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General => Off Topic => Video Games => Topic started by: ARTgames on March 17, 2010, 09:14:22 PM

Title: game piracy
Post by: ARTgames on March 17, 2010, 09:14:22 PM
If it was your job to keep people from stealing your game off the internet, what would you do to keep yourself from getting fired?

I think it would be cool to use some of our time to think of a way to make games more easier to have then to say how much we dislike its DRM.
Title: Re: game piracy
Post by: Chaos on March 17, 2010, 09:33:00 PM
Quote from: ARTgames on March 17, 2010, 09:14:22 PM
If it was your job to keep people from stealing your game off the internet, what would you do to keep yourself from getting fired?

I think it would be cool to use some of our time to think of a way to make games more easier to have then to say how much we dislike its DRM.

Tell my company to stop being a greedy whore and selling their game for $60, and tell them to stop using DRM.  That would reduce piracy significantly, I think.
Title: Re: game piracy
Post by: Scotty on March 17, 2010, 09:37:54 PM
I'd quit.

EDIT: OR, I would stream video to the paying customers of the hidden cam I put in DT's shower.
Title: Re: game piracy
Post by: Lingus on March 18, 2010, 01:29:46 PM
Quote from: Chaos on March 17, 2010, 09:33:00 PM
Quote from: ARTgames on March 17, 2010, 09:14:22 PM
If it was your job to keep people from stealing your game off the internet, what would you do to keep yourself from getting fired?

I think it would be cool to use some of our time to think of a way to make games more easier to have then to say how much we dislike its DRM.

Tell my company to stop being a greedy whore and selling their game for $60, and tell them to stop using DRM.  That would reduce piracy significantly, I think.
It might be true, but it probably wouldn't keep you from being fired.

As for the question, I don't think there's anything you can do. People will always attempt to steal games. Unless the games are made free (or nearly so) and easily accessable (which some games are) then they will be pirated.
Title: Re: game piracy
Post by: Chaos on March 18, 2010, 03:28:05 PM
Quote from: Lingus on March 18, 2010, 01:29:46 PM
Quote from: Chaos on March 17, 2010, 09:33:00 PM
Quote from: ARTgames on March 17, 2010, 09:14:22 PM
If it was your job to keep people from stealing your game off the internet, what would you do to keep yourself from getting fired?

I think it would be cool to use some of our time to think of a way to make games more easier to have then to say how much we dislike its DRM.

Tell my company to stop being a greedy whore and selling their game for $60, and tell them to stop using DRM.  That would reduce piracy significantly, I think.
It might be true, but it probably wouldn't keep you from being fired.

As for the question, I don't think there's anything you can do. People will always attempt to steal games. Unless the games are made free (or nearly so) and easily accessable (which some games are) then they will be pirated.

That's okay.  It's not like they actually wanted my input, they just wanted me to pad their ego.  I don't pad.
Title: Re: game piracy
Post by: Scotty on March 18, 2010, 04:42:11 PM
Quote from: Chaos on March 18, 2010, 03:28:05 PM
I don't pad.

It's OK, he fluffs.

I realized a fundamental flaw in my theory...

Everyone WOULD pirate solely to avoid the video stream...  Hmmm...  Maybe I should put a hidden camera in my shower, the chicks would LOVE my game and I'd be reach as shit!
Title: Re: game piracy
Post by: NotoriousM4^ on March 18, 2010, 11:21:49 PM
Quote from: Scotty on March 18, 2010, 04:42:11 PM
Quote from: Chaos on March 18, 2010, 03:28:05 PM
I don't pad.

It's OK, he fluffs.

I realized a fundamental flaw in my theory...

Everyone WOULD pirate solely to avoid the video stream...  Hmmm...  Maybe I should put a hidden camera in my shower, the chicks would LOVE my game and I'd be reach as shit!
And what would you name this game Scotty?
Title: Re: game piracy
Post by: Pat on March 19, 2010, 01:07:14 AM
If I had A LOT of money, I would set up thousands of very powerful servers on a very fast network where games you buy are on the servers and you are streamed the gameplay as you play.
Title: Re: game piracy
Post by: Chaos on March 19, 2010, 02:54:33 AM
Quote from: Pat on March 19, 2010, 01:07:14 AM
If I had A LOT of money, I would set up thousands of very powerful servers on a very fast network where games you buy are on the servers and you are streamed the gameplay as you play.

Uh...that's pretty much exactly what OnLive is.

Incidentally, that doesn't do diddly to stop pirating, because in that regard, you don't even own the game you purchased.  I would be absolutely opposed to such a system replacing the purchasing of video games, and I've stated as much in the OnLive topic.

Simple.  Fact.

You can not stop pirating.
Title: Re: game piracy
Post by: Jake on March 19, 2010, 11:50:11 AM
Quote from: Chaos on March 19, 2010, 02:54:33 AM
Quote from: Pat on March 19, 2010, 01:07:14 AM
If I had A LOT of money, I would set up thousands of very powerful servers on a very fast network where games you buy are on the servers and you are streamed the gameplay as you play.

Uh...that's pretty much exactly what OnLive is.

Incidentally, that doesn't do diddly to stop pirating, because in that regard, you don't even own the game you purchased.  I would be absolutely opposed to such a system replacing the purchasing of video games, and I've stated as much in the OnLive topic.

Simple.  Fact.

You can not stop pirating.
Just because you're opposed to the system, doesn't mean it might not replace the distribution of video games. I think it's possible if piracy persists.
Title: Re: game piracy
Post by: Lingus on March 19, 2010, 12:39:07 PM
It could potentially stop pirating... but in addition to the "OnLive" method, you would also have to make sure there were no leaks. Basically, by streaming the game, the consumer has no access to the actual game files, so hackers would have nothing to crack, copy, or pirate. The only thing that would ruin that is if someone who has access to the game files leaked them. And from what I understand that is currently how a lot of piracy starts. But now we're talking about game companies getting really really strict about security and that kind of thing.
Title: Re: game piracy
Post by: Scotty on March 19, 2010, 01:48:55 PM
Quote from: Lingus on March 19, 2010, 12:39:07 PM
It could potentially stop pirating... but in addition to the "OnLive" method, you would also have to make sure there were no leaks. Basically, by streaming the game, the consumer has no access to the actual game files, so hackers would have nothing to crack, copy, or pirate. The only thing that would ruin that is if someone who has access to the game files leaked them. And from what I understand that is currently how a lot of piracy starts. But now we're talking about game companies getting really really strict about security and that kind of thing.

I would laugh rather hard if the sub-24 hour crack of ubisoft's DRM was actually an ubisoft developer who thought his boss was a complete idiot for thinking that the DRM was a good idea.  I would figure out what kind of scotch that man drinks, buy him a case of it, and hire a schoolgirl to run through the sprinklers on her way to the house and give him his well deserved "thank you!"
Title: Re: game piracy
Post by: ARTgames on March 19, 2010, 02:17:15 PM
Well this is all i can think of. This is a stupid idea but ill go for it.

A game dev makes a demo of a game. If people show a lot of interest in the game they have a system in which you pay them how much they think (the game dev people) its worth like $40-60 for example. If a lot of people pay and they reach how much they want to make on the game like 500 mill or something they release the game online for free to any one and they still make a small amount of special physical additions for the hard core fans. If they don't get the game developed or get the money to there mark in a time limit like 6 months to a year then the user gets there money back.

All they would need to do is keep the game from leaking from there company. Maybe some one could also take what i said and make a better idea. Thats why i posed it.


Title: Re: game piracy
Post by: Scotty on March 19, 2010, 05:10:54 PM
I've got the perfect solution.

Develop nothing but MMO's.  Sure, you have problems, but think to yer'self about how many modern commercial MMO's have been pirated...
Title: Re: game piracy
Post by: ARTgames on March 19, 2010, 05:20:49 PM
Quote from: Scotty on March 19, 2010, 05:10:54 PM
I've got the perfect solution.

Develop nothing but MMO's.  Sure, you have problems, but think to yer'self about how many modern commercial MMO's have been pirated...

Privet servers.
Title: Re: game piracy
Post by: Scotty on March 19, 2010, 05:32:09 PM
Quote from: ARTgames on March 19, 2010, 05:20:49 PM
Quote from: Scotty on March 19, 2010, 05:10:54 PM
I've got the perfect solution.

Develop nothing but MMO's.  Sure, you have problems, but think to yer'self about how many modern commercial MMO's have been pirated...

Privet servers.

Stability/User base/Company doesn't lose monthly subscription profits vs. expenses of hosting private server users (although that could be related to any pirating argument).  I GUARANTEE that the pirate base for private servers is extremely less than that of non MMO's.

EDIT: AND I also GUARANTEE that it is MUCH easier to go after private servers as a piracy combatant than it is to go after individual users, yet have the same effect as far as stopping piracy.
Title: Re: game piracy
Post by: ARTgames on March 19, 2010, 07:11:08 PM
Its true that ps do suck but if every game was an online mmo then people would probably try a lot harder.
Title: Re: game piracy
Post by: Scotty on March 19, 2010, 07:45:37 PM
The thing is, with MMOs, piracy is a whole different battle.  Pirating MMOs is a LOT different than pirating AC2.  I'm going to throw a number out there, not sure if it is accurate or not, but it proves the point:  Of Blizzard's overall revenue from WoW, I would venture to guess that 90% of their income is NOT from people buying the game.  only 10% is, but the 90% is from monthly pay-to-play subscriptions.  Think about it, I know friends who have MULTIPLE accounts, so that they can log in with one, wife logs in with the other, or they use one as a work horse, etc...  If someone steals the client from them, big whoop!  Who cares?  They're still making plenty off of monthly subscriptions.  If there's ever a server out there that someone decided to set up, and it got REAL popular amongst people, how hard to think it would be for them to go and have it shut down?  Pirating MMOs hardly scratches some of these companies wallets.
Title: Re: game piracy
Post by: Jake on March 19, 2010, 08:38:56 PM
Quote from: Scotty on March 19, 2010, 07:45:37 PM
The thing is, with MMOs, piracy is a whole different battle.  Pirating MMOs is a LOT different than pirating AC2.  I'm going to throw a number out there, not sure if it is accurate or not, but it proves the point:  Of Blizzard's overall revenue from WoW, I would venture to guess that 90% of their income is NOT from people buying the game.  only 10% is, but the 90% is from monthly pay-to-play subscriptions.  Think about it, I know friends who have MULTIPLE accounts, so that they can log in with one, wife logs in with the other, or they use one as a work horse, etc...  If someone steals the client from them, big whoop!  Who cares?  They're still making plenty off of monthly subscriptions.  If there's ever a server out there that someone decided to set up, and it got REAL popular amongst people, how hard to think it would be for them to go and have it shut down?  Pirating MMOs hardly scratches some of these companies wallets.
Yep, gotta agree with you here. MMO's rake in teh cash. WoW was like the number one bought PC software of 2008 or something crazy like that.
Title: Re: game piracy
Post by: Lingus on March 19, 2010, 09:48:57 PM
If all games were MMO's I would stop playing games. I don't play them anymore at all.
Title: Re: game piracy
Post by: ARTgames on March 19, 2010, 10:31:09 PM
Quote from: Scotty on March 19, 2010, 07:45:37 PM
The thing is, with MMOs, piracy is a whole different battle.  Pirating MMOs is a LOT different than pirating AC2.  I'm going to throw a number out there, not sure if it is accurate or not, but it proves the point:  Of Blizzard's overall revenue from WoW, I would venture to guess that 90% of their income is NOT from people buying the game.  only 10% is, but the 90% is from monthly pay-to-play subscriptions.  Think about it, I know friends who have MULTIPLE accounts, so that they can log in with one, wife logs in with the other, or they use one as a work horse, etc...  If someone steals the client from them, big whoop!  Who cares?  They're still making plenty off of monthly subscriptions.  If there's ever a server out there that someone decided to set up, and it got REAL popular amongst people, how hard to think it would be for them to go and have it shut down?  Pirating MMOs hardly scratches some of these companies wallets.

but but... you need to interact with other people on mmos.. :(
Title: Re: game piracy
Post by: Chaos on March 19, 2010, 11:28:36 PM
Not to mention having to PAY to play the game... :/
Title: Re: game piracy
Post by: Scotty on March 19, 2010, 11:31:43 PM
Quote from: Chaos on March 19, 2010, 11:28:36 PM
Not to mention having to PAY to play the game... :/

Good!  It'll cut down on the mass number of grenade-lobbing jump monkey's screaming adolescent, and antagonistic accusations upon the greater community of maturity.  Pay-to-play I say!

EDIT: Wow... Did I just make say all that?  Beer is great!
Title: Re: game piracy
Post by: JoEL on March 19, 2010, 11:34:17 PM
Quote from: Chaos on March 19, 2010, 11:28:36 PM
Not to mention having to PAY to play the game... :/

Well it works and that's all it matters to them. :)
Title: Re: game piracy
Post by: ARTgames on March 19, 2010, 11:37:03 PM
Quote from: Scotty on March 19, 2010, 11:31:43 PM
Quote from: Chaos on March 19, 2010, 11:28:36 PM
Not to mention having to PAY to play the game... :/

Good!  It'll cut down on the mass number of grenade-lobbing jump monkey's screaming adolescent, and antagonistic accusations upon the greater community of maturity.  Pay-to-play I say!

EDIT: Wow... Did I just make say all that?  Beer is great!

Yeah! Yay! Because there are no immature people with money! Wait a second there...
Title: Re: game piracy
Post by: NotoriousM4^ on March 19, 2010, 11:38:20 PM
Quote from: Scotty on March 19, 2010, 11:31:43 PM
Quote from: Chaos on March 19, 2010, 11:28:36 PM
Not to mention having to PAY to play the game... :/

Good!  It'll cut down on the mass number of grenade-lobbing jump monkey's screaming adolescent, and antagonistic accusations upon the greater community of maturity.  Pay-to-play I say!

EDIT: Wow... Did I just make say all that?  Beer is great!
Too bad most of those grenade-lobbing jump monkey's provide a large portion of most of those companies profit; they come ever too eager to get there grubby little hands over mommy and daddy's purse or wallet.

Now if your looking for maturity you might as well have people enter there S.S.N. at the login. ;)
Title: Re: game piracy
Post by: ARTgames on March 19, 2010, 11:42:26 PM
Quote from: NotoriousM4^ on March 19, 2010, 11:38:20 PM
Quote from: Scotty on March 19, 2010, 11:31:43 PM
Quote from: Chaos on March 19, 2010, 11:28:36 PM
Not to mention having to PAY to play the game... :/

Good!  It'll cut down on the mass number of grenade-lobbing jump monkey's screaming adolescent, and antagonistic accusations upon the greater community of maturity.  Pay-to-play I say!

EDIT: Wow... Did I just make say all that?  Beer is great!
Too bad most of those grenade-lobbing jump monkey's provide a large portion of most of those companies profit; they come ever too eager to get there grubby little hands over mommy and daddy's purse or wallet.

Now if your looking for maturity you might as well have people enter there S.S.N. at the login. ;)

yes because there are no people with social security numbers that are not immature dushbag in this world.
Title: Re: game piracy
Post by: NotoriousM4^ on March 19, 2010, 11:47:39 PM
Quote from: ARTgames on March 19, 2010, 11:42:26 PM
Quote from: NotoriousM4^ on March 19, 2010, 11:38:20 PM
Quote from: Scotty on March 19, 2010, 11:31:43 PM
Quote from: Chaos on March 19, 2010, 11:28:36 PM
Not to mention having to PAY to play the game... :/

Good!  It'll cut down on the mass number of grenade-lobbing jump monkey's screaming adolescent, and antagonistic accusations upon the greater community of maturity.  Pay-to-play I say!

EDIT: Wow... Did I just make say all that?  Beer is great!
Too bad most of those grenade-lobbing jump monkey's provide a large portion of most of those companies profit; they come ever too eager to get there grubby little hands over mommy and daddy's purse or wallet.

Now if your looking for maturity you might as well have people enter there S.S.N. at the login. ;)

yes because there are no people with social security numbers that are not immature dushbag in this world.
No, there aren't.
Title: Re: game piracy
Post by: Scotty on March 19, 2010, 11:58:37 PM
Quote from: NotoriousM4^ on March 19, 2010, 11:47:39 PM
No, there aren't.

Wait... you don't have a SSN?  How's that possible?
Title: Re: game piracy
Post by: NotoriousM4^ on March 20, 2010, 12:55:15 PM
Quote from: Scotty on March 19, 2010, 11:58:37 PM
Quote from: NotoriousM4^ on March 19, 2010, 11:47:39 PM
No, there aren't.

Wait... you don't have a SSN?  How's that possible?
(http://img242.imageshack.us/img242/9518/neuralizer.gif)