Ever one has a jump and duck jump. the jump is the same for every one and duck jump is based on agi and hat.
Quote from: Pinball on July 06, 2009, 12:50:22 AM
Could be the other way around, where your always running until you push shift and then you walk. Still work with pvp tactics and won't annoy everyone by forcing them to hold shift nonstop.
~Pin
I'm not sure about this, in my eyes it would make walking/running more complicated. It wouldn't be fun to walk the same as everyone. And what if you wanna be a fast pvper? Then your stuck holding down shift the whole time while pvping. And same with jumping, you would have to hold down shift if you wan't to jump far, because if you have high agi, it depends on your run speed how far you go when you jump really high.
~Looperpuck
Quote from: Looperpuck on July 05, 2009, 05:57:31 PM
I'm not sure about this, in my eyes it would make walking/running more complicated. It wouldn't be fun to walk the same as everyone. And what if you wanna be a fast pvper? Then your stuck holding down shift the whole time while pvping. And same with jumping, you would have to hold down shift if you wan't to jump far, because if you have high agi, it depends on your run speed how far you go when you jump really high.
~Looperpuck
yeah i guess that was a bad idea.
Well, maybe not a bad idea, just think about it and add to it to make it better. ;D
~Looperpuck
Could be the other way around, where your always running until you push shift and then you walk. Still work with pvp tactics and won't annoy everyone by forcing them to hold shift nonstop.
~Pin
Quote from: Pinball on July 06, 2009, 12:50:22 AM
Could be the other way around, where your always running until you push shift and then you walk. Still work with pvp tactics and won't annoy everyone by forcing them to hold shift nonstop.
~Pin
dang pin ball your on a roll (no pun intended). im going to copy your idea into the first post.