Stick Online Forums

General => General => Topic started by: BlenderMAN on August 02, 2014, 11:17:10 PM

Title: Is Stick Online dead?
Post by: BlenderMAN on August 02, 2014, 11:17:10 PM
Hello,

The last news on Stick Online 3 was that it was put on hold, which was awhile back. I am just wondering if this game has been scrapped, or if there is still hope of it being finished/released in the future. I miss playing this game with a lot of players, and hope the fun can continue! Anyways, thanks for reading.  :)
Title: Re: Is Stick Online dead?
Post by: Helioman on August 03, 2014, 01:04:52 AM
Pretty sure meiun wouldn't give up a project that he has been working on for the past many years. SO version 2 has not had as many players online because it hasn't changed in the years. Just give it some time and hopefully something will come up :D.
Title: Re: Is Stick Online dead?
Post by: Loganvz123 on August 03, 2014, 02:25:30 AM
This thread again?
There's nothing more we can tell you than what's already present here on the forum. Nobody knows, probably not even Meiun himself.
Title: Re: Is Stick Online dead?
Post by: Danimal on August 03, 2014, 12:36:59 PM
StickOnline most certainly isn't dead. Just recently I hosted a leveling competition within V2 which brought a few weeks worth of activity and some hefty in-game rewards. V2 is, until further notice, open to the public, however during the middle of summer most of the community are busy with holidays and such, myself included.

Activity is difficult to sustain and I have done what I can with the exception of being online literally 24/7 to engage players in conversation/pvp/leveling. By all means, create new accounts and get online as often as you can, I am on fairly regularly. That said, there will be a tournament in the pipeline to celebrate the end of the leveling tournament.

V3 is still very much being worked on, it goes without saying that progress is painfully slow there isn't anything to be said that hasn't already been stressed 100 times on this forum. The situation is not ideal as Meiun requires more hours than there are in the day to find time to incorporate everything i.e. his full time job, committed relationship etc. Believe me when I say this, no-one is more sorry about it that Meiun.
Title: Re: Is Stick Online dead?
Post by: Jmac on August 03, 2014, 01:33:45 PM
As far as v2 goes: I'm online every day after work, and I see about 5 or 6 others a day, although not at the same time. I wouldn't say the current version is dead; more like everyone is on a different schedule and most are too busy to play for an extended period of time.

I'm sure the upcoming tournament can pull in some activity at least for a week or two, so that'll be nice for those who still get on from time to time.



Title: Re: Is Stick Online dead?
Post by: Meiun on August 03, 2014, 08:31:17 PM
It definitely isn't dead. I worked on a couple odds and ends just within the last couple weeks. It's just frustratingly slow most of the time.
Title: Re: Is Stick Online dead?
Post by: T-Rok on August 03, 2014, 08:52:09 PM
Quote from: Meiun on August 03, 2014, 08:31:17 PM
It definitely isn't dead. I worked on a couple odds and ends just within the last couple weeks. It's just frustratingly slow most of the time.

Is still say we find a way to fund you a vacation from work. lol
Title: Re: Is Stick Online dead?
Post by: Sam|9801 on August 04, 2014, 05:24:55 AM
Id put in a few dolars for that.
Title: Re: Is Stick Online dead?
Post by: BlenderMAN on August 04, 2014, 06:50:51 PM
Thanks a lot for the replies, I really appreciate it! I think this is a great game and has a lot of potential. I was looking through the Stick Online v3 thread and it looks very promising! It's nice to know that it is still being worked on.
Title: Re: Is Stick Online dead?
Post by: CherryPie on August 06, 2014, 04:14:45 AM
yeah, but seriously, if there's a way for you to get additional unpaid vacation without consequences, we could do a kickstarter for that, where the goal would be, let's say 2 weeks of vacation, so that you'd be getting paid normally during these 2 weeks but not from your employer instead from the SO community, that would be ~80h dev time, right?
Title: Re: Is Stick Online dead?
Post by: Jmac on August 06, 2014, 09:44:02 AM
Quote from: CherryPie on August 06, 2014, 04:14:45 AM
yeah, but seriously, if there's a way for you to get additional unpaid vacation without consequences, we could do a kickstarter for that, where the goal would be, let's say 2 weeks of vacation, so that you'd be getting paid normally during these 2 weeks but not from your employer instead from the SO community, that would be ~80h dev time, right?
For the record, I wouldn't mind donating to this; however, I don't believe he would feel comfortable being obligated to work full time on developing the game just because we donated money to him. Developing v3 is a hobby for him, not his job, as I'm sure everyone's aware. Working on the game may be fun, but I'm sure he doesn't want people holding him accountable if they don't get their money's worth of dev time out of this "vacation". I pretty much reiterated most of this quote, so I'll post it as well:

QuoteOne point that would have to be considered with this is that the money we raised would probably not so much be considered donations but rather us paying Meuin to work on Stick Online. This may be something Meiun would be uncomfortable with as it would probably then be reasonable for those of us that have contributed to that fund to expect semi regular reports or updates as to what is going on. It would also probably fair to expect Meiun to work on Stick Online for the entirety of the time we paid for, which (assuming we paid for one month, full time) would mean that he would essentially need to be working on Stick Online 8 hours a day, which he may not feel capable of or comfortable with.
Title: Re: Is Stick Online dead?
Post by: Sam|9801 on August 07, 2014, 06:18:40 AM
Has Meiun stated his own oppinion anywhere about the vacation kickstarter?
Title: Re: Is Stick Online dead?
Post by: Meiun on August 11, 2014, 04:22:40 PM
Quote from: Sam|9801 on August 07, 2014, 06:18:40 AM
Has Meiun stated his own oppinion anywhere about the vacation kickstarter?
Just responded to this in the following topic (that was spun off as a response to this one): http://www.stick-online.com/boards/index.php?topic=2968.msg61160#msg61160 (http://www.stick-online.com/boards/index.php?topic=2968.msg61160#msg61160)
Title: Re: Is Stick Online dead?
Post by: KrazyMotha on August 11, 2014, 05:59:36 PM
A playable demo would be very welcome for me personally... :D
Title: Re: Is Stick Online dead?
Post by: Forum on September 12, 2014, 05:47:43 PM
SO is dead just logged in and the latter happened.

(http://i.imgur.com/6wMIMe6.png)
Title: Re: Is Stick Online dead?
Post by: ToxicDuck on September 12, 2014, 05:56:01 PM
Quote from: Forum on September 12, 2014, 05:47:43 PM
SO is dead just logged in and the latter happened.

-snip-


When I log on, I normally stay on for an hour or two, and I seem to only run into two people or so the whole time I'm on =/. Right now it's pretty much dead, but don't think it is forever. It's happened more than once where activity was like this for a while, then activity jumped up again, then back down again.

I think the main problem is that people log on, see there's no one or barely anyone on, then log off right away. Then the process repeats to more people who connect, making a never ending cycle.
Title: Re: Is Stick Online dead?
Post by: Forum on September 12, 2014, 07:16:52 PM
Quote from: ToxicDuck on September 12, 2014, 05:56:01 PM
Quote from: Forum on September 12, 2014, 05:47:43 PM
SO is dead just logged in and the latter happened.

-snip-


When I log on, I normally stay on for an hour or two, and I seem to only run into two people or so the whole time I'm on =/. Right now it's pretty much dead, but don't think it is forever. It's happened more than once where activity was like this for a while, then activity jumped up again, then back down again.

I think the main problem is that people log on, see there's no one or barely anyone on, then log off right away. Then the process repeats to more people who connect, making a never ending cycle.
Paradox.
Title: Re: Is Stick Online dead?
Post by: Lucifer on September 20, 2014, 03:28:03 PM
I don't play Stick these days, however I still love to use the game as a chat service occasionally. Is there any chance we can give everybody global chat? It sucks having to walk around for 5+ minutes, more on low agility accounts, just to find afk people. ToxicDuck & Forum described that self-defeating cycle of logging in only to find nobody to talk to, a portion of that problem is simply the energy/time it takes to find the 1-2 people in the game, wherever they might be. I know it's been suggested tons, any chance of this happening Meiun?
Title: Re: Is Stick Online dead?
Post by: ToxicDuck on September 21, 2014, 06:04:28 AM
Quote from: Lucifer on September 20, 2014, 03:28:03 PM
I don't play Stick these days, however I still love to use the game as a chat service occasionally. Is there any chance we can give everybody global chat? It sucks having to walk around for 5+ minutes, more on low agility accounts, just to find afk people. ToxicDuck & Forum described that self-defeating cycle of logging in only to find nobody to talk to, a portion of that problem is simply the energy/time it takes to find the 1-2 people in the game, wherever they might be. I know it's been suggested tons, any chance of this happening Meiun?

I'm in for this idea, it's a thought that has crossed my mind before. I think however global chat coming from normal players should be a different color, I could see the abuse potential it might have for impersonating a GM to new players that aren't familiar with the team. Other than that, I don't see any downsides. I'd also like your opinion on this Meiun.
Title: Re: Is Stick Online dead?
Post by: Meiun on September 22, 2014, 09:24:18 AM
I'm typically pretty opposed to the idea of a global chat in MMO's. It deters from the overall since of immersion into a world. It is rarely used for anything game related, but rather trolling and discussions with people you may not even end up playing with ever. It also deters people from needing to explore/adventure as much.

Given the current state of the game, I do understand how it could be quite useful. However, I am not sure how much I want to compromise and turn V2 into something I never intended for it to be just in order to squeeze a tiny bit of extra activity out of it (I already disabled open pvp a while back, against my better judgement). I also did not really intend to be updating V2, especially to change core game mechanics, even if it is a somewhat simple change.

If I did make any change, it would probably only be usable when there was a very low number of players online.
Title: Re: Is Stick Online dead?
Post by: ToxicDuck on September 22, 2014, 10:03:06 PM
Quote from: Meiun on September 22, 2014, 09:24:18 AM
I'm typically pretty opposed to the idea of a global chat in MMO's. It deters from the overall since of immersion into a world. It is rarely used for anything game related, but rather trolling and discussions with people you may not even end up playing with ever. It also deters people from needing to explore/adventure as much.

Given the current state of the game, I do understand how it could be quite useful. However, I am not sure how much I want to compromise and turn V2 into something I never intended for it to be just in order to squeeze a tiny bit of extra activity out of it (I already disabled open pvp a while back, against my better judgement). I also did not really intend to be updating V2, especially to change core game mechanics, even if it is a somewhat simple change.

If I did make any change, it would probably only be usable when there was a very low number of players online.

I do agree that in a normal circumstance that it would deter from the game, but with the current state of the game I don't think it'd really take any integrity out of it or anything like that. I really like the idea that if it was implemented, it could only usable with a small amount of players online. Perhaps if there was under 5 or so players online. It would make it so players don't have to really explore as much, but when there's so little people on, exploring isn't fun anymore, it just feels like a giant chore. Everyone who plays now knows where all the areas are, so seeing that there is only one or two other people on you just have to guess where they are, and do the chore of walking there especially on a very slow account.

When there's a decent amount of players on, you know when you get to the destination it's likely you'll find people to play with. With how little people play now, there's less of a chance you'll find people, and even if you do, then there's the large chance that the people you find are afk. I know the game is no longer in development, so even if you don't do it, I really appreciate you giving thought to it.
Title: Re: Is Stick Online dead?
Post by: TANK on September 24, 2014, 11:29:50 AM
if you do happen to do any updates, you should add that open pvp back along with it, so when there's 2 players online im hunting them down literally.
Title: Re: Is Stick Online dead?
Post by: ToxicDuck on September 25, 2014, 12:35:51 AM
Quote from: TANK on September 24, 2014, 11:29:50 AM
if you do happen to do any updates, you should add that open pvp back along with it, so when there's 2 players online im hunting them down literally.

Right now I wouldn't want open pvp personally. Back in the day it was fun because it gave you motivation to train, and it also had it so you could be attacked walking around the world at any moment which was fun.  Now with little players I think it would be work that would have a very small gain if any at all.

Unless when meiun disabled it, he made it super easy to turn back on, like just commenting out a snippet of code that enabled it. Then it wouldn't really require any effort, but even if that was the case I still don't think it would make the game more fun in any significant way. Since everyone that plays now is pretty much the max level, I never had a problem just hitting p and swinging at someone to start a fight.

I dunno, maybe I'm alone in that opinion haha.
Title: Re: Is Stick Online dead?
Post by: TANK on September 25, 2014, 02:23:26 PM
Yeah I dont think it would change or help much either. I would just be great to be able to smack guys like gufi around when I find them sitting somewhere afk until they acknowledge me.
Title: Re: Is Stick Online dead?
Post by: igufed on September 25, 2014, 04:09:29 PM
Quote from: TANK on September 25, 2014, 02:23:26 PM
I would just be great to be able to smack guys like gufi around when I find them sitting somewhere afk until they acknowledge me.

Rude.
Title: Re: Is Stick Online dead?
Post by: Lucifer on September 26, 2014, 09:11:22 PM
Quote from: igufed on September 25, 2014, 04:09:29 PM
Quote from: TANK on September 25, 2014, 02:23:26 PM
I would just be great to be able to smack guys like gufi around when I find them sitting somewhere afk until they acknowledge me.

Rude.
rude*
Title: Re: Is Stick Online dead?
Post by: DNH on September 30, 2014, 06:53:16 PM
Well,

its almost a year that i logged in the last time, maybe even more..
Stick Online was a game made for hundreds of player, which meiun had active since the stupid close which made all the player leave this game. The Fact, that ppl had to pay to get this game back made a comeback even harder and now, even that accounts are for free, ppl wont come back since the old player found something new, got a new hobby or whatever.. New player arent coming since there is no one online, no support, no updates etc.
What im about to say is that this game is kinda not made for 5-6 Players, Huge bosses are made for 10 to even 100 like SG, but since there is no change in this game there isnt even any point for me why i should come back. Hitting an SG for hours n Hours without being able to do anything in RL because u cant Rest at Wall i think its just stupid.
I can understand meiun that he doesnt want to change his game now just cuz there are almost no ppl but i can even more understand ppl not logging in. But Since there is just no one else playing it could be nice for all of the other player to get just a "perma Event" like EXP and Drop Rate increased by x even though i know this will never happen as i can see not even opening a world chat is possible..
Also the HP from Bosses wont be decreased so, coming back to the Topic Question,

Yes, for me SO is dead.

*sigh*

Greetz
Title: Re: Is Stick Online dead?
Post by: Fisuman on October 07, 2014, 03:14:13 AM
Maybe a halloween event with open pvp.. Could be interesting with more people :-P
Title: Re: Is Stick Online dead?
Post by: KrazyMotha on October 07, 2014, 02:45:46 PM
A Halloween and Christmas event combination with open PVP would bring back more people ;D specifically me! A frosty land with Pumpkins and Snowmen... that is exactly the kind of adventure SO needs :P
Title: Re: Is Stick Online dead?
Post by: bubba on October 14, 2014, 07:48:12 PM
kind of offtopic but i don't see the reason to make a new thread- anyone still have the old old old forums link that still floats around?

nvm found it http://z7.invisionfree.com/Stick_Online/index.php?s=23c1a06879932449acb202dcaca10fb8&act=idx