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General => Off Topic => Video Games => Topic started by: ARTgames on October 29, 2009, 05:28:30 PM

Title: mmo on consoles
Post by: ARTgames on October 29, 2009, 05:28:30 PM
I think it would be a good idea to make a mmo on a console. Technical limitations is no longer a problem do to how most consoles have hard drives and some kind of networking. There has been a vary little mmo's on consoles but i don't think any of them were really fair tries.

Why i would like this is because to start consoles are easier to use. And consoles are more of a sit back experience making it more conformable to play them for longer times. And mmos are games you can spend a lot of time on.

The only downside i can think of is that like all games on a consoles your limited by the hardware.

Would you like to see a mmo on consoles?
Title: Re: mmo on consoles
Post by: yottabyte on October 29, 2009, 06:36:00 PM
Well it would be fun to see one, but playing a mmo on a DS for hours... not that healthy.
Title: Re: mmo on consoles
Post by: Chaos on October 29, 2009, 08:19:55 PM
Final Fantasy 11 WAS on 360, PS2, and PC, and all system were connected to the same server so they could all play with one another.

Dunno why other companies haven't done it, honestly.
Title: Re: mmo on consoles
Post by: Scotty on October 29, 2009, 08:31:52 PM
Sales on FFXI I think dictated why.  The way I see it, why bother?  The problem is that the console isn't nearly as easy to work with than a computer.  Think about all the extra peripherals that get involved.  Sure, some may prefer the controller, but you'd have to switch between that and your keyboard in order to control the character.  Add in an option mouse maybe, or a headset for voice chat, etc...

Personally, I would like to see more, I agree with all of you, I just don't see it happening when people are so used to sitting in front of their keyboard.

By the way, has it been determined if FFXIII will be on console as well when it comes out?
Title: Re: mmo on consoles
Post by: ARTgames on October 29, 2009, 08:46:10 PM
yup! they also had a anime looking game on the 360 that was also a mmo.

But in the case of FF11 they did not have that much info in the media (in the us of a) and also it took like years to get to the us and by then not many people cared any more.

And no one can forget the Phantasy Star Online for Dreamcast. Then later made for the game cube. I think it was the only online game for the game cube.

EverQuest Online Adventures for the ps2...

But non the less there only a small handful of these games and i dont think any of them really are even online any more. And never were really advertised like your big box fps's.

I think this is the last big gender for gaming that has not been explored by consoles vary well. PC has the upper hand here.

@Scotty

I agree. If a mmo comes to the couch it needs to be remade. No way wow or anything else will fit on the controller. 

QuoteThe problem is that the console isn't nearly as easy to work with than a computer. 
0_o...  what do you mean by that? i think you have been around too many computer savvy people.
Title: Re: mmo on consoles
Post by: JoEL on October 30, 2009, 12:06:52 AM
Wouldn't the question be...
Could consoles handle a MMO? -- What would happen if we had 40 or so people standing in the same area...would this cause lots of fps or connection lag?

They would need deticated servers for the MMO, most console games I know only have like a lobby server and the games are hosted by the players.
Title: Re: mmo on consoles
Post by: Chaos on October 30, 2009, 12:20:56 AM
Quote from: JoEL on October 30, 2009, 12:06:52 AM
Wouldn't the question be...
Could consoles handle a MMO?

Yes.  It's been done before.

Keep in mind that lag is a product of internet connection.  The hardware is irrelevant.
Title: Re: mmo on consoles
Post by: ARTgames on October 30, 2009, 12:25:35 AM
Quote from: JoEL on October 30, 2009, 12:06:52 AM
Wouldn't the question be...
Could consoles handle a MMO? -- What would happen if we had 40 or so people standing in the same area...would this cause lots of fps or connection lag?

If they got mmo's woking on a ps2 they sure can get it working on todays systme just fine. As i said Technical limitations is no longer a problem. It might not look like it but mmo are really not that resocre intensive as you think. It sure not as mutch killer as one of todays FPSs.

QuoteThey would need deticated servers for the MMO, most console games I know only have like a lobby server and the games are hosted by the players.

This is not a problem. As i said there no Technical limitations. I have played and there has been mmos on console.

So no my question is still would you like to play a mmo on a console?

Edit: chaos got to i first.
Title: Re: mmo on consoles
Post by: Pat on October 30, 2009, 01:17:26 AM
"Can consoles handle a MMO?"
I really don't know why you would even think that it couldn't. Its basically a game build computer, with network capabilities. Networking (whether it be simple chat to a full on mmo) is just sending packets to and from a server. Therefore I believe 100% that it is possible and we may be seeing it happen in the near future. My question is why don't all games have it so PC users, Xbox 360 users and Playstation 3 users can play together? I think Shadow Run you could play with players that are using a Xbox when you are using a Playstation, there is no reason I can see why this doesn't happen.

Also @JoEL: MAG!
Title: Re: mmo on consoles
Post by: JoEL on November 02, 2009, 08:26:34 AM
I don't know...it'd all depend on the graphics of the game and the cpu needed to play it. I'm pretty sure there is a limit to what the xbox / playstation 3 can process and do. I would assume having 100+ people standing in the same area would take much more cpu and will lag your internet connection. Now obviously this would more then likely happen on a computer MMO as well...but of course, I think a MMO on a console would be more popular.

Also it might be cost, the cost to run all these servers....that's why alot of MMO's charge monthly and so on...but theres no xbox / playstation 3 game I can think of that makes you pay monthly (not including the xbox live fee, which I doubt the game companies receive any money from that).

Would I like to see an MMO on a console? sure, as long as I don't need to pay monthly like other MMO's.
Title: Re: mmo on consoles
Post by: stick d00d on November 02, 2009, 11:08:50 AM
i would love to play an mmo on my ps3, but as joel said, only if there were no monthly fee for it.. i think it is likely that there may be mmo's made in the near future.. the only downfall is when i think of mmo's i think mouse and keyboard, and i would find it annoying to put down your controller each time to use a keyboard.. and i would definitely want a keyboard to chat i hate typing with the controller
Title: Re: mmo on consoles
Post by: LeGuy on November 02, 2009, 07:19:07 PM
Stick Online on the DS would be epic.

The interface would probably work pretty well too...

DPad - Movement, Ducking
A - Jump
B - Attack
X - Inventory
Y - Stats

Top Screen - Gameplay
Bottom Screen - Keyboard for Chat, Inventory, Stats, HUD

Touch screen for inventory selection, typing, and so on.

But, of course, this would never happen. Cool idea, though...
Title: Re: mmo on consoles
Post by: Cactuscat222 on November 02, 2009, 07:37:28 PM
Quote from: LeGuy on November 02, 2009, 07:19:07 PM
Stick Online on the DS would be epic.

The interface would probably work pretty well too...

DPad - Movement, Ducking
A - Jump
B - Attack
X - Inventory
Y - Stats

Top Screen - Gameplay
Bottom Screen - Keyboard for Chat, Inventory, Stats, HUD

Touch screen for inventory selection, typing, and so on.

But, of course, this would never happen. Cool idea, though...

That dream is actually quite easy to realize. ;)

Ravaged Lands (another little GM MMO) has a photo of them running it on there.
Title: Re: mmo on consoles
Post by: ARTgames on November 02, 2009, 07:52:21 PM
Quote from: JoEL on November 02, 2009, 08:26:34 AM
Also it might be cost, the cost to run all these servers....that's why alot of MMO's charge monthly and so on...but theres no xbox / playstation 3 game I can think of that makes you pay monthly (not including the xbox live fee, which I doubt the game companies receive any money from that).

Would I like to see an MMO on a console? sure, as long as I don't need to pay monthly like other MMO's.

well serve cost is also not a problem. 
http://www.ijji.com/
http://www.nexon.net/
http://trickster.ntreev.net/
http://www.stick-online.com/boards/index.php? (well it will be :P)
have free to play mmo's (and there's a lot more).

Non the less to play the game you need to buy the game. And like chaos and i said before this they have done it before.

also look as Pat said look at mag. And a ps3 or xbox is as powerful as most mmo's need to a comparable pc. Then need to have low system requirements so more people can play.

And even with all that said whats wrong with play for play? Wow got over 10mill of people for pay.
Title: Re: mmo on consoles
Post by: Lingus on November 02, 2009, 09:02:35 PM
Wasn't EQ2 on console?
Title: Re: mmo on consoles
Post by: Meiun on November 02, 2009, 09:37:38 PM
There are a couple MMO's out on consoles, but in general it really isn't as practical at all. First off, communication (and even controls in many cases) is greatly limited by a console. Sure there is voice chat with microphones for most consoles, but except for maybe some VOIP party only chat, that really isnt practical yet. Secondly, while most consoles have come a long ways, they still would be a lot harder to develop an MMO for seeing as (to the best of my knowledge, could be wrong on this one as it is mostly just speculation on my part) they do not tend to have anywhere near as much RAM as most computers do (they don't need as much for most things either, but they still typically have quite a bit less). Because lets face it, a true MMO is going to have a lot of people and a lot of stuff all going on at once, using up a lot of memory (for any modern graphics one at least). Even non mmo games like Team Fortress 2 have had issues when it comes to having enough memory with the console versions. Also, I'm sure many of you have noticed that most console based shooters have a much lower player cap than their PC based counterparts (might also be partially a server limitation for the console based games too, not really sure how they have it set up). All in all I think PC's will remain the best for MMO's for a long time to come.
Title: Re: mmo on consoles
Post by: ARTgames on November 02, 2009, 11:30:29 PM
Quote from: Meiun on November 02, 2009, 09:37:38 PM
There are a couple MMO's out on consoles, but in general it really isn't as practical at all. First off, communication (and even controls in many cases) is greatly limited by a console. Sure there is voice chat with microphones for most consoles, but except for maybe some VOIP party only chat, that really isnt practical yet.

I dont agree here. voice chat for the most part can work just fine in a mmo. Team speak servers for wow comes to mind.

Non the less you can always use the thumb keyboard that the ps3 and xbox 360 have that a lot of people are familiar do to those texting phones.


Quote from: Meiun on November 02, 2009, 09:37:38 PM
Secondly, while most consoles have come a long ways, they still would be a lot harder to develop an MMO for seeing as (to the best of my knowledge, could be wrong on this one as it is mostly just speculation on my part) they do not tend to have anywhere near as much RAM as most computers do (they don't need as much for most things either, but they still typically have quite a bit less).

In the console defeats even tho they do have less ram than most pc's (512 in xbox case) its mostly decanted to the game and is not bogged down by the os or background apps/programs.


Quote from: Meiun on November 02, 2009, 09:37:38 PM
Because lets face it, a true MMO is going to have a lot of people and a lot of stuff all going on at once, using up a lot of memory (for any modern graphics one at least).

Lets take a look at a modern mmo now.

Wow:
Quote# Intel Pentium 4 or AMD Athlon XP 1500+ 1300 MHz
# 512 MB or more of RAM (1 GB for Vista Users)
# 32 MB 3D video card with Hardware T&L or better

city of villains:
Quote
Intel Pentium III 800 MHz or AMD Athlon 800 MHz; 512 MB RAM; CD-ROM Drive; 4 GB GeForce 2 Series or ATI Radeon 8500 Series Video Card

Now i know these are min specs for these mmo's but the console does surpass them well.

And lets be honest here. Mmo's are not that demanding of games because they are made that way so a lot of people can play the game with the hardware they have. The more hardware they can run on the more money they make.

Quote from: Meiun on November 02, 2009, 09:37:38 PM
Also, I'm sure many of you have noticed that most console based shooters have a much lower player cap than their PC based counterparts (might also be partially a server limitation for the console based games too, not really sure how they have it set up).

This is mostly because of two things. The bandwidth for these games are P2P and most of the time and is limited because of your own broadband. And even if you do have the bandwidth then yes the xbox or ps3 can only handle so much. But its not imposable to set up a server. There have been mmo's.

and yes the pc will always have the upper hand in power if your willing to pay.

my point is that this is not a technical limitations. There have been mmo's on these things before.  Look at ps3 with mag. Do you ever really interact with more than 256 in 1 zone in most mmo's? I also remember being 32 or more players on games on the xbox one. You just need to use your resources wisely and you'll be ok.

I think the main reason why there have not been mmo's on these boxs is because the lack of a hard drive for updates ect. And these consoles are only going to get more power over time.

edit:
But more to what i wanted to get at. With all that set aside. Assuming the console run them just fine. Would you like to play a mmo on a console? The idea of sitting down on a recliner using a controller infront of a tv. does that sound appling to anyone?
Title: Re: mmo on consoles
Post by: JoEL on November 03, 2009, 02:47:59 AM
I disagree, headsets wouldn't be the ideal way to chatting on a MMO, especially....could you imagin talking in channels? or talking to some random guy infront of you? how would this all work? and what if they can't hear you because they are too far away so you gotta run up to them and ask them if they can hear you where you are standing....alot of the time, it seems like a hassle for the player.
Title: Re: mmo on consoles
Post by: Red October on November 03, 2009, 04:19:10 AM
Quote from: ARTgames on November 02, 2009, 11:30:29 PMWould you like to play a mmo on a console? The idea of sitting down on a recliner using a controller infront of a tv. does that sound appling to anyone?

Personally, no.

The gaming consoles (PS3 and Xbox360) are basically computers with the ability to connect to the television. I have no need for them, that's why I don't own them. This is becuase I only need a computer to preform the tasks which I require (in forms of entertainment and in this case MMOs). Wii on the other hand is different. You have the Wii-remote, which the computer has no support for. The reason I got the Wii was becuase of this non-computer support (for most games) and the fact they have some good games on the system (LoZ etc). We must remember that Wii's major audience is casual games, an audience which wont sustain a solid online game community.

Therefore there are no consoles at fit my needs for an playable MMO.
Title: Re: mmo on consoles
Post by: ARTgames on November 03, 2009, 08:29:57 AM
Quote from: Red October on November 03, 2009, 04:19:10 AM
Quote from: ARTgames on November 02, 2009, 11:30:29 PMWould you like to play a mmo on a console? The idea of sitting down on a recliner using a controller infront of a tv. does that sound appling to anyone?

Personally, no.


ok thank you. That is what i wanted to know from you all.

offtopic:
Quote
You have the Wii-remote, which the computer has no support for.
It seems like the Wii-remote and not the wii its self. Also its possible to use a wii mot on a pc.

And i think people on the pc are doing a lot cooler things than on the wii. but that last parts my opinion.
Title: Re: mmo on consoles
Post by: Lingus on November 05, 2009, 01:08:13 PM
Quote from: ARTgames on November 03, 2009, 08:29:57 AM
Also its possible to use a wii mot on a pc.

And i think people on the pc are doing a lot cooler things than on the wii. but that last parts my opinion.
Yep. I've seen someone create a digital white board using a wiimote, a projector, and a special led light (I think UV?) Basically you use the light which the wiimote picks up and translates as mouse movement or drawing depending on how you set up the software on the computer. You can calibrate it to use a projector or a computer screen. You just have to mount the wiimote and use the calibration software.