Stick Online Forums

General => Ideas & Suggestions => Topic started by: LeGuy on July 19, 2009, 07:31:26 PM

Title: SOv3 Skill List (Rogue Skills Added!)
Post by: LeGuy on July 19, 2009, 07:31:26 PM
LeGuy's SOv3 Skill List

Hey, I thought up a few ideas for possible skills in the highly anticipated 3rd Stick Online. Please read and comment.

(If you have a good idea for a skill, post it and maybe I'll add it to the list.)

I don't know if classes will be implemented in the next SO, but I'm making some possibly class exclusive skills nonetheless.

I also took the liberty of drawing some icons for the skills as well.  ;)

Power Surge

(http://img56.imageshack.us/img56/2775/powersurgeicon.png) (http://img56.imageshack.us/i/powersurgeicon.png/)

Costs some amount of stamina/mana. This skill empowers your stick character so that the next time it attacks it will deal more damage than usual. The effect fades when your character attacks even if you miss your target.

Stunning Strike

(http://img194.imageshack.us/img194/8109/bashicon.png) (http://img194.imageshack.us/i/bashicon.png/)

Similar to Power Surge, but instead of inflicting extra damage on the enemy, the enemy is stunned for a short time. I've considered the possibility of this skill only being usable when a blunt weapon is equipped, such as a wooden hammer, stone hammer, or tree branch.

Dash

(http://img102.imageshack.us/img102/6218/dashicon.png) (http://img102.imageshack.us/i/dashicon.png/)

Costs some amount of stamina/mana. This skill enhances your stick character so that it runs more quickly for a limited time.

Sleep

(http://img197.imageshack.us/img197/4363/sleepicon.png) (http://img197.imageshack.us/i/sleepicon.png/)

This skill is different from just pressing X to rest in that it regains health and stamina/mana more quickly, but once you start sleeping you cannot move again, or wake up, for 30 seconds. If you are hit by a monster while sleeping, you wake up but you become disoriented and your running controls (left and right) are inverted for 10 seconds.

HP-MP and MP-HP

(http://img199.imageshack.us/img199/5632/berserkericon.png) (http://img199.imageshack.us/i/berserkericon.png/) (http://img125.imageshack.us/img125/1751/endurericon.png) (http://img125.imageshack.us/i/endurericon.png/)

These skills are fairly simple, HP-MP turns some of your health into stamina/mana and MP-HP turns some of your stamina/mana into health.

Resurrect (Paladin, Priest, etc. Exclusive)

(http://img387.imageshack.us/img387/9881/resurrecticon.png) (http://img387.imageshack.us/i/resurrecticon.png/)

Whenever you run out of health and die, instead of instantly whisking to a spawn point your stick character falls down and dies, or he turns into a ghost hovering over the place he died. You can then choose to respawn above a spawn point, or, if you're far into a dungeon or you just got a drop or something, wait for somebody with the ability to resurrect you. This skill would require a small charge time and some stamina/mana.

Suggested by Lingus:

This skill requires the user being very close to the user, at least a 30 second charge time that is interrupted if hit by an enemy, at least a 30 minute cooldown time, and a very high amount of stamina. I agree with pretty much everything except the cooldown time. The other restrictions would ensure that a healer could not resurrect dead players willy nilly therefore cheating death during an epic battle, but a 30 minute cooldown time would be a big inconvenience if there was more than one person to resurrect and only one healer.

Heal (Paladin, Priest, etc. Exclusive)

(http://img404.imageshack.us/img404/9731/healicon.png) (http://img404.imageshack.us/i/healicon.png/)

A fairly simple skill used by certain classes to heal oneself and other players. The amount of health recovered would be based on the user's level and stats.

Teleport

(http://img263.imageshack.us/img263/5007/teleporticon.png) (http://img263.imageshack.us/i/teleporticon.png/)

This skill is fairly self explanatory - the user instantly travels from one spot to another. This would be accomplished via special "teleport spawn points" scattered across the landscape of Stick Online. A good example would be that instead of a red flag in NewbTown, the starting area in SOv2, the spawn point is colored blue. The spawn point in the desert town at the far right of the map would be colored blue as well. Once a player reaches both teleport flags, he would be able to instantly travel between these two points in the future.

Stealth (Rogue, Thief, etc. Exclusive)

(http://img530.imageshack.us/img530/1339/stealthicon.png) (http://img530.imageshack.us/i/stealthicon.png/)

This skill continuously drains stamina as it is being used. It makes the user slightly transparent and monsters will not attack the user unless he gets very close. This decreases the running speed and jumping height of the player by 50%.

Lockpick (Rogue, Thief, etc. Exclusive)

(http://img509.imageshack.us/img509/7361/lockpickicon.png) (http://img509.imageshack.us/i/lockpickicon.png/)

A skill used by rogues to unlock locked doors and chests scattered within dungeons and across the Stick Online world. As the rogue picks simpler locks their lockpicking skill grows more powerful and they can lockpick the more complex, powerful locks.

Fishing (Trade Skill)

(http://img200.imageshack.us/img200/6497/fishingicon.png) (http://img200.imageshack.us/i/fishingicon.png/)

Obviously this skill would require a fishing rod that you could buy at a store. Fishing would allow players to gather fish from bodies of water and then sell them or eat them - probably not raw, a cooking skill will probably have to be implemented too. As you fish, you gain fishing experience and you catch rarer and more useful fish.

Cooking (Trade Skill)

(http://img380.imageshack.us/img380/7877/cookingicon.png) (http://img380.imageshack.us/i/cookingicon.png/)

This skill would allow one to build a fire and begin cooking with various materials they have bought and found. Like Fishing, the more dishes you make, the more Cooking experience you get, and the more complex and nutritious dishes you can make. You would also be able to cook fish that you have caught with the Fishing skill.

Various recipes would be available from vendors and from drops from monsters. Once one attains a recipe, they can make the dish the recipe teaches from that point on.

A simple example of a recipe one could make would be:
Blob Soup
A strange tasting but nutritious dish.
Requires:
-1 Cooking XP
-One Blue Blob Goo
Once Eaten:
Heals 10 HP a second for 10 seconds.

A more complex recipe would be:
Steamed Salmon with Cactus Sauce
A delicacy created by only the finest chefs.
Requires:
-300 Cooking XP
-One Fresh River Salmon
-Three Cactus Thorns
-One Sand Fiend Salt
-One Blue Blob Goo
Once Eaten:
Heals 50 HP a second for 5 seconds.

Title: Re: SOv3 Skill List
Post by: Lucifer on July 19, 2009, 07:43:54 PM
Haha, I like the idea of sleep, although a minute seems like a bit long. In a minute you might as well have just sat down, for you would be up and ready before you woke up from your sleep. Push that down to perhaps 30 seconds or less, and I'd love to see it ingame. The other two fit nicely as well.
Title: Re: SOv3 Skill List
Post by: ARTgames on July 19, 2009, 08:08:18 PM
Quote from: Lucifer on July 19, 2009, 07:43:54 PM
Haha, I like the idea of sleep, although a minute seems like a bit long. In a minute you might as well have just sat down, for you would be up and ready before you woke up from your sleep. Push that down to perhaps 30 seconds or less, and I'd love to see it ingame. The other two fit nicely as well.

yeah i 2ed that. that is a long w8.

Also i like the icons you made for the skills.  Makes me feel like you really worked on this. The ideas seem vary veg but i know you cant go into detail on stick online 3 snits no one really know about it.

Also your last skill seems class dependent which is OK but i wish you also did the same with the other skills.
Title: Re: SOv3 Skill List
Post by: LeGuy on July 19, 2009, 08:37:18 PM
Alright, I took your suggestion and changed the Sleep wait time to 30 seconds.
Title: Re: SOv3 Skill List
Post by: JoEL on July 19, 2009, 09:43:14 PM
The sleep skill you've written here seems nearly next to useless...There are certain levels where you wouldn't need to use this skill again or find it just plain annoying because your healing the enemy. I'd much rather some sort of stun...when you swing your weapon and it stuns the target for a max of 3 seconds (most likely enough time for you to get your distance).

IMO classes will ruin the simplicity of SO and most likely ruin the game. Infact I would be happy if SOv3 didn't even have skills. You saw how long it took to balence Vit and Str....imagin how long it would take to balence the skills...

Take World Of Warcraft for example...everytime theres a new patch... different classes are buffed and nerfed..after about 4 years now...they still haven't gotten the game balenced, two main classes are rediculously Over Powered (paladin and warlock if you're wondering).
Title: Re: SOv3 Skill List
Post by: Lucifer on July 19, 2009, 09:47:44 PM
You forget that at the moment Intelligence isn't balanced at all. The addition of skills that make use of stamina will help fix that, and in no way "nerf" other stats. Healing the enemy? Who in the right mind would use a skill like Rest in the middle of a PVP fight? The entire point of it is for PVE combat.
Title: Re: SOv3 Skill List
Post by: JoEL on July 19, 2009, 09:53:04 PM
Where in my post was i reffering to PvP?
I realised it was PvE.

Just think...your killing a mob of monsters...some dumbass comes by and uses that spell on a boss or something...
Or maybe a group of dumbasses decide to use that spell on a whole mob you and a few friends were slowly killing. This could easily get annoying.

Also i wasn't talking about nerfing stats..I was talking about the skills. But maybe in so3 we have different stats to work with, which then most likely will be changed throughout its up time.
Title: Re: SOv3 Skill List
Post by: ARTgames on July 19, 2009, 09:55:16 PM
Quote from: Lucifer on July 19, 2009, 09:47:44 PM
You forget that at the moment Intelligence isn't balanced at all. The addition of skills that make use of stamina will help fix that, and in no way "nerf" other stats. Healing the enemy? Who in the right mind would use a skill like Rest in the middle of a PVP fight? The entire point of it is for PVE combat.

I cant believe I'm agreeing with you but i am.

But i do see how it will be hard to make this balanced to the point ever one not complaining. meiun cant please ever one. But i think adding a little more depth into the game will be ok.

Into the game it seems apparent meiun wanted to add skill and im sure he will take the time to do it right. He as much as you wants this to be as far as possible.
Title: Re: SOv3 Skill List
Post by: 11clock on July 19, 2009, 10:19:10 PM
Quote from: JoEL on July 19, 2009, 09:43:14 PM
The sleep skill you've written here seems nearly next to useless...There are certain levels where you wouldn't need to use this skill again or find it just plain annoying because your healing the enemy.

Healing the enemy? What does Sleep have to do with healing enemies? I believe that you use Sleep on yourself, NOT on monsters. :-\
Title: Re: SOv3 Skill List
Post by: God-I-Suck on July 19, 2009, 10:27:17 PM
Some nice ideas and I like the sprites too! Good job
Title: Re: SOv3 Skill List
Post by: LeGuy on July 19, 2009, 10:28:05 PM
@JoEL

I can say with reasonable certainty that skills will be in SOv3. Meiun even put the skill button in SOv2 even though they wasn't implemented yet. And simplicity in a game isn't always neccesarily a good thing - if there was a game where you could walk to the left and walk to the right, that would be simple; it would also be mind numbingly boring. There has to be some extra complexities in SOv3, otherwise they'll have been no point to the update.

Another thing you're not considering is the purpose of games. Games are supposed to be fun. You don't have to spend months trying to find the perfect balance of skill points for a character to just enjoy yourself. Perfection is not the goal, entertainment is.

@11clock

Yes, that's correct. You go to sleep, you don't make the monsters go to sleep.
Title: Re: SOv3 Skill List
Post by: JoEL on July 19, 2009, 10:31:28 PM
Oh i miss read it...
In that case it seems even worse then what I though it was...

Anyway...Maybe you should check out Diablo 2 or 3...simple controls...you can play the game with just the mouse while using all types of spells...I can't really see this happening in SO seeing as you're going to be using the keyboard.
Title: Re: SOv3 Skill List
Post by: Titan on July 19, 2009, 10:39:06 PM
I really like the ideas and the sprites for these.
I don't however like the ideas of fishing and cooking seems to much like runescape. And they way you put priest/paladin next to the name. I hate the idea of classes more than anything else.
Title: Re: SOv3 Skill List
Post by: 11clock on July 19, 2009, 10:42:08 PM
I agree that classes shouldn't be in the game. That will completely ruin PvP.
Title: Re: SOv3 Skill List
Post by: Lucifer on July 19, 2009, 10:55:54 PM
Quote from: 11clock on July 19, 2009, 10:42:08 PM
I agree that classes shouldn't be in the game. That will completely ruin PvP.
How exactly will classes ruin pvp? I don't think there will be classes, and personally would rather have a more free system of being able to choose from all the skills, but I don't see why you guys are complaining about classes.

Anyways, I like the cooking system you've posted, however I believe food you cook should be non-combat consumables. That is, if you get hit/hit something while under the effect of a food (say, regenerate 50 health over 5 seconds) then it gets interrupted. The effect of food should also be canceled if PVP is turned on, and can't be used while PVP is on. Also, I think being able to create fires yourself is a little too complex of a system, I would rather there be a few fires spread throughout the map that you can use to cook on.
Title: Re: SOv3 Skill List
Post by: LeGuy on July 19, 2009, 10:56:35 PM
Quote from: JoEL on July 19, 2009, 10:31:28 PM
Oh i miss read it...
In that case it seems even worse then what I though it was...

Anyway...Maybe you should check out Diablo 2 or 3...simple controls...you can play the game with just the mouse while using all types of spells...I can't really see this happening in SO seeing as you're going to be using the keyboard.

The big blue buttons at the top of the screen are, if I've been told correctly, hotkey slots for skills. You will be using the keyboard's number keys to activate skills.
Title: Re: SOv3 Skill List
Post by: JoEL on July 20, 2009, 04:53:24 AM
Yes i did realise that...
But I think theres too many hotkeys...You should be able to assign spells to a certain key or a few spells to certain keys..

Having to reach up and hoping to hit the right key would suck. (especially in the dark)
Title: Re: SOv3 Skill List
Post by: ARTgames on July 20, 2009, 09:46:05 AM
Quote from: JoEL on July 20, 2009, 04:53:24 AM
Yes i did realise that...
But I think theres too many hotkeys...You should be able to assign spells to a certain key or a few spells to certain keys..

Having to reach up and hoping to hit the right key would suck. (especially in the dark)

Its really not that bad. Stick online old hat system was like that and people did not have trouble with it.

also Fishing reminds me of NFO. And how you could get people stuck in your fishing rod. :P
Title: Re: SOv3 Skill List
Post by: mikkelet on July 20, 2009, 09:51:33 AM
I like the ideas and drawings =)

Although I don't think 'cooking' and fishing would fit in. It seems too.... eehm... regular. :P (boring to be exact)
Title: Re: SOv3 Skill List
Post by: LeGuy on July 20, 2009, 02:08:17 PM
Well, those skills aren't neccesarily meant to be entertaining - just to make items that help you heal and maybe give you special buffs for PvE combat.
Title: Re: SOv3 Skill List
Post by: Lingus on July 20, 2009, 04:49:03 PM
Quote from: LeGuy on July 19, 2009, 07:31:26 PM
Resurrect (Paladin, Priest, etc. Exclusive)

(http://img387.imageshack.us/img387/9881/resurrecticon.png) (http://img387.imageshack.us/i/resurrecticon.png/)

Whenever you run out of health and die, instead of instantly whisking to a spawn point your stick character falls down and dies, or he turns into a ghost hovering over the place he died. You can then choose to respawn above a spawn point, or, if you're far into a dungeon or you just got a drop or something, wait for somebody with the ability to resurrect you. This skill would require a small charge time and some stamina/mana.
This should definitely have a major drawback or something. This would effectively eleminate any and all penalties for death. Having to run back from the spawn point and losing any exp/drops are really the only penalties (other than spawning with 1/4 hp and stam). The cooldown time for this spell should be extremely long (I'm talking like 30 MINUTES to an HOUR,) it should take a really long time to cast (like 30 seconds or more,) if the person is attacked the spell fails, they would have to stand literally on top of the corpse/ghost, and it would use a huge amount of stamina. What that would do is make the caster really have to think hard about whether they want to cast this spell or not. They would have to judge whether it would be worth the trouble.

Quote from: LeGuy on July 19, 2009, 07:31:26 PM
Teleport

(http://img263.imageshack.us/img263/5007/teleporticon.png) (http://img263.imageshack.us/i/teleporticon.png/)

This skill is fairly self explanatory - the user instantly travels from one spot to another. This would be accomplished via special "teleport spawn points" scattered across the landscape of Stick Online. A good example would be that instead of a red flag in NewbTown, the starting area in SOv2, the spawn point is colored blue. The spawn point in the desert town at the far right of the map would be colored blue as well. Once a player reaches both teleport flags, he would be able to instantly travel between these two points in the future.
This shouldn't be a skill. I could see this being a good feature, maybe, but definitely shouldn't be a skill. Maybe there would just be teleport points that you have to pay for.

Quote from: LeGuy on July 19, 2009, 07:31:26 PM
Fishing

(http://img200.imageshack.us/img200/6497/fishingicon.png) (http://img200.imageshack.us/i/fishingicon.png/)

Obviously this skill would require a fishing rod that you could buy at a store. Fishing would allow players to gather fish from bodies of water and then sell them or eat them - probably not raw, a cooking skill will probably have to be implemented too. As you fish, you gain fishing experience and you catch rarer and more useful fish.

Cooking

(http://img380.imageshack.us/img380/7877/cookingicon.png) (http://img380.imageshack.us/i/cookingicon.png/)

This skill would allow one to build a fire and begin cooking with various materials they have bought and found. Like Fishing, the more dishes you make, the more Cooking experience you get, and the more complex and nutritious dishes you can make. You would also be able to cook fish that you have caught with the Fishing skill.

Various recipes would be available from vendors and from drops from monsters. Once one attains a recipe, they can make the dish the recipe teaches from that point on.

A simple example of a recipe one could make would be:
Blob Soup
A strange tasting but nutritious dish.
Requires:
-1 Cooking XP
-One Blue Blob Goo
Once Eaten:
Heals 10 HP a second for 10 seconds.

A more complex recipe would be:
Steamed Salmon with Cactus Sauce
A delicacy created by only the finest chefs.
Requires:
-300 Cooking XP
-One Fresh River Salmon
-Three Cactus Thorns
-One Sand Fiend Salt
-One Blue Blob Goo
Once Eaten:
Heals 50 HP a second for 5 seconds.
I can't see either of these, or anything remotely like them, working in the SO world. SO is all about combat. I have a hard time imagining non-combat skills or trade skills being used. I know it gives people something to do other than killing monsters and/or pvping, but it's just out of place.
Title: Re: SOv3 Skill List
Post by: Lucifer on July 20, 2009, 07:02:36 PM
I agree on ressurect on teleport, those don't need to be skills. Teleport is quite like the tansportation ideas that have been suggested before, for example the one suggesting that a catapult would launch you from the first shop to the last. I wouldn't mind at all seeing that implemented. The way death is in SO is unique, and I'd rather it stick that way.

As for trade skills, theres absolutely no reason why SO can't stray away from pure combat in SOv3. I myself would very much like to see them implemented.
Title: Re: SOv3 Skill List
Post by: Lingus on July 20, 2009, 08:39:05 PM
Yea, but I just have a feeling Meiun would rather focus more on combat in SO3 than less. I think he would rather have a lot more interesting skills/comboes/spells/etc that enhance the combat aspect of the game making it more fun to play that part of the game, than to have a whole bunch of little things that take away from the combat. I would just look at it in terms of development time. The more he can devote to implementing a really awesome combat system the better. If he has to worry about trade skills as well, that combat system is going to hurt from it.
Title: Re: SOv3 Skill List
Post by: LeGuy on July 20, 2009, 11:21:27 PM
I don't think that putting limitations on what Stick Online could be is a good thing. Sure, combat is great, but why should we refrain from adding trade skills just because the time spent adding them could have been spent making combat better?
Title: Re: SOv3 Skill List
Post by: Lingus on July 21, 2009, 01:24:01 AM
Well, that sort of misses my point. I think that as a game, SO is more focused on combat. To take some of that focus away (not necessarily just with development time) lessens what is good about SO. Everyone always talks about how simple is better. In the case of SO, this is true. There is a simple quality to the gameplay that makes it so great. Adding in things like trade skills and extraneous skills that allow you to teleport and spawn white fluffy clouds to dance on whilst smoking a pipe and eating strawberrys... My point is, it just detracts from the simlicity. I even think having too many combat related skills muddles up the combat system. I would rather have the skill based combat system kept as simple as possible. They would merely enhance the system as it currently is. Ways to make you hit harder, faster, etc etc. If I have to keep in mind twenty different skills/spells that I have to use while fighting a single enemy, it's too overly complicated.

At least that's my opinion on things...
Title: Re: SOv3 Skill List
Post by: ArtGames on July 21, 2009, 09:18:37 AM
i saw the heal and stunning hit. I don't like how stunning hit only works on the most of the weapons that have knock back. and snits you cant attack while in knocked back than i don't think you should add more time to that. But i see how a skill like that can be used to stop a trading hit pvp battle. or to stop some one from drowning a boss.

Before i say anything about the heal, does it take anything away from you to use it? I dont want people sitting there spamming it.
Title: Re: SOv3 Skill List
Post by: LeGuy on July 21, 2009, 12:53:47 PM
Quote from: ArtGames on July 21, 2009, 09:18:37 AM
i saw the heal and stunning hit. I don't like how stunning hit only works on the most of the weapons that have knock back. and snits you cant attack while in knocked back than i don't think you should add more time to that. But i see how a skill like that can be used to stop a trading hit pvp battle. or to stop some one from drowning a boss.

Before i say anything about the heal, does it take anything away from you to use it? I dont want people sitting there spamming it.

Yeah, using heal costs stamina/mana. Having endless healing powers would make paladins/priests waaaaay too powerful. Of course, this is all assuming classes are implemented in Stick Online.
Title: Re: SOv3 Skill List
Post by: EpicPhailure on July 21, 2009, 01:57:02 PM
Perhaps we should have combo skills. Take Lunia for example. While it's not based on PvP, the system is great.

The competitors have to use a bunch of skills in a specific order, and use the directional keys to move so they can come up with combos and beat the living heck out of their opponent.

I'm not sure how it'll fit with S.O. , since Lunia is isometrical(?), but it would be great to have something like that.
Title: Re: SOv3 Skill List
Post by: Lingus on July 21, 2009, 05:17:41 PM
Quote from: LeGuy on July 19, 2009, 07:31:26 PMThis skill requires the user being very close to the user, at least a 30 second charge time that is interrupted if hit by an enemy, at least a 30 minute cooldown time, and a very high amount of stamina. I agree with pretty much everything except the cooldown time. The other restrictions would ensure that a healer could not resurrect dead players willy nilly therefore cheating death during an epic battle, but a 30 minute cooldown time would be a big inconvenience if there was more than one person to resurrect and only one healer.
Btw, first of all thanks for adding my suggestion. Secondly, the bolded part is exactly what I had intended. It makes it so having resurrect does not automatically remove any and all penalty for death. The other stuff makes it slightly inconvenient for the resurrect caster to cast the spell. They have to be near the person which puts them in the line of fire, they have to time it just right (or make sure no monsters are nearby) so they don't get hit while casting, and they will be losing a good portion of their stam so they will have to sit and rest afterwards. But if they can cast this spell every minute or two, it really doesn't do anything to make them not want to cast it. It will be hard for them to cast it, but they won't have to think to themselves, "Now, do I really want to save this person and waste my resurrect or will someone else die that I would rather help out?" Or in the case of multiple deaths they will have to ask themselves, "Who of these people would be most beneficial to resurrect?"

There at least needs to be a 10 minute cooldown time. Anything less than that would make this skill too overpowered as having a resurrector in your group means you have no penalties for death. Everyone would just wait for them to heal stam, make sure monsters are gone, cast, 1-5 minute cooldown, and repeat until everyone is saved. And even then, with a 10min cooldown if you have two people they can just stagger it and do the same thing. The lengthy cooldown is essential for balancing this spell.
Title: Re: SOv3 Skill List
Post by: LeGuy on July 21, 2009, 06:51:39 PM
I understand your logic. However, one thing we'll have to consider with this is whether or not adding a lengthy cooldown time will make the skill useless. In the current Stick Online, if you die, it usually doesn't take more than just a couple of minutes to run from a spawn point to where you were originally. However, if something like dungeons are implemented in SO3, running back to your place of death might take 5-10 minutes, therefore making it faster for all the dead people to just run back instead of being resurrected. We'll just have to wait and see, I guess, how Meiun designs SO3 and the various factors that may or may not make this skill overpowered.
Title: Re: SOv3 Skill List
Post by: ArtGames on July 21, 2009, 07:03:08 PM
I was going to post that LeGuy but i did not for the same reason that i know nothing about so3. But your right. as the system is now to make this skill far it also makes it useless.
Title: Re: SOv3 Skill List
Post by: Lingus on July 21, 2009, 08:08:14 PM
Quote from: LeGuy on July 21, 2009, 06:51:39 PM
I understand your logic. However, one thing we'll have to consider with this is whether or not adding a lengthy cooldown time will make the skill useless. In the current Stick Online, if you die, it usually doesn't take more than just a couple of minutes to run from a spawn point to where you were originally. However, if something like dungeons are implemented in SO3, running back to your place of death might take 5-10 minutes, therefore making it faster for all the dead people to just run back instead of being resurrected. We'll just have to wait and see, I guess, how Meiun designs SO3 and the various factors that may or may not make this skill overpowered.
But what you aren't considering there is that if you are resurrected, you don't lose any exp/drops. Normally, if you choose to resurrect at the flag, you would lose any hits on the monster and therefore any exp/drops you would have gotten from it and you would also lose any drops that are currently on the ground. By being resurrected by a player, you would not lose any of that.

As well, your argument in itself is somewhat flawed. You are saying that it would take the same time for the cooldown as it would to run back to the same place. Taking that statement as is, and not taking the fact that we know nothing about SO3 or the world layout into consideration (it's reasonable to assume that it would only take around 5-10 minutes to get back to where you died, but dungeons also tend to have a lot of high level monsters blocking the path so you might need to have your group pull back out of the dungeon to help you get back there... this is beside my point, but I'm just saying) you are failing to realize that the casting of the spell would only take about 30 seconds, not 10 minutes. So if one person dies and the caster decides to resurrect them, they are back right away. Not 10 minutes later. Where it would come into play is if they have already resurrected someone, then they would have to wait. But that's the whole point I'm trying to make. It makes it less convenient and therefore balancing the skill. It does not make it completely useless.
Title: Re: SOv3 Skill List
Post by: LeGuy on July 21, 2009, 11:07:29 PM
It makes it sort of useless if more than one person dies. Assuming a small, well rounded group is composed of some sort of tank/warrior guy, a couple of players capable of quickly dealing ranged damage, (mage, archer, etc.) and a healer, if a tough battle leaves the group in shambles, excluding the healer, who conveniently survived - one person could be resurrected, but the other two would have to walk back to the point of the battle for the group to proceed.

Quotebut dungeons also tend to have a lot of high level monsters blocking the path so you might need to have your group pull back out of the dungeon to help you get back there...

This is a valid point unless Stick Online implements a dungeon system similar to World of Warcraft's. Within a Warcraft dungeon, (aka instance) each party or raid has their own individual copy of the dungeon to go through. They don't have to worry about running into other players not in their party. This allows for each particular copy, or instance, of the dungeon to have a static, unchanging amount of monsters in the instance from the beginning. This way, when a monster in the instance is killed, it's dead forever - it does not respawn. So if a group battles through paths of enemies then suffers casualties, the unfortunate victims would not have to battle through the same monsters to reunite with their group.
Title: Re: SOv3 Skill List
Post by: ArtGames on July 21, 2009, 11:31:38 PM
If stick online 3 is not made by meiun it sounds like its going to be made here in this topic.

Also i think Teleport could just be a simple skill ever one gets. I really like it. we need more ways to travel. I have a lot of agi but i would like a quick way to pop over the other side of the world if i log in and ever one is over there.
Title: Re: SOv3 Skill List
Post by: Lingus on July 22, 2009, 05:12:08 PM
Quote from: ArtGames on July 21, 2009, 11:31:38 PM
If stick online 3 is not made by meiun it sounds like its going to be made here in this topic.
LOL, I know!

Anyways, LeGuy, we can just agree to disagree I guess. I think it would be overpowered your way, and you think it would be useless my way. I see your point, but I don't think it's true. It might be underpowered, but not useless. The goal would be to keep everyone alive by using heal spells. Failing that, keep everyone except one person alive so that you can resurrect them, and then make sure no one dies again for around 30 minutes. Failing that, someone's going to have to walk themselves back. And that's the penalty for death in this game. Like I've said numerous times, remove that and no one is going to care at all anymore if they die. The whole goal of dungeon crawling would be to not have any weak links in your party. If you have too many people who are going to die too often, your group is going to fall apart if they go into a hard dungeon.

But, I'll stop arguing my point now. It's kind of useless since, like Art implied, we don't really know anything about how SO3 is going to be.

I kind of like the instanciated dungeon idea, but I kind of think for SO it shouldn't be done that way. It would make it more challenging to fight your way into a dungeon and fight your way back out... But then again, that might take away from the simplicity of the game. Maybe have some instanciated dungeons that you can just quickly run through without any trouble. That'd be cool.
Title: Re: SOv3 Skill List
Post by: Joshhh on July 23, 2009, 08:25:59 AM
On the resurection idea, I like the way Lord of the Rings online does it. When you die you have the option to either revive or restart back at a checkpoint type area. If you revive you just come back to life with 1/4 health where you are. However there is a cool down time of 1 hour on there so you can't just constantly revive yourself when you die. You also have the healer class which can revive people, though the skill to do so has a massive stamina cost and a cool down time of 20 minutes on it. Which makes them really have to think about wether or not its worth using a ton of stamina and not being able to heal everyone else for a while or resurection just one person in the group.

Just throwing out my thoughts on the idea.
Title: Re: SOv3 Skill List
Post by: JoEL on July 23, 2009, 10:17:32 PM
1 hour? 20 minutes sounds more fitting...

Only time i would use this skill is if i fell of a cliff on the way to another location and I was far away from my spawn point...

Other then that...meh
Title: Re: SOv3 Skill List (Rogue Skills Added!)
Post by: LeGuy on July 29, 2009, 11:52:53 AM
I added some rogue skills. What do you guys think of them?