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General => Off Topic => Video Games => Topic started by: Scotty on July 24, 2012, 12:52:42 PM

Title: Arma II: Dayz
Post by: Scotty on July 24, 2012, 12:52:42 PM
DayZ (http://dayzmod.com/) is a zombie apocalypse mod for Arma II.  I'm finding it equal parts frustrating as well as exhilarating to play.  Essentially the concept is that you spawn on the map with nothing aside from a bandage, a flashlight, and other random pieces of gear that, by themselves, don't guarantee your survival.  You have to scavenge for gear; be it a firearm, hatchet, crowbar, anything that can be used as a weapon, otherwise you are powerless to defend yourself against zombies and other players.

The reason it is so exhilarating is due to the fact that it's perma-death.  If you die, you start over with a brand new character.  You don't get any gear back, you have to find your old body and hope it hasn't been ransacked by another player, or that it can be found at all (bug?).

It's still in alpha, and I can guarantee there are going to be plenty of people who dislike the game, either because it's too frustrating, or they don't understand the concept of an alpha release with all the bugs.  For me, perma-death is one of the most appealing features, even more so when everyone you meet is a god-$%&#ed-dick and wouldn't hesitate to kill you just because they can.  You have to be stealthy, or zombies and other players will kill you without hesitation.

The only downside to the PvP is that, in my opinion at least, its recent fame has attracted many more players, including many more dicks who play it as a CoD game with little to no regard for the survival aspect.  Sure, it's only natural that such a turn would occur, but that doesn't mean I have to like it.

Anywho, saw an article on Ars this morning detailing one of their columnists adventures when seeking out a dedicated medic in the game so that he could A - perform a blood transfusion on the columnist, and B - get his perspective on being a dedicated medic in the game.  There's some pretty effin cool stories in the article (risking the medic and his teammates lives to land a heli in a hot LZ to MEDEVAC a random dude who asked for help on the forums, as one example), and its seriously inspiring me to take the life up.  To quote the medic from part of the article:

Quote?High-end players are looking out for me. There have been times when I have nothing, get a patient, and I hit a hospital with nothing, and come up to other players in need asking for help. There have been times that I don't want to run all the way to the coast and I suicide to get to the coast. People on server chat are like: ?Who killed you? We'll get them!??

Here's the article in full (http://arstechnica.com/gaming/2012/07/the-healing-touch-dr-wasteland-brings-hope-to-day-zs-grim-world).
Title: Re: Arma II: Dayz
Post by: Chaos on July 24, 2012, 06:26:41 PM
That's interesting, cause a full-on medic is kinda what I was planning on trying for.  :P
Title: Re: Arma II: Dayz
Post by: jackel1994 on July 25, 2012, 12:27:28 AM
Really great game, play it for hours at a time.

I wouldn't consider myself a dick, but I shoot on sight because I've been screwed so many times trying to be friendly. NEVER AGAIN.

Anyways let me  know if you want to play. (I don't shoot friends on sight :b just randoms)
Title: Re: Arma II: Dayz
Post by: igufed on July 25, 2012, 12:45:03 AM
I'm pretty spectacular at this game already and have only been playing for 20 minutes.

Ok, I lied, I'm awful, but, so far so good.  Once I manage to get any kind of item, I'll be happy.

@Jackel, I'd hop on Scotty's TS if you're looking for people here to play with.  While you were making this post, there was (and still is at this point) 5 of us playing on there.
Title: Re: Arma II: Dayz
Post by: tehrozzy on July 25, 2012, 01:55:44 AM
I've been playing this a fair bit since the beginning of the steam sales, and I have to say it's pretty amazing. I've managed to forge partnerships and ceasefires several times, and my main team is extremely cooperative. However, this medic life sounds good, and since Im normally the one helping out my team, I may just take it up.
Title: Re: Arma II: Dayz
Post by: Lucifer on July 25, 2012, 02:49:30 PM
If you guys are serious about becoming Medics, I recommend checking this out;
http://www.reddit.com/r/RedditRescueForce

I've come to the conclusion that I have to play Day Z in moderation. I have collected the items I require for survival so many times, then scavenged for items that I desire for further enjoyment and participation in late-game content just to be shot down and forced to start again. Each new life I become more impatient, less willing to prone and scavenge safely, more willing to charge into populated cities just to speed up the process.

You definitely have to play this game with some kind of goal other than "collect everything I lost last life," or you will become frustrated. For instance, my next goal will be to attempt humane banditry. I dislike the concept of conscienceless sniping from hilltops, instead I'm going to see what happens when I sneak up behind another player and yell "Freeze, don't move or I'll shoot!" into direct communications, then proceed to instruct them to drop their gun and their pack and leave. No doubt 99% of the time the player will instantly turn around and shoot me, or turn after an internal debate about their self-worth and capability to respawn, but I think they'd remember me.

Edit: Sort of like this. http://www.youtube.com/watch?v=3P0Hhti6ccU
Title: Re: Arma II: Dayz
Post by: Jake on July 25, 2012, 05:18:23 PM
So last night was epic (and frustrating). It was me, Scott, Pwnage, and Nick, and we were traveling across the country side to Stary Sobor, which contains a large military camp with lots of guns and items. After an hour of scavenging barns and towns on the way, we finally made it to the outskirts of the military camp. On the north side of town is a long stretched hill overlooking it, and is often times occupied by snipers.

We moved in carefully. Nick in front, followed by Pwnage, then me and Scott. We get almost to the top of the hill when shots start ringing out. Nick is dead. Pwnage is stuck behind horrible cover, and Scott and I dive for the nearest rock. Shots keep flying, and I hear a grenade explode close by. Pwnage knows he is trapped, and soon gets shot and dies. Me and Scott did the honorable thing that anybody would do in that situation... We logged out.

I know many of us will frown on this next part, but it was necessary to exact revenge. We traveled to a better position on a different server and then re-logged in to the original server. I spawned in a forest about half a mile away, and perched myself behind a large rock. I was carrying a CZ 550 Sniper Rifle. Very loud, but packs a punch and has great range. Soon afterwards, one of the snipers that had originally attacked us makes himself visible. He comes to a stop in a crouched position. I steady my breath, knowing that I had to make this shot count. I pull the trigger while trying not to let my nerves effect my aim. The shot rings out, and I see the bullet hit his left leg. Unfortunately, he's still alive and runs back to his group. I stay focused for 10 minutes, not moving an inch. It had crossed my mind that they may have logged off at this point, so I move out from behind the rock to scan the horizon. Then, I see them... 3 or 4 guys laying prone on a hill, all aimed in my general vicinity but clearly not aware of where I was yet. I start shooting. Two of them run to different cover and try to peak out behind a rock. I shoot again and make contact, but somehow he survives and rolls back behind cover. During this time, the rest of the group spots Scott and starts raining fire down on him as he dives for cover.

2 minutes later, the shots subside, and I can no longer make out their location. Me and Scott sit there for 15 minutes, scanning the hillside and our area for any traces of people, but we see no one. Then I hear Scotts voice through the headset "Is that a helicopter? Dude that's a freakin helicopter". In the middle of the field to the southwest, a fully functional helicopter is laying there completely unoccupied. We make the educated guess that it probably belonged to the snipers, meaning they probably haven't left the area yet. None-the-less, we saw an opportunity to obtain what few have obtained. After waiting a while longer to spot any individuals that might have tried to sneak back, we decide we're gonna try to steal that bitch. After some slight deliberation, Scott agrees to make a B-line for the chopper while I scan the hillside and provide cover fire. We do some quick planning and Scott begins his trek through the field while I vigorously keep watch. Soon, he approaches the helicopter and hops in the pilot seat. Unfortunately, however, he realizes it's completely out of gas. "Alright" I say, "lets head into town and get some jerry cans".

As soon as we start heading over, chaos erupts, but not in the form of enemy gunman. Everything goes foggy, then pitch black, and bright white. I should have known it was a hacker and logged off, but my confusion caused me to hesitate. All of a sudden, every single person on the server gets warped to one room. "Abort!!" I yell, but as soon as the words come out of my mouth I get shot and pass out while slowly bleeding to death. After realizing there was nothing I could do, I let myself die. Not exactly the way I wanted to go, but I had a fun time regardless.

Screw hackers.
Title: Re: Arma II: Dayz
Post by: Scotty on July 25, 2012, 06:26:20 PM
Quote from: Lucifer on July 25, 2012, 02:49:30 PM
If you guys are serious about becoming Medics, I recommend checking this out;
http://www.reddit.com/r/RedditRescueForce

I've come to the conclusion that I have to play Day Z in moderation. I have collected the items I require for survival so many times, then scavenged for items that I desire for further enjoyment and participation in late-game content just to be shot down and forced to start again. Each new life I become more impatient, less willing to prone and scavenge safely, more willing to charge into populated cities just to speed up the process.

You definitely have to play this game with some kind of goal other than "collect everything I lost last life," or you will become frustrated. For instance, my next goal will be to attempt humane banditry. I dislike the concept of conscienceless sniping from hilltops, instead I'm going to see what happens when I sneak up behind another player and yell "Freeze, don't move or I'll shoot!" into direct communications, then proceed to instruct them to drop their gun and their pack and leave. No doubt 99% of the time the player will instantly turn around, or turn after an internal debate about their self-worth and capability to respawn, but I think they'd remember me.

Edit: Sort of like this. http://www.youtube.com/watch?v=3P0Hhti6ccU
Why would they turn around 99% of the time you ask?  Because that silky smooth voice that you soothe my daily work-induced stressors away with would not just cause them to turn around and shoot you, but first beg that you whisper sweet nothings in their ear.

Oh yeah, and last night was by far the most heart-thumping experience I've had in the game thus far.
Title: Re: Arma II: Dayz
Post by: Meiun on July 25, 2012, 06:44:49 PM
The idea of this game sounds insanely awesome. I will most likely end up getting it, but I am slightly concerned about the whole hacker ordeal you guys mentioned. Are they a serious problem? The incident Jake reported sounded  pretty frustrating =/ If so, have the devs mentioned any plans to better the situation? If they even have intentions to remedy the issue then I'd probably still get it (it is in alpha after all). But if encountering cheaters remains a normal thing then i may reconsider.
Title: Re: Arma II: Dayz
Post by: ARTgames on July 25, 2012, 06:58:01 PM
Really would like the play this. Been hearing many things about this game.
Title: Re: Arma II: Dayz
Post by: Scotty on July 25, 2012, 08:47:28 PM
Quote from: Meiun on July 25, 2012, 06:44:49 PM
The idea of this game sounds insanely awesome. I will most likely end up getting it, but I am slightly concerned about the whole hacker ordeal you guys mentioned. Are they a serious problem? The incident Jake reported sounded  pretty frustrating =/ If so, have the devs mentioned any plans to better the situation? If they even have intentions to remedy the issue then I'd probably still get it (it is in alpha after all). But if encountering cheaters remains a normal thing then i may reconsider.

That was only time I've seen what we assumed was a blatant exploit of the game.  In all honesty even, we can't really say with 100% certainty that it was a hacker that caused it.  We encountered several eyebrow raising events throughout the evening as well, this one just resulted in Jake's death, and we're told that can't happen unless a hacker was to blame.  ;D

As I was having my freak-out moment in the seat of the Huey, I did look them up in the DayZ Wiki, and found the following snippet at the bottom of the article:

QuoteThis vehicle is currently not in the game unless it is running an older version, any seen in newer versions are not legitimate, and should not be taken lightly.

Of course, I'm in the freakin' cockpit of a damn Huey, so eff the fact that it shouldn't be there, it freakin' is!  I shouldn't have taken that so lightly I suppose. 
Title: Re: Arma II: Dayz
Post by: Titan on July 25, 2012, 09:20:09 PM
I'm really torn on whether to buy this game or not, it sounds like a lot of fun!
Title: Re: Arma II: Dayz
Post by: Jake on July 25, 2012, 11:29:10 PM
Quote from: Scotty on July 25, 2012, 08:47:28 PM
As I was having my freak-out moment in the seat of the Huey, I did look them up in the DayZ Wiki, and found the following snippet at the bottom of the article:

QuoteThis vehicle is currently not in the game unless it is running an older version, any seen in newer versions are not legitimate, and should not be taken lightly.

Of course, I'm in the freakin' cockpit of a damn Huey, so eff the fact that it shouldn't be there, it freakin' is!  I shouldn't have taken that so lightly I suppose.
I read that later and realized that should have been my first warning that something was amiss. Oh well. Fortunately, that is the first time in 40 hours of play that I've dealt with a hacker.
Title: Re: Arma II: Dayz
Post by: Scotty on July 26, 2012, 02:42:22 AM
Tonight was by far the most immersive and intense evening of game play for myself as well as three others:

The evening was approaching when I met up with Nick (Chaos' friend), Pwnage, and Lucifer.  I found them around a dam cooking up the meat they had scavenged off random rabbits roaming the green country side.  As I approach I mockingly site in directly on the rabbit, and fire a single shot from my bolt action Lee Enfield rifle in their direction.  They immediately disperse in fear of having a bandit sighting in on them from afar.  I emerge from underneath the tree that I was crouched underneath and poke fun at them for reacting in such a dramatic fashion.  After barbecuing their freshly hunted meat, we take off in search of Stary Sobor, a city miles ahead of us to the northeast.  Along the way I decided to challenge myself with this bolt action rifle to see how distant of shots I can make, and with what accuracy this fine work of craftsmanship it was designed with.  After attracting the attention of a few zeds along the way, I decided to test my riflemanship at an unsuspecting zed over a couple hundred yards away.   To my astonishment, the zombie crumbles like the bag of bones he is to his knees and then to his chest.  I exclaim to Pwnage the excitement I felt over how accurate my rifle is at long range, to which he looks down range, sees the body, and agrees with me at how impressive of a shot that was.

We continue on in our adventure to Star Sobor, all of us aware of what awaits us at our destination.  The city is well known for having an abandoned military encampment that is rumored to be stocked with military grade firearms, medical supplies, and more ammunition than one can hold.  That alone is the motivation we needed to press on through the forests, the ponds, and even the open fields where we could easily be discovered and picked off by a rival sniper should the enemy feel so brave.  Constantly I was challenged to see how far I could one-shot-kill unsuspecting zombies, not once missing my mark at distances well over a couple of hundred yards.  I keep my chin up at the praise given by my comrades.

As we press along on our journey, we frequented barns that often carry extra supplies that would aid us in our journey.  Supplies may include cans of beans, soda, ammunition, and if we're lucky, firearms.  Unfortunately the barns of mostly empty during our travels.  As we approach the final barn in our journey before reaching the destination, Nick calls out two zeds at our 12 o'clock, which is synonymous for me to take them out with my new-found impressive sharp-shooting skills.  As a take a knee within one-hundred yards and sight in, Lucifer finds it wise to also walk in front of my sights.  I remain calm, and say with my usual sarcastic tone "Hey hatchet-boy, you may want to move".  He counteracts my sarcasm by turning around and facing me.  At this point, I inadvertently find myself sighting in between the whites of his eyes, my heart beating faster with the concern that the zeds may spot us before Lucifer's common sense dominates his sense of sarcasm.

It doesn't.  He looks straight at me and mocks the autistic by exclaiming "durr" over and over again.  I merely shrug aside his sarcasm in favor of survival and wait for him to move.  He turns back around, thus providing me a shot directly over his shoulder, and at the upper-chest of the zed beyond.  I slowly squeeze the trigger with steadfast intent, only to see Lucifer turn back towards me.  To both our amazement, the shot goes off, directly in the chest of Lucifer.  He screams and falls forward onto his chest, blood spurting from his exit wound on the back.  I immediately run up, both scared for Lucifer's life, as well as scared for our lives.  The Lee Enfield bolt action rifle isn't know for it's silent gunshots, and has proven itself most attractive to surrounding Zeds.  As I approach Lucifer's body with the hopes of bandaging his wounds, Nick and Pwnage also approach, and we begin to find ourselves in a conundrum over who should bandage Lucifer's soon-to-be-dead body.  Eventually, within Lucifer's final breath, I apply a bandage, and we rush to the barn, hand guns at the ready, taking out any oncoming zeds.  Pwnage performs a blood transfusion for Lucifer, using a blood-bag his had acquired previously, saving his life.

Along with the rumors of great treasure, come rumors of great danger.  Our previous lives have taught us that Stary Sobor is a treasure among the mud of this zed covered waste land, and is often guarded by those who would rather see us suffer than enjoy in the riches that the city may provide.  Often are there people who would shoot at unsuspecting travelers for no more than the mere gain of an ego boost, and bragging rights.  We know this, thus we decide it is within our best interest to abandon the main road and move in from the far north east, as opposed to taking the road directly in.  Along our way in, I keep reminding people to reduce their firearm usage to mere emergencies.  Unfortunately my wisdom goes unheard as Nick continues to use his 12 gauge combat shotgun as though it wasn't the loudest weapon of all.  The closer we approach the city, the more nervous I get.  I abandon using my loud bolt action rifle, in favor of the trusty .45 caliber 1911 I acquired the night prior, in order to enact self defense with the various zeds we encounter in our descent on the city.  We stick to our path, approaching from a distance, and eventually come upon eye-sight of the treasured tents that hold the military weapons and supplies we seek.

To all of our surprise, Nick nearly steps on a person, lying in the grass.  He has donned a ghillie suit to disguise himself within the grass that he lays prone in.  I cannot see him, but I hear Nick exclaim that there is a sniper, and that he is standing directly behind him.  I scan my fellow comrades trying to determine which one of them is Nick, finally seeing the barrel of a high-powered sniper rifle sticking out from what appeared to be a low-rising bush, Nick standing behind it.  Nick calls out to the sniper from no more than two feed away "Surrender, or be friendly."  To this moment, I have no idea where the latter part of that bargain came from, as honor in this world is about as non-existent as human life.  The sniper is un-responsive past an initial twitch, and soon disappears from our sight, indicating that he would rather cower in fear, run away, then face the fact that we didn't have any intent of causing harm where it wasn't due.  Luckily for us though, we managed to pop off a few shots and loot some of his gear before he vanished from our eyes.

Now nervous of exploits, I urge my team mates to hurry and move in on the tents before the sniper re-appears in a different, and more opportune position to lay waste upon our efforts.  I volunteer to approach the tents first from the northern forest no further than a fifteen second sprint from the tents.  Before I approach though, I un-holster my 1911 and place a magazine worth of ammo in two zeds that waddle in my path.  As soon as I am clear, my comrades decide to join me in looting our treasure.  To all of our amazement, no one fires upon us as we traverse two rows of a two dozen cumulative tents.  I acquire a high-powered sniper rifle of my own, as does Lucifer.  Nick retains his shotgun, and Pwnage finds a Russian AK-74u, with plenty of ammunition to take out a bear.  After settling upon who gets what, we find it within our best interest to depart unscathed.

It is around this time that we receive contact from Chaos informing us that is is miles south of us, and is interested in meeting up.  Being that we got what we came for, we easily all agree it is within our best interest to move south in an attempt to meet up with him.  Along our travels, we all pat each other's backs over a job well done.  We accomplished what we came for, and even had enough left over to supply our comrade to the south, but our travels are not stress free.

We approach a city, and I hear Pwnage exclaim that he sees survivors below in the city that we are approaching.  His binoculars proved to save us from what could have been a bloody ambush, but luckily, we have the high ground.  Upon further patient examination, we discover that they are huddling around a broken vehicle, attempting to get it started and drive off.  The complication of course was local zeds in the city, as well as the lack of a front, driver side wheel that had blown.  Nick expresses his intent to steal the car, and rushes off.  With no option but to support his decision, the remaining three of us take up positions at the top of the northern hill.  Pwnage is screaming through our communication system everything he sees, be it blowing grass, leaves on trees, while Lucifer and I both silently scope in on the targets.  I immediately notice one thing, we may be in over our heads.  There are four well armed men in the city trying to get this vehicle working, and they are brave enough to do it when surrounded by dozens of zeds.  I fear for Nick's life, after our successes, and focus upon sighting in on the targets.  One thing is for certain, despite them not noticing us, in favor of survival from the zeds, they move fast, and frequent around buildings in attempts to ditch the zeds, making it very difficult to hit should I need to fire.  Should I need to fire, what a silly phrase in a dog-eat-dog world, but we all swore previously to only fire upon stranger survivors should they provoke first.  A dangerous rule of engagement, but we weren't out to kill others, we were out to make the best of our unfortunate lives.

Contact!  I hear Nick scream through the microphone, myself concerned too much with the rules of engagement to remember that I have a fellow comrade down in the city, and have lost sight of him.  I spot the first person that I know of to carry a combat-shotgun, luckily it being Nick.  He has one of the survivors quickly approaching his position, at the eccentrically painted house that he was using for cover.  I witness Nick swiftly moving to the breeze way as the only form of cover within reasonable distance.  He hides behind it, and I hear shots ring out to my left.  Lucifer got the beat on the enemy survivors before I could.  They shot first, that's the first thing that came to mind, and my rifle became a deadly weapon of engagement.  I quickly open fire on anything that moved, be it zed, or survivor, as long as the survivor wasn't carrying a shotgun, as that was the only indication I had of it being Nick from my great distance.  The enemy survivor quickly realizes his is well over his head in this encounter, and sprints off to find cover.  Nick as well has to relocate, and finds an adjacent barn to move into.  As he runs in, I hear him communicating back that he has a tail that entered the barn behind him, little good that does snipers on a hilltop hundreds of yards away.  He runs out the back door, and my sights immediately fixate on the exit that Nick just took.  I know they're in there, I know they're going to come out after him.  At our distance, the only sound they could hear was either the sound of dirt getting kicked up by bullets, or the sound of Saint Peter forbidding entrance beyond the pearly gates for instantiating combat by firing first.  Nick goes prone beside the door, also awaiting anyone to exit.  Sure enough, within seconds, Nick's tail exits the barn, well within sight of both Nick, Lucifer, and myself.  He never stood a chance. 

To be continued tomorrow.
Title: Re: Arma II: Dayz
Post by: Chaos on July 26, 2012, 03:03:55 AM
Quote from: Scotty on July 26, 2012, 02:42:22 AM
To be continued tomorrow.

And the best part is yet to come for our tale. :D
Title: Re: Arma II: Dayz
Post by: tehrozzy on July 26, 2012, 03:29:23 AM
Quote from: Chaos on July 26, 2012, 03:03:55 AM
Quote from: Scotty on July 26, 2012, 02:42:22 AM
To be continued tomorrow.

And the best part is yet to come for our tale. :D
True. Quite an interesting tale you have Scotty! Makes me wish my team were online right now...
Title: Re: Arma II: Dayz
Post by: Mr Pwnage on July 26, 2012, 10:12:09 AM
Quote from: Scotty on July 26, 2012, 02:42:22 AM
Pwnage is screaming through our communication system everything he sees, be it blowing grass, leaves on trees, while Lucifer and I both silently scope in on the targets.

Haha, this is so true...
Title: Re: Arma II: Dayz
Post by: Scotty on July 26, 2012, 10:57:57 PM
And for the second half...

My heart was beating faster and faster.  We only took out one of the four hostile survivors.  We had made it too far, and gained too much gear to get taken out due to a stupid mistake.  I slowly crouch to my left a very short distance in order to reach a tree line that may provide some concealment from wandering eyes.  I can't see any of the remaining enemy survivors, and find that as every second passes without a sighting, my heart beats that much faster, that much harder.  Had they logged out?  Are they flanking Lucifer and I?  Are they on a different server, coming up the hill to get behind us before they log back on to the server we are all unsuspecting on.  There's no way to know for certain.

Suddenly, I spot another enemy survivor running across the field, away from Nick.  It's all bets off, I can't let him get away.  They were hostile, we returned fire, and we had the advantage, they weren't going to just let us walk through the town and take the car that they were attempting to repair and drive off in.  Suddenly, the survivor stops dead in his tracks, right in the center of the field.  This is my chance.  I sight in, and apparently so does Lucifer.  As though we were equally prepared to take the shot, both our rifles ring out with near synchronous timing, and the body begins to bleed.  Surprising to both of us, he doesn't drop, so we shoot him again.  By this point, he has more holes in him than a water fountain, and there can only be one thing he's doing.  Sure enough, within moments of our second shot, he disappears from our sights, vanishing into thin air.  That's the first disconnected survivor we witness, but what about the other two that remain?  Had they been more wise and logged off prior?

Nick comes rushing up the hill back to Lucifer and I, and I immediately direct them to push further back to the tree line, to not indicate our position.  Not even fifty yards behind us and to the left there is a very large forest, providing very good concealment.  Nick clearly wasn't satisfied with that near death experience, and is determined to go back for the vehicle.  He takes Pwnage with him after scolding him for mentioning every cloud formation and naming every leaf on every tree while Nick tried to communicate with Luci and I during his last skirmish.  Lucifer and I immediately go prone or crouch in trees, eyes glued on them, and the vehicle.  One by one, we clear their path of zeds, and suddenly, Lucifer exclaims that he sees another survivor approaching to their unsuspecting left side.  Before I could even get eyes on the enemy survivor, shots ring out, and Lucifer drops him with impressive speed and precision.  I applaud his sharp-shooting with quotes like "Nice shooting Tex!", among others.  That's three survivors down, or disconnected, one remaining, or so we suspect.  With all their wisdom, instead of rushing to the vehicle, Nick and Pwnage scavenge the carcass.  I press them to move on, but they are steadfast in their decision, taking what seemed like 5 minutes to go through his belongings.  I pick off a few zeds that were getting a little too close for comfort to them, eventually convincing them that they are out of time.

The vehicle wasn't going anywhere.  It's tire on the front passenger side is out, and it won't go anywhere.  Pwnage elects to stay in the vehicle, while Nick scavenges the city to find a replacement tire.  Without any luck, they both abandon the vehicle and move back to Lucifer's and my position.  While they perfected the art of Lolly-gagging below in the city, I had noticed that there was a castle upon a hill in the distance.  I was mistaken when looking at my map, and managed to find exactly where we were.  I had not been to that specific castle ruin in the past, and it isn't difficult to encourage my comrades to join me in fulfilling my curiosity.  As we approach, we re-supply on what little gear we can scavenge, and for third-person reasons, I had to take a 15-20 minute break while they all relaxed in the castle.

Upon my return, we continue to head south in our search for Chaos.  We pass by a small building, eliminate a few zeds, and depart further down the field.  Suddenly, I call everyone to a halt.  I can hear something.  Something.... Mechanical.  I quickly scan the roads ahead, the tree lines, uncertain of what the sound is.  Suddenly, a bus emerges from a fork in the road, and drives down the road that lies over a couple hundred yards out from us, plain as day.  As though we were all thinking the same thing, all four of us immediately get up from the prone position, and run back towards the city that we abandoned the vehicle in.  Nick advises me to climb to the top of the castle with my sniper rifle, and Lucifer takes up a position in the open field along side the structure.  Both Nick and Pwnage run straight for the city, determined to acquire the bus.  Before I can even get up into the tower, I hear them call out four survivors that exit the bus.  Without a doubt, it's the previous crew coming back with the proper equipment to not only defend themselves, but also repair the vehicle, and we had to act fast.

I reach the top of the castle, and carefully go into a crouched position far enough back to where they would only spot the top of my head if they were smart enough to look back towards my position.  Within seconds, I see a couple of survivors around the car.  As we all deliberate whether or not to fire, I see one survivor trying (and subsequently failing) to skid over the hood of the car, as though he was vaulting over a low fence line. 

I make the executive decision and fire the first shot.  He immediately bleeds at the waste, indicating to me that I need to adjust the elevation of my scope since I was aiming for the upper chest.  Again, shots ring out from all directions.  The unsuspecting movie star thinks he is safe behind a building, and crouches down as he moves towards it.  It is at this point that I realize that once again, they have underestimated just how prepared we were.  He was on the wrong side of the building.  He either decided some side of the building was better than where he was at the vehicle, or he thought we were still on the northern hill.  Had we remained at the northern hill during our first assault, he would have been covered from any shots fired, but we were to the south.  An easy kill.  Both Lucifer and I fire upon him again, and he drops dead on the ground.  I immediately scan the area around him looking for the next survivor, and I find him, crawling towards the carcass of his fellow comrade.  Another easy kill for us.

Among all the shooting, I hear that there are five total.  They must have recruited another friend to join them in an attempt to recover the vehicle.  I spot another survivor taking concealment by a fence, not moving.  He, as well as his friend who are close by were no match for Lucifer and I, they both die within seconds and feet from each other.  All this time, I was concentrating so hard on eliminating the survivors that I hadn't take the moment needed to find where the survivors left the bus.  As I scan to the right, I see it moving, Nick calling out that he has commandeered the large vehicle, Pwnage aimlessly trying to figure out how he should enter the vehicle.  Nick gets out of the bus, and a fifth survivor makes his appearance.  He approached from the far side of the bus, unnoticed by both Lucifer and I.  Nick immediately fires his shotgun, and before anyone knows the outcome, the survivor vanishes.

At that point, I begin my descent from the hundred foot tower, telling them I'll sprint to the road and meet them there.  I exit the castle, and immediately run for the road, bringing Lucifer with me as I run.  Nick stops the bus alongside the road, we both hop in, and depart.

We stole their bus.  We either killed or scared them all not once, but twice.  The reward of total victory over a team of survivors was enough in of itself, the fact that everyone on my team survived made it that much sweeter.  To be rewarded with a bus was beyond any of our expectations.  I can't stop smiling, and my heart can't stop thumping.  We stole their bus.  They shot first, when Nick had no intent of causing bodily harm, and as a result, we killed them all twice, and we stole their bus.  It couldn't have gone any smoother.  Sure, we may have left the car behind, we didn't even scavenge their bodies.  We stole their bus.

We would meet up with Chaos in no time at all.  Sure enough, a couple of miles down the road, and there he is, emerging from the forest of concealment to join us on our magical bus ride.  The entire time we celebrate our victories by retelling the story over and over again as though none of us knew what happened the first time.  In all of our celebration, we decide to press on to our next adventure, and even happen to stumble across a survivor on the main road.  Nick graciously offers the stranger a ride to the next city, in an attempt to be friendly to at least one stranger, but this was no stranger....

It was Titan.  Yep, we randomly drove by Titan, and offered him a ride, unsuspecting of his identity until he revealed it to us on the bus.

Quite frankly, the rest of the story is irrelevant, and likely will be boring after all of this.  It would be hard to top this adventure, because we killed them twice, and we stole their bus.  Take that bandits.
Title: Re: Arma II: Dayz
Post by: tehrozzy on July 27, 2012, 03:50:18 AM
BEST. STORY. EVER.
Scotty, from now on you must record your groups adventures in DayZ
Title: Re: Arma II: Dayz
Post by: TANK on July 27, 2012, 01:07:50 PM
sounds like you guys have alot of fun. When i try to be tactical and sneaky like you guys i usually just get owned. I recently made a friend for a short while though, i snuck up on him and tried to play the friendly game because i just recently died and had nothing to lose and it worked out. It didn't last long we alerted some zombies in a little town, we had to split up and i later found his dead body by a door, appeared like he was trying to close it and got owned. It was a good day for humanity though, two random strangers not shooting each other in day z.
Title: Re: Arma II: Dayz
Post by: Lucifer on July 31, 2012, 05:36:55 AM
Today I killed a man in Cherno. I've murdered before, the act itself was nothing new, yet.. this one tears at my soul. I entered a house in search of food and instead found him, AKM in hand, aiming at my chest. I yell that I am friendly, unarmed, I ask him not to shoot. He continues to look at me for a few seconds more, then perhaps deciding I was telling the truth, or perhaps simply not caring, turns away and looks out the nearby window.

I ask him how he's doing and he looks back at me, puts his AKM on the floor, and proceeds to say what will haunt me until the end of my DayZ days.

"Take this gun and shoot me."

I'm stunned. I crouch down next to him and ask him why, I tell him that I do not wish to shoot him, that he's done me no harm. He tells me that he hates his life, that he has simply given up the will to live. I try to ask him why, but as I do he pulls a Makarov Pistol from his belt and aims it at my head.

"Just do it."

My heart is pounding, I don't want to die. I pick up the AKM but attempt to plead with him. I tell him that his life is worth living, that I'll help him, that we can leave this city together.

"Hurry up, I have an itchy trigger finger."

My conscience is overridden by survival instinct, I take aim at his head and ask him one last time if he is absolutely sure.

"Yes."

I say "See you in another life, brother," and pull the trigger. My heart sinks as he yells and falls to the floor, but I can't stop to think now. The AKM is extremely loud, nearly as loud as the Lee Enfield, zombies are already entering the building. I grab what I can off his corpse and dash for the back door, into sunlight, into freedom, into hell.

Chernogorsk, the city of the damned, where either a man looks at you in fear or looks at you in envy. Chernogorsk, where men go to die.

P.S. Yes that's a Lost reference.
Title: Re: Arma II: Dayz
Post by: Scotty on July 31, 2012, 11:41:22 AM
Quote from: Lucifer on July 31, 2012, 05:36:55 AM
P.S. Yes that's a Lost reference.

Way to ruin it man...
Title: Re: Arma II: Dayz
Post by: Lucifer on July 31, 2012, 03:45:45 PM
Quote from: Scotty on July 31, 2012, 11:41:22 AM
Quote from: Lucifer on July 31, 2012, 05:36:55 AM
P.S. Yes that's a Lost reference.

Way to ruin it man...

I love Lost and I'm not ashamed to say it!

I'm loving all of the stories I've had in DayZ so far, and all of the stories I've read on reddit & the forums. If anyone is interested in an interview with Rocket, this is a good listen. Definitely explains a lot about how the game has progressed so far, and what his plans are for the future. http://www.youtube.com/watch?v=5CNh-Mp_KhQ
Title: Re: Arma II: Dayz
Post by: tehrozzy on September 06, 2012, 01:00:32 PM
Being decked out with the best gear in the game gets quite boring from time to time. However, all that changes when a hill decides to become covered in grease and you slide to your death.

So after starting a new life in DayZ, I headed to the location of my death (Thankfully near the coast) and searched for my body. Unfortunately, it had vanished, but I waited partway up the hill for my good friend Jester to arrive. He scanned around, and much to our dismay, could not locate the body either. It was then that we noted the sound of a helicopter overhead. I went prone on the hill, as it was dark and the chopper was flying over some distance away. After a quick contemplation on whether or not to search for it, we heard it head back, and looked to see it flying back towards where it came from.

Thinking nothing of it, we headed off in the same direction, when I noticed that my temperature was drastically low.
We headed towards the forest to start a campfire, but as we approached, the helicopter flew back towards us, this time right overhead. Jester was fine, he had a Ghillie suit, and simply dropped to the ground. However, I was spotted, and as I sprinted to cover, bullets rained down from overhead. Somehow I managed to make to the trees, and hid in-between two of them and some bushes. The helicopter circled overhead, firing a few more shots, then flew off.

Taking care, me and Jester headed further into the woods to make our campfire. Taking only enough time to fix my temperature, we re-armed, Jester giving me his side-arm (an M1911) and his spare Ghillie. During this time we heard a large explosion somewhere in the direction the helicopter had headed. We headed back out, towards an ATV that was next to a fence we saw up ahead.

We find the ATV is missing two wheels and is unusable, so we continue down the road in the hopes of finding a way to fix it. We continue towards the city of Elektro, approaching the outer buildings. We restock our water at a pump, and I head inside the nearest building and acquire a Double Barrel Shotgun. Proud of my weapon, I head back outside, to hear the crack of bones snapping, and see my friend fall to the ground. Too late do I realise my peril, as I hear that crack once again, and collapse.

QuoteIt was after this that I decided that I'm never going to assume the better of people, and will instead stick to 'shoot on sight'. We also never found out the cause of the explosion, though we assume that whoever took us out probably took down the chopper as well. That's because whoever took us down instakilled us with near silent weapons at long range with near instant aiming on both of us after we rounded the corner. Even if it was mere skill that they used, it seems like it would have been enough to take out the helicopter.

EDIT:

Adventures in DayZ #2
Once more I started a new life in DayZ. I turned to see a giant glitchy fire, and, intrigued, headed towards it. Moments later a car drove out from the distance, parked next to me, and a guy jumped out and started barking illegible orders at me. Upon my failure to respond, I was shot.
Spawning once more nearby, the same car drove up, two guys jumped out, and once more I was yelled out.
Bandit 1: DROP TO THE GROUND
I complied.
B1: ROLL TO THE RIGHT
I complied.
B1: NOW TO THE LEFT
Once more, I complied.
Bandit 2: Now put your hands in the air like you just don't care.
Me: How do I even do that!?
Bandit 1: Wrong!
Once more, I was shot.

Spawning further up the eastern coast, I was free from the tyranny of some bored bandits, and checked a nearby quarry to find a V3S Civilian Truck there, missing some tires and in need of repairs. Noting this, I headed off to find Jester and Jake.

Upon regrouping with my team, I mentioned the truck, and we decided to head to the North Eastern Air Field. We scavenged some better items, all of us gaining powerful sniper rifles, and eventually holding off a large horde of zombies from two different towers. Having managed to survive the veritable army of undead, we headed off towards Berezino and the eastern coast.

Arriving at Berezino, we looted both the grocery store and the hospital, fully healing ourselves in the process, and left back down the coast towards the truck in prime condition. We get back, fix up the truck, refuel it with what we have, and head straight to the nearest petrol station.

We get there, and there's another survivor. Unarmed, he calls out that he's in friendly and would like a lift. He hops in the back as me and Jake refuel the truck, but before we leave, the stranger says goodbye and logs off. We head northward up the coast, the wind in our hair and the sun on our face as we drive through this god forsaken wasteland.

Arriving at our new destination, a bay at the far north east of Chernarus, we stop to hunt some animals, cook our food, and have a relaxing campfire (PICTURED BELOW). We reflect on our good fortune, and forget about the worries of the world. But all too soon we need to head out. We snuff out the campfire, and me and Jake head through the trees to the bay, while Jester waits with the truck. We locate a PBX (Speedboat), and after slightly refueling it, me and Jake say our goodbyes, before he drives off with it. I realised, as he went into the horizon, that I may never see him again.

I return to the truck and give Jester the news. Already our spirits have been dampened, though we maintain radio contact with Jake as he travels down the coastline. Me and Jester head back inland to once more refuel the truck, and as we arrive at the petrol station, we recieve a message from Jake, saying he's made it to Skallisty Island. And even better news, he found a helicopter! It was in prime condition, even fueled, though there was a tent nearby. Taking a moment to read the manual, Jake takes off with the Helicopter and aim to meet us inland.

Me and Jester jump back into the truck to head to the rendevous point, when a distressing message comes through.
~MAYDAY, MAYDAY~
After that all contact with Jake had ceased. We headed down to his last known location, but we could not locate any wreckage. Silently wishing our friend a final farewell, we headed back to Solnichny, where we first got the truck, and the closest petrol station. However, there was a sudden flash and we were in the middle of nowhere, with some douchebag hacker firing at us. Luckily the truck was bulletproof, so we quickly disconnected before the glass broke and left everything behind.
RIP Jake, Truck, and all our stuff it had.

(http://a3.sphotos.ak.fbcdn.net/hphotos-ak-ash4/322219_495997953744179_1851836911_o.jpg)
Title: Re: Arma II: Dayz
Post by: Lucifer on September 12, 2012, 04:13:54 PM
http://www.escapistmagazine.com/videos/view/zero-punctuation/6276-DayZ
Title: Re: Arma II: Dayz
Post by: Scotty on September 12, 2012, 05:18:53 PM
Quote from: Lucifer on September 12, 2012, 04:13:54 PM
http://www.escapistmagazine.com/videos/view/zero-punctuation/6276-DayZ

Yeah, that about sums it up.  Watching that, I can understand how any uninitiated player would think it's the worst idea for a game ever.
Title: Re: Arma II: Dayz
Post by: Lucifer on October 31, 2012, 04:16:32 PM
Heya peeps, for anyone still interested in Day Z, the 1.7.3 patch has finally been released.

http://www.reddit.com/r/dayz/comments/12emlo/173_has_been_released/

A couple notably important updates;
Title: Re: Arma II: Dayz
Post by: Lucifer on December 19, 2013, 04:50:11 PM
(http://i.imgur.com/JHypyNv.gif)
In case anyone here who played DayZ in the past hasn't heard, the DayZ Standalone has been released! It is of course still in Alpha & riddled with bugs, but thus far I've had a lot of fun with it in the few hours I've played. It's on Steam for $30 bucks & I think it's worth every penny, but as they say in their warnings everywhere I'd only recommend it if you're alright with all of the bugs & exploits that come with alpha territory. I'll be playing every couple of nights when I'm not otherwise occupied, so feel free to hop on Scotty's TS & join me.