Stick Online Forums

General => Ideas & Suggestions => Topic started by: Titan on July 08, 2009, 09:39:30 PM

Title: Stat idea
Post by: Titan on July 08, 2009, 09:39:30 PM
Alright so I was thinking about stats and what could be done to make the game more interesting with stats.

Str-Increase damage,knockback,increase health a small amount
Dex-Increase defense with every 4 stat points,affects speed between weapon swings(could also affect ranged weapon damage if applicable)
Agi-Increase speed and jumping height
Int-Increase stam,decrease stam usage by one for every 3 stat points.(Affects skills?)
Vit-Increase health,defense every 3,decreases knockback
Luck-Increase chance of finding items(by a small amount),Increase damage by a small amount,increase gold found)

I just think that more stats would make the game much more interesting by increasing the amount and variety of builds.  Vitality has stayed the same thougth. All opinions are welcome.
Title: Re: Stat idea
Post by: Lucifer on July 08, 2009, 09:46:14 PM
I like the stats we have now, and I don't think we need anymore. However, the luck stat sounds like it would be a good idea used as a Hat. Perhaps a Leprechaun that would increase your chances of having items drop, idk.
Title: Re: Stat idea
Post by: Titan on July 08, 2009, 09:51:20 PM
I just think it would be cool to have a larger variety of builds and more stats would make it more interesting.
Title: Re: Stat idea
Post by: ARTgames on July 08, 2009, 09:54:18 PM
why you are at it why not add.
Perception
Endurance
Charisma
Title: Re: Stat idea
Post by: Titan on July 08, 2009, 09:59:47 PM
First off endurence is vitality.
Second i don't see a use for charisma or perception
Title: Re: Stat idea
Post by: ARTgames on July 08, 2009, 10:12:13 PM
Quote from: Titan on July 08, 2009, 09:59:47 PM
First off endurence is vitality.
Second i don't see a use for charisma or perception

You could make endurance make you loose less health when you first get hit and do the same for stamina. and after the first hits or swings the effects of it ware down and it starts taking the normal amount of health and stamina. you could add a forth bar for its cool down.

Charisma can be used for making monsters fallow you or not and how little or how common they attack you. It also able to go form 99 to -99.

Perception could help you get a higher drop rate and make it so you haft to to less dmg to get up to max chance for a drop.
Title: Re: Stat idea
Post by: EpicPhailure on July 08, 2009, 10:14:01 PM
Endurance would just be defense then, lol. Or are you suggesting that endurance influences Defence as a seperate stat? Then it just makes things complicated.

Those last two are good, I like the Charisma thing. But again, it makes things WAY more complicated. Maybe have the charisma effect a spell, like. Stealth or something.
Title: Re: Stat idea
Post by: ARTgames on July 08, 2009, 10:17:01 PM
Well what i mean is (this is for Endurance) when you get hit the 4th bar will go down. The lower the 4th bar is the more of the damage of the hit will effect you. so it is like temp defense but it also effects stamina. the lower your bar the more stamina it will take to do attack.

its like saying a person who is beat up cant take as many hits as some one who is healthy.
Title: Re: Stat idea
Post by: Looperpuck on July 08, 2009, 10:20:00 PM
Hmm, this may have a problem. Too many stats = not enough stat points. Will we have to get more stat points in order to use thees extra stats? How will this work?

~Looperpuck
Title: Re: Stat idea
Post by: ARTgames on July 08, 2009, 10:21:33 PM
Quote from: Looperpuck on July 08, 2009, 10:20:00 PM
Hmm, this may have a problem. Too many stats = not enough stat points. Will we have to get more stat points in order to use thees extra stats? How will this work?

~Looperpuck
Well you hit the nail on the head. raise the stat point for each level from 1 to 3-5.
Title: Re: Stat idea
Post by: Looperpuck on July 08, 2009, 10:30:45 PM
But does Meiun want to make that happen? Maybe that will make some players too overpowering. And make the game not fun anymore. I like the stats where there at right now. Maybe luck to help get items, but thats it.

~Looperpuck
Title: Re: Stat idea
Post by: ARTgames on July 08, 2009, 10:38:41 PM
Quote from: Looperpuck on July 08, 2009, 10:30:45 PM
But does Meiun want to make that happen? Maybe that will make some players too overpowering. And make the game not fun anymore. I like the stats where there at right now. Maybe luck to help get items, but thats it.

~Looperpuck

This idea most likely for so3. if its not than no i dont thing the stats in so2 need chanigning. and no it will not make people over powered when ever one getting the same stats boost.
Title: Re: Stat idea
Post by: Lucifer on July 08, 2009, 10:49:27 PM
Do you actually want this, or are you naming things from the top of your head?
QuotePerception could help you get a higher drop rate and make it so you haft to to less dmg to get up to max chance for a drop.
Who would waste their stats on this?
QuoteCharisma can be used for making monsters fallow you or not and how little or how common they attack you. It also able to go form 99 to -99.
... Why...? Would you REALLY spend your stat points on this? I think you've been playing too much fallout.

Anyways, about increasing the stats per level, I don't see anything wrong with the system we have now, nor any reason to change it. The only useful new stat I read in this entire post so far is Dex, but then again I see no reason why ranged damage can't just depend on Strength. (Agility already affects weapon speed, by the way.)
Title: Re: Stat idea
Post by: ARTgames on July 08, 2009, 10:59:34 PM
Quote from: Lucifer on July 08, 2009, 10:49:27 PM
Do you actually want this, or are you naming things from the top of your head?
QuotePerception could help you get a higher drop rate and make it so you haft to to less dmg to get up to max chance for a drop.
Who would waste their stats on this?
QuoteCharisma can be used for making monsters fallow you or not and how little or how common they attack you. It also able to go form 99 to -99.
... Why...? Would you REALLY spend your stat points on this? I think you've been playing too much fallout.

Anyways, about increasing the stats per level, I don't see anything wrong with the system we have now, nor any reason to change it. The only useful new stat I read in this entire post so far is Dex, but then again I see no reason why ranged damage can't just depend on Strength.
Darn it! how did you figure out the named were from fallout 3 so fast. i kinda made up the ideas to justify the post.

Title: Re: Stat idea
Post by: Seifer on July 08, 2009, 11:37:21 PM
This is stick online 3. Not stick online 2 with different graphics. If you want stick online 2, play the donor server. Don't be expecting the same stat mechanics, same level cap, same stat distribution.

This isn't to say we will not be using the same idea, but don't get hung up on it.
Title: Re: Stat idea
Post by: ARTgames on July 08, 2009, 11:53:53 PM
Quote from: Seifer on July 08, 2009, 11:37:21 PM
This is stick online 3. Not stick online 2 with different graphics. If you want stick online 2, play the donor server. Don't be expecting the same stat mechanics, same level cap, same stat distribution.

This isn't to say we will not be using the same idea, but don't get hung up on it.
Well technically this is stick online 0.0213 according the meiun version system. Which makes less sense because i think the old one was up to 0.1xx.

any way WHAT are you talking about Seifer? Im sorry but add more context to you post. If you responding to the first post he never suspicfy the version of which game he was this idea to be for.

Also this is a idea. as in the system not like this now and this is how it wants it to be.


nvm about that stuck out part. i know what your saying now. next time say "stick online 3 will not have traditional past stick online systems."

Also you cant blame him for this. he does not know what stick online 3 will be like. non of us outsider do. but we know what we would like to be in it. and since we are the players of the game we like to say what would make are playing time a better experience.
Title: Re: Stat idea
Post by: Seifer on July 09, 2009, 01:54:43 PM
I just mean to say that you should not all be narrowminded with the idea that SO3 will have the same stat system as SO2
Title: Re: Stat idea
Post by: Lingus on July 09, 2009, 04:33:50 PM
There's no reason why the same stats can't be used. If you want more various builds, that will be done with skills since there will undoubtedly be skills implemented in SO3. The variety of builds will come from the different sets of skills that people will be using. Stat builds will then be based around what skills the person wants to use as well as their fighting style.

Of course, the stats may also change drastically with the addition of skills.
Title: Re: Stat idea
Post by: Dragx_Rage on July 12, 2009, 06:58:09 PM
Quote from: Lucifer on July 08, 2009, 09:46:14 PM
However, the luck stat sounds like it would be a good idea used as a Hat. Perhaps a Leprechaun that would increase your chances of having items drop, idk.

I love it! A little nippy Leprechaun boss which drops a lucky hat (a green Leprechaun hat with a ginger bread). I think that would be really cool!

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Osh
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