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General => Ideas & Suggestions => Topic started by: Mr Pwnage on July 14, 2009, 07:12:36 PM

Title: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: Mr Pwnage on July 14, 2009, 07:12:36 PM
***My thread is effing up so i had to switch around order and whatnot cause some text in certain areas keeps not appearing :/

Hello one and all, you have just entered into the one of the strangest places on earth. A place so vial and loving, so disgusting and sexy, so idiomic, you don't even want to know. Of course, I am refering to the mind of Mr Pwnage. Enjoy your stay, as it may be your last...dun, dun, duuuuuuuun. (By the way, I know that doesn't make sense, hush hush.)

From hence forth, all twisted abominations that spawn in my cranium, shall be documented in this thread. Blarhg...I am no good at this suspenseful speech...ENGLISH TIME! So yeah, all sprites I make and ideas I have can be found on this page. The *UPDATE:<number>* part of the title tells you when I have made an addition to this first post. Every time the number changes, so does this post. Without further ado...


SPRITES

HATS

Demonic Mask:
(http://img24.imageshack.us/img24/6039/demonicmaskv4.png)
Description: Possible drop for the Halloween event.

WEAPONS

(http://img31.imageshack.us/img31/4430/shadowbladesheet.png)
Description: A pretty cool weapon I made. It forms in your hand like an SF's sword, and than you swing it underhand, one handedly. I don't exactly know what would drop it, maybe a BBB, because they don't have a weapon specific to themselves yet. The BBB roams in the shadows of the forest, who would have guess they possessed a weapon just as mysterious? This weapon possesses an arcane magic, which gives +4 to INT when equipped. It is slightly weaker than a slasher, and slightly more upward knockback than a stone hammer, but less horizontal knockback than a stonehammer, meaninging it is great for getting things closer to the clouds, but not for moving/launching things side to side. It would mainly be used together with a wizard hat for regaining stamina, launching things into the air vertically, and a somewhat decent weapon for noobs who spend time killing BBBs and lesser monsters like that. Because of it's great INT bonus, and decent range, not to mention spiffy looks, there will definately be a reason to desire this weapon.
Shadow Blade:
(http://img241.imageshack.us/img241/5969/shadowblade.gif)

IDEAS

STICK ONLINE 3

Garunteed Reward Items:
Don't you hate it how you kill 10,000 black bunnys but never get ears, than a newb gets them on his/her first black bunny kill? The following idea will ease much of this tension, and at the same time will make that day when you finally get ears, a lasting one.
Every rare monster (bosses, minibosses, and things like bunnys) would have a set number you have to kill, before you are 100% garunteed an item (this number would be a borderline obnoxious amount, but reasonable for the addicts/long term players of SO.). The item would depict the rarest item the monster drops, but would be a play on it, or lesser version. The item would have stat bonuses in the same areas as the item it is depicting, but lessened. Once you have reached the designated number, you would recieve a pop-up from the game, using the format: "The <insert monster name here> gods beg that you leave their kind alone. You have been provided with <insert garunteed item here> as on offering of peace. Do you accept the offering?" You are than prompted "Yes" or "No". If you hit "Yes", the item is spawned on top of you, about 32 pixels above. This is because people may have a full inventory. The number than resets to 0, and you have to start over again. If you hit "No", the item isn't spawned on top of you, and the number resets to 0.
This isn't the easiest idea to explain flat out, so let me provide an example, using SO2 logic: You need to kill 300 black bunnys to recieve the garunteed item. The garunteed item the black bunny drops is black bunny ear. (notice there is no "S") It would look like black bunny ears, but only 1 ear. The actual drop of Black Bunny Ears gives +6 to agi, so black bunny ear would give +4 or somthing. You reach the number required kill count after much hard work, and get recieve the messages I said in the above paragraph with the information entered. So you hit yes, and recieve the item. So what if you don't have the ACTUAL drop? At least you can show people that you have made an effort, a really big one. Maybe you already have the actual drop, you just want to stand out from the crowd, or show seniority perhaps? We all know the Dark Sage drops the dragoon helm, how about it's garunteed item be a baboon helm? That would be epic.
Finally, I think that the kill count number for the garunteed item should be kept secret, and people can figure it out for themselves as time progresses. This would keep people killing, and be suprised one day with recognition for their hard work. And just to clarify, when I say "kept secret", that means the game doesn't tell you, if sombody actually takes the time to figure out the exact number, they can share the discovery with everyone...good god, that person would have no life. O.O
So that raps up that lengthy idea...lord, I need to get out more.



STICK ONLINE 2

Scorpion Helmet:
(http://img512.imageshack.us/img512/3041/scorpionhelmetv2.png)
Description: It is called the "Scorpion Helmet" because of the unique design of the helm, making it appear to have a scorpions tail of some sort. The helmet is my own unique design, all directly from imagination. I made this as a tournament prize for the second SO2 donor server tournament, whenever it may be. It's stat bonuses were supposed to be +6 to strengh.  I was particularly proud with how it turned out, so I messaged Meiun about it, where it was kindly turned down. I have decided on posting it for everyone's enjoyment though, so feel free to comment on it still, I personally think it's my best hat yet.

*More content will be added shortly, so make sure to check back, in the meantime just tell me what you think of the one hat and idea. Also I don't plan on keeping this picture up, but just for the meantime, here is what the scorpion helmet looks like with an inferno sword. It's pretty epic, and thanks Jiggy for letting me screenshot you, I appriciate it.
(http://img264.imageshack.us/img264/9145/scorhelmv2withinferno.png)
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:0*
Post by: ARTgames on July 14, 2009, 07:28:16 PM
Wow nice. good idea putting it with the IS in that last pic. :D
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:0*
Post by: scsox on July 14, 2009, 07:28:58 PM
me likie... very good sprite... looks like a devil mask lol
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:0*
Post by: ARTgames on July 14, 2009, 07:29:55 PM
Are all of you idea going to have sprites? thats would be a lot of work!
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:0*
Post by: Dragx_Rage on July 14, 2009, 07:31:36 PM
Looks pretty cool and looks better with the IS. Good job, keep it up! +1 Karma.

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Osh
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Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: Mr Pwnage on July 14, 2009, 08:18:41 PM
Just added my "Garunteed Reward Items" idea. It is very long, but very worth the read. Tell me what you think.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: scsox on July 14, 2009, 10:20:51 PM
idk it sounds cool but very time consuming for gm's... i don't think it will happen
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: Bo-sox on July 14, 2009, 11:41:43 PM
Man, i know that the garenteed item thing wont happen, but man would it be nice!
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: Dragx_Rage on July 15, 2009, 03:27:23 PM
I am not sure about your idea about getting the drop after killing a certain amount of monsters. However, maybe it could be a range of kills you need to get the drop. For example, getting black bunny ears instead of having to kill 300 black bunnies, you have to kill a random number of black bunnies between 200-400. These numbers would stiil be kept secert by the game and it would be harder to work out the range then just one number.

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Osh
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Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: Mr Pwnage on July 15, 2009, 03:50:47 PM
Quote from: Dragx_Rage on July 15, 2009, 03:27:23 PM
I am not sure about your idea about getting the drop after killing a certain amount of monsters. However, maybe it could be a range of kills you need to get the drop. For example, getting black bunny ears instead of having to kill 300 black bunnies, you have to kill a random number of black bunnies between 200-400. These numbers would stiil be kept secert by the game and it would be harder to work out the range then just one number.

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Osh
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My only problem with that would be that it takes away from the whole fairness thing. Almost everything in the game is based on chance, the things that matter at least. The whole point of this idea was to add an aspect to the game not based on chance, something everybody has an equal opportunity at. If the number of kills needed for the item varied among players, that ruins the whole concept behind the idea. Though, the number could be less guessable than 300. Something like 296.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: 11clock on July 15, 2009, 05:44:38 PM
I have a better idea.

How about this? The more you kill a certain monster, the chance at getting a rare item increases. For example: You are killing BAs looking for a Spire. The first BA you kill has a 0.1% chance at dropping one. The next BA you fight will have a 0.2% chance at dropping a Spire. The percentage of getting a Spire increases by 0.1% each time you kill a BA. Once it hits like 5%, it won't go up anymore. :)
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: Dragx_Rage on July 15, 2009, 06:08:57 PM
Quote from: 11clock on July 15, 2009, 05:44:38 PM
I have a better idea.

How about this? The more you kill a certain monster, the chance at getting a rare item increases. For example: You are killing BAs looking for a Spire. The first BA you kill has a 0.1% chance at dropping one. The next BA you fight will have a 0.2% chance at dropping a Spire. The percentage of getting a Spire increases by 0.1% each time you kill a BA. Once it hits like 5%, it won't go up anymore. :)

Would it go back down to 0% once you get the item?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Osh
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Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: Mr Pwnage on July 15, 2009, 06:27:43 PM
Quote from: 11clock on July 15, 2009, 05:44:38 PM
I have a better idea.

How about this? The more you kill a certain monster, the chance at getting a rare item increases. For example: You are killing BAs looking for a Spire. The first BA you kill has a 0.1% chance at dropping one. The next BA you fight will have a 0.2% chance at dropping a Spire. The percentage of getting a Spire increases by 0.1% each time you kill a BA. Once it hits like 5%, it won't go up anymore. :)

No, I don't like that one bit. The current drop system is fine as it is, and should never be changed. The whole concept behind that idea is flawed, and is no replacement for the current drop system, or my suggested idea. Again, the whole point of my idea was to add items into the game that weren't based on chance, but hard work and/or seniority. If you are suggesting we tamper with the likelyhood of drops, than you miss the concept behind my idea entirely.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: Dragx_Rage on July 15, 2009, 06:46:49 PM
Quote from: Mr Pwnage on July 15, 2009, 06:27:43 PM
Quote from: 11clock on July 15, 2009, 05:44:38 PM
I have a better idea.

How about this? The more you kill a certain monster, the chance at getting a rare item increases. For example: You are killing BAs looking for a Spire. The first BA you kill has a 0.1% chance at dropping one. The next BA you fight will have a 0.2% chance at dropping a Spire. The percentage of getting a Spire increases by 0.1% each time you kill a BA. Once it hits like 5%, it won't go up anymore. :)

No, I don't like that one bit. The current drop system is fine as it is, and should never be changed. The whole concept behind that idea is flawed, and is no replacement for the current drop system, or my suggested idea. Again, the whole point of my idea was to add items into the game that weren't based on chance, but hard work and/or seniority. If you are suggesting we tamper with the likelyhood of drops, than you miss the concept behind my idea entirely.

Oh I thought you were talking about all items.

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Osh
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Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: CherryPie on July 17, 2009, 02:47:40 AM
That Garaunteed Rewards Idea is senseless if you ask me.
If you really want noobversions of the pro items (which makes no sense at all), you could just sell them in the shop, so they are "garaunteed rewards" aswell..
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: Titan on July 17, 2009, 03:14:58 PM
A better idea for drops is that if a monster has a 1/500 chance on dropping something and you kill one it goes to 1/499 kill another 1/498 and so on. If you got the item the drop rate would reset.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: Lucifer on July 17, 2009, 03:24:10 PM
I'm liking the ideas of having the chance of items dropping the more you kill monsters. The way the game is right now can be very dissapointing, and some people have gone months of farming specific monsters and gotten nothing. (Do I even need to mention Celson? ><)
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: Lingus on July 17, 2009, 03:42:10 PM
Quote from: Titan on July 17, 2009, 03:14:58 PM
A better idea for drops is that if a monster has a 1/500 chance on dropping something and you kill one it goes to 1/499 kill another 1/498 and so on. If you got the item the drop rate would reset.
Same thing Mr Pwnage just shot down except even worse. That would make all drops a garaunteed reward. Except of course, you've said that it would be any drop from a given monster, so really what would end up happening is before the 500 kills are up you'd get something lame like a wizard hat and the counter would reset. It wouldn't actually make any difference at all.

I actually kind of like the idea of drop rates increasing as you kill monsters... but that's kind of off topic. In any case, to add onto that idea, it should only count the number of kills within the last hour or two. And the percentage change shouldn't be as drastic. More like .05 per kill or something. This way there's some element of urgency that you have to kill a lot of monsters in a short period of time for the drop rate to increase by any significant amount.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: Titan on July 17, 2009, 05:11:36 PM
Or mabye have it so the most it can go down is 50% or something.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: Lingus on July 17, 2009, 06:56:24 PM
O_O

That's still crazy because that would make the drop rate 1 in 2. Meaning every 2 kills you should be getting a drop.

In any event, none of this is on topic. Pwnage's idea is clearly not related in any way to normal monster drops. He intended it to be something that would make people more satisfied about not getting drops for a long period of time. If you kill thousands of a specific monster, you get a prize. This way even if you haven't gotten one of their rare drops, at least you got this item that essentially says you've killed a crap ton of these monsters. It's more of a status symbol since the stats wouldn't be as good as the actual drop.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: ARTgames on July 17, 2009, 07:02:27 PM
@Garunteed Reward Items
I don't think this will be as much as a problem when trading comes into place.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:3*
Post by: Mr Pwnage on July 20, 2009, 07:36:17 PM
UPDATE 3 IS HERE!
I have added a new weapon idea and sprite. The weapon is called "Shadow Blade" (SB). Check the first post to see it!
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:3*
Post by: ArtGames on July 20, 2009, 07:41:29 PM
Don't like it that much. i don't like the intro sprites. and it seems a bit dark.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:3*
Post by: scsox on July 20, 2009, 08:59:48 PM
if bbb dropped it it would have to be extreamely rare like an IS or be weak as hell
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:3*
Post by: EpicPhailure on July 20, 2009, 10:36:01 PM
The second frame is odd. Why would he close the distance between his legs?
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:3*
Post by: Mr Pwnage on July 21, 2009, 12:04:29 AM
Quote from: Epicphail on July 20, 2009, 10:36:01 PM
The second frame is odd. Why would he close the distance between his legs?
That is a very good question indeed...I'll fix it a little later.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:2*
Post by: krele on July 28, 2009, 09:04:57 PM
Quote from: Lingus on July 17, 2009, 06:56:24 PM
O_O

That's still crazy because that would make the drop rate 1 in 2. Meaning every 2 kills you should be getting a drop.

In any event, none of this is on topic. Pwnage's idea is clearly not related in any way to normal monster drops. He intended it to be something that would make people more satisfied about not getting drops for a long period of time. If you kill thousands of a specific monster, you get a prize. This way even if you haven't gotten one of their rare drops, at least you got this item that essentially says you've killed a crap ton of these monsters. It's more of a status symbol since the stats wouldn't be as good as the actual drop.
Not what he meant... He meant the rate can go down BY 50%, not to 50%, so a chance of 1/300 would turn to 1/150...

Atleast I HOPE he meant that...
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:3*
Post by: Lingus on July 29, 2009, 04:44:00 PM
Ah, you're probably right. But either way I don't think we should mess with drop rates...
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:3*
Post by: scsox on July 29, 2009, 05:16:42 PM
dude the shadow sword should be dropped by ghosts!!!!!
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:3*
Post by: Mr Pwnage on October 18, 2009, 05:50:17 PM
Thought I would post this in my old ideas topic so that I wouldn't have to make a new thread. I edited the skull mask since many of the other new content are edits...and this is what I came up with...the demonic mask. Maybe it could be dropped by ghosts or something...just thought I'd throw my 2 cents in for suggestions.

(http://img17.imageshack.us/img17/8171/demonicmask.png)
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:3*
Post by: Pinball on October 18, 2009, 11:54:22 PM
Nice, although I think having horns on the sides of mask would look better then the unicorn look you have.

~Pin
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:3*
Post by: EpicPhailure on October 19, 2009, 12:03:04 AM
The horns are out of place, and the outline seems to be thick.

But otherwise, it looks great.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:3*
Post by: Mr Pwnage on October 19, 2009, 03:13:30 AM
Quote from: Pinball on October 18, 2009, 11:54:22 PM
Nice, although I think having horns on the sides of mask would look better then the unicorn look you have.

~Pin
Hmm yeah...I'll see what I can do about that.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:3*
Post by: sk8terboi on October 19, 2009, 09:03:53 AM
Quote from: Mr Pwnage on October 18, 2009, 05:50:17 PM
Thought I would post this in my old ideas topic so that I wouldn't have to make a new thread. I edited the skull mask since many of the other new content are edits...and this is what I came up with...the demonic mask. Maybe it could be dropped by ghosts or something...just thought I'd throw my 2 cents in for suggestions.

(http://img17.imageshack.us/img17/8171/demonicmask.png)
thats awsome :D. WAIT ITS LUCIFER  :P
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:3*
Post by: Mr Pwnage on October 19, 2009, 03:34:15 PM
(http://img15.imageshack.us/img15/8171/demonicmask.png)
I made 2 new version playing around with the horns...tell me which one you all like/what you all think of them. Thanks.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:5*
Post by: Lucifer on October 19, 2009, 03:36:55 PM
V2 Looks like a shy devil.
V3 Looks like a devil who's going to !@#$ you with a spoon.
Definitely V3.

Although... something about the curve over the eye looks a bit off to me, should be more slanted and angry looking. :D

Now, just attach a spiky tail, give him a pitchfork, and you've got yourself a sexy mother!@#$er!
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:5*
Post by: Mr Pwnage on October 19, 2009, 03:57:22 PM
Quote from: Lucifer on October 19, 2009, 03:36:55 PM
V2 Looks like a shy devil.
V3 Looks like a devil who's going to !@#$ you with a spoon.
Definitely V3.

Although... something about the curve over the eye looks a bit off to me, should be more slanted and angry looking. :D

Now, just attach a spiky tail, give him a pitchfork, and you've got yourself a sexy mother!@#$er!
Made a version 4 based on your suggestions...I also changed a bit of the shading to make it flow better.
(http://img24.imageshack.us/img24/6039/demonicmaskv4.png)
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:3*
Post by: sk8terboi on October 19, 2009, 05:12:22 PM
Quote from: Mr Pwnage on October 19, 2009, 03:34:15 PM
(http://img15.imageshack.us/img15/8171/demonicmask.png)
I made 2 new version playing around with the horns...tell me which one you all like/what you all think of them. Thanks.
i like v3 because it shows both of the horns lol
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE:5*
Post by: Mystery on October 19, 2009, 05:14:33 PM
Quote from: Mr Pwnage on October 19, 2009, 03:57:22 PM
Quote from: Lucifer on October 19, 2009, 03:36:55 PM
V2 Looks like a shy devil.
V3 Looks like a devil who's going to !@#$ you with a spoon.
Definitely V3.

Although... something about the curve over the eye looks a bit off to me, should be more slanted and angry looking. :D

Now, just attach a spiky tail, give him a pitchfork, and you've got yourself a sexy mother!@#$er!
Made a version 4 based on your suggestions...I also changed a bit of the shading to make it flow better.
(http://img24.imageshack.us/img24/6039/demonicmaskv4.png)
That is most definitely the best one. Looks perfect. All the constructive criticism's pretty much been covered(which I agree with most of the points), so I don't want to repeat anyone.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: EpicPhailure on October 19, 2009, 08:38:30 PM
Version 4 is the best one up there. I feel that there are some unique aspects that can be added to show that it's more of a helmet than an attempt to make it look like the guy's face is actually a demon.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: Torch on October 19, 2009, 08:43:30 PM
Scorpion mask is sweet. The sword animation is just awful though. It doesn't flow and is just really awkward and choppy.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: Mr Pwnage on October 19, 2009, 09:49:41 PM
Quote from: EpicPhailure on October 19, 2009, 08:38:30 PM
Version 4 is the best one up there. I feel that there are some unique aspects that can be added to show that it's more of a helmet than an attempt to make it look like the guy's face is actually a demon.
Well it's supposed to be a mask though? lol. If your talking about the scorpion helm it's an old sprite I made...I don't think I'll be working on it anymore. :)

Also torch, those 2 sprites are old as I just said...I really just revived this to prevent from making a new topic since I already have one for my sprites. Just talking about the demonic mask now.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: Epsilon72200 on October 19, 2009, 10:40:04 PM
Your version 4 update looks epic.
What's best is that I can see it as an item in SO it fits the style pretty well.
I wonder what the stats would be...

You definately improve with your spriting every time.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: EpicPhailure on October 19, 2009, 11:30:07 PM
Quote from: Mr Pwnage on October 19, 2009, 09:49:41 PM
Quote from: EpicPhailure on October 19, 2009, 08:38:30 PM
Version 4 is the best one up there. I feel that there are some unique aspects that can be added to show that it's more of a helmet than an attempt to make it look like the guy's face is actually a demon.
Well it's supposed to be a mask though? lol. If your talking about the scorpion helm it's an old sprite I made...I don't think I'll be working on it anymore. :)

Also torch, those 2 sprites are old as I just said...I really just revived this to prevent from making a new topic since I already have one for my sprites. Just talking about the demonic mask now.

No, I'm talking about the mask. If you make it more...plated I guess, then it'll look...better I guess. I can't find the words to explain.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: Mr Pwnage on October 19, 2009, 11:48:57 PM
Quote from: EpicPhailure on October 19, 2009, 11:30:07 PM
Quote from: Mr Pwnage on October 19, 2009, 09:49:41 PM
Quote from: EpicPhailure on October 19, 2009, 08:38:30 PM
Version 4 is the best one up there. I feel that there are some unique aspects that can be added to show that it's more of a helmet than an attempt to make it look like the guy's face is actually a demon.
Well it's supposed to be a mask though? lol. If your talking about the scorpion helm it's an old sprite I made...I don't think I'll be working on it anymore. :)

Also torch, those 2 sprites are old as I just said...I really just revived this to prevent from making a new topic since I already have one for my sprites. Just talking about the demonic mask now.

No, I'm talking about the mask. If you make it more...plated I guess, then it'll look...better I guess. I can't find the words to explain.
Well I'm guessing your after a texture alteration? I'm not quite sure why you would want to make it look plated though...cause it's a mask. I guess you'd have to be more specific as to what exactly you want me to do first.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: EpicPhailure on October 19, 2009, 11:49:27 PM
I can't really explain it. The only thing that I can say right now is that it looks bland.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: Mr Pwnage on October 19, 2009, 11:57:21 PM
Quote from: EpicPhailure on October 19, 2009, 11:49:27 PM
I can't really explain it. The only thing that I can say right now is that it looks bland.
Well I just played around with changing the shading to make it more shiny, and adding more features...all the results ended up spoiling it. I honestly think it's done now...I don't have enough room on the mask to add decent looking new features.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: Pinball on October 20, 2009, 12:15:12 AM
Better, but I was thinking you would of made the side horns as big as the one from v1, since you didn't I'd say for v2 move the back horn left two pixels might look better.  For v3 I would make the side horns big like the front one, move the back horn left like I said in v2, and make the front horn shorter by two or three pixels.

~Pin
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: Mr Pwnage on October 20, 2009, 12:46:16 AM
Quote from: Pinball on October 20, 2009, 12:15:12 AM
Better, but I was thinking you would of made the side horns as big as the one from v1, since you didn't I'd say for v2 move the back horn left two pixels might look better.  For v3 I would make the side horns big like the front one, move the back horn left like I said in v2, and make the front horn shorter by two or three pixels.

~Pin
Made v5 based on what you said:
(http://img193.imageshack.us/img193/5569/demonicmaskv5.png)
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: alex869 on December 29, 2009, 06:48:04 AM
mr pwnage what Program you use to make SO SPRITES? ???
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: Lucifer on December 29, 2009, 10:47:54 AM
Quote from: alex869 on December 29, 2009, 06:48:04 AM
mr pwnage what Program you use to make SO SPRITES? ???
*slap slap, crotch kick, barrel roll-roundhouse kick, grab cold lifeless body, falcon punch*
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: ARTgames on December 29, 2009, 10:51:59 AM
Quote from: alex869 on December 29, 2009, 06:48:04 AM
mr pwnage what Program you use to make SO SPRITES? ???

you can use ms paint.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: EpicPhailure on December 29, 2009, 11:47:36 AM
Quote from: alex869 on December 29, 2009, 06:48:04 AM
mr pwnage what Program you use to make SO SPRITES? ???

He uses GarageBand to make sprites.
Title: Re: Mr Pwnage's Sprite and Idea Page *UPDATE: OVER 9000*
Post by: yottabyte on December 29, 2009, 11:51:27 AM
Quote from: EpicPhailure on December 29, 2009, 11:47:36 AM
Quote from: alex869 on December 29, 2009, 06:48:04 AM
mr pwnage what Program you use to make SO SPRITES? ???

He uses GarageBand to make sprites.
(http://www.cleverthink.com/lolcat.jpg)