Stick Online Forums

General => Off Topic => Video Games => Topic started by: Meiun on February 04, 2012, 01:00:29 AM

Title: TERA Online
Post by: Meiun on February 04, 2012, 01:00:29 AM
So what will no doubt be the greatest game ever is coming out in a few months, and is now available for pre-order (which grants you guaranteed access to the upcoming beta test). The game is Tera Online, and unlike most other MMO's, it is a 100% action based game. While it offers many of the much loved features of other MMO's, there is absolutely no "targeting", auto-attacking, or any other generic features. The gameplay has been most commonly compared to that of Monster Hunter. You actually need to manually block and dodge monsters attacks, and playing with any ranged weapon or spells is somewhat like a 3rd person shooter. Game looks truly epic, and I have been waiting for one like it for what feels like ages. And yes, the game will have a monthly fee.

Here's a short trailer:
http://www.youtube.com/watch?v=jq7aKNVQbH8&hd=1 (http://www.youtube.com/watch?v=jq7aKNVQbH8&hd=1)
And an older (but still cool) one:
http://www.youtube.com/watch?v=GFlTEZELrbw&hd=1 (http://www.youtube.com/watch?v=GFlTEZELrbw&hd=1)

The graphics style and characters look awesome too, as I'm sure you can see. The game comes out May 1st, and the first closed beta (which pre-order grants you access to) starts next weekend.
Title: Re: TERA Online
Post by: kensuga on February 04, 2012, 01:11:00 AM
Now if only if I had the computer to run it D: I would totally get it
Title: Re: TERA Online
Post by: T-Rok on February 04, 2012, 02:17:23 AM
I have a problem with buying a game, and then having to pay a monthly fee. This is why I never played WoW or FF11. Guild Wars however, now that I did play. I could also understand a monthly fee if the game was free itself.
Title: Re: TERA Online
Post by: Scotty on February 04, 2012, 01:52:59 PM
I give it a couple of months before it adopts a FTP model.
Title: Re: TERA Online
Post by: Meiun on February 04, 2012, 01:58:24 PM
Quote from: Scotty on February 04, 2012, 01:52:59 PM
I give it a couple of months before it adopts a FTP model.
I dunno, I'd be pretty ashamed of the American people if it needed to. I definitely get that tons of games are heading that way, but if all the generic MMO's like WoW and Star Wars can succeed with the pay to play model and TERA can't... I'd just be ashamed. This game is just as high quality a game as them, except they finally made some drastic improvements the gameplay instead of just reusing the same formula that has been around since the dawn of MMO's. But then again, a lot of modern gamers (especially int the US) are pretty lame, so you could be right.

I personally just can not stand the boring combat of other modern MMO's. It's pretty appalling to me that so few companies even make an attempt to change it too. Technology and internet speeds are definitely good enough now to support the higher levels of action, yet so many companies still keep using the same old recipe.

Either way, both myself and a handful of friends will definitely be playing it.
Title: Re: TERA Online
Post by: Scotty on February 04, 2012, 02:35:14 PM
Quote from: Meiun on February 04, 2012, 01:58:24 PM
Quote from: Scotty on February 04, 2012, 01:52:59 PM
I give it a couple of months before it adopts a FTP model.
I dunno, I'd be pretty ashamed of the American people if it needed to. I definitely get that tons of games are heading that way, but if all the generic MMO's like WoW and Star Wars can succeed with the pay to play model and TERA can't... I'd just be ashamed. This game is just as high quality a game as them, except they finally made some drastic improvements the gameplay instead of just reusing the same formula that has been around since the dawn of MMO's. But then again, a lot of modern gamers (especially int the US) are pretty lame, so you could be right.

I personally just can not stand the boring combat of other modern MMO's. It's pretty appalling to me that so few companies even make an attempt to change it too. Technology and internet speeds are definitely good enough now to support the higher levels of action, yet so many companies still keep using the same old recipe.

Either way, both myself and a handful of friends will definitely be playing it.

I likely will too, but let's not kid ourselves.  Tera doesn't have Blizzard or Bioware backing it.  It's developed (so far as I can tell) by Enmasse.  Anyone heard of that company?  Their only game is... Yep, Tera.  It doesn't have the hype, the anticipation, or the fan base that Star Wars has.  In my opinion, if they ask for any more than $10 dollars a month, that alone will drive them into FTP in no time flat, I'd give them 2-3 months.  A game that claims to be this innovative to the MMO scene has to have a huge following, more hype, more excitement, and more people talking about it before it hits the shelves.  So far as I can tell, this game doesn't have all that by comparison to many of the larger MMOs out there, so it's going to have to step into some big shoes in order to last.
Title: Re: TERA Online
Post by: Meiun on February 04, 2012, 05:44:06 PM
You do indeed have a good point, and it certainly is a possibility. But I think you may be assuming they are a bit less known than they are. Enmasse is just the publisher for the US version. The game was originally developed in Korea by Blue Hold Studio, which I believe is a spin off off of the company that makes the popular Lineage series (could be wrong on that part though). While certainly not on par with WoW or Star Wars, it has actually been getting reasonable hype. It has often appeared on the front page of IGN for the last year or so, with numerous other articles and sources hyping it. I've been following it for a while, and it is defintiely acknowledged as one of the big names in upcoming MMO's, even if it still may be the underdog due to lack of publicity.

Either way, I am pretty confident I'm going to enjoy it, and I have no problem paying the fee for a game that looks far more worth it (to me) than any other pay to play game out now. All I can do is enjoy/support it and hope for the best.
Title: Re: TERA Online
Post by: Jake on February 04, 2012, 06:20:26 PM
Tera doesn't need a huge following prior to release to be a major hit. If it's a good game, people will pay for it. There's not much more to it than that. The games that go the FTP route are usually pretty lame, or don't have the amount of content they need to sustain a large player base.
Title: Re: TERA Online
Post by: Cactuscat222 on February 04, 2012, 09:22:15 PM
Quote from: Jake on February 04, 2012, 06:20:26 PM
Tera doesn't need a huge following prior to release to be a major hit. If it's a good game, people will pay for it. There's not much more to it than that. The games that go the FTP route are usually pretty lame, or don't have the amount of content they need to sustain a large player base.

Well, switching to Free-to-Play is becoming much more a strong business move, than it is a desperation tactic for weaker games. We've seen numerous MMO's lately, that after switching from a subscription based model to FTP, see huge leaps in players and revenue (games with lots of content or players already). LotRO was the realization that a FTP model could be just as successful, and more recently, City of Heroes is another reminder of that.

@Scotty: RIFT is doing really well, from what I gather - and while the game is very similar to the standard WoW formula, it introduced quite a few new things. More importantly though, it was brought in by Trion Worlds, who had no previous releases either.

I can't say much about the hype that TERA has received, but I've seen it on most mainstream gaming news sites multiple times, so I wouldn't say they are very much in the dark.

Title: Re: TERA Online
Post by: Scotty on February 26, 2012, 03:42:54 PM
I must say, the game is quite impressive.  The graphics are absolutely astonishing, and most importantly, the game play is unlike anything I've seen in any mainstream MMORPG to date.  I hope they stick around for some time.

Title: Re: TERA Online
Post by: Meiun on February 26, 2012, 09:24:44 PM
Quote from: Scotty on February 26, 2012, 03:42:54 PM
I must say, the game is quite impressive.  The graphics are absolutely astonishing, and most importantly, the game play is unlike anything I've seen in any mainstream MMORPG to date.  I hope they stick around for some time.
I agree with that statement 100%. Been playing with my brother since the 1st closed beta. Absolutely friggin love the game so far. Biggest breath of fresh air ever. This is exactly the kind of thing I had been hoping for in an MMO for ages. Gameplay is amazing (easily the best part), world design and visuals are breathtaking, classes are all sweet. The game starts off pretty easy until level 19-20, but then once you try and face a basilisk that can kill you in about 2 or 3 hits if you don't dodge/block appropriately it started feeling a ton like an even more awesome monster hunter MMO. Will definitely be playing this one for a long time to come. The only reason I haven't posted here sooner is because I felt there wasn't enough I could say to do it justice without ranting for ages.
Title: Re: TERA Online
Post by: Scotty on February 26, 2012, 09:44:33 PM
So who's all in beta then?  What server is everyone on?
Title: Re: TERA Online
Post by: Meiun on February 26, 2012, 10:09:19 PM
I've got characters on both the PVE servers (those were all that were available during the 1st CBT. I will most likely be playing a PVP server once the game launches, as well as most the rest of the beta's i'd imagine). I believe my highest level (20 slayer) is on Serpentis Isle. Only other people I know that currently have it pre-ordered/are in the beta are my brother. Although I know Havok just preordered it recently as well.
Title: Re: TERA Online
Post by: havok on March 24, 2012, 08:56:33 AM
Quote from: Meiun on February 26, 2012, 10:09:19 PM
I've got characters on both the PVE servers (those were all that were available during the 1st CBT. I will most likely be playing a PVP server once the game launches, as well as most the rest of the beta's i'd imagine). I believe my highest level (20 slayer) is on Serpentis Isle. Only other people I know that currently have it pre-ordered/are in the beta are my brother. Although I know Havok just preordered it recently as well.

im in it as well and i have a friend that will be joining me :p

any how i know a lot of people don't like p2p games but i believe this is one of the few that could be well worth it.
Title: Re: TERA Online
Post by: Meiun on April 07, 2012, 01:46:33 PM
I've got an extra beta key for this weekends closed beta test. If anyone is interested just let me know.

EDIT: Congrats to Lucifer for getting my extra key. Enjoy :)
Title: Re: TERA Online
Post by: havok on April 12, 2012, 09:45:46 AM
I thought i would post this for anyone that wanted to do Tera open Beta the code should work for everyone. even if you cant buy it right now you can play those 2-3 days and lock your username in :p how to see some more people play this its a great game.


-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TERA Open Beta Game Code:
TERABETA

This game code grants access to TERA's Open Beta Test.

Welcome to the TERA Open Beta Test; TERABETA is your game code to play. The TERA Open Beta Test grants you a limited time opportunity to try out TERA for free!
To start your TERA adventure:
1. Create your En Masse account at https://account.enmasse.com.
2. Use the ?Enter Code? feature on the Account Overview page to type in your game code: TERABETA
3. Download TERA from the Account Overview page and install.
4. Play TERA!
Make sure to start downloading the game well ahead of time so you're ready to play when the Open Beta Test starts on April 20.

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Open Beta Test Hours:

Pre-order to start playing in the Open Beta Test one day early!
? Open Beta Test (Pre-order Exclusive Event):
Thursday, April 19 @ 12:00 PM PDT - Friday, April 20 @ 12:00 PM PDT
? Open Beta Test (Open Event):
Friday, April 20 @ 12:00 PM PDT - Monday, April 23 @ 11:59 PM PDT
Title: Re: TERA Online
Post by: venuse on May 02, 2012, 05:46:31 PM
my main char is named thimb. i think he is in freehold
Title: Re: TERA Online
Post by: Meiun on May 02, 2012, 06:03:50 PM
Nice! How are you liking it so far Venuse? The game really doesn't start in my opinion till you get to level 20 and start fighting BAMs, which feels just like Monster Hunter boss fights in my opinion. I Absolutely love the game. It has some of the most exciting gameplay of any online game I've played.

Both myself, as well as a number of friends (including Havok) are on the Feral Valley (PvP) server.
Title: Re: TERA Online
Post by: venuse on May 02, 2012, 06:45:19 PM
im enjoying it alot, im using a gamepad, the only gripe i have so far is i cant find a camera align button option that is common in monster hunter. since moves like stand fast i think, for the tanks are based on your camera position even when you have it set to character, it means if the enemy is besides you you cant block their atks unless you realign your camera.

also my char is a level 6 tank by the way
Title: Re: TERA Online
Post by: Scotty on May 02, 2012, 07:11:09 PM
I dunno, I'm not that excited about the game.  I'm by no means someone who gets addicted to MMOs (I get bored more often than not and just give up) though, so I don't know how much of an effect that has on my perception of it.  Everyone's jumping for joy that it has great combat, and as far as I played in beta, that's all it had that was anything more than meh.  Even the combat though, while it isn't tab-button-mashing like every other MMO, it's too repetitive.  Every monster might have a couple of different attacks unique to that monster, they only have a couple of different attacks.  Then there's the text chat that's been around since the dawn of MMO's, the menu interfaces which look a lot like WoW (even the font if I recall), the same missions you see in any other game, and the cut-scenes (someone correct me if I'm wrong) where their conversations are nothing more than static camera views on people waving their hands, shifting their body weight, etc, while chat is displayed for you to read.  Nothing exciting or new about any of that.  If anything, it's disappointing.

I saw a video on youtube where it appeared to either be in Korean or Japanese (don't recall), where they were fighting some huge boss for what had to be 20+ minutes, and all it was was 20+ minutes of the same maneuvers, the same attacks, the same everything until the boss was killed.  Really wasn't exciting to watch.

SW:TOR honestly had more revolution in their MMO, and they're losing subscribers like crazy as of the last couple of months.  I'm curious to see how successful this game goes on to be.  Don't take my negative-Nancy approach as the determining factor for whether or not you should play though.  Some people really enjoy it, and I'm glad they do, just don't know whether or not I'll put much effort into the game.
Title: Re: TERA Online
Post by: venuse on May 02, 2012, 07:52:04 PM
although i havent played it very long, at most 3 hrs, i can already see what you are saying, especially the cut scenes.  im one of those people that hates most mmos, the boring grinding of most mmos and their cooky cutter point and click gameplay just tick me off. the simple fact that i get to control my character and the fact that my ability to physical control my character has even a small impact on my overall performance makes me interested.

ps monster hunter still feels like it has better combat :P

pss i got a char on the feral valley server named Brogo, this he is a berserker, what are all your chars names
Title: Re: TERA Online
Post by: Meiun on May 02, 2012, 08:46:29 PM
You honestly can't make any kind of opinion until you've played past level 20. Like i said, the game might as well not even have started prior to that. Prior to that i can definitely agree with what your saying, but not at all afterwards. Heck, you dont even get off the boring intro island till level 11.  Varying a bit with what class you play, fighting 20+ monsters is literaly just as exciting and diverse in their course of actions and combat behaviors as monster hunter. Dodging, defending, and moving, as well as protecting teamates is utterly vital. Many of them can kill you in 1 or 2 hits if you dont block or dodge. While if you are extremely good you can go through a whole fight while taking little or even no damage. The questing is nothing special, but with gameplay that fun it hardly matters to me. If i cared about story the most id just read a book. I dont normaly get remotely addicted to mmo's, and in fact hate most mmo's out today. But tera is definitely an exception.
Title: Re: TERA Online
Post by: Scotty on May 02, 2012, 09:20:07 PM
Quote from: Meiun on May 02, 2012, 08:46:29 PM
You honestly can't make any kind of opinion until you've played past level 20.

I'm sorry, but like I said, MMOs are a hard sell for me, and if I have to waste the first couple of days in the game not enjoying it before I can actually enjoy just the improved battles...  That's not an admirable quality in a game, at least to me.  Just want to emphasize, it's just my opinion.

Quote from: Meiun on May 02, 2012, 08:46:29 PM
Like i said, the game might as well not even have started prior to that. Prior to that i can definitely agree with what your saying, but not at all afterwards. Heck, you dont even get off the boring intro island till level 11.  Monsters and dungeons are literaly just as exciting and diverse in their course of actions and combat tactics as monster hunter, and dodging/defending and moving, as well as protecting teamates etc is utterly vital. The questing is nothing special, but with gameplay that fun it hardly matters to me.

Ok, so I'll let my imagination wander and assume that the fights get more interesting (rather, more difficult from what you've said previously) past level 20, but there's still the identical UI to every other MMO, presumably the same silent cut scenes, text based chats, probably a lot of similar quest styles, etc...  Harder combat is the only difference.  Sure, the challenge may be interesting in that it isn't as easy as the first island, but from the video(s) I've seen  (http://www.youtube.com/watch?v=K0ShwgsSPnE), it looks like you'll quickly discover just about every attack within the first minute of the battle, and the rest just becomes a daze of left-mouse-button mashing, much like the ranged attacks in the video I linked, with maybe some redundant use of combos.  Again, just my opinion, take it for what it's worth, or not.

Quote from: Meiun on May 02, 2012, 08:46:29 PM
If i cared about story the most id be reasing a book, or just playing a jRPG even.

Again, just a difference between myself and others.  I  get a huge brain boner from a good plot.  To me, some of my favorite games were ones such as Metal Gear (Solid), Mass Effect, Splinter Cell, Dragon Age, because of their story lines.  The game play was often very, very good which is the other key component to it's success (in my mind), but it needs to have both to really hit home and get me to play it all the way through.  Lack either game play or story, when it should have both, and I grow tired of it quicker than games that excel at both.

Again, these are just my opinions, I'm sure we'll have to agree to disagree, and I certainly don't want to run away anyone from at least trying the game, just my observations and opinions.  I encourage everyone to go and make their own opinions and judgement of the game.

EDIT: to at least try to not come off as a total snob, I do want to commend the game for having the more interactive combat system it has implemented.  To me, it may not be enough, but it sure is a step in the right direction for MMO's.  Trying to incorporate this sort of combat into an MMO must have required tremendous amount of work, and likely requires limitations elsewhere, I just wish that it didn't.  It could have so much more potential if they could learn from other MMO's that have had hints of success recently (TOR's voice driven conversations, Metal Gear Rising's promising combat engine, destructible terrain, etc...).  Am I asking for a little much?  I'll admit I am, but someone has to eventually break the mold, flip off the standard that was put forth years ago, and do something entirely new.
Title: Re: TERA Online
Post by: Meiun on May 02, 2012, 10:11:42 PM
To me, gameplay is by far the most important feature. The concept of an MMO is awesome to me, yet I simply can not be remotely interested by any game that involves auto-attack or auto-targeting. This game is a massive leap away from that, and is therefore infinitely better because of it. While the video you posted it certainly serves as a horrid example of it, I really am not lying when I say that many of the BAM fights are on par with monster hunter in terms of the level of action and excitement. The game gets better after 20 for much much more than simply difficulty. Part of the problem is that the video you posted was primarily of a lancer, who not only does not dodge, but puts a lot of effort into keeping the monster in one place (when it's natural tendency is to be leaping about).

I'm not trying to convince you of anything, as you already gave some valid reasons why the game is not for you. I just wanted to point out that a few of your claims were not quite accurate.

Also (on a side note), not that it should be the most important feature of any game, but the graphics and world design is gorgeous.
Title: Re: TERA Online
Post by: T-Rok on May 02, 2012, 10:53:57 PM
I too have never been much of a fan of MMO's. Something about them just bores me to death. I'll certainly give the game a try if a free trial is ever available, but I'm not paying for it until I know what I'm getting into and whether or not I like it.
Title: Re: TERA Online
Post by: Seifer on May 03, 2012, 05:59:46 PM
Why is Tera better than GW2?
Title: Re: TERA Online
Post by: Meiun on May 03, 2012, 07:11:31 PM
Quote from: Seifer on May 03, 2012, 05:59:46 PM
Why is Tera better than GW2?
Because GW2 doesn't have real action combat. Yes, it has more action than many other MMO's. But still doesn't cut it in my book. Like I said earlier, if a game has auto targeting or auto attack I have an extremely hard time enjoying it. Although I am still sure GW2 will be a pretty great game overall.
Title: Re: TERA Online
Post by: havok on May 04, 2012, 10:38:48 AM
Quote from: Meiun on May 03, 2012, 07:11:31 PM
Quote from: Seifer on May 03, 2012, 05:59:46 PM
Why is Tera better than GW2?
Because GW2 doesn't have real action combat. Yes, it has more action than many other MMO's. But still doesn't cut it in my book. Like I said earlier, if a game has auto targeting or auto attack I have an extremely hard time enjoying it. Although I am still sure GW2 will be a pretty great game overall.


Tip never mess with Meiun and call something auto aim when its not :p. Are guide has a hard time understanding the difference. All tho i think they got it now.
Title: Re: TERA Online
Post by: DarkTrinity on May 04, 2012, 07:41:32 PM
It looks like something I'd like to try sometime but I don't really want to pay for it. Will wait for a private server... ;D
Title: Re: TERA Online
Post by: Meiun on May 04, 2012, 11:07:09 PM
Quote from: DarkTrinity on May 04, 2012, 07:41:32 PM
It looks like something I'd like to try sometime but I don't really want to pay for it. Will wait for a private server... ;D
For shame!
Title: Re: TERA Online
Post by: Seifer on May 05, 2012, 01:37:14 AM
Quote from: DarkTrinity on May 04, 2012, 07:41:32 PM
It looks like something I'd like to try sometime but I don't really want to pay for it. Will wait for a private server... ;D

That's the spirit!
Title: Re: TERA Online
Post by: havok on May 05, 2012, 09:33:18 AM
Quote from: DarkTrinity on May 04, 2012, 07:41:32 PM
It looks like something I'd like to try sometime but I don't really want to pay for it. Will wait for a private server... ;D


you should just buy it will never be the same as the real thing for one. 2nd its kinda a shame to take a play on a private server of a game like that it hurts the company and its just defeats the point in the game lol.

would be like me saying o i dont want to donate $10 to SO so i will go on a private server. wouldnt be the same game and same rules lol you get my point in all this tho :p

btw not dissing on you just putting my 2 cents in and just saying buy it the game is well worth it :p
Title: Re: TERA Online
Post by: DarkTrinity on May 05, 2012, 10:59:40 AM
Quote from: havok on May 05, 2012, 09:33:18 AM
Quote from: DarkTrinity on May 04, 2012, 07:41:32 PM
It looks like something I'd like to try sometime but I don't really want to pay for it. Will wait for a private server... ;D


you should just buy it will never be the same as the real thing for one. 2nd its kinda a shame to take a play on a private server of a game like that it hurts the company and its just defeats the point in the game lol.

would be like me saying o i dont want to donate $10 to SO so i will go on a private server. wouldnt be the same game and same rules lol you get my point in all this tho :p

btw not dissing on you just putting my 2 cents in and just saying buy it the game is well worth it :p

Almost $160 to play for just one year....? Or $65 if i want to play for one month.... Like someone else mentioned earlier, I don't feel like I should have to buy a game and then pay a monthly fee to continue playing it. If it was straight up just $50 then I would consider it. Donating $10 to say play SO is different, it's $10 and you can play it for as long as you please(or as long as Meiun decides to keep it running). And even in that case it's so Meiun can keep his servers running.

Secondly, there are private servers out there that do try to stay as true to the game as possible; ones that do try to make it the same game and same rules.

Title: Re: TERA Online
Post by: venuse on May 05, 2012, 01:02:32 PM
just alittle info i think the first 30 days are included with the game, after that the monthly payment starts.
Title: Re: TERA Online
Post by: DarkTrinity on May 05, 2012, 01:30:57 PM
Quote from: venuse on May 05, 2012, 01:02:32 PM
just alittle info i think the first 30 days are included with the game, after that the monthly payment starts.

Yea, but still, you get 2 months for $65. Still more than I'd like to pay. And what, their open beta lasted like 1 day..?
Title: Re: TERA Online
Post by: T-Rok on May 05, 2012, 01:42:35 PM
Quote from: DarkTrinity on May 05, 2012, 01:30:57 PM
Quote from: venuse on May 05, 2012, 01:02:32 PM
just alittle info i think the first 30 days are included with the game, after that the monthly payment starts.

Yea, but still, you get 2 months for $65. Still more than I'd like to pay. And what, their open beta lasted like 1 day..?

If you find a private server before I do, be sure to let me know.

Or if the game takes on the Guild Wars model. Or even WoW's first 20 levels free model.
Title: Re: TERA Online
Post by: Scotty on May 05, 2012, 02:50:33 PM
Quote from: DarkTrinity on May 05, 2012, 10:59:40 AM
I don't feel like I should have to buy a game and then pay a monthly fee to continue playing it.

I have a hunch that such a business model isn't going to be around much longer (next couple of years is my guess).  It used to be that if you heard the words "MMO(RPG)", the first thing that went through your head was "Is it $10 or $15 dollars a month to play?", now games are finding much more success is adopting some form of a free to play model.  There's games out there that have made exorbitant amounts of money off free to play than with their monthly subscription model, most memorably being Lord of the Rings Online.  Then you have games that are entirely free to play, with the only purchases being made are supposedly going to be trivial, like Firefall.

I'm guessing that a lot of businesses are still adapting the monthly subscription model because they need to at least break even with all the expenses of developing large MMOs, and quite frankly, FTP is a freaky concept for games.  Just to clarify, I'm using FTP (free to play) in the context that you don't have to pay a monthly subscription, initial costs, or the lack of, are irrelevant for my point.  They still don't know how to make money off of it.  I stumbled upon a really interesting business model the other day when playing league of legends for the first time with Pwnage, Haon, Luci, and a few others.  You can either buy or earn different character roles you play in the game.  Being that each of the (seemingly) hundred characters all have their strengths and weaknesses, for the most part, players won't suffer too much if someone goes and puts for the money for a character, when they could just earn the money to get the same end result.  It's small things like those that companies can't seemingly think about, because they all seem to think about the game first, and stick to the same business model that proved really fruitful for one company, assuming it will do the same for them.  If you can develop your business model, and how it is you are going to make money, and then intelligently wrap your game's model around that, and also aren't a greedy effing bastard, you'll likely find more success in FTP.
Title: Re: TERA Online
Post by: DarkTrinity on May 05, 2012, 03:21:29 PM
Yea, I mean there are games I know of that are free but also have a cash shop to buy in game items with real money. The first that comes to mind is Lunia since I played it for so long. But you could get styled outfits or even items you can get in game, but for the people too lazy to actually get them through game play. lol. (Not a fan of that though since people could get stat-outfits so basically if you have money you can be stronger than everyone else). But they also made character which you could pay for or earn through game play.
But I know there are games where you can buy statless cash shop items that don't make you stronger, but make you look cool. And people will still buy those and make decent money off of it. Lunia isn't a good comparison as it is a smaller game with less intense graphics. Another game that comes to mind though is Dragons Nest.(which to me is like Tera & Lunia smashed together. DN doesn't have the open world of tera, but has the same attack style. But it's like Lunia in that it has the "stages" or "dungeons" or w/e you want to call them. DN is free, pretty good graphics and yet they still are free.
Title: Re: TERA Online
Post by: Meiun on May 05, 2012, 05:24:17 PM
Quote from: T-Rok on May 05, 2012, 01:42:35 PM
Quote from: DarkTrinity on May 05, 2012, 01:30:57 PM
Quote from: venuse on May 05, 2012, 01:02:32 PM
just alittle info i think the first 30 days are included with the game, after that the monthly payment starts.

Yea, but still, you get 2 months for $65. Still more than I'd like to pay. And what, their open beta lasted like 1 day..?

If you find a private server before I do, be sure to let me know.

Or if the game takes on the Guild Wars model. Or even WoW's first 20 levels free model.
Please do not post or share any info or links to anything regarding private servers via these forums even if you were to find one. That is not something that is really condoned here. Not exactly a lawful thing.

Also, I honestly don't mind paying a fee if the game is good enough. Often brings more and larger content updates, and keeps the swarms of obnoxious little kids out :P In the grand scheme of things, if it's an MMO you really enjoy then you will probably be clocking enough time into it that $15 is really pretty trivial in contrast. But I do agree it is a dying concept.
Title: Re: TERA Online
Post by: Turkey on May 05, 2012, 11:30:48 PM
(http://i.imgur.com/c1MW9.png)
Started at 17 hours remaining with my max download of 350kB/s. How big is this game really? o_o
Title: Re: TERA Online
Post by: venuse on May 05, 2012, 11:41:29 PM
wait are you downloading just a patch or the entire game? because it only took me like an hr to patch and my download speed is like 60 or 80.

says on my system that the entire game is 25gigs
Title: Re: TERA Online
Post by: Turkey on May 05, 2012, 11:50:18 PM
This is for the entire game.
25gigs is by far the biggest game I have ever downloaded.
Title: Re: TERA Online
Post by: T-Rok on May 06, 2012, 03:16:10 AM
Quote from: Meiun on May 05, 2012, 05:24:17 PM
Quote from: T-Rok on May 05, 2012, 01:42:35 PM
Quote from: DarkTrinity on May 05, 2012, 01:30:57 PM
Quote from: venuse on May 05, 2012, 01:02:32 PM
just alittle info i think the first 30 days are included with the game, after that the monthly payment starts.

Yea, but still, you get 2 months for $65. Still more than I'd like to pay. And what, their open beta lasted like 1 day..?

If you find a private server before I do, be sure to let me know.

Or if the game takes on the Guild Wars model. Or even WoW's first 20 levels free model.
Please do not post or share any info or links to anything regarding private servers via these forums even if you were to find one. That is not something that is really condoned here. Not exactly a lawful thing.

Not exactly unlawful either. Just going to point that out. If it was all those private servers for other games would not exist for as long as they have. And I'm pretty sure Blizzard has the money to file lawsuits over private servers. Regardless, I live in Canada, we don't have laws up here, just lazy politicians who want more money for less work. And I have not nor will I agree to any ToS involving the game. Also I would never have such things sent via these forums either, that's what msn or facebook are for. As for discussion, I can clearly see nothing wrong with discussing the use of private servers anywhere on these forums.

ex1. http://www.stick-online.com/boards/index.php?topic=1615.msg34616#msg34616
ex2. http://www.stick-online.com/boards/index.php?topic=659.msg17776#msg17776

They exist because they are allowed to exist until the creator company decides otherwise. Such is the case of OdinMS and their lawsuit.
Title: Re: TERA Online
Post by: Meiun on May 06, 2012, 08:45:31 AM
Quote from: T-Rok on May 06, 2012, 03:16:10 AM
Quote from: Meiun on May 05, 2012, 05:24:17 PM
Quote from: T-Rok on May 05, 2012, 01:42:35 PM
Quote from: DarkTrinity on May 05, 2012, 01:30:57 PM
Quote from: venuse on May 05, 2012, 01:02:32 PM
just alittle info i think the first 30 days are included with the game, after that the monthly payment starts.

Yea, but still, you get 2 months for $65. Still more than I'd like to pay. And what, their open beta lasted like 1 day..?

If you find a private server before I do, be sure to let me know.

Or if the game takes on the Guild Wars model. Or even WoW's first 20 levels free model.
Please do not post or share any info or links to anything regarding private servers via these forums even if you were to find one. That is not something that is really condoned here. Not exactly a lawful thing.

Not exactly unlawful either. Just going to point that out. If it was all those private servers for other games would not exist for as long as they have. And I'm pretty sure Blizzard has the money to file lawsuits over private servers. Regardless, I live in Canada, we don't have laws up here, just lazy politicians who want more money for less work. And I have not nor will I agree to any ToS involving the game. Also I would never have such things sent via these forums either, that's what msn or facebook are for. As for discussion, I can clearly see nothing wrong with discussing the use of private servers anywhere on these forums.

ex1. http://www.stick-online.com/boards/index.php?topic=1615.msg34616#msg34616
ex2. http://www.stick-online.com/boards/index.php?topic=659.msg17776#msg17776

They exist because they are allowed to exist until the creator company decides otherwise. Such is the case of OdinMS and their lawsuit.
I didn't say they were necessarily always "illegal". I said they were unlawful. Just because people get away with something, and just because it isn't always bad enough to be worth the companies time for a lawsuit, doesn't automatically make it ok. At least that's my take on the matter. It's not a huge deal, I just don't want discussion of such things to end up escalating in to anything more. If i had seen those example posts I would have stated the same then as well. This is certainly nothing that was ever made very clear prior to this, so it really is no biggie.
Title: Re: TERA Online
Post by: T-Rok on May 06, 2012, 11:35:18 AM
Quote from: Meiun on May 06, 2012, 08:45:31 AM
I didn't say they were necessarily always "illegal". I said they were unlawful. Just because people get away with something, and just because it isn't always bad enough to be worth the companies time for a lawsuit, doesn't automatically make it ok. At least that's my take on the matter. It's not a huge deal, I just don't want discussion of such things to end up escalating in to anything more. If i had seen those example posts I would have stated the same then as well. This is certainly nothing that was ever made very clear prior to this, so it really is no biggie.

Alright, I thank you for the clarification.
Title: Re: TERA Online
Post by: Scotty on May 09, 2012, 03:06:46 PM
Does IGN's The Good and The Bad at one week article (http://www.ign.com/articles/2012/05/09/a-week-with-tera) hold any merit to anyone here who's been playing for a week? 
Title: Re: TERA Online
Post by: Turkey on May 09, 2012, 03:57:33 PM
I've been playing for about 5 days and I would have to agree with all the stuff he mentioned.
(Level 21 btw.)
I have been playing solo this entire time and it seems that things are about to get more party based. (Which i don't really like unless I'm with people i know. So, not looking forward to this. As I type this is also makes me wonder why I'm playing an MMO.)
Title: Re: TERA Online
Post by: Meiun on May 09, 2012, 05:46:16 PM
Granted I don't always place a lot of value in the opinions of the IGN writers, I agree with most of what that article says. Although the part about skill progression stopping at 40 is definitely not true. I can't vouch for every class, but I know firsthand that there are a number of good ones for many that you don't get till past that. Not to mention that at level 20 you start learning skill "glyphs" which basically allow you to further customize and enhance skills, and many of the best ones of those you can't get until past 40. I definitely agree with the part about the first area being a "slog" though. It really doesn't give new players a proper or very exciting intro to what the rest of the game is like at all. The part about female characters mostly looking somewhat slutty is also true, but I'm sure a number of people would move that to the positive section as oppose to the negative.
Title: Re: TERA Online
Post by: DarkTrinity on May 13, 2012, 09:03:20 PM
Quote from: Meiun on May 09, 2012, 05:46:16 PM
Granted I don't always place a lot of value in the opinions of the IGN writers, I agree with most of what that article says. Although the part about skill progression stopping at 40 is definitely not true. I can't vouch for every class, but I know firsthand that there are a number of good ones for many that you don't get till past that. Not to mention that at level 20 you start learning skill "glyphs" which basically allow you to further customize and enhance skills, and many of the best ones of those you can't get until past 40. I definitely agree with the part about the first area being a "slog" though. It really doesn't give new players a proper or very exciting intro to what the rest of the game is like at all. The part about female characters mostly looking somewhat slutty is also true, but I'm sure a number of people would move that to the positive section as oppose to the negative.

And how is that different than pretty much every other MMO? lol. I think WoW is the only one I've played where the females are actually wearing legitimate clothing/armor. But yeah, that's how you get guys to play, when they have sexy looking pixels to look at while playing.
Title: Re: TERA Online
Post by: venuse on May 14, 2012, 06:16:54 PM
you know whats sad, im already getting bored of tera online and my zerker is only lev 29 :P
Title: Re: TERA Online
Post by: Meiun on May 18, 2012, 06:05:58 PM
Quote from: venuse on May 14, 2012, 06:16:54 PM
you know whats sad, im already getting bored of tera online and my zerker is only lev 29 :P
I'm level 45 and have yet to have that problem. I get bored with almost every other MMO almost immediately too. But I guess it depends what your looking for in the game. It still can be a bit repetitive as much as most other MMO's, but to me, the types of things that are repetitive are actually super fun in TERA (where as they are boring in most other games i've played).
Title: Re: TERA Online
Post by: DarkBlade325 on May 18, 2012, 09:07:26 PM
I played a bit of the beta, but for me it just seemed like an over-glorified Vindictus.

I had fun with it for a while though, without a doubt. But it's not the type of game I'd spend a monthly fee on.
Title: Re: TERA Online
Post by: Scotty on May 26, 2012, 01:29:55 PM
Ouch...

http://www.ign.com/articles/2012/05/25/tera-review
Title: Re: TERA Online
Post by: havok on May 26, 2012, 02:02:16 PM
Quote from: Scotty on May 26, 2012, 01:29:55 PM
Ouch...

http://www.ign.com/articles/2012/05/25/tera-review
6.5 that's cold lol
Title: Re: TERA Online
Post by: DarkTrinity on May 26, 2012, 02:08:05 PM
Quote from: Scotty on May 26, 2012, 01:29:55 PM
Ouch...

http://www.ign.com/articles/2012/05/25/tera-review

Lol at some of the comments...
"The point of this game is to be as naked as possible...it might have sounded good in theory maybe but it definitely isn't working out"
"i knew this game would be...*puts on shades* TERAble!!!
YEEEEAAAAAAAHHHHHH!!!!!"

I feel like that's what a lot of MMOs do though, they make their graphics all super shiny and awesome but don't put enough into the story line. Though the combat style does sound fun and that's why I played Lunia for such a long time was because of the you-actually-have-to-aim-and-dodge combat style.
Title: Re: TERA Online
Post by: havok on May 26, 2012, 03:17:48 PM
Quote from: DarkTrinity on May 26, 2012, 02:08:05 PM
Quote from: Scotty on May 26, 2012, 01:29:55 PM
Ouch...

http://www.ign.com/articles/2012/05/25/tera-review

Lol at some of the comments...
"The point of this game is to be as naked as possible...it might have sounded good in theory maybe but it definitely isn't working out"
"i knew this game would be...*puts on shades* TERAble!!!
YEEEEAAAAAAAHHHHHH!!!!!"

I feel like that's what a lot of MMOs do though, they make their graphics all super shiny and awesome but don't put enough into the story line. Though the combat style does sound fun and that's why I played Lunia for such a long time was because of the you-actually-have-to-aim-and-dodge combat style.

the story line is not as bad as there making it out to be and i haven't even finished it. I will agree with parts for what they said but some of it is a bit over rated what they said. I personal love the game and like you said the graphics and combat is amazing. I know even after me Meiun and Bella max we will still all play and do Bosses and what not and ever pvp. At least till they add more. Any how i guess my point is that the game is still fairly new i would go to judging it just yet. I personal give the game a 8.5
Title: Re: TERA Online
Post by: Scotty on May 26, 2012, 06:17:52 PM
Quote from: havok on May 26, 2012, 03:17:48 PM
the story line is not as bad as there making it out to be and i haven't even finished it. I will agree with parts for what they said but some of it is a bit over rated what they said.

I'm genuinely curious as to what corrections you would have to the review regarding this.
Title: Re: TERA Online
Post by: havok on May 26, 2012, 06:33:11 PM
here you go Scotty sorry im not going to go into more deal for you. all so there are my personal beliefs.



1)Tera, by contrast, requires skill-based swinging and fleet-footed acrobatics, leading to adrenaline-pumping last-second dodges against even the most mundane of foes. Also, which would you rather play as: an ugly old gnome or an adorable (and vaguely horrifying) dog person? I rest my case. (I love that comment lol)

2)On one hand, Tera would've made for an excellent neanderthal to kick off modern MMOs' evolutionary cycle. Matched against said modern MMOs, however, Tera's non-combat elements (quest structure, crafting, story, PvP, etc.) feel woefully behind the times ? like vanilla WoW as opposed to post-Cataclysm WoW. It is, to be frank, the Big Foot of massively multiplayer role-playing games. Sure, it'll put up a hell of a fight if backed into a corner, but at the end of the day, it feels like an out-of-place missing link ? not entirely stuck in the past, but definitely not ahead of the curve. (personally dont agree with that)

3)Unfortunately, the rest of Tera ends up feeling like a flavorless outer shell you have to crush your teeth on to reach its BAM kabiff-pow-thwacking core. The game's opening area ? which will eat up five or so hours of your time ? varies from mediocre to out-and-out awful, and even an inventive (though brief) prologue that lets you try out your class at level 20 squanders its potential on a confusing, awkwardly paced execution. And while things finally pick up at around level 20, questing actually gets more mundane as you progress, with meaningful skill gain perplexingly cutting off at around level 40. (i agree with it not really picking up till level 20 to a extent. to me its more so getting out of the starting island. however the way he talks about hitting level 40 and it ending i don't agree with. Yes i know he didn't say it he is more so hinting it)

4)I am, however, rendering a verdict on what Tera is right now ? not what it will be in a number of months. And while its combat system is a bonafide cannon ball into an otherwise stock-still (Vindictus excluded) sea of fantasy MMOs, a heavy anchor of mediocrity nearly sinks the whole production. There's nothing damningly egregious about, say, Tera's same-y quests or generic swords 'n' sorcery 'n' giant apocalyptic robot tale, but it all comes together to suck away any sense of vibrancy or moment-to-moment fun. Bluehole's MMO debut occasionally makes desperate, clawing grasps at greatness (see: BAMs, dungeons, combat's rarely applied nuances), but seems mostly content to trudge along nonchalantly without ever really applying itself. I'd hand this one an ?A for effort,? but most of Tera ? beyond its combat ? is out-and-out lazily designed. No doubt there's a wealth of promise here, but as is, I can only recommend a subscription to avid players who've completely exhausted other, more robust options like WoW or Rift, or absolutely cannot wait any longer for Guild Wars 2 or The Secret World. (i do not believe that the game is out and out lazily designed i thin is was amazingly designed) 
Title: Re: TERA Online
Post by: havok on May 26, 2012, 06:40:00 PM
Quote from: havok on May 26, 2012, 06:33:11 PM
here you go Scotty sorry im not going to go into more deal for you. all so there are my personal beliefs.



1)Tera, by contrast, requires skill-based swinging and fleet-footed acrobatics, leading to adrenaline-pumping last-second dodges against even the most mundane of foes. Also, which would you rather play as: an ugly old gnome or an adorable (and vaguely horrifying) dog person? I rest my case. (I love that comment lol)

2)On one hand, Tera would've made for an excellent neanderthal to kick off modern MMOs' evolutionary cycle. Matched against said modern MMOs, however, Tera's non-combat elements (quest structure, crafting, story, PvP, etc.) feel woefully behind the times ? like vanilla WoW as opposed to post-Cataclysm WoW. It is, to be frank, the Big Foot of massively multiplayer role-playing games. Sure, it'll put up a hell of a fight if backed into a corner, but at the end of the day, it feels like an out-of-place missing link ? not entirely stuck in the past, but definitely not ahead of the curve. (personally dont agree with that)

3)Unfortunately, the rest of Tera ends up feeling like a flavorless outer shell you have to crush your teeth on to reach its BAM kabiff-pow-thwacking core. The game's opening area ? which will eat up five or so hours of your time ? varies from mediocre to out-and-out awful, and even an inventive (though brief) prologue that lets you try out your class at level 20 squanders its potential on a confusing, awkwardly paced execution. And while things finally pick up at around level 20, questing actually gets more mundane as you progress, with meaningful skill gain perplexingly cutting off at around level 40. (i agree with it not really picking up till level 20 to a extent. to me its more so getting out of the starting island. however the way he talks about hitting level 40 and it ending i don't agree with. Yes i know he didn't say it he is more so hinting it)

4)I am, however, rendering a verdict on what Tera is right now ? not what it will be in a number of months. And while its combat system is a bonafide cannon ball into an otherwise stock-still (Vindictus excluded) sea of fantasy MMOs, a heavy anchor of mediocrity nearly sinks the whole production. There's nothing damningly egregious about, say, Tera's same-y quests or generic swords 'n' sorcery 'n' giant apocalyptic robot tale, but it all comes together to suck away any sense of vibrancy or moment-to-moment fun. Bluehole's MMO debut occasionally makes desperate, clawing grasps at greatness (see: BAMs, dungeons, combat's rarely applied nuances), but seems mostly content to trudge along nonchalantly without ever really applying itself. I'd hand this one an ?A for effort,? but most of Tera ? beyond its combat ? is out-and-out lazily designed. No doubt there's a wealth of promise here, but as is, I can only recommend a subscription to avid players who've completely exhausted other, more robust options like WoW or Rift, or absolutely cannot wait any longer for Guild Wars 2 or The Secret World. (i do not believe that the game is out and out lazily designed i thin is was amazingly designed)


over all 7.6

Presentation:8
Graphics:9
Sound:6
Gameplay:8 BAMs force players outside their boxes, (he is talking about bams haven't to take more the one person its a MMO you will need friends in the game lol)sorry for the bad grammer and explaining that.
Lasting Appeal:7 Quests and enemy types repeat themselves so often as to make leveling one giant, undifferentiated sprint to the finish(as meiun said in one of his comment i personal like that.yes it repeats its self a but its fun unlike most games that do)
Title: Re: TERA Online
Post by: Meiun on May 28, 2012, 12:49:33 PM
As I stated earlier, I don't place much value in the IGN reviews. Always found them to be rather biased. A lot of the stuff they said made sense, but I really don't agree with how much value those negative things hold in contrast to the positive things. The only truly negative thing they had to say about it was that they used the original recipe that was by the most popular MMO ever when it came out a few years back, and is still extremely popular to this day? I apparently am in the minority with this one, but if I found a game fun 6 years ago, I tend to still find it fun today. TERA took the original recipe set by a lot of the old-school top MMO's, and fixed the one thing that truly made them suck balls, which is also by far the most important part of the games. Even IGN didn't deny they nailed the combat/action. I personally have no quarrel with the fact that it doesn't have some of the other latest "innovations," seeing as none of them have ever been close to enough to make me enjoy any of the other MMO's out there.

I absolutely can see why some people might not like it as much as I do, but the fact that many people do is why I don't place much value in the reviews that IGN sometimes writes. Either way, I've always felt that it's better to have a game that is absolutely loved by some than a game that is simply liked by everyone (unfortunately, business logic doesn't always agree with this strategy).
Title: Re: TERA Online
Post by: Danimal on February 05, 2013, 09:42:13 PM
Hey guys just a heads up, this game has gone Free-to-Play as of the 5th of Feb with a bunch of new class updates and a new battleground mode.

Could be potentially quite fun if we saw a bunch of you guys give it a go, since there's nothing to lose now. We have our own guild and numerous characters of various levels.

The server we mainly use: Mount Tyrannas
Title: Re: TERA Online
Post by: Meiun on February 05, 2013, 10:04:30 PM
Quote from: Danimal on February 05, 2013, 09:42:13 PM
Hey guys just a heads up, this game has gone Free-to-Play as of the 5th of Feb with a bunch of new class updates and a new battleground mode.

Could be potentially quite fun if we saw a bunch of you guys give it a go, since there's nothing to lose now. We have our own guild and numerous characters of various levels.

The server we mainly use: Mount Tyrannas
Join us! http://tera.enmasse.com/ (http://tera.enmasse.com/)
One of the few MMO that has actually been able to hold my attention, largely due to it's far more engaging combat and BAM/Boss battles.
Title: Re: TERA Online
Post by: Scotty on February 06, 2013, 12:06:44 AM
Quote from: Scotty on February 04, 2012, 01:52:59 PM
I give it a couple of months before it adopts a FTP model.

Ok, so maybe half a year...  ;)
Title: Re: TERA Online
Post by: DarkTrinity on February 06, 2013, 08:29:47 PM
Quote from: Scotty on February 06, 2013, 12:06:44 AM
Quote from: Scotty on February 04, 2012, 01:52:59 PM
I give it a couple of months before it adopts a FTP model.

Ok, so maybe half a year...  ;)

We'll call it close enough ;P
Title: Re: TERA Online
Post by: Chaos111 on February 06, 2013, 09:45:52 PM
Well, I figured I may as well download the game. So I got the installer, let it update the installer, then the game started downloading. 25GB. Nope.
Title: Re: TERA Online
Post by: Yankyal on March 07, 2013, 06:34:31 AM
Quote from: Chaos111 on February 06, 2013, 09:45:52 PM
Well, I figured I may as well download the game. So I got the installer, let it update the installer, then the game started downloading. 25GB. Nope.
welcome to mmos in 2013