Stick Online Forums

General => Ideas & Suggestions => Topic started by: Matty_Richo on October 30, 2009, 03:54:14 AM

Title: Starting in SO3
Post by: Matty_Richo on October 30, 2009, 03:54:14 AM
Does anyone remember when SO2 was first released? the weakest weapon was the dagger, and it cost something like 3000 gold.
It was hard to start off. You only had kick for blobs and punch for others. Starting off was hard, unless you were luck and got a hammer early on.
Now days, I think it is a bit too easy, Most people get a tree branch on their first few blobs and it isn't too long before they get a dagger, then SS etc. . .

I think that for the remake, it should be somewhere in the middle. Not so hard that people get bored too quickly, but not too easy like i think it is now. I think that it should be somewhere in between.

Thoughts?
Title: Re: Starting in SO3
Post by: Red October on October 30, 2009, 06:38:07 AM
Quote from: Matty_Richo on October 30, 2009, 03:54:14 AM
Does anyone remember when SO2 was first released? the weakest weapon was the dagger, and it cost something like 3000 gold.

SO2 was released in Dec '06, so I can answer this question. Firstly the "weakest weapon" was the punch. Shops didn't exist back then anyways.

Anyways I see no reason to change how updates are done.
Title: Re: Starting in SO3
Post by: stick d00d on October 30, 2009, 10:59:31 AM
it is basically easy to get weapons, but luck also comes into play.. even though it is pretty easy, leveling is not insanely fast so this brings a balance imo.. i bet so3 will be a bit more challenging though
Title: Re: Starting in SO3
Post by: krele on October 30, 2009, 12:25:44 PM
Quote from: Red October on October 30, 2009, 06:38:07 AM
Quote from: Matty_Richo on October 30, 2009, 03:54:14 AM
Does anyone remember when SO2 was first released? the weakest weapon was the dagger, and it cost something like 3000 gold.

SO2 was released in Dec '06, so I can answer this question. Firstly the "weakest weapon" was the punch. Shops didn't exist back then anyways.

Anyways I see no reason to change how updates are done.
Heh, look, a smartass...

Punch is not a weapon, it's just an attack you do when you DON'T have a WEAPON equipped.

Wasn't the whip weaker than the dagger?
Title: Re: Starting in SO3
Post by: JoEL on October 30, 2009, 12:27:23 PM
I always thought whip was stronger then the dagger & short sword, because it was 4500 gold originally (well around that) then it was nerfed I think and was reduced to 2500 gold (or something around that).
Title: Re: Starting in SO3
Post by: Torch on October 30, 2009, 12:37:00 PM
Quote from: JoEL on October 30, 2009, 12:27:23 PM
I always thought whip was stronger then the dagger & short sword, because it was 4500 gold originally (well around that) then it was nerfed I think and was reduced to 2500 gold (or something around that).
Nope, the whip was never nerfed.
Title: Re: Starting in SO3
Post by: krele on October 30, 2009, 12:39:11 PM
Quote from: Torch on October 30, 2009, 12:37:00 PM
Quote from: JoEL on October 30, 2009, 12:27:23 PM
I always thought whip was stronger then the dagger & short sword, because it was 4500 gold originally (well around that) then it was nerfed I think and was reduced to 2500 gold (or something around that).
Nope, the whip was never nerfed.
Yes it was, atleast the length of it was nerfed by 1/4...
Title: Re: Starting in SO3
Post by: Lucifer on October 30, 2009, 01:22:31 PM
Meh, I don't remember the whip ever being "nerfed".
Quote from: krele
Heh, look, a smartass...
Hahaahhahahahahaha, XD, hearing that come out of your mouth, lmao, made my day.

Anyways. It's really not that hard to start, never has been. Although as d00d pointed out, it does depend on luck. If you happen to get a short sword or hammer quickly, you'll progress faster than someone who's stuck with a stick or dagger. Even before sticks and hatchets etc, it was never all that hard, you just had to devote a lot of time. Speaking of time, it takes a hell of a lot less time to get from 1-100 in this game than any other.

Besides, we're naked sticks! You expect us to be tough from the start?
Title: Re: Starting in SO3
Post by: Chaos on October 30, 2009, 01:38:39 PM
Quote from: krele on October 30, 2009, 12:25:44 PM
Wasn't the whip weaker than the dagger?

Derp derp.  He said first released.  The only weapons in the game on release (not including punching/kicking/candy cane) were the dagger, short sword, and hammer.  No other weapons were in the game at that time.

And, from what I remember, the whip was never nerfed.  If it was,  I can say with certainty that the length was never ever nerfed.
Title: Re: Starting in SO3
Post by: Hambone on October 30, 2009, 02:31:23 PM
I thought it was fun having a difficult start. It made getting items an exciting occurrence, and I thought that was fun.
Title: Re: Starting in SO3
Post by: Red October on October 30, 2009, 05:34:22 PM
Quote from: krele on October 30, 2009, 12:25:44 PM
Heh, look, a smartass...

Punch is not a weapon, it's just an attack you do when you DON'T have a WEAPON equipped.

A weapon is something that you use to harm/kill something, the "punch" is using the "fist" as a "weapon".
Title: Re: Starting in SO3
Post by: Turkey on October 30, 2009, 05:35:38 PM
The start is not so much difficult as it is time consuming. Starting out with nothing and continue to have nothing other than get something at least a little better then what you start with is not that fun for me. Plus now we have better items that we have to work towards. So i really think its fine now.
Title: Re: Starting in SO3
Post by: Cactuscat222 on October 30, 2009, 06:11:44 PM
Quote from: Red October on October 30, 2009, 05:34:22 PM
Quote from: krele on October 30, 2009, 12:25:44 PM
Heh, look, a smartass...

Punch is not a weapon, it's just an attack you do when you DON'T have a WEAPON equipped.

A weapon is something that you use to harm/kill something, the "punch" is using the "fist" as a "weapon".

While you are correct, you are really taking it too literally, and you obviously know what Matty_Richo is referring to, but for some reason feel the need to make some correction that doesn't matter at all, nor helps the topic.

Quote from: Turkey on October 30, 2009, 05:35:38 PM
The start is not so much difficult as it is time consuming. Starting out with nothing and continue to have nothing other than get something at least a little better then what you start with is not that fun for me. Plus now we have better items that we have to work towards. So i really think its fine now.

^ This. I remember starting Stick Online and playing for awhile, but never getting anything but a feather hat and stopped playing for a long while. When I came back and got a stick, I felt much more invited to play; after all, its just fun getting items anyways, and the fact that there are items that are ridiculously hard to get in the first place makes getting an item, even if it is common, still that much more fun.
Title: Re: Starting in SO3
Post by: Pat on October 30, 2009, 06:38:56 PM
I want it to be fair for us who had to go through those rough times. I got my first hat at level 3 then my first weapon at level 9, hammer at level 13, but it took me a few weeks to get there because I had no weapons and no good hats then a few months down the road I see level 1 players with sticks (which would have been a blessing back then) who level up so much quicker than I could have achieved :(
Title: Re: Starting in SO3
Post by: krele on October 30, 2009, 07:56:53 PM
Quote from: Chaos on October 30, 2009, 01:38:39 PM
Quote from: krele on October 30, 2009, 12:25:44 PM
Wasn't the whip weaker than the dagger?

Derp derp.  He said first released.  The only weapons in the game on release (not including punching/kicking/candy cane) were the dagger, short sword, and hammer.  No other weapons were in the game at that time.

And, from what I remember, the whip was never nerfed.  If it was,  I can say with certainty that the length was never ever nerfed.
I am 90% sure the whip was nerfed in size. I just remember that I just when I started, the changelog said that whip's size was reduced... Just ask Meiun, Even though it's likely he wouldn't know.

@Luci:

Piss off and mind your own business... It was aimed at october...
Title: Re: Starting in SO3
Post by: Red October on October 30, 2009, 09:04:40 PM
Quote from: Cactuscat222 on October 30, 2009, 06:11:44 PM
While you are correct, you are really taking it too literally, and you obviously know what Matty_Richo is referring to, but for some reason feel the need to make some correction that doesn't matter at all, nor helps the topic.

It was a major mistake in his post, I had to correct it.

You must realise since the "beginning" of the game nothing has majorly changed. The first release had 5 basic weapons, the odds of getting three of these were quite low. Nowadays we have two out of those three weapons are now buyable at the town store. However the price of these are so high that odds are that a player would get one of these as a drop, before they could even buy one at the store. Other than the tree branch, nothing has changed!

Therefore I see no point in this suggestion.
Title: Re: Starting in SO3
Post by: Matty_Richo on October 30, 2009, 09:30:31 PM
Quote from: Red October on October 30, 2009, 09:04:40 PM
Quote from: Cactuscat222 on October 30, 2009, 06:11:44 PM
While you are correct, you are really taking it too literally, and you obviously know what Matty_Richo is referring to, but for some reason feel the need to make some correction that doesn't matter at all, nor helps the topic.

It was a major mistake in his post, I had to correct it.

You must realise since the "beginning" of the game nothing has majorly changed. The first release had 5 basic weapons, the odds of getting three of these were quite low. Nowadays we have two out of those three weapons are now buyable at the town store. However the price of these are so high that odds are that a player would get one of these as a drop, before they could even buy one at the store. Other than the tree branch, nothing has changed!

Therefore I see no point in this suggestion.

there is also the hatchet, And 1000 gold is easy to get for dagger. and i am not saying i want it to be like it was when it started, just not as easy as it is now.
Title: Re: Starting in SO3
Post by: Forum on October 30, 2009, 09:31:33 PM
What about hats?  ???
Title: Re: Starting in SO3
Post by: Torch on October 30, 2009, 10:39:17 PM
Quote from: Forum on October 30, 2009, 09:31:33 PM
What about hats?  ???
I dunno what ABOUT hats?  ???
Title: Re: Starting in SO3
Post by: Matty_Richo on October 30, 2009, 11:03:22 PM
Quote from: Forum on October 30, 2009, 09:31:33 PM
What about hats?  ???

The hats at release were:

Ninja Mask, Fireman hat, Shady Hat, Feather hat, Jester Hat, Knight Helm, Viking Helm, Bandit Mask
And santa hat
Title: Re: Starting in SO3
Post by: God-I-Suck on November 14, 2009, 12:37:01 AM
Quote from: D.edirl on November 14, 2009, 12:28:08 AM
I will, Im starting it as of July to see how well it works out for me. Im interested in hearing a little more about the call capture services. who should I contact to get some information and pricing?

..What the heck, are you talking about?

Anyways, The start of S.O. 3 should be real fun, just like the start of S.O. 2.
Title: Re: Starting in SO3
Post by: Snakeman on November 14, 2009, 02:58:34 AM
I remember fisting everything until level 16. Those were the days.

Plus S.O. 2 was really fun. Level 50 was yesterday's level 99, because all you had were short swords, and hammers, with bandits and rockies. None of this Slasher and IS and DS and SG bullshit.

That's how it needs to be started. Simple, ghetto, but cool and smooth as ice, and then work from there. Because back then everything was so !@#$ing chillbro that every person you saw was like such an awesome encounter and nowadays it's all "Oh god not this fag again."

tl;dr version: Do it like we had it in SO2, it wasn't all THAT bad.
Title: Re: Starting in SO3
Post by: yottabyte on November 14, 2009, 07:45:11 AM
Quote from: God-I-Suck on November 14, 2009, 12:37:01 AM
Quote from: D.edirl on November 14, 2009, 12:28:08 AM
I will, Im starting it as of July to see how well it works out for me. Im interested in hearing a little more about the call capture services. who should I contact to get some information and pricing?

..What the heck, are you talking about?

Anyways, The start of S.O. 3 should be real fun, just like the start of S.O. 2.
Where did you find that post? Just links me to the top of page  ???

Even tho I joined after the desert update, I agree 100% with Snakeman.
Title: Re: Starting in SO3
Post by: NotoriousM4^ on November 14, 2009, 11:46:29 AM
Quote from: Snakeman on November 14, 2009, 02:58:34 AM
I remember fisting everything until level 16. Those were the days.
Off topic: ...That's what she said. (couldn't resist)


On topic: Why complain about something that works pretty fine already. I don't mind how S.O. 2 starts out, however I don't necessarily think it should influence the intro to S.O.v3. I hope that one is something totally fresh and unique.
Title: Re: Starting in SO3
Post by: Chaos on November 14, 2009, 03:55:55 PM
Quote from: krele on October 30, 2009, 07:56:53 PM
Quote from: Chaos on October 30, 2009, 01:38:39 PM
Quote from: krele on October 30, 2009, 12:25:44 PM
Wasn't the whip weaker than the dagger?

Derp derp.  He said first released.  The only weapons in the game on release (not including punching/kicking/candy cane) were the dagger, short sword, and hammer.  No other weapons were in the game at that time.

And, from what I remember, the whip was never nerfed.  If it was,  I can say with certainty that the length was never ever nerfed.
I am 90% sure the whip was nerfed in size. I just remember that I just when I started, the changelog said that whip's size was reduced... Just ask Meiun, Even though it's likely he wouldn't know.

And I'm 99% sure you're wrong.  Why?  Because I'm the god damn spriter.  If the whip's length was changed, I'd have to have CHANGED it.
Title: Re: Starting in SO3
Post by: Riserva on November 29, 2009, 06:25:52 AM
Quote from: Snakeman on November 14, 2009, 02:58:34 AM
That's how it needs to be started. Simple, ghetto, but cool and smooth as ice, and then work from there. Because back then everything was so !@#$ing chillbro that every person you saw was like such an awesome encounter and nowadays it's all "Oh god not this fag again."

True that. :o
Title: Re: Starting in SO3
Post by: Hikarikuen on December 04, 2009, 05:00:35 PM
This kind of old, but it's not like these forums move too fast and I'm not on often. For some reason I'm thinking the whip used to be able to hit blobs, I might be crazy though.
Title: Re: Starting in SO3
Post by: Doogie on December 05, 2009, 08:25:59 AM
Quote from: Chaos on November 14, 2009, 03:55:55 PM
Quote from: krele on October 30, 2009, 07:56:53 PM
Quote from: Chaos on October 30, 2009, 01:38:39 PM
Quote from: krele on October 30, 2009, 12:25:44 PM
Wasn't the whip weaker than the dagger?

Derp derp.  He said first released.  The only weapons in the game on release (not including punching/kicking/candy cane) were the dagger, short sword, and hammer.  No other weapons were in the game at that time.

And, from what I remember, the whip was never nerfed.  If it was,  I can say with certainty that the length was never ever nerfed.
I am 90% sure the whip was nerfed in size. I just remember that I just when I started, the changelog said that whip's size was reduced... Just ask Meiun, Even though it's likely he wouldn't know.

And I'm 99% sure you're wrong.  Why?  Because I'm the god damn spriter.  If the whip's length was changed, I'd have to have CHANGED it.

Honestly Chaos, it wouldn't be THAT hard for Meiun to lower the length by editing the animation, nonetheless I still disagree with those who believe the whip was shortened, its stayed the same. Also the whip could never hit blobs UNLESS the blob was elevated.
Title: Re: Starting in SO3
Post by: Chaos on December 05, 2009, 07:07:27 PM
Quote from: Doogie on December 05, 2009, 08:25:59 AM
Honestly Chaos, it wouldn't be THAT hard for Meiun to lower the length by editing the animation, nonetheless I still disagree with those who believe the whip was shortened, its stayed the same. Also the whip could never hit blobs UNLESS the blob was elevated.

And yet, he still would have had me do it.
Title: Re: Starting in SO3
Post by: Matty_Richo on December 05, 2009, 09:06:22 PM
Yup, I can positively say that the Whip was never shortened nor could it ever hit blobs.