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Threshhold indicator

Started by Aqua, July 30, 2009, 01:28:44 PM

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EpicPhailure

Yeah, Pwnage said on the StickHO that some random person was going around de-karming people.

ArtGames

what is StickHO?

Also im sorry this is a little of topic but is that a real screen shot other than the bones?

Dragx_Rage

#17
Quote from: ArtGames on July 31, 2009, 08:50:27 PM
what is StickHO?

Also im sorry this is a little of topic but is that a real screen shot other than the bones?

It is the Stick Hangout.

I really like this idea, I would love to see this in game.

Aqua

Quote from: ArtGames on July 31, 2009, 08:50:27 PM
what is StickHO?

Also im sorry this is a little of topic but is that a real screen shot other than the bones?
It is. This was a while back. The people who saw the first Sand Golem should have talked more about it, as I never heard what happened, and this Golem shared its fate. I was fixing to leave, didn't have time to fight it anyways, and figured it was time for me to find out what happens. Unfortunately, I couldn't even lose the DS, so it kind of shared the Golem's fate, but sooner.
~Aqua

Mystery

Quote from: Epicphail on July 31, 2009, 08:33:27 PM
Yeah, Mystery said on the StickHO that some random person was going around de-karming people.
Fixed. Unless Pwnage did say that too, which I don't remember him doing.

Quote from: AquaThe people who saw the first Sand Golem should have talked more about it, as I never heard what happened, and this Golem shared its fate. I was fixing to leave, didn't have time to fight it anyways, and figured it was time for me to find out what happens. Unfortunately, I couldn't even lose the DS, so it kind of shared the Golem's fate, but sooner.
That's another reason to have a threshold indicator. If you drown a monster because you don't have time to fight it, and it's really low on health, you could have missed out on some EXP/items.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

EpicPhailure

Oh, I mix you two up now for some reason.


Lingus


Dragx_Rage

Quote from: Lingus on August 03, 2009, 04:23:32 PM
Quote from: Dragx_Rage on August 02, 2009, 05:17:57 PM
Quote from: ArtGames on July 31, 2009, 08:50:27 PM
what is StickHO?

It is the Stick Hangout Out.
Actually, it's not. It's just the Hangout now...

Lol I wrote Stick Hangout Out, I meant Stick Hangout.

krele

Quote from: Dragx_Rage on August 03, 2009, 05:28:41 PM
Quote from: Lingus on August 03, 2009, 04:23:32 PM
Quote from: Dragx_Rage on August 02, 2009, 05:17:57 PM
Quote from: ArtGames on July 31, 2009, 08:50:27 PM
what is StickHO?

It is the Stick Hangout Out.
Actually, it's not. It's just the Hangout now...

Lol I wrote Stick Hangout Out, I meant Stick Hangout.
Still not correct... It's:


The Hangout

Hambone

That's a good idea, but then once you reach the threshold, you're less likely to keep attacking, making kills on large monsters take longer.

Aqua

Quote from: Aqua on July 30, 2009, 01:28:44 PM
I am a bit unsure of how this would be used on certain monsters, such as the Sand Golem, as people might hit the threshhold and leave.
Yeah, I had thought of that, Hambome, but you have to take the good with the bad. But, even with it, I believe only a few people would do that. At the Temple, most people fight it the entire time, though they'd bet their life that the hit the threshold. It is relatively easy to reach, yet people still fight it the entire time. The motivation is rather to speed its death than to reach threshold, I believe. (And of course, not lose your hits)
Also, this would quench the paranoia of people who think they may have lost hits due to dragging, they'd know for sure that they're screwed/not screwed ;). Also, if someone new comes late, it could be requested that people with threshold would wait, and those would know who they were (and hopefully be respectful and wait).
~Aqua

Mr Pwnage

@Ham Well actually, I don't think that would be an issue. Because if I understand Aqua's idea correctly, it doesn't make you keep hits offscreen more than 2 screens, it just lets you know when your hit. It would mainly be for, in case you made a mistake, or the game lagged, you know that if you were in the threashold and aren't anymore you should go get some hits. People would still have to stay close to the monster to get the drops...and they would probably have to jump around a bit, especially for an SG, there is no safe place to hide! (cept for the temple but meh).
"I know not with what weapons World War III will be fought, but World War IV will be fought with sticks and stones." -Albert Einstein (1947)

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