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Double Stamina Costs

Started by Torch, July 30, 2009, 12:42:15 AM

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Torch

The problem isn't INT's usefulness for stamina, it's stamina's usefulness. With 6 INT, you have pretty much enough stamina to last an entire pvp match. Making INT better would only decrease the amount of points people put into it.

Lingus

You're only thinking in terms of pvp though. If you look at it in terms of pvm stamina is pretty well balanced. If you increased the stamina usage of some weapons you would have a lot more down time while fighting monsters. There's enough downtime for stamina as it is.

Torch

Quote from: Lingus on July 31, 2009, 05:47:47 PM
You're only thinking in terms of pvp though. If you look at it in terms of pvm stamina is pretty well balanced. If you increased the stamina usage of some weapons you would have a lot more down time while fighting monsters. There's enough downtime for stamina as it is.
Pvm is easy enough that it doesn't really matter what your stats are. People have leveled to 100 with 1 int.

Anyway, the point of this idea is to balance int for pvp, which does need to be done regardless of its usefulness in pvm.

Lingus

Which will be done with skills.

If you're thinking about SO2, you shouldn't really be suggesting this then. Updates for SO2 shouldn't be expected. Especially something as major as attempting to rebalance weapons and stats. Something like this won't be as simple as doubling a few of the weapon's stam usage and increasing their base damage. Then you have to look at how that affected other stats and weapons... Balancing is an endless task and once you start messing with things it opens up other problems.

HaZZe

I'm  dont like this idea :(