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General => Off Topic => Video Games => Topic started by: Meiun on June 02, 2011, 03:36:39 PM

Title: Wanderlust: Rebirth
Post by: Meiun on June 02, 2011, 03:36:39 PM
I know this game has been mentioned a while back on the forums, but seeing as the game just now officially entered open beta (and is set for it's official release June 14th), I figure I will post it again. Wanderlust is an awesome multiplayer action adventure RPG created by two extremely talented developers (whom I have known nearly since I began coding/making games). They have spent years developing the game, and it is truly the most professional and high quality game made with GM that I have ever seen. The first 3 chapters are available during beta, and all 10 (as well as the games extremely fun Crawl mode) are available once it is released on June 14th. I HIGHLY suggest you all try it out if you haven't heard of it already, lots of fun, and lots of replay value.

Website: http://www.wanderlustgame.com/ (http://www.wanderlustgame.com/)

(http://www.wanderlustgame.com/images/media/02.png)(http://www.wanderlustgame.com/images/media/12.png)
Title: Re: Wanderlust: Rebirth
Post by: Mystery on June 02, 2011, 05:34:36 PM
I have attempted to get the resource files numerous times via START.exe, but I haven't been able to. I do have an account on Reflect Games, created for the sole purpose of trying this out, because I've known about Wanderlust for a good while and have been wanting to try it when it was about ready to launch.

When I looked through the forums for assistance, I found out that anti-virus software and firewall intrusion was most likely responsible, but after very temporarily turning off ALL off those processes, nothing was the same. I have Avast! Free Antivirus and Comodo Firewall. It should also probably be noted that START.exe was able to update the version of Wanderlust, (which I'm not sure made a difference as I had to click 'update' each time I ran it) but it could not find any files whatsoever for the resources.
Title: Re: Wanderlust: Rebirth
Post by: Meiun on June 02, 2011, 05:40:47 PM
Quote from: Mystery on June 02, 2011, 05:34:36 PM
I have attempted to get the resource files numerous times via START.exe, but I haven't been able to. I do have an account on Reflect Games, created for the sole purpose of trying this out, because I've known about Wanderlust for a good while and have been wanting to try it when it was about ready to launch.

When I looked through the forums for assistance, I found out that anti-virus software and firewall intrusion was most likely responsible, but after very temporarily turning off ALL off those processes, nothing was the same. I have Avast! Free Antivirus and Comodo Firewall. It should also probably be noted that START.exe was able to update the version of Wanderlust, (which I'm not sure made a difference as I had to click 'update' each time I ran it) but it could not find any files whatsoever for the resources.
You tried both Start.exe as well as Start2.exe? Also, try running as administrator if your able maybe? I'm not sure, I guess post about it on their forums for support/bug reporting. I've had a few minor issues with their launcher as well in the past.
Title: Re: Wanderlust: Rebirth
Post by: Mystery on June 02, 2011, 05:43:06 PM
Quote from: Meiun on June 02, 2011, 05:40:47 PM
Quote from: Mystery on June 02, 2011, 05:34:36 PM
I have attempted to get the resource files numerous times via START.exe, but I haven't been able to. I do have an account on Reflect Games, created for the sole purpose of trying this out, because I've known about Wanderlust for a good while and have been wanting to try it when it was about ready to launch.

When I looked through the forums for assistance, I found out that anti-virus software and firewall intrusion was most likely responsible, but after very temporarily turning off ALL off those processes, nothing was the same. I have Avast! Free Antivirus and Comodo Firewall. It should also probably be noted that START.exe was able to update the version of Wanderlust, (which I'm not sure made a difference as I had to click 'update' each time I ran it) but it could not find any files whatsoever for the resources.
You tried both Start.exe as well as Start2.exe? Also, try running as administrator if your able maybe? I'm not sure, I guess post about it on their forums for support/bug reporting. I've had a few minor issues with their launcher as well in the past.
Yes, I have tried both, and I have full administrator privileges on my computer.
Title: Re: Wanderlust: Rebirth
Post by: ARTgames on June 02, 2011, 07:28:32 PM
I would not be here on this forums if some one (was it you Meiun?) told me about stick online on Wanderlust.
Title: Re: Wanderlust: Rebirth
Post by: sly 3 4 me on June 02, 2011, 07:46:25 PM
Managed to download the game and begin to play it, it took a full 5 minutes for the client to load the game though, which I don't think is right. I progressed through the tutorial to the point where I'm meant to log in to the ReflectGames account. I had an account before I downloaded the game, but when I enter in the details into the client it freezes for a good 3 minutes until it finally says 'Invalid Login or Password'. I've tried two accounts now and have no way of progressing if I can't log in it seems.
Title: Re: Wanderlust: Rebirth
Post by: Scotty on June 02, 2011, 07:49:20 PM
Not a good start reading all the issues so far.

I played it way back in 2008 when it was only a couple of levels, thoroughly enjoyed it.  It's multiplayer right?  We'll have to get some online games going sometime.
Title: Re: Wanderlust: Rebirth
Post by: Meiun on June 03, 2011, 02:25:03 AM
Quote from: sly 3 4 me on June 02, 2011, 07:46:25 PM
Managed to download the game and begin to play it, it took a full 5 minutes for the client to load the game though, which I don't think is right. I progressed through the tutorial to the point where I'm meant to log in to the ReflectGames account. I had an account before I downloaded the game, but when I enter in the details into the client it freezes for a good 3 minutes until it finally says 'Invalid Login or Password'. I've tried two accounts now and have no way of progressing if I can't log in it seems.
Hrmph, I dunno what to tell you on that one. I've played a good bit and haven't had any issues like that. As we speak I'm hosting a game for a bunch of people on it with no issue. I suggest posting about it on the games forums for tech support: http://forums.reflectgames.com/viewforum.php?f=12&sid=02a202cef65f67d0c8b5baf6130166ba

After all, it did just go into its open beta, so bound to be a few kinks.
Title: Re: Wanderlust: Rebirth
Post by: Cactuscat222 on June 03, 2011, 02:27:33 AM
Quote"A true masters creation." - Meiun

Hehe, straight from the front page. :P

I played this a long while back with my brothers, fully intend on picking it up now and on release to play all over again. Was so much fun, we just wanted more chapters to play, and now we will! Huzzah!
Title: Re: Wanderlust: Rebirth
Post by: Meiun on June 03, 2011, 02:29:04 AM
Quote from: Cactuscat222 on June 03, 2011, 02:27:33 AM
Quote"A true masters creation." - Meiun

Hehe, straight from the front page. :P

I played this a long while back with my brothers, fully intend on picking it up now and on release to play all over again. Was so much fun, we just wanted more chapters to play, and now we will! Huzzah!
Ha, yeah. That was from a long time ago. I've known the devs for many many years now, since I was first starting off making games of my own and learning to program.
Title: Re: Wanderlust: Rebirth
Post by: sly 3 4 me on June 03, 2011, 04:32:05 AM
Quote from: Meiun on June 03, 2011, 02:25:03 AM
Quote from: sly 3 4 me on June 02, 2011, 07:46:25 PM
Managed to download the game and begin to play it, it took a full 5 minutes for the client to load the game though, which I don't think is right. I progressed through the tutorial to the point where I'm meant to log in to the ReflectGames account. I had an account before I downloaded the game, but when I enter in the details into the client it freezes for a good 3 minutes until it finally says 'Invalid Login or Password'. I've tried two accounts now and have no way of progressing if I can't log in it seems.
Hrmph, I dunno what to tell you on that one. I've played a good bit and haven't had any issues like that. As we speak I'm hosting a game for a bunch of people on it with no issue. I suggest posting about it on the games forums for tech support: http://forums.reflectgames.com/viewforum.php?f=12&sid=02a202cef65f67d0c8b5baf6130166ba

After all, it did just go into its open beta, so bound to be a few kinks.

Managed to fix the problem with the logging in issue by looking back at the download page and noting antivirus software may interfere with the connection. By disabling the firewall it allowed me to connect, yet when I start the game up it still seems to be a bit slow. I'm not quite sure on the time it should be, or if it's actually normal for the start-up time I'm having right now. It's around a minute and a half for me to run the .exe for the client itself and then finally be at the menu where it says 'Press Space to Begin'. Does that seem around normal, or should it be lower?
Title: Re: Wanderlust: Rebirth
Post by: Meiun on June 03, 2011, 03:21:27 PM
Quote from: sly 3 4 me on June 03, 2011, 04:32:05 AM
Quote from: Meiun on June 03, 2011, 02:25:03 AM
Quote from: sly 3 4 me on June 02, 2011, 07:46:25 PM
Managed to download the game and begin to play it, it took a full 5 minutes for the client to load the game though, which I don't think is right. I progressed through the tutorial to the point where I'm meant to log in to the ReflectGames account. I had an account before I downloaded the game, but when I enter in the details into the client it freezes for a good 3 minutes until it finally says 'Invalid Login or Password'. I've tried two accounts now and have no way of progressing if I can't log in it seems.
Hrmph, I dunno what to tell you on that one. I've played a good bit and haven't had any issues like that. As we speak I'm hosting a game for a bunch of people on it with no issue. I suggest posting about it on the games forums for tech support: http://forums.reflectgames.com/viewforum.php?f=12&sid=02a202cef65f67d0c8b5baf6130166ba

After all, it did just go into its open beta, so bound to be a few kinks.

Managed to fix the problem with the logging in issue by looking back at the download page and noting antivirus software may interfere with the connection. By disabling the firewall it allowed me to connect, yet when I start the game up it still seems to be a bit slow. I'm not quite sure on the time it should be, or if it's actually normal for the start-up time I'm having right now. It's around a minute and a half for me to run the .exe for the client itself and then finally be at the menu where it says 'Press Space to Begin'. Does that seem around normal, or should it be lower?
It's wayyyy quicker than that for me. What kind of computer are you running it on? I do think that the first time the game loads after downloading a new resource pack tends to be a bit slower though. Also, for in game performance, maybe try fiddling with some of the options such as animated BG's and such?
Title: Re: Wanderlust: Rebirth
Post by: d2king10 on June 03, 2011, 07:03:09 PM
If the game is hanging for that long or you are hanging when talking to Gregin, it is because of anti-virus software. A lot of users try to just disable it, but a lot of times that won't work. You have to shut it down, most of the time they still run in the background even if they are "disabled".

I wish there was something we could do in regards to the anti-virus software but I don't believe there is.  :'(
Title: Re: Wanderlust: Rebirth
Post by: Cactuscat222 on June 03, 2011, 08:11:30 PM
d2king10! While you are here, can you explain the way the completion percentage of levels works?

It seems if you use any amount of continues, the most you can get is a 50% completion. If you use none, only then can you get above 50%. Is this correct, or am I missing something? Thanks in advance!
Title: Re: Wanderlust: Rebirth
Post by: d2king10 on June 03, 2011, 08:38:10 PM
Quote from: Cactuscat222 on June 03, 2011, 08:11:30 PM
d2king10! While you are here, can you explain the way the completion percentage of levels works?

It seems if you use any amount of continues, the most you can get is a 50% completion. If you use none, only then can you get above 50%. Is this correct, or am I missing something? Thanks in advance!

You get a % based on how good/bad you do. In normal mode, you cannot go under 50% (this is to make it easier for people playing by themselves), but the only penalty you get for dying (besides the death badge) is that after 3 continues you cannot continue to the next chapter until you beat that chapter without dying 3 times. The reason you are getting 50% is because you simply aren't getting a high enough score (the deaths are bringing your score down a lot)...sometimes it is best to go to the next chapter and get 50% (50 more cp) and build your character up a bit then go back to the earlier chapters and 100% them.
Title: Re: Wanderlust: Rebirth
Post by: Cactuscat222 on June 03, 2011, 09:07:57 PM
Ahh okay. Makes sense. I'm just bad then, haha - gotta get used to the alchemist.

We hit 67% earlier, and that was after we didn't use any continues or deaths. Guess we gotta work on combos! (Even though I was getting alot of gold skulls :( )

Title: Re: Wanderlust: Rebirth
Post by: Lucifer on June 04, 2011, 01:03:19 PM
What the !@#$. Why would they make playing this game SO damn aggravating? After attempting the first level single player twice, and by attempting I mean spamming the !@#$ing revive button because that's all you can possibly do (please, correct me if I'm wrong), both times I ended up spamming it so much at the bear that I would accidentally scroll down at the death menu and hit the "Return to Town" button, FORCING me to restart the entire painful scenario OVER AND OVER. (WHY is there no "Are you sure?" thing stopping this from happening?) I just wanted to painfully get through to level two and get some minimal skill reward to upgrade my damned skill points, because you simply do not have enough skill points to take out each wave of people in level 1 with simple melee; but now I'm raging too much to do so.

I was playing a cleric, with two points into healing breeze and two points into healing aura. Obviously this was a terrible idea, because casting any of these spells merely allows you to watch your character get raped up the ass by horny wolves slightly longer. I'm going to try remaking my character and putting all of my starting points into health/mana type stuff, see how that works out. I'm just getting the impression that playing the game solo is more of an e-peen weighing contest/feel good scenario for later on when you're better equipped than an actual place to get used to your character and I don't know, enjoy the game.
Title: Re: Wanderlust: Rebirth
Post by: igufed on June 04, 2011, 01:11:53 PM
Yea, playing by yourself is a bit tough.  Pin and I were playing last night and after like 6 attempts we finally got through the first chapter without dying.  Second one isn't so bad after you can learn how to work the guy at the end.  Don't know what the guy is called, but I was the magic guy using ranged weapons and Pin used the first guy with the sword.

But, so far the best drops I've gotten from either gambling or a monster drop is the gem.  One gem let me get +250hp, and another got me +20dmg.  I accidentally used both gems on the same weapon, so, when I used the +20 damage on the 'satin rod' I lost the +250hp it used to have.  Although, doing 9 damage turning into 29 damage helps out big time.

Repeating the first chapter over and over again, even with dying, isn't so bad, because you still get coins and the chance of more drops that can help you as well.
Title: Re: Wanderlust: Rebirth
Post by: Lucifer on June 04, 2011, 01:29:15 PM
Figured out my problem. I didn't realize the first level of skills cost so little for a reason, you are obviously supposed to get multiple level 1 skills before you start upgrading further, attempting to specialize pretty much !@#$s you unless you have allies. I re-created my character with 1 toughness, 1 endurance, 1 focus, 1 holy shield, and 1 divine blade. I raped up all of the wolves something FIERCE, and really wasn't all that saddened when I got my ass served to me by the soldiers & bear. I would have appreciated them explaining how !@#$ed I would be with my previous skill choice, but, whatever, I'm having fun now.
Title: Re: Wanderlust: Rebirth
Post by: Meiun on June 04, 2011, 02:54:45 PM
Quote from: Lucifer on June 04, 2011, 01:29:15 PM
Figured out my problem. I didn't realize the first level of skills cost so little for a reason, you are obviously supposed to get multiple level 1 skills before you start upgrading further, attempting to specialize pretty much !@#$s you unless you have allies. I re-created my character with 1 toughness, 1 endurance, 1 focus, 1 holy shield, and 1 divine blade. I raped up all of the wolves something FIERCE, and really wasn't all that saddened when I got my ass served to me by the soldiers & bear. I would have appreciated them explaining how !@#$ed I would be with my previous skill choice, but, whatever, I'm having fun now.
Yeah I was going to say... First chapter was laughably easy for me. The game in general can be challenging though, thats part of the excitement for me. But there WAS a tutorial you know that explains all of that stuff... Also don't forget you get a starting weapon item you can equip that gives some bonus skill, a lot of people don't notice that. But also, the game is best played with others, especially when getting started.
Title: Re: Wanderlust: Rebirth
Post by: Lucifer on June 04, 2011, 03:06:18 PM
Quote from: Meiun on June 04, 2011, 02:54:45 PM
Quote from: Lucifer on June 04, 2011, 01:29:15 PM
Figured out my problem. I didn't realize the first level of skills cost so little for a reason, you are obviously supposed to get multiple level 1 skills before you start upgrading further, attempting to specialize pretty much !@#$s you unless you have allies. I re-created my character with 1 toughness, 1 endurance, 1 focus, 1 holy shield, and 1 divine blade. I raped up all of the wolves something FIERCE, and really wasn't all that saddened when I got my ass served to me by the soldiers & bear. I would have appreciated them explaining how !@#$ed I would be with my previous skill choice, but, whatever, I'm having fun now.
Yeah I was going to say... First chapter was laughably easy for me. The game in general can be challenging though, thats part of the excitement for me. But there WAS a tutorial you know that explains all of that stuff... Also don't forget you get a starting weapon item you can equip that gives some bonus skill, a lot of people don't notice that. But also, the game is best played with others, especially when getting started.
Well, no, my problem was not the difficulty; my problem was the game's lack of explanation of anything actually useful. Teaching me to move around, swing my sword, block, and assign hotkeys is basic crap I learned while reading the manual. I'd like more specific information, like for example warning me that if you don't get any of the stats you will not have enough energy to fight off each wave of the first level, nor health to survive running around in circles before they trap you in a corner. That's useful information. Also, exactly how combos work, I'm still not exactly sure if blocking stops them or what, or if that "hit" counting thing has anything to do with the combos, because I've gotten hit counts in the 40s and no combo scores before.

Also !@#$ you game, I've gotten two blueprints that cost 10k to make and require stuff I won't get for ages. Maybe that's lucky, but to me that's torture, give me shit I need right now, and shit I need later, later, >:O.
Title: Re: Wanderlust: Rebirth
Post by: Cactuscat222 on June 04, 2011, 07:54:21 PM
1) It'd be nice if the game gave you a prompt or something when gemming an item, telling you that it will replace a certain value on it. I just used my +Resist Fire/Ice gem on an item, and it replaced the +Resist Physical, which I really needed. I was under the impression the values stacked, since you were gemming it.

2) There needs to be more storage space or trading or something. T_T For the amount of items you find in the game, there just isn't enough room to hold onto or store them - especially with how hard it is to get good items in the first place, you need to hold on to EVERYTHING if you want a chance at every crafting a green/blue item (beyond getting lucky with pre-crafted drops).

EDIT: Still though, besides crafting costs, the game is absolutely a blast to play, especially with others~!
Title: Re: Wanderlust: Rebirth
Post by: d2king10 on June 04, 2011, 08:38:56 PM
Quote from: Cactuscat222 on June 04, 2011, 07:54:21 PM
1) It'd be nice if the game gave you a prompt or something when gemming an item, telling you that it will replace a certain value on it. I just used my +Resist Fire/Ice gem on an item, and it replaced the +Resist Physical, which I really needed. I was under the impression the values stacked, since you were gemming it.

2) There needs to be more storage space or trading or something. T_T For the amount of items you find in the game, there just isn't enough room to hold onto or store them - especially with how hard it is to get good items in the first place, you need to hold on to EVERYTHING if you want a chance at every crafting a green/blue item (beyond getting lucky with pre-crafted drops).

EDIT: Still though, besides crafting costs, the game is absolutely a blast to play, especially with others~!

1) I agree, I will send Matt the suggestions!

2) The red chest in the lobby is used as storage once you beat the game (one of the several things you along...it also has some sweet loot in it!). We didn't want to allow people to mass store things, we wanted them to think about what they have and only keep what they need. This is made better once you beat the game and get the extra chest!

Lucier, you mentioned having to remake your character. I don't know if you knew this, but you can just talk to Gregin and his respec and get all your points back for free. I agree, the game is challenging for a new player, especially if you don't pick up any focus/endurance/toughness. I think Matt should probably mention this in the tutorial like you suggested, I will let him know. I came up with an idea that Matt seems to like, what if when you first make a character, after the tutorial, it asks if you want to use recommended skill settings or spec your own (and we decide what is best starting skills for a lvl 1 character)?

Grab divine blade at lvl 1 when you first start a cleric, it will make you do some nice damage!

Oh and I have also suggested the "return to lobby" button to give a warning but i think Matt forgot, I will remind him!

Thanks for playing the game guys, we appreciate all the feedback!
Title: Re: Wanderlust: Rebirth
Post by: sly 3 4 me on June 04, 2011, 09:08:01 PM
I believe the stat it will replace is highlighted in green on the weapon, this is going on the fact I have added 2 gems and each time it has replaced the stat which was in green text. Maybe make it possible to choose which one to replace?  :)
Title: Re: Wanderlust: Rebirth
Post by: d2king10 on June 04, 2011, 09:13:51 PM
Quote from: sly 3 4 me on June 04, 2011, 09:08:01 PM
I believe the stat it will replace is highlighted in green on the weapon, this is going on the fact I have added 2 gems and each time it has replaced the stat which was in green text. Maybe make it possible to choose which one to replace?  :)

You are right, it replaces the stat displayed in green when you have the augment menu up. The way socketing works, is it replaces the equivalent ingredient stat. Basically, every item you see, gets its stats from the ingredients that it used to make it. So a green gem replaces the green ingredient, and a blue gem replaces the blue ingredient. The way the system is set up, you can't select which stat to set up, it basically just changes the stuff the weapon is made out of.

A bit hard to explain, and I probably confused you guys even more! haha
Title: Re: Wanderlust: Rebirth
Post by: sly 3 4 me on June 04, 2011, 10:00:40 PM
We should plan some times to go online into a room. I see Meiun has a room, but no one is ever in it. Whenever I do go into it and idle to wait for people, they never show up. The other rooms which have 2 or 3 people are always private too, which is annoying. I end up having to solo every single time. :(
Title: Re: Wanderlust: Rebirth
Post by: Lucifer on June 04, 2011, 10:48:35 PM
Quote from: d2king10 on June 04, 2011, 08:38:56 PM
Lucier, you mentioned having to remake your character. I don't know if you knew this, but you can just talk to Gregin and his respec and get all your points back for free. I agree, the game is challenging for a new player, especially if you don't pick up any focus/endurance/toughness. I think Matt should probably mention this in the tutorial like you suggested, I will let him know. I came up with an idea that Matt seems to like, what if when you first make a character, after the tutorial, it asks if you want to use recommended skill settings or spec your own (and we decide what is best starting skills for a lvl 1 character)?

Grab divine blade at lvl 1 when you first start a cleric, it will make you do some nice damage!

Oh and I have also suggested the "return to lobby" button to give a warning but i think Matt forgot, I will remind him!

Thanks for playing the game guys, we appreciate all the feedback!
Aye, I found that out right after I remade the character, very neat system. The suggested build is a fantastic idea, just to give players something to fall back upon if their own custom set is failing and they don't understand why. Divine blade is indeed truly awesome ;).

If anyone ever wants to play, just nudge me on MSN.
Title: Re: Wanderlust: Rebirth
Post by: Cactuscat222 on June 04, 2011, 11:20:37 PM
Quote from: d2king10 on June 04, 2011, 08:38:56 PM
Quote from: Cactuscat222 on June 04, 2011, 07:54:21 PM
1) It'd be nice if the game gave you a prompt or something when gemming an item, telling you that it will replace a certain value on it. I just used my +Resist Fire/Ice gem on an item, and it replaced the +Resist Physical, which I really needed. I was under the impression the values stacked, since you were gemming it.

2) There needs to be more storage space or trading or something. T_T For the amount of items you find in the game, there just isn't enough room to hold onto or store them - especially with how hard it is to get good items in the first place, you need to hold on to EVERYTHING if you want a chance at every crafting a green/blue item (beyond getting lucky with pre-crafted drops).

EDIT: Still though, besides crafting costs, the game is absolutely a blast to play, especially with others~!

1) I agree, I will send Matt the suggestions!

2) The red chest in the lobby is used as storage once you beat the game (one of the several things you along...it also has some sweet loot in it!). We didn't want to allow people to mass store things, we wanted them to think about what they have and only keep what they need. This is made better once you beat the game and get the extra chest!

Lucier, you mentioned having to remake your character. I don't know if you knew this, but you can just talk to Gregin and his respec and get all your points back for free. I agree, the game is challenging for a new player, especially if you don't pick up any focus/endurance/toughness. I think Matt should probably mention this in the tutorial like you suggested, I will let him know. I came up with an idea that Matt seems to like, what if when you first make a character, after the tutorial, it asks if you want to use recommended skill settings or spec your own (and we decide what is best starting skills for a lvl 1 character)?

Grab divine blade at lvl 1 when you first start a cleric, it will make you do some nice damage!

Oh and I have also suggested the "return to lobby" button to give a warning but i think Matt forgot, I will remind him!

Thanks for playing the game guys, we appreciate all the feedback!

Thank you for responding - even here. :) Aye, I see why you would want people to think carefully out their items and what not, especially with the costs associated with crafting. The only downside is that you won't really know what to hold onto until you find that right recipe, so it was aggravating for me to throw away a material for room, only to find out it would be needed for an item I wanted to craft.

I was wondering what that extra chest was for! I thought it might have been a "shared" chest for that specific profile, which could be accessed by all characters on your profile. Speaking of which, is there any plans of being able to trade amongst players, or at least, amongst your own characters? It'd be kind of nifty, but I can see the drawbacks.

And I always forget that the recipes in the item/recipe vendor are free - just you have to pay the large crafting cost when the time comes.
Title: Re: Wanderlust: Rebirth
Post by: d2king10 on June 05, 2011, 03:35:30 AM
No, thank you guys for playing and supporting the game!

Matt is already implementing the recommended skill setting for new characters as I speak!

One reason we don't have trading is to prevent hackers from coming into games and just tossing out items.

We should have an update out soon enough!
Title: Re: Wanderlust: Rebirth
Post by: Mystery on June 06, 2011, 06:26:29 PM
I really do love this game- I've had more fun with it than a lot of other things lately. But there are a few aspects which I think could be improved.

For one thing, using gems, you do not get to choose which benefit you are replacing for green(and I assume blue) items. I also didn't know that gems completely overlapped one of the benefits- I thought they stacked with the normal effects of the item. I lost 2 +1 Toughness +2 Focus items this way with gems like +25 Resist Sleep/Poison. :|

Regarding the limitation of inventory space- I have no problem with it, but the late-game blueprints do take up a lot of room if you have several good ones, and if you could sell them for a considerable amount of cash, it would also help to resolve the problem of ridiculously high crafting costs(at the moment, dunno what it'll be like when the full game is released).

Also, even with the reduced difficulty of single-player mode, it is still very difficult to beat a chapter without dying if you have little to no equipment(and considering how hard it can be to get it, unless you get a good double drop like I did above...then screwed it up), and the penalty for death is in my opinion, too harsh. I have yet to see anyone get over 50% if they died, no matter what else they did.

And the Sludge boss is also much harder due to its constantly spitting poison; I'm assuming that was part of the update.

EDIT: Also, the 'escape the cavern before it breaks' quest is ridiculously hard. If the time to get out was increased by half, I could see it being viable, but as is, with my fast Alchemist, I can get to the last section of it before the timer runs out. With multiple people, I've never gotten past the 1st portion because a rock always 1 hit kills someone walking where they shouldn't be.

EDIT #2: This may be picky, but I also noticed several typos in the text.  :P The one that stood out the most to me was Barbuda saying '..let's go our seperate ways'. Should be separate. Might just want to look over the text a bit.
Title: Re: Wanderlust: Rebirth
Post by: d2king10 on June 06, 2011, 08:18:38 PM
Quote from: Mystery on June 06, 2011, 06:26:29 PM
I really do love this game- I've had more fun with it than a lot of other things lately. But there are a few aspects which I think could be improved.

For one thing, using gems, you do not get to choose which benefit you are replacing for green(and I assume blue) items. I also didn't know that gems completely overlapped one of the benefits- I thought they stacked with the normal effects of the item. I lost 2 +1 Toughness +2 Focus items this way with gems like +25 Resist Sleep/Poison. :|

Gems do not add to items, I guess this isn't clear enough in the game (which we will probably need to make note of somewhere). Gems replace the stat colored in green...so on blue items you can put a green and blue gem in, and on green items you can only put a green gem. Gems are better than the stats that can randomize on the items, so you might have lost +1 Toughness, but you can still find a +3 Toughness gem.

Quote from: Mystery on June 06, 2011, 06:26:29 PM
Regarding the limitation of inventory space- I have no problem with it, but the late-game blueprints do take up a lot of room if you have several good ones, and if you could sell them for a considerable amount of cash, it would also help to resolve the problem of ridiculously high crafting costs(at the moment, dunno what it'll be like when the full game is released).

Blueprints are a piece of paper, you really AREN'T suppose to be getting blues until chp 8 - early epic. Crafting costs are not that high once you take into account that you guys are basing this off of 3 chapters (not even 25% of the game), players really shouldn't be decking out in sweet gear at this point. Also, Crawl Mode unlocking which makes grinding tokens really simple. Also, in epic mode, crafted blue items will drop from bosses.

Every chapter's boss increases in chance to drop items...so the bear has less of a chance to drop items than Dread Vine.

Quote from: Mystery on June 06, 2011, 06:26:29 PM
Also, even with the reduced difficulty of single-player mode, it is still very difficult to beat a chapter without dying if you have little to no equipment(and considering how hard it can be to get it, unless you get a good double drop like I did above...then screwed it up), and the penalty for death is in my opinion, too harsh. I have yet to see anyone get over 50% if they died, no matter what else they did.

Getting 50% is not bad, it is not like making an F on a test. 50% nets you 50 cp, which is a huge increase at any stage in the game. It is OKAY to die in the game, and yes you can still get 100% with deaths (when a cleric resurrects you, it halves the amount of the death penalty). The more you play the game, the better you will get skill wise (personal skill), and the better your character and gear will become as well.

Quote from: Mystery on June 06, 2011, 06:26:29 PM
And the Sludge boss is also much harder due to its constantly spitting poison; I'm assuming that was part of the update.

Yes, Slurge was bugged in the last few versions, he is now working like he should. Slurge is actually suppose to be very hard to beat, but because of the bug he was a joke.

Quote from: Mystery on June 06, 2011, 06:26:29 PM
EDIT: Also, the 'escape the cavern before it breaks' quest is ridiculously hard. If the time to get out was increased by half, I could see it being viable, but as is, with my fast Alchemist, I can get to the last section of it before the timer runs out. With multiple people, I've never gotten past the 1st portion because a rock always 1 hit kills someone walking where they shouldn't be.

Yeah, that is a challenge sequence. There are several challenge areas throughout the game that will help you get extra %, and just to challenge the person. If you fail it is okay, most people don't make it.

Quote from: Mystery on June 06, 2011, 06:26:29 PM
EDIT #2: This may be picky, but I also noticed several typos in the text.  :P The one that stood out the most to me was Barbuda saying '..let's go our seperate ways'. Should be separate. Might just want to look over the text a bit.

Thanks, will note that!


Thanks for the feedback, we will note the crafting and hopefully make it more clear in the future.
Title: Re: Wanderlust: Rebirth
Post by: Mystery on June 07, 2011, 03:31:49 PM
Thanks very much for YOUR feedback, d2king- after playing around a bit more with it, I feel that everything is fine as is. I cannot wait to finally buy this when it comes out.  :)

Quote from: d2king10 on June 06, 2011, 08:18:38 PM

Gems do not add to items, I guess this isn't clear enough in the game (which we will probably need to make note of somewhere). Gems replace the stat colored in green...so on blue items you can put a green and blue gem in, and on green items you can only put a green gem. Gems are better than the stats that can randomize on the items, so you might have lost +1 Toughness, but you can still find a +3 Toughness gem.
Yeah, I just haven't found any of those gems yet, which I suppose is my own fault. :p I only have ones like Resist Poison/Sleep +25.

Quote from: d2king10 on June 06, 2011, 08:18:38 PM
Blueprints are a piece of paper, you really AREN'T suppose to be getting blues until chp 8 - early epic. Crafting costs are not that high once you take into account that you guys are basing this off of 3 chapters (not even 25% of the game), players really shouldn't be decking out in sweet gear at this point. Also, Crawl Mode unlocking which makes grinding tokens really simple. Also, in epic mode, crafted blue items will drop from bosses.
Sorry, I wasn't aware they were that late-game. I was getting an awful lot of them, so I wasn't sure when it was intended for the player to make blue equipment.

Quote from: d2king10 on June 06, 2011, 08:18:38 PM
Getting 50% is not bad, it is not like making an F on a test. 50% nets you 50 cp, which is a huge increase at any stage in the game. It is OKAY to die in the game, and yes you can still get 100% with deaths (when a cleric resurrects you, it halves the amount of the death penalty). The more you play the game, the better you will get skill wise (personal skill), and the better your character and gear will become as well.
I retract my previous statements about the difficultly level, after getting 100% on all 3 chapters with room to spare by myself. (I didn't realize how much CP you get for 100%ing a chapter, that helped me a lot.) I still haven't beaten the Slurge boss(silly me, spelling it Sludge), but I haven't had a well-balanced team to date. EDIT #2: As of this edit, I have solo'd Slurge with my Alchemist. :L

EDIT: On a side note, are you planning to have the ESC menu pause the game? Because as it is right now, it can be slightly annoying to have to leave for a bit and then return, knowing you'll be dead.
Title: Re: Wanderlust: Rebirth
Post by: Lucifer on June 07, 2011, 08:31:09 PM
Hey d2king10, could you unconfused me? I don't understand how combos & the point system work in this game. What do each of the symbols mean at the end of each level when counting up the points? What are all of the symbols? How exactly do combos work? I imagine it's hitting without getting hit, but I don't get how long you have between striking before the combo wears off. Sometimes I get 20+ "hits" without getting hit, and get no combos. I've looked on the website, the forums, the manual, and the wiki, and it doesn't explain combat in-depth anywhere.

Here's a picture of my last game.
(http://i770.photobucket.com/albums/xx345/HackettBear/Untitled.png)
What's the top one and the one below it?
How many hits exactly are required for each combo bonus?
What's the symbol below the gold skull?
What's the time required for that time bonus?

*edit*
OH, are the skulls rewarded for killing that type of person without getting hit? This shit isn't explained anywhere, I'd just really appreciate some detail here.
Title: Re: Wanderlust: Rebirth
Post by: Mystery on June 07, 2011, 08:52:47 PM
Quote from: Lucifer on June 07, 2011, 08:31:09 PM
Hey d2king10, could you unconfused me? I don't understand how combos & the point system work in this game. What do each of the symbols mean at the end of each level when counting up the points? What are all of the symbols? How exactly do combos work? I imagine it's hitting without getting hit, but I don't get how long you have between striking before the combo wears off. Sometimes I get 20+ "hits" without getting hit, and get no combos. I've looked on the website, the forums, the manual, and the wiki, and it doesn't explain combat in-depth anywhere.

Here's a picture of my last game.
-snip-
What's the top one and the one below it?
How many hits exactly are required for each combo bonus?
What's the symbol below the gold skull?
What's the time required for that time bonus?

*edit*
OH, are the skulls rewarded for killing that type of person without getting hit? This shit isn't explained anywhere, I'd just really appreciate some detail here.

First off, it's explained in the rewards section in the ESC menu once you've gotten an award. Secondly, combos require many hits. It is just a chain of hits, like you think, but there's a Combo 50 award(bronze, 50 hits), Combo 100 award(silver, 100 hits) and Combo 200 award(gold, 200 hits). The skulls are for killing X number of enemies within X number of seconds. They all vary too. The top one is Combo 50, the one below it is Damage 1000(inflict 1000 damage in a single combo).

For the exact time, I have no clue, all the Haste award says is that you have to complete a chapter in 'under the par time', and I have no idea where the heck that is shown.

The award below the gold skull is the Tactician award, which is obtained by hurting 5 enemies in 2 seconds.
Title: Re: Wanderlust: Rebirth
Post by: Lucifer on June 07, 2011, 09:01:28 PM
Thaaannk you Mystery, that page is what I was looking for, did I completely miss when it tells you about it or something?
Title: Re: Wanderlust: Rebirth
Post by: Mystery on June 07, 2011, 09:03:29 PM
Quote from: Lucifer on June 07, 2011, 09:01:28 PM
Thaaannk you Mystery, that page is what I was looking for, did I completely miss when it tells you about it or something?

If you're asking when the game ever prompts you about it, never. I had to deduct how it works.

EDIT: I'm pretty sure it's not in any guides/on either wiki either.
Title: Re: Wanderlust: Rebirth
Post by: sly 3 4 me on June 07, 2011, 09:19:49 PM
You were 25 points short, if you had gotten the gold in the barrel there you could have had 100%, lol. (Unless I'm forgetting where the gold coin is placed on end chart)
Title: Re: Wanderlust: Rebirth
Post by: d2king10 on June 08, 2011, 07:13:21 AM
You guys beat me to it! :)

We just rolled out a new patch that allows pausing during single player mode (as per requested here)! Also, we made 4 help videos that hopefully address some of the more confusing elements of the game, but we are wanting to make some more help videos on different topics, so maybe a good one would be the awards and combos? Anyhow, you can view the help videos here ( http://wanderlustgame.com/help.shtml (http://wanderlustgame.com/help.shtml) ) OR in game via the new help menu.

Yeah, I think how some of the awards and end points are could warrant a help video. Also, I believe the par time on any chapter is around 10 minutes or something (it has been a long time since we set this up, so that is just off the top of my head).

Again, let us know what topics you would like to see a video covered on and we will see what we can do!

EDIT: Oh, and to see what an award does, you can view them in the award menu via escape, and hit space on the desired award!
Title: Re: Wanderlust: Rebirth
Post by: igufed on June 08, 2011, 04:51:52 PM
Woo, finally have 100% on all 3 chapters in 1-2 players and 3-4 players. :)
Title: Re: Wanderlust: Rebirth
Post by: Freeforall on June 08, 2011, 04:53:26 PM
Reminds me a bit of Earthbound. Anyone else?
Title: Re: Wanderlust: Rebirth
Post by: Mystery on June 08, 2011, 05:15:43 PM
Quote from: Freeforall on June 08, 2011, 04:53:26 PM
Reminds me a bit of Earthbound. Anyone else?

The graphical style can be compared to it, sure.
Title: Re: Wanderlust: Rebirth
Post by: igufed on June 08, 2011, 07:09:20 PM
Ok, since he reads this forum and this topic I will post in here a suggestion.

The sound effects.  We need an option like we do for music.  I want to be able to lower the volume or turn them off completely.

If I'm hosting a dedicated server and have no part in the game, I do not want to hear anything from that game.

Thanks.
Title: Re: Wanderlust: Rebirth
Post by: Cactuscat222 on June 08, 2011, 07:42:00 PM
Quote from: Freeforall on June 08, 2011, 04:53:26 PM
Reminds me a bit of Earthbound. Anyone else?


Ehmm... beyond the view of the game, I don't really see any similarities. :P
Title: Re: Wanderlust: Rebirth
Post by: d2king10 on June 08, 2011, 09:57:51 PM
Quote from: igufed on June 08, 2011, 07:09:20 PM
Ok, since he reads this forum and this topic I will post in here a suggestion.

The sound effects.  We need an option like we do for music.  I want to be able to lower the volume or turn them off completely.

If I'm hosting a dedicated server and have no part in the game, I do not want to hear anything from that game.

Thanks.

This had been on the todo list for quite some time, we just keep ending up putting it on the back burner, but we will get to it eventually. One thing you can do until then is if you have vista/7 is go into the sound mixer and lower the sound for the Wanderlust application.
Title: Re: Wanderlust: Rebirth
Post by: Meiun on June 17, 2011, 10:36:37 PM
Full game has been released, and definitely does not disappoint in my opinion. Danimal and I have been playing it a bit together the last couple days, as well as playing with Igufed a couple times. Full version is only $10, and I highly recommend it.
Title: Re: Wanderlust: Rebirth
Post by: Mr Pwnage on June 22, 2011, 09:50:30 PM
So this concludes my third day of completely no-lifing the game with Danimal (and igu and meiun some). Been a blast so far, this was definitely worth the 10 dollars. I can say if you find you all are having trouble with any aspect of gameplay at all, the cleric works wonders. I can heal over 100+ hp to my team per second by stacking healing effects and whatnot, and makes the game run much more smoothly. Anyways, highly recommend this to any whom haven't tried it yet...and besides, stick online 3 will probably be out before you can beat elite mode on all 4 character classes.  ;)
Title: Re: Wanderlust: Rebirth
Post by: d2king10 on December 02, 2011, 05:52:30 AM
Hey guys, we are holding a winter sale! Wanderlust will be 50% off until December 25th!

You can view the details here: http://wanderlustgame.com/winter-sale.shtml

We are also doing a giveaway over at IndieDB here: http://www.indiedb.com/games/wanderlust-rebirth/news/wanderlust-rebirth-winter-salegiveaway

We would really appreciate it if you guys headed to our IndieDB page and voted for us for Indie of the Year! Our direct page is here: http://www.indiedb.com/games/wanderlust-rebirth

Thanks again guys, let us know if you have any questions!
-Team Wanderlust
Title: Re: Wanderlust: Rebirth
Post by: Snakeman on July 27, 2012, 06:14:33 PM
BIG ASS NECRO OH MY GOD

But why am I "big ass necro"-ing?

Well, probably to let you know, if you haven't already seen:

Wanderlust has made its way onto the Steam store, it seems, and they're holding a 25% off promotional sale (putting it at around $7.50 (orig. $10)) for the next week upcoming, ending on Aug 3.

Just throwing that out there for anybody who doesn't have the game yet and might be interested. Perhaps maybe a revived interest in the game (amongst us, in particular) can come of this, too?
Title: Re: Wanderlust: Rebirth
Post by: T-Rok on July 30, 2012, 01:06:00 PM
A four page topic and I know nothing about the game. Interesting. I'm buying a 4-pack while it's on sale. Anyone without the game who wants a copy, let me know.