Stick Online Forums

General => Ideas & Suggestions => Topic started by: Zario777 on September 24, 2012, 04:49:10 PM

Title: What Would You Like to See in SOv3?
Post by: Zario777 on September 24, 2012, 04:49:10 PM
This is not necessarily suggestions for SOv3, but more of ideas that would be cool for Stick Online. Personally, I'd like to see two things in SOv3 which are:

1. Item groups (Like a straw hat, pitch fork, dust storm skill for example for a Farm Items group or Fire Hat, Inferno Sword, Fire Blast for fire group, etc)

2. Item Pair bonuses (In the case of Stick Online 2, using the Knight Helm and Short Sword would give a slight stat bonus to the KH and/or performance bonus in the short short)

Post your thoughts and responses below!
Title: Re: What Would You Like to See in SOv3?
Post by: sly 3 4 me on September 24, 2012, 05:51:25 PM
A sortable inventory to make things look nice. I've wanted this one for a while. :)

A store that has potential usage (I would want to go out of my way to get there due to the items or specifics it offers).

Signs or some form of helper system for people that are not familiar with the game perhaps? They could give a general level range for what levels you should be to train there.
Title: Re: What Would You Like to See in SOv3?
Post by: 11clock on September 25, 2012, 06:56:07 PM
Vanity slots, like in Terraria and some other games.
Title: Re: What Would You Like to See in SOv3?
Post by: Lucifer on September 25, 2012, 10:40:58 PM
What I would like to see more than anything is a strong emphasis on Clans, and Clan related PvP content. Meiun has informed us as to the potential existence of independent "zones", rather than a purely seamless world.

I see the possibility for some of these zones to be controllable, able to be contended over by Clans. Whether or not these zones would actually have a specific function (perhaps trickling gold into a Clan vault) or simply be for ego's sake is up to debate, as well as how the specifics of how such a system would function.

I'd also like to see a shout back to early SoV2 days with some zones enforcing PvP at all times, literally turning it on for you and disabling the capability to be turned off upon entering the zone. These could be areas in which Clans could establish a presence, similar to specific clans claiming ownership of the Mountain, etc, like before.

One more thing, and I believed I expressed this in another topic, but zones also provide the potential for Clan Bases. These Bases could simply be areas for your Clan members to hang out, similarly to an idea for the SOv2 donor clubhouse that had some popularity in the previous forum's donor section. They could also have practical uses, for instance perhaps the Clan Leader would be able to spend funds on certain things; shops, aesthetic improvements, etc.

I'm truly excited to see what Meiun has in store for us in this transition from a seamless to a zoned world.
Title: Re: What Would You Like to See in SOv3?
Post by: Meiun on September 25, 2012, 11:14:12 PM
Quote from: Lucifer on September 25, 2012, 10:40:58 PM
What I would like to see more than anything is a strong emphasis on Clans, and Clan related PvP content. Meiun has informed us as to the potential existence of independent "zones", rather than a purely seamless world.

I see the possibility for some of these zones to be controllable, able to be contended over by Clans. Whether or not these zones would actually have a specific function (perhaps trickling gold into a Clan vault) or simply be for ego's sake is up to debate, as well as how the specifics of how such a system would function.

I'd also like to see a shout back to early SoV2 days with some zones enforcing PvP at all times, literally turning it on for you and disabling the capability to be turned off upon entering the zone. These could be areas in which Clans could establish a presence, similar to specific clans claiming ownership of the Mountain, etc, like before.

One more thing, and I believed I expressed this in another topic, but zones also provide the potential for Clan Bases. These Bases could simply be areas for your Clan members to hang out, similarly to an idea for the SOv2 donor clubhouse that had some popularity in the previous forum's donor section. They could also have practical uses, for instance perhaps the Clan Leader would be able to spend funds on certain things; shops, aesthetic improvements, etc.

I'm truly excited to see what Meiun has in store for us in this transition from a seamless to a zoned world.
I agree!
Title: Re: What Would You Like to See in SOv3?
Post by: Scotty on September 26, 2012, 12:02:44 AM
I personally am a huge fan of how Firefall is handling donations with their Founders program.  By paying into one of three tiers, you receive various bonuses that benefit the player in both cosmetic, and features that non-founders wouldn't have.  They have tiki masks which would fall under cosmetic, to motorcycle like vehicles that would fall under features.  Another feature, which Meiun may not be so keen on, is various permanent XP bonuses depending on how much you donate.

Meiun has made it abundantly clear that he doesn't want donors to have an advantage, but "advantage" is a gray area that is up for interpretation.  Do we get expedited transportation in SOv3?  Vehicles?  Vehicles that move faster for donors/founders?  The infamous once dreamed of "Secret of Mana"-like cannon to fire out of from one location to another?  A cannon that you can fly further in for donors/founders?  What about enhanced loot drop percentages for kills made by donors?  Is there crafting in SOv3?  What if certain things that are normally bought through stores can be crafted for a lesser price (but requires effort in scavenging) by donors?  Clans?  Why not provide a limited set of designs and colors to choose from for clan banners, but give donors who start clans the ability to design their own banners (kind of like how Minecraft allows custom skins, but only if you've legally bought the game).  Does the game have some sort of universal PvP ranking system?  No?  Great!  Make one for donors only.

The options are endless, but I think that this sort of effort will provide the most reward for both players and developer(s).  I'd pay into that.
Title: Re: What Would You Like to See in SOv3?
Post by: Matty_Richo on September 26, 2012, 01:21:41 AM
I just want access to Jesusland...
Title: Re: What Would You Like to See in SOv3?
Post by: andy302 on September 26, 2012, 06:59:30 AM
I would like to see some group oriented/rewarding content  ;)
Title: Re: What Would You Like to See in SOv3?
Post by: Loganvz123 on October 07, 2012, 07:14:48 AM
Skill trees
Cross platform
Title: Re: What Would You Like to See in SOv3?
Post by: NotoriousM4^ on October 12, 2012, 07:16:20 PM
swimming in underwater environments...
Title: Re: What Would You Like to See in SOv3?
Post by: Exiled on October 13, 2012, 03:09:21 PM
Quote from: Loganvz123 on October 07, 2012, 07:14:48 AM
Skill trees
Cross platform

I believe the new version will be coded in C#.  This means it can only run on Windows; not Linux nor Macs.
Title: Re: What Would You Like to See in SOv3?
Post by: Meiun on October 13, 2012, 04:52:07 PM
Quote from: Exiled on October 13, 2012, 03:09:21 PM
Quote from: Loganvz123 on October 07, 2012, 07:14:48 AM
Skill trees
Cross platform

I believe the new version will be coded in C#.  This means it can only run on Windows; not Linux nor Macs.
Not quite true actually. While C# is officially a Microsoft language, C# software can run on Linux, Mac, as well as numerous other platforms (including certain mobile ones including Android and iOS) using the mono framework, which has become quite a well respected cross platform implementation of the .NET framework. Heck, they even have an open source implementation of XNA for mono. I believe many versions of Linux even include the mono framework by default nowadays. Even without mono though, C# programs run on more than just PC's (pretty much any other microsoft product, such as Xbox, Windows Phone, etc.) So it really would be plenty possible in theory.
Title: Re: What Would You Like to See in SOv3?
Post by: Bread on October 13, 2012, 11:37:15 PM
Does that mean it's possible to see Stick-Online in the Xbox Arcade one day? xD
Title: Re: What Would You Like to See in SOv3?
Post by: Meiun on October 13, 2012, 11:46:21 PM
Quote from: Bread on October 13, 2012, 11:37:15 PM
Does that mean it's possible to see Stick-Online in the Xbox Arcade one day? xD
Possible yes, but I don't know how probable :P If I were to make it available on any other platforms that probably wouldn't be the first i'd go for.
Title: Re: What Would You Like to See in SOv3?
Post by: sly 3 4 me on October 14, 2012, 01:31:10 AM
Quote from: Meiun on October 13, 2012, 11:46:21 PM
Quote from: Bread on October 13, 2012, 11:37:15 PM
Does that mean it's possible to see Stick-Online in the Xbox Arcade one day? xD
Possible yes, but I don't know how probable :P If I were to make it available on any other platforms that probably wouldn't be the first i'd go for.

I was thinking the same. It'd be interesting to see, but I'm not sure if in the long run if it would be plausible. Mind if I ask which platform would be the highest in terms of a port? I don't think it would be easy on a phone with the inventory and smaller screen.
Title: Re: What Would You Like to See in SOv3?
Post by: Loganvz123 on October 14, 2012, 01:39:28 AM
The easiest thing to do is port StickOnline to Java, then run it on Android.
Title: Re: What Would You Like to See in SOv3?
Post by: Tuffi on October 14, 2012, 02:28:08 AM
Quote from: Loganvz123 on October 14, 2012, 01:39:28 AM
The easiest thing to do is port StickOnline to Java, then run it on Android.
Mono/C# can be already be deployed to Android, along with MonoGame being supported on Android.

This still wouldn't change the fact that SO wouldn't really be suited for a touch screen device though.  I would realistically expect either Mac or Linux to be the most feasible port, depending on which system Meiun is more comfortable with.
Title: Re: What Would You Like to See in SOv3?
Post by: Forum on October 17, 2012, 06:42:27 PM
Quote from: Matty_Richo on September 26, 2012, 01:21:41 AM
I just want access to Jesusland...
YES!!!
Title: What Would You Like to See in SOv3?
Post by: havok on October 18, 2012, 07:14:37 PM
Quote from: Meiun on October 13, 2012, 11:46:21 PM
Quote from: Bread on October 13, 2012, 11:37:15 PM
Does that mean it's possible to see Stick-Online in the Xbox Arcade one day? xD
Possible yes, but I don't know how probable :P If I were to make it available on any other platforms that probably wouldn't be the first i'd go for.

LMFAO AT THIS
Title: Re: What Would You Like to See in SOv3?
Post by: Loganvz123 on October 19, 2012, 02:30:34 AM
GitHub. 'Nuff said.
Title: Re: What Would You Like to See in SOv3?
Post by: Meiun on October 19, 2012, 06:44:40 PM
Quote from: Loganvz123 on October 19, 2012, 02:30:34 AM
GitHub. 'Nuff said.
Not a chance, sorry :P Besides, an open source MMO would have a very hard time actually functioning as a real MMO.

Quote from: sly 3 4 me on October 14, 2012, 01:31:10 AM
Quote from: Meiun on October 13, 2012, 11:46:21 PM
Quote from: Bread on October 13, 2012, 11:37:15 PM
Does that mean it's possible to see Stick-Online in the Xbox Arcade one day? xD
Possible yes, but I don't know how probable :P If I were to make it available on any other platforms that probably wouldn't be the first i'd go for.

I was thinking the same. It'd be interesting to see, but I'm not sure if in the long run if it would be plausible. Mind if I ask which platform would be the highest in terms of a port? I don't think it would be easy on a phone with the inventory and smaller screen.
I'm really only focused on the standard windows desktop version now. But I have considered the future possibility of other platforms a bit, though it certainly is by no means any sort of priority for now (and may never be).

But, if I were to, the most likely other platforms (in order) would probably be the following:
-Windows 8 Metro (touchscreen would be optional if thats all you had available, though I will still never believe that a touchscreen alone is a legitimate input method for gaming)
-Linux
-Android (can actually find a bit more on this one in some older posts)
-Windows Phone 8
-Everything else except iOS
-iOS
Title: Re: What Would You Like to See in SOv3?
Post by: CherryPie on October 20, 2012, 04:16:47 AM
Quote from: Meiun on October 19, 2012, 06:44:40 PM
Quote from: Loganvz123 on October 19, 2012, 02:30:34 AM
GitHub. 'Nuff said.
Not a chance, sorry :P Besides, an open source MMO would have a very hard time actually functioning as a real MMO.

Quote from: sly 3 4 me on October 14, 2012, 01:31:10 AM
Quote from: Meiun on October 13, 2012, 11:46:21 PM
Quote from: Bread on October 13, 2012, 11:37:15 PM
Does that mean it's possible to see Stick-Online in the Xbox Arcade one day? xD
Possible yes, but I don't know how probable :P If I were to make it available on any other platforms that probably wouldn't be the first i'd go for.

I was thinking the same. It'd be interesting to see, but I'm not sure if in the long run if it would be plausible. Mind if I ask which platform would be the highest in terms of a port? I don't think it would be easy on a phone with the inventory and smaller screen.
...
-Everything else except iOS
-iOS

Haha, yeah that's also what I experienced.. coding objective c is pain in the ass compared to C#.

However, this is what I found about porting from xna to iOS easily:

http://andrewrussell.net/exen/
http://monogame.codeplex.com/

(you probably already knew both, but just in case it could help..)
Title: Re: What Would You Like to See in SOv3?
Post by: Meiun on October 20, 2012, 12:33:03 PM
Quote from: CherryPie on October 20, 2012, 04:16:47 AM
Quote from: Meiun on October 19, 2012, 06:44:40 PM
Quote from: Loganvz123 on October 19, 2012, 02:30:34 AM
GitHub. 'Nuff said.
Not a chance, sorry :P Besides, an open source MMO would have a very hard time actually functioning as a real MMO.

Quote from: sly 3 4 me on October 14, 2012, 01:31:10 AM
Quote from: Meiun on October 13, 2012, 11:46:21 PM
Quote from: Bread on October 13, 2012, 11:37:15 PM
Does that mean it's possible to see Stick-Online in the Xbox Arcade one day? xD
Possible yes, but I don't know how probable :P If I were to make it available on any other platforms that probably wouldn't be the first i'd go for.

I was thinking the same. It'd be interesting to see, but I'm not sure if in the long run if it would be plausible. Mind if I ask which platform would be the highest in terms of a port? I don't think it would be easy on a phone with the inventory and smaller screen.
...
-Everything else except iOS
-iOS

Haha, yeah that's also what I experienced.. coding objective c is pain in the ass compared to C#.

However, this is what I found about porting from xna to iOS easily:

http://andrewrussell.net/exen/
http://monogame.codeplex.com/

(you probably already knew both, but just in case it could help..)
I would just use mono (as discussed earlier) if I were to do it for iOS, so that wouldn't be too much of an issue. It is more due to my lack of interest in iOS really =x
Title: Re: What Would You Like to See in SOv3?
Post by: foG on October 20, 2012, 01:28:06 PM
SO3 on iphone would probably cause failing class :D
Title: Re: What Would You Like to See in SOv3?
Post by: Loganvz123 on October 20, 2012, 09:36:08 PM
One. He would need a Mac. Two.  Objective C.......enough said.
Title: Re: What Would You Like to See in SOv3?
Post by: Lingus on November 05, 2012, 08:41:23 PM
Quote from: Meiun on October 20, 2012, 12:33:03 PM
I would just use mono (as discussed earlier) if I were to do it for iOS, so that wouldn't be too much of an issue. It is more due to my lack of interest in iOS really =x
That makes me sad :(

I like the iPad. I use it at home more than I do my computer.

I would understand if it were due to constraints in programming, but just because of preferrence or lack of interest is a bit frustrating to me. That said, it's your deal.
Title: Re: What Would You Like to See in SOv3?
Post by: Meiun on November 05, 2012, 11:16:43 PM
Quote from: Lingus on November 05, 2012, 08:41:23 PM
Quote from: Meiun on October 20, 2012, 12:33:03 PM
I would just use mono (as discussed earlier) if I were to do it for iOS, so that wouldn't be too much of an issue. It is more due to my lack of interest in iOS really =x
That makes me sad :(

I like the iPad. I use it at home more than I do my computer.

I would understand if it were due to constraints in programming, but just because of preferrence or lack of interest is a bit frustrating to me. That said, it's your deal.
I totally understand where your coming from. But you also have to understand that a big part of why I make Stick Online is because of the enjoyment I get from creating it. Being able to make lots of money or being able to strike the biggest audience is not really much of a factor for me. I want to make a game that I am happy with on a personal level, for the platform(s) that I see best fit for the game. Obviously pleasing the existing fanbase of the game is a factor as well. But for something that is as non essential to the new game as multi-platform support, it wouldn't be worth it to me if I were going through all the extra effort just to create it for a platform I have zero interest in (and would therefore get no enjoyment out of creating it for). I'm not even saying it could never happen, I'm just saying that at this point in time it is looking very unlikely.
Title: Re: What Would You Like to See in SOv3?
Post by: ARTgames on November 06, 2012, 10:56:40 AM
Quote from: Lucifer on September 25, 2012, 10:40:58 PM
What I would like to see more than anything is a strong emphasis on Clans, and Clan related PvP content. Meiun has informed us as to the potential existence of independent "zones", rather than a purely seamless world.

I see the possibility for some of these zones to be controllable, able to be contended over by Clans. Whether or not these zones would actually have a specific function (perhaps trickling gold into a Clan vault) or simply be for ego's sake is up to debate, as well as how the specifics of how such a system would function.

I'd also like to see a shout back to early SoV2 days with some zones enforcing PvP at all times, literally turning it on for you and disabling the capability to be turned off upon entering the zone. These could be areas in which Clans could establish a presence, similar to specific clans claiming ownership of the Mountain, etc, like before.

One more thing, and I believed I expressed this in another topic, but zones also provide the potential for Clan Bases. These Bases could simply be areas for your Clan members to hang out, similarly to an idea for the SOv2 donor clubhouse that had some popularity in the previous forum's donor section. They could also have practical uses, for instance perhaps the Clan Leader would be able to spend funds on certain things; shops, aesthetic improvements, etc.

I'm truly excited to see what Meiun has in store for us in this transition from a seamless to a zoned world.
I would love this.
(http://cdn.wikimg.net/strategywiki/images/2/2a/GTA_San_Andreas_turf_example.jpg)
I will make the
GROVE
-STR-
4 LIFE

clan and kill all ya ballas.
Title: Re: What Would You Like to See in SOv3?
Post by: Lucifer on November 06, 2012, 12:01:05 PM
Haha ART, you got me! GTA:SA was exactly what I was imagining when I made that post. I thoroughly enjoy the concept of the players able to have some effect on the MMO, something they can see and feel they've accomplished something other than reaching the highest level and acquiring the best gear. In SOv2 for me this was the relative size of the community, the capability to actually become get to become known and actually interact with the game developers, as well as the fact that I'd never before played an MMO that cared enough on the individual level to design equipment for each and every tournament winner.

I imagine a new player looking at a map of the world in a major city, and finding that The Shadies control the largest portion. He'll look them up on the forums and find their rigorous acceptance requirements, and set a goal for himself to become good enough to join them too. Clans are the connection between the player and the world, they're the step that brings you from a friendless newb into a group of awesome people you might end up knowing for years to come. For me, this was joining The Infernos; I idolized Torch & Specialboy, and wanted more than anything to PvP on par with them one day. As games like Minecraft have shown, the best way to engage your audience is to not only give them clear goals to accomplish, but give them the tools to set their own goals.
Title: Re: What Would You Like to See in SOv3?
Post by: Lingus on November 06, 2012, 12:16:43 PM
Quote from: Meiun on November 05, 2012, 11:16:43 PM
Quote from: Lingus on November 05, 2012, 08:41:23 PM
Quote from: Meiun on October 20, 2012, 12:33:03 PM
I would just use mono (as discussed earlier) if I were to do it for iOS, so that wouldn't be too much of an issue. It is more due to my lack of interest in iOS really =x
That makes me sad :(

I like the iPad. I use it at home more than I do my computer.

I would understand if it were due to constraints in programming, but just because of preferrence or lack of interest is a bit frustrating to me. That said, it's your deal.
I totally understand where your coming from. But you also have to understand that a big part of why I make Stick Online is because of the enjoyment I get from creating it. Being able to make lots of money or being able to strike the biggest audience is not really much of a factor for me. I want to make a game that I am happy with on a personal level, for the platform(s) that I see best fit for the game. Obviously pleasing the existing fanbase of the game is a factor as well. But for something that is as non essential to the new game as multi-platform support, it wouldn't be worth it to me if I were going through all the extra effort just to create it for a platform I have zero interest in (and would therefore get no enjoyment out of creating it for). I'm not even saying it could never happen, I'm just saying that at this point in time it is looking very unlikely.
I totally understand. As I said, it's your deal, and I don't mean that sarcastically. I'm just one guy.

I would still love to play SO3 on my iPad one day. :)

To add to the topic of clans. I recently started playing a game called Fantasy Online. Very similar to SO in that it's a retro graphic MMORPG. It has top-down zelda style graphics though. In this game, there are different "zones". The zones that have a town have a guild war center. The method for guild wars is pretty dull (you open the guild war panel, and it gives you a 4x4 grid that you can "invade" by clicking a button when it is vulnerable), but the effect is a similar concept. Any guild can dominate a specific zone for a certain length of time. By dominating that zone the guild gets extra bonuses such as exp boost, extra coins/drops, and faction. It gets interesting when you have multiple zones stacked up and have something like +20% exp, +15% coins, and double faction.

So it would be interesting to have a similar idea of capturing an area by some means and that clan would have control and gain whatever bonuses for a certain period of time. Something like capture points where a set amount of clan members would have to remain in an area while a bar fills. This would make for some really interesting all out Clan Vs Clan wars in a small area.
Title: Re: What Would You Like to See in SOv3?
Post by: Sonic472 on November 07, 2012, 11:01:08 PM
Jeez. You guys basically covered all of the things i was gonna say. Well except for one thing, now i'm probably going out on a limb here but one of the things I would like to see in SOv3 is physics. And I don't mean like ragdoll physics but more like movable or interactive objects in the environment. Such as pushing or pulling an object such as a big block of concrete out of the way to make stairs for getting to a higher platform. Though the flaw I could find in this is that SO is online. And adding that idea to the game could add some major problems. But I don't know. It's just a suggestion. Still can't wait for the game Meiun  ;D.
Title: Re: What Would You Like to See in SOv3?
Post by: DNH on October 03, 2013, 03:22:24 AM
Anything. .Some day.. Before (normally i'd say 2013 cuz of maya calendary but even this is over meiun..)
Are you srsly ever gonna get finished? ANd any date?
Title: Re: What Would You Like to See in SOv3?
Post by: jackel1994 on October 03, 2013, 07:53:18 PM
.
Title: Re: What Would You Like to See in SOv3?
Post by: Loganvz123 on October 03, 2013, 09:31:47 PM
Quote from: jackel1994 on October 03, 2013, 07:53:18 PM
.
Title: Re: What Would You Like to See in SOv3?
Post by: Sonic472 on October 09, 2013, 07:06:38 PM
Quote from: Loganvz123 on October 03, 2013, 09:31:47 PM
Quote from: jackel1994 on October 03, 2013, 07:53:18 PM
.
Title: Re: What Would You Like to See in SOv3?
Post by: Cerberus on October 11, 2013, 05:07:24 PM
I would like to see more of this: .