News:

FOR INFORMATION ON DONATIONS, AND HOW TO OBTAIN ACCESS TO THE GAME, PLEASE VIEW THE FOLLOWING TOPIC: http://stick-online.com/boards/index.php?topic=2.0

Main Menu

Forum Adventures (Day 4) [ON HOLD]

Started by RayRay, April 05, 2011, 05:27:36 PM

Previous topic - Next topic

New story? Vote upon your role, please!

Old player, continue this story!
1 (20%)
Old player, start a new one!
2 (40%)
New player, continue this story!
0 (0%)
New player, start a new one!
2 (40%)

Total Members Voted: 5

Kiegruen

CRL: Well I feel the need to embark on this quest as I need to find out what has happened to me. I feel a force calling me to join your party... I accept your offer.



~~~~~~~~~~~~Kie~~~~~~~~~~~~
AKA That One Bro

Mystery

Mystery: ...this is so ironic it's hilarious. I know about what the Shadaliers are capable of, and what they did. It's nothing compared to some of the things I've stopped in other domains of existence and possibility.

Don't think I'm collecting the Orbs for myself, either. I need 5 of the Orbs, a certain magical ritual, and 3 pieces of the Lok minimally to put this planet's decay into stasis. It will only work as long as I keep the Orbs in my possession as well as the Lok fragments.

I'll leave in a bit now that I have my Shadow Portal ability back. Thank you.

..and what I have to do is none of your business besides that one goal coinciding with what you want.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

11clock

The Almighty: "I don't trust what you're saying. Carry on collecting the Orbs if you do plan on helping this world, but keep in mind that I have others on the same quest. You have battled them not too long ago. If you run into the Chosen Ones again, give the Orbs to them. I highly doubt your plan will work."

The Almighty is about to go back into hiding. Add anything if you want to.

Gho$t

#603
Was informed to post my descrpition by RayRay

Name: Ghost "The Phantom King"
Description: Ghost is a being from another world brought to this realm by magical means un heard of. He is the leader of a band of cut throats known as "The Legion". He wears what he calls a Bandit Cover, which is two black bandanas one covering his mouth and the other folded and wrapped around his forehead. He wields a scimitar covered in bandages that is the size of a great sword known as "The Void Blade" which is enshrouded in a dark phatom like aura that drains the life from its victims. He prides him self on his inhuman strength and speed and his amazing accuracy. Ghost was brought into this realm when he and his group of bandits came across a mysterious ancient object while searching a deserted pirate ship, it is now clear why there were no pirates... he is currently unconscious.

RayRay

Everyone done besides Gho$t? (answer the poll)

11clock


Kiegruen




~~~~~~~~~~~~Kie~~~~~~~~~~~~
AKA That One Bro

Mystery

Pretty sure everyone's ready now.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Trogdor

If you give a man a fire, he'll be warm for a day.
If you light a man on fire, he'll be warm for the rest of his life.

T-Rok

Quadrupled! Go with the flow as per usual.

Mystery

Everyone IS done here now, RayRay.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

RayRay

Was busy with homework and a football game, but now is not the time for excuses, isn't it?

I'm gonna put a time here to show my posting time.

Note: Warp Room, Tusami, and Stink Bomb needs to be defined for the library.
Since the engine can be modified by players, you'll notice 11clock making Passive Abilities, such as double speed, or double max equipment.

Quick Library Link (I've now constantly worked on the library. Many errors were fixed, many items and equips were added, and Raphile's stats are in now. Everything is also sorted in alphabetical order where there is no numericals)

Night 3; 8/10 (completed in 1:23:58)

A tsunami is forming at (0,0) from A1 to A5! IN THE NEXT TURN, the wave will travel East (for 10 turns) and destroy towns in the way! It will also slowly flood caves, temples and pits floor by floor! (Any rooms the flood can't reach will not be filled with water)

CRL and Tusami joins the party!
CRL composes 5 Bombs and 1 Rotten Cheese (very creative) to make 5 Stink Bombs! (description please)

The party of 6 walks South to E7. A highly advanced looking house appears out of nowhere! It's a Warp Room! (btw 11 didn't give much info on this, so I don't know exactly what it is)

Mystery returns to normal form and puts a Top Hat and Strong Elixir in his Alchemy Pot! He uses 3 MP to execute the mix and gets a new item! A Sparkle Hat! +1 Rst, 1 Mag, Restores 3 MP per turn (check the library)

Dio makes The Almighty appear in Mystery's conscious! The Almighty demands that Mystery stops collecting the Orbs. Mystery tells his plan to put the planet into stasis. The Almighty gives his Shadow Portal passive ability back!

Walter o'Dim walks up to D6.

ENEMY BATTLE!!
A Talvek Sentry appears!

Talvek Sentry (Lv. 2) -- HP: 500/500 MP: 20/20 EP: 125/125
Str: 60, Agi: 50, Rst: 6

Shade rubs the Blue Orb and continues to speak ancient language.

The Demon flock moves to a G6.

Required Turns: Everyone

Enemy Battle at (0,0), B7 Cave, D6
Walter o'Dim -><- Talvek Sentry

(0,0)

Alvester + CCB + Wulfgar + Ntertain + CRL + Tusami -- E7
Demon Flock -- like a G6
Mystery -- H8: Sacred Mountain
Walter o'Dim -- B7 Cave, B1F

(0,0), B7 Cave, B1F

Walter o'Dim -- D6

Shade -- (?,?) ??
Shadow Portal link from (0,0) H8: Sacred Mountain to (0,0) C2 bottom, temple, B4F, E7

Alvester (Lv. 5) -- HP: 525/525 MP: 105/105 EP: 263/263, EXP: 33/52
Str: 79+10, Agi: 79+10, Mag: 53, Rst: 26+10
Inventory (10/50) -- Medicinex3, Strong Medicine, Tree Branch, Bat Wingx6

Equipment (33/56)
Head: none
Body: Leather Talvek Armor +10 Rst, +5 Agi
Shield: Rusty Wing Shield +%3 Block Chance
Weapon: Claw +10 Str, +5 Agi
Hands: none
Legs: none
Feet: none
Accessory: none
Allied with: CCB, Wulfgar, Ntertain

Corrugated Cardboard Box (Lv. 4) -- HP: 2060/2060 MP: 72/62+10 EP: 335/335, EXP: 28/59
Str: 77+7, Agi: 31+5, Mag: 31, Rst: 36+3
Inventory (13/50) -- Spiky Bracelets, Charoite Ring, Crystal Ball, Bombx5, Stink Bombx5

Equipment (26/52)
Head: Paper Horns +3 Rst
Body: none
Shield: Cardboard Shield +%1 Block Chance
Weapon: Claws of Corrugation +7 Str
Hands: Paper Bracers of Prestidigitation +5 Agi
Legs: none
Feet: Cardboard Folds of Conjuration +5 MP
Accessory: Trinket of Corrugation +5 MP
Allied with: Alvester, Wulfgar, Ntertain

Wulfgar (Lv. 5) -- HP: 1838/1838 MP: 53/53 EP: 197/197, EXP: 34/53
Str: 92+10, Agi: 39, Mag: 26, Rst: 53
Inventory (5/50) -- Ultra Medicine, Fang, Good Cheese, Rotten Cheese, Crystal Ball

Equipment (11/56)
Head: none
Body: none
Shield: N/A
Weapon: Warmaul "Tor" +10 Str, +%3 Critical Chance, -Shield Equip
Hands: none
Legs: Ripped Leggings
Feet: Cracked Leather Boots
Accessory: none
Allied with: Alvester, CCB, Ntertain

Ntertain (Lv. 6) -- HP: 860/860 MP: 54/54 EP: 538/538, EXP: 7/52
Str: 54+20, Agi: 81+3, Mag: 27, Rst: 27+17
Inventory (11/50) -- Medicinex2, Strong Elixir, Iron Bolt, Crystal Ball, Shurikensx6

Equipment (40/60)
Head: Cheap Leather Hat +4 Rst
Body: Cheap Leather Tunic +5 Rst
Shield: Rusty Dagger +10 Str
Weapon: Rusty Dagger +10 Str
Hands: Cheap Leather Gloves +3 Rst
Legs: Cheap Leather Greaves +3 Rst
Feet: Cheap Leather Boots +2 Rst
Accessory: 26 Ninja Pendant +3 Agi
Allied with: Alvester, CCB, Wulfgar, CRL, Tusami

Mystery (Lv. ?) -- HP: 3128/6000 MP: 1828/1850 EP: 2750/2750 EXP: ?/?
Str: 275+20, Agi: 425+10, Mag: 300, Rst: 175+55
Inventory (6/50) -- Strong Medicine, Ultra Medicine, Yellow Orb, The Lok (1/8th), Alchemy Pot, Sparkle Hat

Equipment (100/?)
Head: Black Fedora +10 Agi
Body: Black Trench Coat +30 Rst
Shield: Black Cloak +10% Dodge Chance
Weapon: none
Hands: Black Leather Gloves +20 Str
Legs: Black Trousers +25 Rst
Feet: Black Leather  +5% Critical Chance
Accessory: none

Captain Raptor the Lardsummoner (Lv. 3) -- HP: 554/711 MP: 74/112+5 EP: 220/228 EXP: 7/30
Str: 41+2, Agi: 76+8, Mag: 66+10, Rst: 36+17
Lard Monster (Not summoned) (Lv. 3) -- HP: 347/508 MP: 51/51 EP: 193/203 EXP: 7/38
Str: 41, Agi: 41, Mag: 25, Rst: 25
Inventory (1/50) -- Medicine

Equipment (47/48)
Head: Fedora +3 Agi, +5 Rst
Body: Bulletproof Vest +12 Rst, +5% Block Chance
Shield: none
Weapon: Staff of the Raptor +5 MP, +2 Str, +10 Mag
Hands: none
Legs: none
Feet: Sandals of Agility +5 Agi
Accessory: none
Allied with: Alvester, CCB, Wulfgar, Ntertain, Tusami

Walter o'Dim (Lv. 3) -- HP: 1015/1015 MP: 152/152 EP: 254/254 EXP: 0/41
Str: 38, Agi: 76, Mag: 51, Rst: 25
Inventory (3/50) -- Medicinex3

Equipment (5/48)
Head: none
Body: Torn Clothes
Shield: none
Weapon: Rune Bow - Life Energy attacks +5% powerful and drain HP instead of MP
Hands: none
Legs: Ripped Leggings
Feet: none
Accessory: none

Tusami (NPC) (Lv. 5) -- HP: 1050/1050 MP: 105/105 EP: 263/263, EXP: 0/52
Str: 53+15, Agi: 53+60, Mag: 53, Rst: 53+5
Inventory (3/50) -- Medicine, Honeyx2

Equipment (80/112 (Passive Ability))
Head: Sombrero +20 Agi
Body: Brown Tunic +35 Agi, 5 Rst, -Legs Equip
Shield: none
Weapon: Bamboo Stick +15 Str, +5 Agi
Hands: none
Legs: N/A
Feet: none
Accessory: Wooden Hive (allows users to use moves involved with bees)
Allied with: Alvester, CCB, Wulfgar, Ntertain, CRL

These posts are getting really long...

11clock

A Warp Room appears before the party, unfolding like a box!

Tusami: "I've been saving this invention for a long time. It's about time to put it into good use. I call it a Warp Room. It will only appear to those with a pass card, otherwise it will not reveal itself to you."

Tusami gives everyone a Warp Pass.

Warp Pass: Allows holder to access the Warp Room.

Tusami: "I don't need one myself, since I made the device. It recognizes me."

The double doors open.

Tusami: "Let's head inside, shall we?"

The party walks into the Warp Room. As soon as they walk in, a blue light strikes the party. It disappears after 5 seconds.

Warp Room: "LOCATIONS ADDED."

Tusami: "How it works is that it scans our memories for areas we've previously been to. Now we can warp to the B7 Cave, E5 Newarc, and H8. The Warp Room isn't aware of the Sacred Mountain, but the warp there should work fine. The Warp Room is limited on where you can warp. It can't transport you inside of places such as caves and temples, just right outside of them. It can also only store up to 10 different locations. It will tell you when it runs low on space. Then you can tell the Warp Room to delete locations so it can add more. You can also add locations yourself."

Warp Room: "ANY OTHER LOCATIONS TO ADD?"

Alvester: (Hmm, this device can warp me back to the Talvekian Empire. Could be useful, but I won't add that yet. They all want to kill me, anyways.) "No."

Kiegruen

CRL: Not particularly (maybe later I can use it to find out where I came from if it can access my hidden memories...)



~~~~~~~~~~~~Kie~~~~~~~~~~~~
AKA That One Bro

11clock

#614
EDIT: Please ignore.