Other than that i can see it on stick online.
Title: Re: cactus boss
Post by: Bread on September 07, 2009, 10:22:18 PM
What program do you use for spriting, Delicious? If you don't mind me asking.
Title: Re: cactus boss
Post by: Delicious on September 08, 2009, 12:08:18 PM
Well, for that I used MS Paint. I'm more frequent to use Graphics Gale Registered, though.  ;)
Title: Re: cactus boss
Post by: ARTgames on September 08, 2009, 05:30:27 PM
Quote from: Delicious on September 08, 2009, 12:08:18 PM
Well, for that I used MS Paint. I'm more frequent to use Graphics Gale Registered, though.  ;)

your frog graphics look like something i would see in a ds game. really good!

another idea i had in mind (i know i did not make this idea) is shooed we have a special Easter or Halloween boss also like we did in the past for xmiss.
Title: Re: cactus boss
Post by: Mystery on September 08, 2009, 06:07:41 PM
Quote from: ARTgames on September 08, 2009, 05:30:27 PM
Quote from: Delicious on September 08, 2009, 12:08:18 PM
Well, for that I used MS Paint. I'm more frequent to use Graphics Gale Registered, though.  ;)

your frog graphics look like something i would see in a ds game. really good!

another idea i had in mind (i know i did not make this idea) is shooed we have a special Easter or Halloween boss also like we did in the past for xmiss.
Well, we have presents and deluxe presents, though I know they aren't really monsters. Maybe the snowman could make a grand return.  ;)  Scaled down and different-looking, of course.
Title: Re: cactus boss
Post by: NotoriousM4^ on September 09, 2009, 10:22:46 PM
I swear on my life, I hand drew sprites for a frog boss with almost the same exact tounge attack, and walking frames about a year and a half ago. Wierd. O___o If i can find any of them I'd be glad to post em here soon.
Title: Re: cactus boss
Post by: Bread on September 10, 2009, 09:21:33 PM
Quote from: Delicious on September 08, 2009, 12:08:18 PM
Well, for that I used MS Paint. I'm more frequent to use Graphics Gale Registered, though.  ;)
Can I have your autograph?! D:
*melts*
Title: Re: cactus boss
Post by: flashmaniac on September 11, 2009, 02:18:45 AM
Hahaha, BREAD!!! Remember me :D?

I remember you.
Title: Re: cactus boss
Post by: NotoriousM4^ on September 12, 2009, 04:14:01 PM
Quote from: Bread on September 10, 2009, 09:21:33 PM
Quote from: Delicious on September 08, 2009, 12:08:18 PM
Well, for that I used MS Paint. I'm more frequent to use Graphics Gale Registered, though.  ;)
Can I have your autograph?! D:
*melts*
Pfft. Del is just being modest, he actually did that with crayons he got from his kids meal at red lobster. He's just that amazing  ;).
Title: Re: cactus boss
Post by: Ceroblitz on September 13, 2009, 05:44:02 PM
(http://img14.imageshack.us/img14/8498/frogbosstoungelash.gif)

OK finally got to work on it again... Jump animation coming soon.
Title: Re: cactus boss
Post by: EpicPhailure on September 13, 2009, 05:56:23 PM
The throat puffs up way too much in my opinion.
Title: Re: cactus boss
Post by: flashmaniac on September 13, 2009, 06:10:37 PM
Quote from: Ceroblitz on September 13, 2009, 05:44:02 PM
(http://img14.imageshack.us/img14/8498/frogbosstoungelash.gif)

OK finally got to work on it again... Jump animation coming soon.

That's a scary frog, good work.
Title: Re: cactus boss
Post by: Mystery on September 13, 2009, 07:16:12 PM
Quote from: Ceroblitz on September 13, 2009, 05:44:02 PM
(http://img14.imageshack.us/img14/8498/frogbosstoungelash.gif)

OK finally got to work on it again... Jump animation coming soon.
Looks really nice. The animation is very fluid, which is awesome.

I personally would like to see those 3 new drop ideas myself(Tongue Whip, Aqua Blade, Toad Hat). As for the Aqua Blade, it'd be nice if it could drop from the BBB too so there would be another nice drop for it(like the Rainbow Bandana).
Title: Re: cactus boss
Post by: Ceroblitz on September 13, 2009, 08:44:14 PM
(http://img6.imageshack.us/img6/2039/froghoplopchoip.gif)

http://img6.imageshack.us/img6/2039/froghoplopchoip.gif


FRO GHOP LOP
Title: Re: cactus boss
Post by: Delicious on September 13, 2009, 09:30:54 PM
It definitly has the charm of Stick-online. Keep at it, you're doing good. I can see this in-game, no doubt.
And thank you for the comments on my work, mates.
Title: Re: cactus boss
Post by: Mr Pwnage on September 13, 2009, 09:32:58 PM
Quote from: Ceroblitz on September 13, 2009, 05:44:02 PM
(http://img14.imageshack.us/img14/8498/frogbosstoungelash.gif)

OK finally got to work on it again... Jump animation coming soon.
+Karma...my penis is getting warmer, can you tell? 100 is only 60 away.
Title: Re: cactus boss
Post by: scsox on September 13, 2009, 09:48:22 PM
Quote from: Mr Pwnage on September 13, 2009, 09:32:58 PM
Quote from: Ceroblitz on September 13, 2009, 05:44:02 PM
(http://img14.imageshack.us/img14/8498/frogbosstoungelash.gif)

OK finally got to work on it again... Jump animation coming soon.
+Karma...my penis is getting warmer, can you tell? 100 is only 60 away.
BARF
Title: Re: cactus boss
Post by: Ceroblitz on September 14, 2009, 12:46:59 AM
http://img30.imageshack.us/img30/8445/frogjumpcolored.gif
(http://img30.imageshack.us/img30/8445/frogjumpcolored.gif)
Sprite Sheet
http://img193.imageshack.us/img193/6158/frogbossversion20.png
(http://img193.imageshack.us/img193/6158/frogbossversion20.png)

Thank god im done
Title: Re: cactus boss
Post by: Cactuscat222 on September 14, 2009, 01:58:42 AM
Lovely. Even if not for SO, it is just nice on its own.
Title: Re: cactus boss
Post by: flashmaniac on September 14, 2009, 02:25:29 AM
Wow, fantastic! I love it. It's looking more "Stick-Online-ish" :)
+Karma
Title: Re: cactus boss
Post by: Pinball on September 14, 2009, 03:15:41 AM
The frog's shape is good, but I dislike the color and shading.  The coloring I would go more brownish green, then lime so it fits in better with the desert.  The shading is wrong in my option, since you have the head the brightest then circle shade away from that area not following the body's shape.  Also I think it's to simple and requires more details like spots.

Here is a rough idea of what I mean.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrog.png)

~Pin
Title: Re: cactus boss
Post by: JoEL on September 14, 2009, 07:53:32 AM
Good work Cero and nice job pin, that looks excellent!
Title: Re: cactus boss
Post by: yottabyte on September 14, 2009, 09:02:35 AM
Nice work Pinball and Cero and Del and you.. niceee... Although I prefer Cero's version of the frog for SO2, It's simple and clean.
Title: Re: cactus boss
Post by: Mr Pwnage on September 14, 2009, 01:54:09 PM
Quote from: Pinball on September 14, 2009, 03:15:41 AM
The frog's shape is good, but I dislike the color and shading.  The coloring I would go more brownish green, then lime so it fits in better with the desert.  The shading is wrong in my option, since you have the head the brightest then circle shade away from that area not following the body's shape.  Also I think it's to simple and requires more details like spots.

Here is a rough idea of what I mean.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrog.png)

~Pin
I have been thinking the same thing here, and I really like the shading he has redone. Maybe with his permission you could use it and edit all the other frames to fit it? I think this monster would also be really cool in the sense that it would be a collaborative community effort...which is a really neat concept. Keep up the great work, kudos to all working on it.
Title: Re: cactus boss
Post by: ARTgames on September 14, 2009, 05:22:41 PM
Quote from: Pinball on September 14, 2009, 03:15:41 AM
The frog's shape is good, but I dislike the color and shading.  The coloring I would go more brownish green, then lime so it fits in better with the desert.  The shading is wrong in my option, since you have the head the brightest then circle shade away from that area not following the body's shape.  Also I think it's to simple and requires more details like spots.

Here is a rough idea of what I mean.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrog.png)

~Pin

pin i agree on the fist part of your post. but i would need to say that your sprite is way to good for stick online 2. :P
Title: Re: cactus boss
Post by: flashmaniac on September 14, 2009, 06:05:20 PM
Quote from: ARTgames on September 14, 2009, 05:22:41 PM
Quote from: Pinball on September 14, 2009, 03:15:41 AM
The frog's shape is good, but I dislike the color and shading.  The coloring I would go more brownish green, then lime so it fits in better with the desert.  The shading is wrong in my option, since you have the head the brightest then circle shade away from that area not following the body's shape.  Also I think it's to simple and requires more details like spots.

Here is a rough idea of what I mean.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrog.png)

~Pin

pin i agree on the fist part of your post. but i would need to say that your sprite is way to good for stick online 2. :P

I'd say it fits perfectly with SO2. The shading is just right for the desert scene and it looks realistic. Since when have you seen a green frog in the desert? On sand?

Nice work team.
Title: Re: cactus boss
Post by: Ceroblitz on September 14, 2009, 07:06:40 PM
http://www.abc.net.au/reslib/200811/r311088_1368967.jpg
lol. Green frog in desert.
But If not, Maybe yellow or something similar.
Title: Re: cactus boss
Post by: Delicious on September 14, 2009, 07:52:53 PM
Perhaps you should use the colour palette from the cactus and give it to the frog, seeing as the greens are both very simular to the same colour of object.  :-\
Title: Re: cactus boss
Post by: ARTgames on September 14, 2009, 08:19:40 PM
Quote from: flashmaniac on September 14, 2009, 06:05:20 PM
Quote from: ARTgames on September 14, 2009, 05:22:41 PM
Quote from: Pinball on September 14, 2009, 03:15:41 AM
The frog's shape is good, but I dislike the color and shading.  The coloring I would go more brownish green, then lime so it fits in better with the desert.  The shading is wrong in my option, since you have the head the brightest then circle shade away from that area not following the body's shape.  Also I think it's to simple and requires more details like spots.

Here is a rough idea of what I mean.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrog.png)

~Pin

pin i agree on the fist part of your post. but i would need to say that your sprite is way to good for stick online 2. :P

I'd say it fits perfectly with SO2. The shading is just right for the desert scene and it looks realistic. Since when have you seen a green frog in the desert? On sand?

Nice work team.

just a joke.

also maybe a desert frog color
http://4.bp.blogspot.com/_h9lX5jsqCiE/SHLc1JfzLUI/AAAAAAAAAWg/YMHfImplIcA/s400/IMGP3064.JPG
Title: Re: cactus boss
Post by: Ceroblitz on September 14, 2009, 08:28:20 PM
Also btw, it was very time consuming to color all the frames, but be my guest.
Title: Re: cactus boss
Post by: JoEL on September 14, 2009, 11:33:21 PM
Pinballs is all good for SOv2...What about the shading on the DS or SF? Everyone knows the DS is just amazing. I think that SO doesn't have just 1 style, it has a small range of styles.
Title: Re: cactus boss
Post by: Delicious on September 14, 2009, 11:51:46 PM
I'd say just leave it. If it's plan to fit with SO2, it is executed perfectly. I would not go and change the palette on second thought, since this matches the frog hat, and therefor it should match the frog itself. Excellent work on the attack animation, though some body movement would make it a bit more natural.
Title: Re: cactus boss
Post by: Pinball on September 16, 2009, 12:14:33 AM
Quote from: Ceroblitz on September 14, 2009, 07:06:40 PM
http://www.abc.net.au/reslib/200811/r311088_1368967.jpg
lol. Green frog in desert.
But If not, Maybe yellow or something similar.

(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerocolorfrog.png)
I suppose it could work as green after recoloring the shading, as for yellow, I prefer my 1st version color over it.

Quote from: Ceroblitz on September 14, 2009, 08:28:20 PM
Also btw, it was very time consuming to color all the frames, but be my guest.
Didn't get around to the jump animation you did, also didn't look/fix for mistakes that I made.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrogstand.gif)
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrogattack.gif)

anyways good job on the frog cero.
~Pin
Title: Re: cactus boss
Post by: Turkey on September 16, 2009, 01:36:20 AM
I like it, but i don't think it fits for stickonline.
Title: Re: cactus boss
Post by: flashmaniac on September 16, 2009, 02:55:55 AM
Quote from: Pinball on September 16, 2009, 12:14:33 AM
Quote from: Ceroblitz on September 14, 2009, 07:06:40 PM
http://www.abc.net.au/reslib/200811/r311088_1368967.jpg
lol. Green frog in desert.
But If not, Maybe yellow or something similar.

(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerocolorfrog.png)
I suppose it could work as green after recoloring the shading, as for yellow, I prefer my 1st version color over it.

Quote from: Ceroblitz on September 14, 2009, 08:28:20 PM
Also btw, it was very time consuming to color all the frames, but be my guest.
Didn't get around to the jump animation you did, also didn't look/fix for mistakes that I made.
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrogstand.gif)
(http://i72.photobucket.com/albums/i165/midnight_club_2004/cerofrogattack.gif)

anyways good job on the frog cero.
~Pin

I meant like a really light green like before, that grey/greenish coloured one would fit perfectly with the sand.
Title: Re: cactus boss
Post by: NotoriousM4^ on September 17, 2009, 04:06:34 PM
Quote from: Turkey on September 16, 2009, 01:36:20 AM
I like it, but i don't think it fits for stickonline.
Does anyone ever realize, nothing ever really "fits for Stick-Online" untill, it's actually implemented in Stick-Online?
Title: Re: cactus boss
Post by: flashmaniac on September 17, 2009, 06:14:05 PM
Quote from: NotoriousM4^ on September 17, 2009, 04:06:34 PM
Quote from: Turkey on September 16, 2009, 01:36:20 AM
I like it, but i don't think it fits for stickonline.
Does anyone ever realize, nothing ever really "fits for Stick-Online" untill, it's actually implemented in Stick-Online?

Well, trial and error fits in here. You implement it into the game to see what it actually looks like. If I looks good and works, keep it. If it doesn't, go back to the drawing board.
Title: Re: cactus boss
Post by: Mystery on September 17, 2009, 09:05:20 PM
Quote from: flashmaniac on September 17, 2009, 06:14:05 PM
Quote from: NotoriousM4^ on September 17, 2009, 04:06:34 PM
Quote from: Turkey on September 16, 2009, 01:36:20 AM
I like it, but i don't think it fits for stickonline.
Does anyone ever realize, nothing ever really "fits for Stick-Online" untill, it's actually implemented in Stick-Online?

Well, trial and error fits in here. You implement it into the game to see what it actually looks like. If I looks good and works, keep it. If it doesn't, go back to the drawing board.
Precisely. Plus, I think that Giant Frog Boss would look excellent in SOv2, if not SOV3.
Title: Re: cactus boss
Post by: Delicious on September 17, 2009, 09:34:55 PM
Well, Mystery.. Judging by the style of Stick-online 3, this would definitly not fit. Unlike the current SO, this time around it is planned to stick with one style.
Title: Re: cactus boss
Post by: crozier on September 17, 2009, 09:58:22 PM
Quote from: Delicious on September 17, 2009, 09:34:55 PM
Well, Mystery.. Judging by the style of Stick-online 3, this would definitly not fit. Unlike the current SO, this time around it is planned to stick with one style.
what is that style?
People would try to match that style if we knew what it is.
Title: Re: cactus boss
Post by: EpicPhailure on September 17, 2009, 10:23:10 PM
There was a preview that was released by Venuse somewhere on the Hangout. Search around.

It was REALLY old though, and it's merely concept art (though looks as if a screenshot).
Title: Re: cactus boss
Post by: flashmaniac on September 18, 2009, 03:03:54 AM
Quote from: EpicPhailure on September 17, 2009, 10:23:10 PM
There was a preview that was released by Venuse somewhere on the Hangout. Search around.

It was REALLY old though, and it's merely concept art (though looks as if a screenshot).

I doubt they'd actually release any images now. I personally haven't seen the Hangout images. Sure, you can keep making sprites for SO2. Even if it doesn't get implemented you'll have the respect of the community.
Title: Re: cactus boss
Post by: DarkTrinity on September 18, 2009, 03:53:29 PM
Quote from: crozier on September 17, 2009, 09:58:22 PM
Quote from: Delicious on September 17, 2009, 09:34:55 PM
Well, Mystery.. Judging by the style of Stick-online 3, this would definitly not fit. Unlike the current SO, this time around it is planned to stick with one style.
what is that style?
People would try to match that style if we knew what it is.


Orrrr... you could just leave it to the ACTUAL spriters of Stick Online to handle and everyone else could just stop trying to get their own sprites in the game...
Title: Re: cactus boss
Post by: flashmaniac on September 18, 2009, 08:08:12 PM
Quote from: DarkTrinity on September 18, 2009, 03:53:29 PM
Quote from: crozier on September 17, 2009, 09:58:22 PM
Quote from: Delicious on September 17, 2009, 09:34:55 PM
Well, Mystery.. Judging by the style of Stick-online 3, this would definitly not fit. Unlike the current SO, this time around it is planned to stick with one style.
what is that style?
People would try to match that style if we knew what it is.


Orrrr... you could just leave it to the ACTUAL spriters of Stick Online to handle and everyone else could just stop trying to get their own sprites in the game...


If people enjoy making sprites for the game then sure, keep going. It doesn't matter if it fits with the new style or anything. As long as you had fun, and as I said before. Like Cero, you'd have respect of the community.
Title: Re: cactus boss
Post by: DarkTrinity on September 18, 2009, 11:34:09 PM
Oh, I don't have a problem with people making sprites for the game, It's when they expect their sprites to be implemented in the game is where I have a problem. And if they don't care if their sprites are implemented in SOv3, then why should anyone care about matching the style of the game?
Title: Re: cactus boss
Post by: Cactuscat222 on September 20, 2009, 02:35:17 AM
Quote from: DarkTrinity on September 18, 2009, 11:34:09 PM
Oh, I don't have a problem with people making sprites for the game, It's when they expect their sprites to be implemented in the game is where I have a problem. And if they don't care if their sprites are implemented in SOv3, then why should anyone care about matching the style of the game?

Because I'd rather make sprite art made to represent SOv3, look LIKE SOv3. It's more fun...
Title: Re: cactus boss
Post by: JoEL on September 21, 2009, 04:21:47 AM
Who knows though, maybe SOv3 style has changed.
Title: Re: cactus boss
Post by: Forum on October 02, 2009, 09:33:49 PM
If there is a cactus boss there should be a cactus weapon like a needle/flower shooter :D