Stick Online Forums

General => Tech Support & Bugs => Topic started by: xCoCex on December 26, 2009, 12:35:41 PM

Title: Next line by Login!
Post by: xCoCex on December 26, 2009, 12:35:41 PM
ehh when I pressed # in the Log-In Room I get this:
(http://img85.imageshack.us/img85/7121/bugui.png)

not really important :D Whatever.
-coce :P
Title: Re: Next line by Login!
Post by: foG on December 26, 2009, 12:39:47 PM
I think this is a known bug, at least I found this one when SO was public and thought it was solved, apparently it wasn't.
Title: Re: Next line by Login!
Post by: God-I-Suck on December 26, 2009, 12:43:55 PM
lol it worked. XD
Title: Re: Next line by Login!
Post by: Torch on December 26, 2009, 12:51:25 PM
I would edit that picture so people can't see your password.
Title: Re: Next line by Login!
Post by: xCoCex on December 26, 2009, 12:54:16 PM
this is not my passwort lmao
Title: Re: Next line by Login!
Post by: Scotty on December 26, 2009, 02:08:12 PM
Quote from: xCoCex on December 26, 2009, 12:54:16 PM
this is not my passwort lmao

But I guarantee someone is very disappointed right now thinking it was!
Title: Re: Next line by Login!
Post by: JoEL on December 26, 2009, 08:32:29 PM
Don't press # - Problem solved. No credit needed Meiun.

Encase anyone wants to know why this happens '#' is the symbol used to move text to a new line in game maker. Different languages have different methods for adding new lines to text, like C++ uses '\n'.
Title: Re: Next line by Login!
Post by: krele on December 26, 2009, 08:47:46 PM
Quote from: JoEL on December 26, 2009, 08:32:29 PM
Don't press # - Problem solved. No credit needed Meiun.

Encase anyone wants to know why this happens '#' is the symbol used to move text to a new line in game maker. Different languages have different methods for adding new lines to text, like C++ uses '\n'.
It wasn't solved at all by that... Perhaps some people use that character in their password? This is only a habit of bad coding... Worse than clicking on "Treat uninitialized vars as 0"...

There is an easy workaround though, replacing # with /# in a string works.
Title: Re: Next line by Login!
Post by: Scotty on December 26, 2009, 10:43:56 PM
Quote from: JoEL on December 26, 2009, 08:32:29 PM
Problem solved. No credit needed Meiun.

Well isn't that quite the sense of entitlement you hold there...
Title: Re: Next line by Login!
Post by: JoEL on December 27, 2009, 05:15:25 AM
Quote from: krele on December 26, 2009, 08:47:46 PM
Quote from: JoEL on December 26, 2009, 08:32:29 PM
Don't press # - Problem solved. No credit needed Meiun.

Encase anyone wants to know why this happens '#' is the symbol used to move text to a new line in game maker. Different languages have different methods for adding new lines to text, like C++ uses '\n'.
It wasn't solved at all by that... Perhaps some people use that character in their password? This is only a habit of bad coding... Worse than clicking on "Treat uninitialized vars as 0"...

There is an easy workaround though, replacing # with /# in a string works.

1) You can't use # in your name
2) It does solve the problem.

Quote from: Scotty on December 26, 2009, 10:43:56 PM
Quote from: JoEL on December 26, 2009, 08:32:29 PM
Problem solved. No credit needed Meiun.

Well isn't that quite the sense of entitlement you hold there...

Yes indeedy.
Title: Re: Next line by Login!
Post by: Scotty on December 27, 2009, 05:29:59 AM
Quote from: JoEL on December 26, 2009, 08:32:29 PM
Don't press # - Problem solved.

... So what you are saying, is that in order to avoid this "glitch" (for lack of better terms), you have to ask the community to please abide by a user-dependent workaround?

That's like saying, "In order to prevent users from maliciously altering the gaming experience of others, we ask that you please not 'crack' the game, although it is entirely possible for you do so if you feel like not listening to us.  Not like we could enforce you past being polite in asking..."

Holy crap, I wish your method was fool proof though.  Man would that take all the stress of security and flush it down the toilet!  I'm going to go ahead and do something I have never done, and am amazed that I'm doing it now.  I am going to go and agree with Krele for the first (and likely only time), in that if there are characters that, if not escaped, will throw exceptions, or result in these "glitches," being so naive to politely (or in your case, egotistically) ask the community to not do it is not enough.  These characters need to be escaped to prevent this error from occurring.
Title: Re: Next line by Login!
Post by: JoEL on December 27, 2009, 07:35:10 AM
Quote from: Scotty on December 27, 2009, 05:29:59 AM
Quote from: JoEL on December 26, 2009, 08:32:29 PM
Don't press # - Problem solved.

... So what you are saying, is that in order to avoid this "glitch" (for lack of better terms), you have to ask the community to please abide by a user-dependent workaround?


Yes exactly, finally someone understands! This is how the world should work.
Title: Re: Next line by Login!
Post by: Aqua on December 27, 2009, 10:56:51 AM
Not really... For good programming, I prefer to go to my expenses so that the players do not. At any rate, I assume that this will be fixed in the next version, and that this topic will be suddenly closed some time soon.
~Aqua
Title: Re: Next line by Login!
Post by: Scotty on December 27, 2009, 05:50:52 PM
Quote from: JoEL on December 27, 2009, 07:35:10 AM
Quote from: Scotty on December 27, 2009, 05:29:59 AM
Quote from: JoEL on December 26, 2009, 08:32:29 PM
Don't press # - Problem solved.

... So what you are saying, is that in order to avoid this "glitch" (for lack of better terms), you have to ask the community to please abide by a user-dependent workaround?


Yes exactly, finally someone understands! This is how the world should work.

And that right there is what makes you a piss-poor developer...
Title: Re: Next line by Login!
Post by: krele on December 27, 2009, 08:30:20 PM
Quote from: Scotty on December 27, 2009, 05:50:52 PM
Quote from: JoEL on December 27, 2009, 07:35:10 AM
Quote from: Scotty on December 27, 2009, 05:29:59 AM
Quote from: JoEL on December 26, 2009, 08:32:29 PM
Don't press # - Problem solved.

... So what you are saying, is that in order to avoid this "glitch" (for lack of better terms), you have to ask the community to please abide by a user-dependent workaround?


Yes exactly, finally someone understands! This is how the world should work.

And that right there is what makes you a piss-poor developer...
Thumbsup!
Title: Re: Next line by Login!
Post by: JoEL on December 27, 2009, 09:30:23 PM
Quote from: Scotty on December 27, 2009, 05:50:52 PM
Quote from: JoEL on December 27, 2009, 07:35:10 AM
Quote from: Scotty on December 27, 2009, 05:29:59 AM
Quote from: JoEL on December 26, 2009, 08:32:29 PM
Don't press # - Problem solved.

... So what you are saying, is that in order to avoid this "glitch" (for lack of better terms), you have to ask the community to please abide by a user-dependent workaround?


Yes exactly, finally someone understands! This is how the world should work.

And that right there is what makes you a piss-poor developer...

and what, does it make you feel better about yourself telling people that? It irritates me that you had to go and say that, you don't know a single thing about me and if you did you would know that I like to have a joke around, which is what I've been doing.
Title: Re: Next line by Login!
Post by: Torch on December 28, 2009, 12:57:42 AM
@Joel: Take it to PMs. The post is irrelevant to the topic.
Title: Re: Next line by Login!
Post by: krele on December 28, 2009, 06:29:38 PM
Quote from: JoEL on December 27, 2009, 09:30:23 PM
Quote from: Scotty on December 27, 2009, 05:50:52 PM
Quote from: JoEL on December 27, 2009, 07:35:10 AM
Quote from: Scotty on December 27, 2009, 05:29:59 AM
Quote from: JoEL on December 26, 2009, 08:32:29 PM
Don't press # - Problem solved.

... So what you are saying, is that in order to avoid this "glitch" (for lack of better terms), you have to ask the community to please abide by a user-dependent workaround?


Yes exactly, finally someone understands! This is how the world should work.

And that right there is what makes you a piss-poor developer...

and what, does it make you feel better about yourself telling people that? It irritates me that you had to go and say that, you don't know a single thing about me and if you did you would know that I like to have a joke around, which is what I've been doing.
You do call yourself C++ programmer tho... You just made yourself look stupid =/
Title: Re: Next line by Login!
Post by: Meiun on December 28, 2009, 08:36:09 PM
Just for the record, the main screen menu is the one part of the game that I didn't code myself. Either way, guess the name field had been left out (dosn't do it for the password one or ingame). I'll probly get to fixing it at some point.
Title: Re: Next line by Login!
Post by: Scotty on December 28, 2009, 08:39:59 PM
What the hell is wrong with me... I'm looking at Krele's posts and actually agreeing with him...  My moral compass is jacked!
Title: Re: Next line by Login!
Post by: krele on December 28, 2009, 09:17:06 PM
Quote from: Scotty on December 28, 2009, 08:39:59 PM
What the hell is wrong with me... I'm looking at Krele's posts and actually agreeing with him...  My moral compass is jacked!
=(...
Title: Re: Next line by Login!
Post by: JoEL on December 28, 2009, 11:26:46 PM
I think you guys are just to serious, maybe thats why you are agree with his posts. That and you both seem like jackasses.