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General => General => Topic started by: Celson on July 03, 2009, 07:58:11 AM

Title: Stat Mixer V1.31. Last updated 30th of December 2010
Post by: Celson on July 03, 2009, 07:58:11 AM
I have created this program called Stat Mixer which can be used to mix up some stats. The whole idea of it is to try out different stat builds that you could use for Stick Online. The program will display lots of useful information that can help you form a stat build that suits you. It can also be good fun to mess around with  ;)


(http://i127.photobucket.com/albums/p154/celson4/Statmixer131.png)


It is NOT a program used to hack stick online nor does it cause any harm to your computer.


Known Bugs
None.

Future Plans
I'm hoping to one day make the Stat Mixer display the reload times of each weapons, that way the agility stat will actually do something. Will have to check with Meiun on that one.

Download link

Click here to download Stat Mixer (http://www.host-a.net/u/celson/statmixerv1.31.exe)


Thanks to the Stick Online team for creating Stick Online. Thanks to Jesusland.co.cc for providing most of the sprites. And thanks to Prosper and Seifer for revealing the defence formula.

Comments appreciated  :)
Title: Re: Stat Mixer V1.10 By Celson
Post by: Petro on July 03, 2009, 08:25:04 AM
I put it to my in game stats, and everything was the same :D, nice work!
Title: Re: Stat Mixer V1.10 By Celson
Post by: CherryPie on July 03, 2009, 10:18:22 AM
it doesn't give me a big advantage, cept if i want to start a new account and want to see how much hp i will have on which lvl. But still, it is very well coded and I found no bugs at all. Quality work.
Title: Re: Stat Mixer V1.10 By Celson
Post by: Celson on July 07, 2009, 10:41:55 AM
Quote from: Petro on July 03, 2009, 08:25:04 AM
I put it to my in game stats, and everything was the same :D, nice work!

Quote from: CherryPie on July 03, 2009, 10:18:22 AM
it doesn't give me a big advantage, cept if i want to start a new account and want to see how much hp i will have on which lvl. But still, it is very well coded and I found no bugs at all. Quality work.

Thanks for the feed back  :)

Also if anyone has some decent ideas/suggestions then let me know.
Title: Re: Stat Mixer V1.10 By Celson
Post by: EpicPhailure on July 07, 2009, 11:18:30 AM
If you have the resources, then do a damage calculator as well. On something that has no defense. Because at this point, adding to strength doesn't really tell us anything, or at least, what we want to know.
Title: Re: Stat Mixer V1.10 By Celson
Post by: Celson on July 09, 2009, 01:16:18 PM
Quote from: CherryPie on July 03, 2009, 10:18:22 AM
it doesn't give me a big advantage, cept if i want to start a new account and want to see how much hp i will have on which lvl. But still, it is very well coded and I found no bugs at all. Quality work.

Now that I think about it... You can figure out someones vit by just asking what there level and max hp is. All you gotta do is set the level to there level, and then keep adding vit until you have reached the max hp they claimed they had. So I guess that could be an advantage in some small way.
Title: Re: Stat Mixer V1.10 By Celson
Post by: Petro on July 09, 2009, 01:32:24 PM
Quote from: Celson on July 09, 2009, 01:16:18 PM
Quote from: CherryPie on July 03, 2009, 10:18:22 AM
it doesn't give me a big advantage, cept if i want to start a new account and want to see how much hp i will have on which lvl. But still, it is very well coded and I found no bugs at all. Quality work.

Now that I think about it... You can figure out someones vit by just asking what there level and max hp is. All you gotta do is set the level to there level, and then keep adding vit until you have reached the max hp they claimed they had. So I guess that could be an advantage in some small way.

I've used this on people's stats to see how much hp they have and etc... I also used it multiple times to figure out my new accounts stats, lol. This is very very useful to me :D.
Title: Re: Stat Mixer V1.10 By Celson
Post by: Seifer on July 09, 2009, 01:50:23 PM
Quote from: Epicphail on July 07, 2009, 11:18:30 AM
If you have the resources, then do a damage calculator as well. On something that has no defense. Because at this point, adding to strength doesn't really tell us anything, or at least, what we want to know.

The formula for damage has been publicly posted many times.
Title: Re: Stat Mixer V1.10 By Celson
Post by: ARTgames on July 09, 2009, 02:01:25 PM
Quote from: Seifer on July 09, 2009, 01:50:23 PM
Quote from: Epicphail on July 07, 2009, 11:18:30 AM
If you have the resources, then do a damage calculator as well. On something that has no defense. Because at this point, adding to strength doesn't really tell us anything, or at least, what we want to know.

The formula for damage has been publicly posted many times.

I think he tweeks that a lot.
Title: Re: Stat Mixer V1.10 By Celson
Post by: Seifer on July 09, 2009, 03:29:31 PM
It's been the same for over a year now.
Title: Re: Stat Mixer V1.10 By Celson
Post by: ARTgames on July 09, 2009, 03:46:15 PM
Quote from: Seifer on July 09, 2009, 03:29:31 PM
It's been the same for over a year now.

Thank post them. i dont know ware to look. Stick online keeps getting new forums.
Title: Re: Stat Mixer V1.10 By Celson
Post by: JoEL on July 10, 2009, 09:55:36 AM
Damage = 1+(STR*4/100)*Weapon_Damage

Crouch_Jump = 6+(Agility/10)*2
Run_Speed = 3+(Agility/10)

Not 100% sure on the Run and Crouch Jump formulas
Title: Re: Stat Mixer V1.10 By Celson
Post by: ARTgames on July 10, 2009, 10:59:07 AM
Quote from: JoEL on July 10, 2009, 09:55:36 AM
Damage = 1+(STR*4/100)*Weapon_Damage

Crouch_Jump = 6+(Agility/10)*2
Run_Speed = 3+(Agility/10)

Not 100% sure on the Run and Crouch Jump formulas

Wow your crouch jump is increased a lot for each point.

also meiun was wright. no soft cap in these stats.
Title: Re: Stat Mixer V1.10 By Celson
Post by: JoEL on July 10, 2009, 11:19:18 AM
I may have accidently made a mistake in the formulas
but, jump is supposed to be increased by .2 and speed .1
Title: Re: Stat Mixer V1.10 By Celson
Post by: Forum on July 11, 2009, 08:10:10 PM
Could you somehow add a like how much damage you'd do at so much str?
Title: Re: Stat Mixer V1.10 By Celson
Post by: Lingus on July 22, 2009, 06:17:56 PM
I was thinking about having a damage to stam usage ratio. Obviously, it would not be able to include damage taken by the monster (factoring in the monster's damage reduction) but it might be nice to see how dmg:stam effective certain weapons are. I'm always wondering if I should use the WH or the SS; which one will do more damage before I stam out.

Of course, this would require that you have a database of all the weapons in the game, their base damage, and stam usage. Then you would need to calculate the amount of damage dealt by using the damage formula and include the str that shows currently selected on the stat mixer. Then you could take that and divide by the stam usage of the weapon to get the dmg:stam ratio.

Sound fun?
Title: Re: Stat Mixer V1.10 By Celson
Post by: Celson on July 23, 2009, 10:06:08 PM
Sometime over the weekend I will attempt to implement the amount of damage you do with X strength and X weapon attack power. And I will also try out Linguses damage:stamina ratio idea. If I am successful then I should have uploaded an update by Monday  :).
Title: Re: Stat Mixer V1.10 By Celson
Post by: Bo-sox on July 24, 2009, 01:56:31 AM
thanks dude
nice work

Title: Re: Stat Mixer V1.10 By Celson
Post by: Lingus on July 24, 2009, 03:19:19 PM
Awesome. Thanks Celson. That'll be a really usefull tool I think. I for one would definitely use it.
Title: Sneak peek at the next version of Stat Mixer.
Post by: Celson on October 08, 2009, 05:50:14 PM
After 4 days of hard work, I have also most finished my new version of Stat Mixer. Here is a screen shot.

(http://i127.photobucket.com/albums/p154/celson4/statmixer120Beta.jpg)


All that's left to do is to finish adding in 23 more hats and all the weapons. This version enhances the ability to form the 'perfect' stat build for you. I estimate that this version will be released within a week of this post.
Title: Re: Stat Mixer V1.10 By Celson
Post by: God-I-Suck on October 08, 2009, 07:18:54 PM
That looks awesome! Keep up the good work!
Title: Re: Stat Mixer V1.10 By Celson
Post by: Lingus on October 08, 2009, 07:23:34 PM
You added the damage:stamina ratio!? That's freakin awesome!
Title: Re: Stat Mixer V1.10 By Celson
Post by: Mr Pwnage on October 08, 2009, 11:26:56 PM
O___O Damn. That looks useful. Gimme.
Title: Re: Stat Mixer V1.10 By Celson
Post by: EpicPhailure on October 08, 2009, 11:30:07 PM
Ohohohoho.

What's the damage calculator based on? An enemy with 0 defense?
Title: Re: Stat Mixer V1.10 By Celson
Post by: Lingus on October 09, 2009, 12:17:55 AM
I imagine it's all based on output rather than damage received. The damage formula was posted earlier by Joel. Is the damage reduction formula even public knowledge? Even so there'd have to be some place to input "enemy defense" (presumably to enter the defense of a known opponent rather than an npc) and an additional field that would display damage dealt.
Title: Re: Stat Mixer V1.10 By Celson
Post by: yottabyte on October 09, 2009, 09:47:08 AM
That sure looks awesome  ;D



Not to be picky, but if you used the pictures from Jesusland, please give credit! ^^ Hard work behind that. And nvm if you didn't.
Title: Re: Stat Mixer V1.10 By Celson
Post by: Celson on October 10, 2009, 12:01:56 AM
Quote from: EpicPhailure on October 08, 2009, 11:30:07 PM
Ohohohoho.

What's the damage calculator based on? An enemy with 0 defense?

I calculated damage using this formula 'Damage = 1+(STR*4/100)*Weapon_Damage'. Thanks to Joel for providing it.

Quote from: Lingus on October 09, 2009, 12:17:55 AM
Is the damage reduction formula even public knowledge? Even so there'd have to be some place to input "enemy defense" (presumably to enter the defense of a known opponent rather than an npc) and an additional field that would display damage dealt.

As far as I know, the damage reduction formula has not been made publicly known. I attempted to figure out the formula using sets of data, and comparing them. But unfortunately I couldn't get it right. Although I did come close.

I may also later do something with your idea about the actual damage dealt on opponents depending on there vitality (I will have to talk to Meiun and see if he can reveal the damage reduction formula so that I can add it to Stat Mixer). But that would be for later versions. For now I want to get V1.2 released


Quote from: yottabyte on October 09, 2009, 09:47:08 AM
That sure looks awesome  ;D

Not to be picky, but if you used the pictures from Jesusland, please give credit! ^^ Hard work behind that. And nvm if you didn't.

I have no idea how you figured out that I was ripping sprites from the Jesusland website Lol. But I do intend to give credit to Jesusland when I release V1.2.
Title: Re: Stat Mixer V1.10 By Celson
Post by: JoEL on October 10, 2009, 12:18:47 AM
Why should he have to give credit to jesusland? I understand that it's a stick online database and what not...but I mean what did they even do? Except rip the graphics from the game, if anything there should be credit given to the Stick-Online team.
Title: Re: Stat Mixer V1.10 By Celson
Post by: yottabyte on October 10, 2009, 05:25:37 AM
Quote from: JoEL on October 10, 2009, 12:18:47 AM
Why should he have to give credit to jesusland? I understand that it's a stick online database and what not...but I mean what did they even do? Except rip the graphics from the game, if anything there should be credit given to the Stick-Online team.
We do give credit to the Stick Online team, but I don't think you would like it if you put a lot of time and effort into collecting all the sprites, and than someone just uses em and doesn't give you credit.

Kinda like BrandonK773 and Joey06 did. But they ripped everything. And they fail, because all the pictures at their site are still hosted at jesusland.

Anyway, thanks for giving us credit, Celson!  :)
Title: Re: Stat Mixer V1.10 By Celson
Post by: JoEL on October 10, 2009, 11:46:30 AM
I still don't understand why he should have to give you credit for using the images you guys TOOK from Stick Online.
Title: Re: Stat Mixer V1.10 By Celson
Post by: EpicPhailure on October 10, 2009, 11:52:09 AM
Doesn't matter. It doesn't hurt anyone in any way.
Title: Re: Stat Mixer V1.10 By Celson
Post by: Scotty on October 10, 2009, 06:58:53 PM
Quote from: yottabyte on October 10, 2009, 05:25:37 AM
Kinda like BrandonK773 and Joey06 did. But they ripped everything. And they fail, because all the pictures at their site are still hosted at jesusland.

Anyway, thanks for giving us credit, Celson!  :)

You do realize that you can block referencing images on other web domains right?  Granted it's an all or nothing deal, where you can't only block Brandonk and Joey, but everyone all at once.  It's just an option.
Title: Re: Stat Mixer V1.10 By Celson
Post by: yottabyte on October 10, 2009, 07:25:03 PM
Quote from: Scotty on October 10, 2009, 06:58:53 PM
Quote from: yottabyte on October 10, 2009, 05:25:37 AM
Kinda like BrandonK773 and Joey06 did. But they ripped everything. And they fail, because all the pictures at their site are still hosted at jesusland.

Anyway, thanks for giving us credit, Celson!  :)

You do realize that you can block referencing images on other web domains right?  Granted it's an all or nothing deal, where you can't only block Brandonk and Joey, but everyone all at once.  It's just an option.
Yes, I looked into that stuff when I started working with the site, but I figured that even if I put effort into making those scripts, they could still save em to their computers and reupload em.
I find it better when users can look up what site they're hosted at and locate the original site.

@Joel, now you've got something to think about at least. But don't waste your time, it's kinda obvious that the answer is 42.
Title: Re: Stat Mixer V1.10 By Celson
Post by: JoEL on October 11, 2009, 07:50:12 AM
Actually it's 0, because what you say is equal to false.
Long story short, sprites arent yours, you deserve no credit for screens shotting, sorry :)
Title: Re: Stat Mixer V1.10 By Celson
Post by: Mystery on October 11, 2009, 01:37:19 PM
Quote from: JoEL on October 11, 2009, 07:50:12 AM
Actually it's 0, because what you say is equal to false.
Long story short, sprites arent yours, you deserve no credit for screens shotting, sorry :)
True, the sprites are not theirs. But the folks at Jesusland did put a lot of time and effort into collecting all the sprites and ripping them(not to mention the data for everything, too). And they give full credit to the S.O. team for actually making the sprites. It doesn't matter if the sprites aren't theirs. Celson got the sprites from their site, so it's only fair to give credit.
Title: Re: Stat Mixer V1.10 By Celson
Post by: Mr Pwnage on October 11, 2009, 02:13:09 PM
Quote from: JoEL on October 11, 2009, 07:50:12 AM
Actually it's 0, because what you say is equal to false.
Long story short, sprites arent yours, you deserve no credit for screens shotting, sorry :)
So, I write a Biography on George Washington, and people steal what I've wrote in my book, but it is okay, because I am not George Washington. You might want to rethink that one.
Title: Re: Stat Mixer V1.10 By Celson
Post by: JoEL on October 11, 2009, 09:34:49 PM
Quote from: Mystery on October 11, 2009, 01:37:19 PM
Quote from: JoEL on October 11, 2009, 07:50:12 AM
Actually it's 0, because what you say is equal to false.
Long story short, sprites arent yours, you deserve no credit for screens shotting, sorry :)
True, the sprites are not theirs. But the folks at Jesusland did put a lot of time and effort into collecting all the sprites and ripping them(not to mention the data for everything, too). And they give full credit to the S.O. team for actually making the sprites. It doesn't matter if the sprites aren't theirs. Celson got the sprites from their site, so it's only fair to give credit.

Um I believe it does matter if the sprites arent theres. Who is to say they didn't just decompile the game for the sprites and just steal them? Even if they didn't theres no difference, it's all the same. It's kind of like me print screening a image from a popular game like WoW for example, say I rip an item off the game and post it up on a site showing it and someone else uses it, what does it matter on how the other person got it, they have the same chance to rip the graphic, they just find it easier to take mine. Do I care? sure, but it doesn't mean a single thing because I do not own it.

I mean sure you can give credit, but you are saying you "should" give credit, when he doesn't have to at all, more like he can if he wishes.

@ Mr_Pwnage

We aren't talking about a Biography/Book here, we're talking about images from a game, completely different scenarios. Because first of all, the person writing the book didn't rip Geoge Washingtons life, they would have asked at the very least.
Title: Re: Stat Mixer V1.10 By Celson
Post by: Mr Pwnage on October 11, 2009, 11:51:50 PM
Quote from: JoEL on October 11, 2009, 09:34:49 PM
Quote from: Mystery on October 11, 2009, 01:37:19 PM
Quote from: JoEL on October 11, 2009, 07:50:12 AM
Actually it's 0, because what you say is equal to false.
Long story short, sprites arent yours, you deserve no credit for screens shotting, sorry :)
True, the sprites are not theirs. But the folks at Jesusland did put a lot of time and effort into collecting all the sprites and ripping them(not to mention the data for everything, too). And they give full credit to the S.O. team for actually making the sprites. It doesn't matter if the sprites aren't theirs. Celson got the sprites from their site, so it's only fair to give credit.

Um I believe it does matter if the sprites arent theres. Who is to say they didn't just decompile the game for the sprites and just steal them? Even if they didn't theres no difference, it's all the same. It's kind of like me print screening a image from a popular game like WoW for example, say I rip an item off the game and post it up on a site showing it and someone else uses it, what does it matter on how the other person got it, they have the same chance to rip the graphic, they just find it easier to take mine. Do I care? sure, but it doesn't mean a single thing because I do not own it.

I mean sure you can give credit, but you are saying you "should" give credit, when he doesn't have to at all, more like he can if he wishes.

@ Mr_Pwnage

We aren't talking about a Biography/Book here, we're talking about images from a game, completely different scenarios. Because first of all, the person writing the book didn't rip Geoge Washingtons life, they would have asked at the very least.
Well honestly, I think your arguing a very trivial point here...and seeing as your opinion is fixed, and your quite the bull-headed one (not necessarily a bad thing, just stating a fact)...I see no point in hijacking his topic over the matter...since Celson isn't really involved in this mess.
Title: Re: Stat Mixer V1.10 By Celson
Post by: Lingus on October 12, 2009, 06:32:55 PM
To be honest I don't think the website that is being referred to here, Jesusland, has any claim to a credit. But, as a curtesy, since he did get the images from there, it would probably be nice if he did give credit. It's not necessary, as Joel points out, that website doesn't own the images. But it would still be nice to make mention of it. I think that is probably what the website owner is looking for.
Title: Re: Stat Mixer V1.20. Last updated 13th of October.
Post by: Celson on October 13, 2009, 07:06:16 AM
Stat Mixer updated

I have now released V1.2. This new version allows you to click an item in the inventory, and see what stat bonuses that item gives. Also fixed a bug, now you cannot set a stat over 99.

(http://host-a.net/celson/StatMixerV1.2.zip/link.png) (http://host-a.net/celson/StatMixerV1.2.zip)


Please report any bugs.
Title: Re: Stat Mixer V1.10 By Celson
Post by: yottabyte on October 13, 2009, 08:15:35 AM
Quote from: Lingus on October 12, 2009, 06:32:55 PM
To be honest I don't think the website that is being referred to here, Jesusland, has any claim to a credit. But, as a curtesy, since he did get the images from there, it would probably be nice if he did give credit. It's not necessary, as Joel points out, that website doesn't own the images. But it would still be nice to make mention of it. I think that is probably what the website owner is looking for.
Couldn't say write it better.
Title: Re: Stat Mixer V1.20. Last updated 13th of October.
Post by: Lucifer on October 13, 2009, 03:07:10 PM
Looking good, Celson. One thing that's still missing is a way to just type in a level, instead of having to click "Advance a level" over and over.
Title: Re: Stat Mixer V1.20. Last updated 13th of October.
Post by: Matty_Richo on October 14, 2009, 02:14:53 AM
Why can you only go up to 99. I am fairly sure that Sn0w has 100 agi. . .
Title: Re: Stat Mixer V1.20. Last updated 13th of October.
Post by: Celson on October 14, 2009, 02:38:13 AM
Quote from: Matty_Richo on October 14, 2009, 02:14:53 AM
Why can you only go up to 99. I am fairly sure that Sn0w has 100 agi. . .

Meiun said this in a PM to me.

Quote from: Meiun on July 23, 2009, 11:47:04 PM
The highest any base stat can go to is 99. The only way they can get higher than this is from item bonus's.

Also Trogdor can confirm that the highest a stat can go is 99.
Title: Re: Stat Mixer V1.20. Last updated 13th of October.
Post by: Trogdor on October 14, 2009, 02:38:50 AM
Quote from: Matty_Richo on October 14, 2009, 02:14:53 AM
Why can you only go up to 99. I am fairly sure that Sn0w has 100 agi. . .

I believe since mods are given an extra 10 stat points, the level cap for a chosen stat is 109, vice 99 for the regular player. After the level 100 update, Meiun did not raise the level cap to include the 5 extra stat points in both mods and players. True, Sn0w has a higher stat cap than the normal player, but he would never be able to exceed 109 AGI if he put all of his stat points into AGI up to 100, just like how I could never have higher than 99 STR.

It's too much work for Meiun to raise the stat cap just to cater to the 2 or 3 players who are "pure" in a certain stat.

EDIT: It seems I was beaten to the punch. ;)
Title: Re: Stat Mixer V1.20. Last updated 13th of October.
Post by: Celson on September 08, 2010, 02:52:23 AM
Good news. I intend to update my Stat Mixer and have a new version released within a fortnight.

Here's what I have in mind as ideas...

- Change the fonts to the same (or similar) font that Stick Online uses, if anyone knows what it is, then I'd be very grateful to know how I can get it.

- Add a variable that shows how many swings you can get from a weapon with x stamina.

- Update the data of some of the items. Since the spire daggers stamina usage has changed I'll have to update that, some other data also needs be edited.

- Use the new found formula to show defence percentage. Basically I'll use the defence formula to show how much defence percentage you'd have with x defence. So if you had 1 defence, then it would display it like... Defence percentage: 7.09%
Title: Re: Stat Mixer V1.20. Last updated 13th of October.
Post by: tehrozzy on September 08, 2010, 04:18:37 AM
im pretty sure the font is jester
Title: Re: Stat Mixer V1.20. Last updated 13th of October.
Post by: Celson on September 08, 2010, 06:16:17 AM
Quote from: YayForLife on September 08, 2010, 04:18:37 AM
im pretty sure the font is jester

Ahh excellent. Jesus Land has a copy of that for download I believe.
Title: Re: Stat Mixer V1.30. Last updated 9th of September 2010.
Post by: Celson on September 08, 2010, 06:35:31 PM
Stat Mixer updated

V1.3 has now been released.

(http://host-a.net/celson/StatMixerV1.3.exe/link.png) (http://host-a.net/celson/StatMixerV1.3.exe)

What's new?

- I've set the font to the same one that Stick Online uses, it's not exactly the same in size and boldness, but I just set the settings that I preferred.

- It now displays how many swings it takes with x stamina and x weapon until you are out of stamina.

- Fixed a few bugs and updated some of the data for a few items.

- Using the new found defence formula, I have made it display what your defence percentage is.

- It is now possible to right click on all the buttons (except for reset). Right clicking on a button is the same as left clicking on a button 5 times. Should no doubt make it quicker to pump a level or stat up quicker.
Title: Re: Stat Mixer V1.30. Last updated 9th of September 2010.
Post by: Looperpuck on September 08, 2010, 07:06:41 PM
This works great, glad to see a new version is out, it's really helped me and a lot of other people with their stat choices ^^

~Looperpuck
Title: Re: Stat Mixer V1.30. Last updated 9th of September 2010.
Post by: Lucifer on September 11, 2010, 03:24:25 AM
Thanks a bunch Cel, I use this all the time. This might be too much work, but for your next update, I've got a suggestion. It'd be really sweet to be able to name and save configurations, that you could open separately or load with the program, so you can quickly compare your different accounts. If not, it's really not too much trouble to reset and change them around, so that's fine.
Title: Re: Stat Mixer V1.31. Last updated 30th of December 2010
Post by: Celson on December 30, 2010, 12:03:25 AM
Stat Mixer updated

V1.31 has now been released.

Click here to download Stat Mixer (http://www.host-a.net/u/celson/statmixerv1.31.exe)


-Updated the IS icon

-ALL of the weapons now have accurate weapon attack stats.

-Added snowball and dark gauntlet to weapon list.

-Updated all recent stat changes to items.
Title: Re: Stat Mixer V1.31. Last updated 30th of December 2010
Post by: RayRay on December 30, 2010, 12:10:58 AM
Whoa! This looks great! How come I didn't see this before?
Title: Re: Stat Mixer V1.31. Last updated 30th of December 2010
Post by: Celson on December 30, 2010, 05:38:07 AM
Quote from: RayRay on December 30, 2010, 12:10:58 AM
Whoa! This looks great! How come I didn't see this before?

Usually the topic gets lost a few pages into General. But when ever I bring out a new version it gets bumped back.
Title: Re: Stat Mixer V1.31. Last updated 30th of December 2010
Post by: Hordata on August 20, 2011, 06:55:45 AM
Bump this topic up.
Title: Re: Stat Mixer V1.31. Last updated 30th of December 2010
Post by: DR4N3 on August 20, 2011, 10:34:50 AM
This would be a billion times more helpfull ( not saying it isn't helpfull, it REALLY helpfull ) if we knew monsters HP's.
Still awesome, good job.
Title: Re: Stat Mixer V1.31. Last updated 30th of December 2010
Post by: Celson on August 20, 2011, 11:53:10 AM
Quote from: DR4N3 on August 20, 2011, 10:34:50 AM
This would be a billion times more helpfull ( not saying it isn't helpfull, it REALLY helpfull ) if we knew monsters HP's.
Still awesome, good job.

Yeah I tried to figure them out, but soon realized they have defense. And that just complicates the process even more.
Title: Re: Stat Mixer V1.31. Last updated 30th of December 2010
Post by: 1230 on April 29, 2013, 11:28:20 AM
How easy would it to be to add a "Save/Load" option?
Title: Re: Stat Mixer V1.31. Last updated 30th of December 2010
Post by: Grim_Reaper on October 27, 2013, 02:47:08 AM
I know this is old, but seeing as everyone is starting to get back into Stick Online, I thought I would let you know
that the download link is broken. *hint hint* :P
Title: Re: Stat Mixer V1.31. Last updated 30th of December 2010
Post by: ToxicDuck on October 27, 2013, 05:13:55 AM
I would like to use this too, hopefully you can re-upload it.
Title: Re: Stat Mixer V1.31. Last updated 30th of December 2010
Post by: Celson on December 09, 2013, 05:07:06 AM
Quote from: Grim_Reaper on October 27, 2013, 02:47:08 AM
I know this is old, but seeing as everyone is starting to get back into Stick Online, I thought I would let you know
that the download link is broken. *hint hint* :P

I just checked and it is working now. Host must have been down at the time.