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General => General => Topic started by: Meiun on June 29, 2011, 12:50:22 PM

Title: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 29, 2011, 12:50:22 PM
The following represents a work in progress. Nearly everything you see is subject to change! Most of what you see here should just be considered a peak rather than an all encompassing preview.


(http://www.stick-online.com/images/WingHelm.png)Key Game Features to Expect(http://www.stick-online.com/images/Sword.png)
-Entirely new game engine written entirely in C#, utilizing some customized components of the Microsoft XNA Framework.
-All new and improved game graphics and sprites.
-The use of Tile based graphics for level/world design.
-More intricate combat and gameplay, while still keeping many of the familiar and simple aspects of the original.
-A unique skill system, offering both customization as well as exciting new discoveries.
-Improved monster AI, and unique monster behaviors.
-Character customization via a variety of different player ?traits? (in addition to just stats) that will uniquely impact both your strengths and weaknesses, as well as how you play the game.
-All new hats and weapons, along with some new equipable item types.
-A potentially massive game world. While the world itself is still being designed and added to, with the use of the new tiles, level editor program (see below), and the highly scalable server and client design, it is easily able to be made gigantic, exciting, and intricate.
-Clan system, with clan based PvP.

Additional Features:
-Efficient game client which runs at a smooth 60fps (currently only uses around 1-2% of my cpu on my machine).
-Highly scalable game world, supporting near limitless independent "levels/zones" (as opposed to seamless world), indoors locations, and more. This will allow for an immensely more complex and exciting world design.
-Advanced game physics, including player acceleration and inertia (skidding to a stop when moving fast, etc.), variable speed animations based on players speed, and more.
-Expanded platform game based elements, including the ability to sprint as well as walk. Navigating through certain newly designed levels is now part of the excitement as oppose to just what lies at your destination.
-Highly multi-threaded server design, written entirely in C# (no XNA for this part of course).
-Highly server based game design, making for a much more secure and cheat-free game environment.
-A powerful level editor tool that I wrote from scratch (currently for team member use only) to allow non-programmers to quickly and effectively crank out new levels and world regions with ease (written in C# minus XNA as well).
-Brand new independent auto-update system.
-Custom and unique delta-time based game engine to ensure accurate and smooth gameplay even when system slowdowns/lag occur.
-Newly and improved game interface & GUI?s
-Increased security
-Parallax Scrolling backgrounds (as well as much more foliage and other environment pieces than what you see right now).
-Far more animated characters
-SQL based account system
-An eventful and exciting game world
-Free to play!
-Much much more! It?s really hard for me to list off all that is different, as V3 is really an entirely new game. While it is certainly was designed with its predecessor in mind, it was rewritten 100% from the ground up, so it is quite tough to describe everything without seeing it or having sat through numerous discussions.

Screens from a quick test session Dan and I did earlier
(http://www.stick-online.com/images/Screen1.png)
(http://www.stick-online.com/images/Screen2.png)
(http://www.stick-online.com/images/Screen3.png)

    There is still lots to be done before I'd consider it ready, and before every single one of the features listed above are complete and fully implemented. While much of the engine and underlying mechanics are in place, there is still many of unfinished components. As I have stated numerous times before in previous postings, due to a variety of factors, things have only really been moving forward strongly (and in the right direction) for a relatively short time when compared to how long the public V2 server has been down. But since things have really gotten rolling, they have been moving quite quickly, and quite effectively.
    But regardless, I hope that this can at least serve as a glimpse at what is in store, as well as some reassurance that (as I have stated countless times) V3 is coming, even if it?s not coming quite as quickly as many had hoped. Now that the cat is out of the bag, I will most likely be much more willing to keep you guys posted on progress and other information about the game, so stay tuned!
   We will also likely be in need of an additional team members in the near future. The main one would be an additional artist (with a primary focus on monsters and animations) in the near future. I also may be looking for some level designers (who would use the level editor tool I wrote), as most of the areas you see in the screen are just for testing. But more news about all this later.

Current Team:
Meiun - Programming/Game Design
Venuse - Lead Graphics Artist
Ceroblitz - Graphics & Animations


Also, if anyone has any further questions about anything, feel free to ask. There are still certain details that I would like to keep private for the time being, but overall I should be pretty willing to answer most questions somewhat freely now.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Tuffi on June 29, 2011, 12:59:14 PM
This is very exciting news, thank you!  I understand these are still a work in progress, but I have a few comments, mostly about the fonts. 

The black font for chat with a white shadow seems a bit off to me.  Personally, I really like the white with a black shadow that is currently implemented in v2.
Edit: I see you were typing that the chat interface will be changed, so disregard my first comment

Also it's a little bit hard to read the name fonts against the fence in the second screenshot.  Maybe a semi-transparent background behind the names would work better?

Thank you for the content update.  I know everyone is excited to see what you have accomplished so far.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 29, 2011, 01:05:23 PM
Quote from: Tuffi on June 29, 2011, 12:59:14 PM
This is very exciting news, thank you!  I understand these are still a work in progress, but I have a few comments, mostly about the fonts.  

The black font for chat with a white shadow seems a bit off to me.  Personally, I really like the white with a black shadow that is currently implemented in v2.

Also it's a little bit hard to read the name fonts against the fence in the second screenshot.  Maybe a semi-transparent background behind the names would work better?

Thank you for the content update.  I know everyone is excited to see what you have accomplished so far.
Thanks for the feedback =) I am well aware of the font issues here, I already have plans to replace the fonts and improve upon the overall chat UI in the future. Just one of the many things that is still a WIP. If you'll notice that in the second screenshot I was even typing out a message stating that much of the chat interface will be changed/improved. But yes, the player name font will certainly be changed as well (if you'll notice, Danimal's name isn't exactly that legible there). A semi-transparent BG for them is a good idea, although I'd probably make it something that you could toggle on and off for those who are more comfortable with the original SO name display style like you see now.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Titan on June 29, 2011, 01:08:07 PM
This looks so sick. Thank you for taking the time to make an update about the progress on the game.

Only question I have, is how much bigger is this world going to be then SO2's world. Also, if it is much larger, will there be quicker forms of transportation?


Once again, looks amazing, keep up the good work!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 29, 2011, 01:26:44 PM
Quote from: Titan on June 29, 2011, 01:08:07 PM
This looks so sick. Thank you for taking the time to make an update about the progress on the game.

Only question I have, is how much bigger is this world going to be then SO2's world. Also, if it is much larger, will there be quicker forms of transportation?


Once again, looks amazing, keep up the good work!
Most of the areas you see in those screenshots are really just place holders that I made using the level editor tool that I programmed for the game (mentioned in the first post). I don't really consider myself an expert when it comes to level design, so at some point I will probably be looking for some new level designers to use my tool and crank out new levels for the game. The editor offers a powerful and extremely simple way to create new areas to the game without having to write a single line of code, and it's really just as easy for me to implement them once they are created. There is also really no restriction on how big any individual level can be, so there can still potentially be large seamless areas as big as the V2 world, it's just not required now.

But to actually answer your question, I really hope to have the world be very large, certainly many many times larger than the current SO world. But more importantly, because of a number of new design factors with the game mentioned in the first post, the world will also be far more intricate and exciting to travel across. There can be multiple completely independent routes to take, hidden areas, indoor areas, underground areas, you name it. The actual game client and server can both scale up extremely well in terms of supporting additional areas, and I really don't foresee any issue with either being able to support hundreds to thousands of individual "levels" (of any given size) if needed.

I also really am hoping to have the actual act of traveling around be a somewhat exciting experience in and of itself, incorporating a number of platform game elements such as hazards, obstacles, and otherwise tricky to navigate terrains. This, combined with the fact that you can now skid off into a pit if you are going too fast and don't stop in time, should make for a very interesting experience in my book =) I have a couple of ideas for a few forms of alternate transportation between areas, but it will likely be somewhat limited.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on June 29, 2011, 01:36:22 PM
truly epic i can't wait for it to be released.

i love the new graphics on the stick people.I cant wait to see what is in store for monsters and items,with all the gaphic changes :p
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Titan on June 29, 2011, 01:41:33 PM
Quote from: Meiun on June 29, 2011, 01:26:44 PM
Quote from: Titan on June 29, 2011, 01:08:07 PM
This looks so sick. Thank you for taking the time to make an update about the progress on the game.

Only question I have, is how much bigger is this world going to be then SO2's world. Also, if it is much larger, will there be quicker forms of transportation?


Once again, looks amazing, keep up the good work!
Most of the areas you see in those screenshots are really just place holders that I made using the level editor tool that I programmed for the game (mentioned in the first post). I don't really consider myself an expert when it comes to level design, so at some point I will probably be looking for some new level designers to use my tool and crank out new levels for the game. The editor offers a powerful and extremely simple way to create new areas to the game without having to write a single line of code, and it's really just as easy for me to implement them once they are created. There is also really no restriction on how big any individual level can be, so there can still potentially be large seamless areas as big as the V2 world, it's just not required now.

But to actually answer your question, I really hope to have the world be very large, certainly many many times larger than the current SO world. But more importantly, because of a number of new design factors with the game mentioned in the first post, the world will also be far more intricate and exciting to travel across. There can be multiple completely independent routes to take, hidden areas, indoor areas, underground areas, you name it. The actual game client and server can both scale up extremely well in terms of supporting additional areas, and I really don't foresee any issue with either being able to support hundreds to thousands of individual "levels" (of any given size) if needed.

I also really am hoping to have the actual act of traveling around be a somewhat exciting experience in and of itself, incorporating a number of platform game elements such as hazards, obstacles, and otherwise tricky to navigate terrains. This, combined with the fact that you can now skid off into a pit if you are going too fast and don't stop in time, should make for a very interesting experience in my book =) I have a couple of ideas for a few forms of alternate transportation between areas, but it will likely be somewhat limited.

Is there going to be an application process? Because this is something I would be quite interested in doing.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Jmac on June 29, 2011, 01:42:15 PM
 :o Amazing job Meiun! I'm glad we finally get to see some info after waiting so long! :) So will the level editor eventually be released to public for the community to create new level designs to be implemented in the game? (I ask this due to the fact that you said it's currently for team members)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 29, 2011, 01:53:36 PM
Quote from: Titan on June 29, 2011, 01:41:33 PM
Quote from: Meiun on June 29, 2011, 01:26:44 PM
Quote from: Titan on June 29, 2011, 01:08:07 PM
This looks so sick. Thank you for taking the time to make an update about the progress on the game.

Only question I have, is how much bigger is this world going to be then SO2's world. Also, if it is much larger, will there be quicker forms of transportation?


Once again, looks amazing, keep up the good work!
Most of the areas you see in those screenshots are really just place holders that I made using the level editor tool that I programmed for the game (mentioned in the first post). I don't really consider myself an expert when it comes to level design, so at some point I will probably be looking for some new level designers to use my tool and crank out new levels for the game. The editor offers a powerful and extremely simple way to create new areas to the game without having to write a single line of code, and it's really just as easy for me to implement them once they are created. There is also really no restriction on how big any individual level can be, so there can still potentially be large seamless areas as big as the V2 world, it's just not required now.

But to actually answer your question, I really hope to have the world be very large, certainly many many times larger than the current SO world. But more importantly, because of a number of new design factors with the game mentioned in the first post, the world will also be far more intricate and exciting to travel across. There can be multiple completely independent routes to take, hidden areas, indoor areas, underground areas, you name it. The actual game client and server can both scale up extremely well in terms of supporting additional areas, and I really don't foresee any issue with either being able to support hundreds to thousands of individual "levels" (of any given size) if needed.

I also really am hoping to have the actual act of traveling around be a somewhat exciting experience in and of itself, incorporating a number of platform game elements such as hazards, obstacles, and otherwise tricky to navigate terrains. This, combined with the fact that you can now skid off into a pit if you are going too fast and don't stop in time, should make for a very interesting experience in my book =) I have a couple of ideas for a few forms of alternate transportation between areas, but it will likely be somewhat limited.

Is there going to be an application process? Because this is something I would be quite interested in doing.
Not quite sure what you mean by that. Do you mean in terms of how you register? Currently that is set to be done in-game similar to how it is with V2, but it is possible that this could change.

Quote from: Jmacrules on June 29, 2011, 01:42:15 PM
:o Amazing job Meiun! I'm glad we finally get to see some info after waiting so long! :) So will the level editor eventually be released to public for the community to create new level designs to be implemented in the game? (I ask this due to the fact that you said it's currently for team members)
It's pretty unlikely that I'd release it to the public, but I guess it's not entirely out of the realm of possibility. I was more preluding to the fact that at some point I may be interested in selecting a few individuals from within the community to join the team for the purpose of creating new levels. There would likely be some sort of screening process or other method of ensuring that they were fully capable and creative level designers before they would be provided the tool though.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on June 29, 2011, 01:55:10 PM
@Meiun: By application process, he was asking if you would have to fill out an application to be a level designer.

Damn, when you said "sneak peak", I was expecting a tiny little thing with a few images. This blew my mind.

I had been hoping you would use C# to create it, mainly because of the ability to transfer it to multiple systems much easier than most languages. I am officially feeling very giddy now.

I can not wait to see how vast the world gets, and this community.

Proud to be Shmexie for life!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Titan on June 29, 2011, 01:57:06 PM
Quote from: T-Rok on June 29, 2011, 01:55:10 PM
@Meiun: By application process, he was asking if you would have to fill out an application to be a level designer.

Damn, when you said "sneak peak", I was expecting a tiny little thing with a few images. This blew my mind.

I had been hoping you would use C# to create it, mainly because of the ability to transfer it to multiple systems much easier than most languages. I am officially feeling very giddy now.

I can not wait to see how vast the world gets, and this community.

Proud to be Shmexie for life!

Yeah, thats more what I was going for . :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 29, 2011, 02:03:22 PM
Quote from: T-Rok on June 29, 2011, 01:55:10 PM
@Meiun: By application process, he was asking if you would have to fill out an application to be a level designer.

Damn, when you said "sneak peak", I was expecting a tiny little thing with a few images. This blew my mind.

I had been hoping you would use C# to create it, mainly because of the ability to transfer it to multiple systems much easier than most languages. I am officially feeling very giddy now.

I can not wait to see how vast the world gets, and this community.

Proud to be Shmexie for life!
Ah, gotcha. I think my previous post might help answer that a bit. But to elaborate a bit further, I may either do some sort of application process like you described, or perhaps even some sort of competition. I haven't quite decided yet, ultimately whatever I feel will work best at finding the right people for the job.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: stick d00d on June 29, 2011, 02:19:45 PM
Wow this looks great! Can't wait to see how smooth it runs, if only we could have a video preview?  ;) One question I have at the time is; will it run well on a Netbook? because that's all I have at the moment.

The helmet and sword sprites at the top look great! Good luck with everything.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Celson on June 29, 2011, 02:21:17 PM
Any plans of implementing a trading system? It would really help solve one of the biggest problems that was known in SOV2.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 29, 2011, 02:26:17 PM
Quote from: stick d00d on June 29, 2011, 02:19:45 PM
Wow this looks great! Can't wait to see how smooth it runs, if only we could have a video preview?  ;) One question I have at the time is; will it run well on a Netbook? because that's all I have at the moment.

The helmet and sword sprites at the top look great! Good luck with everything.
Maybe later on for the video preview :P Runs fine on my netbook, and although mine is a modern one, it's certainly not anything too fancy. So in short, yes.

Quote from: Celson on June 29, 2011, 02:21:17 PM
Any plans of implementing a trading system? It would really help solve one of the biggest problems of SOV2.
Yes. This is something I plan on at least having a basic system for from launch.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sly 3 4 me on June 29, 2011, 02:48:33 PM
Very nice to see some screenshots alongside some nice server and game play aspects of the game. Which part will utilize XNA Framework if you don't mind me asking? I remember Mystery noting his graphics card is unable to render the models for it, hope he'll be able to play if it's not a large component of it.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: HeroicHero on June 29, 2011, 02:52:41 PM
Looks f***ing amazing! That is all.

Will SOv3 be a seamless world like in 2? Or will there be door and portals?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on June 29, 2011, 02:55:55 PM
SO3, the game SO2 was supposed to be. :P Only kidding.

Quote-Efficient game client which runs at a smooth 60fps (currently only uses around 1-2% of my cpu on my machine).
What is your own machine. Also vsync for 60hz monitors I assume?

And if you can say will there be moving platforms? Also age of screenshots to current project?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: EpicPhailure on June 29, 2011, 02:56:11 PM
Quote from: HeroicHero on June 29, 2011, 02:52:41 PM
Looks f***ing amazing! That is all.

Will SOv3 be a seamless world like in 2? Or will there be door and portals?

"-Highly scalable game world, supporting near limitless independent "levels/zones" (as opposed to seamless world), indoors locations, and more. This will allow for an immensely more complex and exciting world design."
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 29, 2011, 03:12:15 PM
Quote from: HeroicHero on June 29, 2011, 02:52:41 PM
Looks f***ing amazing! That is all.

Will SOv3 be a seamless world like in 2? Or will there be door and portals?
Look to EpicPhalures post right above this one. It will not be seamless, but for a number of good reasons really. Although, each of these individual areas can potentially be quite large, so it is sort of the best of both worlds.

Quote from: ARTgames on June 29, 2011, 02:55:55 PM
SO3, the game SO2 was supposed to be. :P Only kidding.

Quote-Efficient game client which runs at a smooth 60fps (currently only uses around 1-2% of my cpu on my machine).
What is your own machine. Also vsync for 60hz monitors I assume?

And if you can say will there be moving platforms? Also age of screenshots to current project?
Haven't done anything with moving platforms at this point, but it's a possibility that I've considered. My machine is currently a laptop with an Intel i7 Q720 processor (4 physical cores at 1.6Ghz, hyperthreaded into 8 virtual cores). But that is somewhat irrelevant really, as I've had people with far weaker processors (such as some fairly generic/mid-range core 2 duo's and even some old pentium 4 based CPU's) report just as low CPU usage. As an example, I can easily crank the frames per second up to a solid 500 (even thought that is totally impracticable as the human eye can't really recognize beyond about 60) and that number only goes up to about 6% cpu usage for me. As for the vsynch to a 60hz monitor, by default yes, but I've got a custom setup that is a bit more complex than just that for that for how the game runs and redraws itself.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: crozier on June 29, 2011, 03:17:00 PM
This is really good to hear. Super job so far Meiun, Venuse, and Delicious; because all three of you guys are great at what you do.

Should we expect to see any returning features from V2?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RainbowDash on June 29, 2011, 03:20:07 PM
This being in C# with XNA and all I can assume Windows only for this game? Disregarding Xbox or Windows phone tools for XNA.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on June 29, 2011, 03:20:55 PM
This looks truly amazing, I am glad I was patient with it.
But, one question. Will my laptop run this?

AMD Sempron M120 Processor
4 GB RAM
Windows 7 Ultimate 64bit
AMD M880G w/ ATI Mobility Radeon HD 4200 Graphics
1.4GB Video Memory

I think that's all I have to list? :o
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on June 29, 2011, 03:27:21 PM
Quote from: Freeforall on June 29, 2011, 03:20:55 PM
This looks truly amazing, I am glad I was patient with it.
But, one question. Will my laptop run this?

AMD Sempron M120 Processor
4 GB RAM
Windows 7 Ultimate 64bit
AMD M880G w/ ATI Mobility Radeon HD 4200 Graphics
1.4GB Video Memory

I think that's all I have to list? :o

If you can run Stick Online, I'm sure you will be able to run this. Game Maker is a memory whore because it's merely a very advanced engine to design in. This is built from scratch and has no excess weight to load down your system.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 29, 2011, 03:27:58 PM
Quote from: crozier on June 29, 2011, 03:17:00 PM
This is really good to hear. Super job so far Meiun, Venuse, and Delicious; because all three of you guys are great at what you do.

Should we expect to see any returning features from V2?

I'm not really sure what kind of features you'd be refering to. It's an entirely new game, totally from the ground up (like I stated earlier). But a lot of the fundamental/general concepts are the same as V2. Gameplay should be somewhat familiar, but certainly expanded, improved, and full of other new features and changes. There will still be a variety of weapons, hats, leveling, monsters, pvp, and all that stuff (among other things).

Quote from: RainbowDash on June 29, 2011, 03:20:07 PM
This being in C# with XNA and all I can assume Windows only for this game? Disregarding Xbox or Windows phone tools for XNA.
At least for the time being, yes.

Quote from: Freeforall on June 29, 2011, 03:20:55 PM
This looks truly amazing, I am glad I was patient with it.
But, one question. Will my laptop run this?

AMD Sempron M120 Processor
4 GB RAM
Windows 7 Ultimate 64bit
AMD M880G w/ ATI Mobility Radeon HD 4200 Graphics
1.4GB Video Memory

I think that's all I have to list? :o
I'm not sure your serious in asking that haha, but yes, your computer should run it with ease.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: stick d00d on June 29, 2011, 03:29:46 PM
Quote from: Meiun on June 29, 2011, 02:26:17 PM
Quote from: stick d00d on June 29, 2011, 02:19:45 PM
Wow this looks great! Can't wait to see how smooth it runs, if only we could have a video preview?  ;) One question I have at the time is; will it run well on a Netbook? because that's all I have at the moment.

The helmet and sword sprites at the top look great! Good luck with everything.
Maybe later on for the video preview :P Runs fine on my netbook, and although mine is a modern one, it's certainly not anything too fancy. So in short, yes.

Quote from: Celson on June 29, 2011, 02:21:17 PM
Any plans of implementing a trading system? It would really help solve one of the biggest problems of SOV2.
Yes. This is something I plan on at least having a basic system for from launch.

Mine is a Gateway with Intel Atom and 1 GB RAM, about 6-7 months old... Was just wondering because Terraria runs pretty laggy for me.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Provo on June 29, 2011, 03:30:33 PM
Will there be any Beta testing type things for donors?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on June 29, 2011, 03:34:32 PM
Quote from: Freeforall on June 29, 2011, 03:20:55 PM
This looks truly amazing, I am glad I was patient with it.
But, one question. Will my laptop run this?

AMD Sempron M120 Processor
4 GB RAM
Windows 7 Ultimate 64bit
AMD M880G w/ ATI Mobility Radeon HD 4200 Graphics
1.4GB Video Memory

I think that's all I have to list? :o

-----
I'm not sure your serious in asking that haha, but yes, your computer should run it with ease.

Lol yeah, I was serious. I don't really know if my laptop is all that great or not.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lucifer on June 29, 2011, 03:45:10 PM
Sexy, as we all knew it would be.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RainbowDash on June 29, 2011, 03:49:31 PM
Wow! looking at the activity of this topic it looks like a FAQ is going to be needed soon.

QuoteSQL based account system
Does that open up the possibility that we will be seeing outside game content about are accounts on the web? Like your Wanderlust image in your signature for example?

QuoteAn eventful and exciting game world
By eventful do you mean it in the context of how events are in stick online 2? Monster spawn parties or holiday themed maps? Or both/something else?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: NotoriousM4^ on June 29, 2011, 03:56:39 PM
No dynamic weather?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on June 29, 2011, 04:49:31 PM
Quote from: NotoriousM4^ on June 29, 2011, 03:56:39 PM
No dynamic weather?
I'm sure they'll get around to polished details like that later.

My mind has been blown.  :D Thank you very much for being so gracious as to give us not a tiny sneak peek, but a very large one. I am quite psyched for v3 now(more so than before). For a game still being highly developed, it already looks better than v2.

Quote from: sly 3 4 me on June 29, 2011, 02:48:33 PM
Very nice to see some screenshots alongside some nice server and game play aspects of the game. Which part will utilize XNA Framework if you don't mind me asking? I remember Mystery noting his graphics card is unable to render the models for it, hope he'll be able to play if it's not a large component of it.
I should be getting a new, better graphics card soon.

Quote from: RainbowDash on June 29, 2011, 03:49:31 PM
Wow! looking at the activity of this topic it looks like a FAQ is going to be needed soon.

QuoteSQL based account system
Does that open up the possibility that we will be seeing outside game content about are accounts on the web? Like your Wanderlust image in your signature for example?
I don't doubt there will be at least some outside game-connected content.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Dipz on June 29, 2011, 05:00:12 PM
i.. i... jus.. oh ~ my ~ cawkz  i will DEFINITLY get naked for you meiun jjus saying. pm if you want me to im serious. great gawd jjob meiun an all who helped definitly.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on June 29, 2011, 05:01:04 PM
Will we be able to change video resolution? I want to play in HQ :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sayers6 on June 29, 2011, 05:03:58 PM
OMFG. I was looking in the oldest posts on the forum the other day, and the oldest one i think was the 29th of June.....and I was like...I wonder if it will happen then...sure enough YAY *JIZZES IN PAnTS*
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Jmac on June 29, 2011, 05:06:10 PM
Quote from: Dipz on June 29, 2011, 05:00:12 PM
i.. i... jus.. oh ~ my ~ cawkz  i will DEFINITLY get naked for you meiun jjus saying. pm if you want me to im serious. great gawd jjob meiun an all who helped definitly.
>_< I'm pretty sure Meiun's gonna pass on that offer Dipz.  :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on June 29, 2011, 05:06:59 PM
Quote from: Jmacrules on June 29, 2011, 05:06:10 PM
Quote from: Dipz on June 29, 2011, 05:00:12 PM
i.. i... jus.. oh ~ my ~ cawkz  i will DEFINITLY get naked for you meiun jjus saying. pm if you want me to im serious. great gawd jjob meiun an all who helped definitly.
>_< I'm pretty sure Meiun's gonna pass on that offer Dipz.  :P
You never know :O
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on June 29, 2011, 05:08:19 PM
Also, the graphical design is incredible. A very big congratulations to venuse, it's fantastic. Good work, I can't wait to see more!  ;D  Hopefully Delicious will get to do a good amount too, I love his spriting.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 29, 2011, 05:17:49 PM
Quote from: stick d00d on June 29, 2011, 03:29:46 PM
Quote from: Meiun on June 29, 2011, 02:26:17 PM
Quote from: stick d00d on June 29, 2011, 02:19:45 PM
Wow this looks great! Can't wait to see how smooth it runs, if only we could have a video preview?  ;) One question I have at the time is; will it run well on a Netbook? because that's all I have at the moment.

The helmet and sword sprites at the top look great! Good luck with everything.
Maybe later on for the video preview :P Runs fine on my netbook, and although mine is a modern one, it's certainly not anything too fancy. So in short, yes.

Quote from: Celson on June 29, 2011, 02:21:17 PM
Any plans of implementing a trading system? It would really help solve one of the biggest problems of SOV2.
Yes. This is something I plan on at least having a basic system for from launch.

Mine is a Gateway with Intel Atom and 1 GB RAM, about 6-7 months old... Was just wondering because Terraria runs pretty laggy for me.
My netbook is an Asus Eee PC sporting similar specs to yours by the sounds. It has an Intel Atom (1.6Ghz) processor, and started off with 1GB of ram like yours (but has since been upgraded to 2GB). It runs it at full speed with no issue.

Quote from: Provo on June 29, 2011, 03:30:33 PM
Will there be any Beta testing type things for donors?
I haven't really fully decided on the details yet, but I certainly would like to do something for the current donors if possible. But I can't promise anything quite yet.

Quote from: RainbowDash on June 29, 2011, 03:49:31 PM
Wow! looking at the activity of this topic it looks like a FAQ is going to be needed soon.

QuoteSQL based account system
Does that open up the possibility that we will be seeing outside game content about are accounts on the web? Like your Wanderlust image in your signature for example?

QuoteAn eventful and exciting game world
By eventful do you mean it in the context of how events are in stick online 2? Monster spawn parties or holiday themed maps? Or both/something else?
It certainly will have the possibility for stuff like dynamic signature images, as well as all sorts of other player content being utilized outside the game. But these sorts of things are not really a priority for me just yet, as it is much more important to me to get the game itself far enough along before I start focusing too much on stuff like that. As for the event stuff, all of the above really. I plan on having GM driven ones like in V2 (more variety as well though), as well as some more elaborate, scripted, or goal oriented based ones, and even some automated ones that could happen without the need of a GM present. As for how much of these sorts of event features will be available right off the bat, I can't quite say yet.

Quote from: NotoriousM4^ on June 29, 2011, 03:56:39 PM
No dynamic weather?
Not really a focus of mine right now. It's possible I do something like this at some point, but to me, dynamic weather doesn't really offer enough towards the overall experience to be too high on my priority list just yet. Like I've said before, there is still a lot of things that need doing.

Quote from: Freeforall on June 29, 2011, 05:01:04 PM
Will we be able to change video resolution? I want to play in HQ :)
The resolution you see it at now isn't necessarily going to be the final/default one (although it certainly isn't going to be any lower). I may allow for custom resolutions, but odds are that it would be limited to scaling it up in some way or another (including fullscreen options and such). Otherwise, people with big screens would be able to see more of the world at once, and therefore get a bit of an unfair advantage. Not really sure yet, can't promise anything on this one for certain. Higher resolution in most 2D sprite based games wouldn't really offer more quality though, but rather being able to see more at once like I said, or stretching what there is out across a bigger screen region.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on June 29, 2011, 05:22:55 PM
I looked into my laptop and it says it's 2.10 GHz. Is that any good? I want to be able to play with full graphics :s
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sayers6 on June 29, 2011, 05:25:51 PM
Quote from: Meiun on June 29, 2011, 05:17:49 PM






It certainly will have the possibility for stuff like dynamic signature images, as well as all sorts of other player content being utilized outside the game. But these sorts of things are not really a priority for me just yet, as it is much more important to me to get the game itself far enough along before I start focusing too much on stuff like that. As for the event stuff, all of the above really. I plan on having GM driven ones like in V2 (more variety as well though), as well as some more elaborate, scripted, or goal oriented based ones, and even some automated ones that could happen without the need of a GM present. As for how much of these sorts of event features will be available right off the bat, I can't quite say yet.

Hey that's what my suggestion was about :3 you prolly had it before me though, I just still figured I'd suggest it. I'm glad this will be worked on. Also how many monsters are going to be around at the start up do you think, or just a general idea? and is it staying with the same type of stat system, albeit tweeked or with added stats?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RainbowDash on June 29, 2011, 05:26:27 PM
Quote from: MeiunI plan on having GM driven ones like in V2 (more variety as well though), as well as some more elaborate, scripted, or goal oriented based ones, and even some automated ones that could happen without the need of a GM present. As for how much of these sorts of event features will be available right off the bat, I can't quite say yet.
That sounds great! Really want to play now!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Ceroblitz on June 29, 2011, 05:30:08 PM
Quote from: Meiun on June 29, 2011, 12:50:22 PM
The main one would be an additional artist (with a primary focus on monsters and animations) in the near future.

Hi!

This sneak peak definitely shows great progress, but as you say, nearly everything is subject to change. Hearing news of this really brings more of a revival, and shows that people can still look forward to the game. I can't wait to see what happens next, not to mention currently having a much smaller team at the time.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on June 29, 2011, 05:31:02 PM
Quote from: Ceroblitz on June 29, 2011, 05:30:08 PM
Quote from: Meiun on June 29, 2011, 12:50:22 PM
The main one would be an additional artist (with a primary focus on monsters and animations) in the near future.

Hi!

This sneak peak definitely shows great progress, but as you say, nearly everything is subject to change. Hearing news of this really brings more of a revival, and shows that people can still look forward to the game. I can't wait to see what happens next, not to mention currently having a much smaller team at the time.
Ceroblitz, you should totally do some artwork for the game. I really like your sprites.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: God-I-Suck on June 29, 2011, 05:35:01 PM
Oh mai gawt! Dis is da gud one! (:
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Infection on June 29, 2011, 05:50:10 PM
Wow, this is great, Meiun. Great job. I am impressed, as always. You answered a lot of my questions so I can't think of any to ask, unfortunately, but keep up the great work.


Oh and does anyone notice a similarity, or is it just me?

Rocks - Gaia Crown
(http://i51.tinypic.com/2d1qlw7.png)

CONSPIRACY! \(゚д゚)/


Edit: According to FreeForAll it looks like the Blade Crown more: (http://stickonline.borttappad.se/images/hats/bladecrown.gif)
Hm...yeah I can see that.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on June 29, 2011, 05:52:07 PM
Quote from: Infection on June 29, 2011, 05:50:10 PM
Wow, this is great, Meiun. Great job. I am impressed, as always. You answered a lot of my questions so I can't think of any to ask, unfortunately, but keep up the great work.


Oh and does anyone notice a similarity, or is it just me?

Rocks - Gaia Crown
(http://i51.tinypic.com/2d1qlw7.png)
I thought it looked more like Dipz rock crown thing. Lol
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 29, 2011, 05:54:48 PM
Quote from: Freeforall on June 29, 2011, 05:22:55 PM
I looked into my laptop and it says it's 2.10 GHz. Is that any good? I want to be able to play with full graphics :s
That should be more than enough in terms of processor requirements. The only real limiting factor I foresee preventing anyone from (potentially) being able to play, would be set forth mostly by the basic system requirements for the XNA Framework. More specifically, "a graphics card that supports, at minimum, Shader Model 1.1 and DirectX 9.0c". For the few people who don't meet that requirement, a graphics card that does meet those requirements (greatly greatly exceeds that requirement in fact) can be easily purchased for less than $20 (I checked). Also, it is important to note that just because your computer may not have been able to launch another game utilizing XNA, does not necessarily mean it won't work with the new SO. There are multiple graphics API's that XNA projects can be compiled under, each of which have their own basic requirements to run. Stick Online uses the most widely compatible of these.

Quote from: sayers6 on June 29, 2011, 05:25:51 PM
Also how many monsters are going to be around at the start up do you think, or just a general idea? and is it staying with the same type of stat system, albeit tweeked or with added stats?
Can't say for certain how many monsters there will be at the start, as I'm still not positive when that start will be, and because we may be looking for another spriter to handle all the new monster graphics at some point in the not too distant future (and it would depend heavily on that person as to how many/fast they were cranked out). As of now, we have a few, but there should certainly be at least a decent variety once it's made public.

Stats themselves will be similar to now, but not exactly the same. Most notably, INT will be replaced with a different stat, with a different and more significant purpose. Also, stats will not be the only thing that effects your strengths and weaknesses this time around (far from it), but more news on that later :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sly 3 4 me on June 29, 2011, 05:56:16 PM
Quote from: Freeforall on June 29, 2011, 05:52:07 PM
Quote from: Infection on June 29, 2011, 05:50:10 PM
Wow, this is great, Meiun. Great job. I am impressed, as always. You answered a lot of my questions so I can't think of any to ask, unfortunately, but keep up the great work.


Oh and does anyone notice a similarity, or is it just me?

Rocks - Gaia Crown
(http://i51.tinypic.com/2d1qlw7.png)
I thought it looked more like Dipz rock crown thing. Lol

I think those might be a set of flowers/tulips..? If not, then that's moss under the area of the greyish/blue. I don't think it has much similarity to either aside from the fact they have a pointed edge.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sayers6 on June 29, 2011, 06:00:07 PM
Quote from: Meiun on June 29, 2011, 05:54:48 PM
Quote from: sayers6 on June 29, 2011, 05:25:51 PM
Also how many monsters are going to be around at the start up do you think, or just a general idea? and is it staying with the same type of stat system, albeit tweeked or with added stats?
Can't say for certain how many monsters there will be at the start, as I'm still not positive when that start will be, and because we may be looking for another spriter to handle all the new monster graphics at some point in the not too distant future (and it would depend heavily on that person as to how many/fast they were cranked out). As of now, we have a few, but there should certainly be at least a decent variety once it's made public.

Stats themselves will be similar to now, but not exactly the same. Most notably, INT will be replaced with a different stat, with a different and more significant purpose. Also, stats will not be the only thing that effects your strengths and weaknesses this time around (far from it), but more news on that later :)
Thank you for answering questions now btw. It's nice to hear about the game finally and have some solid info, people (me included) were getting grouchy. I was also wondering, about how big the file size will be? And will the additions of the backgrounds raise it greatly or? (I'm not at all a programmer so I have no idea about this stuff I was just wondering). Also will the game be able to work with slow internet connections or will some people have to bite the lag bullet? Thanks again for answering questions <3 :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Jmac on June 29, 2011, 06:08:23 PM
I was wondering if the drop system would be changed. As in, will it still be entirely randomized, or will the drop rates increase over time of fighting specific monsters or have some other kind of system? (asking because I've seen this system used before)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 29, 2011, 06:17:01 PM
Quote from: sly 3 4 me on June 29, 2011, 02:48:33 PM
Very nice to see some screenshots alongside some nice server and game play aspects of the game. Which part will utilize XNA Framework if you don't mind me asking?
XNA is being used mostly just as a means to bridge DirectX powered graphics into C#, I'm not relying on it for much else really. Even some of the more fundamental offerings of it have been replaced by my own code when I saw room for improvement.

Quote from: sayers6 on June 29, 2011, 06:00:07 PM
Quote from: Meiun on June 29, 2011, 05:54:48 PM
Quote from: sayers6 on June 29, 2011, 05:25:51 PM
Also how many monsters are going to be around at the start up do you think, or just a general idea? and is it staying with the same type of stat system, albeit tweeked or with added stats?
Can't say for certain how many monsters there will be at the start, as I'm still not positive when that start will be, and because we may be looking for another spriter to handle all the new monster graphics at some point in the not too distant future (and it would depend heavily on that person as to how many/fast they were cranked out). As of now, we have a few, but there should certainly be at least a decent variety once it's made public.

Stats themselves will be similar to now, but not exactly the same. Most notably, INT will be replaced with a different stat, with a different and more significant purpose. Also, stats will not be the only thing that effects your strengths and weaknesses this time around (far from it), but more news on that later :)
Thank you for answering questions now btw. It's nice to hear about the game finally and have some solid info, people (me included) were getting grouchy. I was also wondering, about how big the file size will be? And will the additions of the backgrounds raise it greatly or? (I'm not at all a programmer so I have no idea about this stuff I was just wondering). Also will the game be able to work with slow internet connections or will some people have to bite the lag bullet? Thanks again for answering questions <3 :)
The total file size should is currently significantly smaller than the current one (the executable alone is currently, and will most likely remain, well under megabyte). The addition of new background graphics shouldn't impact it too much, as it is using tilesets this time around which are a highly efficient way to do them. It will end up using parallax backgrounds for the far distance as well, but those alone shouldn't add all that much more to the file size really.
   The only thing that is of any real notable size file wise right now is the XNA Framework Redistributable package that you will be required to install prior to running the game (if you don't already have it). This is a one time install, and should never have to be re-downloaded or messed with after it is installed, even as the game is updated. This component is a little under 7MB. Additionally, the game will be broken down into many more individual files than the current game (which runs for the most part as a standalone executable). This will help lower the update sizes, as only the files that have been changed will need to be redownloaded for any given update.
   The game should still work nicely on slow internet connections, although there will be a little bit more going on this time around which may add a tad more to the bandwidth toll. But it is still one of my primary concerns to deliver efficient networking for the game, so I wouldn't worry too much. All of the test sessions thus far have been very smooth networking wise.

Quote from: Jmacrules on June 29, 2011, 06:08:23 PM
I was wondering if the drop system would be changed. As in, will it still be entirely randomized, or will the drop rates increase over time of fighting specific monsters or have some other kind of system? (asking because I've seen this system used before)
I can't say that the exact rates will be the same, but the general system should be similar in terms of randomization. But who knows, I might come up with some new and improved way between now and release, ha :D.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RainbowDash on June 29, 2011, 06:18:38 PM
Quote from: Meiun on June 29, 2011, 05:54:48 PM
That should be more than enough in terms of processor requirements. The only real limiting factor I foresee preventing anyone from (potentially) being able to play, would be set forth mostly by the basic system requirements for the XNA Framework. More specifically, "a graphics card that supports, at minimum, Shader Model 1.1 and DirectX 9.0c". For the few people who don't meet that requirement, a graphics card that does meet those requirements (greatly greatly exceeds that requirement in fact) can be easily purchased for less than $20 (I checked). Also, it is important to note that just because your computer may not have been able to launch another game utilizing XNA, does not necessarily mean it won't work with the new SO. There are multiple graphics API's that XNA projects can be compiled under, each of which have their own basic requirements to run. Stick Online uses the most widely compatible of these.
Would it be wise to say that Stick Online 3 will probably run better than Stick Online 2, if not in terms of graphics but maybe CPU and ram usage? Or just about the same? I just have the feeling that moving away from Game Maker will give you a better hold on PC resources.

Quote from: meiunHighly multi-threaded server design, written entirely in C# (no XNA for this part of course).
Not saying multi-threaded is the same thing as multi-core but this is some what related, what about multi-core systems on the client side? Will the game use that some how? Thought it looks like the game may not need all that power.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Supercowy on June 29, 2011, 06:26:59 PM
Thank you so much for this update dustin! I am sure the stick-online community will be more exited than ever after seeing what's in store for us. The new game looks really good, props to the graphic artists. And ofcourse props to dustin for everything he's doing.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on June 29, 2011, 06:32:44 PM
54 replies to a topic in a few hours. Pretty cool :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lingus on June 29, 2011, 06:33:19 PM
Great work. We always believed in you buddy!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sayers6 on June 29, 2011, 06:36:31 PM
The most important question of all, will the game server be able to handle the 1000 people that will log on the second the server goes up?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mr Pwnage on June 29, 2011, 06:41:49 PM
Quote-Advanced game physics, including player acceleration and inertia (skidding to a stop when moving fast, etc.), variable speed animations based on players speed, and more.

I am very much looking forward to this, among all other things listed. Very nice to see your game plan and expectations already mapped out. I could very well see this particular game as it evolves becoming not only popular, but maybe even commercially successful. Brainstorming all very popular games currently, I can't think of one which is a side-scrolling RPG. Hopefully your game will catch onto the same sort of revolutionary token something like Notch did with Minecraft and this is the next big hit in the making. But regardless, very much looking forward to overseeing this project for it's lifetime, great work so far.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sayers6 on June 29, 2011, 06:59:40 PM
I can't wait to play it :D also do you ever look back on your self years ago and think....wow I would be impressed with myself now?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Zario777 on June 29, 2011, 07:46:01 PM
All I need is the Shady Hat to be my 1st drop again B)
Also, vanity items and pets would be cool for a future content update in my opinion
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 29, 2011, 07:53:26 PM
Quote from: RainbowDash on June 29, 2011, 06:18:38 PM
Would it be wise to say that Stick Online 3 will probably run better than Stick Online 2, if not in terms of graphics but maybe CPU and ram usage? Or just about the same? I just have the feeling that moving away from Game Maker will give you a better hold on PC resources.

Quote from: meiunHighly multi-threaded server design, written entirely in C# (no XNA for this part of course).
Not saying multi-threaded is the same thing as multi-core but this is some what related, what about multi-core systems on the client side? Will the game use that some how? Thought it looks like the game may not need all that power.
It should run much better than V2 on all counts, including graphics. The client itself is multi-threaded too, but there is just a significantly lower need for this sort of thing on the client end so far. If any additional reasons or substantial gains could be achieved by adding more threads into the clients design, then I would certainly be willing to incorporate them. The server on the other hand is a different matter when it comes to multi-threading, as it is ultimately doing far more than the client in terms of what it has to keep track of, calculate, manage, etc. For instance, by default, the server is set to run each level/zone simultaneously on its own thread, while on the client you can obviously never be in more than one level at a time.

Quote from: sayers6 on June 29, 2011, 06:36:31 PM
The most important question of all, will the game server be able to handle the 1000 people that will log on the second the server goes up?
Depends on the server machine I guess? :D Like I said above, I put a good bit of effort into ensuring the server is efficient, and scaleable. The server program (while a totally independent program) essentially has the entire game engine built into it, minus any of the graphical components of course. But despite that, under pretty much all the tests I performed so far, it's CPU usage sits pretty steadily at about 0% on all of the computers I've tested it out with (despite it ultimately being in charge of a lot more than the client). Obviously I haven't tested it under any large loads of people yet seeing as it hasn't officially entered testing, so that number will obviously go up, but I'd still say it's a good start.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RainbowDash on June 29, 2011, 08:09:10 PM
I think this topic has distilled much confidence back into the community. Makes me vary happy (http://img808.imageshack.us/img808/8794/vlcsnap00004n1298732153.png) for the game.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Bread on June 29, 2011, 10:08:49 PM
I can't wait for this game.. Thank you Meiun.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: 11clock on June 29, 2011, 10:19:23 PM
This looks awesome! Can't wait! :D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Titan on June 29, 2011, 10:44:41 PM
The one other thing that comes right to my mind, is the suggestion of dungeons.(Various rooms groups of players fight to, get to a boss, etc.)

Is this something that you have considered adding to the game?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on June 29, 2011, 11:39:41 PM
First off i'm like holy sht SO 3 preview posted by Meiun!@!@!@OMGZOR

     But i'd just like to say why does there have to be such a change to the simple stick game? Maybe its just me with the new change but i still don't get it. Though i'm still excited with new SO comin soon hellz yea.
     
     Also not that it's my business just wondering why "wanderlustgame" in your siggy is this how you've been spending your time, playing 150+ hrs :(.

Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sly 3 4 me on June 29, 2011, 11:42:32 PM
Quote from: Forum on June 29, 2011, 11:39:41 PM
Also not that it's my business just wondering why "wanderlustgame" in your siggy is this how you've been spending your time, playing 150+ hrs :(.



Stick Online version 3 will be a free to play game created by Meiun. No reason to ask about it. Also, it's a fun game with a nice RPG aspect to it. You guys should check it out. :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on June 29, 2011, 11:49:04 PM
Quote from: sly 3 4 me on June 29, 2011, 11:42:32 PM
Quote from: Forum on June 29, 2011, 11:39:41 PM
Also not that it's my business just wondering why "wanderlustgame" in your siggy is this how you've been spending your time, playing 150+ hrs :(.



Stick Online version 3 will be a free to play game created by Meiun. No reason to ask about it. Also, it's a fun game with a nice RPG aspect to it. You guys should check it out. :)
Not at all what i was trying to get at sly 3 4 me. Okay?

He's been playing it for 150+ hours i thought it was cruel that instead of working more on SO 3 he played another game more and we had to wait longer.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Jmac on June 29, 2011, 11:53:49 PM
Technically, he's under no obligation to work on it. He can do whatever he feels like and release it whenever he wants to. We were lucky that he chose to give us some info about it as he said in a post a month ago. We've waited quite a long time already, so I'm pretty sure we can wait a little longer, if he chooses to play Wanderlust instead of develop v3, that's his decision and we shouldn't judge him for it. :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Titan on June 30, 2011, 12:01:58 AM
Quote from: Forum on June 29, 2011, 11:49:04 PM
Quote from: sly 3 4 me on June 29, 2011, 11:42:32 PM
Quote from: Forum on June 29, 2011, 11:39:41 PM
Also not that it's my business just wondering why "wanderlustgame" in your siggy is this how you've been spending your time, playing 150+ hrs :(.



Stick Online version 3 will be a free to play game created by Meiun. No reason to ask about it. Also, it's a fun game with a nice RPG aspect to it. You guys should check it out. :)
Not at all what i was trying to get at sly 3 4 me. Okay?

He's been playing it for 150+ hours i thought it was cruel that instead of working more on SO 3 he played another game more and we had to wait longer.
Heaven forbid he do what he thinks is fun.

Fourm I'm pissed at you because you decide to play SO2 instead of solving world hunger.
Instead of working of solving world hunger, you played a game and millions of people died.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sayers6 on June 30, 2011, 12:04:28 AM
Quote from: Titan on June 30, 2011, 12:01:58 AM
Quote from: Forum on June 29, 2011, 11:49:04 PM
Quote from: sly 3 4 me on June 29, 2011, 11:42:32 PM
Quote from: Forum on June 29, 2011, 11:39:41 PM
Also not that it's my business just wondering why "wanderlustgame" in your siggy is this how you've been spending your time, playing 150+ hrs :(.



Stick Online version 3 will be a free to play game created by Meiun. No reason to ask about it. Also, it's a fun game with a nice RPG aspect to it. You guys should check it out. :)
Not at all what i was trying to get at sly 3 4 me. Okay?

He's been playing it for 150+ hours i thought it was cruel that instead of working more on SO 3 he played another game more and we had to wait longer.
Heaven forbid he do what he thinks is fun.

Fourm I'm pissed at you because you decide to play SO2 instead of solving world hunger.
Instead of working of solving world hunger, you played a game and millions of people died.

You sire, deserve one free internet. Just kidding, but seriously, back on topic :P
Meiun can do what he wants to, he's still a young guy, let him live.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on June 30, 2011, 12:54:34 AM
Meiun just released an official sneak peak, and you guys are still complaining. How do you think that makes him feel?

Also, do you think you could show us a monster from the game? :o If they are already ingame?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 30, 2011, 02:14:09 AM
Quote from: Forum on June 29, 2011, 11:39:41 PM
First off i'm like holy sht SO 3 preview posted by Meiun!@!@!@OMGZOR

     But i'd just like to say why does there have to be such a change to the simple stick game? Maybe its just me with the new change but i still don't get it. Though i'm still excited with new SO comin soon hellz yea.
     
     Also not that it's my business just wondering why "wanderlustgame" in your siggy is this how you've been spending your time, playing 150+ hrs :(.
The changes are here to help make the game into the game I would have wanted it to be from the start. The basic concepts should still be familiar, as I certainly don't wan't it to lose the simple appeal that the first one had, even though the new one will indeed have a bit more to it.
   As for the wanderlust signature.. Wanderlust is a game created by two friends of mine, who I've known since I was about 14 years old (I am now 22). If it weren't for them, I probably never would have even gotten into programming, let alone game development (they were sort of my inspiration in many ways). Also, the hour count in the signature also includes time spent dedicated hosting for other players (which does not even require you be at your computer, and accounts for a great portion of that time). But even if that weren't the case, I will do what I damn well please in my free time.
   I love working on Stick Online, both for myself as well as for you guys, and I've easily clocked in well over the amount of time indicated in that siggy into working on it as of late. But I am certainly not just going to eat sleep and work on the game. I feel somewhat ridiculous for even having to explain this, but I have a life beyond programming and working on SO. I like to play game with my friends, spend time with family, my girlfriend, and whatever else makes me happy. It is honestly a bit insulting that anyone would assume that I shouldn't be allowed to spend time doing other things just because I also make Stick Online as a hobby. Honestly, if I weren't able to spend time relaxing and doing other things a bit every day, not only would my brain probably melt, but I would also go out of my mind, and then there would be no game for anyone :-X

Quote from: Freeforall on June 30, 2011, 12:54:34 AM
Meiun just released an official sneak peak, and you guys are still complaining. How do you think that makes him feel?

Also, do you think you could show us a monster from the game? :o If they are already ingame?
As I believe I may have mentioned in one of my earlier posts, monsters are one thing that I may end up looking for another artist to handle at some point in the future. Venuse has made some really nice ones already, but he already has more than enough on his plate being the primary artist for just about everything thus far in the game. Now that development is really moving along, we have been considering trying to find an additional person to take some of the burden off of him with all the time consuming work of spriting and animating monsters. Therefore, there is a good possibility that most of the monsters already made might need to be replaced or reworked depending on what the new persons style looks like. So because of that, I'll probably want to wait before showing too much on them. I'm also still fleshing out some of the mechanics for some of the AI and monster behavior improvements that will be in the new game.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on June 30, 2011, 02:25:28 AM
shame on you he can do whatever he wants he doesn't haft to make the game hes doing it cause he enjoys it and for us and he can do so as he pleases at his own pace when somone makes a game its not the only thing they do they still do other stuff jeez learn some respect.

Also is there any finished monsters and stuff that we could see i'm really eager :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 30, 2011, 02:29:29 AM
Quote from: darkflash on June 30, 2011, 02:25:28 AM
shame on you he can do whatever he wants he doesn't haft to make the game hes doing it cause he enjoys it and for us and he can do so as he pleases at his own pace when somone makes a game its not the only thing they do they still do other stuff jeez learn some respect.

Also is there any finished monsters and stuff that we could see i'm really eager :P
See my previous post for information about monsters (Just edited it with info about it, responding to Freeforall's question).
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on June 30, 2011, 02:31:06 AM
ohk thanks haha sounds good!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on June 30, 2011, 07:36:11 AM
This is.. just what I expected. Don't get me wrong, I'm only talking about the screenshots. The amount of features you are planning to ad/adding right now however is damn impressive.

Rewriting parts of the XNA framework only because you think there is room for improvement?
You really want to create one hell of a quality game!

Like I've said before, I created a 2d sidescroller mmo like SO myself with XNA and know what you are talking, but I would've never even thought of rewriting base code of the given framework, instead I was just reusing existing snippets for the acceleration engine/camera etc. With your amount of knowledge and the will to spend lots of hours in this to round even over the slightest edge, I am really really looking forward to the outcome.

I just hope you are getting someone for the leveldesigning who knows what he's doing. The randomly generated areas in minecraft and terraria are what keeps me thinking that their designers aren't creative at all (despite what anyone else is saying). I wish for SOv3 that an amazing and believable world is being created and not just some random grass, desert, fire & ice levels which may look very good but aren't connected in a believable way.

Thanks for the update & keep it up :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: foG on June 30, 2011, 07:42:10 AM
I'm a person who hates changes and I have never been a friend of SO being shut down and creating a new SO from scratch but after seeing this sneak peak I really start being excited as hell. I see there's great progress going and I'm looking forward to start playing it. Well done and keep going Meiun and others!

Oh btw, didn't venuse resprite the RB into SOv3 style once? It looked awesome, I can't find the link though.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lingus on June 30, 2011, 01:21:11 PM
Quote from: Meiun on June 30, 2011, 02:14:09 AMBut I am certainly not just going to eat sleep and work on the game.
Seriously Meiun? Eating and sleeping? Get back to work!

Hah, but seriously. I know how it feels to focus too much on working and getting burnt out on it. The last thing any of us wants (even though some people might not understand it) is for you to work too hard on SO3. If you did we'd definitely be in danger of never seeing it.

Quote from: CherryPie on June 30, 2011, 07:36:11 AMI just hope you are getting someone for the leveldesigning who knows what he's doing. The randomly generated areas in minecraft and terraria are what keeps me thinking that their designers aren't creative at all (despite what anyone else is saying). I wish for SOv3 that an amazing and believable world is being created and not just some random grass, desert, fire & ice levels which may look very good but aren't connected in a believable way.
Totally agree. It sounds like from the fact that there will be a level editor that there's an endless possibility for level design. I don't doubt that some people in this community can come up with some very interesting areas. I expect there to be immense amounts of complexity and variety in the game world.

The one thing I would say is that if you have a team of people working on creating the individual areas that you should have one person who focuses on the cohesiveness of the world as a whole. Perhaps that one person would map out the world in draft form, even as simple as saying "here there is a desert that has a cave offshooting somewhere and then an oasis at this point and leading to a sea at the very end, etc..."
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on June 30, 2011, 01:30:36 PM
Quote from: Lingus on June 30, 2011, 01:21:11 PM
Quote from: CherryPie on June 30, 2011, 07:36:11 AMI just hope you are getting someone for the leveldesigning who knows what he's doing. The randomly generated areas in minecraft and terraria are what keeps me thinking that their designers aren't creative at all (despite what anyone else is saying). I wish for SOv3 that an amazing and believable world is being created and not just some random grass, desert, fire & ice levels which may look very good but aren't connected in a believable way.
Totally agree. It sounds like from the fact that there will be a level editor that there's an endless possibility for level design. I don't doubt that some people in this community can come up with some very interesting areas. I expect there to be immense amounts of complexity and variety in the game world.

The one thing I would say is that if you have a team of people working on creating the individual areas that you should have one person who focuses on the cohesiveness of the world as a whole. Perhaps that one person would map out the world in draft form, even as simple as saying "here there is a desert that has a cave offshooting somewhere and then an oasis at this point and leading to a sea at the very end, etc..."

Literally just pictured this in my mind and had an imaginary stick man running around through it. I must say, it was quite a blast. Lol
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: mikkelet on June 30, 2011, 01:39:41 PM
Looks truely amazing! :)

Few questions:
1. Have you considered any marketing/publishing (if Terraria can sell, so can this;))?
2. Are you introducing any quick-travel method (not that I necessarily want this, but still..)?
3. Is the combat animation based, or will there be projectiles (arrows, bullets, magic missiles)?
3. Will the mysterious newspaper guy return? :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RainbowDash on June 30, 2011, 01:50:03 PM
Quote from: mikkelet on June 30, 2011, 01:39:41 PM
3. Will the mysterious newspaper guy return? :P
Now that's a good question! Glad you brought that up.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: EpicPhailure on June 30, 2011, 02:04:58 PM
Quote from: RainbowDash on June 30, 2011, 01:50:03 PM
Quote from: mikkelet on June 30, 2011, 01:39:41 PM
3. Will the mysterious newspaper guy return? :P
Now that's a good question! Glad you brought that up.

As your father.

Everybody's father.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on June 30, 2011, 02:42:17 PM
I better have my fireman hat.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on June 30, 2011, 04:14:11 PM
There better be blobs of some sort!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: EpicPhailure on June 30, 2011, 04:20:06 PM
Quote from: darkflash on June 30, 2011, 04:14:11 PM
There better be blobs of some sort!

Of the Delicious variety. If you know what I mean.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on June 30, 2011, 04:26:04 PM
Quote from: EpicPhailure on June 30, 2011, 04:20:06 PM
Quote from: darkflash on June 30, 2011, 04:14:11 PM
There better be blobs of some sort!

Of the Delicious variety. If you know what I mean.
I know exactly what you mean; this style:

(http://img515.imageshack.us/img515/821/citical.png)

I would actually kinda like to see this in Stick Online, bahaha.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on June 30, 2011, 05:28:20 PM
Quote from: Mystery on June 30, 2011, 04:26:04 PM
Quote from: EpicPhailure on June 30, 2011, 04:20:06 PM
Quote from: darkflash on June 30, 2011, 04:14:11 PM
There better be blobs of some sort!

Of the Delicious variety. If you know what I mean.
I know exactly what you mean; this style:

(http://img515.imageshack.us/img515/821/citical.png)

I would actually kinda like to see this in Stick Online, bahaha.
I'm going to have nightmares :(
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Zario777 on June 30, 2011, 05:48:55 PM
To re-rail this topic:
Quote from: mikkelet on June 30, 2011, 01:39:41 PM
1. Have you considered any marketing/publishing (if Terraria can sell, so can this;))?
He said it'd be 400% free so theres no marketing involved. Its welcome to all people around the internet minus trolls and hackers ^_^
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: EpicPhailure on June 30, 2011, 05:59:06 PM
Quote from: Zario777 on June 30, 2011, 05:48:55 PM
To re-rail this topic:
Quote from: mikkelet on June 30, 2011, 01:39:41 PM
1. Have you considered any marketing/publishing (if Terraria can sell, so can this;))?
He said it'd be 400% free so theres no marketing involved. Its welcome to all people around the internet minus trolls and hackers ^_^

Besides, this forum has like, 50 lurkers.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: 11clock on June 30, 2011, 07:46:47 PM
Hello, I'm a professional level designer and I'd like to work with you on designing levels in Stick Online 3. I heard you're in need of level designers and I'd like to offer my assistance.

If you're wondering about my skills, here is a screenshot of one of the games I helped make.

(http://img834.imageshack.us/img834/2579/imustbecrazy.png)
I'm 100% responsible for the fantastic level designing of this game.

Please email me if interested.

PS: This is in no way trolling.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on June 30, 2011, 08:26:18 PM
Quote from: 11clock on June 30, 2011, 07:46:47 PM
Hello, I'm a professional level designer and I'd like to work with you on designing levels in Stick Online 3. I heard you're in need of level designers and I'd like to offer my assistance.

If you're wondering about my skills, here is a screenshot of one of the games I helped make.

(http://img834.imageshack.us/img834/2579/imustbecrazy.png)
I'm 100% responsible for the fantastic level designing of this game.

Please email me if interested.

PS: This is in no way trolling.
ಠ_ಠ

One thing I think I'd like to see, if possible, would be a dumbed-down level editor for v3. That would be extremely nifty, if you're going about the route of 'levels'.  :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: crozier on June 30, 2011, 08:32:30 PM
First off clock, you are not professional.
Quotefollowing an occupation as a means of livelihood or for gain: a professional builder.
, says dictionary.com.
And I'm not entirely sure if that screenshot is a good interpretation on your skills of a programmer/level designer.

Well anyway, I have worked with Clock for a while now (as a pixel artist, for his company TwinGames) and I can vouch for him. (if he is being serious) Two games in particular, Alphatext and Tomato Potato, are excellent interpretations of his work. I suggest you check them out below if you are intrested in a level designer position.
http://www.twingamesco.com/games.html
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on June 30, 2011, 08:38:32 PM
Quote from: CherryPie on June 30, 2011, 07:36:11 AM
Rewriting parts of the XNA framework only because you think there is room for improvement?
You really want to create one hell of a quality game!
I originally started off for a short while just using straight C#, utilizing it's standard GDI+ libraries for graphics. But it quickly became apparent that performance with it was not really intended for games, so I began to look for some alternate methods for displaying the graphics. XNA seemed like both the best and most practical option, so I went with that. But I really ended up not needing it for much more than loading in and displaying the graphical resources. I am by no means opposed to using stuff from elsewhere if there is a real good reason to do so, but if not, I usually jump at the opportunity if I think I can do a more suitable job for what my needs are.

Quote from: foG on June 30, 2011, 07:42:10 AM
Oh btw, didn't venuse resprite the RB into SOv3 style once? It looked awesome, I can't find the link though.
Yes he did. That is actually one monster I'm really hoping that we will be able to use along side whatever graphics we end up with for monsters down the road.

Quote from: mikkelet on June 30, 2011, 01:39:41 PM
Looks truely amazing! :)

Few questions:
1. Have you considered any marketing/publishing (if Terraria can sell, so can this;))?
2. Are you introducing any quick-travel method (not that I necessarily want this, but still..)?
3. Is the combat animation based, or will there be projectiles (arrows, bullets, magic missiles)?
3. Will the mysterious newspaper guy return? :P
1) I haven't really considered it too much, as financial success is not exactly my #1 goal for the game. But realistically speaking, with me having just graduated college (with a Computer Science degree, which is essentially exactly what youd want if you were going to pursue programming games like I do with SO), I'm going to need to be able to support myself financially somehow. If I could find some way to (even partially) do so by working on Stick Online, that would really be a dream come true. So while I certainly still intend to make the game completely free to play, if I could find some other way to still see a bit of profit off of it, that would definitely be nice too.

2) Most likely there will be some forms of quick transportation once the game world starts getting particularly large, but it will probably be fairly limited, as I really want world exploration and adventuring to play an important and fun role in the game.

3) It will be primarily close combat and "animation" based (if I'm interpreting what you mean by that properly), but I do plan to have some projectile based weapons and attacks as well. Just more as sort of secondary means of attack in most cases.

4) Perhaps :P You will just need to wait and see.

Quote from: Mystery on June 30, 2011, 08:26:18 PM
One thing I think I'd like to see, if possible, would be a dumbed-down level editor for v3. That would be extremely nifty, if you're going about the route of 'levels'.  :)
Not quite sure what you mean by a "dumbed-down" level editor. As I said in my first post, I've already written a fully functional and fairly easy to use level editor for it, and I'm not really sure what I could do to make it any easier to use without limiting it's functionality :D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: 11clock on June 30, 2011, 08:42:35 PM
Quote from: crozier on June 30, 2011, 08:32:30 PM
First off clock, you are not professional.
Quotefollowing an occupation as a means of livelihood or for gain: a professional builder.
, says dictionary.com.
And I'm not entirely sure if that screenshot is a good interpretation on your skills of a programmer/level designer.

Well anyway, I have worked with Clock for a while now (as a pixel artist, for his company TwinGames) and I can vouch for him. (if he is being serious) Two games in particular, Alphatext and Tomato Potato, are excellent interpretations of his work. I suggest you check them out below if you are intrested in a level designer position.
http://www.twingamesco.com/games.html
You actually took my post seriously? O.o It was supposed to be a joke. I can make levels a lot better than what I posted above (that game actually looks terrible).

I do appreciate the link to my website, though. :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on June 30, 2011, 08:43:08 PM
Quote from: Meiun on June 30, 2011, 08:38:32 PM
Quote from: Mystery on June 30, 2011, 08:26:18 PM
One thing I think I'd like to see, if possible, would be a dumbed-down level editor for v3. That would be extremely nifty, if you're going about the route of 'levels'.  :)
Not quite sure what you mean by a "dumbed-down" level editor. As I said in my first post, I've already written a fully functional and fairly easy to use level editor for it, and I'm not really sure what I could do to make it any easier to use without limiting it's functionality :D
Oh, sorry, I didn't realize you had made one. That's great! I had meant one that was usable by those who have limited knowledge of coding.

v3's looking fantastic so far, just more great stuff after the next.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: EpicPhailure on June 30, 2011, 09:06:31 PM
What is the icon between the crown and weapon on the UI bar?

I'm guessing the order of the 5 icons is Stats, Skills, Weapons, ???, and Hats.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: stick d00d on June 30, 2011, 09:08:54 PM
Will you be adding more info/screenshots/videos to this same topic as you progress further in development?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Prosper on June 30, 2011, 10:07:51 PM
First off, 11clock you plagiarized commander keen 4's over world sprite  :o shame on you !

Second, Meiun.. you're not making this easy on me :(. I was almost 2 months in a trip back to sanity and social living. I had succesfully stopped spending 12-14 hours a day playing SO v2 but now.... v3 looks so tempting !

Semi-kidding... (You should sell stuff.. you make things so addictive ;) ).

Excellent work, and you definately will earn my quality game time back. Lets hope I can keep it under 4-5 hours a day this time.

My break is officialy over :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Jmac on June 30, 2011, 10:12:22 PM
Quote from: Prosper on June 30, 2011, 10:07:51 PM
First off, 11clock you plagiarized commander keen 4's over world sprite  :o shame on you !

Second, Meiun.. you're not making this easy on me :(. I was almost 2 months in a trip back to sanity and social living. I had succesfully stopped spending 12-14 hours a day playing SO v2 but now.... v3 looks so tempting !

Semi-kidding... (You should sell stuff.. you make things so addictive ;) ).

Excellent work, and you definately will earn my quality game time back. Lets hope I can keep it under 4-5 hours a day this time.

My break is officialy over :)
Haha, aren't you married? Your wife was probably happy you weren't spending so much time on the computer, and Meiun just dragged ya right back in. ;D Ahh, the pure addictiveness of Stick-Online never gets old.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Siedge on June 30, 2011, 10:14:26 PM
can't wait Also WHoo 100th reply
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: 11clock on June 30, 2011, 10:50:34 PM
Quote from: Prosper on June 30, 2011, 10:07:51 PM
First off, 11clock you plagiarized commander keen 4's over world sprite  :o shame on you !

lol, I have no idea what Commander Keen 4 is. I just grabbed a random picture from Google. Blame the guy who made the game. ::)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Bread on June 30, 2011, 11:20:12 PM
Quote from: Mystery on June 30, 2011, 08:43:08 PM
Quote from: Meiun on June 30, 2011, 08:38:32 PM
Quote from: Mystery on June 30, 2011, 08:26:18 PM
One thing I think I'd like to see, if possible, would be a dumbed-down level editor for v3. That would be extremely nifty, if you're going about the route of 'levels'.  :)
Not quite sure what you mean by a "dumbed-down" level editor. As I said in my first post, I've already written a fully functional and fairly easy to use level editor for it, and I'm not really sure what I could do to make it any easier to use without limiting it's functionality :D
Oh, sorry, I didn't realize you had made one. That's great! I had meant one that was usable by those who have limited knowledge of coding.
You don't need any knowledge of coding to use a level editor.. This is an example of a level editor. (http://www.dylanblack.com/wp-content/uploads/2008/07/level-editor-images1.png) Simply drag and place, for the most part.  :D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Bella on June 30, 2011, 11:32:56 PM
(http://28.media.tumblr.com/tumblr_kpdg9zxRNg1qzma4ho1_400.gif)

Looks Sexy!! I'm vaay proud ;)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Bread on June 30, 2011, 11:55:04 PM
Her first post ever, and it's an epic Borat pic. VERY NIIIICE!!!  :D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Cactuscat222 on July 01, 2011, 12:42:29 AM
Very good looking so far, Meiun. My hope is renewed and there is finally another MMO I may just have to try when it comes out. You'll be charging $15 a month for membership though, right?  ;)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: EpicPhailure on July 01, 2011, 12:45:05 AM
Quote from: Cactuscat222 on July 01, 2011, 12:42:29 AM
Very good looking so far, Meiun. My hope is renewed and there is finally another MMO I may just have to try when it comes out. You'll be charging $15 a month for membership though, right?  ;)

Wha-?

He told me it was $50 a month, but I needed to buy the $60 expansion and use 'SOCash' to be able to level up! (5 cents per point, 500 points per level up)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on July 01, 2011, 02:23:03 AM
HE TOLD ME that it wasn't not no free
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on July 01, 2011, 03:37:52 AM
Quote from: EpicPhailure on July 01, 2011, 12:45:05 AM
Quote from: Cactuscat222 on July 01, 2011, 12:42:29 AM
Very good looking so far, Meiun. My hope is renewed and there is finally another MMO I may just have to try when it comes out. You'll be charging $15 a month for membership though, right?  ;)

Wha-?

He told me it was $50 a month, but I needed to buy the $60 expansion and use 'SOCash' to be able to level up! (5 cents per point, 500 points per level up)

Integrating a .net paypal component in a c# project should be possible somehow or realizable through a separated asp.net web ui, that accesses the players sql database, with the corresponding api, so I think we could really see something similar to a cash shop in v3 if meiun wants that ;)

http://www.codeproject.com/KB/aspnet/paypal_c_aspnet.aspx#API
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Bread on July 01, 2011, 05:29:45 AM
Quote from: CherryPie on July 01, 2011, 03:37:52 AM
Quote from: EpicPhailure on July 01, 2011, 12:45:05 AM
Quote from: Cactuscat222 on July 01, 2011, 12:42:29 AM
Very good looking so far, Meiun. My hope is renewed and there is finally another MMO I may just have to try when it comes out. You'll be charging $15 a month for membership though, right?  ;)

Wha-?

He told me it was $50 a month, but I needed to buy the $60 expansion and use 'SOCash' to be able to level up! (5 cents per point, 500 points per level up)

Integrating a .net paypal component in a c# project should be possible somehow or realizable through a separated asp.net web ui, that accesses the players sql database, with the corresponding api, so I think we could really see something similar to a cash shop in v3 if meiun wants that ;)

http://www.codeproject.com/KB/aspnet/paypal_c_aspnet.aspx#API
No. That would make StickOnline like all the other "Free to play" MMO's that are based on cash shops. Whoever has the most money wins? No thank you. I can list many games that are simply a failure gameplay-wise because of this "perk".
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on July 01, 2011, 08:12:48 AM
Quote from: Bread on July 01, 2011, 05:29:45 AM
Quote from: CherryPie on July 01, 2011, 03:37:52 AM
Quote from: EpicPhailure on July 01, 2011, 12:45:05 AM
Quote from: Cactuscat222 on July 01, 2011, 12:42:29 AM
Very good looking so far, Meiun. My hope is renewed and there is finally another MMO I may just have to try when it comes out. You'll be charging $15 a month for membership though, right?  ;)

Wha-?

He told me it was $50 a month, but I needed to buy the $60 expansion and use 'SOCash' to be able to level up! (5 cents per point, 500 points per level up)

Integrating a .net paypal component in a c# project should be possible somehow or realizable through a separated asp.net web ui, that accesses the players sql database, with the corresponding api, so I think we could really see something similar to a cash shop in v3 if meiun wants that ;)

http://www.codeproject.com/KB/aspnet/paypal_c_aspnet.aspx#API
No. That would make StickOnline like all the other "Free to play" MMO's that are based on cash shops. Whoever has the most money wins? No thank you. I can list many games that are simply a failure gameplay-wise because of this "perk".
There is a difference between a very small choice of buyable ingame items that only change your characters look and a thousand of stupid stat reset, skillbook and rare weapon items. Keep that in mind. ;)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: 11clock on July 01, 2011, 09:43:51 AM
Quote from: Bread on July 01, 2011, 05:29:45 AM
Quote from: CherryPie on July 01, 2011, 03:37:52 AM
Quote from: EpicPhailure on July 01, 2011, 12:45:05 AM
Quote from: Cactuscat222 on July 01, 2011, 12:42:29 AM
Very good looking so far, Meiun. My hope is renewed and there is finally another MMO I may just have to try when it comes out. You'll be charging $15 a month for membership though, right?  ;)

Wha-?

He told me it was $50 a month, but I needed to buy the $60 expansion and use 'SOCash' to be able to level up! (5 cents per point, 500 points per level up)

Integrating a .net paypal component in a c# project should be possible somehow or realizable through a separated asp.net web ui, that accesses the players sql database, with the corresponding api, so I think we could really see something similar to a cash shop in v3 if meiun wants that ;)

http://www.codeproject.com/KB/aspnet/paypal_c_aspnet.aspx#API
No. That would make StickOnline like all the other "Free to play" MMO's that are based on cash shops. Whoever has the most money wins? No thank you. I can list many games that are simply a failure gameplay-wise because of this "perk".
I'm pretty sure they're joking.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on July 01, 2011, 11:54:42 AM
Quote from: CherryPie on July 01, 2011, 08:12:48 AM
Quote from: Bread on July 01, 2011, 05:29:45 AM
Quote from: CherryPie on July 01, 2011, 03:37:52 AM
Quote from: EpicPhailure on July 01, 2011, 12:45:05 AM
Quote from: Cactuscat222 on July 01, 2011, 12:42:29 AM
Very good looking so far, Meiun. My hope is renewed and there is finally another MMO I may just have to try when it comes out. You'll be charging $15 a month for membership though, right?  ;)

Wha-?

He told me it was $50 a month, but I needed to buy the $60 expansion and use 'SOCash' to be able to level up! (5 cents per point, 500 points per level up)

Integrating a .net paypal component in a c# project should be possible somehow or realizable through a separated asp.net web ui, that accesses the players sql database, with the corresponding api, so I think we could really see something similar to a cash shop in v3 if meiun wants that ;)

http://www.codeproject.com/KB/aspnet/paypal_c_aspnet.aspx#API
No. That would make StickOnline like all the other "Free to play" MMO's that are based on cash shops. Whoever has the most money wins? No thank you. I can list many games that are simply a failure gameplay-wise because of this "perk".
There is a difference between a very small choice of buyable ingame items that only change your characters look and a thousand of stupid stat reset, skillbook and rare weapon items. Keep that in mind. ;)

1: Be like Team Fortress 2
2: Have 10GB of hats that do diddly squat
3: ???
4: Profit
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 01, 2011, 12:53:49 PM
Quote from: EpicPhailure on June 30, 2011, 09:06:31 PM
What is the icon between the crown and weapon on the UI bar?

I'm guessing the order of the 5 icons is Stats, Skills, Weapons, ???, and Hats.
The 5 icons currently represent stats, skills, weapons, friends, and clans. However, the GUI and it's associated buttons and functionality are still subject to change, so don't read too much in to it.

Quote from: stick d00d on June 30, 2011, 09:08:54 PM
Will you be adding more info/screenshots/videos to this same topic as you progress further in development?
That is the current plan, yes.

Quote from: Bread on July 01, 2011, 05:29:45 AM
Quote from: CherryPie on July 01, 2011, 03:37:52 AM
Quote from: EpicPhailure on July 01, 2011, 12:45:05 AM
Quote from: Cactuscat222 on July 01, 2011, 12:42:29 AM
Very good looking so far, Meiun. My hope is renewed and there is finally another MMO I may just have to try when it comes out. You'll be charging $15 a month for membership though, right?  ;)

Wha-?

He told me it was $50 a month, but I needed to buy the $60 expansion and use 'SOCash' to be able to level up! (5 cents per point, 500 points per level up)

Integrating a .net paypal component in a c# project should be possible somehow or realizable through a separated asp.net web ui, that accesses the players sql database, with the corresponding api, so I think we could really see something similar to a cash shop in v3 if meiun wants that ;)

http://www.codeproject.com/KB/aspnet/paypal_c_aspnet.aspx#API
No. That would make StickOnline like all the other "Free to play" MMO's that are based on cash shops. Whoever has the most money wins? No thank you. I can list many games that are simply a failure gameplay-wise because of this "perk".
I totally agree. I have always hated games that use the concept of a cash shop in a way that has any sort of significant impact on success for the player. Stick Online itself will of course be free, as I have stated before. But I am not totally opposed to the idea of some sort of cash-shop-ish setup, as long as I can make sure that all the purchases made would be far more aimed around giving you cool or fun rewards, as opposed to ones that actually helped you succeed, made you more powerful, or otherwise gave you any sort of unfair advantage. I'm sure I dislike those kind of setups at LEAST as much as you do. But either way, profit isn't exactly my primary concern, so I am not worrying about any of this sort of thing too much yet.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lingus on July 01, 2011, 01:16:07 PM
I can see Meiun figuring out this "cash-shop-affecting-gameplay" issue by putting in non-gameplay related perks of some sort, but at the same time being extremely catchy and desirable, and then within a year he's on the front cover of Fortune 500.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: EpicPhailure on July 01, 2011, 02:14:27 PM
Quote from: Lingus on July 01, 2011, 01:16:07 PM
I can see Meiun figuring out this "cash-shop-affecting-gameplay" issue by putting in non-gameplay related perks of some sort, but at the same time being extremely catchy and desirable, and then within a year he's on the front cover of Fortune 500.
Hopefully, it doesn't end up like Eve Online ;)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Cactuscat222 on July 01, 2011, 04:50:53 PM
Most games got it the formula correct at the start - but as the game progressed, they needed more and more attractive things to sell to players and you end up seeing more and more unfair advantages given to players who pay. Battlefield Heroes had it right when they started (cosmetic outfits and experience boosts), but eventually completely lost track and started selling powerful weapons only for paying players. -.-

Team Fortress 2 has the formula (mostly) down. While they may have items that are game-changing or boost a player that can be bought, you can eventually find or trade for them as a free player, and you don't hear much complaining!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on July 01, 2011, 05:35:22 PM
Meiun do you still have that pic of that new RB? Could you show us?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 01, 2011, 05:54:35 PM
Quote from: darkflash on July 01, 2011, 05:35:22 PM
Meiun do you still have that pic of that new RB? Could you show us?

(http://www.stick-online.com/images/v3RockDemon.png)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Bread on July 01, 2011, 05:56:49 PM
Quote from: darkflash on July 01, 2011, 05:35:22 PM
Meiun do you still have that pic of that new RB? Could you show us?
I would also like to see this, if anybody has the image. It sounds interesting.  ;)

Edit: Meiun posted it right before I posted this, lol.. It looks very cool. :D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Jmac on July 01, 2011, 07:21:55 PM
Quote from: Meiun on July 01, 2011, 05:54:35 PM
Quote from: darkflash on July 01, 2011, 05:35:22 PM
Meiun do you still have that pic of that new RB? Could you show us?

(http://www.stick-online.com/images/v3RockDemon.png)
Wow, that's a great sprite IMO :o! I feel like the whole game has matured in a way due to the art style. I hope we get some great weapons and equips too!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: EpicPhailure on July 01, 2011, 07:35:15 PM
Quote from: Meiun on July 01, 2011, 05:54:35 PM
Quote from: darkflash on July 01, 2011, 05:35:22 PM
Meiun do you still have that pic of that new RB? Could you show us?

(http://www.stick-online.com/images/v3RockDemon.png)

Didn't Ciro make that? Or did she make an alternate RB instead of a RD?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on July 01, 2011, 08:18:21 PM
Quote from: EpicPhailure on July 01, 2011, 07:35:15 PM
Quote from: Meiun on July 01, 2011, 05:54:35 PM
Quote from: darkflash on July 01, 2011, 05:35:22 PM
Meiun do you still have that pic of that new RB? Could you show us?

(http://www.stick-online.com/images/v3RockDemon.png)

Didn't Ciro make that? Or did she make an alternate RB instead of a RD?
I think I remember seeing that sprite before. If my memory serves me correctly, I believe venuse made that one.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 01, 2011, 08:26:21 PM
Quote from: EpicPhailure on July 01, 2011, 07:35:15 PM
Quote from: Meiun on July 01, 2011, 05:54:35 PM
Quote from: darkflash on July 01, 2011, 05:35:22 PM
Meiun do you still have that pic of that new RB? Could you show us?

(http://www.stick-online.com/images/v3RockDemon.png)

Didn't Ciro make that? Or did she make an alternate RB instead of a RD?
This was sprited by Venuse, as was the vast majority of the graphics for the game thus far. Ciro is not actively involved in the V3 development at this point in time.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Bread on July 01, 2011, 10:10:03 PM
(http://www.stick-online.com/images/Sword.png)

Meiun, looking at this picture makes me wonder if our equipped weapon will always be visible? I'm looking at this sprite as if it's my character standing idle in town or whatnot, with a sword equipped. Will there be running animations and such for every weapon? I hope I made my question clear.  :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on July 01, 2011, 10:14:07 PM
I hope a few of the items from this version will be in V.3 :P

While I wait for the release, I have all 8 seasons of That 70's Show downloaded.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Bread on July 01, 2011, 10:25:19 PM
Quote from: Freeforall on July 01, 2011, 10:14:07 PM
I hope a few of the items from this version will be in V.3 :P

While I wait for the release, I went to the store and bought all 8 seasons of That 70's Show.
Fixed.  ;)

And I agree, it would be nice to see some familiar items/mobs.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Jmac on July 01, 2011, 10:37:49 PM
Blobs are the staple monster of SO, they quite obviously should return! And I'm really hoping for what Bread posted, I really would enjoy walking around with a great sword on my back, just waiting to slash the $4!T outta someone. Haha, that would be sweet. :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on July 02, 2011, 12:11:13 AM
So are monsters/weapons/hats from v2 returning?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on July 02, 2011, 12:37:37 AM
Quote from: Bread on July 01, 2011, 10:25:19 PM
Quote from: Freeforall on July 01, 2011, 10:14:07 PM
I hope a few of the items from this version will be in V.3 :P

While I wait for the release, I went to the store and bought all 8 seasons of That 70's Show.
Fixed.  ;)

And I agree, it would be nice to see some familiar items/mobs.
Fixed? :c I downloaded them from Xbox live..
EDIT: Okay I lied.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on July 02, 2011, 02:27:05 AM
That is what I thought.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on July 02, 2011, 11:32:34 AM
This clears all the doubts I've had. You did an amazing job!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: crozier on July 02, 2011, 11:52:55 AM
QuoteCiro is not actively involved in the V3 development at this point in time.
http://www.stick-online.com/boards/index.php?topic=741.0
:-\

Also, Meiun, now that the So3's head sprite has been released to the public will people be able to submit sprites to you?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: venuse on July 02, 2011, 10:46:25 PM
ya i did sprite that monster, although i could never get an attack that looked good. so i gave up on it haha
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Bread on July 02, 2011, 10:53:52 PM
Quote from: venuse on July 02, 2011, 10:46:25 PM
ya i did sprite that monster, although i could never get an attack that looked good. so i gave up on it haha
You did make an animation for it standing idle though, right?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Loksmith on July 03, 2011, 02:45:24 AM
I like the C#
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: venuse on July 03, 2011, 10:47:21 AM
i made a walk that can also be used as an idle.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Ceroblitz on July 03, 2011, 03:29:19 PM
I made this.
psst hint hint
(http://i231.photobucket.com/albums/ee43/dusticthewolf/infernoblade-1.gif)
mmmhmm
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Zario777 on July 03, 2011, 03:34:07 PM
Not even a month and Cero's already adapted -.-
Can you stop with the amazement for 5 minutes?! X)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: thekolla on July 03, 2011, 03:35:01 PM
Oh my god ceroblitz, its sooo sexy i hope this gets put in the game :D!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: venuse on July 03, 2011, 03:48:38 PM
man dude that is some great animation. its so fluid
ps try for fewer frames like round 7 to 10
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Ceroblitz on July 03, 2011, 04:19:21 PM
Quote from: venuse on July 03, 2011, 03:48:38 PM
man dude that is some great animation. its so fluid
ps try for fewer frames like round 7 to 10
Hmm fewer frames, didn't know. It's about 53 or so frames, 27 unique ones.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: thekolla on July 03, 2011, 05:02:19 PM
I dont see why it would have to be fewer frames?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on July 03, 2011, 05:17:16 PM
it looks like his sword just explodes O_O And im pretty sure venuse knows what he's talking about :P  And I'm not sure but I think there's to much time when he's just holding the sword before he swings
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Delicious on July 03, 2011, 05:19:08 PM
Quote from: thekolla on July 03, 2011, 05:02:19 PM
I dont see why it would have to be fewer frames?
I'd assume because too many frames would cause lag and a larger file for SO... But yea, sweet animation.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on July 03, 2011, 05:19:52 PM
Quote from: Ceroblitz on July 03, 2011, 03:29:19 PM
I made this.
psst hint hint
(http://i231.photobucket.com/albums/ee43/dusticthewolf/infernoblade-1.gif)
mmmhmm
You could probably get that ingame :O
What did you use to sprite that? It looks really amazing.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on July 03, 2011, 05:21:37 PM
It's the IS?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: venuse on July 03, 2011, 06:06:48 PM
most games only use about 8 to 11 frames because the more frames you use the greater the amount of memory used which with alot of things on screen could cause a decrease in fps. however it is about the amount of work that is needed and the gain frame the said number of frames. if you can you can accomplish in 8 frames what you did in 50 you are cutting your work load down by close to 1/5. even games like wario land shake it only used around 12. in addition if you need to alter the animation it is far easier to alter 8 frames then 50+

also i have some constructive criticism first your feet loose proportion when they move so on the right foot when it rotates  you might add a few pixels to the right side of the right foot when it is rotated to keep proportion and on the back, because the back foot looses size when you lean forward. also the last few frames the character seems alittle to off balance, making it seem like he is kinda floating on his foot on the swing. so you my shift his weight back alittle on the last frames
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 03, 2011, 06:26:43 PM
Quote from: Bread on July 01, 2011, 10:10:03 PM
(http://www.stick-online.com/images/Sword.png)

Meiun, looking at this picture makes me wonder if our equipped weapon will always be visible? I'm looking at this sprite as if it's my character standing idle in town or whatnot, with a sword equipped. Will there be running animations and such for every weapon? I hope I made my question clear.  :P
Not likely. That would add a great deal more complication to things, and ultimately restrict our ability to animate things easily and freely.

Quote from: crozier on July 02, 2011, 11:52:55 AM
QuoteCiro is not actively involved in the V3 development at this point in time.
http://www.stick-online.com/boards/index.php?topic=741.0
:-\

Also, Meiun, now that the So3's head sprite has been released to the public will people be able to submit sprites to you?
Note that the topic you linked to was from well over a year ago :P All I'm saying is that she has not been actively involved in V3 thus far. I haven't really been in contact with her for some time now.

As for taking submissions, In general I will not be accepting graphics from non team members for V3. That is not however to say that creating or posting graphics for V3 is pointless. Pretty much all of the current artists, as well as ones from the past have all been recruited due to their graphical postings on these forums. But for consistency purposes, proper coordination with the team, professionalism, as well as potential (although unlikely) legal complications, I would much rather keep all the art for the game made by the games development team. If we need more people to do graphics, we will recruit more people to do the graphics. In other words, if you want to post stuff, feel free (who knows, it may even get you a spot on the team some day). Just don't expect us to be taking all sorts of individual submissions from multiple random people.

Quote from: thekolla on July 03, 2011, 05:02:19 PM
I dont see why it would have to be fewer frames?
Efficiency is the biggest reason. Additionally, most the animations move fast enough so that once you have more than a certain amount, it really starts starts giving you diminishing returns in terms of how much smoother it makes it look. Typically (and depending on how long the animation is of course), you should only need a fraction of that number of frames to have a nice and fluid looking animation.

Quote from: Ceroblitz on July 03, 2011, 03:29:19 PM
I made this.
psst hint hint
(http://i231.photobucket.com/albums/ee43/dusticthewolf/infernoblade-1.gif)
mmmhmm
Looks pretty cool. However, in addition to the critique that Venuse gave (which I also agree with), I feel like the characters follow through on the swing is a bit off. He starts off very nicely, but once the animation begins to finish he seems a bit off balance and almost like he's left in a bit of a flail with his body. Also (this part is a touch hard to notice), but it seems like his front knee sort of spazes about 3/4ths of the way through the animation. Overall a really nice animation with a lot of potential, just needs some polish.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on July 03, 2011, 06:32:16 PM
Meiun, when you say that there will be customization, what do you mean? Like... on some RPGs, when you start, you can change your player's apperance. (Faces, Skin Colour, Hair, ect.) Is that what you mean? Sorry if this has already been asked.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 03, 2011, 06:39:55 PM
Quote from: Freeforall on July 03, 2011, 06:32:16 PM
Meiun, when you say that there will be customization, what do you mean? Like... on some RPGs, when you start, you can change your player's apperance. (Faces, Skin Colour, Hair, ect.) Is that what you mean? Sorry if this has already been asked.
I was more talking in terms of your players characteristics, abilities, and other things that effect gameplay. But more details on that later =)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Ceroblitz on July 03, 2011, 06:40:20 PM
@ meiun, venuse

Thanks for the crit, It definitely makes things easier for me as I animate right now. I can probably make things more consistent that way ( fewer frames and whatnot).
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: thekolla on July 03, 2011, 07:48:50 PM
Cero, What do you use to animate (i kind of remember you saying flash at one point) but i could be wrong, but thanks for clearing that question with the frames guys.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: venuse on July 03, 2011, 08:16:55 PM
he said he used flash and then photoshop to touch it up if i remember right
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mr Pwnage on July 03, 2011, 09:25:37 PM
Recreational mockup of the best hat version 2 currently has to offer:

(http://img32.imageshack.us/img32/3945/tophatd.png)



Live on, my darling...
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on July 03, 2011, 09:27:01 PM
Quote from: Mr Pwnage on July 03, 2011, 09:25:37 PM
Recreational mockup of the best hat version 2 currently has to offer:

(http://img32.imageshack.us/img32/3945/tophatd.png)



Live on, my darling...
I thought the shady hat was the best
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mr Pwnage on July 03, 2011, 09:31:50 PM
Quote from: Forum on July 03, 2011, 09:27:01 PM
Quote from: Mr Pwnage on July 03, 2011, 09:25:37 PM
Recreational mockup of the best hat version 2 currently has to offer:

(http://img32.imageshack.us/img32/3945/tophatd.png)



Live on, my darling...
I thought the shady hat was the best

HARDLY.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on July 03, 2011, 09:33:34 PM
Quote from: Mr Pwnage on July 03, 2011, 09:25:37 PM
Recreational mockup of the best hat version 2 currently has to offer:

(http://img32.imageshack.us/img32/3945/tophatd.png)



Live on, my darling...
You horribly misdrew the Fedora.

EDIT: Speaking of Fedoras, I hope that along with the Top Hat and Shady Hat, they'll return in v3 with new updated sprites.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lucifer on July 03, 2011, 09:35:47 PM
Quote from: Mystery on July 03, 2011, 09:33:34 PM
Quote from: Mr Pwnage on July 03, 2011, 09:25:37 PM
Recreational mockup of the best hat version 2 currently has to offer:

(http://img32.imageshack.us/img32/3945/tophatd.png)



Live on, my darling...
You horribly misdrew the Fedora.
Actually, that's a !@#$ing wonderful representation of the fedora.
LIVE ON!!!!!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on July 03, 2011, 10:25:00 PM
My utterly crap attempt at a rebuttal:

(http://img841.imageshack.us/img841/4654/quickiem.png)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mr Pwnage on July 03, 2011, 10:26:54 PM
Quote from: Mystery on July 03, 2011, 10:25:00 PM
My utterly crap attempt at a rebuttal:

(http://img841.imageshack.us/img841/4654/quickiem.png)

Repulsive attempt at a tophat, I see.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on July 03, 2011, 10:29:35 PM
Quote from: Mr Pwnage on July 03, 2011, 10:26:54 PM
Quote from: Mystery on July 03, 2011, 10:25:00 PM
My utterly crap attempt at a rebuttal:

(http://img841.imageshack.us/img841/4654/quickiem.png)

Repulsive attempt at a top hat, I see.
For about 3 minutes in Paint, I thought it was a good attempt at the Fedora.  :P Also, Top Hat is 2 words.

I hope I didn't start to derail this; we're making hat mockups for v3, so I think it's related enough.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on July 03, 2011, 11:15:24 PM
Quote from: Mystery on July 03, 2011, 10:29:35 PM
Quote from: Mr Pwnage on July 03, 2011, 10:26:54 PM
Quote from: Mystery on July 03, 2011, 10:25:00 PM
My utterly crap attempt at a rebuttal:

(http://img841.imageshack.us/img841/4654/quickiem.png)

Repulsive attempt at a top hat, I see.
For about 3 minutes in Paint, I thought it was a good attempt at the Fedora.  :P Also, Top Hat is 2 words.

I hope I didn't start to derail this; we're making hat mockups for v3, so I think it's related enough.

I thought it was pretty nice! Do a fireman hat. Now.
EDIT: Where do you get the plain stick figure without a hat? I want to draw up something.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mr Pwnage on July 03, 2011, 11:30:31 PM
Quote from: Freeforall on July 03, 2011, 11:15:24 PM
Quote from: Mystery on July 03, 2011, 10:29:35 PM
Quote from: Mr Pwnage on July 03, 2011, 10:26:54 PM
Quote from: Mystery on July 03, 2011, 10:25:00 PM
My utterly crap attempt at a rebuttal:

(http://img841.imageshack.us/img841/4654/quickiem.png)

Repulsive attempt at a top hat, I see.
For about 3 minutes in Paint, I thought it was a good attempt at the Fedora.  :P Also, Top Hat is 2 words.

I hope I didn't start to derail this; we're making hat mockups for v3, so I think it's related enough.

I thought it was pretty nice! Do a fireman hat. Now.
EDIT: Where do you get the plain stick figure without a hat? I want to draw up something.

Combine the head of the swordsman and the body of the game moderator.  ;)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Jmac on July 03, 2011, 11:39:36 PM
Quote from: Mystery on July 03, 2011, 10:25:00 PM
My utterly crap attempt at a rebuttal:

(http://img841.imageshack.us/img841/4654/quickiem.png)
If the brim was slightly longer in the front, it would be a nice sprite.

Someone needs to remake the duck hat, seriously, who doesn't want double the respawn time? =p
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Ceroblitz on July 04, 2011, 12:17:27 AM
Covered in 8 frames, simple sword swing :p

(http://i231.photobucket.com/albums/ee43/dusticthewolf/sword.gif)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: igufed on July 04, 2011, 02:17:38 AM
If Meiun is planning on sticking more info in this thread later on, I'd suggest keeping it on topic and leaving suggestions/sprites in their own topic.

Just my thought. Thinking it was about to get even more cluttered with off-topic posts.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Bread on July 04, 2011, 03:23:55 AM
Quote from: igufed on July 04, 2011, 02:17:38 AM
If Meiun is planning on sticking more info in this thread later on, I'd suggest keeping it on topic and leaving suggestions/sprites in their own topic.

Just my thought. Thinking it was about to get even more cluttered with off-topic posts.
I agree. Very cool sword animation by the way, Cero. :D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on July 04, 2011, 11:12:53 AM
Quote from: Ceroblitz on July 04, 2011, 12:17:27 AM
Covered in 8 frames, simple sword swing :p

(http://i231.photobucket.com/albums/ee43/dusticthewolf/sword.gif)
You're talented.

But something's off. His feet slide as he strikes. Move him a big forward, so his right foot doesn't slide.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Hambone on July 04, 2011, 01:28:55 PM
Well well well... I've been lurking around for a while, but it's nice to see evidence of the progress that's been made. It seems to me that this game will be much more open, and it should be a lot of fun to explore. I dunno if I like the 'Grown-up' graphics as much though. SO2's cartoony feel still has a special place in my blackened heart.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Zario777 on July 04, 2011, 04:57:50 PM
I found MetalMatt's sprites for V3 on Youtube a long time ago (even though he didnt upload them...)
http://www.youtube.com/watch?v=NnyX0ZpZcTE
PS, howd he get the stick character and floor graphics before the Sneak Peak was released?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: EpicPhailure on July 04, 2011, 05:02:59 PM
Quote from: Zario777 on July 04, 2011, 04:57:50 PM
I found MetalMatt's sprites for V3 on Youtube a long time ago (even though he didnt upload them...)
http://www.youtube.com/watch?v=NnyX0ZpZcTE
PS, howd he get the stick character and floor graphics before the Sneak Peak was released?

These aren't the same ones. Venuse posted a very early sneakpeek of the concept designs.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lucifer on July 04, 2011, 05:03:31 PM
Alright peeps, enough sprites, please if you have any more discussion about fan-made Stick Online V3 sprites make a new topic. Leave this topic for future sneak peaks and updates.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Matty_Richo on July 05, 2011, 01:49:32 AM
Quote from: Zario777 on July 04, 2011, 04:57:50 PM
I found MetalMatt's sprites for V3 on Youtube a long time ago (even though he didnt upload them...)
http://www.youtube.com/watch?v=NnyX0ZpZcTE
PS, howd he get the stick character and floor graphics before the Sneak Peak was released?
If I recall correctly, the stick figure in the video was created by Teej, he posted it in the Stickho froum back when Meiun mentioned he may be looking for a new artist.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Delicious on July 05, 2011, 02:36:51 AM
Impossible, because that stick figure was created by niether Teej nor MetalMatt and wasn't released until now... It was literally the first thing I sprited for SO3 about a year and a half ago. It might look similar, but that's perhaps it's because a stick character can only be created in so many ways.  :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on July 05, 2011, 02:47:04 AM
Ya they are definitely not the same stick figure sprite.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Celson on July 05, 2011, 03:32:56 AM
Is there going to be a built-in hotkey system using buttons 0-9? Or is that GUI just for show again?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Matty_Richo on July 05, 2011, 08:46:48 AM
Quote from: Delicious on July 05, 2011, 02:36:51 AM
Impossible, because that stick figure was created by niether Teej nor MetalMatt and wasn't released until now... It was literally the first thing I sprited for SO3 about a year and a half ago. It might look similar, but that's perhaps it's because a stick character can only be created in so many ways.  :P
Oh yeah, nah we are talking about the one in MetalMatt's video, that is the stick sprited by Teej :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on July 05, 2011, 01:16:35 PM
guys! i am going to no life this game once it comes out!



good work looks very very nice!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RainbowDash on July 05, 2011, 05:39:42 PM
Any merch will be realised at some point with so3?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: crozier on July 05, 2011, 07:02:40 PM
Well heres my take on the skelly mask.
(moved to a different thread.)
Comments/Crits are welcome!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RayRay on July 05, 2011, 07:08:09 PM
Quote from: crozier on July 05, 2011, 07:02:40 PM
Well heres my take on the skelly mask.
(http://[forbiddensite]/up/03cd596993a7e5355724dfdc710421b7.bmp)
Comments/Crits are welcome!
http://www.stick-online.com/boards/index.php?topic=2194.0 =/
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on July 05, 2011, 07:31:23 PM
Quote from: RayRay on July 05, 2011, 07:08:09 PM
Quote from: crozier on July 05, 2011, 07:02:40 PM
Well heres my take on the skelly mask.
(http://[forbiddensite]/up/03cd596993a7e5355724dfdc710421b7.bmp)
Comments/Crits are welcome!
http://www.stick-online.com/boards/index.php?topic=2194.0 =/
To be fair, there WAS a topic in General that krele posted about 'remaking' SOv2 hats for v3 just for the heck of it. I think Seifer deleted it for some reason.

@croz, that mask really does not look like a skull at all to me; I can't recognize it as anything whatsoever. That's my honest opinion.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Jmac on July 05, 2011, 07:49:13 PM
Quote from: Mystery on July 05, 2011, 07:31:23 PM
Quote from: RayRay on July 05, 2011, 07:08:09 PM
Quote from: crozier on July 05, 2011, 07:02:40 PM
Well heres my take on the skelly mask.
(http://[forbiddensite]/up/03cd596993a7e5355724dfdc710421b7.bmp)
Comments/Crits are welcome!
http://www.stick-online.com/boards/index.php?topic=2194.0 =/
To be fair, there WAS a topic in General that krele posted about 'remaking' SOv2 hats for v3 just for the heck of it. I think Seifer deleted it for some reason.
It was moved to Media, it's still there, and,
@croz: it looks like a strectched out skull, it has too much of a "forehead", and it's turned at a strange angle, causing it to look weird.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on July 05, 2011, 09:11:57 PM
Quote from: RainbowDash on July 05, 2011, 05:39:42 PM
Any merch will be realised at some point with so3?

I want to buy a t-shirt. Gimme gimme.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lucifer on July 05, 2011, 09:22:34 PM
Quote from: T-Rok on July 05, 2011, 09:11:57 PM
Quote from: RainbowDash on July 05, 2011, 05:39:42 PM
Any merch will be realised at some point with so3?

I want to buy a t-shirt. Gimme gimme.
I would too, I'd wear that shit with pride.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on July 05, 2011, 09:31:45 PM
Quote from: Lucifer on July 05, 2011, 09:22:34 PM
Quote from: T-Rok on July 05, 2011, 09:11:57 PM
Quote from: RainbowDash on July 05, 2011, 05:39:42 PM
Any merch will be realised at some point with so3?

I want to buy a t-shirt. Gimme gimme.
I would too, I'd wear that shit with pride.
-ignore-

edit: Previous comment was too stupid to be allowed to live. I too, would wear it with pride. Like when Simba owned Scar. ;D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Yankyal on July 06, 2011, 02:52:59 PM
Quote from: T-Rok on July 05, 2011, 09:11:57 PM
Quote from: RainbowDash on July 05, 2011, 05:39:42 PM
Any merch will be realised at some point with so3?

I want to buy a t-shirt. Gimme gimme.
I'd buy one just in case S.O becomes famous so I can hipster it up and rant about how I liked it before it was mainstream.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on July 06, 2011, 03:06:04 PM
(http://i129.photobucket.com/albums/p223/scotman_2006/wm-front.jpg)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on July 06, 2011, 03:08:17 PM
Quote from: Freeforall on July 06, 2011, 03:06:04 PM
(http://i129.photobucket.com/albums/p223/scotman_2006/wm-front.jpg)

Make it for me please?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on July 06, 2011, 03:09:31 PM
Quote from: T-Rok on July 06, 2011, 03:08:17 PM
Quote from: Freeforall on July 06, 2011, 03:06:04 PM
(http://i129.photobucket.com/albums/p223/scotman_2006/wm-front.jpg)

Make it for me please?
Lol, what do you mean?
And Meiun, I think t-shirts are a great idea. Something like that, just really plain and simple. :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: JninjaJ on July 06, 2011, 03:14:48 PM
i would buy a t-shirt
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 06, 2011, 03:15:14 PM
Quote from: T-Rok on July 05, 2011, 09:11:57 PM
Quote from: RainbowDash on July 05, 2011, 05:39:42 PM
Any merch will be realised at some point with so3?

I want to buy a t-shirt. Gimme gimme.
I've already been considering something like this for quite a while now =) I actually have a pretty decent setup semi worked out for it (at least for once I have a real website going).
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on July 06, 2011, 03:22:25 PM
Please
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: God-I-Suck on July 06, 2011, 04:05:49 PM
I would totally order a Stick Online shirt!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Jmac on July 06, 2011, 05:01:31 PM
(http://i1214.photobucket.com/albums/cc498/JmacHimself/t-shirt.jpg)
My halloween t-shirt. 8)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Beastmode on July 06, 2011, 06:04:39 PM
Thats freakin awesome
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on July 07, 2011, 04:22:17 PM
Hopefully the delivery system for these future t-shirts is better than Billy Talents. I ordered a t-shirt and paid an extra $3 for 1-3 day delivery. I'm on day 8 and still nothing. Started to get pissed off.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on July 07, 2011, 05:24:18 PM
Quote from: T-Rok on July 07, 2011, 04:22:17 PM
Hopefully the delivery system for these future t-shirts is better than Billy Talents. I ordered a t-shirt and paid an extra $3 for 1-3 day delivery. I'm on day 8 and still nothing. Started to get pissed off.
It's most likely rusted by the rain by now, in some crooked little town =P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on July 07, 2011, 05:54:46 PM
Meiun needs money
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on July 07, 2011, 06:14:20 PM
Quote from: Forum on July 07, 2011, 05:54:46 PM
Meiun needs money

If you feel so greatly about this. We're at $500, come donate to a good cause and increase Meiun's pocket size. ;]

Donation Pool (http://www.stick-online.com/boards/index.php?topic=1807.0)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on July 07, 2011, 10:00:49 PM
Question! This is for meiun or any mod/GM. Estimated time for when SOv3 will be released to the SO community?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: EpicPhailure on July 07, 2011, 10:05:06 PM
Quote from: king on July 07, 2011, 10:00:49 PM
Question! This is for meiun or any mod/GM. Estimated time for when SOv3 will be released to the SO community?

July 9th.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Seifer on July 07, 2011, 10:18:58 PM
Quote from: king on July 07, 2011, 10:00:49 PM
Question! This is for meiun or any mod/GM. Estimated time for when SOv3 will be released to the SO community?

When it is ready.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: tehrozzy on July 07, 2011, 10:24:32 PM
Quote from: EpicPhailure on July 07, 2011, 10:05:06 PM
Quote from: king on July 07, 2011, 10:00:49 PM
Question! This is for meiun or any mod/GM. Estimated time for when SOv3 will be released to the SO community?

July 9th.
2024
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on July 07, 2011, 10:30:41 PM
Quote from: Seifer on July 07, 2011, 10:18:58 PM
Quote from: king on July 07, 2011, 10:00:49 PM
Question! This is for meiun or any mod/GM. Estimated time for when SOv3 will be released to the SO community?

When it is ready.

Thanks. I don't know if your mad or just saying that...can't tell.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Seifer on July 07, 2011, 10:34:36 PM
Quote from: king on July 07, 2011, 10:30:41 PM
Quote from: Seifer on July 07, 2011, 10:18:58 PM
Quote from: king on July 07, 2011, 10:00:49 PM
Question! This is for meiun or any mod/GM. Estimated time for when SOv3 will be released to the SO community?

When it is ready.

Thanks. I don't know if your mad or just saying that...can't tell.

No one, not even Meiun knows when it will be released.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on July 08, 2011, 04:17:14 PM
Quote from: Seifer on July 07, 2011, 10:34:36 PM
Quote from: king on July 07, 2011, 10:30:41 PM
Quote from: Seifer on July 07, 2011, 10:18:58 PM
Quote from: king on July 07, 2011, 10:00:49 PM
Question! This is for meiun or any mod/GM. Estimated time for when SOv3 will be released to the SO community?

When it is ready.

Thanks. I don't know if your mad or just saying that...can't tell.

No one, not even Meiun knows when it will be released.
ok thats why i said estimated time. not exact. right?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 08, 2011, 04:19:11 PM
Quote from: king on July 08, 2011, 04:17:14 PM
Quote from: Seifer on July 07, 2011, 10:34:36 PM
Quote from: king on July 07, 2011, 10:30:41 PM
Quote from: Seifer on July 07, 2011, 10:18:58 PM
Quote from: king on July 07, 2011, 10:00:49 PM
Question! This is for meiun or any mod/GM. Estimated time for when SOv3 will be released to the SO community?

When it is ready.

Thanks. I don't know if your mad or just saying that...can't tell.

No one, not even Meiun knows when it will be released.
ok thats why i said estimated time. not exact. right?
I honestly am not comfortable even giving much of an estimate yet. I don't want to get peoples hopes up until I can at least have a bit of certainty. There are way too many factors that would effect a release date, but I will let you guys know as soon as I can do some with some bit of certainty.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sayers6 on July 08, 2011, 04:25:23 PM
Won't even give an estimate of say, before the year is up? or next summer? Please Meiun  :'(
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on July 08, 2011, 04:28:48 PM
Jesus, no wonder he's afraid of releasing any information at all. I wouldn't be surprised if one of you trolls kidnapped and forced him to tell you more... Use your brains and fix your lives already, you're not helping him with all the fuss about the release date.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on July 08, 2011, 05:37:11 PM
Quote from: Meiun on July 08, 2011, 04:19:11 PM
Quote from: king on July 08, 2011, 04:17:14 PM
Quote from: Seifer on July 07, 2011, 10:34:36 PM
Quote from: king on July 07, 2011, 10:30:41 PM
Quote from: Seifer on July 07, 2011, 10:18:58 PM
Quote from: king on July 07, 2011, 10:00:49 PM
Question! This is for meiun or any mod/GM. Estimated time for when SOv3 will be released to the SO community?

When it is ready.

Thanks. I don't know if your mad or just saying that...can't tell.

No one, not even Meiun knows when it will be released.
ok thats why i said estimated time. not exact. right?
I honestly am not comfortable even giving much of an estimate yet. I don't want to get peoples hopes up until I can at least have a bit of certainty. There are way too many factors that would effect a release date, but I will let you guys know as soon as I can do some with some bit of certainty.

thanks that was all i asked... gee seifer was it that hard to do what he did?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lingus on July 08, 2011, 06:52:55 PM
Quote from: king on July 08, 2011, 05:37:11 PMgee seifer was it that hard to do what he did?
It's different coming from Meiun directly. Having been one, I know the mods basically have a set of predetermined directives and common responses. Whenever anyone asks anything about the game progress, the common response is always "We know nothing." The reasoning behind this is so that they can avoid having said something that should not have been said. Although, in some cases (as in this one) it's because the knowledge is unavailable.

The difference when you ask Meiun directly is that he knows everything there is to know. If he's not giving you information it's because he's uncertain.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on July 08, 2011, 07:45:13 PM
Quote from: Lingus on July 08, 2011, 06:52:55 PM
Quote from: king on July 08, 2011, 05:37:11 PMgee seifer was it that hard to do what he did?
It's different coming from Meiun directly. Having been one, I know the mods basically have a set of predetermined directives and common responses. Whenever anyone asks anything about the game progress, the common response is always "We know nothing." The reasoning behind this is so that they can avoid having said something that should not have been said. Although, in some cases (as in this one) it's because the knowledge is unavailable.

The difference when you ask Meiun directly is that he knows everything there is to know. If he's not giving you information it's because he's uncertain.

oh okay. sorry seifer ;) luv ya
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on July 08, 2011, 08:16:44 PM
When S.O v1 (Black and White version) was up, did it go down like V2 did for the next version of the game?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Seifer on July 08, 2011, 09:12:07 PM
Quote from: Lingus on July 08, 2011, 06:52:55 PM
Quote from: king on July 08, 2011, 05:37:11 PMgee seifer was it that hard to do what he did?
It's different coming from Meiun directly. Having been one, I know the mods basically have a set of predetermined directives and common responses. Whenever anyone asks anything about the game progress, the common response is always "We know nothing." The reasoning behind this is so that they can avoid having said something that should not have been said. Although, in some cases (as in this one) it's because the knowledge is unavailable.

The difference when you ask Meiun directly is that he knows everything there is to know. If he's not giving you information it's because he's uncertain.

It's not even just that. I can make a logical conclusion based on what I do know, and that I know Meiun. The answer I have was perfectly acceptable, because it was the truth, it was as exact as your going to get, which is to say not exact at all.

Meiun isn't a paid developer working 9-5 on the game with a team, this is still untimatly his hobby. One can not estimate on a game when they have no true designated hours or time schedual with which to work on the game. A million factors come into how long the game is going to be released, and all those factors are influenced by Meiuns personal life and his alotment of his time. How much he parties in the summer, goes to the beach, goes on trips, sees his girlfriend, how hard his classes in school are, how much homework he gets, what sort of job he is working, all of these things will certainly influence the amount of time it takes to make the game, which is why I say no one knows.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on July 08, 2011, 09:22:03 PM
I sure hope that this topic doesn't get locked. That would be pretty sad.

Anyways, I'm really looking forward to the game. In the mean time, I am going to try and get rid of this stupid pop-up that is stuck on my desktop.
Thank you stick-online team for creating a cool game for everyone. :D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on July 08, 2011, 11:25:39 PM
Hope it comes soon!@!#
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on July 09, 2011, 10:10:45 AM
Quote from: Meiun
..
-More intricate combat and gameplay, while still keeping many of the familiar and simple aspects of the original.
..

Can you tell anything more specific about that point by now? Is agi becoming a more useful stat in combats now because you have more complex dodging or even counter abilities or how do we have to understand that point?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lingus on July 09, 2011, 12:34:08 PM
Quote from: Seifer on July 08, 2011, 09:12:07 PM
Quote from: Lingus on July 08, 2011, 06:52:55 PM
Quote from: king on July 08, 2011, 05:37:11 PMgee seifer was it that hard to do what he did?
It's different coming from Meiun directly. Having been one, I know the mods basically have a set of predetermined directives and common responses. Whenever anyone asks anything about the game progress, the common response is always "We know nothing." The reasoning behind this is so that they can avoid having said something that should not have been said. Although, in some cases (as in this one) it's because the knowledge is unavailable.

The difference when you ask Meiun directly is that he knows everything there is to know. If he's not giving you information it's because he's uncertain.

It's not even just that. I can make a logical conclusion based on what I do know, and that I know Meiun. The answer I have was perfectly acceptable, because it was the truth, it was as exact as your going to get, which is to say not exact at all.

Meiun isn't a paid developer working 9-5 on the game with a team, this is still untimatly his hobby. One can not estimate on a game when they have no true designated hours or time schedual with which to work on the game. A million factors come into how long the game is going to be released, and all those factors are influenced by Meiuns personal life and his alotment of his time. How much he parties in the summer, goes to the beach, goes on trips, sees his girlfriend, how hard his classes in school are, how much homework he gets, what sort of job he is working, all of these things will certainly influence the amount of time it takes to make the game, which is why I say no one knows.
I think we're talking about the same thing. I'm sure you say "No one knows" instead of getting into Meiun's personal life because it's not your life, it's Meiun's. Which is exactly what I'm saying. It's different when it comes directly from him.

But anyways...

On a similar note. Meiun, do you plan to put together a development schedule? If not a timeline then maybe features you plan to add, that kind of thing? Or is the list you put up pretty much that? Would you be getting into more detail as you solidify the designs?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sly 3 4 me on July 10, 2011, 10:17:33 PM
Not quite sure if this was addressed, but will it be possible for the characters to fall through platforms? Not sure how to word it, but on platforms which have ground or walking areas below them will it be possible to drop down to the lower level by pressing down? I know this isn't currently implemented in version 2, but I think it'd be cool to be able to on version 3 for convenience purposes at certain areas. It'd be at certain areas like the clubhouse, the arena, the branch area in the forest, the wall, etc. I think it'd be a nice ability to have available.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 10, 2011, 10:54:49 PM
Quote from: CherryPie on July 09, 2011, 10:10:45 AM
Quote from: Meiun
..
-More intricate combat and gameplay, while still keeping many of the familiar and simple aspects of the original.
..

Can you tell anything more specific about that point by now? Is agi becoming a more useful stat in combats now because you have more complex dodging or even counter abilities or how do we have to understand that point?
This is one thing you will have to wait until a later point to see/hear more about. Combat should still certainly feel familiar, but there will be more to it than just one standard attack and nothing else to assist you in combat situations, at least in many cases.

Quote from: Lingus on July 09, 2011, 12:34:08 PM
On a similar note. Meiun, do you plan to put together a development schedule? If not a timeline then maybe features you plan to add, that kind of thing? Or is the list you put up pretty much that? Would you be getting into more detail as you solidify the designs?
I really don't have a schedule at this point, for many of the reasons you and Seifer already outlined. As for a timeline, I have sort of a rough one mapped out in terms of big picture things, but for everything else I just tend to play it by ear and do whatever I feel makes the most sense at the time. There is always plenty to be done, and with the way I do things each step almost always ends up sort of flowing right into the next one, so there is hardly ever a time when I am unsure what the next step would be. But as for what 10 steps down the road would be, I sometimes only have a general list of possibilities in my head for that at any given time. If I wasn't the only programmer on the team I'd probly have a bit more organized system, but for just myself it tends to work fine.

Quote from: sly 3 4 me on July 10, 2011, 10:17:33 PM
Not quite sure if this was addressed, but will it be possible for the characters to fall through platforms? Not sure how to word it, but on platforms which have ground or walking areas below them will it be possible to drop down to the lower level by pressing down? I know this isn't currently implemented in version 2, but I think it'd be cool to be able to on version 3 for convenience purposes at certain areas. It'd be at certain areas like the clubhouse, the arena, the branch area in the forest, the wall, etc. I think it'd be a nice ability to have available.
Yes, way ahead of you =)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on July 11, 2011, 09:01:02 PM
Q:When we log out on SOv3 while we still spawn at a checkpoint (like flag on SOv2) or stay where we were when we logged out?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 12, 2011, 12:35:25 AM
Quote from: king on July 11, 2011, 09:01:02 PM
Q:When we log out on SOv3 while we still spawn at a checkpoint (like flag on SOv2) or stay where we were when we logged out?
It will still use a form of checkpoints. I could see too many possible abuses and other potential issues otherwise, particularly with certain pvp scenarios. Not to mention it is too convenient ;)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: House on July 12, 2011, 06:04:37 PM
are i dont know if any one has asked this or this is on topic or not but meiun are you gonna take more intrest in the ideas and seggestions after SO3 is out???
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 12, 2011, 06:06:39 PM
Quote from: House on July 12, 2011, 06:04:37 PM
are i dont know if any one has asked this or this is on topic or not but meiun are you gonna take more intrest in the ideas and seggestions after SO3 is out???
Probably. But that depends 100% on how much we actually like the ideas and suggestions that are posted there, as well as what kind of desire there is for them within the community in some cases.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: House on July 12, 2011, 06:10:25 PM
Quote from: Meiun on July 12, 2011, 06:06:39 PM
Quote from: House on July 12, 2011, 06:04:37 PM
are i dont know if any one has asked this or this is on topic or not but meiun are you gonna take more intrest in the ideas and seggestions after SO3 is out???
Probably. But that depends 100% on how much we actually like the ideas and suggestions that are posted there, as well as what kind of desire there is for them within the community in some cases.
ok thanks for answering
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Jackabomb on July 13, 2011, 10:56:14 AM
I took one look at the title and here is a (rough) outline of my following thoughts:

QuoteNO WAY! No, no meuin doesn't do this sort of thing. He doesn't release information, he doesn't release updates, he doesn't comment on the progress of the game, he doesn't elaborate on what he's currently working on, he doesn't give out deadlines, and he most certainly does not release sneak peeks. Therefore, this is probably a joke thread like the earlier "SO3 release date" or maybe a warning about another hoax email like the one that promised people a chance for the SO3 beta which couldn't have existed at the time. So I will not, I will not, I will not get my hopes up. What? Me? Hopeful? No. Well if there is a hoax, I should know about it. Better safe than sorry.
*Click!*
*pause*
*seizure*
OHMYGOODNESSOHMYGOODNESSOHMYGOODNESSOHMYGOODNESSOHMYGOODNESS!
IT'S REAL!!!! AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!
I CAN'T BELIEVE IT! AAAAAAAAAAAAAAH!
THIS IS SO INCREDIBLY SUPER-AMAZING!
THANK YOU MEIUN THANK YOU!
I think this game might actually be released before I'm too old to care!!!!!


For a rough outline, that was pretty darn near accurate. I'm still psyched about it. Wow. Oh, yeah, looks great, but...wow.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Titan on July 13, 2011, 12:36:07 PM
Just out of curiosity, are you planning on adding ranged weapons?

I know that bows and throwing stars have been suggested many times.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on July 13, 2011, 12:57:29 PM
Quote from: Titan on July 13, 2011, 12:36:07 PM
Just out of curiosity, are you planning on adding ranged weapons?

I know that bows and throwing stars have been suggested many times.

even if he is not adding ranged weapons, i'm pretty sure there will be ranged skills :o
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 13, 2011, 01:10:11 PM
Quote from: CherryPie on July 13, 2011, 12:57:29 PM
Quote from: Titan on July 13, 2011, 12:36:07 PM
Just out of curiosity, are you planning on adding ranged weapons?

I know that bows and throwing stars have been suggested many times.

even if he is not adding ranged weapons, i'm pretty sure there will be ranged skills :o

Quote from: Meiun on June 30, 2011, 08:38:32 PM
... but I do plan to have some projectile based weapons and attacks as well. Just more as sort of secondary means of attack in most cases.
Hopefully that answers your question somewhat.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RainbowDash on July 13, 2011, 01:17:42 PM
This is not related so much to game play but its something important. Will passwords be handled differently in stick online 3? And by that i mean will the user be able to change there password on there own if they feel it might be compromised. And I know this second part is way too involved but some kind of second factor authentication?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 13, 2011, 01:27:47 PM
Quote from: RainbowDash on July 13, 2011, 01:17:42 PM
This is not related so much to game play but its something important. Will passwords be handled differently in stick online 3? And by that i mean will the user be able to change there password on there own if they feel it might be compromised. And I know this second part is way too involved but some kind of second factor authentication?
I don't want to get too deep into any details on this seeing as the details are all still heavily subject to change, but the short answer is yes. Passwords should be handled much more effectively this time, and you should be able to change them if needed.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lingus on July 13, 2011, 01:42:05 PM
Quote from: Meiun on July 13, 2011, 01:27:47 PM
Quote from: RainbowDash on July 13, 2011, 01:17:42 PM
This is not related so much to game play but its something important. Will passwords be handled differently in stick online 3? And by that i mean will the user be able to change there password on there own if they feel it might be compromised. And I know this second part is way too involved but some kind of second factor authentication?
I don't want to get too deep into any details on this seeing as the details are all still heavily subject to change, but the short answer is yes. Passwords should be handled much more effectively this time, and you should be able to change them if needed.
Link email address for authentication. Do it!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on July 13, 2011, 03:07:06 PM
Quote from: Lingus on July 13, 2011, 01:42:05 PM
Quote from: Meiun on July 13, 2011, 01:27:47 PM
Quote from: RainbowDash on July 13, 2011, 01:17:42 PM
This is not related so much to game play but its something important. Will passwords be handled differently in stick online 3? And by that i mean will the user be able to change there password on there own if they feel it might be compromised. And I know this second part is way too involved but some kind of second factor authentication?
I don't want to get too deep into any details on this seeing as the details are all still heavily subject to change, but the short answer is yes. Passwords should be handled much more effectively this time, and you should be able to change them if needed.
Link email address for authentication. Do it!

c'mon do it, do it.
http://www.youtube.com/watch?v=4npR4QZp_5M

(sry, couldn't resist :x)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Scotty on July 13, 2011, 03:32:41 PM
Heck, if the accounts are SQL based, it wouldn't be hard to synchronize forum accounts to game accounts.  Change your password on the forums, and you change your password in the game.  Best of all, we would all already have our accounts set up for the game right off the bat if there was a batch import.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Tidus on July 13, 2011, 03:39:15 PM
Quote from: Scotty on July 13, 2011, 03:32:41 PM
Heck, if the accounts are SQL based, it wouldn't be hard to synchronize forum accounts to game accounts.  Change your password on the forums, and you change your password in the game.  Best of all, we would all already have our accounts set up for the game right off the bat if there was a batch import.

I'd like to see this, but instead of just creating a character it would create an account in which you log onto and can create or choose multiple characters within the account. Since many people will eventually want more than one character, if they were forced to make a new forum account in order to get a new in-game character, there would be a lot of unnecessary forum account....Just my idea :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Scotty on July 13, 2011, 04:06:14 PM
Quote from: Tidus on July 13, 2011, 03:39:15 PM
Quote from: Scotty on July 13, 2011, 03:32:41 PM
Heck, if the accounts are SQL based, it wouldn't be hard to synchronize forum accounts to game accounts.  Change your password on the forums, and you change your password in the game.  Best of all, we would all already have our accounts set up for the game right off the bat if there was a batch import.

I'd like to see this, but instead of just creating a character it would create an account in which you log onto and can create or choose multiple characters within the account. Since many people will eventually want more than one character, if they were forced to make a new forum account in order to get a new in-game character, there would be a lot of unnecessary forum account....Just my idea :)

I sort of viewed that as the route he was going to go with it.  One login, many accounts.  Makes more sense at least I would think.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mr Pwnage on July 13, 2011, 06:16:35 PM
Quote from: Scotty on July 13, 2011, 04:06:14 PM
Quote from: Tidus on July 13, 2011, 03:39:15 PM
Quote from: Scotty on July 13, 2011, 03:32:41 PM
Heck, if the accounts are SQL based, it wouldn't be hard to synchronize forum accounts to game accounts.  Change your password on the forums, and you change your password in the game.  Best of all, we would all already have our accounts set up for the game right off the bat if there was a batch import.

I'd like to see this, but instead of just creating a character it would create an account in which you log onto and can create or choose multiple characters within the account. Since many people will eventually want more than one character, if they were forced to make a new forum account in order to get a new in-game character, there would be a lot of unnecessary forum account....Just my idea :)

I sort of viewed that as the route he was going to go with it.  One login, many accounts.  Makes more sense at least I would think.

I would be very much in favor of this. 1 account and multiple characters per account would be convenient and hopefully discourage all the account sharing.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Crazy9090 on July 15, 2011, 09:34:17 AM
Just looking at the pictures was eye candy. I can't wait to see more details about over the years.

The background is similar to Lingus's game.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on July 15, 2011, 01:14:13 PM
Quote from: Crazy9090 on July 15, 2011, 09:34:17 AM
Just looking at the pictures was eye candy. I can't wait to see more details about over the years.

The background is similar to Lingus's game.

NFO isn't his game, the "owner"(/main programmer) was jakethesnake last time I checked ;)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Crazy9090 on July 15, 2011, 04:05:03 PM
Oh, I see.
I haven't been here for quite a while, except when I lurk. I've forgotten so many things!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lingus on July 15, 2011, 08:25:12 PM
Quote from: CherryPie on July 15, 2011, 01:14:13 PM
Quote from: Crazy9090 on July 15, 2011, 09:34:17 AM
Just looking at the pictures was eye candy. I can't wait to see more details about over the years.

The background is similar to Lingus's game.

NFO isn't his game, the "owner"(/main programmer) was jakethesnake last time I checked ;)
Correct. I was a mod and hosted the server which also meant I was on the server a lot and did a lot of spawn parties. I can see where the confusion comes in. But yea, Jake was/is the owner/creator of NFO.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on July 16, 2011, 02:11:48 PM
When V3 comes out, will you keep these forums, or make new ones, Meiun?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 16, 2011, 02:47:10 PM
Quote from: Freeforall on July 16, 2011, 02:11:48 PM
When V3 comes out, will you keep these forums, or make new ones, Meiun?
Unless I end up finding a real good reason to do otherwise, I'd imagine I would just keep these forums.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on July 16, 2011, 02:50:43 PM
Quote from: Meiun on July 16, 2011, 02:47:10 PM
Quote from: Freeforall on July 16, 2011, 02:11:48 PM
When V3 comes out, will you keep these forums, or make new ones, Meiun?
Unless I end up finding a real good reason to do otherwise, I'd imagine I would just keep these forums.
Okay, thanks for answering.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on July 16, 2011, 04:15:50 PM
Q:Is SOv2 still going to be up while SOv3 is?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Zario777 on July 16, 2011, 10:44:40 PM
I can answer that with a question! =3
Was SOv1 still up when SOv2 came out?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on July 17, 2011, 09:16:58 AM
Quote from: Zario777 on July 16, 2011, 10:44:40 PM
I can answer that with a question! =3
Was SOv1 still up when SOv2 came out?

That doesn't have to mean that the same will happen with v2/v3. Last time this question was asked, Meiun had still left the possiblity open that v2 may still be hosted on a very cheap server (or maybe it is possible to host it on the same as v3 but with less hardware reservation). I think technically this shouldn't be problems, the question is: Is that neccessary?
Currently 5-15 (rarely 20) players play v2 and if v3 is up and running I'd say not more than 5 would still be heavily interested in v2 so I don't think it makes sense to keep v2 alive..
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 17, 2011, 03:32:04 PM
Quote from: king on July 16, 2011, 04:15:50 PM
Q:Is SOv2 still going to be up while SOv3 is?
It is a possibility that V2 will still be kept going for donors once V3 comes out. It really just depends on whether it seems to be worth it at the time. Basically, if there are still enough people interested in playing V2, and keeping it up doesn't end up detracting too much from running/creating V3, then I'd probably have no real issue with keeping it going. But we will see, I'm still not certain at this point in time.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on July 20, 2011, 12:26:46 PM
Quote from: Meiun on July 17, 2011, 03:32:04 PM
Quote from: king on July 16, 2011, 04:15:50 PM
Q:Is SOv2 still going to be up while SOv3 is?
It is a possibility that V2 will still be kept going for donors once V3 comes out. It really just depends on whether it seems to be worth it at the time. Basically, if there are still enough people interested in playing V2, and keeping it up doesn't end up detracting too much from running/creating V3, then I'd probably have no real issue with keeping it going. But we will see, I'm still not certain at this point in time.

thank you :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on July 23, 2011, 07:22:14 PM
When will this topic be updated with more juicy info D:
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on July 23, 2011, 07:46:44 PM
Quote from: darkflash on July 23, 2011, 07:22:14 PM
When will this topic be updated with more juicy info D:
On the next full moon night.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on July 24, 2011, 10:15:18 PM
Quote from: krele on July 23, 2011, 07:46:44 PM
Quote from: darkflash on July 23, 2011, 07:22:14 PM
When will this topic be updated with more juicy info D:
On the next full moon night.

august 13th!?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on July 30, 2011, 11:02:52 AM
Quote from: darkflash on July 24, 2011, 10:15:18 PM
Quote from: krele on July 23, 2011, 07:46:44 PM
Quote from: darkflash on July 23, 2011, 07:22:14 PM
When will this topic be updated with more juicy info D:
On the next full moon night.

august 13th!?
No when meiun decides too
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lucifer on July 30, 2011, 07:23:13 PM
Quote from: darkflash on July 23, 2011, 07:22:14 PM
When will this topic be updated with more juicy info D:
When I post in it.
Bam.
This topic just got a whole lot juicier, baby.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on July 30, 2011, 07:24:46 PM
It's so juicy I can taste the juice! It tastes like trolljuice to me :I
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on July 31, 2011, 07:03:03 PM
Man juice
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RayRay on July 31, 2011, 08:28:09 PM
I'm drinking orange juice. Wait, how did we get off topic?

Anyways, I just did a search on this topic and found that no one has talked about sound effects. Apparently I was just playing Stick Online today, and then we fought a DS. About 4 or 5 people missed the DS and thought we were just fighting normal enemies. I was thinking there would be certain (but quiet) idle sounds for certain enemies, and different sounds for which weapon you use, which enemy is hit, etc. I would rather hear something else other than *thack* *thack* *thack*.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on August 01, 2011, 07:05:44 PM
Quote from: RayRay on July 31, 2011, 08:28:09 PM
I'm drinking orange juice. Wait, how did we get off topic?

Anyways, I just did a search on this topic and found that no one has talked about sound effects. Apparently I was just playing Stick Online today, and then we fought a DS. About 4 or 5 people missed the DS and thought we were just fighting normal enemies. I was thinking there would be certain (but quiet) idle sounds for certain enemies, and different sounds for which weapon you use, which enemy is hit, etc. I would rather hear something else other than *thack* *thack* *thack*.
I agree and maybe SG or other monsters can make growling noises,ect  8)

Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on August 01, 2011, 11:40:57 PM
Only if those would be 3d noises and sound effects. I'd hate listening to that crap being so loud while I'm miles away from the actual scene.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: tbarr on August 03, 2011, 12:24:17 AM
Looks amazing.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 03, 2011, 05:17:00 AM
Wow, this looks terrible.
The graphics are all worked up and look like one those old school RPG's, all pixelated and whatnot.
It lost all of what I loved about stick online, those beatifull, not so worked up graphics, simple yet colourfull and vivid.
I'm sad we're gonna lose that. Still, in terms of general art it looks good, I just don't like that pixelated art. Even Pacman didn't have those.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on August 03, 2011, 09:22:07 AM
Quote from: Lucifer on July 30, 2011, 07:23:13 PM
Quote from: darkflash on July 23, 2011, 07:22:14 PM
When will this topic be updated with more juicy info D:
When I post in it.
Bam.
This topic just got a whole lot juicier, baby.

off topic but^^^^ :)


Quote from: DR4N3 on August 03, 2011, 05:17:00 AM
Wow, this looks terrible.
The graphics are all worked up and look like one those old school RPG's, all pixelated and whatnot.
It lost all of what I loved about stick online, those beatifull, not so worked up graphics, simple yet colourfull and vivid.
I'm sad we're gonna lose that. Still, in terms of general art it looks good, I just don't like that pixelated art. Even Pacman didn't have those.

Im guessing you like classic games.V2 was maid when he was younger and didn't know as much. Now it will be a way different story :).
But as for the graphics they had too improve, if not he would have just re maid v2 or re maid in a new engine.Beside gamermaker.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: 11clock on August 03, 2011, 09:53:09 AM
Quote from: DR4N3 on August 03, 2011, 05:17:00 AM
Wow, this looks terrible.
The graphics are all worked up and look like one those old school RPG's, all pixelated and whatnot.
It lost all of what I loved about stick online, those beatifull, not so worked up graphics, simple yet colourfull and vivid.
I'm sad we're gonna lose that. Still, in terms of general art it looks good, I just don't like that pixelated art. Even Pacman didn't have those.

To be honest, I actually agree. I prefer the classic V2 look. However, games shouldn't be judged by their graphics. Everything else about V3 sounds awesome (except for the addition of friction *shudder*).
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 03, 2011, 09:58:11 AM
Quote from: 11clock on August 03, 2011, 09:53:09 AM
To be honest, I actually agree. I prefer the classic V2 look. However, games shouldn't be judged by their graphics. Everything else about V3 sounds awesome (except for the addition of friction *shudder*).
Yes, in fact graphics are what usually matter the least imo, gameplay over everything else.
I'm sure the gameplay is gonna make up for it, Meiun hasn't let us down.

Also, the idea of friction kinda sounds good. Always reminds me of Fancy Pants Adventure, which was a pretty damn good game. Might make the game a little more "skillfull".
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: 11clock on August 03, 2011, 10:02:15 AM
My only major complaint is the addition of friction. I HATE friction so much! Why do I hate it? Well, this picture explains it.

(http://media.giantbomb.com/uploads/10/100128/1431156-meat_boy_2_super.jpg)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on August 03, 2011, 10:10:49 AM
Well we don't know how exactly it will be and may be just a little hint of it. Or it could be everything is ice. Also level designs will also play into how it will effect having that in there. Not saying its every one's cup of tea. Just something to think of also.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 03, 2011, 10:12:07 AM
Quote from: 11clock on August 03, 2011, 10:02:15 AM
My only major complaint is the addition of friction. I HATE friction so much! Why do I hate it? Well, this picture explains it.

(http://media.giantbomb.com/uploads/10/100128/1431156-meat_boy_2_super.jpg)
Ahahah! Oh yea, Meat Boy is a great example of the terrors of friction. Let's just hope SO doesn't have THAT much friction.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 03, 2011, 01:23:59 PM
There are definitely a lot of significant changes in V3, there is no doubt about that. With any significant changes there are always going to be some people who either don't like, or are hesitant to accept the new changes. Trust me when I say that each change is definitely for the best and has had a lot of thought put into it. In regards to the graphics, SNES era pixel art is sort of what we were going for in some  ways, although I'd hardly call any of it highly "pixelated," so I'd make sure your browser wasn't distorting them if they honestly are looking like that :o. You also need to consider that these graphics are now done via tiles, which offers a great deal more power and organization in world design. But for those of you who still feel too unfamiliar towards them, keep in mind that there are still a number of graphical elements missing in the screens you've seen, such as parallax backgrounds, as well as trees and foliage (both of which should add at least a slightly more familiar feel and style to things).

As for the new physics, I wouldn't worry too much. For the most part, they are utilized pretty reasonably so far. When walking, they are hardly noticeable at all, and even when running for most people, it is more to add a nice feel to things than to add an extreme challenge. It does change up the mechanics some for sure, but "skidding into pits" and things like that would only typically happen if you were either going very fast or being very careless (there may of course end up being some exceptions, but that's at least how things are in the typical situation). My goal with this is definitely not to frustrate, but rather to make the game more enjoyable and to allow for some new and improved platformer gameplay elements. The new game really does have a much smoother and better feel to the movement though, it's almost painful for me going back to V2 after testing V3 stuff for any extended period honestly, and I'm sure some of the other people who have helped me test could vouch for that (and not painful in the sense that it's hard to adjust between the two, but rather that V2 feels much crappier).
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 03, 2011, 02:03:36 PM
Oh no, I didn't mean TOO pixelated, but there IS definitly something missing. I do enjoy the new stick design. They look plump, like they've been noming on some good stuff, Valhalla style, which makes it THAT much wierder to be walking on a squareish, pixelish world. I do know tiles make things much more organized, but I'm not really into organization. You'd have to look at my room to understand that. Meh, I can ***** and moan about it, but in the end I'm surely gonna play and enjoy the game I'm sure. Addition of friction ( it rhymes, I know ) makes it more of a platformer game, which I simply love. Actually, it's what pulled me to the game in the first place, that platformy style of play. Also, idk if you're taking ideas, or if yo already though about this and going to implement it into the game, is making the game a little more "precise". By this I mean make it possible to "skill" my way through hordes of enemies, killing them without taking damage ( which is impossible in V2, since the enemies attack unpredictably and theire attacks have wierd hitboxes ), to be possible to apply tactics to boss and clan fights, etc. Maybe not just "attack, move to the enemy's back, attack, lather rinse repeat" but something slightly harder, like them having more than 1 attack and giving you just a second for you to read which one they're gonna use before unleashing hell on you. Maybe that's just me, I enjoy the challenge.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sly 3 4 me on August 03, 2011, 02:09:30 PM
Maybe it's because of the wide variety of colours in comparison to version 2. Version 3 has a more shaded look for the landscape, buildings, weapons, hats, pretty much everything. That's probably the reason why it looks so strange in comparison to the cartoonish design of version 2.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 03, 2011, 02:38:27 PM
Quote from: DR4N3 on August 03, 2011, 02:03:36 PM
By this I mean make it possible to "skill" my way through hordes of enemies, killing them without taking damage ( which is impossible in V2, since the enemies attack unpredictably and theire attacks have wierd hitboxes ), to be possible to apply tactics to boss and clan fights, etc. Maybe not just "attack, move to the enemy's back, attack, lather rinse repeat" but something slightly harder, like them having more than 1 attack and giving you just a second for you to read which one they're gonna use before unleashing hell on you. Maybe that's just me, I enjoy the challenge.
This is something that I have been very interested in as well :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 03, 2011, 02:40:34 PM
Quote from: Meiun on August 03, 2011, 02:38:27 PM
This is something that I have been very interested in as well :)
That just gave me little butterflies in my stomach :3
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 03, 2011, 02:41:44 PM
Quote from: DR4N3 on August 03, 2011, 02:03:36 PM
Oh no, I didn't mean TOO pixelated, but there IS definitly something missing.
There is a lot missing from those screenshots :P That's why it is still a work in progress. The parallax backgrounds, as well as a number of other foreground based components like tree's and other such things just to name a few (both of which will likely have a slightly more familiar vibe).
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 03, 2011, 02:47:11 PM
Quote from: Meiun on August 03, 2011, 02:41:44 PM
There is a lot missing from those screenshots :P That's why it is still a work in progress. The parallax backgrounds, as well as a number of other foreground based components like tree's and other such things just to name a few (both of which will likely have a slightly more familiar vibe).
Now that you mention it, trees are something that will definitly give it that vivid look. That green vibrant tree colors are sure to make it look a little less "shaded" as sly 3 4 me said. Now I'm just looking forward to the game :D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: 11clock on August 03, 2011, 07:05:59 PM
I'm really hoping there will be a change in the drop rates. SOV2's drop system is basically just a bunch of luck. I'd rather it be like doing some big dungeon raid or something to get powerful items rather than sitting there grinding monsters hoping the next one has what you're looking for. A big and epic quest for an awesome item is much more satisfying in my opinion.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lingus on August 03, 2011, 07:44:28 PM
Honestly, the only difference between SO and any other MMO is the quantity of total items available. If you're looking for top tier equipment in a commercial MMO, you're grinding as much or more than you are in SO. The difference is that along the way you end up getting a ton of mid to high range equipment that is also usefull that you may not have been particularly looking for. In SO there just isn't the quantity of items to allow for that. I'm sure with SO3 there could be... whether Meiun wants to go for that or not is up to him. I feel like Meiun is going to go for a much less item-centric gaming experience.

That said, I agree with the epic dungeon adventure quest aspect of your post. I like that to a certain extent. I still want the ability to hop in and play for 5 minutes while feeling like I've gained 5 minutes of progress. Unlike most MMOs where you either spend 6+ hours in one sitting or you've wasted your time.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 03, 2011, 08:30:49 PM
I totally agree that a grind-fest is not a whole lot of fun, and certainly would like to try and make for alternative methods for acquiring some of the things you want. I have a few ideas in mind of how this could potentially be accomplished in V3, but hunting monsters is still going to play a part for a number of things of course, as is random drops. Quests, dungeons, and other similar means of getting high end loot is great, but the problem with relying on the traditional approach to them too much is that if everyone has a guaranteed method of getting the same thing, then that item is no longer that big a deal, nor will it really give you as much of a feeling of uniqueness or success over your peers. So simply having too many things where anyone can just "do this, and get that" can offer some issues of it's own in some cases, but that's not to say there isn't a place for them, as well as some potential solutions to those issues :)

Lingus also brought up a good point, in that one issue with SO is that there simply weren't enough items in comparison to a lot of other commercial MMO's. Despite this low number of items, I wanted to make sure there were still a number of truly rare items, and that players would typically have some significant stuff to strive for even at high levels. But doing this with a very limited number of items simply means drops being far less common overall. One thing you will notice about SO items that differentiates them from most games though, is that almost every item in SO is entirely unique. There is little to no rehashing of the same item model, graphic, or mechanic over and over and simply slapping a new adjective in front of it. This concept of unique items is something that we are continuing to strive for with the new game.

However, this low quantity of items issue that was present in V2 is something that we are definitely planning on (and to a certain extent have already succeeded at) resolving for V3 :) I am all for having tons of items in the game. I just want to make sure that they are all (for the most part) somewhat unique and add some diversity, as oppose to just being thrown in for the sake of raising the item count. Thus far, we already have completed graphics for over twice as many weapons as was present in V2 (that number is including all the V2 GM weapons too).

EDIT: You also need to remember that the addition of trading will open up a lot of new possibilities for item acquisition. Even if an item were really rare, if you wanted it badly enough, there is always the option of saving up and trying to buy it off someone/trade it for another item.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 03, 2011, 08:55:58 PM
Quote from: Meiun on August 03, 2011, 08:30:49 PM
I totally agree that a grind-fest is not a whole lot of fun, and certainly would like to try and make for alternative methods for acquiring some of the things you want. I have a few ideas in mind of how this could potentially be accomplished in V3, but hunting monsters is still going to play a part for a number of things of course, as is random drops. Quests, dungeons, and other similar means of getting high end loot is great, but the problem with relying on the traditional approach to them too much is that if everyone has a guaranteed method of getting the same thing, then that item is no longer that big a deal, nor will it really give you as much of a feeling of uniqueness or success over your peers. So simply having too many things where anyone can just "do this, and get that" can offer some issues of it's own in some cases, but that's not to say there isn't a place for them, as well as some potential solutions to those issues :)

Lingus also brought up a good point, in that one issue with SO is that there simply weren't enough items in comparison to a lot of other commercial MMO's. Despite this low number of items, I wanted to make sure there were still a number of truly rare items, and that players would typically have some significant stuff to strive for even at high levels. But doing this with a very limited number of items simply means drops being far less common overall. One thing you will notice about SO items that differentiates them from most games though, is that almost every item in SO is entirely unique. There is little to no rehashing of the same item model, graphic, or mechanic over and over and simply slapping a new adjective in front of it. This concept of unique items is something that we are continuing to strive for with the new game.

However, this low quantity of items issue that was present in V2 is something that we are definitely planning on (and to a certain extent have already succeeded at) resolving for V3 :) I am all for having tons of items in the game. I just want to make sure that they are all (for the most part) somewhat unique and add some diversity, as oppose to just being thrown in for the sake of raising the item count. Thus far, we already have completed graphics for over twice as many weapons as was present in V2 (that number is including all the V2 GM weapons too).

EDIT: You also need to remember that the addition of trading will open up a lot of new possibilities for item acquisition. Even if an item were really rare, if you wanted it badly enough, there is always the option of saving up and trying to buy it off someone/trade it for another item.
that EDIT makes me feel happy in side :) btw what is with havok's name...and if anyone asks "what do you meen?" well get havok to show you.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on August 03, 2011, 10:34:56 PM
Wait so theres going to be trading? What about additional storage space/bank space?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 03, 2011, 10:56:21 PM
Quote from: Forum on August 03, 2011, 10:34:56 PM
Wait so theres going to be trading? What about additional storage space/bank space?
Yes to trading. The other parts will depend on whether I feel it is needed/necessary once it gets a bit further, so possibly.

Quote from: king on August 03, 2011, 08:55:58 PM
that EDIT makes me feel happy in side :) btw what is with havok's name...and if anyone asks "what do you meen?" well get havok to show you.
If you are referring to him being in my newly renamed clan, Seraphym, then that is because he has become a good friend (outside of just the game) with both myself, as well as a couple of the other GM's.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on August 04, 2011, 03:15:32 AM
Have you guys started with the basic level design already. The main thing I am wondering about is, if the SOv3 areas will just be connected together after they have been created separately with the level creator tool, or if there is a huge worldmap, similiar to other 2d mmo platformers (e.g. MapleStory) thats being made first and that allows levels to be connected meaningful (maybe also with a (very basic) story)?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 04, 2011, 05:16:43 AM
Quote from: CherryPie on August 04, 2011, 03:15:32 AM
Have you guys started with the basic level design already. The main thing I am wondering about is, if the SOv3 areas will just be connected together after they have been created separately with the level creator tool, or if there is a huge worldmap, similiar to other 2d mmo platformers (e.g. MapleStory) thats being made first and that allows levels to be connected meaningful (maybe also with a (very basic) story)?
Kicking ass isn't a good enough story?

Getting back to the dungeon idea, I think it could be solved like the Barrows in Runescape. You finish it, but you can't be sure that you're getting the item you want. You might get couple other items, meaning you have to do it again. This would probably give the users that feeling of uniqueness I'm sure. Although, I'm more up for grinding if the combat system changes a little. It woud make item hunting more pleasurable imo.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Celson on August 04, 2011, 06:25:02 AM
Quote from: Meiun on August 03, 2011, 10:56:21 PM
Quote from: king on August 03, 2011, 08:55:58 PM
that EDIT makes me feel happy in side :) btw what is with havok's name...and if anyone asks "what do you meen?" well get havok to show you.
If you are referring to him being in my newly renamed clan, Seraphym, then that is because he has become a good friend (outside of just the game) with both myself, as well as a couple of the other GM's.

I don't like the fact that you've let a stick online player into your clan because he is a friend. He's still a regular player but he's got that fancy clan title under his name. Give a child a lolly and the other kids are sure to protest.

But hey you do what you want.. It's your game. Just saying I don't like you making a distinction between Havok and other players because of your personal friendship with him.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 04, 2011, 06:28:38 AM
Quote from: Celson on August 04, 2011, 06:25:02 AM
I don't like the fact that you've let a stick online player into your clan because he is a friend. He's still a regular player but he's got that fancy clan title under his name. Give a child a lolly and the other kids are sure to protest.

But hey you do what you want.. It's your game. Just saying I don't like you making a distinction between Havok and other players because of your personal friendship with him.
We aren't kids anymore. I'm sure we're mature enough to understand bros come first.
Not that I wouldn't like that fancy title though but whatever <.<
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Celson on August 04, 2011, 06:32:38 AM
Quote from: DR4N3 on August 04, 2011, 06:28:38 AM
Quote from: Celson on August 04, 2011, 06:25:02 AM
I don't like the fact that you've let a stick online player into your clan because he is a friend. He's still a regular player but he's got that fancy clan title under his name. Give a child a lolly and the other kids are sure to protest.

But hey you do what you want.. It's your game. Just saying I don't like you making a distinction between Havok and other players because of your personal friendship with him.
We aren't kids anymore. I'm sure we're mature enough to understand bros come first.
Not that I wouldn't like that fancy title though but whatever <.<

It's purely an example. And I believe bros do not come first in this case. I'm a strong believer that every player should be treated equally. Only exception being GMs.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 04, 2011, 06:37:26 AM
Quote from: Celson on August 04, 2011, 06:32:38 AM
Quote from: DR4N3 on August 04, 2011, 06:28:38 AM
Quote from: Celson on August 04, 2011, 06:25:02 AM
I don't like the fact that you've let a stick online player into your clan because he is a friend. He's still a regular player but he's got that fancy clan title under his name. Give a child a lolly and the other kids are sure to protest.

But hey you do what you want.. It's your game. Just saying I don't like you making a distinction between Havok and other players because of your personal friendship with him.
We aren't kids anymore. I'm sure we're mature enough to understand bros come first.
Not that I wouldn't like that fancy title though but whatever <.<

It's purely an example. And I believe bros do not come first in this case. I'm a strong believer that every player should be treated equally. Only exception being GMs.
Well, I don't really see how a fancy tittle can affect your gameplay really, it's not like he was given a GM weapon or something.
But I do understand what you mean, just because you haven't gotten to be friends with the GM's doesnt mean you should be treated diferently than any other player. But I do realize Meiun has the clear intention not to make the game unbalanced, or give any unfair adavantages to any regular SO player.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on August 04, 2011, 07:25:11 AM
Please stop going off-topic. Others still want to receive relevant info about SOv3!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Scotty on August 04, 2011, 08:16:17 AM
Quote from: Celson on August 04, 2011, 06:25:02 AM
I don't like the fact that you've let a stick online player into your clan because he is a friend. He's still a regular player but he's got that fancy clan title under his name. Give a child a lolly and the other kids are sure to protest.

But hey you do what you want.. It's your game. Just saying I don't like you making a distinction between Havok and other players because of your personal friendship with him.

Oh please.  It's his game, he can damn well do anything he likes with it.  I'm sure your opinion will be noted (and then duly disregarded).
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Celson on August 04, 2011, 08:21:28 AM
Quote from: Scotty on August 04, 2011, 08:16:17 AM
Quote from: Celson on August 04, 2011, 06:25:02 AM
I don't like the fact that you've let a stick online player into your clan because he is a friend. He's still a regular player but he's got that fancy clan title under his name. Give a child a lolly and the other kids are sure to protest.

But hey you do what you want.. It's your game. Just saying I don't like you making a distinction between Havok and other players because of your personal friendship with him.

Oh please.  It's his game, he can damn well do anything he likes with it.  I'm sure your opinion will be noted (and then duly disregarded).

Thanks for repeating what I already said. Contribution appreciated.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Scotty on August 04, 2011, 09:00:49 AM
Quote from: Celson on August 04, 2011, 08:21:28 AM
Quote from: Scotty on August 04, 2011, 08:16:17 AM
Quote from: Celson on August 04, 2011, 06:25:02 AM
I don't like the fact that you've let a stick online player into your clan because he is a friend. He's still a regular player but he's got that fancy clan title under his name. Give a child a lolly and the other kids are sure to protest.

But hey you do what you want.. It's your game. Just saying I don't like you making a distinction between Havok and other players because of your personal friendship with him.

Oh please.  It's his game, he can damn well do anything he likes with it.  I'm sure your opinion will be noted (and then duly disregarded).

Thanks for repeating what I already said. Contribution appreciated.

You're welcome.  Your shallow minded approach to sharing your opinions on how others should run their games, then contradicting yourself completely ruins any credit your opinion may have held.  "Hey, I think you need to not do that with the game you created, but I'm going to make it sound like it's OK, when I really think it's not.  I just want to plant the seed, but feel free to dig it out of the ground and piss on it, I'll just insert a generic obligatory ass covering statement that really doesn't reflect what I think, I just need that for leverage should anyone try and rebuke my potentially inflaming point that you shouldn't do that with your game."

If it's going to ruin your experience or invoke jealousy at not being given the opportunity yourself, no one's forcing you to stick around.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 04, 2011, 09:04:28 AM
Quote from: Scotty on August 04, 2011, 09:00:49 AM

You're welcome.  Your shallow minded approach to sharing your opinions on how others should run their games, then contradicting yourself completely ruins any credit your opinion may have held.  "Hey, I think you need to not do that with the game you created, but I'm going to make it sound like it's OK, when I really think it's not.  I just want to plant the seed, but feel free to dig it out of the ground and piss on it, I'll just insert a generic obligatory ass covering statement that really doesn't reflect what I think, I just need that for leverage should anyone try and rebuke my potentially inflaming point that you shouldn't do that with your game."

If it's going to ruin your experience or invoke jealousy at not being given the opportunity yourself, no one's forcing you to stick around.
I had this incredible sensation of d?ja vu after reading this.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Celson on August 04, 2011, 09:24:22 AM
Quote from: Scotty on August 04, 2011, 09:00:49 AM
Quote from: Celson on August 04, 2011, 08:21:28 AM
Quote from: Scotty on August 04, 2011, 08:16:17 AM
Quote from: Celson on August 04, 2011, 06:25:02 AM
I don't like the fact that you've let a stick online player into your clan because he is a friend. He's still a regular player but he's got that fancy clan title under his name. Give a child a lolly and the other kids are sure to protest.

But hey you do what you want.. It's your game. Just saying I don't like you making a distinction between Havok and other players because of your personal friendship with him.

Oh please.  It's his game, he can damn well do anything he likes with it.  I'm sure your opinion will be noted (and then duly disregarded).

Thanks for repeating what I already said. Contribution appreciated.

You're welcome.  Your shallow minded approach to sharing your opinions on how others should run their games, then contradicting yourself completely ruins any credit your opinion may have held.  "Hey, I think you need to not do that with the game you created, but I'm going to make it sound like it's OK, when I really think it's not.  I just want to plant the seed, but feel free to dig it out of the ground and piss on it, I'll just insert a generic obligatory ass covering statement that really doesn't reflect what I think, I just need that for leverage should anyone try and rebuke my potentially inflaming point that you shouldn't do that with your game."

If it's going to ruin your experience or invoke jealousy at not being given the opportunity yourself, no one's forcing you to stick around.

u mad bro?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 04, 2011, 12:24:19 PM
Quote from: CherryPie on August 04, 2011, 03:15:32 AM
Have you guys started with the basic level design already. The main thing I am wondering about is, if the SOv3 areas will just be connected together after they have been created separately with the level creator tool, or if there is a huge worldmap, similiar to other 2d mmo platformers (e.g. MapleStory) thats being made first and that allows levels to be connected meaningful (maybe also with a (very basic) story)?
I personally have mainly been focusing on providing the tools and features needed to create a robust set of levels, via the level editor and whatnot. The level editor allows you to link together levels as you see fit, and allows you to place wherever you want in whatever quantity you want (could be multiple forks to take from any give level for instance). As for the actual design of the world as a whole, I've mostly just been working with a series of test levels so far, as I'm not the greatest designer in the world. I'm still planning on recruiting a level designer or two at some point, and once they join I'd imagine we would figure out all the details of exactly how the world as a whole will be designed. I just don't want to get too ahead of myself with having levels created when there are still more tilesets and background related graphics that aren't quite finished yet. The level editor allows for fairly quick level creation, so once some people are recruited I'd imagine things could move fairly swiftly.

Quote from: DR4N3 on August 04, 2011, 05:16:43 AM
Quote from: CherryPie on August 04, 2011, 03:15:32 AM
Have you guys started with the basic level design already. The main thing I am wondering about is, if the SOv3 areas will just be connected together after they have been created separately with the level creator tool, or if there is a huge worldmap, similiar to other 2d mmo platformers (e.g. MapleStory) thats being made first and that allows levels to be connected meaningful (maybe also with a (very basic) story)?
Kicking ass isn't a good enough story?

Getting back to the dungeon idea, I think it could be solved like the Barrows in Runescape. You finish it, but you can't be sure that you're getting the item you want. You might get couple other items, meaning you have to do it again. This would probably give the users that feeling of uniqueness I'm sure. Although, I'm more up for grinding if the combat system changes a little. It woud make item hunting more pleasurable imo.
That is sort of what I am hoping to have happen with the game having significantly more items in it. Each person will have a relatively good chance at getting some good gear in many scenarios, it just might not always be the exact gear they want (which is where trading will also help out).

Quote from: Celson on August 04, 2011, 06:25:02 AM
Quote from: Meiun on August 03, 2011, 10:56:21 PM
Quote from: king on August 03, 2011, 08:55:58 PM
that EDIT makes me feel happy in side :) btw what is with havok's name...and if anyone asks "what do you meen?" well get havok to show you.
If you are referring to him being in my newly renamed clan, Seraphym, then that is because he has become a good friend (outside of just the game) with both myself, as well as a couple of the other GM's.

I don't like the fact that you've let a stick online player into your clan because he is a friend. He's still a regular player but he's got that fancy clan title under his name. Give a child a lolly and the other kids are sure to protest.

But hey you do what you want.. It's your game. Just saying I don't like you making a distinction between Havok and other players because of your personal friendship with him.
If Stick Online were strictly a business (or even much of a business at all), I would agree with you. But Stick Online is a personal hobby of mine, and I enjoy playing it with friends just as much as the next person. My clan has never been a GM only clan either, as there have been a few others in it since its start who are non GM friends that I know personally. To be somewhat fair, I've always had the somewhat strict standard that I would never add someone just because they became chummy with me or some other GM's within the game, as there needs to be some reason outside the realm of SO as well in order to consider adding them. Also, it's not like he is receiving any kind of unfair advantage or "free stuff," seeing as clans really do little more than help filter PVP in V2.

I do understand the frustration in the sense that clans were never fully implemented, and you guys are not able to create them for yourselves. So for that, I do apologize. Hopefully V3 will help remedy that once the time comes.

Quote from: Celson on August 04, 2011, 06:32:38 AM
I'm a strong believer that every player should be treated equally. Only exception being GMs.
I agree, which is why I wouldn't have done it if had actually gave him any sort of genuine advantage over others.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on August 04, 2011, 12:29:22 PM
Quote from: Meiun on August 04, 2011, 12:24:19 PM
Quote from: Celson on August 04, 2011, 06:32:38 AM
I'm a strong believer that every player should be treated equally. Only exception being GMs.
I agree, which is why I wouldn't have done it if had actually gave him any sort of genuine advantage over others.


It's a clan lol. What does it offer me truly to make a big deal out of it? isn't the point in a clan to have friends in it? or strong members(which im not lol).

Sorry to get off topic i just dont see why its a big deal all it is,is a word under my gamer name lol
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 04, 2011, 12:36:59 PM
Taking of advantage of the already off-topic topic for a while, don't mean to rush Meiun, but I already sent you an email regarding my account. I've been refreshing pages from 5 to 5 minutes for the past 6 hours, more or less.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 04, 2011, 12:50:03 PM
Quote from: DR4N3 on August 04, 2011, 12:36:59 PM
Taking of advantage of the already off-topic topic for a while, don't mean to rush Meiun, but I already sent you an email regarding my account. I've been refreshing pages from 5 to 5 minutes for the past 6 hours, more or less.
Done.

Let's all try to work our way back on to topic please.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Prosper on August 04, 2011, 01:14:19 PM
Quote from: havok on August 04, 2011, 12:29:22 PM
Quote from: Meiun on August 04, 2011, 12:24:19 PM
Quote from: Celson on August 04, 2011, 06:32:38 AM
I'm a strong believer that every player should be treated equally. Only exception being GMs.
I agree, which is why I wouldn't have done it if had actually gave him any sort of genuine advantage over others.


It's a clan lol. What does it offer me truly to make a big deal out of it? isn't the point in a clan to have friends in it? or strong members(which im not lol).

Sorry to get off topic i just dont see why its a big deal all it is,is a word under my gamer name lol

You can kill Seifer when he is afk !

And to make this back on topic :

V3 Official Sneak Peaks are cool. Let's keep it this way.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 04, 2011, 02:46:10 PM
EDIT:I was off topic. sorry but to be back on topic i wanted to ask you a question "meiun" or anyother gm are we going to get something for donating? i am sure people probaly asked you that but I can't find it in the topic.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lucifer on August 04, 2011, 02:48:46 PM
I hope you stick with your drop system, Meiun, I believe you know what you're doing. Rarely did I see a complaint in V2's days of activity, nearly all of which would have been solved by the implementation of trading and skills. The donor server has simply brought into light the missing aspects of the game, and I don't believe we should remember V2 as it is but as it was when it had a future we looked forward to as a family.

I can't stand to play these MMOs that constantly throw loot in your face with slightly different stats. This concept of quality over quantity is what has kept my interest over the years, and I hope V3 continues to make obtaining items actually mean something to the player. Keep up the good work.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on August 04, 2011, 03:00:34 PM
Quote from: Lucifer on August 04, 2011, 02:48:46 PM
I can't stand to play these MMOs that constantly throw loot in your face with slightly different stats. This concept of quality over quantity is what has kept my interest over the years, and I hope V3 continues to make obtaining items actually mean something to the player. Keep up the good work.

^that right there^ is one of the things i love most about SO. thank you for saying that i couldn't word it :p
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 04, 2011, 05:05:32 PM
Quote from: Lucifer on August 04, 2011, 02:48:46 PM
I hope you stick with your drop system, Meiun, I believe you know what you're doing. Rarely did I see a complaint in V2's days of activity, nearly all of which would have been solved by the implementation of trading and skills. The donor server has simply brought into light the missing aspects of the game, and I don't believe we should remember V2 as it is but as it was when it had a future we looked forward to as a family.

I can't stand to play these MMOs that constantly throw loot in your face with slightly different stats. This concept of quality over quantity is what has kept my interest over the years, and I hope V3 continues to make obtaining items actually mean something to the player. Keep up the good work.

i almost cried when i read this  :'(.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lucifer on August 04, 2011, 06:18:40 PM
To bring up something new to discuss, I noticed there isn't much information about clans other than the fact that they will exist. With the addition of your rooms system I can see a world of possibilities for clans to play a major factor in V3.

I could totally imagine rooms in the world that clans could claim and battle over, either for some kind of clan bonus or simply showing clan superiority. Rooms could also represent a huge opportunity for clan bases, perhaps even allowing the clan leader to participate in the creation of his clan room with the tools you've been discussing.

Those are just a couple ideas that have been floating around my head, if you don't mind, could you delve further into any plans you might have for clans?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Cactuscat222 on August 04, 2011, 06:30:09 PM
Quote from: Lucifer on August 04, 2011, 02:48:46 PM
I hope you stick with your drop system, Meiun, I believe you know what you're doing. Rarely did I see a complaint in V2's days of activity, nearly all of which would have been solved by the implementation of trading and skills. The donor server has simply brought into light the missing aspects of the game, and I don't believe we should remember V2 as it is but as it was when it had a future we looked forward to as a family.

I can't stand to play these MMOs that constantly throw loot in your face with slightly different stats. This concept of quality over quantity is what has kept my interest over the years, and I hope V3 continues to make obtaining items actually mean something to the player. Keep up the good work.

If you are talking actual uniqueness to the items (as they were in v2), then yeah, totally keep with that style. That being said, I wouldn't mind a lot more items though. :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 05, 2011, 01:11:55 AM
Quote from: Cactuscat222 on August 04, 2011, 06:30:09 PM
Quote from: Lucifer on August 04, 2011, 02:48:46 PM
I hope you stick with your drop system, Meiun, I believe you know what you're doing. Rarely did I see a complaint in V2's days of activity, nearly all of which would have been solved by the implementation of trading and skills. The donor server has simply brought into light the missing aspects of the game, and I don't believe we should remember V2 as it is but as it was when it had a future we looked forward to as a family.

I can't stand to play these MMOs that constantly throw loot in your face with slightly different stats. This concept of quality over quantity is what has kept my interest over the years, and I hope V3 continues to make obtaining items actually mean something to the player. Keep up the good work.

If you are talking actual uniqueness to the items (as they were in v2), then yeah, totally keep with that style. That being said, I wouldn't mind a lot more items though. :P

They're going to be alot more items:different, same, wierd..ect
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Zario777 on August 05, 2011, 01:55:08 AM
I'd love to have terrible traction in the (possible) ice land in SOv3  8)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 05, 2011, 12:33:28 PM
Quote from: Zario777 on August 05, 2011, 01:55:08 AM
I'd love to have terrible traction in the (possible) ice land in SOv3  8)

Yeah nice idea..I was thinking maby some light blue ice blobs that if you kill them enough you spawn a snowman.  :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 05, 2011, 02:26:37 PM
Quote from: Lucifer on August 04, 2011, 06:18:40 PM
To bring up something new to discuss, I noticed there isn't much information about clans other than the fact that they will exist. With the addition of your rooms system I can see a world of possibilities for clans to play a major factor in V3.

I could totally imagine rooms in the world that clans could claim and battle over, either for some kind of clan bonus or simply showing clan superiority. Rooms could also represent a huge opportunity for clan bases, perhaps even allowing the clan leader to participate in the creation of his clan room with the tools you've been discussing.

Those are just a couple ideas that have been floating around my head, if you don't mind, could you delve further into any plans you might have for clans?
I've got a bunch of ideas (many of them still a bit rough) that I am pretty excited about for clan related features/pvp. I don't want to go too deeply into them seeing as they are still pretty far off in terms of any sort of implementation, but all the things you mentioned there are certainly things I have thought of and considered in some form or another =)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on August 05, 2011, 03:23:59 PM
Excuse the wall of text =/

Come to think of it, have you ever thought about SO being a competitive title with guild wars, wider pvp possibilities, team deathmatches, and so on? What I loved about SO was the freedom of player killing, and the pvp system update took all the fun out of it. It used to be a really chaotic game, where you would train, train and train just to be stronger than people that used to kill you for nothing. Now it just became too peaceful, it's constant grinding for items and the PvP aspect was pretty much eradicated. Nobody mention the pvp league that has only like 2 active players. Don't know about the others, but that update really killed all the fun. I'll never forget the attitude Dragan (first player to hit the max level) showed after he lost the tournament against lvl 60 player. A real whiny b*t*h he was, and that's what made us all continue to fight our best at the tournament. 4th chaos tournament was without a doubt the turning point for SO towards becoming a really popular game. A server hosted at your home was barely alive, holding 100+ players at the time, and during it we fought our hearts out because the game was truly competitive, you could almost feel it behind the monitors haha. It was a true game destined to be a PvP based.

So to sum it up, I think you should consider bringing the old chaotic PvP system. I have no doubts that you're currently really focused about what's best for future of SO and that you already considered many options. I know the decision can't be brought up by considering only one person's preference, but let's face the facts, SO went downhill from the moment that update was added. That of course isn't the main reason, but it is a contributing factor. For all the faggotry that I should expect from some people here, please read carefully that this is only my own opinion.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 05, 2011, 03:55:21 PM
Quote from: krele on August 05, 2011, 03:23:59 PM
Excuse the wall of text =/

Come to think of it, have you ever thought about SO being a competitive title with guild wars, wider pvp possibilities, team deathmatches, and so on? What I loved about SO was the freedom of player killing, and the pvp system update took all the fun out of it. It used to be a really chaotic game, where you would train, train and train just to be stronger than people that used to kill you for nothing. Now it just became too peaceful, it's constant grinding for items and the PvP aspect was pretty much eradicated. Nobody mention the pvp league that has only like 2 active players. Don't know about the others, but that update really killed all the fun. I'll never forget the attitude Dragan (first player to hit the max level) showed after he lost the tournament against lvl 60 player. A real whiny b*t*h he was, and that's what made us all continue to fight our best at the tournament. 4th chaos tournament was without a doubt the turning point for SO towards becoming a really popular game. A server hosted at your home was barely alive, holding 100+ players at the time, and during it we fought our hearts out because the game was truly competitive, you could almost feel it behind the monitors haha. It was a true game destined to be a PvP based.

So to sum it up, I think you should consider bringing the old chaotic PvP system. I have no doubts that you're currently really focused about what's best for future of SO and that you already considered many options. I know the decision can't be brought up by considering only one person's preference, but let's face the facts, SO went downhill from the moment that update was added. That of course isn't the main reason, but it is a contributing factor. For all the faggotry that I should expect from some people here, please read carefully that this is only my own opinion.
In short, I agree. I was always a pretty big fan of the chaotic PvP nature of the game right from the start, and that really was an intended component of the game. The only real reason it was removed was in preparation for the clan update, which would still allow for fairly free pvp, but do so with a bit more organization. It was really only due to the unexpected loss of that work that caused things to remain in a non-pvp based lull. I suppose I could update V2 back to the old mechanics, but at this point I'm much more concerned with juts progressing with V3.

PvP is and always will remain a key component in SO to me. That being said, I definitely do plan on bringing back the somewhat chaotic PvP oriented gameplay to V3. To start, I fully intend to include the clan based pvp system I had originally come up with for V2. Essentially, anyone in a clan can attack anyone in another clan without their consent (and otherwise, you both must have PvP on). There should eventually be much more to it than just this, as partially indicated in my last post here about PvP, but that is what I currently have planned as the starting point.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Scotty on August 05, 2011, 08:24:35 PM
Quote from: Meiun on August 05, 2011, 03:55:21 PM
Quote from: krele on August 05, 2011, 03:23:59 PM
Excuse the wall of text =/

Come to think of it, have you ever thought about SO being a competitive title with guild wars, wider pvp possibilities, team deathmatches, and so on? What I loved about SO was the freedom of player killing, and the pvp system update took all the fun out of it. It used to be a really chaotic game, where you would train, train and train just to be stronger than people that used to kill you for nothing. Now it just became too peaceful, it's constant grinding for items and the PvP aspect was pretty much eradicated. Nobody mention the pvp league that has only like 2 active players. Don't know about the others, but that update really killed all the fun. I'll never forget the attitude Dragan (first player to hit the max level) showed after he lost the tournament against lvl 60 player. A real whiny b*t*h he was, and that's what made us all continue to fight our best at the tournament. 4th chaos tournament was without a doubt the turning point for SO towards becoming a really popular game. A server hosted at your home was barely alive, holding 100+ players at the time, and during it we fought our hearts out because the game was truly competitive, you could almost feel it behind the monitors haha. It was a true game destined to be a PvP based.

So to sum it up, I think you should consider bringing the old chaotic PvP system. I have no doubts that you're currently really focused about what's best for future of SO and that you already considered many options. I know the decision can't be brought up by considering only one person's preference, but let's face the facts, SO went downhill from the moment that update was added. That of course isn't the main reason, but it is a contributing factor. For all the faggotry that I should expect from some people here, please read carefully that this is only my own opinion.
In short, I agree. I was always a pretty big fan of the chaotic PvP nature of the game right from the start, and that really was an intended component of the game. The only real reason it was removed was in preparation for the clan update, which would still allow for fairly free pvp, but do so with a bit more organization. It was really only due to the unexpected loss of that work that caused things to remain in a non-pvp based lull. I suppose I could update V2 back to the old mechanics, but at this point I'm much more concerned with juts progressing with V3.

PvP is and always will remain a key component in SO to me. That being said, I definitely do plan on bringing back the somewhat chaotic PvP oriented gameplay to V3. To start, I fully intend to include the clan based pvp system I had originally come up with for V2. Essentially, anyone in a clan can attack anyone in another clan without their consent (and otherwise, you both must have PvP on). There should eventually be much more to it than just this, as partially indicated in my last post here about PvP, but that is what I currently have planned as the starting point.

Speaking of "unexpected loss of that work", have you considered off-site revision backups for the v3 server and client?  Might prove the best part! ;D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 05, 2011, 08:54:32 PM
Quote from: Scotty on August 05, 2011, 08:24:35 PM
Quote from: Meiun on August 05, 2011, 03:55:21 PM
Quote from: krele on August 05, 2011, 03:23:59 PM
Excuse the wall of text =/

Come to think of it, have you ever thought about SO being a competitive title with guild wars, wider pvp possibilities, team deathmatches, and so on? What I loved about SO was the freedom of player killing, and the pvp system update took all the fun out of it. It used to be a really chaotic game, where you would train, train and train just to be stronger than people that used to kill you for nothing. Now it just became too peaceful, it's constant grinding for items and the PvP aspect was pretty much eradicated. Nobody mention the pvp league that has only like 2 active players. Don't know about the others, but that update really killed all the fun. I'll never forget the attitude Dragan (first player to hit the max level) showed after he lost the tournament against lvl 60 player. A real whiny b*t*h he was, and that's what made us all continue to fight our best at the tournament. 4th chaos tournament was without a doubt the turning point for SO towards becoming a really popular game. A server hosted at your home was barely alive, holding 100+ players at the time, and during it we fought our hearts out because the game was truly competitive, you could almost feel it behind the monitors haha. It was a true game destined to be a PvP based.

So to sum it up, I think you should consider bringing the old chaotic PvP system. I have no doubts that you're currently really focused about what's best for future of SO and that you already considered many options. I know the decision can't be brought up by considering only one person's preference, but let's face the facts, SO went downhill from the moment that update was added. That of course isn't the main reason, but it is a contributing factor. For all the faggotry that I should expect from some people here, please read carefully that this is only my own opinion.
In short, I agree. I was always a pretty big fan of the chaotic PvP nature of the game right from the start, and that really was an intended component of the game. The only real reason it was removed was in preparation for the clan update, which would still allow for fairly free pvp, but do so with a bit more organization. It was really only due to the unexpected loss of that work that caused things to remain in a non-pvp based lull. I suppose I could update V2 back to the old mechanics, but at this point I'm much more concerned with juts progressing with V3.

PvP is and always will remain a key component in SO to me. That being said, I definitely do plan on bringing back the somewhat chaotic PvP oriented gameplay to V3. To start, I fully intend to include the clan based pvp system I had originally come up with for V2. Essentially, anyone in a clan can attack anyone in another clan without their consent (and otherwise, you both must have PvP on). There should eventually be much more to it than just this, as partially indicated in my last post here about PvP, but that is what I currently have planned as the starting point.

Speaking of "unexpected loss of that work", have you considered off-site revision backups for the v3 server and client?  Might prove the best part! ;D
Ever since that happened I made sure to get a solid (off-site) backup system going for all my code and important files. Funny thing is, when I did lose all that work, I had it all safely stored on 3 different devices in-case such a thing happened, I just never assumed that I'd get robbed and have all 3 of those taken at once X_X
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on August 05, 2011, 09:01:08 PM
Quote from: Meiun on August 05, 2011, 03:55:21 PM
Quote from: krele on August 05, 2011, 03:23:59 PM
Excuse the wall of text =/

Come to think of it, have you ever thought about SO being a competitive title with guild wars, wider pvp possibilities, team deathmatches, and so on? What I loved about SO was the freedom of player killing, and the pvp system update took all the fun out of it. It used to be a really chaotic game, where you would train, train and train just to be stronger than people that used to kill you for nothing. Now it just became too peaceful, it's constant grinding for items and the PvP aspect was pretty much eradicated. Nobody mention the pvp league that has only like 2 active players. Don't know about the others, but that update really killed all the fun. I'll never forget the attitude Dragan (first player to hit the max level) showed after he lost the tournament against lvl 60 player. A real whiny b*t*h he was, and that's what made us all continue to fight our best at the tournament. 4th chaos tournament was without a doubt the turning point for SO towards becoming a really popular game. A server hosted at your home was barely alive, holding 100+ players at the time, and during it we fought our hearts out because the game was truly competitive, you could almost feel it behind the monitors haha. It was a true game destined to be a PvP based.

So to sum it up, I think you should consider bringing the old chaotic PvP system. I have no doubts that you're currently really focused about what's best for future of SO and that you already considered many options. I know the decision can't be brought up by considering only one person's preference, but let's face the facts, SO went downhill from the moment that update was added. That of course isn't the main reason, but it is a contributing factor. For all the faggotry that I should expect from some people here, please read carefully that this is only my own opinion.
In short, I agree. I was always a pretty big fan of the chaotic PvP nature of the game right from the start, and that really was an intended component of the game. The only real reason it was removed was in preparation for the clan update, which would still allow for fairly free pvp, but do so with a bit more organization. It was really only due to the unexpected loss of that work that caused things to remain in a non-pvp based lull. I suppose I could update V2 back to the old mechanics, but at this point I'm much more concerned with juts progressing with V3.

PvP is and always will remain a key component in SO to me. That being said, I definitely do plan on bringing back the somewhat chaotic PvP oriented gameplay to V3. To start, I fully intend to include the clan based pvp system I had originally come up with for V2. Essentially, anyone in a clan can attack anyone in another clan without their consent (and otherwise, you both must have PvP on). There should eventually be much more to it than just this, as partially indicated in my last post here about PvP, but that is what I currently have planned as the starting point.

Meiun will you please update SOv2 to the old pvp system thanks.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Titan on August 05, 2011, 09:05:55 PM
I can't remember if this has been posted, but here it goes.


SO3 sounds a lot more in depth than SO2, will you be adding some sort of tutorial when players first start the game?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 05, 2011, 09:47:12 PM
Quote from: Titan on August 05, 2011, 09:05:55 PM
I can't remember if this has been posted, but here it goes.


SO3 sounds a lot more in depth than SO2, will you be adding some sort of tutorial when players first start the game?
Maybe? No idea yet really. Certainly could be a nice addition, but I'm much more concerned right now with actually implementing all of these new in depth features them teaching people how to use them :P There should be a good bit more depth to the game, but it still shouldn't be overwhelmingly complicated. Although Venuse did come up with a fairly cool idea for how players could be taught stuff a while back, so we will see.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Titan on August 05, 2011, 10:43:21 PM
Quote from: Meiun on August 05, 2011, 09:47:12 PM
Quote from: Titan on August 05, 2011, 09:05:55 PM
I can't remember if this has been posted, but here it goes.


SO3 sounds a lot more in depth than SO2, will you be adding some sort of tutorial when players first start the game?
Maybe? No idea yet really. Certainly could be a nice addition, but I'm much more concerned right now with actually implementing all of these new in depth features them teaching people how to use them :P There should be a good bit more depth to the game, but it still shouldn't be overwhelmingly complicated. Although Venuse did come up with a fairly cool idea for how players could be taught stuff a while back, so we will see.

:0 Sounds promising, thanks for the answer.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on August 05, 2011, 10:45:55 PM
I think it's time for some new screenshots.


Just kidding. But Meiun, would you say that it would be atleast half-way done by this Christmas?
Sorry for asking about this, I know you don't like these kind of questions, but I'm just
a little curious.

Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on August 05, 2011, 11:43:51 PM
Quote from: Freeforall on August 05, 2011, 10:45:55 PM
I think it's time for some new screenshots.


Just kidding. But Meiun, would you say that it would be atleast half-way done by this Christmas?
Sorry for asking about this, I know you don't like these kind of questions, but I'm just
a little curious.

I will answer that for you.

SO is a hobby of his not a job, what time he puts in is for fun. But with that said. It all depends how much work he puts into it between now and xmas :p

that's the short sum of what he is about to post.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on August 06, 2011, 12:05:21 AM
Quote from: havok on August 05, 2011, 11:43:51 PM
Quote from: Freeforall on August 05, 2011, 10:45:55 PM
I think it's time for some new screenshots.


Just kidding. But Meiun, would you say that it would be atleast half-way done by this Christmas?
Sorry for asking about this, I know you don't like these kind of questions, but I'm just
a little curious.

I will answer that for you.

SO is a hobby of his not a job, what time he puts in is for fun. But with that said. It all depends how much work he puts into it between now and xmas :p

that's the short sum of what he is about to post.
Oh, alright, I'm sorry.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on August 06, 2011, 12:38:44 AM
He said it would most likely be done this year. But he can't promise anything.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 06, 2011, 01:59:19 AM
Quote from: darkflash on August 06, 2011, 12:38:44 AM
He said it would most likely be done this year. But he can't promise anything.
I did? I may have said something in regards to my hopes for V3 and things happening with it this year, but I doubt I said that it would "most likely be done" this year. I'm not saying it's totally out of the realm of possibility, but I certainly wouldn't count on it either. If I were to end up being able to spend significant amounts of time on it fairly frequently between now and then I'd say it could be possible to have it reach some sort of alpha/beta by then, but seeing as I am going to need to be starting with a real job in the near future, that might end up being more difficult than I would like.

@Freeforall, Havok pretty much answered the question for me.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on August 06, 2011, 02:08:59 AM
Maybe not most likely but something along the lines :P like hopefully or possibly whatever the case I have hope :P.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Josh on August 06, 2011, 05:20:18 AM
Short question, those who where banned in SOv2, will they be given another chance in v3? Unbanned?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Matty_Richo on August 06, 2011, 07:30:54 AM
Quote from: Josh on August 06, 2011, 05:20:18 AM
Short question, those who where banned in SOv2, will they be given another chance in v3? Unbanned?

My guess is that it depends on the reason they were banned, if someone was banned a couple of years ago for something, then since then, the person may have matured more or gotten to a point where they aren't stupid enough to get themselves banned, being that the case Meiun may let them back in, however, if someone was banned for a significantly bad offence (Of which only Meiun can decide) then I would guess there is a chance they would stay banned. However it's Meiun's decision, he may decide to give everyone a second chance, my opinion is that only people with really bad offences will stay banned, but we'll see what happens.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 06, 2011, 01:58:43 PM
Quote from: Matty_Richo on August 06, 2011, 07:30:54 AM
Quote from: Josh on August 06, 2011, 05:20:18 AM
Short question, those who where banned in SOv2, will they be given another chance in v3? Unbanned?

My guess is that it depends on the reason they were banned, if someone was banned a couple of years ago for something, then since then, the person may have matured more or gotten to a point where they aren't stupid enough to get themselves banned, being that the case Meiun may let them back in, however, if someone was banned for a significantly bad offence (Of which only Meiun can decide) then I would guess there is a chance they would stay banned. However it's Meiun's decision, he may decide to give everyone a second chance, my opinion is that only people with really bad offences will stay banned, but we'll see what happens.
True. This is my word not Meiun's (he might think of something else). I would let them play but keep an eye on them because ^ he said is right, they might have matured. But this is meiun's decision.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on August 06, 2011, 03:04:27 PM
Quote from: Freeforall on August 06, 2011, 12:05:21 AM
Quote from: havok on August 05, 2011, 11:43:51 PM
Quote from: Freeforall on August 05, 2011, 10:45:55 PM
I think it's time for some new screenshots.


Just kidding. But Meiun, would you say that it would be atleast half-way done by this Christmas?
Sorry for asking about this, I know you don't like these kind of questions, but I'm just
a little curious.

I will answer that for you.

SO is a hobby of his not a job, what time he puts in is for fun. But with that said. It all depends how much work he puts into it between now and xmas :p

that's the short sum of what he is about to post.
Oh, alright, I'm sorry.

there is no need to be sorry i know you are ready for it. We all are crazy ready for it :p
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 06, 2011, 03:10:22 PM
Quote from: havok on August 06, 2011, 03:04:27 PM
Quote from: Freeforall on August 06, 2011, 12:05:21 AM
Quote from: havok on August 05, 2011, 11:43:51 PM
Quote from: Freeforall on August 05, 2011, 10:45:55 PM
I think it's time for some new screenshots.


Just kidding. But Meiun, would you say that it would be atleast half-way done by this Christmas?
Sorry for asking about this, I know you don't like these kind of questions, but I'm just
a little curious.

I will answer that for you.

SO is a hobby of his not a job, what time he puts in is for fun. But with that said. It all depends how much work he puts into it between now and xmas :p

that's the short sum of what he is about to post.
Oh, alright, I'm sorry.

there is no need to be sorry i know you are ready for it. We all are crazy ready for it :p

im crazy ready for it too but everyone is going to have to wait ;)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on August 06, 2011, 03:11:58 PM
Quote from: Matty_Richo on August 06, 2011, 07:30:54 AM
Quote from: Josh on August 06, 2011, 05:20:18 AM
Short question, those who where banned in SOv2, will they be given another chance in v3? Unbanned?

My guess is that it depends on the reason they were banned, if someone was banned a couple of years ago for something, then since then, the person may have matured more or gotten to a point where they aren't stupid enough to get themselves banned, being that the case Meiun may let them back in, however, if someone was banned for a significantly bad offence (Of which only Meiun can decide) then I would guess there is a chance they would stay banned. However it's Meiun's decision, he may decide to give everyone a second chance, my opinion is that only people with really bad offences will stay banned, but we'll see what happens.

he basically said it all^^^
But yes i do think everyone should have a 2nd chance.UNLESS they !@#$ed up really bad. However i do think some of them might have grown up a little bit, but then some will all ways be the same. With that said it's kinda hard to hand pick them out lol it could go ether way however the bad offenses should get to and the once that have all ready had more then one shot at it.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 06, 2011, 04:33:46 PM
ok kinda to ask meiun a question: Are u going to make a SOv3 video for the next sneak peek? I think that would be a good idea or do what u did last time. :) What ever you want to do.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on August 06, 2011, 05:06:04 PM
Quote from: king on August 06, 2011, 04:33:46 PM
ok kinda to ask meiun a question: Are u going to make a SOv3 video for the next sneak peek? I think that would be a good idea or do what u did last time. :) What ever you want to do.

DO NOT TAKE THIS OUT OF CONTEXT


But hopefully the next thing he release's is v3. But there might not be another sneak peek IDK tho.

but yes a video would be kinda cool i would just like the time from making the video to go into finishing the game.

Sorry i didn't word that very well but i know y'all get what i mean.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 06, 2011, 06:04:17 PM
Quote from: havok on August 06, 2011, 05:06:04 PM
Quote from: king on August 06, 2011, 04:33:46 PM
ok kinda to ask meiun a question: Are u going to make a SOv3 video for the next sneak peek? I think that would be a good idea or do what u did last time. :) What ever you want to do.

DO NOT TAKE THIS OUT OF CONTEXT


But hopefully the next thing he release's is v3. But there might not be another sneak peek IDK tho.

but yes a video would be kinda cool i would just like the time from making the video to go into finishing the game.

Sorry i didn't word that very well but i know y'all get what i mean.

Well everyone wants another sneak peak so he is probally going to make one ._. but if he does make another sneak peek, making a short little video would be fast then typing all of that stuff in.. don't you think?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on August 06, 2011, 07:23:19 PM
Quote from: king on August 06, 2011, 06:04:17 PM
Quote from: havok on August 06, 2011, 05:06:04 PM
Quote from: king on August 06, 2011, 04:33:46 PM
ok kinda to ask meiun a question: Are u going to make a SOv3 video for the next sneak peek? I think that would be a good idea or do what u did last time. :) What ever you want to do.

DO NOT TAKE THIS OUT OF CONTEXT


But hopefully the next thing he release's is v3. But there might not be another sneak peek IDK tho.

but yes a video would be kinda cool i would just like the time from making the video to go into finishing the game.

Sorry i didn't word that very well but i know y'all get what i mean.

Well everyone wants another sneak peak so he is probally going to make one ._. but if he does make another sneak peek, making a short little video would be fast then typing all of that stuff in.. don't you think?

Well if i know Meiun he wont do a quick fast video on it. He will want it to look nice and pro.which will take time.

On top of that it takes away from the whole serprize the first time you play it.If you know what i mean. 
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 06, 2011, 07:26:46 PM
Quote from: havok on August 06, 2011, 07:23:19 PM
Quote from: king on August 06, 2011, 06:04:17 PM
Quote from: havok on August 06, 2011, 05:06:04 PM
Quote from: king on August 06, 2011, 04:33:46 PM
ok kinda to ask meiun a question: Are u going to make a SOv3 video for the next sneak peek? I think that would be a good idea or do what u did last time. :) What ever you want to do.

DO NOT TAKE THIS OUT OF CONTEXT


But hopefully the next thing he release's is v3. But there might not be another sneak peek IDK tho.

but yes a video would be kinda cool i would just like the time from making the video to go into finishing the game.

Sorry i didn't word that very well but i know y'all get what i mean.

Well everyone wants another sneak peak so he is probally going to make one ._. but if he does make another sneak peek, making a short little video would be fast then typing all of that stuff in.. don't you think?

Well if i know Meiun he wont do a quick fast video on it. He will want it to look nice and pro.which will take time.

On top of that it takes away from the whole serprize the first time you play it.If you know what i mean.

He makes it look pro because he is :). haha. and yea i do know what you meen. I would like for it be kinda surprise *my face hits computer* *WOW*
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on August 06, 2011, 07:38:47 PM
that's it :) so lets wait and make it a big serprize :P he might throw a few more pics out tho but that all up to him.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on August 06, 2011, 07:42:08 PM
Guys its probably gonna come in 2 yrs
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on August 06, 2011, 07:49:14 PM
Quote from: Forum on August 06, 2011, 07:42:08 PM
Guys its probably gonna come in 2 yrs
Nobody said that o.O  It might, but that's a long time. But for all I know, it could be 3 or 4. Lol.
One thing I would like if it is implemented, is the ability to swim. I always thought it was sorta lame
that you just fell through the water. Maybe after a certain amount of time underwater, your health
goes down just a tad?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on August 06, 2011, 07:55:57 PM
Quote from: Forum on August 06, 2011, 07:42:08 PM
Guys its probably gonna come in 2 yrs

might be there is no time frame no one knows

and

freeforall

that would depend on how the map is for one and that one of the things about SO is falling off the map lol
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Titan on August 06, 2011, 08:18:21 PM
Another question, are there any plans on adding quests or tasks or anything of that sort? (Dungeons etc.)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on August 06, 2011, 10:20:29 PM
Quote from: Titan on August 06, 2011, 08:18:21 PM
Another question, are there any plans on adding quests or tasks or anything of that sort? (Dungeons etc.)

wouldn't that be kinda hard to do in a 2d type game

plus that would take away from the base of what SO is.

I do like the idea of dungeons where you can go in by yourself and kill everything however i personal dont think it will be added in
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 06, 2011, 11:57:15 PM
Quote from: havok on August 06, 2011, 10:20:29 PM
Quote from: Titan on August 06, 2011, 08:18:21 PM
Another question, are there any plans on adding quests or tasks or anything of that sort? (Dungeons etc.)

wouldn't that be kinda hard to do in a 2d type game

plus that would take away from the base of what SO is.

I do like the idea of dungeons where you can go in by yourself and kill everything however i personal dont think it will be added in

Ah but there can be! I have made a stupid pic of what it can be :).
(http://i53.tinypic.com/9kyn4l.png)
EDIT: i said 20minz but its really 5minz..
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on August 07, 2011, 12:04:10 AM
Ya sounds good to me!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 07, 2011, 05:53:40 AM
Quote from: Forum on August 06, 2011, 07:42:08 PM
Guys its probably gonna come in 2 yrs
If V2 stays up for those 2 years, I can wait.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sayers6 on August 07, 2011, 09:23:34 AM
Quote from: DR4N3 on August 07, 2011, 05:53:40 AM
Quote from: Forum on August 06, 2011, 07:42:08 PM
Guys its probably gonna come in 2 yrs
If V2 stays up for those 2 years, I can wait.
That's what I thought.....years later....I'm a forum scanner now. I used to be a fairly active member, and I was somewhat known, now I don't even think people recognize me :/
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 07, 2011, 11:05:28 AM
Quote from: sayers6 on August 07, 2011, 09:23:34 AM
Quote from: DR4N3 on August 07, 2011, 05:53:40 AM
Quote from: Forum on August 06, 2011, 07:42:08 PM
Guys its probably gonna come in 2 yrs
If V2 stays up for those 2 years, I can wait.
That's what I thought.....years later....I'm a forum scanner now. I used to be a fairly active member, and I was somewhat known, now I don't even think people recognize me :/
I remember you. If that counts for anything.
I still have too much to do in V2 to be looking forward to V3.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on August 07, 2011, 11:26:53 AM
Quote from: DR4N3 on August 07, 2011, 11:05:28 AM
Quote from: sayers6 on August 07, 2011, 09:23:34 AM
Quote from: DR4N3 on August 07, 2011, 05:53:40 AM
Quote from: Forum on August 06, 2011, 07:42:08 PM
Guys its probably gonna come in 2 yrs
If V2 stays up for those 2 years, I can wait.
That's what I thought.....years later....I'm a forum scanner now. I used to be a fairly active member, and I was somewhat known, now I don't even think people recognize me :/
I remember you. If that counts for anything.
I still have too much to do in V2 to be looking forward to V3.
There's still anything to do in V2?

JK, but seriously why are you guys always off-topic..
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 07, 2011, 11:49:49 AM
Quote from: CherryPie on August 07, 2011, 11:26:53 AM
Quote from: DR4N3 on August 07, 2011, 11:05:28 AM
Quote from: sayers6 on August 07, 2011, 09:23:34 AM
Quote from: DR4N3 on August 07, 2011, 05:53:40 AM
Quote from: Forum on August 06, 2011, 07:42:08 PM
Guys its probably gonna come in 2 yrs
If V2 stays up for those 2 years, I can wait.
That's what I thought.....years later....I'm a forum scanner now. I used to be a fairly active member, and I was somewhat known, now I don't even think people recognize me :/
I remember you. If that counts for anything.
I still have too much to do in V2 to be looking forward to V3.
There's still anything to do in V2?

JK, but seriously why are you guys always off-topic..
Rule 25 of the internet: Relation to the original topic decreases with every single post.
Its not intentional really, it's human nature.

Now, get back to topic FAST!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 07, 2011, 12:44:31 PM
who liked my picture?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on August 07, 2011, 12:46:26 PM
I still hope we have this feature:

CTRL+Down Arrow let's drop down from a platform. Anyone else?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on August 07, 2011, 12:54:24 PM
Quote from: Freeforall on August 07, 2011, 12:46:26 PM
I still hope we have this feature:

CTRL+Down Arrow let's drop down from a platform. Anyone else?


i think meiun said something about that if you look in past post i could be wrong tho
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sly 3 4 me on August 07, 2011, 02:04:00 PM
Quote from: havok on August 07, 2011, 12:54:24 PM
Quote from: Freeforall on August 07, 2011, 12:46:26 PM
I still hope we have this feature:

CTRL+Down Arrow let's drop down from a platform. Anyone else?


i think meiun said something about that if you look in past post i could be wrong tho

I had mentioned it to him around a month ago in this thread. He said he was already planning to do so, or he had already figured out it'd be the best way for the platforms.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on August 07, 2011, 04:21:18 PM
Quote from: Meiun on August 05, 2011, 08:54:32 PM
Quote from: Scotty on August 05, 2011, 08:24:35 PM
Quote from: Meiun on August 05, 2011, 03:55:21 PM
Quote from: krele on August 05, 2011, 03:23:59 PM
Excuse the wall of text =/

Come to think of it, have you ever thought about SO being a competitive title with guild wars, wider pvp possibilities, team deathmatches, and so on? What I loved about SO was the freedom of player killing, and the pvp system update took all the fun out of it. It used to be a really chaotic game, where you would train, train and train just to be stronger than people that used to kill you for nothing. Now it just became too peaceful, it's constant grinding for items and the PvP aspect was pretty much eradicated. Nobody mention the pvp league that has only like 2 active players. Don't know about the others, but that update really killed all the fun. I'll never forget the attitude Dragan (first player to hit the max level) showed after he lost the tournament against lvl 60 player. A real whiny b*t*h he was, and that's what made us all continue to fight our best at the tournament. 4th chaos tournament was without a doubt the turning point for SO towards becoming a really popular game. A server hosted at your home was barely alive, holding 100+ players at the time, and during it we fought our hearts out because the game was truly competitive, you could almost feel it behind the monitors haha. It was a true game destined to be a PvP based.

So to sum it up, I think you should consider bringing the old chaotic PvP system. I have no doubts that you're currently really focused about what's best for future of SO and that you already considered many options. I know the decision can't be brought up by considering only one person's preference, but let's face the facts, SO went downhill from the moment that update was added. That of course isn't the main reason, but it is a contributing factor. For all the faggotry that I should expect from some people here, please read carefully that this is only my own opinion.
In short, I agree. I was always a pretty big fan of the chaotic PvP nature of the game right from the start, and that really was an intended component of the game. The only real reason it was removed was in preparation for the clan update, which would still allow for fairly free pvp, but do so with a bit more organization. It was really only due to the unexpected loss of that work that caused things to remain in a non-pvp based lull. I suppose I could update V2 back to the old mechanics, but at this point I'm much more concerned with juts progressing with V3.

PvP is and always will remain a key component in SO to me. That being said, I definitely do plan on bringing back the somewhat chaotic PvP oriented gameplay to V3. To start, I fully intend to include the clan based pvp system I had originally come up with for V2. Essentially, anyone in a clan can attack anyone in another clan without their consent (and otherwise, you both must have PvP on). There should eventually be much more to it than just this, as partially indicated in my last post here about PvP, but that is what I currently have planned as the starting point.

Speaking of "unexpected loss of that work", have you considered off-site revision backups for the v3 server and client?  Might prove the best part! ;D
Ever since that happened I made sure to get a solid (off-site) backup system going for all my code and important files. Funny thing is, when I did lose all that work, I had it all safely stored on 3 different devices in-case such a thing happened, I just never assumed that I'd get robbed and have all 3 of those taken at once X_X
It must be destiny. The new clan PeeVeePee system is evil, I'm telling you! ?_?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 07, 2011, 04:23:35 PM
ok Q:When SOv3 comes out and we make accounts, most likely people will start charing accounts. Then they would want to keep the account safe. Will there be a password/character name changer? Maby not character changer..that would be kinda stupid.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sly 3 4 me on August 07, 2011, 05:09:57 PM
Meiun had mentioned a system which would allow connection between the game and the site, which would allow changing of the player account passwords. I think it will work nice, unless the person using your account tries to change the password on you, then it might become ugly. There will probably be a recovery question to use for these cases or something, perhaps a way to only have the new password sent to your email, and then having the ability to change it from there. This would probably be the best bet, a system which utilizes an email address too.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 07, 2011, 05:11:04 PM
Quote from: sly 3 4 me on August 07, 2011, 05:09:57 PM
Meiun had mentioned a system which would allow connection between the game and the site, which would allow changing of the player account passwords. I think it will work nice, unless the person using your account tries to change the password on you. :o
Yeah that would kinda suck lol :) thanks
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Matty_Richo on August 08, 2011, 07:39:59 AM
Quote from: king on August 07, 2011, 04:23:35 PM
ok Q:When SOv3 comes out and we make accounts, most likely people will start charing accounts. Then they would want to keep the account safe. Will there be a password/character name changer? Maby not character changer..that would be kinda stupid.

Easiest way, don't share accounts, it has been stated multiple times that this game does not encourage nor support sharing accounts, however, if for whatever reason you feel so incredibly compelled to throw your account around, only give it to those you know you can trust, and then suffer the consequences if it goes pear shaped.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Gho$t on August 08, 2011, 09:24:07 AM
Quote from: Matty_Richo on August 08, 2011, 07:39:59 AM
Quote from: king on August 07, 2011, 04:23:35 PM
ok Q:When SOv3 comes out and we make accounts, most likely people will start charing accounts. Then they would want to keep the account safe. Will there be a password/character name changer? Maby not character changer..that would be kinda stupid.

Easiest way, don't share accounts, it has been stated multiple times that this game does not encourage nor support sharing accounts, however, if for whatever reason you feel so incredibly compelled to throw your account around, only give it to those you know you can trust, and then suffer the consequences if it goes pear shaped.

Lol'd

I have to agree though I am a strong believer in hard work when it comes to life and games. I don't thing sharing accounts is the smartest thing to do especially with so many people in this day and age just looking out for themselves....

Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 08, 2011, 11:42:19 AM
Quote from: Gho$t on August 08, 2011, 09:24:07 AM
Quote from: Matty_Richo on August 08, 2011, 07:39:59 AM
Quote from: king on August 07, 2011, 04:23:35 PM
ok Q:When SOv3 comes out and we make accounts, most likely people will start charing accounts. Then they would want to keep the account safe. Will there be a password/character name changer? Maby not character changer..that would be kinda stupid.

Easiest way, don't share accounts, it has been stated multiple times that this game does not encourage nor support sharing accounts, however, if for whatever reason you feel so incredibly compelled to throw your account around, only give it to those you know you can trust, and then suffer the consequences if it goes pear shaped.

Lol'd

I have to agree though I am a strong believer in hard work when it comes to life and games. I don't thing sharing accounts is the smartest thing to do especially with so many people in this day and age just looking out for themselves....

yeah im not going to be sharing my account"s".
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: EpicPhailure on August 08, 2011, 12:34:49 PM
In another game, I remember a system where you could set someone's character name in a special box, and they could use your character name and their password to log in. But I don't think we should be sharing accounts anyway.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on August 08, 2011, 01:23:50 PM
Quote from: EpicPhailure on August 08, 2011, 12:34:49 PM
In another game, I remember a system where you could set someone's character name in a special box, and they could use your character name and their password to log in. But I don't think we should be sharing accounts anyway.

The basic idea is much simpler. The main problem with account sharing is, that someone could delete/sell your drops. Solution would be: Create 2 passwords, a private one for only yourself where you can lock/unlock your items to sell/trade them and a second one for read-only mode, where the locked items can not be sold.

Even though this is a very easy to implement idea, I don't think Meiun likes it - neither do I, actually. Hackers could always find a way to abuse that, even when most item-handler-logic is outsourced in the server and account sharing with someone else but your best friend is not a good idea in general.

Let's get back on topic: Meiun, when will you be sharing an example screenshot of a full scene(all of the mentioned gfx layers included)?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on August 08, 2011, 02:10:26 PM
Account sharing is against rules in terms. Their shouldnt be any security you take the risks when you give someone else your password
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Remnant on August 09, 2011, 10:45:18 AM
I haven't really scrolled thou the thread but are you revamping the map or will it just be a graphic update?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on August 09, 2011, 10:56:16 AM
Quote from: Remnant on August 09, 2011, 10:45:18 AM
I haven't really scrolled thou the thread but are you revamping the map or will it just be a graphic update?
New everything really. Just core game ideas are staying. New graphics, maps, platforming physics, skills, monsters, and much more. Its  completely rewritten in new tools also.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: 11clock on August 09, 2011, 12:44:36 PM
Quote from: Remnant on August 09, 2011, 10:45:18 AM
I haven't really scrolled thou the thread but are you revamping the map or will it just be a graphic update?

Stick Online V3 is a completely new game. Think of it as a sequel to V2. It's not an update, but a completely new game.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: KaptainKohl on August 09, 2011, 07:41:06 PM
Yay this look Awesome! i have been waiting to see what this epic game would look like!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Gho$t on August 10, 2011, 05:19:55 AM
The new tileset styled map looks fairly amazing. Can't wait to see what is in store for us. That is one sexy save flag btw.... just sayin...


(http://www.stick-online.com/images/Screen1.png)

^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
See sexy red save flag and Danimal is trying to be one of those vandalizers or something... Tsk. Tsk.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Snakeman on August 11, 2011, 12:03:36 PM
ballin'
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on August 11, 2011, 05:57:13 PM
Actually, after re-seeing that picture. Mind if I ask why there is no more sitting on the edges? Seems like an unusual change.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 11, 2011, 06:28:15 PM
Quote from: Titan on August 06, 2011, 08:18:21 PM
Another question, are there any plans on adding quests or tasks or anything of that sort? (Dungeons etc.)
I have discussed some ideas with some of the other team members, but nothing too final yet.

Quote from: king on August 07, 2011, 04:23:35 PM
ok Q:When SOv3 comes out and we make accounts, most likely people will start charing accounts. Then they would want to keep the account safe. Will there be a password/character name changer? Maby not character changer..that would be kinda stupid.
You will be able to do things like change your password and such (never mentioned any method via the website, will most likely be handled all in game), but I am not going out of my way to protect people from anything bad that may come about by purposefully sharing your account with someone. If anything bad happens because of that, it's your own fault.

Quote from: T-Rok on August 11, 2011, 05:57:13 PM
Actually, after re-seeing that picture. Mind if I ask why there is no more sitting on the edges? Seems like an unusual change.
Not sure how you interpreted not being able to sit over edges from that screenshot o_O But in fact that was something I changed, that you can't sit barely on an edge with most of yourself hanging over. The reason simply being that it dosn't make any sense and looks weird to be able to do so.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Dragx_Rage on August 11, 2011, 07:24:01 PM
Quote from: T-Rok on August 11, 2011, 05:57:13 PM
Actually, after re-seeing that picture. Mind if I ask why there is no more sitting on the edges? Seems like an unusual change.
Not sure how you interpreted not being able to sit over edges from that screenshot o_O But in fact that was something I changed, that you can't sit barely on an edge with most of yourself hanging over. The reason simply being that it dosn't make any sense and looks weird to be able to do so.
[/quote]

The chat in the screenshot says you can't sit off the edge. :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on August 11, 2011, 10:00:18 PM
Quote from: T-Rok on August 11, 2011, 05:57:13 PM
Actually, after re-seeing that picture. Mind if I ask why there is no more sitting on the edges? Seems like an unusual change.
Really? I'm convinced it seems like an unusual thing NOT to change =/
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on August 12, 2011, 03:40:11 AM
Lol, Meiun. It says so in the chat. :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on August 12, 2011, 06:44:18 AM
Quote from: CherryPie on August 08, 2011, 01:23:50 PM
...

Let's get back on topic: Meiun, when will you be sharing an example screenshot of a full scene(all of the mentioned gfx layers included)?

My Question has been overwritten :s
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 12, 2011, 12:22:07 PM
Quote from: CherryPie on August 12, 2011, 06:44:18 AM
Quote from: CherryPie on August 08, 2011, 01:23:50 PM
...

Let's get back on topic: Meiun, when will you be sharing an example screenshot of a full scene(all of the mentioned gfx layers included)?

My Question has been overwritten :s
When it's all implemented to my liking and I feel ready to :) I will at some point.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Remnant on August 12, 2011, 05:21:11 PM
Oh okay sounds good I was under the impression it was just a graphic up that was taking forever to finish. thanks for the update cya next time.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on August 12, 2011, 06:28:18 PM
Will those number 1-9 at top be put to use?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 13, 2011, 06:17:30 AM
Has a pet system been discussed yet? I'd love to have a partner to fight along side me or to buff/heal me. A pet who would LITERALLY grow has he leveled up. Just throwin' some stuff out there.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on August 13, 2011, 10:25:58 AM
Quote from: DR4N3 on August 13, 2011, 06:17:30 AM
Has a pet system been discussed yet? I'd love to have a partner to fight along side me or to buff/heal me. A pet who would LITERALLY grow has he leveled up. Just throwin' some stuff out there.
Jesus I'm so against pets like that. Being all useless, just standing there pumping you with invisible steroids, not giving a !@#$ about fights and helping you out. Just no, if the pet doesn't fight alongside, screw it.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Zario777 on August 13, 2011, 12:55:53 PM
"I'd love to have a partner to fight along side me "
He said that part, Krele
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on August 13, 2011, 01:29:29 PM
Quote from: Zario777 on August 13, 2011, 12:55:53 PM
"I'd love to have a partner to fight along side me "
He said that part, Krele
Krele was talking about the pets he didn't like. Pets and partners can be different, zario776.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on August 13, 2011, 02:30:06 PM
Quote from: Zario777 on August 13, 2011, 12:55:53 PM
"I'd love to have a partner to fight along side me "
He said that part, Krele
Gotta love intelligent people.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on August 13, 2011, 02:41:11 PM
I didn't say that lol..you must have quotes mixed up.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on August 14, 2011, 12:06:42 AM
Quote from: Forum on August 13, 2011, 02:41:11 PM
I didn't say that lol..you must have quotes mixed up.
My bad, mixed them up just as you mentioned.

Let's get back on topic, sorry =(
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: God-I-Suck on August 14, 2011, 12:23:51 AM
I have a question Meiun . Is that a dumbbell at the top? (Idk what it's called xD) Also what are all 5 of those tabs for? If you are willing to share that information (((:
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on August 14, 2011, 08:34:37 AM
Quote from: God-I-Suck on August 14, 2011, 12:23:51 AM
I have a question Meiun . Is that a dumbbell at the top? (Idk what it's called xD) Also what are all 5 of those tabs for? If you are willing to share that information (((:
I think he already did in one of these 26 pages. Being a lazy bitch that I am I can't be arsed to find it D:

But go for it GiS!  ;D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on August 14, 2011, 04:00:22 PM
Quote from: God-I-Suck on August 14, 2011, 12:23:51 AM
I have a question Meiun . Is that a dumbbell at the top? (Idk what it's called xD) Also what are all 5 of those tabs for? If you are willing to share that information (((:
I think the dumbbell is a metal plated bra.
But yeah, those things look interesting. Looks like we will have a LOT more stats and such.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: igufed on August 14, 2011, 05:41:40 PM
Quote from: God-I-Suck on August 14, 2011, 12:23:51 AM
I have a question Meiun . Is that a dumbbell at the top? (Idk what it's called xD) Also what are all 5 of those tabs for? If you are willing to share that information (((:

Quote from: Meiun on July 01, 2011, 12:53:49 PM
Quote from: EpicPhailure on June 30, 2011, 09:06:31 PM
What is the icon between the crown and weapon on the UI bar?

I'm guessing the order of the 5 icons is Stats, Skills, Weapons, ???, and Hats.
The 5 icons currently represent stats, skills, weapons, friends, and clans. However, the GUI and it's associated buttons and functionality are still subject to change, so don't read too much in to it.

Title: Re: Stick Online V3 Official Sneak Peak!
Post by: God-I-Suck on August 14, 2011, 11:06:15 PM
Quote from: igufed on August 14, 2011, 05:41:40 PM
Quote from: God-I-Suck on August 14, 2011, 12:23:51 AM
I have a question Meiun . Is that a dumbbell at the top? (Idk what it's called xD) Also what are all 5 of those tabs for? If you are willing to share that information (((:

Quote from: Meiun on July 01, 2011, 12:53:49 PM
Quote from: EpicPhailure on June 30, 2011, 09:06:31 PM
What is the icon between the crown and weapon on the UI bar?

I'm guessing the order of the 5 icons is Stats, Skills, Weapons, ???, and Hats.
The 5 icons currently represent stats, skills, weapons, friends, and clans. However, the GUI and it's associated buttons and functionality are still subject to change, so don't read too much in to it.

Thank you igufed. ((: lol
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 15, 2011, 06:36:03 AM
Quote from: krele on August 13, 2011, 10:25:58 AM
Quote from: DR4N3 on August 13, 2011, 06:17:30 AM
Has a pet system been discussed yet? I'd love to have a partner to fight along side me or to buff/heal me. A pet who would LITERALLY grow has he leveled up. Just throwin' some stuff out there.
Jesus I'm so against pets like that. Being all useless, just standing there pumping you with invisible steroids, not giving a !@#$ about fights and helping you out. Just no, if the pet doesn't fight alongside, screw it.
Yea, maybe one that fights AND pumps you with invisible steroids would be much better. Meiun, anything to say about this?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 15, 2011, 09:23:02 PM
Quote from: DR4N3 on August 15, 2011, 06:36:03 AM
Quote from: krele on August 13, 2011, 10:25:58 AM
Quote from: DR4N3 on August 13, 2011, 06:17:30 AM
Has a pet system been discussed yet? I'd love to have a partner to fight along side me or to buff/heal me. A pet who would LITERALLY grow has he leveled up. Just throwin' some stuff out there.
Jesus I'm so against pets like that. Being all useless, just standing there pumping you with invisible steroids, not giving a !@#$ about fights and helping you out. Just no, if the pet doesn't fight alongside, screw it.
Yea, maybe one that fights AND pumps you with invisible steroids would be much better. Meiun, anything to say about this?
Pets are definitely something I have been very interested in having for the game at some point. If there were to be pets, I would certainly want to have them actually do something in terms of actually assisting you themselves in some way rather than simply following you and boosting stats. How much they would assist you would be something I would have to figure out based on a number of factors though. Stick Online has always been in many ways based around the skill of the player, so I wouldn't wan't people to be able to rely too heavily on AI to do their job for them. But having your pet throw in an occasional extra attack or other ability for you probably wouldn't be too much of an issue :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on August 15, 2011, 11:44:02 PM
Quote from: DR4N3 on August 15, 2011, 06:36:03 AM
Quote from: krele on August 13, 2011, 10:25:58 AM
Quote from: DR4N3 on August 13, 2011, 06:17:30 AM
Has a pet system been discussed yet? I'd love to have a partner to fight along side me or to buff/heal me. A pet who would LITERALLY grow has he leveled up. Just throwin' some stuff out there.
Jesus I'm so against pets like that. Being all useless, just standing there pumping you with invisible steroids, not giving a !@#$ about fights and helping you out. Just no, if the pet doesn't fight alongside, screw it.
Yea, maybe one that fights AND pumps you with invisible steroids would be much better. Meiun, anything to say about this?
No steroids, keep it real. MMO's have it because of lazy coders, since it's easy to program while still being cool and attractive feature to kids...
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Scotty on August 15, 2011, 11:51:40 PM
If I get a pet dog, it had better piss on everything that resembles a tree or fire hydrant (although trousers are accepted in moderated doses), and I want it to hump Luci's leg on command.
If I get a putty-tat, I want it to chase laser pointers and roll out yarn while remaining relatively useless until it attempts an assassination on a GM, at which point I will let the lack of sympathy/apathy play out and see what comes from it.
If I get a polar bear, I want to be able to ride it.
If I get a Unicorn, it had better shit skittles at the snap of a finger.
If I get a Krele, I wanna see him bitch-slap every immature turd while simultaneously putting on a razzle-dazzling display of Parkour.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Gho$t on August 16, 2011, 12:14:44 AM
Quote from: krele on August 15, 2011, 11:44:02 PM
Quote from: DR4N3 on August 15, 2011, 06:36:03 AM
Quote from: krele on August 13, 2011, 10:25:58 AM
Quote from: DR4N3 on August 13, 2011, 06:17:30 AM
Has a pet system been discussed yet? I'd love to have a partner to fight along side me or to buff/heal me. A pet who would LITERALLY grow has he leveled up. Just throwin' some stuff out there.
Jesus I'm so against pets like that. Being all useless, just standing there pumping you with invisible steroids, not giving a !@#$ about fights and helping you out. Just no, if the pet doesn't fight alongside, screw it.
Yea, maybe one that fights AND pumps you with invisible steroids would be much better. Meiun, anything to say about this?
No steroids, keep it real. MMO's have it because of lazy coders, since it's easy to program while still being cool and attractive feature to kids...

I wouldn't mind a temporary stat boost here or there or maybe a heal/stamina regen at times. But I don't think it should be the main idea behind the pets. I feel they mostly need to be combat oriented.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lingus on August 16, 2011, 03:57:11 PM
I want a pigeon that will pick up coins and items for me. Would also be nice if I could click on people and have it swoop down and peck them for like 2 damage. Now that's the ultimate pet.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lucifer on August 16, 2011, 03:58:47 PM
Whatever the pet, I want it to hop on top of my head when I idle while sitting.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: EpicPhailure on August 16, 2011, 04:06:17 PM
Quote from: Lucifer on August 16, 2011, 03:58:47 PM
Whatever the pet, I want it to hop on top of my head when I idle while sitting.

>elephant pet

ouch
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Scotty on August 16, 2011, 04:25:45 PM
Quote from: Lingus on August 16, 2011, 03:57:11 PM
I want a pigeon that will pick up coins and items for me. Would also be nice if I could click on people and have it swoop down and peck them for like 2 damage. Now that's the ultimate pet.

You're missing the best part!  For the taunt, have it circle overhead while dropping a downpour of poo on the victim!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 16, 2011, 05:04:35 PM
Quote from: Scotty on August 16, 2011, 04:25:45 PM
Quote from: Lingus on August 16, 2011, 03:57:11 PM
I want a pigeon that will pick up coins and items for me. Would also be nice if I could click on people and have it swoop down and peck them for like 2 damage. Now that's the ultimate pet.

You're missing the best part!  For the taunt, have it circle overhead while dropping a downpour of poo on the victim!
All of those things both you and Lingus mentioned are certainly very reasonable possibilities. All of those are useful/fun things, but wouldn't take away from the skill of playing or throw off any balance as I was mentioning earlier haha. There may very well end up being some pets that actually do a lote more than that in terms of combat assistance, but like I said, I will have to see.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on August 16, 2011, 06:28:12 PM
Quote from: Scotty on August 16, 2011, 04:25:45 PM
Quote from: Lingus on August 16, 2011, 03:57:11 PM
I want a pigeon that will pick up coins and items for me. Would also be nice if I could click on people and have it swoop down and peck them for like 2 damage. Now that's the ultimate pet.

You're missing the best part!  For the taunt, have it circle overhead while dropping a downpour of poo on the victim!
Even if pets would be useless in combat I would still buy them just for this.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on August 16, 2011, 08:03:30 PM
I'd like it if you could have the ability to obtain aesthetic partners(not just pets) that are usable just for the sake of being awesome(as mentioned above).

I.E., a shadow of yourself that followed you around and copied your actions, appearing the same except in a darker/purplish tint or something. It would have about a second's delay between your own actions and its actions, but it wouldn't be able to actually affect anything or die(unless you died). It would disappear into the player when idle. Not sure if that would be viable on the server, though.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Hikarikuen on August 16, 2011, 10:32:40 PM
Quote from: Meiun on August 16, 2011, 05:04:35 PM
Quote from: Scotty on August 16, 2011, 04:25:45 PM
Quote from: Lingus on August 16, 2011, 03:57:11 PM
I want a pigeon that will pick up coins and items for me. Would also be nice if I could click on people and have it swoop down and peck them for like 2 damage. Now that's the ultimate pet.

You're missing the best part!  For the taunt, have it circle overhead while dropping a downpour of poo on the victim!
All of those things both you and Lingus mentioned are certainly very reasonable possibilities. All of those are useful/fun things, but wouldn't take away from the skill of playing or throw off any balance as I was mentioning earlier haha. There may very well end up being some pets that actually do a lote more than that in terms of combat assistance, but like I said, I will have to see.

Do what Lingus and Scotty said, then duplicate it about 300 times and make them explode into a bunch of feathers the moment they touch anything. Jake has experience with programming things like that, so you can ask him for help.

I wonder if I still have my copy of A.C.E. around, now I want to play that...
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: stick d00d on August 17, 2011, 01:11:07 AM
Quotehave it circle overhead while dropping a downpour of poo on the victim!

Yes, and the poo must be visible on the other character, and doesn't disappear for a couple minutes.
The attack is called 'poo shower'
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Dragx_Rage on August 18, 2011, 08:46:28 PM
I want a pet moth called Brian, that is all.

Edit: And cake, I like cake.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Gho$t on August 18, 2011, 09:58:57 PM
I want a giant pet bat.... that causes blood to engulf opponents dealing around 10-20 dmg depending on my stats/pets level?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on August 18, 2011, 11:48:37 PM
I want a bulimic woman pet which I wouldn't have to feed. I would also name her "Fatina". Ar'n't I the best pet tamer eva?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on August 19, 2011, 12:10:49 AM
I want a pet that's called Mystery and it's a stick figure that runs around and only uses a GS.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lucifer on August 19, 2011, 02:28:10 AM
Quote from: darkflash on August 19, 2011, 12:10:49 AM
I want a pet that's called Mystery and it's a stick figure that runs around and only uses a GS.
It should constantly complain in annoying chat bubbles that cover your character about its lack of top tier items.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on August 19, 2011, 11:10:05 AM
I want a pet that i can train and have it level up and beat up other pets so i can capture them. We can't always get what we want lol.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on August 19, 2011, 11:33:46 AM
Quote from: Forum on August 19, 2011, 11:10:05 AM
I want a pet that i can train and have it level up and beat up other pets so i can capture them. We can't always get what we want lol.

Gotta catch 'em all?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Gho$t on August 19, 2011, 11:35:29 AM
Quote from: T-Rok on August 19, 2011, 11:33:46 AM
Quote from: Forum on August 19, 2011, 11:10:05 AM
I want a pet that i can train and have it level up and beat up other pets so i can capture them. We can't always get what we want lol.

Gotta catch 'em all?

was about to ask if we could have poke balls :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Hambone on August 19, 2011, 11:46:19 AM
I have only one question of not so dire importance. Remember when Ciro hosted a tournament that lacked any kind of organization or publicity and promised the winner a hat in V3? Even proceeded to make a sprite just for me? Well, do I still get that hat, or was Ciro just toying with my poor, feeble hopes and dreams?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: WereWaffle on August 19, 2011, 12:16:21 PM

Finally someone changing the subject from pets! =P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on August 19, 2011, 12:37:54 PM
Quote from: Hambone on August 19, 2011, 11:46:19 AM
I have only one question of not so dire importance. Remember when Ciro hosted a tournament that lacked any kind of organization or publicity and promised the winner a hat in V3? Even proceeded to make a sprite just for me? Well, do I still get that hat, or was Ciro just toying with my poor, feeble hopes and dreams?


I don't remember that but was it approved by Meiun? or did Ciro say maybe. ether way only meiun can answer that. but unless Meiun said it was okay back then i really don't think so.

However if you do that would be SicK!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on August 19, 2011, 04:11:54 PM
Quote from: Lucifer on August 19, 2011, 02:28:10 AM
Quote from: darkflash on August 19, 2011, 12:10:49 AM
I want a pet that's called Mystery and it's a stick figure that runs around and only uses a GS.
It should constantly complain in annoying chat bubbles that cover your character about its lack of top tier items.
It should also force your character to automatically delete any Top Hats you get while simultaneously making you suck at PVP.

Quote from: Hambone on August 19, 2011, 11:46:19 AM
I have only one question of not so dire importance. Remember when Ciro hosted a tournament that lacked any kind of organization or publicity and promised the winner a hat in V3? Even proceeded to make a sprite just for me? Well, do I still get that hat, or was Ciro just toying with my poor, feeble hopes and dreams?
I actually remember that. It'd be a shame if you didn't get your reward.  :(
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on August 19, 2011, 10:17:40 PM
Quote from: Mystery on August 19, 2011, 04:11:54 PM
Quote from: Lucifer on August 19, 2011, 02:28:10 AM
Quote from: darkflash on August 19, 2011, 12:10:49 AM
I want a pet that's called Mystery and it's a stick figure that runs around and only uses a GS.
It should constantly complain in annoying chat bubbles that cover your character about its lack of top tier items.
It should also force your character to automatically delete any Top Hats you get while simultaneously making you suck at PVP.

Quote from: Hambone on August 19, 2011, 11:46:19 AM
I have only one question of not so dire importance. Remember when Ciro hosted a tournament that lacked any kind of organization or publicity and promised the winner a hat in V3? Even proceeded to make a sprite just for me? Well, do I still get that hat, or was Ciro just toying with my poor, feeble hopes and dreams?
I actually remember that. It'd be a shame if you didn't get your reward.  :(

I too, do remember such an occasion.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on August 19, 2011, 11:27:51 PM
Quote from: Hambone on August 19, 2011, 11:46:19 AM
I have only one question of not so dire importance. Remember when Ciro hosted a tournament that lacked any kind of organization or publicity and promised the winner a hat in V3? Even proceeded to make a sprite just for me? Well, do I still get that hat, or was Ciro just toying with my poor, feeble hopes and dreams?
What are you talking about i won that.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on August 20, 2011, 09:10:46 AM
Quote from: Forum on August 19, 2011, 11:27:51 PM
What are you talking about i won that.

http://www.stick-online.com/boards/index.php?topic=750.0

Stop with your tomfoolery. No one's buying it. If it was a joke, I didn't see the humor.

This clearly shows Hambone as the winner, and it does mention Ciro talking about a prize, more specifically:

Quote from: CiroWinner will receive a prize of my choosing, most likely a hat sprite of some sort for the upcoming V3

Though the way it's worded doesn't necessarily mean that it's GOING to be a hat for v3(nor did she explicitly promise the winner a hat in v3), but since nothing else was said about it, I'm taking Ham's word for it that Ciro actually made him a hat(that, or Ciro didn't follow through with the reward, which is a possibility).

Ham, would it be possible for you to show us the sprite if you have it? I doubt Ciro will be able to comment on this matter, so you're the only real reference besides Meiun himself as to what this entails. (I have a feeling that Ciro just started this without any input from other GMs, though.)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 20, 2011, 12:18:16 PM
Quote from: havok on August 19, 2011, 12:37:54 PM
Quote from: Hambone on August 19, 2011, 11:46:19 AM
I have only one question of not so dire importance. Remember when Ciro hosted a tournament that lacked any kind of organization or publicity and promised the winner a hat in V3? Even proceeded to make a sprite just for me? Well, do I still get that hat, or was Ciro just toying with my poor, feeble hopes and dreams?


I don't remember that but was it approved by Meiun? or did Ciro say maybe. ether way only meiun can answer that. but unless Meiun said it was okay back then i really don't think so.

However if you do that would be SicK!
BTW I think that was seifer.>.< not joking I was the one to offer the idea. (I might be wrong)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: stick d00d on August 20, 2011, 01:10:26 PM
Hambone showed the sprite through PM it was a rasta hat with dreadlocks if I remember correctly...The image url in the message is gone now though so I can't post it sadly. Anyway here is what the message was:

Quote from: Manzy on February 16, 2010, 07:31:50 PM
Quote from: Hambone on February 14, 2010, 02:18:12 PM
Quote from: Ciro on February 14, 2010, 12:37:10 AM
(http://usera.imagecave.com/fuzzy_b_bob/Hat%20to%20show.png)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Hambone on August 20, 2011, 02:23:42 PM
I actually had it saved... Here it is:
(http://img4.imageshack.us/img4/5053/hattoshow.png) (http://imageshack.us/photo/my-images/4/hattoshow.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on August 20, 2011, 03:02:12 PM
Quote from: Hambone on August 20, 2011, 02:23:42 PM
I actually had it saved... Here it is:
(http://img4.imageshack.us/img4/5053/hattoshow.png) (http://imageshack.us/photo/my-images/4/hattoshow.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Thanks, Ham. That Rasta Hat looks nice.

Getting rid of the template head and shade, this is what it looks like.

(http://img41.imageshack.us/img41/7299/unled1jj.png)

It looks more like a hat I would expect to see in v2, but I digress.

I'm all for Hambone having this in v3 if Meiun or the other GMs would allow it. It wouldn't be the first time a prize carried over into another version of SO.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Gho$t on August 20, 2011, 03:51:53 PM
the hat looks pretty nice, Ciro does some amazing work. Wouldn't mind seeing it in v3, eventually as an obtainable item.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Matty_Richo on August 21, 2011, 12:05:14 AM
Quote from: Hambone on August 20, 2011, 02:23:42 PM
I actually had it saved... Here it is:
(http://img4.imageshack.us/img4/5053/hattoshow.png) (http://imageshack.us/photo/my-images/4/hattoshow.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Shouldn't Fatso technically get the hat since you won it on him :P
But yeah, I see no issue with it, but I won't be surprised if it's not put in, or possibly it'll be put in for aesthetic purposes only.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Gho$t on August 22, 2011, 04:39:38 PM
Meiun, you mention the ability to trade in v3, I was wondering if you could give a little information on it. Such as are there any limitations on what can be traded and to whom/by whom. Do players need to be close to the same level? A few things like that. I would greatly appreciate the info and I am sure others would appreciate the insight as well.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 22, 2011, 04:49:03 PM
Quote from: Gho$t on August 22, 2011, 04:39:38 PM
Meiun, you mention the ability to trade in v3, I was wondering if you could give a little information on it. Such as are there any limitations on what can be traded and to whom/by whom. Do players need to be close to the same level? A few things like that. I would greatly appreciate the info and I am sure others would appreciate the insight as well.
Trading at first will most likely just be a simple way to drop items for others to pick up. Obviously there are some risks at doing safe trades with this, so I will almost certainly add in a more full featured trading method soon after. Trading wouldn't be restricted by level, but there may end up being some untradeable items. I also have a few potential ideas for some other forms of selling/trading items for those players who really want to player the role of merchant. However, I do not plan on doing any form of your traditional automated market/auction house, as I feel that does too much of the work for you as well as making the whole economy and trading process way to non-personable and stale.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Gho$t on August 22, 2011, 05:11:41 PM
Quote from: Meiun on August 22, 2011, 04:49:03 PM
Quote from: Gho$t on August 22, 2011, 04:39:38 PM
Meiun, you mention the ability to trade in v3, I was wondering if you could give a little information on it. Such as are there any limitations on what can be traded and to whom/by whom. Do players need to be close to the same level? A few things like that. I would greatly appreciate the info and I am sure others would appreciate the insight as well.
Trading at first will most likely just be a simple way to drop items for others to pick up. Obviously there are some risks at doing safe trades with this, so I will almost certainly add in a more full featured trading method soon after. Trading wouldn't be restricted by level, but there may end up being some untradeable items. I also have a few potential ideas for some other forms of selling/trading items for those players who really want to player the role of merchant. However, I do not plan on doing any form of your traditional automated market/auction house, as I feel that does too much of the work for you as well as making the whole economy and trading process way to non-personable and stale.

Thanks a lot for clarifying :) Im a little weary on the drop trading method but you state it will probably be temporary until a more stable method is implemented so thats fine. I have to agree on the auction house deal simply because it can take forever sometimes and I don't think it would be worth the time to code it honestly. I feel merchanting will be a far more effective manor as you stated. Thumbs up :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Hikarikuen on August 23, 2011, 10:39:19 AM
Quote from: Meiun on August 22, 2011, 04:49:03 PM
Quote from: Gho$t on August 22, 2011, 04:39:38 PM
Meiun, you mention the ability to trade in v3, I was wondering if you could give a little information on it. Such as are there any limitations on what can be traded and to whom/by whom. Do players need to be close to the same level? A few things like that. I would greatly appreciate the info and I am sure others would appreciate the insight as well.
Trading at first will most likely just be a simple way to drop items for others to pick up. Obviously there are some risks at doing safe trades with this, so I will almost certainly add in a more full featured trading method soon after. Trading wouldn't be restricted by level, but there may end up being some untradeable items. I also have a few potential ideas for some other forms of selling/trading items for those players who really want to player the role of merchant. However, I do not plan on doing any form of your traditional automated market/auction house, as I feel that does too much of the work for you as well as making the whole economy and trading process way to non-personable and stale.

Allowing players to drop items means there will be server-side drops - are standard drops still just going to be client-side?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on August 23, 2011, 11:36:46 AM
Quote from: Hikarikuen on August 23, 2011, 10:39:19 AM
Quote from: Meiun on August 22, 2011, 04:49:03 PM
Quote from: Gho$t on August 22, 2011, 04:39:38 PM
Meiun, you mention the ability to trade in v3, I was wondering if you could give a little information on it. Such as are there any limitations on what can be traded and to whom/by whom. Do players need to be close to the same level? A few things like that. I would greatly appreciate the info and I am sure others would appreciate the insight as well.
Trading at first will most likely just be a simple way to drop items for others to pick up. Obviously there are some risks at doing safe trades with this, so I will almost certainly add in a more full featured trading method soon after. Trading wouldn't be restricted by level, but there may end up being some untradeable items. I also have a few potential ideas for some other forms of selling/trading items for those players who really want to player the role of merchant. However, I do not plan on doing any form of your traditional automated market/auction house, as I feel that does too much of the work for you as well as making the whole economy and trading process way to non-personable and stale.

Allowing players to drop items means there will be server-side drops - are standard drops still just going to be client-side?
Can you imagine every drop being accessible to anyone? AGI = win
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 23, 2011, 12:42:08 PM
Quote from: Hikarikuen on August 23, 2011, 10:39:19 AM
Quote from: Meiun on August 22, 2011, 04:49:03 PM
Quote from: Gho$t on August 22, 2011, 04:39:38 PM
Meiun, you mention the ability to trade in v3, I was wondering if you could give a little information on it. Such as are there any limitations on what can be traded and to whom/by whom. Do players need to be close to the same level? A few things like that. I would greatly appreciate the info and I am sure others would appreciate the insight as well.
Trading at first will most likely just be a simple way to drop items for others to pick up. Obviously there are some risks at doing safe trades with this, so I will almost certainly add in a more full featured trading method soon after. Trading wouldn't be restricted by level, but there may end up being some untradeable items. I also have a few potential ideas for some other forms of selling/trading items for those players who really want to player the role of merchant. However, I do not plan on doing any form of your traditional automated market/auction house, as I feel that does too much of the work for you as well as making the whole economy and trading process way to non-personable and stale.

Allowing players to drop items means there will be server-side drops - are standard drops still just going to be client-side?
Nothing of that nature will be performed on the client side. Even if I were to have the same drop system that the game currently uses, it would still all be done on the server end. The new drop system should allow everyone to see all the same items dropped, but each item will initially be locked so that it can only be picked up by the person it is dropped for (which will be determined in a similar manner to how it is for individual clients getting their drops in V2).
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lucifer on August 23, 2011, 01:06:45 PM
Oh that... that's ultimate cruelty.

"OMFG, INFERNO SWORD!"
*screenshots*
*runs to pick it up*
"This item belongs to Danimal"

*CRY TEARS OF BLOOD*
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: igufed on August 23, 2011, 01:42:23 PM
Quote from: Lucifer on August 23, 2011, 01:06:45 PM
Oh that... that's ultimate cruelty.

"OMFG, INFERNO SWORD!"
*screenshots*
*runs to pick it up*
"This item belongs to Danimal"

*CRY TEARS OF BLOOD*

Heh, exactly..  Would drops that are for other people have a bit of transparency or anything to distinguish them from your own drops?  If not, that would just be cruel.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on August 23, 2011, 02:11:56 PM
Quote from: Meiun on August 23, 2011, 12:42:08 PM
Quote from: Hikarikuen on August 23, 2011, 10:39:19 AM
Quote from: Meiun on August 22, 2011, 04:49:03 PM
Quote from: Gho$t on August 22, 2011, 04:39:38 PM
Meiun, you mention the ability to trade in v3, I was wondering if you could give a little information on it. Such as are there any limitations on what can be traded and to whom/by whom. Do players need to be close to the same level? A few things like that. I would greatly appreciate the info and I am sure others would appreciate the insight as well.
Trading at first will most likely just be a simple way to drop items for others to pick up. Obviously there are some risks at doing safe trades with this, so I will almost certainly add in a more full featured trading method soon after. Trading wouldn't be restricted by level, but there may end up being some untradeable items. I also have a few potential ideas for some other forms of selling/trading items for those players who really want to player the role of merchant. However, I do not plan on doing any form of your traditional automated market/auction house, as I feel that does too much of the work for you as well as making the whole economy and trading process way to non-personable and stale.

Allowing players to drop items means there will be server-side drops - are standard drops still just going to be client-side?
Nothing of that nature will be performed on the client side. Even if I were to have the same drop system that the game currently uses, it would still all be done on the server end. The new drop system should allow everyone to see all the same items dropped, but each item will initially be locked so that it can only be picked up by the person it is dropped for (which will be determined in a similar manner to how it is for individual clients getting their drops in V2).
Stick Online has just become as much Maplestory-like as possible. :x

edit: what happens when the player that the item has been dedicated to, disconnects? Will the item be obtainable by everyone (first one gets it) or will it just disappear. And will these items automatically disappears after a while when they aren't picked up, because the "owner" is afk? could be pretty ugly if you have 10 drops lying in front of you can't pick them up.. I think you should be able to pick up someone elses items if he/she is stupid enough to go afk after hitting a boss monster..
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 23, 2011, 07:42:12 PM
Quote from: igufed on August 23, 2011, 01:42:23 PM
Quote from: Lucifer on August 23, 2011, 01:06:45 PM
Oh that... that's ultimate cruelty.

"OMFG, INFERNO SWORD!"
*screenshots*
*runs to pick it up*
"This item belongs to Danimal"

*CRY TEARS OF BLOOD*

Heh, exactly..  Would drops that are for other people have a bit of transparency or anything to distinguish them from your own drops?  If not, that would just be cruel.
Quote from: igufed on August 23, 2011, 01:42:23 PM
Quote from: Lucifer on August 23, 2011, 01:06:45 PM
Oh that... that's ultimate cruelty.

"OMFG, INFERNO SWORD!"
*screenshots*
*runs to pick it up*
"This item belongs to Danimal"

*CRY TEARS OF BLOOD*

Heh, exactly..  Would drops that are for other people have a bit of transparency or anything to distinguish them from your own drops?  If not, that would just be cruel.
They will be distinguishable between a drop that isn't for you. Your idea is actually possibly better than the way I was planning on, so thanks!

@CherryPie after a certain amount of time, if the person doesn't pick it up, it would become available to other people.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on August 23, 2011, 09:22:06 PM
*hits SG* *goes afk* someone gets your LSB.! xD
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Gho$t on August 23, 2011, 10:40:15 PM
Quote from: Meiun on August 23, 2011, 07:42:12 PM
Quote from: igufed on August 23, 2011, 01:42:23 PM
Quote from: Lucifer on August 23, 2011, 01:06:45 PM
Oh that... that's ultimate cruelty.

"OMFG, INFERNO SWORD!"
*screenshots*
*runs to pick it up*
"This item belongs to Danimal"

*CRY TEARS OF BLOOD*

Heh, exactly..  Would drops that are for other people have a bit of transparency or anything to distinguish them from your own drops?  If not, that would just be cruel.
Quote from: igufed on August 23, 2011, 01:42:23 PM
Quote from: Lucifer on August 23, 2011, 01:06:45 PM
Oh that... that's ultimate cruelty.

"OMFG, INFERNO SWORD!"
*screenshots*
*runs to pick it up*
"This item belongs to Danimal"

*CRY TEARS OF BLOOD*

Heh, exactly..  Would drops that are for other people have a bit of transparency or anything to distinguish them from your own drops?  If not, that would just be cruel.
They will be distinguishable between a drop that isn't for you. Your idea is actually possibly better than the way I was planning on, so thanks!

@CherryPie after a certain amount of time, if the person doesn't pick it up, it would become available to other people.

<3 Teach you afker's a lesson :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on August 23, 2011, 10:48:02 PM
*COUGH* gufi *COUGH
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: buffi on August 23, 2011, 10:48:47 PM
He's not afk for bosses, he's afk between bosses.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on August 23, 2011, 11:08:26 PM
oh Yaaaa He just lets other people spawn shit for him then get goes in and kills them I forgot :/
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Forum on August 23, 2011, 11:14:34 PM
So we will able to see other peoples items but not pick them up unless certain amount of time. Lol :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 23, 2011, 11:18:55 PM
Quote from: Forum on August 23, 2011, 11:14:34 PM
So we will able to see other peoples items but not pick them up unless certain amount of time. Lol :P
This is a bit more info than I was originally planning on giving regarding drops. But what I will most likely end up doing is have it so that if it drops for you (assuming you have adequate inventory space, and are close enough) you will just automatically acquire it, but most likely do so in a way that lets others near you see what you got. If you are for whatever reason unable to acquire it right when it drops for you, it will go on the floor where everyone can see it, but with a set amount of time in which you are the only one able to pick it up. If that time expires and you still haven't picked it up, first person to try will get it.

This is subject to change of course, but that's the current plan.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on August 23, 2011, 11:31:10 PM
Quote from: Meiun on August 23, 2011, 11:18:55 PM
Quote from: Forum on August 23, 2011, 11:14:34 PM
So we will able to see other peoples items but not pick them up unless certain amount of time. Lol :P
This is a bit more info than I was originally planning on giving regarding drops. But what I will most likely end up doing is have it so that if it drops for you (assuming you have adequate inventory space, and are close enough) you will just automatically acquire it, but most likely do so in a way that lets others near you see what you got. If you are for whatever reason unable to acquire it right when it drops for you, it will go on the floor where everyone can see it, but with a set amount of time in which you are the only one able to pick it up. If that time expires and you still haven't picked it up, first person to try will get it.

This is subject to change of course, but that's the current plan.

So lets say you hit it and you like die would the drop like be on the ground for ur hits? or you hit and get too far away would ur drop be availible for others just wondering.
So if you lose ur hits on a monster will your drop like still be availible for others?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 23, 2011, 11:47:44 PM
Quote from: darkflash on August 23, 2011, 11:31:10 PM
Quote from: Meiun on August 23, 2011, 11:18:55 PM
Quote from: Forum on August 23, 2011, 11:14:34 PM
So we will able to see other peoples items but not pick them up unless certain amount of time. Lol :P
This is a bit more info than I was originally planning on giving regarding drops. But what I will most likely end up doing is have it so that if it drops for you (assuming you have adequate inventory space, and are close enough) you will just automatically acquire it, but most likely do so in a way that lets others near you see what you got. If you are for whatever reason unable to acquire it right when it drops for you, it will go on the floor where everyone can see it, but with a set amount of time in which you are the only one able to pick it up. If that time expires and you still haven't picked it up, first person to try will get it.

This is subject to change of course, but that's the current plan.

So lets say you hit it and you like die would the drop like be on the ground for ur hits? or you hit and get too far away would ur drop be availible for others just wondering.
So if you lose ur hits on a monster will your drop like still be availible for others?
If you "lose your hits" you would essentially then be taken out of the running for the drop.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on August 23, 2011, 11:51:09 PM
Oh ok so no one would get your drop you earned? Hmm I dont understand so its kinda like theres only guna be like 1 drop per monster if that?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Gho$t on August 23, 2011, 11:56:53 PM
 Something else I am a bit curious about is you mentioned traits, can you tell us what kind of traits you had in mind and what they do or may do and how they do or may impact game play? And I of course fully understand if you can not reveal this information to us at this time I as stated am just curious on how the new mechanics may play out.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on August 24, 2011, 03:41:41 AM
Quote from: Meiun on August 23, 2011, 11:47:44 PM
Quote from: darkflash on August 23, 2011, 11:31:10 PM
Quote from: Meiun on August 23, 2011, 11:18:55 PM
Quote from: Forum on August 23, 2011, 11:14:34 PM
So we will able to see other peoples items but not pick them up unless certain amount of time. Lol :P
This is a bit more info than I was originally planning on giving regarding drops. But what I will most likely end up doing is have it so that if it drops for you (assuming you have adequate inventory space, and are close enough) you will just automatically acquire it, but most likely do so in a way that lets others near you see what you got. If you are for whatever reason unable to acquire it right when it drops for you, it will go on the floor where everyone can see it, but with a set amount of time in which you are the only one able to pick it up. If that time expires and you still haven't picked it up, first person to try will get it.

This is subject to change of course, but that's the current plan.

So lets say you hit it and you like die would the drop like be on the ground for ur hits? or you hit and get too far away would ur drop be availible for others just wondering.
So if you lose ur hits on a monster will your drop like still be availible for others?
If you "lose your hits" you would essentially then be taken out of the running for the drop.

I think he wasn't referring to loosing hits while fighting the monster but after it died.

Example:
Player A & Player B both hit Monster X.
Monster X drops a Sword for Player A, but Player A dies while trying to get it.

Question 1: Will Player B be able to obtain the item directly after Player A died or will he still have to wait till that "amount of time" is over?
Question 2: Will Player A after respawning still see the item on the ground, if Player B didn't pick it up and will still be able to get it?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Hambone on August 24, 2011, 04:17:07 AM
So does this mean if you get a drop someone can try to kill you in pvp to steal it?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lucifer on August 24, 2011, 04:23:07 AM
Try to stray as much as you can away from the details guys, the what is all that's important for now, the how and why are variables subject to change.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lingus on August 24, 2011, 08:05:16 PM
I think that drop system sounds pretty cool actually. I like the fact that it would automatically go to your inventory. Kind of has a feel of an old school RPG (Which is a good thing.)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Hikarikuen on August 25, 2011, 05:44:02 PM
Quote from: Lingus on August 24, 2011, 08:05:16 PM
I think that drop system sounds pretty cool actually. I like the fact that it would automatically go to your inventory. Kind of has a feel of an old school RPG (Which is a good thing.)

Yep, that answered my question and then some. And for the record, yeah, I didn't mean drops would be entirely client-side, that would just be asking for trouble.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DR4N3 on August 27, 2011, 07:10:18 AM
Battle system question:
Are we still only gonna be entitled to one hit per weapon, or are there gonna be combos? I would love to do some jugglin' with my enemies.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on August 27, 2011, 01:22:22 PM
IDEA/Q:I was thinking maby different colors of weapons..if that hasnt been thought of or added yet it would be a good idea.(http://i52.tinypic.com/5mfm7t.png)I made these in 30minutes and they still do the same thing as normal gs maby different name and color but does the same. :) The Q is has it been added already?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Prosper on August 28, 2011, 03:46:11 PM
Will an early version of the Map editor be released to at least select people who are eager to create areas to populate the first release of V3 ?

I for one would really like to work on making new areas.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on August 28, 2011, 07:48:38 PM
Quote from: Prosper on August 28, 2011, 03:46:11 PM
Will an early version of the Map editor be released to at least select people who are eager to create areas to populate the first release of V3 ?

I for one would really like to work on making new areas.
I'd be quite interested in something of the sort, too, but I'm positive that Meiun will only allow access to some people he hand-picks and/or already knows well in addition to Seifer and Danimal.

Quote from: DR4N3 on August 27, 2011, 07:10:18 AM
Battle system question:
Are we still only gonna be entitled to one hit per weapon, or are there gonna be combos? I would love to do some jugglin' with my enemies.

Multiple attack per weapon/weapon combos are definitely something I'd expect to see in v3. At least, I HOPE to see.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on August 28, 2011, 09:59:13 PM
Quote from: Prosper on August 28, 2011, 03:46:11 PM
Will an early version of the Map editor be released to at least select people who are eager to create areas to populate the first release of V3 ?

I for one would really like to work on making new areas.
The map editor has already been available to a select group of individuals for a while. More for testing, messing around with, and for giving me feedback on than for actual final-product level development though. Once I get around to finding some actual designated level designers then I will make it available to them as well. I have no plans on making it available to the general public though.

Quote from: DR4N3 on August 27, 2011, 07:10:18 AM
Battle system question:
Are we still only gonna be entitled to one hit per weapon, or are there gonna be combos? I would love to do some jugglin' with my enemies.
As i've stated before, the combat system will indeed be more advanced, but more info on that later. The changes are not just as simple as adding in combo's though.

Quote from: king on August 27, 2011, 01:22:22 PM
IDEA/Q:I was thinking maby different colors of weapons..if that hasnt been thought of or added yet it would be a good idea.(http://i52.tinypic.com/5mfm7t.png)I made these in 30minutes and they still do the same thing as normal gs maby different name and color but does the same. :) The Q is has it been added already?
As I was discussing a while ago, we always try to make most of the weapons unique in style and mechanics (at least to some extent). I feel like this would be going against that a bit and perhaps spoiling the original styling of the weapons. I appreciate the thought though :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: king on September 05, 2011, 07:15:46 PM
Quote from: Meiun on August 28, 2011, 09:59:13 PM
Quote from: Prosper on August 28, 2011, 03:46:11 PM
Will an early version of the Map editor be released to at least select people who are eager to create areas to populate the first release of V3 ?

I for one would really like to work on making new areas.
The map editor has already been available to a select group of individuals for a while. More for testing, messing around with, and for giving me feedback on than for actual final-product level development though. Once I get around to finding some actual designated level designers then I will make it available to them as well. I have no plans on making it available to the general public though.

Quote from: DR4N3 on August 27, 2011, 07:10:18 AM
Battle system question:
Are we still only gonna be entitled to one hit per weapon, or are there gonna be combos? I would love to do some jugglin' with my enemies.
As i've stated before, the combat system will indeed be more advanced, but more info on that later. The changes are not just as simple as adding in combo's though.

Quote from: king on August 27, 2011, 01:22:22 PM
IDEA/Q:I was thinking maby different colors of weapons..if that hasnt been thought of or added yet it would be a good idea.(http://i52.tinypic.com/5mfm7t.png)I made these in 30minutes and they still do the same thing as normal gs maby different name and color but does the same. :) The Q is has it been added already?
As I was discussing a while ago, we always try to make most of the weapons unique in style and mechanics (at least to some extent). I feel like this would be going against that a bit and perhaps spoiling the original styling of the weapons. I appreciate the thought though :)
Know promblem! Thanks for answereing me too. :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: TE4L on September 14, 2011, 10:33:25 AM
OMG ?O? nice Graphics ^^
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on September 14, 2011, 05:33:25 PM
Quote from: TE4L on September 14, 2011, 10:33:25 AM
OMG ?O? nice Graphics ^^
Wait, are you really promoting yourself as the creator of that game? REALLY?

For those who don't know what I'm talking about, look at this topic:

http://www.stick-online.com/boards/index.php?topic=1820.0

Then look at the website in his sig and some of the things ripped DIRECTLY from Stick Online.

I'm sorry, but that was WAY too obvious to be let go.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Prosper on September 14, 2011, 05:50:06 PM
Lol T34L just changed his description to "Criminal" after you posted that because in fact he had "World of slayer - Creator" written instead of "Criminal". Smells like a potential ban ... but anyways It shouldn't really be dealt with in this topic/forum.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mystery on September 14, 2011, 06:09:49 PM
Quote from: Prosper on September 14, 2011, 05:50:06 PM
Lol T34L just changed his description to "Criminal" after you posted that because in fact he had "World of slayer - Creator" written instead of "Criminal". Smells like a potential ban ... but anyways It shouldn't really be dealt with in this topic/forum.
Well, I'm sure Meiun will be able to check his action history and still see what he did anyway. I just thought that was profoundly stupid. He also had a sig that said "World of Slayer- FREE MMORPG" and a link to the main site of his game. Unfortunately for him, I still remember the URL of his link.

[link removed]

But yeah, I'm getting back on-topic now.


Meiun, do you have an idea of how the progression to and from 'levels' will work, and at what time/how we access them? I could see this system being very flexible in terms of clan areas, 'secret' areas, and heck, maybe even an actual 'Jesusland' (mod-only area).
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on September 14, 2011, 06:30:58 PM
Quote from: Mystery on September 14, 2011, 06:09:49 PM
Quote from: Prosper on September 14, 2011, 05:50:06 PM
Lol T34L just changed his description to "Criminal" after you posted that because in fact he had "World of slayer - Creator" written instead of "Criminal". Smells like a potential ban ... but anyways It shouldn't really be dealt with in this topic/forum.
Well, I'm sure Meiun will be able to check his action history and still see what he did anyway. I just thought that was profoundly stupid. He also had a sig that said "World of Slayer- FREE MMORPG" and a link to the main site of his game. Unfortunately for him, I still remember the URL of his link.

[link removed]

But yeah, I'm getting back on-topic now.


Meiun, do you have an idea of how the progression to and from 'levels' will work, and at what time/how we access them? I could see this system being very flexible in terms of clan areas, 'secret' areas, and heck, maybe even an actual 'Jesusland' (mod-only area).
Each level can vary immensely in size and design, and are each treated as independent (but connected) instances. Basically levels can just be thought of as different segments of the world, and you can (for the most part) travel between them freely. They are connected together at specific locations in which you will see a small indicator that you are able to switch to a different area (if you so choose). Each individual level is able to connect to a potentially unlimited number of other levels, so it will really offer for some elaborate and creative world design, as well as exploration opportunities that V2 was lacking in.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on September 14, 2011, 06:35:52 PM
Will there be teleporting between parts of the map that are far from one another?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on September 14, 2011, 07:10:10 PM
Quote from: ARTgames on September 14, 2011, 06:35:52 PM
Will there be teleporting between parts of the map that are far from one another?
All the fine details on this will not be fully determined until the world is big enough for there to be more of a need for it. I do have some plans for some fast travel methods to specific locations, but have always had a distaste towards games that make it overly convenient for you and let you travel pretty much anywhere you want instantly and with ease. So any forms of automated transit will likely only be to select major areas, will likely cost something, and probably won't be quite as simple as "instant" transport. But, we will have to see how things shape out to know for sure =) The world is going to be big, and so I plan on having people actually utilizing its man different areas, not just skipping over them.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on September 14, 2011, 07:39:40 PM
I'm wondering Meiun have you played Maple story? Its just that some things your adding to the game reminds me of it.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on September 14, 2011, 08:25:58 PM
Quote from: ARTgames on September 14, 2011, 07:39:40 PM
I'm wondering Meiun have you played Maple story? Its just that some things your adding to the game reminds me of it.
I tried it briefly long, long ago. But if your referring to the way levels are traversed between, I hardly think it is unique to Maple Story (or SO for that matter). You can also trust me when I say that I have no intention of modeling anything in V3 after Maple Story.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on September 14, 2011, 08:32:40 PM
Yeah your completely correct about that. Its just Maple story being one of the biggest 2D mmo's its just must feel like a lot of false correlations are happening. Making links that don't really exists. My bad.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Prosper on September 14, 2011, 08:53:26 PM
Quote from: Meiun on September 14, 2011, 08:25:58 PM
Quote from: ARTgames on September 14, 2011, 07:39:40 PM
I'm wondering Meiun have you played Maple story? Its just that some things your adding to the game reminds me of it.
I tried it briefly long, long ago. But if your referring to the way levels are traversed between, I hardly think it is unique to Maple Story (or SO for that matter). You can also trust me when I say that I have no intention of modeling anything in V3 after Maple Story.

:( I was really REALLY looking forward to having green/blue/red snails added to SO v3 :(
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ZeWan on September 18, 2011, 11:23:26 AM
amazing
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on September 19, 2011, 03:40:43 AM
Quote from: Prosper on September 14, 2011, 08:53:26 PM
Quote from: Meiun on September 14, 2011, 08:25:58 PM
Quote from: ARTgames on September 14, 2011, 07:39:40 PM
I'm wondering Meiun have you played Maple story? Its just that some things your adding to the game reminds me of it.
I tried it briefly long, long ago. But if your referring to the way levels are traversed between, I hardly think it is unique to Maple Story (or SO for that matter). You can also trust me when I say that I have no intention of modeling anything in V3 after Maple Story.

:( I was really REALLY looking forward to having green/blue/red snails added to SO v3 :(

And I'm still waiting for a jr. balrog to fight in SO.
We used to call him "Bob" in MS, long ago. Don't remember why, though, haha, good times.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: foG on September 19, 2011, 11:15:52 AM
Quote from: CherryPie on September 19, 2011, 03:40:43 AM
Quote from: Prosper on September 14, 2011, 08:53:26 PM
Quote from: Meiun on September 14, 2011, 08:25:58 PM
Quote from: ARTgames on September 14, 2011, 07:39:40 PM
I'm wondering Meiun have you played Maple story? Its just that some things your adding to the game reminds me of it.
I tried it briefly long, long ago. But if your referring to the way levels are traversed between, I hardly think it is unique to Maple Story (or SO for that matter). You can also trust me when I say that I have no intention of modeling anything in V3 after Maple Story.

:( I was really REALLY looking forward to having green/blue/red snails added to SO v3 :(

And I'm still waiting for a jr. balrog to fight in SO.
We used to call him "Bob" in MS, long ago. Don't remember why, though, haha, good times.

Bob !@#$in ruled
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on September 19, 2011, 11:59:02 AM
Quote from: foG on September 19, 2011, 11:15:52 AM
Quote from: CherryPie on September 19, 2011, 03:40:43 AM
Quote from: Prosper on September 14, 2011, 08:53:26 PM
Quote from: Meiun on September 14, 2011, 08:25:58 PM
Quote from: ARTgames on September 14, 2011, 07:39:40 PM
I'm wondering Meiun have you played Maple story? Its just that some things your adding to the game reminds me of it.
I tried it briefly long, long ago. But if your referring to the way levels are traversed between, I hardly think it is unique to Maple Story (or SO for that matter). You can also trust me when I say that I have no intention of modeling anything in V3 after Maple Story.

:( I was really REALLY looking forward to having green/blue/red snails added to SO v3 :(

And I'm still waiting for a jr. balrog to fight in SO.
We used to call him "Bob" in MS, long ago. Don't remember why, though, haha, good times.

Bob !@#$in ruled

Getting owned by Bob on lvl50 - costs 10%experience.
Get your revenge on level 70 - priceless! :):):)



edit: those were the days...

(http://img7.imagebanana.com/img/x3lmwyan/rog2.jpg)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on October 02, 2011, 08:17:38 PM
So to get this back on track.. it's been a while since the last bunch of information. Will we be able to receive any more soon or has progress slowed down a bit?

Just curious, because you said it wouldn't be impossible to get V3 up and running for xmas - has that fact changed now?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Beastmode on November 07, 2011, 07:17:58 AM
Ok so i was looking up videos on the tournaments in the past and i saw the video about stick-online v3. So meiun, i wanted to see if this video was legit??
http://www.youtube.com/watch?v=NnyX0ZpZcTE&NR=1
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: stick d00d on November 07, 2011, 01:07:55 PM
The stick sprite was legit, the hats were made by MetalMatt.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on November 08, 2011, 06:05:43 PM
None of that is legit actually, except for a few old renditions on some of the BG art (that has since been improved anyways). That is not the stick we are using, nor are any of those hats or weapons legit.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mr Pwnage on November 08, 2011, 07:53:09 PM
Quote from: stick d00d on November 07, 2011, 01:07:55 PM
The stick sprite was legit, the hats were made by MetalMatt.

Pretty sure that stick figure sprite was made by Teej btw, who is not a member of the Stick Team, he did artwork for NFO. (Jake's game)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DNH on November 11, 2011, 08:42:01 AM
Any News for a Date?

And btw i got a question: Will the accounts will be safed and transfered to V3 or is every new account wasted time in aspect of v3?

Greetz
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: stick d00d on November 11, 2011, 10:18:52 AM
Quote from: DNH on November 11, 2011, 08:42:01 AM
Any News for a Date?

And btw i got a question: Will the accounts will be safed and transfered to V3 or is every new account wasted time in aspect of v3?

Greetz
It's a completely new game, everyone starts fresh :P

Quote from: Meiun on November 08, 2011, 06:05:43 PM
None of that is legit actually, except for a few old renditions on some of the BG art (that has since been improved anyways). That is not the stick we are using, nor are any of those hats or weapons legit.

I thought that was the original stick that was going to be used, then was scrapped? Sorry if I remember wrong.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DNH on November 11, 2011, 12:30:21 PM
yeah thats awesome :D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Red October on November 29, 2011, 04:11:37 AM
For some strange reason I like the GUI. Strange.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lingus on November 29, 2011, 01:56:51 PM
Quote from: stick d00d on November 11, 2011, 10:18:52 AMIt's a completely new game, everyone starts fresh :P

Quote from: Meiun on November 08, 2011, 06:05:43 PM
None of that is legit actually, except for a few old renditions on some of the BG art (that has since been improved anyways). That is not the stick we are using, nor are any of those hats or weapons legit.

I thought that was the original stick that was going to be used, then was scrapped? Sorry if I remember wrong.
No it was definitely something Teej made as an example and then everyone started using it to make examples of new hats and what not. I think people were assuming at the time that the stick would look something like that and that if they made hats that they might be similar to what they will eventually look like... or something.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: BlackDemonX on December 12, 2011, 12:19:42 AM
Found Stick Online when i was about 14 years old, So much time has passed since then now im 18, got a job and have been distracted from the whole internet gaming habits for a long time, currently got a job working as a server at a hibachi restaurant, Still looking every here and there because deep down in my heart the little kid in me still anticipates S.O, My number one favorite game. <3 Hope everything is going well! Been a long time.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: MarioSonicFan2001 on December 14, 2011, 05:56:51 PM
This looks sick! (in a good way!)  ;D
I hope that the developers finish this soon and make it free, like mentioned.
i really don't want to have to donate.  :-[
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DNH on December 15, 2011, 11:51:55 AM
I wonder if there will be any News from Meiun?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on December 15, 2011, 11:58:28 PM
Without mentioning anything that would give anything else I haven't shown you guys yet away...

So someone was asking about performance enhancements on the server end for V3 recently. As I mentioned earlier to them, CPU was always the biggest bottleneck with the V2 server engine. Here is a little test I performed recently with V3.

Onscreen in the following picture alongside Danimal and I is exactly 1000 Rock Demons. There are also 1000 other perfectly active ones in each of 5 other neighboring areas (for a total of 6000), all being controlled on a server located halfway across the country from where I was playing from, and nearly halfway across the world from Danimal:
(http://www.stick-online.com/images/Performance1.png)

As you can see, my ping is still super solid. As was Danimals. There was litteraly not even the slightest hint of lag for either of us, neither in terms of network or framerate.

How demanding was this task on the server end that was managing all of this? (remember, the server has the entire game engine built into it minus the graphics, handling all the AI, monster/players motion and collision and all that just as the client does, etc. Not to mention that it is doing all this for every game level simultaneously at that):
(http://www.stick-online.com/images/ServerCPU.png)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Prosper on December 16, 2011, 12:08:13 AM
 ;D I am so proud of you !

The work and effort put into it is showing this project to become a jewel of a game. I know you are not in it for the money but hopefully someday you can get your game publicised on steam or something and become a millionaire over night like notch did.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DNH on December 16, 2011, 01:03:00 AM
i guess with the right contacts he would become rich if he public it :))
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Torch on December 16, 2011, 01:15:27 AM
That's pretty damn efficient props to you!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sly 3 4 me on December 16, 2011, 01:48:14 AM
Impressive, I'm glad to see some of the difficulties with version two will be a thing of the past.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: tehrozzy on December 16, 2011, 01:49:32 AM
I dropped my phone when I saw this. Nice work Meiun.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: House on December 16, 2011, 04:21:49 AM
Quote from: Meiun on December 15, 2011, 11:58:28 PM
Without mentioning anything that would give anything else I haven't shown you guys yet away...

So someone was asking about performance enhancements on the server end for V3 recently. As I mentioned earlier to them, CPU was always the biggest bottleneck with the V2 server engine. Here is a little test I performed recently with V3.

Onscreen in the following picture alongside Danimal and I is exactly 1000 Rock Demons. There are also 1000 other perfectly active ones in each of 5 other neighboring areas (for a total of 6000), all being controlled on a server located halfway across the country from where I was playing from, and nearly halfway across the world from Danimal:
(http://www.stick-online.com/images/Performance1.png)

As you can see, my ping is still super solid. As was Danimals. There was litteraly not even the slightest hint of lag for either of us, neither in terms of network or framerate.

How demanding was this task on the server end that was managing all of this? (remember, the server has the entire game engine built into it minus the graphics, handling all the AI, monster/players motion and collision and all that just as the client does, etc. Not to mention that it is doing all this for every game level simultaneously at that):
(http://www.stick-online.com/images/ServerCPU.png)
now i want to play :( cant wait until it comes out
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on December 16, 2011, 08:22:15 AM
Quote from: Meiun on December 15, 2011, 11:58:28 PM
Without mentioning anything that would give anything else I haven't shown you guys yet away...

So someone was asking about performance enhancements on the server end for V3 recently. As I mentioned earlier to them, CPU was always the biggest bottleneck with the V2 server engine. Here is a little test I performed recently with V3.

Onscreen in the following picture alongside Danimal and I is exactly 1000 Rock Demons. There are also 1000 other perfectly active ones in each of 5 other neighboring areas (for a total of 6000), all being controlled on a server located halfway across the country from where I was playing from, and nearly halfway across the world from Danimal:
[snips]

As you can see, my ping is still super solid. As was Danimals. There was litteraly not even the slightest hint of lag for either of us, neither in terms of network or framerate.

How demanding was this task on the server end that was managing all of this? (remember, the server has the entire game engine built into it minus the graphics, handling all the AI, monster/players motion and collision and all that just as the client does, etc. Not to mention that it is doing all this for every game level simultaneously at that):
[snails]

Feature confirmed for stick online 3

:P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Prosper on December 16, 2011, 01:35:14 PM
Celson won't teleport anymore :(
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: nicks1993 on January 28, 2012, 12:29:58 PM
I've literally been waiting for years for this game is there any predicted release date yet?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: TANK on January 28, 2012, 01:30:16 PM
i would buy this if i could, i know your trying to be a nice guy by making this free, but man you could make some serious money out of this. I say you try selling it man you could really make a mark and make alot of money. There are plenty of people into solid platform mmorpgs and i think stickonline would cater to the younger and to the older nerdier generation like us.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on January 28, 2012, 02:22:46 PM
Quote from: TANK on January 28, 2012, 01:30:16 PM
i would buy this if i could, i know your trying to be a nice guy by making this free, but man you could make some serious money out of this. I say you try selling it man you could really make a mark and make alot of money. There are plenty of people into solid platform mmorpgs and i think stickonline would cater to the younger and to the older nerdier generation like us.
It may be possible to make some revenue from it, but I don't think I'd want to force people to have to pay to play. That would filter out a big chunk of the players I'd think.

Quote from: nicks1993 on January 28, 2012, 12:29:58 PM
I've literally been waiting for years for this game is there any predicted release date yet?
A release date is honestly almost impossible for me to give, even if I wanted to. Not only am I terrible at making estimates like that, but because I do this as a hobby, I never am able to know in advance when I will have time to work on it, or how much time I will end up having to do so when I do find time. Sometimes I will have a whole week where I can get a number of things done, and other times I will go long stretches with getting very little. Stick Online is also not really the type of game I'd consider to have a point where it is totally "complete," as I hope to keep it something I can keep working on and adding to over time, so it will basically be released when I reach a point I feel it is ready for the public.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: BlackDemonX on January 28, 2012, 04:24:13 PM
Quote from: TANK on January 28, 2012, 01:30:16 PM
i would buy this if i could, i know your trying to be a nice guy by making this free, but man you could make some serious money out of this. I say you try selling it man you could really make a mark and make alot of money. There are plenty of people into solid platform mmorpgs and i think stickonline would cater to the younger and to the older nerdier generation like us.
People pay 5$ a month for runescape, man i'd pay a one time fee of 10-15$ or even 10$ yearly. it
s not much but it's something anyone can afford.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on January 28, 2012, 04:54:16 PM
Quote from: BlackDemonX on January 28, 2012, 04:24:13 PM
Quote from: TANK on January 28, 2012, 01:30:16 PM
i would buy this if i could, i know your trying to be a nice guy by making this free, but man you could make some serious money out of this. I say you try selling it man you could really make a mark and make alot of money. There are plenty of people into solid platform mmorpgs and i think stickonline would cater to the younger and to the older nerdier generation like us.
People pay 5$ a month for runescape, man i'd pay a one time fee of 10-15$ or even 10$ yearly. it
s not much but it's something anyone can afford.

Most f2p games showed that this isn't a clever decision for indie games. While you would pay $10, most wouldn't, since they do not know what to expect (you have to play SO for a while, to know why it is such a good game :P).

Therefor the only real way to make a good profit would be F2P base with the optional possibility to buy some items for real money. (whether they do effect only the style or also the gameplay is up to the meiun ofc.)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RayRay on January 28, 2012, 05:06:49 PM
Honestly I don't think this game should be charging even a cent. Most people really do not want to pay for a specific weapon in the game that may be a lot better than the other weapons. That's just going to raise the view that the rich shall be the strong.
Some people are left to pay for their own stuff and they don't have any money. That's why I think this game shouldn't have a buy to play price. Also a membership fee is outright annoying.

Meiun's view in a nutshell.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: TANK on January 28, 2012, 05:20:26 PM
im talking like a one time fee price, i mean look at other games on the gmc forums like true valhallas myriad online, he has people donating 100+ dollars and the thing isnt even out yet all he has is basic game sprites and 3 enemies to fight in the alpha. This has its own server centered around the game and already has nice graphics and a strong community. You should make like a short video of you fighting a rock demon and maybe post it on reddit or something to get some publicity. You dont have to be greedy but get some money atleast before someone finds this and steals your idea like that one german kid already tried to do so with the so2 characters and items.

I also agree that paying money for items is stupid and should not be in any game, but plenty of side scroller lovers would pay just from seeing the info in this thread. I know i would.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RayRay on January 28, 2012, 05:36:09 PM
Quote from: TANK on January 28, 2012, 05:20:26 PM
im talking like a one time fee price, i mean look at other games on the gmc forums like true valhallas myriad online, he has people donating 100+ dollars and the thing isnt even out yet all he has is basic game sprites and 3 enemies to fight in the alpha. This has its own server centered around the game and already has nice graphics and a strong community. You should make like a short video of you fighting a rock demon and maybe post it on reddit or something to get some publicity. You dont have to be greedy but get some money atleast before someone finds this and steals your idea like that one german kid already tried to do so with the so2 characters and items.

I also agree that paying money for items is stupid and should not be in any game, but plenty of side scroller lovers would pay just from seeing the info in this thread. I know i would.
Donations for your work sounds like a good idea. Makes it actually sound like a donation.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Titan on January 28, 2012, 05:38:15 PM
I think that SO3 should be free to play, and have no items availble for purchase with real currency.
So many people like this game, that they are more than willing to donate, which I'm fairly sure to keep the server running and treat Meiun to a nice dinner every once in awhile.  ;D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Ceroblitz on January 28, 2012, 06:56:42 PM
.. I was thinking about possible cash shop items, but only for fashion/vanity, otherwise useless in terms of actual physical aid or gameplay.

Example: you can buy a scarf for x points, which you can equip, but it does nothing to help you except make you look cooler.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Matty_Richo on January 28, 2012, 08:13:27 PM
Yeah, I'm not a huge fan of having to pay to play the game either as that was the main reason I started playing Stick Online, it was a free to play, no strings attatched, MMO.
I also am not a fan of buying in-game items for real money, sure, I'm not super bothered if you can buy an earring for sure stick man that makes him look like a tool and boosts none of his stats.

However, I also don't think it's fair for Meiun to put so much work into something and get nothing back (if he wants something back that is).
My suggestion would be to have ads or something in the starting menu, they wouldn't get in the way of gameplay and I doubt it would bother anyone seeing it for ten seconds while they log in.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on January 28, 2012, 11:12:20 PM
I'm very flattered that many of you would be willing to pay, but even so it is definitely going to remain free to play. There is the possibility for some sort of cash shop purchases or other micro-transactions, but if we were to do this it would be my number one priority to make sure that players could not just spend money and gain power (or any other real advantages) over other players that do not pay. Any sort of purchases would be aesthetic, or some other little feature that would just be cool or fun rather than truly advantageous.

Also, I'd probably be pretty strict about the types of things that could be purchased in other ways too. For instance, I likely wouldn't allow for silly things that didn't even fit into the game at all, or that allowed them to make their character totally unrecognizable from his original character. I've known a lot of games that sort of end up becoming a bit stupid from the cash shop items, even when they do a good job at keeping the items fair.

But either way, it's still too early to know for sure if we will have micro-transactions in the first place. There are other ways to make some money too, such as real life merchandise like shirts and such. Money is by no means my priority for the game, but it certainly would be pretty amazing if someday I could develop Stick Online for a living (or at least a partial living).
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on January 29, 2012, 12:12:14 PM
Quote from: Meiun on January 28, 2012, 11:12:20 PM
But either way, it's still too early to know for sure if we will have micro-transactions in the first place. There are other ways to make some money too, such as real life merchandise like shirts and such.
This, also if your game is ad-supported paying a subscription to remove ads is also nice.

Quote from: Meiun on January 28, 2012, 11:12:20 PM
Money is by no means my priority for the game, but it certainly would be pretty amazing if someday I could develop Stick Online for a living (or at least a partial living).
I like this but one time payments for new accounts is something I personally don't mind. I don't know how other people or you feel about this but I wanted to put it out there.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DarkMagician on February 02, 2012, 02:57:10 PM
Meiun I know you get alot of people bugging you for a release date but could you give a rough one? even it its really off but still sort of gets the range correct, by this I mean 2 months? 8 months? a whole year? Surely you can inteligently estimate how much needs to be done before release?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on February 02, 2012, 06:17:08 PM
Quote from: DarkMagician on February 02, 2012, 02:57:10 PM
Meiun I know you get alot of people bugging you for a release date but could you give a rough one? even it its really off but still sort of gets the range correct, by this I mean 2 months? 8 months? a whole year? Surely you can inteligently estimate how much needs to be done before release?
I believe I've mentioned this numerous time so far, but the problem is not how much needs to be done before release, but how much free time I will actually have in order to do it. That, and the fact that I am not ready to lock in any set point when I consider it ready. If I were to be able to work on SO every day instead of my job, then I could potentially have it ready in a few months or less. But seeing as that is not the case, and I just have to take what I can get when it comes to time to work on it, I really have nothing solid to base an estimate off of. I know you guys don't like this answer, but I really don't feel comfortable or at all confidant in saying anything more than that yet.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on February 02, 2012, 10:37:17 PM
Quote from: Meiun on February 02, 2012, 06:17:08 PM
Quote from: DarkMagician on February 02, 2012, 02:57:10 PM
Meiun I know you get alot of people bugging you for a release date but could you give a rough one? even it its really off but still sort of gets the range correct, by this I mean 2 months? 8 months? a whole year? Surely you can inteligently estimate how much needs to be done before release?
I believe I've mentioned this numerous time so far, but the problem is not how much needs to be done before release, but how much free time I will actually have in order to do it. That, and the fact that I am not ready to lock in any set point when I consider it ready. If I were to be able to work on SO every day instead of my job, then I could potentially have it ready in a few months or less. But seeing as that is not the case, and I just have to take what I can get when it comes to time to work on it, I really have nothing solid to base an estimate off of. I know you guys don't like this answer, but I really don't feel comfortable or at all confidant in saying anything more than that yet.

This means we should pump more money into the donation pool everyone. Snap to it now. Supplement ALL the income! :D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RayRay on February 02, 2012, 10:50:34 PM
Quote from: T-Rok on February 02, 2012, 10:37:17 PM
Quote from: Meiun on February 02, 2012, 06:17:08 PM
I believe I've mentioned this numerous time so far, but the problem is not how much needs to be done before release, but how much free time I will actually have in order to do it. That, and the fact that I am not ready to lock in any set point when I consider it ready. If I were to be able to work on SO every day instead of my job, then I could potentially have it ready in a few months or less. But seeing as that is not the case, and I just have to take what I can get when it comes to time to work on it, I really have nothing solid to base an estimate off of. I know you guys don't like this answer, but I really don't feel comfortable or at all confidant in saying anything more than that yet.

This means we should pump more money into the donation pool everyone. Snap to it now. Supplement ALL the income! :D
But isn't the donations directed for the donor server? I don't think Meiun would break his promise a little just to work on SOv3 more.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DivineLegend on February 03, 2012, 02:02:12 PM
If there were ample enough donations, then I'm sure it would work. But I'm assuming that would be thousands of dollars. You have to include utilities, and rent, and food, and gas, and insurance, and school, and food again....
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: crozier on February 03, 2012, 06:36:20 PM
Quote from: DivineLegend on February 03, 2012, 02:02:12 PM
If there were ample enough donations, then I'm sure it would work. But I'm assuming that would be thousands of dollars. You have to include utilities, and rent, and food, and gas, and insurance, and school, and food again....
And multiply that by 3-5, cause Meiuns not the only one on the Stick-Online crew.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on February 03, 2012, 06:56:31 PM
It would take a lot of donations to replace a full time job (of any kind), let alone have them be stable enough of a source to actually be able to confidently quit or lower my hours :P So I wouldn't count on that plan anytime soon. I appreciate the thought though!

Quote from: crozier on February 03, 2012, 06:36:20 PM
Quote from: DivineLegend on February 03, 2012, 02:02:12 PM
If there were ample enough donations, then I'm sure it would work. But I'm assuming that would be thousands of dollars. You have to include utilities, and rent, and food, and gas, and insurance, and school, and food again....
And multiply that by 3-5, cause Meiuns not the only one on the Stick-Online crew.
The programming side of V3's development (my job) has been the only real bottleneck so far. That's not to say that all the graphics are done or anything, but thus far they have managed to come plenty fast enough, and rarely has their been a time where I've had to hold off on something due to a lack of graphics. Sure would be awesome if someday SO could become a real company though huh? ;D One can dream.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Bread on February 03, 2012, 10:20:11 PM
If that ever happens, I will be applying for a job there. I don't care what position. Hell, I'll even be a janitor!   ;D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on February 04, 2012, 12:56:25 AM
Quote from: Bread on February 03, 2012, 10:20:11 PM
If that ever happens, I will be applying for a job there. I don't care what position. Hell, I'll even be a janitor!   ;D

HELL TO THE YES.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: BlackDemonX on February 08, 2012, 11:44:42 PM
Sounds to me like we need investors. ;)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on February 09, 2012, 09:26:34 AM
Quote from: Meiun on February 03, 2012, 06:56:31 PM
It would take a lot of donations to replace a full time job (of any kind), let alone have them be stable enough of a source to actually be able to confidently quit or lower my hours :P So I wouldn't count on that plan anytime soon. I appreciate the thought though!

Quote from: crozier on February 03, 2012, 06:36:20 PM
Quote from: DivineLegend on February 03, 2012, 02:02:12 PM
If there were ample enough donations, then I'm sure it would work. But I'm assuming that would be thousands of dollars. You have to include utilities, and rent, and food, and gas, and insurance, and school, and food again....
And multiply that by 3-5, cause Meiuns not the only one on the Stick-Online crew.
The programming side of V3's development (my job) has been the only real bottleneck so far. That's not to say that all the graphics are done or anything, but thus far they have managed to come plenty fast enough, and rarely has their been a time where I've had to hold off on something due to a lack of graphics. Sure would be awesome if someday SO could become a real company though huh? ;D One can dream.

there will be with v3 and you know it :p any how  i can tell you now Meiun is not big on taking big donations from people lol. plus why quit a job you just got a degree for :p

Sorry for my slag/grammer.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on February 09, 2012, 11:58:29 PM
Quote from: havok on February 09, 2012, 09:26:34 AM
Quote from: Meiun on February 03, 2012, 06:56:31 PM
It would take a lot of donations to replace a full time job (of any kind), let alone have them be stable enough of a source to actually be able to confidently quit or lower my hours :P So I wouldn't count on that plan anytime soon. I appreciate the thought though!

Quote from: crozier on February 03, 2012, 06:36:20 PM
Quote from: DivineLegend on February 03, 2012, 02:02:12 PM
If there were ample enough donations, then I'm sure it would work. But I'm assuming that would be thousands of dollars. You have to include utilities, and rent, and food, and gas, and insurance, and school, and food again....
And multiply that by 3-5, cause Meiuns not the only one on the Stick-Online crew.
The programming side of V3's development (my job) has been the only real bottleneck so far. That's not to say that all the graphics are done or anything, but thus far they have managed to come plenty fast enough, and rarely has their been a time where I've had to hold off on something due to a lack of graphics. Sure would be awesome if someday SO could become a real company though huh? ;D One can dream.

there will be with v3 and you know it :p any how  i can tell you now Meiun is not big on taking big donations from people lol. plus why quit a job you just got a degree for :p

Sorry for my slag/grammer.
I like to think that my degree has helped just as much (if not more) with V3 than for my actual job :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: uberzleet on February 19, 2012, 07:21:13 AM
:D *excited*

I can't wait for V3! :D

2 Questions:

1. Will donators get any benefits?
2. Could donators maybe get to beta-test a little bit once you're closer to releasing it?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on February 19, 2012, 11:16:10 AM
I say release it now and just keep updating it :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Matty_Richo on February 23, 2012, 12:36:18 AM
Quote from: uberzleet on February 19, 2012, 07:21:13 AM
:D *excited*

I can't wait for V3! :D

2 Questions:

1. Will donators get any benefits?
2. Could donators maybe get to beta-test a little bit once you're closer to releasing it?

I believe both of these questions have been answered numerous times during this topic however:

1. I believe Meiun would like to do something to say thank you to the donators, however it most likely won't do anything that would actually give anyone an advantage in the game, it would probably just be something there simply for aesthetic purposes.

2. I think Meiun mentioned this as a definite possibility, however don't necessarily base the rest of you life around this happening, because there is every possibility that Meiun will decide against it and just have a closed beta with a small group of people. But I would think that there is a very good chance of having the donators beta testing so as he can test out the game with larger groups of people.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: MrMota on April 22, 2012, 06:02:12 AM
Oh man!

I dream with this game. I never play it.

I just keep watching videos on youtube of this game.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Dreedo on May 13, 2012, 01:41:24 PM
As this is made in XNA, would it be ever possible to see an Xbox 360 release via XBL Indie Games?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on May 13, 2012, 01:52:21 PM
Quote from: Dreedo on May 13, 2012, 01:41:24 PM
As this is made in XNA, would it be ever possible to see an Xbox 360 release via XBL Indie Games?
It's somewhat possible in theory, but i certainly wouldnt count on us actually doing it. I dont much like the idea of people not being able to type in most cases. Also, the extent to which im relying on xna is pretty minimal, and i havnt really looked in to how all the other custom stuff ive written would do compatability wise with the xbox (id imagine it would be fine, but not entirely sure). Itd certainly be a bit more of a restrictive way to go about it either way. But you never know! Its certainly nice to have as an option.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: SantaClaws on May 13, 2012, 07:21:10 PM
Looks amazing, I definitely cant wait to see the game in its final stages and hear about some sort of beta. Can't wait to play SoV3. I'm sure most are wondering, as am I but will there be any more progression updates being posted? I'm sure it has been asked already, but I thought I'd ask again. Anyway looks great Meiun, and I wish you the best of luck on finishing it on time and on schedule (That is... If there is a schedule :P) But looks like an amazing game!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on May 14, 2012, 12:37:35 PM
I'm asking too much but I think it would be cool if Meiun did a screenshot a week with a blurb about the game. Just to keep interest. 
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Ceroblitz on May 14, 2012, 12:55:05 PM
maybe a month boho...

Summer might be a good time for some work.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on May 14, 2012, 03:28:10 PM
Damn, this game needs to come out already.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on May 14, 2012, 07:11:03 PM
Quote from: ARTgames on May 14, 2012, 12:37:35 PM
I'm asking too much but I think it would be cool if Meiun did a screenshot a week with a blurb about the game. Just to keep interest.
I will post more when I feel ready to. Rights now I much prefer to just keep things casual and only focus on the critical stuff, or else between work, life, and SO, I will likely just end up stressing myself out (I'm the type of person that stresses easily if I get overloaded with too many obligations). Besides, I think I'd quickly run out of stuff to say that wasn't overly technical (and went over most peoples heads) if I were to do that. Or worse yet, i'd reveal important trade secrets :-X
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on May 14, 2012, 10:09:11 PM
Quote from: Meiun on May 14, 2012, 07:11:03 PM
Or worse yet, i'd reveal important trade secrets :-X
My espionage plain foiled!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: kensuga on May 15, 2012, 09:57:57 PM
Hopefully its released before July 25th. I'll be at boot camp by then
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on May 16, 2012, 02:21:41 AM
Quote from: kensuga on May 15, 2012, 09:57:57 PM
Hopefully its released before July 25th. I'll be at boot camp by then

that's highly unlikely. I don't think it will be released at all.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Matty_Richo on May 16, 2012, 04:28:28 AM
Quote from: Meiun on May 14, 2012, 07:11:03 PM
Or worse yet, i'd reveal important trade secrets :-X

:o it is confirmed, it's going to have trading!!! /sarcasm
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on May 16, 2012, 09:29:26 PM
Quote from: Matty_Richo on May 16, 2012, 04:28:28 AM
Quote from: Meiun on May 14, 2012, 07:11:03 PM
Or worse yet, i'd reveal important trade secrets :-X

:o it is confirmed, it's going to have trading!!! /sarcasm
It will.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Matty_Richo on May 18, 2012, 08:02:19 AM
Quote from: Meiun on May 16, 2012, 09:29:26 PM
Quote from: Matty_Richo on May 16, 2012, 04:28:28 AM
Quote from: Meiun on May 14, 2012, 07:11:03 PM
Or worse yet, i'd reveal important trade secrets :-X

:o it is confirmed, it's going to have trading!!! /sarcasm
It will.
Oh wow, it really is confirmed now.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on May 19, 2012, 01:30:06 PM
Quote from: Matty_Richo on May 18, 2012, 08:02:19 AM
Quote from: Meiun on May 16, 2012, 09:29:26 PM
Quote from: Matty_Richo on May 16, 2012, 04:28:28 AM
Quote from: Meiun on May 14, 2012, 07:11:03 PM
Or worse yet, i'd reveal important trade secrets :-X

:o it is confirmed, it's going to have trading!!! /sarcasm
It will.
Oh wow, it really is confirmed now.

Hahaha, that's certainly one way of getting him to reveal secrets. :P Nice one.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on May 20, 2012, 03:02:55 PM
Jesus land confirmed* :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: House on June 23, 2012, 07:43:32 PM
The secret Underworld project Confirmed*
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: pieman on July 02, 2012, 03:06:45 PM
I remember playing this a very long time ago. It was one of my favorite games. I can't wait! :)

I have a question, what will be required to run Stick Online V3? I am considering donating, but would that give me a download for V2? I'm not sure if I used to play V2 or V1. I would need to see some screenshots to tell between the two. Either way, I bet V2 is worth playing anyway (if its not the same, I don't mind).
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on July 02, 2012, 06:02:48 PM
Quote from: pieman on July 02, 2012, 03:06:45 PM
I remember playing this a very long time ago. It was one of my favorite games. I can't wait! :)

I have a question, what will be required to run Stick Online V3? I am considering donating, but would that give me a download for V2? I'm not sure if I used to play V2 or V1. I would need to see some screenshots to tell between the two. Either way, I bet V2 is worth playing anyway (if its not the same, I don't mind).
A donation will let you play Stick Online 2 and help with Stick Online 3.  v1 Had the black and white graphics and V2 had the color.  The requirements are vary low. So3 will most likely run better than So2 on the same hardware. So3 will be free to play. Donation info can be found here http://www.stick-online.com/boards/index.php?topic=2.0

All screenshot on the first page of this topic are from so2: http://www.stick-online.com/boards/index.php?topic=32.0
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: pieman on July 02, 2012, 11:39:12 PM
QuoteSo3 will most likely run better than So2 on the same hardware.

Hardware isn't an issue for me. I play Crysis 2 at its highest settings. ;D
But don't C# programs require some kind of dopey run-time (like Java)? I hate Microsoft's .NET junk, so I removed it from my computers. I will reinstall it if that's necessary to play Stick Online 3!

Quotev1 Had the black and white graphics and V2 had the color.
Oh, I was definitely playing V2 then.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 02, 2012, 11:56:02 PM
Quote from: pieman on July 02, 2012, 11:39:12 PM
QuoteSo3 will most likely run better than So2 on the same hardware.

Hardware isn't an issue for me. I play Crysis 2 at its highest settings. ;D
But don't C# programs require some kind of dopey run-time (like Java)? I hate Microsoft's .NET junk, so I removed it from my computers. I will reinstall it if that's necessary to play Stick Online 3!

Quotev1 Had the black and white graphics and V2 had the color.
Oh, I was definitely playing V2 then.
It utilizes the Microsoft .NET Framework, yes. The .NET Framework is actually a pretty pivotal part of pretty much all windows OS's nowadays, so it would be rather foolish to try to remove any pieces of it. Any updates to it are typically automatic through windows update, and a lot of it probably can't be removed even if you wanted to (depending on your OS). If you did, a whole hell of a lot of stuff wouldn't run anymore. Many many programs use/require it, as well as a lot of core windows applications... Not sure what there is to dislike about it, it is quite solid. JIT compilers (like used for C#) are quite a brilliant and effective way to do things really.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on July 03, 2012, 11:52:13 AM
@pieman
This is also goin to require the XNA addon.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on July 03, 2012, 05:45:52 PM
Quote from: ARTgames on July 03, 2012, 11:52:13 AM
@pieman
This is also goin to require the XNA addon.
That simply comes in a small redistributable package though (less than 7MB). Similar sort of concept as the Microsoft Visual C++ Redistributables you might have noticed getting installed when you first play many other commercial games out there. If you've played games like Terraria or Magicka (among many other) you likely already have it.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: pieman on July 03, 2012, 11:21:51 PM
I compile with MinGW. Anyway, this is no problem. I have no issue with it.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: tehrozzy on July 08, 2012, 09:11:41 AM
Not sure if this has been asked, but will v3 be released in segments like v2?
ie. A small amount of areas and items to start, and slowly expanding over time?

Also, seeing as this thread has 37 pages, maybe a Q&A list is in order so questions don't get asked more than once.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Twinky on July 08, 2012, 11:53:17 AM
Quote from: YayForLife on July 08, 2012, 09:11:41 AM
Not sure if this has been asked, but will v3 be released in segments like v2?
ie. A small amount of areas and items to start, and slowly expanding over time?

Also, seeing as this thread has 37 pages, maybe a Q&A list is in order so questions don't get asked more than once.
Being the boring person I am, I read the whole thread yesterday, and Meiun said he has created an easy to use level editor that will be given to certain people so they can design levels, which can be easily connected to other areas in the game. So with that I'm assuming yes, the game will expand over time.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: tehrozzy on July 08, 2012, 07:42:08 PM
Quote from: Twinky on July 08, 2012, 11:53:17 AM
Quote from: YayForLife on July 08, 2012, 09:11:41 AM
Not sure if this has been asked, but will v3 be released in segments like v2?
ie. A small amount of areas and items to start, and slowly expanding over time?

Also, seeing as this thread has 37 pages, maybe a Q&A list is in order so questions don't get asked more than once.
Being the boring person I am, I read the whole thread yesterday, and Meiun said he has created an easy to use level editor that will be given to certain people so they can design levels, which can be easily connected to other areas in the game. So with that I'm assuming yes, the game will expand over time.
Oh, I knew about that. I was just asking if it would start off relatively small, like SO2 before Desert updates and all that.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Hi756 on August 06, 2012, 01:50:03 AM
Wow, I finally decided to read the SO V3 sneak peek topic. I spent the past few hours reading all the posts, and I have to say I'm really excited about the progress being made so far! All my questions I had have already been asked and answered by other people, so I guess this is all I have to say for now! I'm excited!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: jackel1994 on August 06, 2012, 03:32:23 AM
This topic has started to slow down so I thought I'd try and get something going again.

I'm probably going to get a smack on the wrist for asking, but would it be possible for us to get a detailed update as to how the process is coming along, and changes that have been made since the original topic has been posted? The last edit said July of last year as was hoping to get some more info for us eager children to settle with :b.

Thanks in advance Meiun!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on September 08, 2012, 01:17:06 PM
So one thing that we have yet to officially reveal to you guys (that has been going on for quite some time), is that Ceroblitz has officially joined the team as an animator (primarily for the player and weapon animations thus far). I know many of you had been impressed by some of his early ideas for V3 weapon animations posted in the ideas section, but much of his new work since he has officially joined us blows the socks off of most of what you guys have likely seen :) He has really cranked out a ton of awesome stuff for the game, and done a fantastic job of working off the feedback from the rest of the team.

So far he has already fully sprited/animated enough weapons to more than double the number that were present in V2 (and that includes all of V2's GM weapons and tournament prizes). Each of these new weapons also follow the traditional SO pattern of being highly unique (both in terms of the weapon itself, as well as how the character is animated using it).

Also, each and every weapon has its own aerial attack animation :)

Stay tuned and we may give you a sneak peak of one or two of the new weapons.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Jmac on September 08, 2012, 01:34:57 PM
Quote from: Meiun on September 08, 2012, 01:17:06 PM
So one thing that we have yet to officially reveal to you guys (that has been going on for quite some time), is that Ceroblitz has officially joined the team as an animator (primarily for the player and weapon animations thus far). I know many of you had been impressed by some of his early ideas for V3 weapon animations posted in the ideas section, but much of his new work since he has officially joined us blows the socks off of most of what you guys have likely seen :) He has really cranked out a ton of awesome stuff for the game, and done a fantastic job of working off the feedback from the rest of the team.

So far he has already fully sprited/animated enough weapons to more than double the number that were present in V2 (and that includes all of V2's GM weapons and tournament prizes). Each of these new weapons also follow the traditional SO pattern of being highly unique (both in terms of the weapon itself, as well as how the character is animated using it).

Also, each and every weapon has its own aerial attack animation :)

Stay tuned and we may give you a sneak peak of one or two of the new weapons.
That's awesome! Cero is a very talented animator, and I have to admit, I'm pretty pumped up to see the work that he has done.

Also on a side note, aerial attacks? Wow, that's going to add a huge new element for PvPing.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: TANK on September 08, 2012, 01:46:17 PM
 i do love sneak peaks  8) go cero!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DarkBlade325 on September 08, 2012, 02:01:38 PM
Aye- I looked back on Ceroblitz's animations; Holy Hell that FGS animation is like habrhbdfhsbfgb (in other words, good).

He deserves to be working with the team. Look how smooth!

Now all ye need are some slaves who are proficient in programming and giving back massages on stressful days. I'm on it, Meiun.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sly 3 4 me on September 08, 2012, 02:18:36 PM
His animations do indeed fit nicely with version two and version three. Aside from the weapons, the monsters are what interest me currently. I always enjoyed when new bosses were added to version three, since weapons came along with them. I wonder who is spriting and animating the monsters .  :P

I thought Cero was announced as an active spriter in SO3 months ago, lol.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on September 08, 2012, 02:22:24 PM
Quote from: sly 3 4 me on September 08, 2012, 02:18:36 PM
His animations do indeed fit nicely with version two and version three. Aside from the weapons, the monsters are what interest me currently. I always enjoyed when new bosses were added to version three, since weapons came along with them. I wonder who is spriting and animating the monsters .  :P

I thought Cero was announced as an active spriter in SO3 months ago, lol.
It may have been mentioned, but never quite officially enough for my liking. Venuse has done a bit of work with monsters, but that is actually one area we are lacking in quite a bit. I am hoping to find someone dedicated almost specifically to monsters somewhere down the road. In the mean time i've still been able to code monster stuff fine without all the related graphics though, so it hasn't been the highest of priorities yet.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sly 3 4 me on September 08, 2012, 05:02:26 PM
Seems pretty awesome to think of in a grand scale kind of way. I don't know much of coding, but to be able to program the movement or attacks of a monster (In this case more than one, as they all act differently?) without actually having a visual  sounds pretty amazing to me. Great job being able to accomplish something even though you're lacking in an area which I would think is pretty important and vital to even start.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: thekolla on September 08, 2012, 06:22:22 PM
Quote from: Meiun on September 08, 2012, 01:17:06 PM


Also, each and every weapon has its own aerial attack animation :)

Stay tuned and we may give you a sneak peak of one or two of the new weapons.


I love ceroblitz's animations so I'm very happy that he is on the team, as I'm sure everyone else is.


I'm sure everyone would LOVE to see a sneak peak :).
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DarkBlade325 on September 08, 2012, 07:31:56 PM
Hey Meiun, quick question purely from a gameplay standing. Don't have to answer it though, obviously.

I'm curious about the mid-air attacks, how exactly are those going to work? Is your character going to be stalled in mid air similar to DMC-style of aerial attacks, or do you fall as you're doing the attack?

I figured if you fell during aerial attacks, people would be using the landing once the hitbox did it's round to cancel the rest of the animation and move around quicker. While it sounds cool to me, I think it'd be hard to adapt to. It'd be cool though- to see people going around like that  :P

Just curious on how the aerial attack physics would be working.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on September 08, 2012, 11:18:25 PM
Quote from: DarkBlade325 on September 08, 2012, 07:31:56 PM
Hey Meiun, quick question purely from a gameplay standing. Don't have to answer it though, obviously.

I'm curious about the mid-air attacks, how exactly are those going to work? Is your character going to be stalled in mid air similar to DMC-style of aerial attacks, or do you fall as you're doing the attack?

I figured if you fell during aerial attacks, people would be using the landing once the hitbox did it's round to cancel the rest of the animation and move around quicker. While it sounds cool to me, I think it'd be hard to adapt to. It'd be cool though- to see people going around like that  :P

Just curious on how the aerial attack physics would be working.
My current solution to this is that you will only be able to initiate the air attack during a select window of your jump. So you can't start the attack off right before you are about to hit the ground. There will of course even then be many situations where you could still land before the animation is over, and for that I am currently hoping to have some sort of stumble or otherwise failed landing animation for when you touch the ground before completing your attack. I always wanted players to not have to be limited to only attacking while on the ground, it opens up for a lot of new combat situations. However, aerial attacks are not necessarily meant to be the same caliber sort of thing as their ground counterparts in most cases. In other words, it wont typically be very effective to just be bouncing all over the place using air attacks as a substitute for ground ones.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on September 09, 2012, 12:45:45 AM
Quote from: Meiun on September 08, 2012, 11:18:25 PM
Quote from: DarkBlade325 on September 08, 2012, 07:31:56 PM
Hey Meiun, quick question purely from a gameplay standing. Don't have to answer it though, obviously.

I'm curious about the mid-air attacks, how exactly are those going to work? Is your character going to be stalled in mid air similar to DMC-style of aerial attacks, or do you fall as you're doing the attack?

I figured if you fell during aerial attacks, people would be using the landing once the hitbox did it's round to cancel the rest of the animation and move around quicker. While it sounds cool to me, I think it'd be hard to adapt to. It'd be cool though- to see people going around like that  :P

Just curious on how the aerial attack physics would be working.
My current solution to this is that you will only be able to initiate the air attack during a select window of your jump. So you can't start the attack off right before you are about to hit the ground. There will of course even then be many situations where you could still land before the animation is over, and for that I am currently hoping to have some sort of stumble or otherwise failed landing animation for when you touch the ground before completing your attack. I always wanted players to not have to be limited to only attacking while on the ground, it opens up for a lot of new combat situations. However, aerial attacks are not necessarily meant to be the same caliber sort of thing as their ground counterparts in most cases. In other words, it wont typically be very effective to just be bouncing all over the place using air attacks as a substitute for ground ones.

A stumble for a poorly done attack.. That actually sounds really cool. That would actually require good timing and skill to pull off rather than button mashing. I like it. I like it a lot.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sly 3 4 me on September 09, 2012, 12:53:31 AM
Sounds awesome, sort of if real physics were going into play on the attack and landing. The attack would be less powerful in terms of aerial combat and be harder to land (Although not too hard with a bit of practice I hope?). I wish I could do some crazy aerial stunts in real life, yet gravity holds me down and you can't raise your agility stat in real life (Imagine if you could actually jump 20-30 feet by simply bending your knees and jumping  ;D).
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on September 09, 2012, 12:56:29 AM
Quote from: sly 3 4 me on September 09, 2012, 12:53:31 AM
Sounds awesome, sort of if real physics were going into play on the attack and landing. The attack would be less powerful in terms of aerial combat and be harder to land (Although not too hard with a bit of practice I hope?). I wish I could do some crazy aerial stunts in real life, yet gravity holds me down and you can't raise your agility stat in real life (Imagine if you could actually jump 20-30 feet by simply being your knees and jumping.  ;D)
The idea is intended more as a way to keep people from trying to miss-use or exploit the aerial attacks rather than a way of making to overly difficult to perform. The idea is that it shouldn't be difficult to avoid any stumble assuming your doing it at all properly.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sly 3 4 me on September 09, 2012, 12:59:21 AM
Yeah, I supposed I phrased the two together in a way that made them both sound in a negative manner. After I re-read my sentence I suppose I could have left out the parenthesis part and assumed it was a given on the overall time of the aerial attack.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Celson on September 09, 2012, 02:06:28 AM
Since we're on the topic of jumping and aerial attacks. I would like to see better control with jumps in V3. As it is in V2, having 25+ agility can actually work against you in pvp because you jump too high and it takes a long time to land. This can be frustrating if you're only trying to jump on a platform that is slightly higher than your normal jump. So in a way it makes agility less effective and might be part of the reason why most people have low agility in comparison to strength and vitality.

I was thinking maybe when you duck jump you have to hold the jump button and your stick man will keep elevating until he lets go of the button or reaches his max jump height.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mr Pwnage on September 09, 2012, 12:37:47 PM
Quote from: Celson on September 09, 2012, 02:06:28 AM
Since we're on the topic of jumping and aerial attacks. I would like to see better control with jumps in V3. As it is in V2, having 25+ agility can actually work against you in pvp because you jump too high and it takes a long time to land. This can be frustrating if you're only trying to jump on a platform that is slightly higher than your normal jump. So in a way it makes agility less effective and might be part of the reason why most people have low agility in comparison to strength and vitality.

I was thinking maybe when you duck jump you have to hold the jump button and your stick man will keep elevating until he lets go of the button or reaches his max jump height.

Just to throw my 2 cents in, I think this is a very good point and solution to an issue I often find myself having.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DarkBlade325 on September 09, 2012, 02:02:15 PM
Rather good solution to aerial-canceling Meiun, but with that method of having a restricted window, another thought occurred to me:

What if there was a mob on this specific platform height where it would be ideal to just jump up and hit him, but the height of the platform isn't in the attack window for the aerial attack?

It's hard to explain, but I'm thinking I'd be running into situations where I would like to attack a mob on a platform with an aerial attack, but if the platform is positioned in a way where I can't do it in the time frame I'm allowed to.

I don't have my hands on the game yet, so this is just all in theory. But do you think that would be something that could occur often in-game? I can see it being sort of a way to keep players from being able to 'cheese' certain boss fights or something, by forcing them to get onto the platform rather than jumping up and striking below it.

My personal fix for something like that would to only allow aerial attacks to be executed upon ascending, but not when descending. Although that sounds kind of awkward. Again, I don't know how the physics are going to turn out.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lucifer on September 09, 2012, 02:30:34 PM
I believe I've said it before but congratulations Cero! I look forward to beating you down with your own creations, ;).

@Aerial Attacks, intriguing! That's going to have a massive effect on PvP as we knew it, I look forward to seeing how it works out.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: KaptainKohl on September 09, 2012, 03:22:30 PM
I love the idea of Aerial attacks because it adds more game play depth into the game, allowing you to attack in multiple ways.

Here is an idea that occurred to me after i read all these posts:
With this idea of aerial  i was thinking that maybe there should be a mob, or some mobs, where it is better to strike them in the air where they have a weak spot, or a spot where you can only hit them.  This would make it so you have to make precise jumps and attacks in order to land a hit on a mob. Thus making Some mobs or bosses hard to kill adding more depth and skill involved than just walking behind them and hitting them.

I also cant wait to see what Ceroblitz had made for SO3 because i know he is really good at spriteing.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: crozier on September 09, 2012, 07:41:12 PM
Does that mean skill>build>gear in pvp? Sweet...

Quick question: did Delicious leave the SO3 graphics crew?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on September 09, 2012, 08:26:34 PM
Quote from: crozier on September 09, 2012, 07:41:12 PM
Does that mean skill>build>gear in pvp? Sweet...

Quick question: did Delicious leave the SO3 graphics crew?
I don't know exactly how i'd compare build/gear. But i'd certainly like to think that skill plays a more important role than it does in your average MMO.

Delicious has not really been an active member of the team for quite a while now. I'm not sure what the future will hold in regards to his involvement, but for now that is how it has been.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mr Pwnage on September 10, 2012, 12:24:34 AM
Regardless of the actual game content itself, I'm sure I''ll be overwhelmed with satisfaction regardless...however I do have just one sole request:

PLEASE never get rid of the bouncy, hard to click buttons on the login menu. Logging in is always so fun - trying to click those damn buttons before the begin to slow down and ultimately stop. I' take great pride in my ability to catch the login button within the first second and look forward to perfecting this act in v3 also.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Foly on September 10, 2012, 08:11:20 AM
Quote from: Mr Pwnage on September 10, 2012, 12:24:34 AM
Regardless of the actual game content itself, I'm sure I''ll be overwhelmed with satisfaction regardless...however I do have just one sole request:

PLEASE never get rid of the bouncy, hard to click buttons on the login menu. Logging in is always so fun - trying to click those damn buttons before the begin to slow down and ultimately stop. I' take great pride in my ability to catch the login button within the first second and look forward to perfecting this act in v3 also.

You do know that you can quickly press the enter key to skip the clicking?

Cause i didnt and i always clicked the wrong button :(
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: God-I-Suck on September 10, 2012, 08:59:00 AM
Quote from: Mr Pwnage on September 10, 2012, 12:24:34 AM
Regardless of the actual game content itself, I'm sure I''ll be overwhelmed with satisfaction regardless...however I do have just one sole request:

PLEASE never get rid of the bouncy, hard to click buttons on the login menu. Logging in is always so fun - trying to click those damn buttons before the begin to slow down and ultimately stop. I' take great pride in my ability to catch the login button within the first second and look forward to perfecting this act in v3 also.

I thought I was the only one... lol
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: sayers6 on September 10, 2012, 09:00:28 AM
I think EVERYONE does that. I hated it at first, but it grew on me. If it was gone, I'd probably miss it.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on September 10, 2012, 05:45:58 PM
Quote from: Mr Pwnage on September 10, 2012, 12:24:34 AM
Regardless of the actual game content itself, I'm sure I''ll be overwhelmed with satisfaction regardless...however I do have just one sole request:

PLEASE never get rid of the bouncy, hard to click buttons on the login menu. Logging in is always so fun - trying to click those damn buttons before the begin to slow down and ultimately stop. I' take great pride in my ability to catch the login button within the first second and look forward to perfecting this act in v3 also.
You do realize I'm completely recording the entire game from scratch right? Absolutely nothing from the first one is being re-used (I'm not even programming it in the same language this time around). So any similarities or between V2 and V3 would need to have been made that way very deliberately. So that would mean I would need to deliberately program that entire mechanic all over again to be just as obnoxious as before :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lingus on September 10, 2012, 09:13:59 PM
Quote from: Meiun on September 10, 2012, 05:45:58 PM
So that would mean I would need to deliberately program that entire mechanic all over again to be just as obnoxious as before :P
Thank god... I hated that bouncy menu.

Btw, this is a great update. Glad to hear Ceroblitz is on the team. While I haven't always thought his work would fit in exactly with V2, since V3 is going to be entirely different that is no longer a concern. It has also been a few years since I've seen anything from him so in all likeliness he's doing something totally different.

Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on September 10, 2012, 11:33:30 PM
Quote from: Lingus on September 10, 2012, 09:13:59 PM
Quote from: Meiun on September 10, 2012, 05:45:58 PM
So that would mean I would need to deliberately program that entire mechanic all over again to be just as obnoxious as before :P
Thank god... I hated that bouncy menu.

Btw, this is a great update. Glad to hear Ceroblitz is on the team. While I haven't always thought his work would fit in exactly with V2, since V3 is going to be entirely different that is no longer a concern. It has also been a few years since I've seen anything from him so in all likeliness he's doing something totally different.
He has worked fantastically with the feedback of both myself and Venuse. So a lot of his newer stuff really surpasses (and fits in better than) the stuff that many of you saw him post a while ago. At least in our opinions :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: darkflash on September 11, 2012, 05:41:55 PM
I think  we need another sneak peak :P
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on September 12, 2012, 02:56:57 PM
Quote from: Meiun on September 08, 2012, 01:17:06 PM
...
Also, each and every weapon has its own aerial attack animation :)
...

(http://24.media.tumblr.com/tumblr_ma6lafc5ko1qdwqkeo3_500.jpg)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RainbowDash on October 05, 2012, 03:38:58 PM
In the new SO will there be more than two sound effects? And maybe even bgm?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Jmac on October 05, 2012, 04:01:34 PM
Quote from: RainbowDash on October 05, 2012, 03:38:58 PM
In the new SO will there be more than two sound effects? And maybe even bgm?
*cough*Four sounds...*cough* But anyways, I feel that simplicity was a big part of the original Stick Online experience, and even though I would love unique weapon sounds, I personally wouldn't mind if they stayed the same as they are now.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on October 05, 2012, 05:42:25 PM
Quote from: RainbowDash on October 05, 2012, 03:38:58 PM
In the new SO will there be more than two sound effects? And maybe even bgm?
There will be more sound.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on October 05, 2012, 09:32:49 PM
I have read this topic before but I don't remember this being asked but is there going to be more flexibility in the controls allowing your own key mapping? Also if it fits with the game play controller support?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: CherryPie on October 08, 2012, 02:44:38 PM
Quote from: ARTgames on October 05, 2012, 09:32:49 PM
-snip-
Also if it fits with the game play controller support?

you could always realize that with keystroke emulators such as autohotkey, anyway (I played SOv2 with a Nintendo Wii remote, once ;) )
I don't think Meiun should put effort into such configuration features for the first public version, there are at least 20 factors, I could think of that are more important ( one is more sound :D )
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RainbowDash on October 09, 2012, 11:08:35 AM
Its not too hard of a thing really. As for the controller I know its always possible to use 3ed party tools to do this sort of thing but its nice having it built in. It really helps when the game has multi-action buttons or context sensitive buttons (such as buttons that change what they do depending on whats going on in the game. This helps maps games with many keys to a controller which has less buttons than on a keyboard.) as these things that are harder to configure with mapping software or really requires to be built in to the game. Also things like analog support doesn't transfer well to the binary action of a key. But this is only if the game really supports this kind of game play.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lingus on October 09, 2012, 12:10:18 PM
Quote from: CherryPie on October 08, 2012, 02:44:38 PM
Quote from: ARTgames on October 05, 2012, 09:32:49 PM
-snip-
Also if it fits with the game play controller support?

you could always realize that with keystroke emulators such as autohotkey, anyway (I played SOv2 with a Nintendo Wii remote, once ;) )
I don't think Meiun should put effort into such configuration features for the first public version, there are at least 20 factors, I could think of that are more important ( one is more sound :D )
Isn't the goal to release the game when it's ready for public release? I'd say things like key mapping is definitely one of those final touches kind of item that finished games typically have. Not necessarily controller support. So maybe you're right. But I would definitely say if that's one of the features that will be added, it should be in the first public release. Just my 2 cents.
Title: Stick Online V3 Official Sneak Peak!
Post by: havok on October 09, 2012, 03:25:43 PM
Quote from: RainbowDash on October 09, 2012, 11:08:35 AM
Its not too hard of a thing really. As for the controller I know its always possible to use 3ed party tools to do this sort of thing but its nice having it built in. It really helps when the game has multi-action buttons or context sensitive buttons (such as buttons that change what they do depending on whats going on in the game. This helps maps games with many keys to a controller which has less buttons than on a keyboard.) as these things that are harder to configure with mapping software or really requires to be built in to the game. Also things like analog support doesn't transfer well to the binary action of a key. But this is only if the game really supports this kind of game play.

I know meiun will be coding everything on his own no 3rd party.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RainbowDash on October 10, 2012, 03:56:01 PM
Havok 3ed party was reff to xpadder or joytokey that pie was talking about. Nothing about what meiun was doing.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: havok on October 10, 2012, 09:25:02 PM
Quote from: RainbowDash on October 10, 2012, 03:56:01 PM
Havok 3ed party was reff to xpadder or joytokey that pie was talking about. Nothing about what meiun was doing.

ah my bad xD xpadder is nice btw used it with v2 playing around
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Jmac on October 10, 2012, 09:51:59 PM
Me and Beastmode use XPadder and the DS3 tool nearly every time we play v2 to use our PS3 controllers. ;D
Title: Stick Online V3 Official Sneak Peak!
Post by: havok on October 10, 2012, 11:24:38 PM
Quote from: Jmacrules on October 10, 2012, 09:51:59 PM
Me and Beastmode use XPadder and the DS3 tool nearly every time we play v2 to use our PS3 controllers. ;D

Yea it's fun as hell changing it up a bit but let's not get off topic :p
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Fvgto on October 15, 2012, 11:48:28 PM
Too stoked for this game to be released  8)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Matty_Richo on October 16, 2012, 05:59:04 AM
This may have already been asked but it didn't show up in the search.

Will the stat system stay fairly much the same in V3 as it is in V2?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on November 04, 2012, 11:46:15 PM
I have a question.

With the introduction of the cross platform Windows 8, do you think this would/will increase the likelihood of Stick Online coming to the tablet market?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on November 04, 2012, 11:57:45 PM
I'm assuming you mean Windows RT. Some windows tablets will be x86. Meiun will have to specifically make it for it. I dont know how hard that will be it could be some I/O changes and a click of a different button at compile or a lot harder. But I do think its a good question if this game will be. At least Windows on tablets are pushing keyboards so it could make the game more playable. But I know some will argue why not use a laptop then.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on November 05, 2012, 12:44:41 AM
No I mean Windows 8. It's advertised that your desktop pc can now also be on your tablet. Both running Windows 8.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Loganvz123 on November 05, 2012, 02:03:01 AM
Does Stick Online even connect through Windows 8? I can't seem to use 39dll on Windows 8 at all.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on November 05, 2012, 10:08:06 AM
Quote from: T-Rok on November 05, 2012, 12:44:41 AM
No I mean Windows 8. It's advertised that your desktop pc can now also be on your tablet. Both running Windows 8.
There will be two kinds of Windows that will run on tablets. Windows RT is Windows 8 made for ARM. That’s the Surface that’s out now. It does not run normal x86_64 windows apps. Thats the one meiun would have to specifically make it for. But there will also be x86_64 tablets that will run normal Windows 8. Stick Online will be able to run off those like a normal computer and meiun will not need to do anything. Anyway that’s why I was asking asking if you meant Windows RT. Yeah I know, its confusing. :)

Quote from: Loganvz123 on November 05, 2012, 02:03:01 AM
Does Stick Online even connect through Windows 8? I can't seem to use 39dll on Windows 8 at all.
I have only used the previews of Windows 8 but it ran fine for me.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: T-Rok on November 05, 2012, 10:43:44 AM
Ahh alright. Thanks for clarifying.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: WereWaffle on November 24, 2012, 11:14:28 PM
WHAAAAAT??
i searched "stick-online V3 images" and found this!
(http://www.stick-online.com/images/image8.png)
IS THIS REAL?
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: JoEL on November 25, 2012, 12:31:21 AM
Quote from: WereWaffle on November 24, 2012, 11:14:28 PM
WHAAAAAT??
i searched "stick-online V3 images" and found this!
[snip]
IS THIS REAL?

I also looked at the URL for the image and went to http://www.stick-online.com/images/
and found a few other interesting images there...like the performance test.

(http://www.stick-online.com/images/Performance1.png)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on November 25, 2012, 01:06:53 AM
WereWaffle, that image looked so familiar to me but I could not remember where I saw it. But I googled it found out where it was from.
http://www.stick-online.com/boards/index.php?topic=2100.msg45154#msg45154
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: House on November 25, 2012, 05:20:09 AM
i dont know but has anyone seen this photo?

(http://www.stick-online.com/images/image8.png)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: JoEL on November 25, 2012, 05:52:38 AM
Quote from: House on November 25, 2012, 05:20:09 AM
i dont know but has anyone seen this photo?

(http://www.stick-online.com/images/image8.png)

That's the exact image that WereWaffle posted on the previous page which sparked mine & art's replies.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lucifer on November 25, 2012, 01:35:57 PM
Holy shitcopters Batman, I googled Stick Online and found this!
(http://borttappad.se/stickonline/othersostuff/SOscreen6.PNG)

MY BODY IS READY.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mr Pwnage on November 25, 2012, 05:24:35 PM
Quote from: Lucifer on November 25, 2012, 01:35:57 PM
Holy shitcopters Batman, I googled Stick Online and found this!
(http://borttappad.se/stickonline/othersostuff/SOscreen6.PNG)

MY BODY IS READY.

The new shading style in V3 is INSANELY EPIC! Shut up and take my money!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ARTgames on November 25, 2012, 06:30:12 PM
A throwback zone in so3 would be fun. :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: SantaClaws on November 26, 2012, 12:52:39 PM
I know this isn't exactly Stick online but, I found this while searching Stick-Online and, I do know the "stick figure" always does look the same in most games but, even the backgrounds and the way they sit looks like a blatant rip off, of stick online.
"Stick Legends Online"
http://sandbox.yoyogames.com/games/201083
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: WereWaffle on November 26, 2012, 06:23:07 PM
Quote from: SantaClaws on November 26, 2012, 12:52:39 PM
I know this isn't exactly Stick online but, I found this while searching Stick-Online and, I do know the "stick figure" always does look the same in most games but, even the backgrounds and the way they sit looks like a blatant rip off, of stick online.
"Stick Legends Online"
http://sandbox.yoyogames.com/games/201083
I played that, It's much funner than V2 of Stick Online.
(Not to be rude to Meiun, he's much better now! ;D)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: DarkBlade325 on December 01, 2012, 02:34:41 PM
Quote from: ARTgames on November 25, 2012, 06:30:12 PM
A throwback zone in so3 would be fun. :)
That's... Actually a very good idea.

Same black and white style and everything, with the old, oollldd mobs.

Also, don't forget the trashcan you could kick over.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Loganvz123 on December 01, 2012, 07:26:29 PM
And the book lying in the forest.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Snakeman on December 11, 2012, 05:53:45 AM
Quote from: Lucifer on November 25, 2012, 01:35:57 PM
Holy shitcopters Batman, I googled Stick Online and found this!
(http://borttappad.se/stickonline/othersostuff/SOscreen6.PNG)

MY BODY IS READY.

Don't tease me like that, you scoundrel! I will never ever stop wanting to play SOV1. :(

Quote from: DarkBlade325 on December 01, 2012, 02:34:41 PM
Quote from: ARTgames on November 25, 2012, 06:30:12 PM
A throwback zone in so3 would be fun. :)
That's... Actually a very good idea.

Same black and white style and everything, with the old, oollldd mobs.

Also, don't forget the trashcan you could kick over.

And the Duck Hat!!! Please oh my god pleeeeeease let there be duck hat.

Also, I am absolutely loving the Rock Demon reskin. Looks amazing. :D
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: krele on December 12, 2012, 12:34:31 AM
Quote from: SantaClaws on November 26, 2012, 12:52:39 PM
I know this isn't exactly Stick online but, I found this while searching Stick-Online and, I do know the "stick figure" always does look the same in most games but, even the backgrounds and the way they sit looks like a blatant rip off, of stick online.
"Stick Legends Online"
http://sandbox.yoyogames.com/games/201083
What a !@#$ing douche haha

Stick LEGENDS Online xD
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Freeforall on January 11, 2013, 11:43:38 PM
Not sure if this has already been addressed or not, and my internet is literally hitting dial-up speeds right now, so I can't search through ~50 pages of comments:

Will there be a confirmation before deleting items? That was one thing that always scared me about V2. I often double click on accident, deleting 2 items at the same time. And what about the ability to reorganize your inventory as well?

Thanks :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: 1230 on January 27, 2013, 03:38:08 AM
It has been SO long since i have been online/checked up on this game. I'm sure a lot of the original players remember me as "Numb3rs" Cant wait to see SOV3 to come out and i will most definately be checking up o it from now on.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: PhantomJ on January 27, 2013, 01:00:28 PM
Can't wait for v3! It's been so long since I last played Stick Online.
Title: Stick Online V3 Official Sneak Peak!
Post by: 11clock on January 27, 2013, 11:07:59 PM
We've all been waiting over five years for this. Hopefully the wait will be worth it. (No pressure, Meiun.)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Sam|9801 on November 12, 2013, 11:34:27 PM
Looking forward to it!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Lucifer on October 23, 2014, 01:59:20 AM
psst... Meiun...

any more sneak peaks on cool features you're working on? ideas you've been throwing around in yer head?

you can tell me nobody else will see, it's all gud
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ToxicDuck on October 23, 2014, 07:08:29 PM
Quote from: Lucifer on October 23, 2014, 01:59:20 AM
psst... Meiun...

any more sneak peaks on cool features you're working on? ideas you've been throwing around in yer head?

you can tell me nobody else will see, it's all gud

Lucifer is the most trustworthy person I know. One time I traded him my soul for a bag of chips, 10/10 would do it again.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on October 25, 2014, 12:40:03 AM
Pardon the super bland test-level design (won't be in any version you guys would end up playing)

Micro tease:
(http://www.stick-online.com/images/V3MicroTease.gif)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: ToxicDuck on October 25, 2014, 01:07:47 AM
Quote from: Meiun on October 25, 2014, 12:40:03 AM
Pardon the super bland test-level design (won't be in any version you guys would end up playing)

Micro tease:
(http://www.stick-online.com/images/V3MicroTease.gif)

I do not care how bland the level is, that's badass. Thanks, Meiun! Totally put a smile on my face :).
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: KrazyMotha on October 25, 2014, 01:26:05 AM
That looks... SOOOO AWESOME!!!! :D :D :D  Thanks for the tease Meiun.

but now i yearn for the V3 even more! :(
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: 9267 on October 25, 2014, 04:49:31 AM
Looks great! Thanks for the small teaser.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: RayRay on October 25, 2014, 09:22:52 PM
Yay, a teaser! That makes me really excited for v3. btw That walk cycle looks good. :)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: catmadman on October 26, 2014, 02:13:03 AM
first thing i said when i saw it is omg lol.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: TANK on October 26, 2014, 03:19:09 PM
the bland test level design looks good to me, put some blobs in there and its ready to ship retail 59.99$
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Meiun on October 27, 2014, 04:34:45 PM
One other piece worth noting is that I took that clip from an old build. There have been some enhancements/changes to a lot of the tiles since then.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: pasty-flawss on October 27, 2014, 06:30:32 PM
Quote from: Meiun on October 25, 2014, 12:40:03 AM
Pardon the super bland test-level design (won't be in any version you guys would end up playing)

Micro tease:
(http://www.stick-online.com/images/V3MicroTease.gif)

The jump animation is very... Uh.. Graceful.

(http://i.imgur.com/ENSSE8h.gif)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: BlenderMAN on October 28, 2014, 02:02:17 AM
Awesome! The jumping looks fine to me. Thanks for the preview!
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: datiel12 on November 08, 2014, 12:31:11 AM
hey mieun (sorry so very sorry if i spelled your name wrong) i can help you add music and other sound effects into the game
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: bubba on June 04, 2015, 01:44:38 PM
with the way you programmed the game could it ever be ported to mobile?

with so2's simplistic key usage (left, right, down, jump, sit, attack) it seems like a mobile client might be amazing if so3 follows that same archetype (though you did say you're adding new stuff like sprinting)
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Mr Pwnage on June 04, 2015, 02:55:27 PM
Actually I'm gonna skip v3 and wait for v4. Sorry guys.
Title: Re: Stick Online V3 Official Sneak Peak!
Post by: Titan on June 04, 2015, 05:16:10 PM
Quote from: Mr Pwnage on June 04, 2015, 02:55:27 PM
Actually I'm gonna skip v3 and wait for v4. Sorry guys.

You're gonna be confused after missing the in-depth campaign in v3 and jumping into v4.