Stick Online Forums

General => General => Topic started by: NotoriousM4^ on May 29, 2011, 02:34:34 PM

Title: SOv3 info. 2
Post by: NotoriousM4^ on May 29, 2011, 02:34:34 PM
I don't understand why we couldn't continue that thread in a civilized manner? Meiun does get defensive every time someone doubts the fact that there is actually work being done, and yes it is viable that he "has a life", but as previously mentioned it has been the same statement over and over again.

You've got to see it in the view of the community too, the server is being hosted for free, we've been throwing money down this never ending alleged "donation" pool that is supposedly going toward development and yet we are still not able to view any type of progress that is being made, and every thread that dare question any of the above is locked or deleted... sketchy right?


Quote from: JakeHe doesn't need an excuse. He doesn't need to develop v3 at all.
He doesn't need to lead on loyal players for 3+ years either... or does he?

Quote from: MeiunAs soon as I start releasing info, there comes a whole wave of new complications and expectations.
Oh because depriving the community of any info doesn't do the same right?

If a contractor tells me he is in the process of building this big building but it's going to take longer than usual and that I won't be able to view any of the progress, I would expect a pretty great building huh?

Who knows? Maybe when you decide to finally come around there will be no community there?

Quote from: MeiunTo be honest, I likely would have posted at least a bit of stuff sooner, but the multiple instances of people attempting to straight up steal, rip off, take credit for, or otherwise abuse V2 have sort of furthered my desire to distance the new one from anyone who may try to pull something like that again (at least until I deem it ready).
This is understandable.

Just my $0.02 ...
Title: Re: SOv3 info. 2
Post by: Freeforall on May 29, 2011, 02:45:26 PM
I have, or at least I think, been really patient with it. I see that making a game like this can take a long time, and constantly asking for progress reports can get annoying. Will any of this matter once the game is released anyways?
Title: Re: SOv3 info. 2
Post by: Mr Pwnage on May 29, 2011, 03:01:11 PM
I fail to see how he is being "defensive" as you mentioned. You all asked for information he personally does not wish to release yet. He doesn't really owe anybody anything, despite how much anyone wants to flaunt around their seniority/veteran/loyalty card. He is the executive of his own creation, and regardless of whatever point anybody makes, he ultimately is the one with the content anyways. Also realize a donation was a donation. Many of us, myself included, donated before any sort of donor server existed. It's basically just a monetary way of saying "thank you for your effort", and it really doesn't entitle you to anything.

And realize I am not defending or supporting anybody, I am just telling you like it is. I've come to learn that it ultimately enhances any sort of waiting experience if you can learn to be an eager observer and not an outspoken critic. And keep in mind the usual trend of time and quality. Would you rather witness a crappy mockup made in 10 days or well-crafted bit of content within the years to come?
Title: Re: SOv3 info. 2
Post by: Lucifer on May 29, 2011, 03:02:40 PM
Quote from: NotoriousM4^ on May 29, 2011, 02:34:34 PM
You've got to see it in the view of the community too, the server is being hosted for free, we've been throwing money down this never ending alleged "donation" pool that is supposedly going toward development and yet we are still not able to view any type of progress that is being made, and every thread that dare question any of the above is locked or deleted... sketchy right?
Lemme jump in here and say, although providing Meiun with more money for server hosting and other SO costs is an added benefit of the Donation Pool, the intent is solely to provide players with access to SOv2. That's it. The donation pool wasn't made to fund SOv3 or anything of that sort, it's just people paying for accounts when others cannot do so. (Unsure if you were referring to my Donation Pool, or just donations as a whole there.)

I understand that there are many players that feel the same way as you, and I apologize for not being able to empathize here, I just don't feel the need for any progress updates at the moment.

One thing you don't seem to understand about this community is that although Stick Online is our common interest, it's not the glue that holds us together. As you may or may not have noticed, the Off Topic section is the most active board on these forums, as it always has been. Think back to Stick Hangout days, when even the prospect of SOv3 coming at all was in doubt, and the donor server was nonexistent; The community thrived. Meiun knows, or should know, that however long he takes we will still be here. This is his crowning achievment in my eyes, creating a game that was capable of forming such a self-sufficient community.

But of course, updates would always be appreciated ;)

Title: Re: SOv3 info. 2
Post by: Meiun on May 29, 2011, 07:15:08 PM
You are fully welcome to continue the thread, as long as it stays civil. The previous topic creator just no longer saw a need for his particular one. As long as people are able to express themselves relatively respectfully then I have no real problem. If I've seemed a bit defensive then my apologies, I am simply trying to state things as they are and/or correct any poor assumptions made by people.

The reason I have stated the same thing over and over is because that same thing is still the case. Stick Online is a hobby for me, and while I deeply appreciate and respect all of you loyal fans, the main reason I work on this is for my own personal enjoyment and experience. I promised you guys that V3 would come, but really never gave you a set time frame for a reason. Not because I was trying to hide anything, but rather I really was completely unsure. I can often get a lot done quickly (depending on the project and how things go) assuming I can get large spans of time to work on things, but it is very difficult for me to work on large projects in small spurts (especially when getting started and laying the groundwork). Therefore, much of my life during the past four years of college and other personal matters was extremely difficult for me to find large periods of time to really get rolling.

This year I have finally managed to really get rolling with things, but need time to get things fleshed out enough so that I can truly be satisfied and have some real sustenance to what I am showing you guys, as well as having something that isn't going to end up being drastically different then what you guys end up receiving as a playable product. There are a number of reasons why I like to keep the initial development private, some of which I just described, many of which I discussed in previous posts, on top of many other reasons I have not mentioned. It can already be hard enough to find adequate time to really get stuff done for me, so when I can find time to work, I like it to be something I can peacefully work on without having to deal with all the added complications of broadcasting my progress on an unready product. Once it gets further, I will, but it is not ready for that yet.

With V2, I released the game far earlier than I probably should of, which ultimately ended up slowing down its future developments a lot in many ways. I do not want to have the same problem this time around. I realize this approach is not exactly the most appealing for many people, and that many people may even stop following it or give up on it, but this is a sacrifice that I was fully aware of from the beginning, and is an unfortunate but accepted part of the current development process for me.

As for your contractor analogy... I am not making this game expecting to make profit off of it. Nobody hired me to make this, and I while a big driving force that keeps me working on things is to ultimately please you guys, I am not making this for anyone or because I owe anybody something. I never lied about anything that was going on or attempted to "lead anyone on," and tried to be as honest about things as I knowingly was able to throughout the last years, even if I was a bit vague and uninformative a lot of the time (often because I'd rather say nothing than give false promises). I told you guys a long time ago that I had every intention of making V3, and I am doing so. I am not going about things like a traditional game developer/company because I am not a traditional game developer, and do not own any official company.

I also told you guys that I would try and give you some real info on the game in the next couple months (which I stated about 1 month ago), and I still have every intention of doing this. If that is not good enough, then you have my sincere apologies, but that is just how I'm choosing to do things right now for the sake of making a game that I can be proud of. You don't need to hang around waiting, it will come eventually, and I hope you enjoy it once it does. But like I've said many times, this is only a hobby for me ). Even if nobody played it when it came out, if it is something that I personally loved and was proud of, I'd still be plenty satisfied.

P.S. No V2 server has ever really been hosted for free.
Title: Re: SOv3 info. 2
Post by: sk8terboi on May 29, 2011, 07:22:07 PM
can everyone just STFU and wait? its just a game for god sakes go do somthing else in your lives........
Title: Re: SOv3 info. 2
Post by: ARTgames on May 29, 2011, 07:38:31 PM
Meiun is just trying the Gabe Newell approach to Stick Online ep3.. oops, I mean Stick Online v3.
Title: Re: SOv3 info. 2
Post by: jonsploder on May 30, 2011, 04:50:58 AM
Quote from: Meiun on May 29, 2011, 07:15:08 PM
This year I have finally managed to really get rolling with things for real, but need time to get things fleshed out enough so that I can really be satisfied and have some real sustenance...

Get real.
Title: Re: SOv3 info. 2
Post by: tehrozzy on May 30, 2011, 08:16:31 AM
Quote from: jonsploder on May 30, 2011, 04:50:58 AM
Quote from: Meiun on May 29, 2011, 07:15:08 PM
This year I have finally managed to really get rolling with things for real, but need time to get things fleshed out enough so that I can really be satisfied and have some real sustenance...

Get real.
This made me lol, good one John.

But I really don't care how long SO3 takes to finish, as long as there's a forums for SO I'll still check em everyday like I always do. Dedicated to the end~
Title: Re: SOv3 info. 2
Post by: Freeforall on May 30, 2011, 02:10:00 PM
I don't really care how long it takes to make the new game. The longer they work on it, the better the game will be, for the most part. I'm glad that they spent so much time on it.
Title: Re: SOv3 info. 2
Post by: Bread on May 30, 2011, 04:50:13 PM
I think there are too many whiners. Meiun, I love you and the work that you do, and you should continue to do it. You have managed to make possibly the most popular game made with Game Maker, and that alone inspires many people to take a shot at making their own games.

What it comes down to is this;
How many of you are going to play Diablo 3? A lot of you. That game has been "coming out" for years and years, and until maybe a year ago, had no visible progress. So what we should all do is get together in a big group and all play the waiting game, like we do with D3, and not fill this beautiful forum with nonsense and shenanigans. That is all.
Title: Re: SOv3 info. 2
Post by: Freeforall on May 30, 2011, 05:58:17 PM
Quote from: Bread on May 30, 2011, 04:50:13 PM
I think there are too many whiners. Meiun, I love you and the work that you do, and you should continue to do it. You have managed to make possibly the most popular game made with Game Maker, and that alone inspires many people to take a shot at making their own games.

What it comes down to is this;
How many of you are going to play Diablo 3? A lot of you. That game has been "coming out" for years and years, and until maybe a year ago, had no visible progress. So what we should all do is get together in a big group and all play the waiting game, like we do with D3, and not fill this beautiful forum with nonsense and shenanigans. That is all.
I concur. :) Except I have never heard of Diablo 3. But that isn't the point.
Title: Re: SOv3 info. 2
Post by: Lingus on May 31, 2011, 09:04:02 PM
I for one have no expectations. I am patiently waiting around to see what Meiun does next. He has proven to be more devoted to this project than any other individual "developer" we have seen. He's still here, still letting us know he's still in the game. That's all we can really ask for. In my opinion, I would rather him be vague about his progress than to give us false hope about what the progress is or when we can expect to see the release.
Title: Re: SOv3 info. 2
Post by: darkflash on May 31, 2011, 11:12:18 PM
Lingus wins the cookie!
Title: Re: SOv3 info. 2
Post by: CherryPie on June 01, 2011, 03:25:24 AM
"There are 1 player(s) online!"

This is what I got the last 5 days..
Instead of ranting and bitching on the forums, you could swing your asses back in V2? ;)
Title: Re: SOv3 info. 2
Post by: darkflash on June 01, 2011, 03:48:34 PM
yes cherrypie I played terraria for awile then had to go to florida then started playing SO again and like no one is on! Only like 1-3 player(s) are on it sucks cmon guys :(
Title: Re: SOv3 info. 2
Post by: havok on June 02, 2011, 11:02:29 AM
Quote from: CherryPie on June 01, 2011, 03:25:24 AM
"There are 1 player(s) online!"

This is what I got the last 5 days..
Instead of ranting and bitching on the forums, you could swing your asses back in V2? ;)

I'm with you. Instead of bitching about v3, why not play what you have all ready (v2).
-----------------------------------------------
I'm not going to go deep into my thoughts on this one tho. It simple ether wait or give up on it. There is no point in bitching about it.It wont make it come any faster!!.

As Meiun stated he is going to take his time and make sure the game is done right and enjoyable. That way there wont be as many Updates for one.
However i understand its been a long time waiting,but this is a privilege he have. Meiun host the game (most likly where are donations are going) free what more can you ask for.

All so its not like he (Meiun) has a big team sitting behind his working on it all night and day. As he stated he does it for fun.

then as Lingus stated its better for him to keep use in the dark then let us down. I'm sure when he is all most finished and about to release it he will show you something till wait and play v2 :p

one more thing@NotoriousM4

IT'S CALLED A DONATION!!!! (HINT ON THAT WORD) what he does with the donations we don't need to know. like i said it's most likely going to the donor server up atm (v2) and the same thing with v3.

and that's my $0.02 :p
Title: Re: SOv3 info. 2
Post by: Lingus on June 02, 2011, 03:24:39 PM
Quote from: havok on June 02, 2011, 11:02:29 AMIT'S CALLED A DONATION!!!! (HINT ON THAT WORD) what he does with the donations we don't need to know. like i said it's most likely going to the donor server up atm (v2) and the same thing with v3.
THat's not entirely true. While SO isn't a non-profit or anything, typically when people donate, they are donating for some particular purpose. In this case, it's for SO. So there is at least some expectation that Meiun isn't taking the donations and spending it all on beer or strippers (although if he were that would be pretty awesome.) On some level, people who have donated are doing so with the expectation that there will be some money set aside to host the SOv3 server when the need arises. Btw, the donor server that is up right now supposedly does not cost Meiun any money.
Title: Re: SOv3 info. 2
Post by: havok on June 02, 2011, 04:08:00 PM
Quote from: Lingus on June 02, 2011, 03:24:39 PM
Quote from: havok on June 02, 2011, 11:02:29 AMIT'S CALLED A DONATION!!!! (HINT ON THAT WORD) what he does with the donations we don't need to know. like i said it's most likely going to the donor server up atm (v2) and the same thing with v3.
THat's not entirely true. While SO isn't a non-profit or anything, typically when people donate, they are donating for some particular purpose. In this case, it's for SO. So there is at least some expectation that Meiun isn't taking the donations and spending it all on beer or strippers (although if he were that would be pretty awesome.) On some level, people who have donated are doing so with the expectation that there will be some money set aside to host the SOv3 server when the need arises. Btw, the donor server that is up right now supposedly does not cost Meiun any money.

idk how he is hosting it atm, but if he owns his own server. Then he would have to pay internet bill plus the elc.I mean you have to look at it that way.
The only way i can think of it being free is a friend or family member hosting it for him.

Then again idk but he all so has to buy software like gamemaker for v2 ect. With the donors money.

THen again idk i left my 2cents on it and im leaving it at that.

and its still a donation its just a gift to play v2 on top of it :p
Title: Re: SOv3 info. 2
Post by: Meiun on June 02, 2011, 04:13:30 PM
Quote from: Lingus on June 02, 2011, 03:24:39 PM
Btw, the donor server that is up right now supposedly does not cost Meiun any money.
Don't know where that rumor started, but not entirely true. It is not hosted in a data center as it use to be when public, but nor is it hosted at my house or anywhere "free." The connection/network, and machine it is running on (while not a super high end server hosting line per say), is still dedicated purely to SO about 98% of the time.

As for the donations in general, don't worry. Donations absolutely help to fuel and maintain Stick Online. There are actually a number of crucial V3 related transactions/purchases that I will be needing to make in the near future (aside from just server stuff), which have only been made possible due to the generous donations of all of you =)
Title: Re: SOv3 info. 2
Post by: havok on June 02, 2011, 04:36:55 PM
Quote from: Meiun on June 02, 2011, 04:13:30 PM
Quote from: Lingus on June 02, 2011, 03:24:39 PM
Btw, the donor server that is up right now supposedly does not cost Meiun any money.
Don't know where that rumor started, but not entirely true. It is not hosted in a data center as it use to be when public, but nor is it hosted at my house or anywhere "free." The connection/network, and machine it is running on (while not a super high end server hosting line per say), is still dedicated purely to SO about 98% of the time.

As for the donations in general, don't worry. Donations absolutely help to fuel and maintain Stick Online. There are actually a number of crucial V3 related transactions/purchases that I will be needing to make in the near future (aside from just server stuff), which have only been made possible due to the generous donations of all of you =)

haha and amazingly i was half way right :p
Title: Re: SOv3 info. 2
Post by: Lingus on June 02, 2011, 05:04:27 PM
Ah my bad. Not sure why I thought that either.
Title: Re: SOv3 info. 2
Post by: Scotty on June 02, 2011, 07:54:35 PM
I like rumors!  Can I start one?  Yes?

A little birdie told me Stick Online v3 will be released on the biggest gaming day of 2011 - 11/11/11.  There, rumor started, everyone get your hopes up!
Title: Re: SOv3 info. 2
Post by: ARTgames on June 02, 2011, 08:17:28 PM
Same bird also said it will be the first mmo with official Kinect support.
Title: Re: SOv3 info. 2
Post by: Lucifer on June 03, 2011, 12:17:13 AM
Quote from: Meiun on June 02, 2011, 04:13:30 PM
There are actually a number of crucial V3 related transactions/purchases that I will be needing to make in the near future (aside from just server stuff), which have only been made possible due to the generous donations of all of you =)
By demon law I am required to inform the SO community that the "generous donations" Meiun speaks of are infact your souls, as was stated clearly in the terms and conditions agreed upon during forum registration. The good news is, Stick Online v3 is coming! The bad news is, Hell has terrible internet connection.
Title: Re: SOv3 info. 2
Post by: igufed on June 03, 2011, 12:21:00 AM
Quote from: Lucifer on June 03, 2011, 12:17:13 AM
The bad news is, Hell has terrible internet connection.

*gasp* We all have to live like Europeans now? :O

;)
Title: Re: SOv3 info. 2
Post by: Seifer on June 03, 2011, 09:39:39 AM
Does anyone here actually doubt Meiuns word that a great amount of progress has been made?
Title: Re: SOv3 info. 2
Post by: ARTgames on June 03, 2011, 11:43:40 AM
Did he even say that?
Title: Re: SOv3 info. 2
Post by: Freeforall on June 03, 2011, 12:04:34 PM
Meiun, thank you for creating this game, it's been loads of fun for all of us. I wish you guys would realize that it takes time to do this kind of stuff, don't rush him. I am probably going to get my head flamed off, but let's all just be a little more patient? You guys have to remember, if I am correct, he does this for a hobby.

Thank you Meiun!
Title: Re: SOv3 info. 2
Post by: krele on June 03, 2011, 01:12:31 PM
Quote from: Seifer on June 03, 2011, 09:39:39 AM
Does anyone here actually doubt Meiuns word that a great amount of progress has been made?
Honestly, I do. I develop in same software he does, and I know a game like SOv2 isn't anything special code-wise. But then again, who knows how SOv3 will look, and how poorly was SOv2 written.
Title: Re: SOv3 info. 2
Post by: Meiun on June 03, 2011, 02:05:33 PM
Quote from: krele on June 03, 2011, 01:12:31 PM
Quote from: Seifer on June 03, 2011, 09:39:39 AM
Does anyone here actually doubt Meiuns word that a great amount of progress has been made?
Honestly, I do. I develop in same software he does, and I know a game like SOv2 isn't anything special code-wise. But then again, who knows how SOv3 will look, and how poorly was SOv2 written.
I wrote 95% of V2 in early highschool when I had zero formal training in programming and knew nothing but self taught Game Maker. I since have graduated college with honors, acquiring a four year degree in Computer Science (which is pretty much a degree in programming). I think it is safe to say that I can do something better than V2 now... I never even mention V2 to most people I know in person, simply because it would be similar to an artist showing people something they drew in kindergarten. But either way, for being one of the very first people to actually use 39dll in any sensible way in the GMC, and doing so all 100% self-taught, V2 is certainly not anything I'm ashamed of (even if it is amateur in a number of ways).

Just for the record, I did a large chunk of my recent development on V3 as my senior project for college, and got the only solid A out of my entire graduating class, which I'm sure counts for something (in terms of progress at the least). And no, we do not develop in "the same software" anymore. [spoiler]Aside from the few updates I've made to V2 since the donor server came out, I haven't used GM for years.[/spoiler]

Normally I wouldn't get so defensive, but due to your less than reputable track record, and the ignorant nature of your comment, it seemed like most rational response here. I do game development as a hobby, and never claim to be any brilliant developer like you apparently are.

I wouldn't blame any of you at all for simply doubting things though, as it has been a long time. I never expected so many of you to stay so loyal to the game, so thank you all for that!
Title: Re: SOv3 info. 2
Post by: darkflash on June 03, 2011, 02:22:51 PM
OMG SO EXICTED  ;D and Meiun v2 is a HELLA good game for bieng self taught experience I find it very amusing and I could play it forever i've been playing it for numerous years and sadly I am one of the only active players still playing it D:
Title: Re: SOv3 info. 2
Post by: ARTgames on June 03, 2011, 02:42:23 PM
First off, yay I am glad to hear what was in your post. That gives the game a much more stern grounding in the community eyes.

And last:
Quote from: meiunand got the only solid A out of my entire graduating class
So some people got non solid "A's". :P Only kidding glad to hear!
Title: Re: SOv3 info. 2
Post by: Scotty on June 03, 2011, 03:35:42 PM
Quote from: krele on June 03, 2011, 01:12:31 PM
Quote from: Seifer on June 03, 2011, 09:39:39 AM
Does anyone here actually doubt Meiuns word that a great amount of progress has been made?
Honestly, I do. I develop in same software he does, and I know a game like SOv2 isn't anything special code-wise. But then again, who knows how SOv3 will look, and how poorly was SOv2 written.

In all honesty, I think many have from time to time, including myself.  I fully understand the secrecy when it comes to development, not wanting to release a lot of revealing details, plus if a project goes belly up, there's a lot of lost expectations and disappointment.  But at the same time, giving slight tastes of what's to come from time to time is what gets people to come back, regardless of how long it takes to complete.  Look at Wanderlust.  Game took FOREVER to get into BETA.  If anything, they did a little TOO much by giving users an actual materialized client to mess with, yet their fans kept coming back, and upon delivery, they get a lot of praise from the fans.  When one goes silent though throughout the entire life-cycle of a product until release, we're left to wonder if anything is being done, and no one can really say that we're in the wrong for doing so, by doing nothing more than replying "Well you're wrong, we have."  That doesn't really give us anything either, other than going off someone's word, which could very well be skewed to not piss anyone off.

There's pluses and minuses to giving out development details, I think a healthy, moderated amount of transparency is what keeps people interested, and especially will prevent these sorts of annoying topics from springing up every month.

EDIT: Plus I've found that with some of my projects, being transparent also keeps myself honest.  When I release updates to whomever telling them of my progress, they are happy to hear the news, and know that if I go an extended period of time without voicing any updates, it legitimizes the questions.

EDIT 2: I'm going to go out on a limb and suggest that Meiun's interpretation of Krele's last sentence was a bit off.  I didn't necessarily read it as, SOv3 is not the sucks, SOv2 was.  I read it exactly as it states at face value "SOv3 has a lot of potential" and "SOv2 may not have had the most solid code-base, we won't know."  May be a little arrogance in it, but I trend towards giving people the benefit of  doubt.
Title: Re: SOv3 info. 2
Post by: Meiun on June 03, 2011, 05:02:22 PM
I intend to be more transparent (as you put it) with my developments once it reaches the appropriate stage to do so. The honest facts are that up until this year really, most developments on V3 were very slow. My primary focus during the past four years was college. During my early years of college, I did work a good bit on the creation of V3 a number of times. But due to some large-scale design changes of the game, the early iteration of that had since been scrapped (as well as some of it being lost in that roberry I told many of you about, regrettably).

The biggest reason however for the long "hiatus" (if you want to call it that) was not just due to lack of time though, but rather that every time I got started on something, I would end up learning a whole slew of new things that could be directly utilized in the development for the game during my next semester of college. As a result of this, it seemed a bit impractical to spend my college years grasping a what little extra time I did have to develop the game, when I knew that by the next year I would be able to do things even better than the one before it (I tried this a couple times in my early years of college, like I said, only to scrap much of it for this very reason). In the long run though, my entire college experience has had a significant and direct impact on the quality of the game that I am ultimately creating, so while it certainly took long enough to do so, it will still help in the long run.

Once I hit my senior year, is when I really began to get much more serious about getting cracking with the real development of V3. Throughout my entire college experience, hardly a day would go by where I wouldn't think about, and often plan for V3. But once I had begun to reach the end of my education I knew I was just about where I wanted to be in terms of my capabilities. Throughout this last year (particularly the second half), I begun to spend a LOT of my time truly working on V3, which has for the most part continued in this way since. My professor practically thought I was a madman for the better part of my senior project semester, due to the time I was clocking into my project many weeks.

What I'm ultimately getting at here, is that while you have all been waiting for V3 for a very long time, the current iteration of the V3 game itself is still rather young in many senses (and a still changing one at that). While many of the previous years there was not much info due to a lack of actual stuff to show, right now I'm mainly hesitant to release info because much of it is still relatively new, and I want to make sure it doesn't change too significantly again before I go getting people all wound up about it. We have had a number of flip-flops with the art style over the past few months, and there are a number of things I want to try and finish off before I go gloating about them. On top of that, a few of the significant components of the project thus far are ones that aren't really intended for the public eye, but rather a select group of people (who actually already do have full access to it), such as a rather powerful level editor tool that I have written from scratch (again, not in GM).

That being said, the current version I am working on is without a doubt the one that you will all end up seeing and playing (eventually). Development on it thus far has gone very well, and it is certainly something I am quite proud of so far. There is no chance that it is going to be scrapped, it is just really a matter of solidifying the current developments before posting.

If any of you don't believe what I'm saying to be true, ask Dan, Jake, or a number of others who have seen, played, and tested the new one with me over the past few months. They can confirm these statements to be true, as well as the new game "existing" for the understandably suspicious among you. Just don't go prodding for details, as I have told them all time and time again not to give them out yet ;)

If you guys want some further example that I haven't just been sitting around twiddling my thumbs when it came to SO over the past few years. Boom, side project I worked on for a semester a year or two ago (this is not V3, but a side project that is currently gone on the back burner since the real V3 has taken main priority. And yes, it was real, and playable.):
(http://www.stick-online.com/images/image8.png)


Also (as a side note), I assumed the worst in Krele due to the fact that most people here remember him here as a hacker, who time and time again was banned for his lack of respect for the game or its rules.
Title: Re: SOv3 info. 2
Post by: Scotty on June 03, 2011, 05:20:44 PM
Well there ya go, now you can all shut up!  ;D
Title: Re: SOv3 info. 2
Post by: Danimal on June 03, 2011, 06:24:52 PM
I can say with complete confidence that V3 of Stick Online is being developed faster than ever. I've actually played V3 more than V2 recently (although that's not saying much..) and I feel you guys just need to be reassured that Version 3 is making good progress and will become available to you upon a suitable level of completion. Your loyalty is indeed noted, and everyone knows it has felt like forever. You're under no obligation to stick around but at the same time, Meiun is under no obligation to work towards other people's expectations.

Bottom Line:
You wanted to see progress? Meiun is going to show you some V3 info within the month. Untill then? Continue being part of the community, enjoy the donor server and wait for the guaranteed 3rd version of S.O. If you are unhappy with this situation then I'm sorry to say, move on with your life.
Title: Re: SOv3 info. 2
Post by: Cactuscat222 on June 03, 2011, 08:09:16 PM
It's all just a conspiracy.

Stick Onilne never existed, and never will. Everything you have been playing has actually just been a reskinned Microsoft Calculator application with some user connectivity. v3 will be nothing more than just a reskinned Properties tab of your latest program.
Title: Re: SOv3 info. 2
Post by: 11clock on June 03, 2011, 09:08:23 PM
Quote from: Cactuscat222 on June 03, 2011, 08:09:16 PM
It's all just a conspiracy.

Stick Onilne never existed, and never will. Everything you have been playing has actually just been a reskinned Microsoft Calculator application with some user connectivity. v3 will be nothing more than just a reskinned Properties tab of your latest program.

Of course that has never existed because no one has ever bothered to make a game with Stick Online's name, but with some letters rearranged! Who would do that, really?
Title: Re: SOv3 info. 2
Post by: ARTgames on June 03, 2011, 10:03:49 PM
Quote from: MeiunIf any of you don't believe what I'm saying to be true, ask Dan, Jake, or a number of others who have seen, played, and tested the new one with me over the past few months. They can confirm these statements to be true, as well as the new game "existing" for the understandably suspicious among you. Just don't go prodding for details, as I have told them all time and time again not to give them out yet Wink

Its now starting to feel like so2. Are you going to release a new site with so3 screen shots like in the past.  ;)
Title: Re: SOv3 info. 2
Post by: Meiun on June 03, 2011, 11:17:47 PM
Quote from: ARTgames on June 03, 2011, 10:03:49 PM
Quote from: MeiunIf any of you don't believe what I'm saying to be true, ask Dan, Jake, or a number of others who have seen, played, and tested the new one with me over the past few months. They can confirm these statements to be true, as well as the new game "existing" for the understandably suspicious among you. Just don't go prodding for details, as I have told them all time and time again not to give them out yet Wink

Its now starting to feel like so2. Are you going to release a new site with so3 screen shots like in the past.  ;)
At some point, if/when I find someone to make the site. Web design has never really been an area of interest to me, and is not really my top priority for now. Using Terraria as an example, their site sucks, yet it hasn't done much to impact the games overall success. But yes, I do hope to get a good site going sometime in the future.
Title: Re: SOv3 info. 2
Post by: Freeforall on June 04, 2011, 12:13:40 AM
Thanks for all of the info Meiun! We all appreciate it :)
Title: Re: SOv3 info. 2
Post by: Scotty on June 04, 2011, 01:21:21 AM
Quote from: Meiun on June 03, 2011, 11:17:47 PM
Quote from: ARTgames on June 03, 2011, 10:03:49 PM
Quote from: MeiunIf any of you don't believe what I'm saying to be true, ask Dan, Jake, or a number of others who have seen, played, and tested the new one with me over the past few months. They can confirm these statements to be true, as well as the new game "existing" for the understandably suspicious among you. Just don't go prodding for details, as I have told them all time and time again not to give them out yet Wink

Its now starting to feel like so2. Are you going to release a new site with so3 screen shots like in the past.  ;)
At some point, if/when I find someone to make the site. Web design has never really been an area of interest to me, and is not really my top priority for now. Using Terraria as an example, their site sucks, yet it hasn't done much to impact the games overall success. But yes, I do hope to get a good site going sometime in the future.

I would actually argue that I think that XenForo is an excellent software package, minus the licensing cost.  It's quite web 2.0'ish, with quite a depth of customization.  At first, when I saw that minecraft's bukkit's website used it (first encounter with the software), I was rather confused, but once I got the hang of it, which didn't take long, I quickly came to love it.  We're so accustomed to the bland SMF and phpBB that we can't get our minds out of their outdated standards, and it's my opinion that XenForo has done an excellent job at bringing web forums, and site integration to a modern level.

Now if you're talking about the unofficial wikia that the user base for some odd !@#$ing reason still feels obligated to maintain, even though there is an official mediawiki installation on their webserver, I will completely agree that I hate, with the bottom of my heart, wikia.  They've taken the concept of an encyclopedia, and completely over-emphasized the point of user contributions, to the point where you do have to question the legitimacy of the information provided.  In Terraria's case, seriously, I don't need to see the same boss sprite image four times, the only difference in the image being the displayed remaining health of the NPC.

EDIT: If you're referring to their main site that is styled to resemble the retro graphics of the game, then I completely agree.  No website should be styled to match the graphics of a retro-styled game, including SO.  Sure, include screenshots in a graceful and elegant manner, but to use the background tiles of a game as the background images of a website?  No.
Title: Re: SOv3 info. 2
Post by: Meiun on June 04, 2011, 11:26:26 AM
Quote from: Scotty on June 04, 2011, 01:21:21 AM
EDIT: If you're referring to their main site that is styled to resemble the retro graphics of the game, then I completely agree.  No website should be styled to match the graphics of a retro-styled game, including SO.  Sure, include screenshots in a graceful and elegant manner, but to use the background tiles of a game as the background images of a website?  No.
Yep, that is exactly what I was refering to. I was talking about their main site as opposed to their forum setup and all of that. Design isn't too great like you said, and in general it just seems pretty simplistic (not that I'm any expert on website critique). But that also sort of contributes to my point that they don't really need much else for their game at the point they are at, and nor do I.
Title: Re: SOv3 info. 2
Post by: ARTgames on June 04, 2011, 12:02:27 PM
Just wondering. You said SOv3 will be free, but what about nonprofit? Or do you plain on having something you buy?
Title: Re: SOv3 info. 2
Post by: Lucifer on June 04, 2011, 12:29:06 PM
Quote from: ARTgames on June 04, 2011, 12:02:27 PM
Just wondering. You said SOv3 will be free, but what about nonprofit? Or do you plain on having something you buy?
That's a good question. I know Meiun isn't against the concept of donation rewards, just look at the donation server! Plus, on a previous forum donors were privy to their own donation board, where together we discussed many possible rewards for donating. I am sure Meiun would not include anything like purchasing equipment, experience gain items, and other such junk like more popular MMOs, but certain benefits are highly likely.
Title: Re: SOv3 info. 2
Post by: Zario777 on June 04, 2011, 01:15:47 PM
Hmm. Premium weps/hats....I know I wouldn't have any
Title: Re: SOv3 info. 2
Post by: Bread on June 04, 2011, 07:31:08 PM
Forgive me if this is off-topic, but Meiun, I was just wondering what program allows you to make cell phone games like that?
Title: Re: SOv3 info. 2
Post by: T-Rok on June 04, 2011, 08:13:23 PM
Quote from: Zario777 on June 04, 2011, 01:15:47 PM
Hmm. Premium weps/hats....I know I wouldn't have any

Well what you could do is offer upgrades. I know in League of Legends for instance, people spend tons of money on skins. So you could offer a thing that would allow you to "upgrade" a weapon you have already obtained. Changing how it looks, but no stats boosts. People really do buy into this sort of thing.
Title: Re: SOv3 info. 2
Post by: Tidus on June 04, 2011, 08:16:46 PM
Quote from: T-Rok on June 04, 2011, 08:13:23 PM
Quote from: Zario777 on June 04, 2011, 01:15:47 PM
Hmm. Premium weps/hats....I know I wouldn't have any

Well what you could do is offer upgrades. I know in League of Legends for instance, people spend tons of money on skins. So you could offer a thing that would allow you to "upgrade" a weapon you have already obtained. Changing how it looks, but no stats boosts. People really do buy into this sort of thing.

I personally would rather see something like this. I dislike games that claim to be free, but as you play it, it becomes more and more evident that in order to keep up and actually be good at it, you have to pay.
Title: Re: SOv3 info. 2
Post by: T-Rok on June 04, 2011, 08:29:01 PM
Quote from: Tidus on June 04, 2011, 08:16:46 PM
Quote from: T-Rok on June 04, 2011, 08:13:23 PM
Quote from: Zario777 on June 04, 2011, 01:15:47 PM
Hmm. Premium weps/hats....I know I wouldn't have any

Well what you could do is offer upgrades. I know in League of Legends for instance, people spend tons of money on skins. So you could offer a thing that would allow you to "upgrade" a weapon you have already obtained. Changing how it looks, but no stats boosts. People really do buy into this sort of thing.

I personally would rather see something like this. I dislike games that claim to be free, but as you play it, it becomes more and more evident that in order to keep up and actually be good at it, you have to pay.
*cough*Perfect World International*cough*
Title: Re: SOv3 info. 2
Post by: Zario777 on June 04, 2011, 11:53:45 PM
Im all for that
Title: Re: SOv3 info. 2
Post by: Scotty on June 05, 2011, 01:00:33 AM
Quote from: Meiun on June 04, 2011, 11:26:26 AM
Quote from: Scotty on June 04, 2011, 01:21:21 AM
EDIT: If you're referring to their main site that is styled to resemble the retro graphics of the game, then I completely agree.  No website should be styled to match the graphics of a retro-styled game, including SO.  Sure, include screenshots in a graceful and elegant manner, but to use the background tiles of a game as the background images of a website?  No.
Yep, that is exactly what I was refering to. I was talking about their main site as opposed to their forum setup and all of that. Design isn't too great like you said, and in general it just seems pretty simplistic (not that I'm any expert on website critique). But that also sort of contributes to my point that they don't really need much else for their game at the point they are at, and nor do I.

Simplicity is key.  Or rather, cleanliness is key (ala iPhone).  Theirs is simple, which is good, but it is not clean.  It is basic, but it's done all wrong.  They are having to use images to incorporate the fonts that they use in game, which is an awful font to use on a site.  They use the background tiles of the game as backgrounds of the website  They use green colors for links.  They have the simplicity, but the layout is all wrong because it is not key.  There are so many better ways to try and incorporate your game into a site to make it relevant, but going to that length makes their efforts look juvenile.  It doesn't look professional, so much so I have half the mind out of sympathy to ask if I can help improve it by scrapping the entire thing and starting over.
Title: Re: SOv3 info. 2
Post by: Meiun on June 05, 2011, 12:23:49 PM
Quote from: ARTgames on June 04, 2011, 12:02:27 PM
Just wondering. You said SOv3 will be free, but what about nonprofit? Or do you plain on having something you buy?
I plan on the game being free, yes. There may be some donor rewards, but beyond that I am not quite sure yet. I'm not opposed to the idea of cash shop like setup, but if I did it would likely be very limited, offering only items and benifits that were more aimed at being "cool" or "fun" additions rather than ones that actually made you more powerful, or gave you any sort of real game-play advantage over others. But that is something that would likely not be considered too strongly for a ways to come.

Quote from: Bread on June 04, 2011, 07:31:08 PM
Forgive me if this is off-topic, but Meiun, I was just wondering what program allows you to make cell phone games like that?
It was written with the standard Android SDK. I wrote the engine myself.
Title: Re: SOv3 info. 2
Post by: havok on June 05, 2011, 03:05:47 PM
Quote from: Bread on June 04, 2011, 07:31:08 PM
Forgive me if this is off-topic, but Meiun, I was just wondering what program allows you to make cell phone games like that?

it depends what phone your are coding it for. Android, Windows,BB(blackberry), and Apple. they all have nice engines somewhere out there you can find.

I can help you find a nice one if you want but first need to know what Phone type.
Title: Re: SOv3 info. 2
Post by: CherryPie on June 05, 2011, 03:22:11 PM
Quote from: Meiun on June 05, 2011, 12:23:49 PM
Quote from: Bread on June 04, 2011, 07:31:08 PM
Forgive me if this is off-topic, but Meiun, I was just wondering what program allows you to make cell phone games like that?
It was written with the standard Android SDK. I wrote the engine myself.

That doesn't mean that V3 is written in a Java based framework, does it? You once said that you could even think of SOv3 being ported to Windows Phone, which gives me the feeling you could be using the XNA Framework.
(you don't have to give an answer on this one ofc.)
It's just that I used to create a simple platform online game with XNA myself and am therefore pretty curious what Network Library you are using, if you're developing SOv3 in the same Framework.
Title: Re: SOv3 info. 2
Post by: Meiun on June 05, 2011, 03:41:07 PM
Quote from: CherryPie on June 05, 2011, 03:22:11 PM
Quote from: Meiun on June 05, 2011, 12:23:49 PM
Quote from: Bread on June 04, 2011, 07:31:08 PM
Forgive me if this is off-topic, but Meiun, I was just wondering what program allows you to make cell phone games like that?
It was written with the standard Android SDK. I wrote the engine myself.

That doesn't mean that V3 is written in a Java based framework, does it? You once said that you could even think of SOv3 being ported to Windows Phone, which gives me the feeling you could be using the XNA Framework.
(you don't have to give an answer on this one ofc.)
It's just that I used to create a simple platform online game with XNA myself and am therefore pretty curious what Network Library you are using, if you're developing SOv3 in the same Framework.
Nope, V3 is not Java based. The Android based engine you saw there was pretty much a completely independent project. One of the past iterations I mentioned in an earlier post was being made with a Java based server end, but things have changed a significant amount since then. As for the networking, for pretty much any networking based application I write, I typically stick to using the lower level socket libraries and then design my own networking system around them. You should get your answer to the rest of the question once I release more info in the near future.
Title: Re: SOv3 info. 2
Post by: havok on June 05, 2011, 04:36:48 PM
Quote from: CherryPie on June 05, 2011, 03:22:11 PM
Quote from: Meiun on June 05, 2011, 12:23:49 PM
Quote from: Bread on June 04, 2011, 07:31:08 PM
Forgive me if this is off-topic, but Meiun, I was just wondering what program allows you to make cell phone games like that?
It was written with the standard Android SDK. I wrote the engine myself.

That doesn't mean that V3 is written in a Java based framework, does it? You once said that you could even think of SOv3 being ported to Windows Phone, which gives me the feeling you could be using the XNA Framework.
(you don't have to give an answer on this one ofc.)
It's just that I used to create a simple platform online game with XNA myself and am therefore pretty curious what Network Library you are using, if you're developing SOv3 in the same Framework.

i would think he would do it in Android personally (if he did or does). Seeing as that's the kind of phone he has. Plus it is growing fast and its so open :P

but Im guessing we need to get back on topic all though this topic is a little off to me lol.
Title: Re: SOv3 info. 2
Post by: darkflash on June 05, 2011, 06:32:25 PM
Ok from what I'm reading SOv3 is going to be like an ENTIRELY NEW GAME! Like for b&w to SOv2 is was just color more monsters and stuff but SOv2 to v3 is like everything and holy cow might as well call it something different ! This is just what its sounding like to me lol :P soo excited
Title: Re: SOv3 info. 2
Post by: Meiun on June 05, 2011, 07:23:31 PM
Quote from: darkflash on June 05, 2011, 06:32:25 PM
Ok from what I'm reading SOv3 is going to be like an ENTIRELY NEW GAME! Like for b&w to SOv2 is was just color more monsters and stuff but SOv2 to v3 is like everything and holy cow might as well call it something different ! This is just what its sounding like to me lol :P soo excited
Trust me, it is an entirely new game, built entirely from the ground up. Far more of a new game than the differences between V1 and V2 for sure.
Title: Re: SOv3 info. 2
Post by: Dragx_Rage on June 05, 2011, 07:49:03 PM
Quote from: Meiun on June 05, 2011, 07:23:31 PM
Quote from: darkflash on June 05, 2011, 06:32:25 PM
Ok from what I'm reading SOv3 is going to be like an ENTIRELY NEW GAME! Like for b&w to SOv2 is was just color more monsters and stuff but SOv2 to v3 is like everything and holy cow might as well call it something different ! This is just what its sounding like to me lol :P soo excited
Trust me, it is an entirely new game, built entirely from the ground up. Far more of a new game than the differences between V1 and V2 for sure.

Like.
Title: Re: SOv3 info. 2
Post by: 11clock on June 05, 2011, 07:51:22 PM
I'm guessing that the new SO is 3D? :P

(Actually, I wouldn't like this.)
Title: Re: SOv3 info. 2
Post by: Meiun on June 05, 2011, 08:26:26 PM
Quote from: 11clock on June 05, 2011, 07:51:22 PM
I'm guessing that the new SO is 3D? :P

(Actually, I wouldn't like this.)
No 3D, lol. But all around significantly higher quality graphics than V2, yes.
Title: Re: SOv3 info. 2
Post by: darkflash on June 05, 2011, 08:28:56 PM
YYYYYAAAAAAYYYYYY!!! :D!!! Soooooo Excited I cannot wait!! So it will most likely come out THIS year right?
Title: Re: SOv3 info. 2
Post by: Scotty on June 05, 2011, 08:41:02 PM
Quote from: darkflash on June 05, 2011, 08:28:56 PM
YYYYYAAAAAAYYYYYY!!! :D!!! Soooooo Excited I cannot wait!! So it will most likely come out THIS year right?

If I had a dime for every time this question was asked.   ;)
Title: Re: SOv3 info. 2
Post by: Dragx_Rage on June 05, 2011, 08:45:31 PM
Quote from: Scotty on June 05, 2011, 08:41:02 PM
Quote from: darkflash on June 05, 2011, 08:28:56 PM
YYYYYAAAAAAYYYYYY!!! :D!!! Soooooo Excited I cannot wait!! So it will most likely come out THIS year right?

If I had a dime for every time this question was asked.   ;)

How many dimes would you have exactly?
Title: Re: SOv3 info. 2
Post by: darkflash on June 05, 2011, 08:46:40 PM
You'd have what maybe a dollar?
Title: Re: SOv3 info. 2
Post by: Meiun on June 05, 2011, 09:17:55 PM
Quote from: darkflash on June 05, 2011, 08:28:56 PM
YYYYYAAAAAAYYYYYY!!! :D!!! Soooooo Excited I cannot wait!! So it will most likely come out THIS year right?
I would like to say that there is a strong possibility, but I'm not going to say that (DID NOT SAY IT!) as I do not want to mislead or give false hopes/promises. It depends on a number of factors, including whether I am able to continue working on it at the desired pace that I have been recently, whether things continue to go as smoothly as they have been, what sort of additional features, functionality, or changes I decide to make, and ultimately just how far I end up deciding to develop it before starting it in a public alpha/beta test (because as it stands, it is still definitely in the development stage). It's really hard for me to judge stuff like that, and there is no official public release date set at this point. I'm hoping to take a bit more time with things this time around and do more of the initial development behind closed doors (as I'm sure most of you have already become aware of) before making it publicly available. I usually work faster this way (at least until I start really needing testers to help with the polishing). But we will see.

At the least, I'd certainly imagine there will at least be a version made available to a select/small group of testers by that point. There already sort of is a very limited but playable test setup I have going on for myself and a select few individuals, but that is much more for development purposes than anything else. Either way, don't start applying to any of this, because I am not taking new testers yet.


But as for all of the statements and potential implications I just made, I make no promises about any dates or time frames yet! So don't hold me to any of this.
Title: Re: SOv3 info. 2
Post by: darkflash on June 05, 2011, 09:46:03 PM
thank you :P So in the info your releasing soon will there be screenshots?
Title: Re: SOv3 info. 2
Post by: ARTgames on June 05, 2011, 10:11:43 PM
Quote from: Meiun on June 05, 2011, 07:23:31 PM
Quote from: darkflash on June 05, 2011, 06:32:25 PM
Ok from what I'm reading SOv3 is going to be like an ENTIRELY NEW GAME! Like for b&w to SOv2 is was just color more monsters and stuff but SOv2 to v3 is like everything and holy cow might as well call it something different ! This is just what its sounding like to me lol :P soo excited
Trust me, it is an entirely new game, built entirely from the ground up. Far more of a new game than the differences between V1 and V2 for sure.

Well there still going to be pvm stuff you can do and pvp is still a big part of it at least. right?
Title: Re: SOv3 info. 2
Post by: Meiun on June 05, 2011, 11:39:35 PM
Quote from: darkflash on June 05, 2011, 09:46:03 PM
thank you :P So in the info your releasing soon will there be screenshots?
That is my current intention, yes. Something along those lines at least.

Quote from: ARTgames on June 05, 2011, 10:11:43 PM
Quote from: Meiun on June 05, 2011, 07:23:31 PM
Quote from: darkflash on June 05, 2011, 06:32:25 PM
Ok from what I'm reading SOv3 is going to be like an ENTIRELY NEW GAME! Like for b&w to SOv2 is was just color more monsters and stuff but SOv2 to v3 is like everything and holy cow might as well call it something different ! This is just what its sounding like to me lol :P soo excited
Trust me, it is an entirely new game, built entirely from the ground up. Far more of a new game than the differences between V1 and V2 for sure.

Well there still going to be pvm stuff you can do and pvp is still a big part of it at least. right?
There will be both monsters and all that, as well as a strong focus on PVP for those who want it. My current intention is to have it use my previously intended clan system approach to PVP, where players in opposing clans can PVP each other freely, whilst players who are not in any clan must be engaged by having both participants be in PVP mode. I also have a few other potential ideas in mind for some fun and unique PVP features and experiences.
Title: Re: SOv3 info. 2
Post by: ARTgames on June 05, 2011, 11:50:55 PM
Ok, I think this is a stupid question but ill ask anyway. Its still going to be a real time 2D platformed fighting game? Just to be sure how far the differences is.
Title: Re: SOv3 info. 2
Post by: Meiun on June 06, 2011, 12:25:44 AM
Quote from: ARTgames on June 05, 2011, 11:50:55 PM
Ok, I think this is a stupid question but ill ask anyway. Its still going to be a real time 2D platformed fighting game? Just to be sure how far the differences is.
It is still going to be the same general genre as the current one, yeah. There will be a bit more of an emphasis on the platformer aspect in some cases this time around though (not that there will be any less emphasis on the other parts).
Title: Re: SOv3 info. 2
Post by: darkflash on June 06, 2011, 12:46:53 AM
Whatever the case I have no doubt in my mine this is going to be a great game keep it up Meiun!
Title: Re: SOv3 info. 2
Post by: CherryPie on June 06, 2011, 08:11:13 AM
Quote from: Meiun on June 03, 2011, 05:02:22 PM
...And yes, it was real, and playable.):
(http://www.stick-online.com/images/image8.png)

That tree..definitly Delicious's handwriting in there, am I right? ;)
I played Mr. Runner 2 and if Delicious is responsible for the rest of the environment sprites of v3, too, no one will be even slightly disappointed - Lovin' his stuff! :)
Title: Re: SOv3 info. 2
Post by: crozier on June 06, 2011, 08:41:03 AM
Not sure if this is true, did Delicious quit the SO team at one point in the last year or so? Has he returned?

And on another note, it really sounds like SO3 has a decent future.
Title: Re: SOv3 info. 2
Post by: 11clock on June 06, 2011, 11:56:24 AM
Will there be in-game music this time?
Title: Re: SOv3 info. 2
Post by: Jmac on June 06, 2011, 12:06:59 PM
Alright everyone, this is the time when we all stand up and clap for Meiun. I mean seriously, he's used valuable time of his life that he could've been doing something to benefit himself, but he chose to work on this game for us! I just wanna say thanks from all of us as a community for all the hard work you and the various others that have helped make Stick Online possible for all the work you've done. (run-on much? >_<)  :)
Title: Re: SOv3 info. 2
Post by: Meiun on June 06, 2011, 12:36:28 PM
Quote from: CherryPie on June 06, 2011, 08:11:13 AM
That tree..definitly Delicious's handwriting in there, am I right? ;)
I played Mr. Runner 2 and if Delicious is responsible for the rest of the environment sprites of v3, too, no one will be even slightly disappointed - Lovin' his stuff! :)
Delicious has been involved to a certain extent at different points in time, but he is not currently the teams primary spriter. Also remember that I said that Android version was an independent side project, as well as that certain aspects of V3 have changed throughout its development process. That screenshot is also from over a year ago.

Quote from: 11clock on June 06, 2011, 11:56:24 AM
Will there be in-game music this time?
Possibly at some point. Music isn't really a big concern for me this early on. If I were to add some, I would also want to make sure that it was all made specifically for SO, and was something that truly added to the feel of the game. I wouldn't want to add music simply for the sake of having it. Also, you would of course be able to turn it off if I were to implement it.
Title: Re: SOv3 info. 2
Post by: jonsploder on June 08, 2011, 02:41:28 AM
Meiun, would you answer more technical questions, or not? For instance, you say that you consider the techniques you used for SO2 to be somewhat caveman... However I thought they were almost perfect, considering Jakethesnake speeks highly of your programming, as in better than himself, and he's released a lot of open source knowledge about MMORPG networking on the GMC... Would you mind telling how you deal with online and lag or is that a bit too under the hood? For instance, would you use direct P2P connections with UDP hole punching, or just the typical TCP client/server with no modifications? I've always been curious as to how SO was so lag-free given how much people spammed the server.
Title: Re: SOv3 info. 2
Post by: Budenlui on June 08, 2011, 08:19:04 AM
when is SO v3 ready to play?
Title: Re: SOv3 info. 2
Post by: CherryPie on June 08, 2011, 09:34:58 AM
Quote from: Budenlui on June 08, 2011, 08:19:04 AM
when is SO v3 ready to play?

I will go ahead and suppose you aren't trolling (since you are german like me).  ::)
Meiun wrote a few pages back, that a first open alpha/beta will be released eventually this year and if it will, probably rather at the end.
Title: Re: SOv3 info. 2
Post by: krele on June 08, 2011, 11:29:47 AM
Quote from: jonsploder on June 08, 2011, 02:41:28 AM
Meiun, would you answer more technical questions, or not? For instance, you say that you consider the techniques you used for SO2 to be somewhat caveman... However I thought they were almost perfect, considering Jakethesnake speeks highly of your programming, as in better than himself, and he's released a lot of open source knowledge about MMORPG networking on the GMC... Would you mind telling how you deal with online and lag or is that a bit too under the hood? For instance, would you use direct P2P connections with UDP hole punching, or just the typical TCP client/server with no modifications? I've always been curious as to how SO was so lag-free given how much people spammed the server.
What is he using?

Common Sense.
Title: Re: SOv3 info. 2
Post by: Meiun on June 08, 2011, 01:08:28 PM
Quote from: jonsploder on June 08, 2011, 02:41:28 AM
Meiun, would you answer more technical questions, or not? For instance, you say that you consider the techniques you used for SO2 to be somewhat caveman... However I thought they were almost perfect, considering Jakethesnake speeks highly of your programming, as in better than himself, and he's released a lot of open source knowledge about MMORPG networking on the GMC... Would you mind telling how you deal with online and lag or is that a bit too under the hood? For instance, would you use direct P2P connections with UDP hole punching, or just the typical TCP client/server with no modifications? I've always been curious as to how SO was so lag-free given how much people spammed the server.
That's a bit more under the hood than I'd like to go into, primarily because I don't want to sit here going into details about code all day. But the general idea is that it uses a client server approach, utilizing both TCP and UDP, and design it to do a lot of motion prediction or "dead reckoning." Essentially you just want to think what is the least amount of information I would need to tell people to let them know where I am, what I'm doing, and (assuming I don't do anything new) where I'm going to be. V2 did in fact do a pretty good job with all of this. As for the peer to peer approach you mention, it is almost never a good idea in my book. Especially when you have anything more than a few people.
Title: Re: SOv3 info. 2
Post by: jonsploder on June 09, 2011, 03:34:14 AM
Thanks for the reply Meiun. It's actually made me far more confident in my approach, which has been rubbished by a friend.

Krele have some STFU, I evidently wasn't asking you - you're clearly too intelligent.
Title: Re: SOv3 info. 2
Post by: krele on June 09, 2011, 06:39:12 AM
Quote from: jonsploder on June 09, 2011, 03:34:14 AM
Thanks for the reply Meiun. It's actually made me far more confident in my approach, which has been rubbished by a friend.

Krele have some STFU, I evidently wasn't asking you - you're clearly too intelligent.
Whoa, holy Jesus, what's wrong with you people. So quick on the trigger T_T... Sheesh...
Title: Re: SOv3 info. 2
Post by: Scotty on June 09, 2011, 11:59:44 AM
Quote from: krele on June 09, 2011, 06:39:12 AM
Quote from: jonsploder on June 09, 2011, 03:34:14 AM
Thanks for the reply Meiun. It's actually made me far more confident in my approach, which has been rubbished by a friend.

Krele have some STFU, I evidently wasn't asking you - you're clearly too intelligent.
Whoa, holy Jesus, what's wrong with you people. So quick on the trigger T_T... Sheesh...

I too love how people read everything assuming that it's a personal attack.  

I actually have a question for Meiun.  Being that the client and server's are clearly going to be using something other than Game Maker, likely with native libraries to support more robust back-end technologies such as databases presumably over flat files, is there any intention to develop an outward facing API that allows users to poll the server to access account information on a read-only (account stats), or even read/write basis (trading, economy, etc...)?
Title: Re: SOv3 info. 2
Post by: Meiun on June 09, 2011, 01:12:39 PM
Quote from: Scotty on June 09, 2011, 11:59:44 AM
Quote from: krele on June 09, 2011, 06:39:12 AM
Quote from: jonsploder on June 09, 2011, 03:34:14 AM
Thanks for the reply Meiun. It's actually made me far more confident in my approach, which has been rubbished by a friend.

Krele have some STFU, I evidently wasn't asking you - you're clearly too intelligent.
Whoa, holy Jesus, what's wrong with you people. So quick on the trigger T_T... Sheesh...

I too love how people read everything assuming that it's a personal attack.  

I actually have a question for Meiun.  Being that the client and server's are clearly going to be using something other than Game Maker, likely with native libraries to support more robust back-end technologies such as databases presumably over flat files, is there any intention to develop an outward facing API that allows users to poll the server to access account information on a read-only (account stats), or even read/write basis (trading, economy, etc...)?
I actually have considered a few ideas that would utilize something of that nature, and depending on how I went about doing it, it likely wouldn't be too difficult to add I'd imagine. If I were to, it would probably be something a bit more unique than just stat integration to a website. But for the time being, nothing like this is really all too high on my list of priorities. If I were to add some features such as this, it would likely not be included in the initial public release. But who knows.
Title: Re: SOv3 info. 2
Post by: Scotty on June 09, 2011, 01:27:26 PM
Quote from: Meiun on June 09, 2011, 01:12:39 PM
Quote from: Scotty on June 09, 2011, 11:59:44 AM
Quote from: krele on June 09, 2011, 06:39:12 AM
Quote from: jonsploder on June 09, 2011, 03:34:14 AM
Thanks for the reply Meiun. It's actually made me far more confident in my approach, which has been rubbished by a friend.

Krele have some STFU, I evidently wasn't asking you - you're clearly too intelligent.
Whoa, holy Jesus, what's wrong with you people. So quick on the trigger T_T... Sheesh...

I too love how people read everything assuming that it's a personal attack.  

I actually have a question for Meiun.  Being that the client and server's are clearly going to be using something other than Game Maker, likely with native libraries to support more robust back-end technologies such as databases presumably over flat files, is there any intention to develop an outward facing API that allows users to poll the server to access account information on a read-only (account stats), or even read/write basis (trading, economy, etc...)?
I actually have considered a few ideas that would utilize something of that nature, and depending on how I went about doing it, it likely wouldn't be too difficult to add I'd imagine. If I were to, it would probably be something a bit more unique than just stat integration to a website. But for the time being, nothing like this is really all too high on my list of priorities. If I were to add some features such as this, it would likely not be included in the initial public release. But who knows.

Was just planting the seed.  That's all, and yes, that would be downright awesome if you could come up with something.  Obviously with games there's a lot more to what you could come up with than simple stat integration.  Any ideas on what you'd use to transfer data?  XML?  JSON?

EDIT: Just to come up with a few more seeds worth planting, here's a few ideas that come to mind that would go good in an api.  These are based off capabilities in SOv2 (to include ideas that weren't implemented, but were discussed heavily), so obviously there could be more based off functionality in v3:

You get the idea.  Just planting seeds, that's all.
Title: Re: SOv3 info. 2
Post by: stick d00d on June 09, 2011, 01:35:28 PM
 Any idea of when we will get a sneak peek? Not to rush you, just I'm/we're pretty excited to see how everything is going. I have a feeling this game will be nothing short of pure awesome.

In advance, Thanks to everyone working on the game, you guys put your free time into something for our enjoyment, and that is not something to be ignored.  :)

P.S I think it was said sometime this month, sorry if I come off as impatient.
Title: Re: SOv3 info. 2
Post by: Meiun on June 09, 2011, 01:54:29 PM
Quote from: Scotty on June 09, 2011, 01:27:26 PM
Quote from: Meiun on June 09, 2011, 01:12:39 PM
Quote from: Scotty on June 09, 2011, 11:59:44 AM
Quote from: krele on June 09, 2011, 06:39:12 AM
Quote from: jonsploder on June 09, 2011, 03:34:14 AM
Thanks for the reply Meiun. It's actually made me far more confident in my approach, which has been rubbished by a friend.

Krele have some STFU, I evidently wasn't asking you - you're clearly too intelligent.
Whoa, holy Jesus, what's wrong with you people. So quick on the trigger T_T... Sheesh...

I too love how people read everything assuming that it's a personal attack.  

I actually have a question for Meiun.  Being that the client and server's are clearly going to be using something other than Game Maker, likely with native libraries to support more robust back-end technologies such as databases presumably over flat files, is there any intention to develop an outward facing API that allows users to poll the server to access account information on a read-only (account stats), or even read/write basis (trading, economy, etc...)?
I actually have considered a few ideas that would utilize something of that nature, and depending on how I went about doing it, it likely wouldn't be too difficult to add I'd imagine. If I were to, it would probably be something a bit more unique than just stat integration to a website. But for the time being, nothing like this is really all too high on my list of priorities. If I were to add some features such as this, it would likely not be included in the initial public release. But who knows.

Was just planting the seed.  That's all, and yes, that would be downright awesome if you could come up with something.  Obviously with games there's a lot more to what you could come up with than simple stat integration.  Any ideas on what you'd use to transfer data?  XML?  JSON?
Probably would depend a lot on what exactly it was I was doing, and what it were that the data was being retrieved for/by (website as oppose to something else). I don't even know for sure if/when something like this would be added yet anyways, so the details I would likely flesh out once I knew exactly what it was I was shooting for. For the time being, any talk of these sort of features is pretty hypothetical.
Title: Re: SOv3 info. 2
Post by: T-Rok on June 09, 2011, 02:03:26 PM
Quote from: stick d00d on June 09, 2011, 01:35:28 PM
Any idea of when we will get a sneak peek? Not to rush you, just I'm/we're pretty excited to see how everything is going. I have a feeling this game will be nothing short of pure awesome.

In advance, Thanks to everyone working on the game, you guys put your free time into something for our enjoyment, and that is not something to be ignored.  :)

P.S I think it was said sometime this month, sorry if I come off as impatient.

Page one, quote from Meiun

Quote from: Meiun
I also told you guys that I would try and give you some real info on the game in the next couple months (which I stated about 1 month ago), and I still have every intention of doing this. If that is not good enough, then you have my sincere apologies, but that is just how I'm choosing to do things right now for the sake of making a game that I can be proud of. You don't need to hang around waiting, it will come eventually, and I hope you enjoy it once it does. But like I've said many times, this is only a hobby for me ). Even if nobody played it when it came out, if it is something that I personally loved and was proud of, I'd still be plenty satisfied.
Title: Re: SOv3 info. 2
Post by: Meiun on June 09, 2011, 02:33:31 PM
Quote from: T-Rok on June 09, 2011, 02:03:26 PM
Quote from: stick d00d on June 09, 2011, 01:35:28 PM
Any idea of when we will get a sneak peek? Not to rush you, just I'm/we're pretty excited to see how everything is going. I have a feeling this game will be nothing short of pure awesome.

In advance, Thanks to everyone working on the game, you guys put your free time into something for our enjoyment, and that is not something to be ignored.  :)

P.S I think it was said sometime this month, sorry if I come off as impatient.

Page one, quote from Meiun

Quote from: Meiun
I also told you guys that I would try and give you some real info on the game in the next couple months (which I stated about 1 month ago), and I still have every intention of doing this. If that is not good enough, then you have my sincere apologies, but that is just how I'm choosing to do things right now for the sake of making a game that I can be proud of. You don't need to hang around waiting, it will come eventually, and I hope you enjoy it once it does. But like I've said many times, this is only a hobby for me ). Even if nobody played it when it came out, if it is something that I personally loved and was proud of, I'd still be plenty satisfied.
What he said. Sometime this month is the current plan. This month has been a little hectic thus far for me, and there is still at least one little alteration I want to get implemented before showing anything.
Title: Re: SOv3 info. 2
Post by: Lingus on June 09, 2011, 03:19:36 PM
Well, I'm sure I speak for everyone when I say I'm thoroughly excited to see that progress is being made and we're finally going to get to see some real content.

Awesome work Meiun and team!
Title: Re: SOv3 info. 2
Post by: stick d00d on June 09, 2011, 08:37:54 PM
Quote from: Meiun on June 09, 2011, 02:33:31 PM
Quote from: T-Rok on June 09, 2011, 02:03:26 PM
Quote from: stick d00d on June 09, 2011, 01:35:28 PM
Any idea of when we will get a sneak peek? Not to rush you, just I'm/we're pretty excited to see how everything is going. I have a feeling this game will be nothing short of pure awesome.

In advance, Thanks to everyone working on the game, you guys put your free time into something for our enjoyment, and that is not something to be ignored.  :)

P.S I think it was said sometime this month, sorry if I come off as impatient.

Page one, quote from Meiun

Quote from: Meiun
I also told you guys that I would try and give you some real info on the game in the next couple months (which I stated about 1 month ago), and I still have every intention of doing this. If that is not good enough, then you have my sincere apologies, but that is just how I'm choosing to do things right now for the sake of making a game that I can be proud of. You don't need to hang around waiting, it will come eventually, and I hope you enjoy it once it does. But like I've said many times, this is only a hobby for me ). Even if nobody played it when it came out, if it is something that I personally loved and was proud of, I'd still be plenty satisfied.
What he said. Sometime this month is the current plan. This month has been a little hectic thus far for me, and there is still at least one little alteration I want to get implemented before showing anything.
Ok thanks, I couldn't remember which page it was on and didn't look at the first page lol.
Title: Re: SOv3 info. 2
Post by: Loksmith on June 17, 2011, 12:59:46 AM
hey

i hope you take considerable time in a form of an anti cheat or other game protection software

disassembling and reverse engineering SO2 was easy enough
Title: Re: SOv3 info. 2
Post by: Jmac on June 17, 2011, 01:14:03 AM
Quote from: Loksmith on June 17, 2011, 12:59:46 AM
hey

i hope you take considerable time in a form of an anti cheat or other game protection software

disassembling and reverse engineering SO2 was easy enough
Would you like a cookie?
Title: Re: SOv3 info. 2
Post by: RayRay on June 17, 2011, 01:51:17 AM
Quote from: Jmacrules on June 17, 2011, 01:14:03 AM
Quote from: Loksmith on June 17, 2011, 12:59:46 AM
hey

i hope you take considerable time in a form of an anti cheat or other game protection software

disassembling and reverse engineering SO2 was easy enough
Would you like a cookie?
lol I think he just told himself out.
Title: Re: SOv3 info. 2
Post by: jonsploder on June 17, 2011, 03:02:45 AM
Quote from: Loksmith on June 17, 2011, 12:59:46 AM
hey

i hope you take considerable time in a form of an anti cheat or other game protection software

disassembling and reverse engineering SO2 was easy enough

Congrats. You downloaded a program to do it for you. If you attempted to write the decompiler yourself, you'd have much more trouble. And I don't believe Meiun will use GM this time 'round? Either way, score_under has clearly made GM secure again.
Title: Re: SOv3 info. 2
Post by: bubba on June 17, 2011, 02:27:21 PM
Is 39.dll still in business, or have you made your own network dll? What level of shaders are being used? Also, probably asked before, is GameMaker still going to be used?


Title: Re: SOv3 info. 2
Post by: Scotty on June 17, 2011, 03:01:03 PM
Quote from: bubba on June 17, 2011, 02:27:21 PM
Is 39.dll still in business, or have you made your own network dll? What level of shaders are being used? Also, probably asked before, is GameMaker still going to be used?

Quote from: Meiun on June 03, 2011, 02:05:33 PM[spoiler]Aside from the few updates I've made to V2 since the donor server came out, I haven't used GM for years.[/spoiler]
Title: Re: SOv3 info. 2
Post by: krele on June 19, 2011, 02:51:26 PM
Quote from: Scotty on June 17, 2011, 03:01:03 PM
Quote from: bubba on June 17, 2011, 02:27:21 PM
Is 39.dll still in business, or have you made your own network dll? What level of shaders are being used? Also, probably asked before, is GameMaker still going to be used?

Quote from: Meiun on June 03, 2011, 02:05:33 PM[spoiler]Aside from the few updates I've made to V2 since the donor server came out, I haven't used GM for years.[/spoiler]
I think he meant winsock. Ignorant people like him think 39dll is a stand-alone library, while it's a winsock dll edited for GM.

Oh, GM is not being used anymore... I think he mentioned so 3 or 4 times in the topic. Shaders?... Totally forgot about it, so I wonder as well...
Title: Re: SOv3 info. 2
Post by: Loksmith on June 22, 2011, 01:08:25 PM
The fact that you even suggest that I write my own dissembler is silly.  IDA Pro exists; I think you meant the GameMaker disassembler, which is not the tool I was speaking of.  In the next SO, gamemaker won't even be used, so a reverse engineer will need to know ASM heavily.  Luckily, I do.
Title: Re: SOv3 info. 2
Post by: krele on June 22, 2011, 01:29:56 PM
Quote from: Loksmith on June 22, 2011, 01:08:25 PM
The fact that you even suggest that I write my own dissembler is silly.  IDA Pro exists; I think you meant the GameMaker disassembler, which is not the tool I was speaking of.  In the next SO, gamemaker won't even be used, so a reverse engineer will need to know ASM heavily.  Luckily, I do.
Luckily, you don't gain anything by reverse engineering games like this. In the end you would end up writing the exact same copy by yourself. Let's keep it at that and not discuss the matter anymore, since this topic is slowly leaving the "civil phase".
Title: Re: SOv3 info. 2
Post by: Meiun on June 22, 2011, 02:51:07 PM
Quote from: Loksmith on June 22, 2011, 01:08:25 PM
The fact that you even suggest that I write my own dissembler is silly.  IDA Pro exists; I think you meant the GameMaker disassembler, which is not the tool I was speaking of.  In the next SO, gamemaker won't even be used, so a reverse engineer will need to know ASM heavily.  Luckily, I do.
Attempting to do this is just about my biggest pet peeve ever, and certainly one of the biggest violation of the SO terms of use there is. It is also the easiest way to get yourself banned with zero consideration of ever having it revoked, so this discussion ends now.

Quote from: bubba on June 17, 2011, 02:27:21 PM
Is 39.dll still in business, or have you made your own network dll? What level of shaders are being used? Also, probably asked before, is GameMaker still going to be used?
Neither Game Maker or 39dll is being used. More specifics on this and the rest of your question will be revealed soon.
Title: Re: SOv3 info. 2
Post by: darkflash on June 22, 2011, 03:11:38 PM
how soon :(
Title: Re: SOv3 info. 2
Post by: CherryPie on June 22, 2011, 03:17:40 PM
Quote from: darkflash on June 22, 2011, 03:11:38 PM
how soon :(

He has written several times that he will reveal more by the end of this month (if not, early next one, i guess)
Title: Re: SOv3 info. 2
Post by: sasracer on July 02, 2011, 10:09:33 AM
Not to be a troll or anything, but Wanderlust was just released and I've been with it for atleast 6 years.  Iji took around 6 years to complete.  A good game takes a long time when only 1-4 people work on it.  If you don't like the progress you can just bookmark the forums and come back every week-month.
Title: Re: SOv3 info. 2
Post by: DR4N3 on August 05, 2011, 12:43:07 PM
Quote from: sasracer on July 02, 2011, 10:09:33 AM
Not to be a troll or anything, but Wanderlust was just released and I've been with it for atleast 6 years.  Iji took around 6 years to complete.  A good game takes a long time when only 1-4 people work on it.  If you don't like the progress you can just bookmark the forums and come back every week-month.
Or, you could all just go play V2. Seriously. Fighting Skelies alone as a lvl 17 sucks.
Title: Re: SOv3 info. 2
Post by: jackel1994 on August 11, 2011, 05:14:16 PM
Meiun has the same phone as I :O? And V3 is coming out :O? I feel spoiled
Title: Re: SOv3 info. 2
Post by: Meiun on August 12, 2011, 02:37:04 AM
Quote from: jackel1994 on August 11, 2011, 05:14:16 PM
Meiun has the same phone as I :O? And V3 is coming out :O? I feel spoiled
Actually I've got a Droid 2 :P The phone in that earlier screenshot was one I used to develop back before I had my own Android phone. Also, be sure to take a look at the V3 sneak peak topic I posted for all the real and latest info on V3.