Stick Online Forums

General => Ideas & Suggestions => Topic started by: Mr Pwnage on September 12, 2009, 11:04:06 AM

Poll
Question: Please read THE ENTIRE post below before voting.
Option 1: I love Mr Pwnage with a passion.
Option 2: Spongebob for president.
Option 3: What is a Pluto?
Title: About the new Karma System (it has arrived, so I am changing the subject)
Post by: Mr Pwnage on September 12, 2009, 11:04:06 AM
I am sure you have all noticed, or maybe even experienced somebody lowering your karma each day...for no particular reason. While some people don't really care for karma at all, I know at least a handful of people who have told me flat out they do, including myself. So when one idiot ruins the whole system, it's rather aggravating. This is why I am posing 2 optional fixes to the system. Please vote for either option 1 or 2 listed below, or select "Other" and post your idea. Keep in mind that option 1 is my preferred fix, but option 2 is a much quicker, low maintenance fix.

Option 1) We change this system similar to how it was on hangout. You have to display your name, and have the option of typing a message each time you raise or lower somebodies karma. This way people are less likely to abuse the system because people can see who is doing what.

Option 2) We ELIMINATE the option to LOWER karma, and KEEP the option to RAISE it.. I know what you all are thinking..."Whoa what?! Why would we ever do that?" And my answer is this: Obviously, in this method people can no longer sabotage somebody else's karma, they can however add to it. This way, if you don't a person, you just don't mess with their karma at all, leave it at a low number like 0. While as the people who have earned such levels of karma will have an abundance of it. Keep in mind this option as I have said above would be a "quick, low maintenance fix", because it isn't that hard to implement, and it isn't hard to maintain in the sense that we wouldn't have to keep "fixing" each others karmas.

So please vote, and if you have an idea of your own, check the appropriate option and post below. Thanks.
Title: Re: Ideas for fixing the Karma system.
Post by: crozier on September 12, 2009, 11:08:52 AM
option 1 because at one point I had 2 karma then the next day I had -1.(I have 1 now)  And by looking a pwnage, I saw he had 8 or so, now 5. The same people are lowering the same persons karma because they just dislike them or disagree with them.
Title: Re: Ideas for fixing the Karma system.
Post by: EpicPhailure on September 12, 2009, 11:34:38 AM
Does it really matter? Karma is nothing.
Title: Re: Ideas for fixing the Karma system.
Post by: Torch on September 12, 2009, 11:44:53 AM
Quote from: EpicPhailure on September 12, 2009, 11:34:38 AM
Does it really matter? Karma is nothing.
I'm with you. Since there are no benefits to having high or low karma, all it is is a number. It matters about as much as your post count or join date.
Title: Re: Ideas for fixing the Karma system.
Post by: Delicious on September 12, 2009, 12:25:33 PM
Quote from: Torch on September 12, 2009, 11:44:53 AM
Quote from: EpicPhailure on September 12, 2009, 11:34:38 AM
Does it really matter? Karma is nothing.
I'm with you. Since there are no benefits to having high or low karma, all it is is a number. It matters about as much as your post count or join date.
I do agree to a certain extent, as I do not believe your post count, join date nor karma is completely worthless. However, Karma could exhibit more then what many think. It allows us to disclose whether we should acknowledge the truth of certain posts from various members, as well as it showing how helpful, thoughtout, or perhaps fun our posts were. This could then draw our attention to those you have -karma, and see that they act in a complete opposite manner.
Not only so, but it allows users to receive and give feedback upon their posts. This could also be used as an indicator to the contribution upon these forums, And, much like your post count or join date, it could determine the same thing.

However, with the idea of a member giving out negatives, should be simply ignored. We can visually see, from reading your posts, that you are more respected then what is displayed on your karma status, and we will not treat you in any other way then so.

If anything, I'd pick option 2. This is because members would have disputes with their name being displayed for -karma that they did or did not deserve.

Title: Re: Ideas for fixing the Karma system.
Post by: Lingus on September 12, 2009, 12:43:24 PM
I picked Option 1, because I actually liked the Reputation system on the HO forum. The only thing is, it's not going to solve the problem in any way whatsoever. If everyone has the same abilities to post Reputation as frequently as they can post Karma, someone can still go on a derepping binge. The only difference is that everyone would know who's doing it and possibly why. This might deter the person from doing it, but it also might not. If the person is annoying enough to -karma people en masse, they might not care that everyone knows they're doing it.

Option 2 in my opinion would truly make Karma useless. This means that someone who should have a -karma would eventually have +karma. Even the most annoying person might have a friend or two who would +karma them, and then no amount of annoying behavior would ever make them have -karma, because no one could give it to them. So in this case, someone's karma would have no relation at all to what kind of poster they are.

The only thing that would fix this is to make people with -karma unable to post karma... or make their karma changes have less effect. This way if there's some annoying person going around giving -karma, they likely also have -karma, so they will either not be able to make karma changes, or they could only affect 1 karma for every 5 a normal person can change. Or maybe change the number of days they have to wait so they can't -karma someone every day.
Title: Re: Ideas for fixing the Karma system.
Post by: Lucifer on September 12, 2009, 12:50:51 PM
Somehow you jump to the conclusion that they have no reason for doing so. Personally I'm of the same opinion that karma matters less to me than my pubic hair, but if I did care, I'd go with Lingus's idea.
Title: Re: Ideas for fixing the Karma system.
Post by: Mr Pwnage on September 12, 2009, 01:03:36 PM
I just want to throw this out there...I thought I made it clear in my introduction this topic is for people who do care and wish to rectify the system and make it more useful and meaningful. If honestly don't give a shit for it, than why are you posting telling me you don't give a shit when I clearly said this was for people who care. I have seen people complain to me about it in-game, and others bring it up. The reason it is kinda a useless gauge right now is BECAUSE people can abuse it. On hangout, I actually thought karma meant something. But yeah, point is don't post in topics you don't care about...
Title: Re: Ideas for fixing the Karma system.
Post by: ARTgames on September 12, 2009, 01:05:11 PM
I like the stick online hangout way. Also the message and name help. Its nice to get feedback.
Title: Re: Ideas for fixing the Karma system.
Post by: Mystery on September 12, 2009, 01:24:38 PM
Quote from: Mr Pwnage on September 12, 2009, 01:03:36 PM
I just want to throw this out there...I thought I made it clear in my introduction this topic is for people who do care and wish to rectify the system and make it more useful and meaningful. If honestly don't give a shit for it, than why are you posting telling me you don't give a shit when I clearly said this was for people who care. I have seen people complain to me about it in-game, and others bring it up. The reason it is kinda a useless gauge right now is BECAUSE people can abuse it. On hangout, I actually thought karma meant something. But yeah, point is don't post in topics you don't care about...
I am of the same mindset as Pwnage. I've experienced the same thing, and while karma doesn't matter that much, it CAN get fairly annoying. Karma does actually mean something. Don't tell me it doesn't. Otherwise, people wouldn't differentiate between Forum(who has -11 karma for some reason) and Ceroblitz(who has an extremely high amount, 39 karma). And that's bull[Censor].

Also, like Deli said-

Quote from: DeliciousHowever, Karma could exhibit more then what many think. It allows us to disclose whether we should acknowledge the truth of certain posts from various members, as well as it showing how helpful, thoughtout, or perhaps fun our posts were. This could then draw our attention to those you have -karma, and see that they act in a complete opposite manner.
Not only so, but it allows users to receive and give feedback upon their posts. This could also be used as an indicator to the contribution upon these forums, And, much like your post count or join date, it could determine the same thing.

Consider this, Lucifer(not singling you out, just using you as an example because you don't care about karma). If someone de-karma'd you so much that in 24 hours, you had 12 karma, you'd probably be annoyed. if not, good for you. But if you honestly don't care about this that much, I don't even see why you're posting in a topic CLEARLY ABOUT this issue...

And ARTgames' post is also another reason why I voted #1. Because it is NICE to get feedback and a message. People don't always post a reason with karma.

EDIT: And also +karma'd you Pwnage, to fix SOME of the damage.
Title: Re: Ideas for fixing the Karma system.
Post by: Torch on September 12, 2009, 01:25:03 PM
Quote from: Mr Pwnage on September 12, 2009, 01:03:36 PM
I just want to throw this out there...I thought I made it clear in my introduction this topic is for people who do care and wish to rectify the system and make it more useful and meaningful. If honestly don't give a shit for it, than why are you posting telling me you don't give a shit when I clearly said this was for people who care. I have seen people complain to me about it in-game, and others bring it up. The reason it is kinda a useless gauge right now is BECAUSE people can abuse it. On hangout, I actually thought karma meant something. But yeah, point is don't post in topics you don't care about...
Because if the majority of the community doesn't care, it probably isn't worth spending too much time on trying to reprogram it.
Title: Re: Ideas for fixing the Karma system.
Post by: Mystery on September 12, 2009, 01:29:08 PM
Quote from: Torch on September 12, 2009, 01:25:03 PM
Quote from: Mr Pwnage on September 12, 2009, 01:03:36 PM
I just want to throw this out there...I thought I made it clear in my introduction this topic is for people who do care and wish to rectify the system and make it more useful and meaningful. If honestly don't give a shit for it, than why are you posting telling me you don't give a shit when I clearly said this was for people who care. I have seen people complain to me about it in-game, and others bring it up. The reason it is kinda a useless gauge right now is BECAUSE people can abuse it. On hangout, I actually thought karma meant something. But yeah, point is don't post in topics you don't care about...
Because if the majority of the community doesn't care, it probably isn't worth spending too much time on trying to reprogram it.
That's the thing. If you are the majority, it doesn't matter that much. It only matters that this is a major issue to some people. It's still a problem that's worth fixing.
Title: Re: Ideas for fixing the Karma system.
Post by: Lucifer on September 12, 2009, 02:05:09 PM
Well, according to your logic, it's a major issue to me and I'm sure some other people, that there is not enough titties on this forum.

Meiun I demand more titties.

(Joking)

The reason we post is because we see no need for Meiun to take the time to change anything. Not that it would be hard, but theres just no need. If you don't appreciate people stating their opinions, you really need learn a bit more about forums.

And er, about your example, no I wouldn't care. Infact I'd prefer it. Karma is overrated. So are post counts for that matter... Imo if both didn't exist, these forums would be better off.
Title: Re: Ideas for fixing the Karma system.
Post by: Mystery on September 12, 2009, 02:16:06 PM
Quote from: Lucifer on September 12, 2009, 02:05:09 PM
The reason we post is because we see no need for Meiun to take the time to change anything. Not that it would be hard, but theres just no need. If you don't appreciate people stating their opinions, you really need learn a bit more about forums.

And er, about your example, no I wouldn't care. Infact I'd prefer it. Karma is overrated. So are post counts for that matter...Imo if both didn't exist, these forums would be better off.
People do things all the time that there's no need for, but they want to do them/have them. And I do appreciate people stating their opinions, I just didn't really understand what was the point of it because you don't seem to want to be involved in this issue that much. Either way, it is annoying, but it's the least of my troubles right now.....I don't really care THAT much about it, so it's no skin off my back if it's not altered. And I do agree with you that they are overrated, but it just gets on your nerves every now and then when you see them screwed up.

EDIT: On second thought, if that 'getting rid of both of them' was an option, I would've picked that in a heartbeat.
Title: Re: Ideas for fixing the Karma system.
Post by: ARTgames on September 12, 2009, 02:40:06 PM
Quote from: Lucifer on September 12, 2009, 02:05:09 PM
And er, about your example, no I wouldn't care. Infact I'd prefer it. Karma is overrated. So are post counts for that matter... Imo if both didn't exist, these forums would be better off.

I think some time post counts count. like when some one makes an account and his first post is to buy his stuff. Other than that i guess not.
Title: Re: Ideas for fixing the Karma system.
Post by: Mr Pwnage on September 12, 2009, 02:51:15 PM
Quote from: Lucifer on September 12, 2009, 02:05:09 PM
Well, according to your logic, it's a major issue to me and I'm sure some other people, that there is not enough titties on this forum.

Meiun I demand more titties.

(Joking)

The reason we post is because we see no need for Meiun to take the time to change anything. Not that it would be hard, but theres just no need. If you don't appreciate people stating their opinions, you really need learn a bit more about forums.

And er, about your example, no I wouldn't care. Infact I'd prefer it. Karma is overrated. So are post counts for that matter... Imo if both didn't exist, these forums would be better off.
I don't consider not caring an opinion...in any way. But seriously, can we cut the shit and address the topic at hand? Not trying to act all serious and shit...but I keep seeing the same people post the same sort of "I don't care" shit on topics over and over again, it's getting even older than my Walrus joke. Enough of that though, please just your thoughts on the topic. T.T
Title: Re: Ideas for fixing the Karma system.
Post by: Torch on September 12, 2009, 11:54:59 PM
Quote from: Mystery on September 12, 2009, 02:16:06 PM
Quote from: Lucifer on September 12, 2009, 02:05:09 PM
The reason we post is because we see no need for Meiun to take the time to change anything. Not that it would be hard, but theres just no need. If you don't appreciate people stating their opinions, you really need learn a bit more about forums.

And er, about your example, no I wouldn't care. Infact I'd prefer it. Karma is overrated. So are post counts for that matter...Imo if both didn't exist, these forums would be better off.
People do things all the time that there's no need for, but they want to do them/have them. And I do appreciate people stating their opinions, I just didn't really understand what was the point of it because you don't seem to want to be involved in this issue that much. Either way, it is annoying, but it's the least of my troubles right now.....I don't really care THAT much about it, so it's no skin off my back if it's not altered. And I do agree with you that they are overrated, but it just gets on your nerves every now and then when you see them screwed up.

EDIT: On second thought, if that 'getting rid of both of them' was an option, I would've picked that in a heartbeat.
No point in wasting Meiun's time on forum gimmicks that noone cares about when he SHOULD be working on SOv3. "whips"
Title: Re: Ideas for fixing the Karma system.
Post by: Lingus on September 14, 2009, 03:18:59 PM
I agree with Torch and Lucifer. It is their right to post that they don't care enough about this forum functionality to bother anyone with. In essense, they're saying that they don't want it changed or want it removed. It's their opinion on the topic and it should be taken under consideration. A good thing to include in any polling is people who don't have any strong opinion on the topic either way. In this case, as mentioned, if the majority of people pick that you can determine your course of action more appropriately. If most people don't care about this, then why do anything about it?

With that said, I doubt it would be that much effort to implement a system similar to the one we had on the HO forums. It's likely that there's already an addon for this forum that is identical or very similar. In which case, changing the karma system to a reputation system should be considered.
Title: Re: Ideas for fixing the Karma system.
Post by: Meiun on September 14, 2009, 07:16:37 PM
Implemented a new advanced reputation system. See the following topic for more info: http://www.stick-online.com/boards/index.php?topic=317.msg5203#new (http://www.stick-online.com/boards/index.php?topic=317.msg5203#new)
Title: Re: Ideas for fixing the Karma system.
Post by: Mr Pwnage on September 14, 2009, 07:44:35 PM
Quote from: Meiun on September 14, 2009, 07:16:37 PM
Implemented a new advanced reputation system. See the following topic for more info: http://www.stick-online.com/boards/index.php?topic=317.msg5203#new (http://www.stick-online.com/boards/index.php?topic=317.msg5203#new)
It is awesome. Thanks for taking the time to make a better one. After reading your whole post though...I am still sorta confused as to how it works. What is the difference between rep points and rep power? Maybe a little bit of a clearer explanation. Still this is great though, I'm glad you've taken the time over the past few days now to make our forum a more enjoyable one from adding some of the communities suggestions. Very much appreciated.
Title: Re: Ideas for fixing the Karma system.
Post by: ARTgames on September 14, 2009, 07:45:55 PM
(http://img170.imageshack.us/img170/5831/55176965.png)

is it just me or is other people getting this? i know the 2ed box is i disagree but it warped under the first one.
Title: Re: Ideas for fixing the Karma system.
Post by: Mr Pwnage on September 14, 2009, 07:48:54 PM
Quote from: ARTgames on September 14, 2009, 07:45:55 PM
(http://img170.imageshack.us/img170/5831/55176965.png)

is it just me or is other people getting this? i know the 2ed box is i disagree but it warped under the first one.
How did you even open that window in the first place? I only see how to open it by clicking the heart under somebodies name? O.o
Title: Re: Ideas for fixing the Karma system.
Post by: Mystery on September 14, 2009, 07:56:33 PM
Quote from: ARTgames on September 14, 2009, 07:45:55 PM
(http://img170.imageshack.us/img170/5831/55176965.png)

is it just me or is other people getting this? i know the 2ed box is i disagree but it warped under the first one.
No, I get it the way you're actually supposed to get it. It's not that big a deal, seeing as it most likely affects nothing.
Quote from: Mr Pwnage on September 14, 2009, 07:48:54 PM
How did you even open that window in the first place? I only see how to open it by clicking the heart under somebodies name? O.o

That IS the only way you open it.

EDIT: Essentially, the way I see it, Rep. Power boosts how much you can change other people's rep. But you only get another point of Rep. Power once you have 20 more Rep. If I'm wrong, please feel free to correct me.
Title: Re: Ideas for fixing the Karma system.
Post by: Mr Pwnage on September 14, 2009, 07:59:55 PM
Quote from: Mystery on September 14, 2009, 07:56:33 PM
Quote from: ARTgames on September 14, 2009, 07:45:55 PM
That IS the only way you open it.
Oh. I thought they might have been 2 different windows. Mine comes up in a much smaller pop up next to the persons name, and it doesn't quote the post. I'm guessing that this is what is supposed to happen and ARTgames is experiencing some forum phenomena.  Maybe it has to do with your browser? Or are you using different forum themes? Just guesses though. Post it in the bugs section.
Title: Re: Ideas for fixing the Karma system.
Post by: Mystery on September 14, 2009, 08:04:45 PM
Quote from: Mr Pwnage on September 14, 2009, 07:59:55 PM
Quote from: Mystery on September 14, 2009, 07:56:33 PM
Quote from: ARTgames on September 14, 2009, 07:45:55 PM
That IS the only way you open it.
Oh. I thought they might have been 2 different windows. Mine comes up in a much smaller pop up next to the persons name, and it doesn't quote the post. I'm guessing that this is what is supposed to happen and ARTgames is experiencing some forum phenomena.  Maybe it has to do with your browser? Or are you using different forum themes? Just guesses though. Post it in the bugs section.
Actually, I get the same quote thing ARTgames gets. Dunno why it's different from what you're getting.
Title: Re: Ideas for fixing the Karma system.
Post by: Mr Pwnage on September 14, 2009, 08:08:22 PM
Quote from: Mystery on September 14, 2009, 08:04:45 PM
Quote from: Mr Pwnage on September 14, 2009, 07:59:55 PM
Quote from: Mystery on September 14, 2009, 07:56:33 PM
Quote from: ARTgames on September 14, 2009, 07:45:55 PM
That IS the only way you open it.
Oh. I thought they might have been 2 different windows. Mine comes up in a much smaller pop up next to the persons name, and it doesn't quote the post. I'm guessing that this is what is supposed to happen and ARTgames is experiencing some forum phenomena.  Maybe it has to do with your browser? Or are you using different forum themes? Just guesses though. Post it in the bugs section.
Actually, I get the same quote thing ARTgames gets. Dunno why it's different from what you're getting.
Here's what I'm getting:
(http://img17.imageshack.us/img17/8007/karmasys.png)

Also I have another question...when I go to my profile, how do I see other people's comments on MY karma? Right now I can only see what I've said to other people.

EDIT: All has been fixed, and after a test with ARTgames, apparently the profile karma page displays both your actions and other peoples actions towards you, so all is well. Great new system.
Title: Re: Ideas for fixing the Karma system.
Post by: ARTgames on September 14, 2009, 08:14:46 PM
I see now. That only happens when the hart thingy opens in a new tab/window. when i tried it just now i just the same thing pwag did.
Title: Re: Ideas for fixing the Karma system.
Post by: Lingus on September 16, 2009, 03:24:33 PM
Looks good to me. As far as I can tell, this is exactly what I described above. Similar rep system as the HO with comments and all, it allows you to + and - someone's rep, and the amount of rep you can give depends on your rep power. Everything I wanted. +Rep to Meiun.

I'd like to know exactly how the rep power works. How is rep power based on rep points. Is it 1 power per 20 points, or something more complex? And also, how does your rep power determine how many points you can give to someone else? Is there some kind of formula it uses? Someone with 0 power wouldn't give 0 points... that doesn't make sense does it? And if rep power/points is possible to go negative, how does that work?
Title: Re: Ideas for fixing the Karma system.
Post by: DarkTrinity on September 16, 2009, 04:05:29 PM
Im confused as hell about the rep power as Lingus was explaining...
But I think it's a huge improvement to the HO version of rep, where people randomly rep & derep for nonsensical reasons.
Title: Re: Ideas for fixing the Karma system.
Post by: Meiun on September 16, 2009, 05:32:11 PM
Quote from: Lingus on September 16, 2009, 03:24:33 PM
Looks good to me. As far as I can tell, this is exactly what I described above. Similar rep system as the HO with comments and all, it allows you to + and - someone's rep, and the amount of rep you can give depends on your rep power. Everything I wanted. +Rep to Meiun.

I'd like to know exactly how the rep power works. How is rep power based on rep points. Is it 1 power per 20 points, or something more complex? And also, how does your rep power determine how many points you can give to someone else? Is there some kind of formula it uses? Someone with 0 power wouldn't give 0 points... that doesn't make sense does it? And if rep power/points is possible to go negative, how does that work?
Quote from: DarkTrinity on September 16, 2009, 04:05:29 PM
Im confused as hell about the rep power as Lingus was explaining...
But I think it's a huge improvement to the HO version of rep, where people randomly rep & derep for nonsensical reasons.
At first glance I was a bit confused by the rep power part as well (the readme/documentation didn't give a very good explanation of much with this addon). Right now I have it set so that new members start off with 10 rep points (not sure how this carrys over to people who already exist prior to the installation of this package). Every post you do give you 1 point, and every topic you make gives you 3 points. For every 20 points you gain, you get 1 "reputation power," which then influences how much of an effect you have on other peoples reputation points when you click the heart. Also, as before, you have to have a minimum of 10 posts in order to be able to do anything with other peoples karma. Lastly, you can only karma people 5 times a day max, and must karma at least 3 other people before your allowed to come back to the same person. Hope that helps.

Edit: Oh, and almost forgot. You get another bar on your reputation meter (and new title for it when you hover your mouse over) for every 100 reputation points you have.
Title: Re: Ideas for fixing the Karma system.
Post by: flashmaniac on September 16, 2009, 05:40:00 PM
Quote from: Meiun on September 16, 2009, 05:32:11 PM
Quote from: Lingus on September 16, 2009, 03:24:33 PM
Looks good to me. As far as I can tell, this is exactly what I described above. Similar rep system as the HO with comments and all, it allows you to + and - someone's rep, and the amount of rep you can give depends on your rep power. Everything I wanted. +Rep to Meiun.

I'd like to know exactly how the rep power works. How is rep power based on rep points. Is it 1 power per 20 points, or something more complex? And also, how does your rep power determine how many points you can give to someone else? Is there some kind of formula it uses? Someone with 0 power wouldn't give 0 points... that doesn't make sense does it? And if rep power/points is possible to go negative, how does that work?
Quote from: DarkTrinity on September 16, 2009, 04:05:29 PM
Im confused as hell about the rep power as Lingus was explaining...
But I think it's a huge improvement to the HO version of rep, where people randomly rep & derep for nonsensical reasons.
At first glance I was a bit confused by the rep power part as well (the readme/documentation didn't give a very good explanation of much with this addon). Right now I have it set so that new members start off with 10 rep points (not sure how this carrys over to people who already exist prior to the installation of this package). Every post you do give you 1 point, and every topic you make gives you 3 points. For every 20 points you gain, you get 1 "reputation power," which then influences how much of an effect you have on other peoples reputation points when you click the heart. Also, as before, you have to have a minimum of 10 posts in order to be able to do anything with other peoples karma. Lastly, you can only karma people 5 times a day max, and must karma at least 3 other people before your allowed to come back to the same person. Hope that helps.

Edit: Oh, and almost forgot. You get another bar on your reputation meter (and new title for it when you hover your mouse over) for every 100 reputation points you have.

Thanks Meiun, that made so much more sense, thanks for clearing it up. Good new system!
+Rep Meiun.
Title: Re: Ideas for fixing the Karma system.
Post by: DarkTrinity on September 16, 2009, 06:35:07 PM
Ah, thanks MeiMei, that makes way more sense now, lol.
Finally a reputation system made to prevent rep abusers!
Title: Re: Ideas for fixing the Karma system.
Post by: Cactuscat222 on September 16, 2009, 06:38:59 PM
Quote from: DarkTrinity on September 16, 2009, 06:35:07 PM
Ah, thanks MeiMei, that makes way more sense now, lol.
Finally a reputation system made to prevent rep abusers!

Err, it doesn't prevent people mass repping for no reason though :/
Title: Re: Ideas for fixing the Karma system.
Post by: Mystery on September 16, 2009, 06:52:41 PM
Quote from: Cactuscat222 on September 16, 2009, 06:38:59 PM
Quote from: DarkTrinity on September 16, 2009, 06:35:07 PM
Ah, thanks MeiMei, that makes way more sense now, lol.
Finally a reputation system made to prevent rep abusers!

Err, it doesn't prevent people mass repping for no reason though :/
No, but you at least know who's doing it so you can report them because you can check it now.
Title: Re: Ideas for fixing the Karma system.
Post by: DarkTrinity on September 16, 2009, 07:02:46 PM
Quote from: Cactuscat222 on September 16, 2009, 06:38:59 PM
Quote from: DarkTrinity on September 16, 2009, 06:35:07 PM
Ah, thanks MeiMei, that makes way more sense now, lol.
Finally a reputation system made to prevent rep abusers!

Err, it doesn't prevent people mass repping for no reason though :/

Hmmm, coming from one of the ones who derepped me for no reason >_>

And actually, it does help, because
1. you have to rep 2 OTHER people before you can rep the same person again.
2. you only get a certain amount of rep points to use.
3. You can only use a certain amount of reps per day...

So actually, i think it is rather helpful to stop rep abusers...
Title: Re: Ideas for fixing the Karma system.
Post by: Cactuscat222 on September 16, 2009, 07:07:44 PM
Reason is arbitrary. I definitely had more reason to de-rep you than anyone had repping you for being a "girl" or whatever they wanted. That was Stick Hangout though, not here.
Title: Re: Ideas for fixing the Karma system.
Post by: Meiun on September 16, 2009, 07:40:13 PM
Quote from: Cactuscat222 on September 16, 2009, 07:07:44 PM
Reason is arbitrary. I definitely had more reason to de-rep you than anyone had repping you for being a "girl" or whatever they wanted. That was Stick Hangout though, not here.
It certainly does help with abuse of it either way. Not to mention if people were repeatedly being total dicks with the system, you could report it to a mod and we could actually take a look.
Title: Re: Ideas for fixing the Karma system.
Post by: Cactuscat222 on September 16, 2009, 07:43:04 PM
Oh yeah, I didn't mention that in my previous post. I see how it works now and how it does stop abuse, but when you click the heart, and it asks whether or not you agree or disagree, does disagreeing reduce reputation of the person?
Title: Re: Ideas for fixing the Karma system.
Post by: ARTgames on September 16, 2009, 08:06:33 PM
This seem like a lot of work for a system that a lot of people dont really care about. >_<

Im starting to think its a better idea to just take it all away and have a own rep system in are head. We are good at, humans are very social.  The active part of this community as of now knows each other well and we dont need a system to keep track of what the popular thought about that person is. Considering this rep is all opinion by that one user at that one time and that opinion's of people change over time i dont think its a good idea to make a fixed system in which it stays that same all the time.

And if you have something to say to that person we have a pm system. I rather meiun/gm's work on stick online 3 or there life than to sort out and fix this karma system.

Now snits there is people who do like this karma i think maybe we keep it per post. Snits the karma that people give or take seems to be based off one post some one made i think the idea of having a thums up or down system like you tube or digg would be a better choice.
Title: Re: Ideas for fixing the Karma system.
Post by: Meiun on September 17, 2009, 01:13:51 AM
It took maybe an hour tops to get the new karma system in art, no worries. It would have only even been a few minutes if it weren't for some incompatibilities with other packages I had installed.
Title: Re: Ideas for fixing the Karma system.
Post by: JoEL on September 17, 2009, 02:29:37 AM
Ohh!! Well I started off with -5 rep.
Title: Re: Ideas for fixing the Karma system.
Post by: flashmaniac on September 17, 2009, 02:43:15 AM
Quote from: JoEL on September 17, 2009, 02:29:37 AM
Ohh!! Well I started off with -5 rep.

But you were already down on rep by like 8 points when this started. Maybe Meiun could reset yours.
Title: Re: Ideas for fixing the Karma system.
Post by: JoEL on September 17, 2009, 02:58:48 AM
hmm yeah, I went from 11 to -9 within a week or so and I didn't even post during that time.
Title: Re: Ideas for fixing the Karma system.
Post by: Lucifer on September 17, 2009, 03:10:59 AM
Quote from: JoEL on September 17, 2009, 02:58:48 AM
hmm yeah, I went from 11 to -9 within a week or so and I didn't even post during that time.
Wasn't me.  ::)
Title: Re: Ideas for fixing the Karma system.
Post by: JoEL on September 17, 2009, 03:46:59 AM
Quote from: Lucifer on September 17, 2009, 03:10:59 AM
Quote from: JoEL on September 17, 2009, 02:58:48 AM
hmm yeah, I went from 11 to -9 within a week or so and I didn't even post during that time.
Wasn't me.  ::)
Liar, I know it was.
Title: Re: Ideas for fixing the Karma system.
Post by: flashmaniac on September 17, 2009, 04:11:26 AM
Quote from: JoEL on September 17, 2009, 03:46:59 AM
Quote from: Lucifer on September 17, 2009, 03:10:59 AM
Quote from: JoEL on September 17, 2009, 02:58:48 AM
hmm yeah, I went from 11 to -9 within a week or so and I didn't even post during that time.
Wasn't me.  ::)
Liar, I know it was.
The Lies! It was me! Jokes :P I think we can close this topic now.
Title: Re: Ideas for fixing the Karma system.
Post by: Mr Pwnage on September 17, 2009, 03:14:40 PM
Everyone can thank Meiun for our new and flawless karma system! Seeing as this topic has been resolved, and all questions that people may have, have been provided with explanations/answers...I will do the honor of adjourning this topic. Have fun with your new system you charismatic munchkins! (Bad joke eh?)

Locked.
Title: Re: Ideas for fixing the Karma system.
Post by: Mr Pwnage on September 21, 2009, 03:40:33 PM
Unlocked for a quick question. Double posting for bump...because I actually had 2 more questions about the karma system that I feel are fairly necessary.

1) Where does it display in the karma menu that you can view on your own personal menu whether the person repped you up or down? I see a comment, but I don't see where it shows you whether they repped you up or down. Anybody know? I think this is fairly important.

2) Are you able to view other's karma menus like you could on hangout? And if so, how? I suppose this isn't absolutely necessary but I personally would like it...I won't speak for others though.

So yeah, hope somebody can clear this up.
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: ARTgames on September 21, 2009, 05:57:19 PM
Quote from: Meiun on September 17, 2009, 01:13:51 AM
It took maybe an hour tops to get the new karma system in art, no worries. It would have only even been a few minutes if it weren't for some incompatibilities with other packages I had installed.

Meiun i meant if a conflict comes up or if this karma system is not as perfect as thought. Not the time it took you to put it up.

also Mr Pwnage i have the same questions you do. But also stop locking the topic >_<. don't close it because you want to stop talking about it. i see why now they don't give people this power on other forums.
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: Mr Pwnage on September 21, 2009, 06:43:27 PM
Quote from: ARTgames on September 21, 2009, 05:57:19 PM
Quote from: Meiun on September 17, 2009, 01:13:51 AM
It took maybe an hour tops to get the new karma system in art, no worries. It would have only even been a few minutes if it weren't for some incompatibilities with other packages I had installed.

Meiun i meant if a conflict comes up or if this karma system is not as perfect as thought. Not the time it took you to put it up.

also Mr Pwnage i have the same questions you do. But also stop locking the topic >_<. don't close it because you want to stop talking about it. i see why now they don't give people this power on other forums.
Sometimes so much is lost in the translation that shit isn't legible anymore. :/
Title: Re: Ideas for fixing the Karma system.
Post by: Lingus on September 22, 2009, 09:12:51 PM
Quote from: Meiun on September 16, 2009, 05:32:11 PM
Quote from: Lingus on September 16, 2009, 03:24:33 PM
Looks good to me. As far as I can tell, this is exactly what I described above. Similar rep system as the HO with comments and all, it allows you to + and - someone's rep, and the amount of rep you can give depends on your rep power. Everything I wanted. +Rep to Meiun.

I'd like to know exactly how the rep power works. How is rep power based on rep points. Is it 1 power per 20 points, or something more complex? And also, how does your rep power determine how many points you can give to someone else? Is there some kind of formula it uses? Someone with 0 power wouldn't give 0 points... that doesn't make sense does it? And if rep power/points is possible to go negative, how does that work?
Quote from: DarkTrinity on September 16, 2009, 04:05:29 PM
Im confused as hell about the rep power as Lingus was explaining...
But I think it's a huge improvement to the HO version of rep, where people randomly rep & derep for nonsensical reasons.
At first glance I was a bit confused by the rep power part as well (the readme/documentation didn't give a very good explanation of much with this addon). Right now I have it set so that new members start off with 10 rep points (not sure how this carrys over to people who already exist prior to the installation of this package). Every post you do give you 1 point, and every topic you make gives you 3 points. For every 20 points you gain, you get 1 "reputation power," which then influences how much of an effect you have on other peoples reputation points when you click the heart. Also, as before, you have to have a minimum of 10 posts in order to be able to do anything with other peoples karma. Lastly, you can only karma people 5 times a day max, and must karma at least 3 other people before your allowed to come back to the same person. Hope that helps.

Edit: Oh, and almost forgot. You get another bar on your reputation meter (and new title for it when you hover your mouse over) for every 100 reputation points you have.
I'm still curious about how much rep power affects how much reputation you can add/remove. Can you shed any light on that?
Title: Re: Ideas for fixing the Karma system.
Post by: Mystery on September 22, 2009, 09:37:42 PM
Quote from: Lingus on September 22, 2009, 09:12:51 PM
Quote from: Meiun on September 16, 2009, 05:32:11 PM
Quote from: Lingus on September 16, 2009, 03:24:33 PM
Looks good to me. As far as I can tell, this is exactly what I described above. Similar rep system as the HO with comments and all, it allows you to + and - someone's rep, and the amount of rep you can give depends on your rep power. Everything I wanted. +Rep to Meiun.

I'd like to know exactly how the rep power works. How is rep power based on rep points. Is it 1 power per 20 points, or something more complex? And also, how does your rep power determine how many points you can give to someone else? Is there some kind of formula it uses? Someone with 0 power wouldn't give 0 points... that doesn't make sense does it? And if rep power/points is possible to go negative, how does that work?
Quote from: DarkTrinity on September 16, 2009, 04:05:29 PM
Im confused as hell about the rep power as Lingus was explaining...
But I think it's a huge improvement to the HO version of rep, where people randomly rep & derep for nonsensical reasons.
At first glance I was a bit confused by the rep power part as well (the readme/documentation didn't give a very good explanation of much with this addon). Right now I have it set so that new members start off with 10 rep points (not sure how this carrys over to people who already exist prior to the installation of this package). Every post you do give you 1 point, and every topic you make gives you 3 points. For every 20 points you gain, you get 1 "reputation power," which then influences how much of an effect you have on other peoples reputation points when you click the heart. Also, as before, you have to have a minimum of 10 posts in order to be able to do anything with other peoples karma. Lastly, you can only karma people 5 times a day max, and must karma at least 3 other people before your allowed to come back to the same person. Hope that helps.

Edit: Oh, and almost forgot. You get another bar on your reputation meter (and new title for it when you hover your mouse over) for every 100 reputation points you have.
I'm still curious about how much rep power affects how much reputation you can add/remove. Can you shed any light on that?
The way I see it, if you have 0 Rep Power, your adding reputation once adds 1 rep. If you have 1 Rep Power, you give 2 at once. 2 Rep Power, 3 at once, etc.
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: JoEL on September 22, 2009, 10:22:13 PM
Can we still remove reputation from people? If not that's lame, but then mr_pwnage would go cry again...
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: Mr Pwnage on September 22, 2009, 11:11:46 PM
Quote from: JoEL on September 22, 2009, 10:22:13 PM
Can we still remove reputation from people? If not that's lame, but then mr_pwnage would go cry again...
That wasn't necessary nor accurate.

-Karma
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: JoEL on September 23, 2009, 12:20:09 AM
Quote from: Mr Pwnage on September 22, 2009, 11:11:46 PM
Quote from: JoEL on September 22, 2009, 10:22:13 PM
Can we still remove reputation from people? If not that's lame, but then mr_pwnage would go cry again...
That wasn't necessary nor accurate.

-Karma
So we can remove reputation? oh and thanks for releasing me of some karma, hate that stuff.
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: Lingus on September 24, 2009, 12:19:50 PM
Joel, I believe the "I disagree" option would remove rep.
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: Mr Pwnage on September 24, 2009, 03:32:14 PM
Quote from: Lingus on September 24, 2009, 12:19:50 PM
Joel, I believe the "I disagree" option would remove rep.
He knows...he derepped me too after I derepped him... T.T

It's all good though.
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: Lingus on September 24, 2009, 04:02:35 PM
I have another question. How do you see comments on other people's rep? To me, this is crucial to validating someone else's reputation standing. If I look at someone and they have negative rep and I go and view the comments that other people put when they derepped them and see a bunch of flaming nonsense, then I know to disregard that person's negative rep. Same with positive rep. As well as someone who only has that much rep because of post count (I personally don't think post count should add to rep... that's why you show post count as well as rep... they're two entirely different indicators of the person's standing.)
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: Mr Pwnage on September 24, 2009, 05:35:58 PM
Quote from: Lingus on September 24, 2009, 04:02:35 PM
I have another question. How do you see comments on other people's rep? To me, this is crucial to validating someone else's reputation standing. If I look at someone and they have negative rep and I go and view the comments that other people put when they derepped them and see a bunch of flaming nonsense, then I know to disregard that person's negative rep. Same with positive rep. As well as someone who only has that much rep because of post count (I personally don't think post count should add to rep... that's why you show post count as well as rep... they're two entirely different indicators of the person's standing.)
Currently you can't I think...cause when Artgames sent me his reputation page link, it came up saying I needed to be a moderator to view it. Though I completely agree, I think I posted somewhere up there about being able to view others pages. It is defiantly needed. Also about post count adding to rep...I don't have a problem with it...but if we have that I think when we + or - karma somebody it should have much more of an effect than just 1 because they get it right back in one post. Maybe something like...if your rep power is 0, you affect others karma by 3, at rep 1 you affect others by 5, rep power 2 you affect others by 10, rep 3 you affect others by 13, rep power 4 you affect others by 15, rep power 5 you affect others by 20...and so forth. So its like, +3+2+5+3+2+5+3+2+5 etc. Idk, just an idea.
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: Lingus on September 24, 2009, 05:47:31 PM
If you did it that way you'd have to change how many rep points it takes to get another rep power. If someone could give 10 rep points after getting only 20 rep points (1 rep power) then they could drastically affect the rep power of others. In my opinion, the more logical and simple solution would be to make post count not affect reputation at all. As I said, it is an entirely different indicator of someone's standing. If they have a lot of posts, that's one thing, but to have a good reputation it should only be determined by people upping their rep. This way someone can look at post count AND rep to determine another person's standing in the forum.

And as far as I'm concerned, adding the comments feature in does next to no good unless other people can view it. It's all well and good for the person receiving the comments to view it, and if they receive reputation with a bad comment on it (like, "cause I felt like it" or "cause they're ghey") then it should be taken up with a forum moderator and removed. But, for my own personal preference, I would rather look at someone's rep and see why they have the rep they do. This way I can make my own judgement as to whether their rep is deserved. Without that, they could still have been rep spammed and I wouldn't know it.

Btw, I don't mean to complain. I'm just stating my opinion. It's not necessary to do any of the above. The system in place is already better than before. But if implemented, it would be a very effective rep system imo.
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: Mr Pwnage on September 24, 2009, 05:53:23 PM
Quote from: Lingus on September 24, 2009, 05:47:31 PM
If you did it that way you'd have to change how many rep points it takes to get another rep power. If someone could give 10 rep points after getting only 20 rep points (1 rep power) then they could drastically affect the rep power of others. In my opinion, the more logical and simple solution would be to make post count not affect reputation at all. As I said, it is an entirely different indicator of someone's standing. If they have a lot of posts, that's one thing, but to have a good reputation it should only be determined by people upping their rep. This way someone can look at post count AND rep to determine another person's standing in the forum.

And as far as I'm concerned, adding the comments feature in does next to no good unless other people can view it. It's all well and good for the person receiving the comments to view it, and if they receive reputation with a bad comment on it (like, "cause I felt like it" or "cause they're ghey") then it should be taken up with a forum moderator and removed. But, for my own personal preference, I would rather look at someone's rep and see why they have the rep they do. This way I can make my own judgement as to whether their rep is deserved. Without that, they could still have been rep spammed and I wouldn't know it.

Btw, I don't mean to complain. I'm just stating my opinion. It's not necessary to do any of the above. The system in place is already better than before. But if implemented, it would be a very effective rep system imo.
Ah okay. Well when you put it that way I am sided with your views. Nice wording, lol.
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: JoEL on September 24, 2009, 09:07:33 PM
Quote from: Mr Pwnage on September 24, 2009, 03:32:14 PM
Quote from: Lingus on September 24, 2009, 12:19:50 PM
Joel, I believe the "I disagree" option would remove rep.
He knows...he derepped me too after I derepped him... T.T

It's all good though.
Uhh No i didn't...I still don't have the privilege to de-rep people, I didn't even notice you removed rep off me...
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: Lingus on September 25, 2009, 08:30:06 PM
Pwnage, are you sure that wasn't your derepping of Joel? It shows both your rep actions to others, and other's rep actions to you...

Btw, how do you already have 3 rep power?
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: Mystery on September 25, 2009, 08:32:27 PM
Quote from: Lingus on September 25, 2009, 08:30:06 PM
Pwnage, are you sure that wasn't your derepping of Joel? It shows both your rep actions to others, and other's rep actions to you...

Btw, how do you already have 3 rep power?
If you post a lot, you get Rep Power very quickly, due to all the reputation.
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: ARTgames on September 25, 2009, 09:01:39 PM
Quote from: Mystery on September 25, 2009, 08:32:27 PM
Quote from: Lingus on September 25, 2009, 08:30:06 PM
Pwnage, are you sure that wasn't your derepping of Joel? It shows both your rep actions to others, and other's rep actions to you...

Btw, how do you already have 3 rep power?
If you post a lot, you get Rep Power very quickly, due to all the reputation.

You gain rep from posting?
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: Mystery on September 25, 2009, 09:05:01 PM
Quote from: ARTgames on September 25, 2009, 09:01:39 PM
Quote from: Mystery on September 25, 2009, 08:32:27 PM
Quote from: Lingus on September 25, 2009, 08:30:06 PM
Pwnage, are you sure that wasn't your derepping of Joel? It shows both your rep actions to others, and other's rep actions to you...

Btw, how do you already have 3 rep power?
If you post a lot, you get Rep Power very quickly, due to all the reputation.

You gain rep from posting?
Yes. 1 per post. How do you think you gained rep so quickly?
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: ARTgames on September 26, 2009, 03:43:08 AM
Quote from: Mystery on September 25, 2009, 09:05:01 PM
Yes. 1 per post. How do you think you gained rep so quickly?

but how is that far? I don't think some ones post count needs to be linked to there rep. I fail to see what the two things have in common to be in the same system. If anything post count needs to be retained to its self or only effect members title.

Quote from: LingusIf you did it that way you'd have to change how many rep points it takes to get another rep power. If someone could give 10 rep points after getting only 20 rep points (1 rep power) then they could drastically affect the rep power of others. In my opinion, the more logical and simple solution would be to make post count not affect reputation at all. As I said, it is an entirely different indicator of someone's standing. If they have a lot of posts, that's one thing, but to have a good reputation it should only be determined by people upping their rep. This way someone can look at post count AND rep to determine another person's standing in the forum.

And as far as I'm concerned, adding the comments feature in does next to no good unless other people can view it. It's all well and good for the person receiving the comments to view it, and if they receive reputation with a bad comment on it (like, "cause I felt like it" or "cause they're ghey") then it should be taken up with a forum moderator and removed. But, for my own personal preference, I would rather look at someone's rep and see why they have the rep they do. This way I can make my own judgement as to whether their rep is deserved. Without that, they could still have been rep spammed and I wouldn't know it.

Btw, I don't mean to complain. I'm just stating my opinion. It's not necessary to do any of the above. The system in place is already better than before. But if implemented, it would be a very effective rep system imo.

well i don't think the comments are that useless if not public. But i do think they are a lot more useful if they are.

I agree with what Lingus says here.
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: Lingus on September 26, 2009, 06:53:05 PM
Quote from: ARTgames on September 26, 2009, 03:43:08 AM
Quote from: Mystery on September 25, 2009, 09:05:01 PM
Yes. 1 per post. How do you think you gained rep so quickly?

but how is that far? I don't think some ones post count needs to be linked to there rep. I fail to see what the two things have in common to be in the same system. If anything post count needs to be retained to its self or only effect members title.
That's exactly what I said.
Title: Re: About the new Karma System (it has arrived, so I am changing the subject)
Post by: ARTgames on September 26, 2009, 08:50:15 PM
Quote from: Lingus on September 26, 2009, 06:53:05 PM
Quote from: ARTgames on September 26, 2009, 03:43:08 AM
Quote from: Mystery on September 25, 2009, 09:05:01 PM
Yes. 1 per post. How do you think you gained rep so quickly?

but how is that far? I don't think some ones post count needs to be linked to there rep. I fail to see what the two things have in common to be in the same system. If anything post count needs to be retained to its self or only effect members title.
That's exactly what I said.

Yeah :P While i was making my post i looked back on past ones and saw that this topic had a page i never really read. So i quoted you and places in mine and said i agree because i know people would understand you more.