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StiQuest Campaign #1: Quest 1 - Mountaincrossers! (Quest 2)

Started by LeGuy, October 01, 2009, 09:47:44 PM

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Pat

Pat awakens to find himself being carried around by Trogdor. Pat goes with him to meet up with his own party somewhere in the forest, he knows his journey will take a while since they have been gone for some time.

I agree we should change the parties so we don't have time-zone problems.
Facepunch consumes your soul and assimilates you into their crazy community.

LeGuy

Alright, I'm fine with a party change. But we'll need another player for the 3rd party, so I'll edit the title to advertise the fact that we're accepting one more Australian (or close by) participant. Until then, you guys will be your own party. To slightly make up for your number disadvantage, I'll give you a +2 STR bonus until you get a partner.

To make things easier, the parties will be referred to with names. So each party should come up with a name for easier reference.

Party 3 (Trog and Pat) are attacked by a formidable blue blob! It is now their turn!

Note: From now on, in your posts, put your party name/number at the top above your character name.
Whee!

Forum

--Party 2--
Sword
Level 1
1/1/1/1
HP: 100/100
SP: 60/100
XP: 100/200
Inventory: Punch and Kick, No Hat
Equipped: Punch and Kick, No Hat
Sword Kicks blob (1) in the jaw xD.
Officially quitted


EpicPhailure

Party 1
Ehpick
Level 1
1/1/1/1
HP: 100/100
SP: 100/100
XP: 0/200
Inventory: Punch and Kick, No Hat
Equipped: Punch and Kick, No Hat

Roundhouse kick Blob "AWAY WITH YE GHOUL!"

Trogdor

Party 3
Trogdor

Level 1
1/1/1/1
HP: 100/100
SP: 100/100
XP: 0/200
Inventory: Punch and Kick, No Hat
Equipped: Punch and Kick, No Hat
Trogdor uses Basic Attack with his Kick on the blob.
"Rawr!"

(I hope this won't be too taxing on you, LeGuy. Managing all of these timezones must be difficult. Should we make a time slot where a certain party is expected to be active? Such as Party 1 being active, say, 6-9 PM EST, and upon ending in that timezone, the day would "end" for that party? Sorry, just throwing out random thoughts on how to address this dilemma. :-\)
If you give a man a fire, he'll be warm for a day.
If you light a man on fire, he'll be warm for the rest of his life.

11clock

Party 2
Clocky:
Level 1
1/1/1/1
HP: 120/120
SP: 70/100
XP: 100/200
Inventory: Punch and Kick, No Hat,  Fireman Hat
Equipped: Punch and Kick, Fireman Hat
Clocky kicks Blob (2)!
">=O"

LeGuy

End of Party 2's turn!

Cero and Sword kick Blob #1! They lose 20 SP each.
The attacks are successful. Blob #1 loses 30 HP. (45/75)
Clocky kicks Blob #2! He loses 20 SP.
The attack is successful. Blob #2 loses 15 HP. (60/75)
"Remember to use your special abilties such as Charge, guys."

The blobs attack! They concentrate their efforts on Clocky.
The attacks are both successful. Clocky loses 40 HP. (80/120)

Additionally, he is struck by lightning in a punitive example to not increase your current HP when you equip a max-HP raising hat. He loses yet another 20 HP. (60/120)
Whee!

crozier

croz
Level 1
1/1/1/1
HP: 100/100
SP: 100/100
XP: 0/200
Inventory: Punch and Kick, No Hat
Equipped: Punch and Kick, No Hat
kicks blob
'Die fiend!!!"

Mystery

Party 1(Mystery, Croz, Ehpick)-
Mystery-
Level 1
1/1/1/1
HP: 100/100
SP: 100/100
XP: 0/200
Inventory: Punch and Kick, No Hat
Equipped: Punch and Kick, No Hat
Possible Targets: Blue Blob
Mystery uses Basic Attack with Kick on Blue Blob.
"I think it's dead now!"
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

11clock

Party 2
Clocky:
Level 1
1/1/1/1
HP: 60/120
SP: 50/100
XP: 100/200
Inventory: Punch and Kick, No Hat,  Fireman Hat
Equipped: Punch and Kick, Fireman Hat
Clocky uses Rest!
"Zzz..."

LeGuy

End of Party 1's turn!

Croz, Mystery, and Ehpick all successfully kick the blob, inflicting 45 damage. They each lose 20 SP.
The blob retaliates by biting Croz! Oh noes!
Croz loses 20 HP.

Meanwhile, Trogdor waits patiently for his partner, Pat, to awake from his blissful sleep.
Whee!

Mystery

Party 1(Mystery, Croz, Ehpick)-
Mystery-

Level 1
1/1/1/1
HP: 100/100
SP: 80/100
XP: 0/200
Inventory: Punch and Kick, No Hat
Equipped: Punch and Kick, No Hat
Possible Targets: Blue Blob
Mystery uses Basic Attack with Punch on Blue Blob.
"One more hit, guys!"
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

Ceroblitz

Party -2
Ceroblitz:
Level 1
1/1/1/1
HP: 80/100
SP: 40/100
XP: 100/200
Inventory: Punch and Kick, No Hat, Feather Hat/Cap
Equipped: Punch and Kick, Feather Hat/Cap
Ceroblitz Vigorously Punches Blob #1!
":X"

EpicPhailure

Party 1(Mystery, Croz, Ehpick)-
Ehpick-
Level 1
1/1/1/1
HP: 100/100
SP: 80/100
XP: 0/200
Inventory: Punch and Kick, No Hat
Equipped: Punch and Kick, No Hat
Possible Targets: Blue Blob
Ehpick uses Basic Attack with Punch on Blue Blob.
"I just lost the game."

Pat

Party 3
Pat
Level 1
1/1/1/1
HP: 100/100
SP: 100/100
XP: 0/200
Inventory: Punch and Kick, No Hat
Equipped: Punch and Kick, No Hat
Pat kicks the blob
Facepunch consumes your soul and assimilates you into their crazy community.