Stick Online Forums

General => Ideas & Suggestions => Topic started by: Ceroblitz on August 29, 2009, 05:00:34 PM

Title: Locking In Items
Post by: Ceroblitz on August 29, 2009, 05:00:34 PM
I was thinking, that you could lock in items, as in right-clicking or holding l and clicking items lock them.

Locking Items in will prevent accidental deletions, so you can lock in your most valuable items so there's no chance that you will delete them, unless you unlock them. Basically, It prevents accidental deletions, which make many players upset, and you won't have a cahnce of losing your valuable items. It would look something like this:
(http://img197.imageshack.us/img197/5628/lockingitems.png)
Unlocked.............Locked.......
Basically, the lock symbol means you cannot delete them, until you unlock them.

Any new collected items are already unlocked, so if they are worthless, you can just delete them.
Title: Re: Locking In Items
Post by: Lucifer on August 29, 2009, 05:09:40 PM
Not completely necessary, I mean I've never accidentally deleted an item or ever been worried that I would. Also a simple warning before you delete items would be easier to implement, as discussed in another topic. But I wouldn't complain if it was added, not a horrible idea.
Title: Re: Locking In Items
Post by: Mystery on August 29, 2009, 05:13:23 PM
Quote from: Lucifer on August 29, 2009, 05:09:40 PM
Not completely necessary, I mean I've never accidentally deleted an item or ever been worried that I would. Also a simple warning before you delete items would be easier to implement, as discussed in another topic. But I wouldn't complain if it was added, not a horrible idea.
Same. The only real frequent 'deletion accidents' have been deletions of duplicate items, and no one really cares about selling them for gold, so there's no real issue with them being deleted. While this idea is okay, a simple pre-deletion warning(like in the topic Forum started)would be better.
Title: Re: Locking In Items
Post by: Torch on August 29, 2009, 06:08:41 PM
I think it's a great idea. I'm always worried I'll missclick and delete a valuable item.
Title: Re: Locking In Items
Post by: ARTgames on August 29, 2009, 07:49:36 PM
i like idea of the game asking you more.
Title: Re: Locking In Items
Post by: Dragx_Rage on August 31, 2009, 09:32:27 AM
I don't think this is a bad idea, it would probably lower the amount of deleting an item accidently.
Title: Re: Locking In Items
Post by: hartless! on August 31, 2009, 01:21:48 PM
i think this is a great idea, but it would probobly relativly difficult to program in because meiun would have to creat an alternate id for every item in the game, the non locked  and the locked id's. I think it would be better introduced if its put into sov3
Title: Re: Locking In Items
Post by: Torch on August 31, 2009, 05:40:26 PM
Quote from: hartless! on August 31, 2009, 01:21:48 PM
i think this is a great idea, but it would probobly relativly difficult to program in because meiun would have to creat an alternate id for every item in the game, the non locked  and the locked id's. I think it would be better introduced if its put into sov3
There's much more efficient ways than that to implement this.
Title: Re: Locking In Items
Post by: ARTgames on August 31, 2009, 05:42:43 PM
Quote from: Torch on August 31, 2009, 05:40:26 PM
Quote from: hartless! on August 31, 2009, 01:21:48 PM
i think this is a great idea, but it would probobly relativly difficult to program in because meiun would have to creat an alternate id for every item in the game, the non locked  and the locked id's. I think it would be better introduced if its put into sov3
There's much more efficient ways than that to implement this.

yeah. i would leave the hardness scale up to meiun.
Title: Re: Locking In Items
Post by: JoEL on September 04, 2009, 12:23:41 AM
Quote from: hartless! on August 31, 2009, 01:21:48 PM
i think this is a great idea, but it would probobly relativly difficult to program in because meiun would have to creat an alternate id for every item in the game, the non locked  and the locked id's. I think it would be better introduced if its put into sov3

No he wouldn't, that's rediculous. Theres a much simpiler way by having an array of all the inventory slots for example
locked_slots[24] = 0 (meaning slot 24 is not locked) and when you do the idea that was suggested you could just make locked_slots[24] = 1 so now you can't delete this item untill locked_slot[24] = 0, but that's just for one inventory slot mind you. It's a whole lot simpiler then what ever you are talking about, I'm sure meiun could think up a much better way then even what I've just thought up on the spot.

Anyway, I think this was a good idea, but I have to say that the option menu "Would you like to delete this item Yes|No" is alot better.