Game project I am working on. I believe that my programmer is set to program it in a NES styled platform game, however I am working with more modern graphics. Working on it to get excercise with pixelart.
Newer ones are placed at the bottom! :)
I've been deleting some of my posting after it's been read or qouted to keep it clean, so if there are any double posts, sorry. I'm just trying to fit a good amount on one, and answer as much questions as possible.
(http://img190.imageshack.us/img190/2879/picturec.png)
Put Em' Hands Up, And Gimme Your Tux!
(http://img55.imageshack.us/img55/6197/examplem.png)
This game will have tons of online shoot outs and general range were you could possibly pick up items and chuck it at your enemies! Also, you will be open to exploring the world, as it will have many platforms. Expect some underground caves with tons of puzzles and mysteries to solve in order to preceed to various areas on the map, and discover plenty of other lands along the way. Some would be so sneaky, that perhaps the world will not be fully discovered, therefor it gives tons more purpose to it. The game is also based on skill and action, rather then constant grinding, making it more enjoyable and less like a chore.
Anyways, enough about the gameplay.. :P
Heh, Schyler is making a steampunk MMO as well. Good luck on yours though.
Maybe more scenery. Like, clouds or random birds. And unless that's like, afternoon or something, lighten up the sky.
Quote from: Delicious on July 06, 2009, 05:54:30 PM
Steampunk is a cross between midieval and modern day lifestyle and technology.
Not necessarily. Steampunk has a varied definition depending on who you ask. In general it the anachronistic (blending of old and new) theme is common between all definitions. So saying "medieval" is not necessarily correct. The "old" time period being used varies. Sometimes it is victorian era, sometimes edwardian, sometimes it's the 20's or 40's, and some people even use the "old west". In fact, using medieval is a bit uncommon but not unseen. In any case, the fact that steampunk allows for different interpretation means you can use medieval if you want. In my opinion, it sounds like a really cool idea. Can't wait to see it!
Here's an idea: Have the sky covered with clouds and w/e. Since it's steampunk, shouldn't there be some type of pollution?
Actually, This (http://www.picoodle.com/view.php?img=/2/6/23/masterofhisowndomain/f_steampunklam_1eed127.jpg&srv=img29) is what I'm talking about.
As mentioned, steampunk is varied in it's imagery. Depends on the effect you're going for. They might not have tons of smog.
I'm curious though, what forms of technology are being used? What modern era technologies and what medieval era technologies? That would help explain whether or not there should be smog.
Also, is there a story behind any of this? That helps things too.
your styli is vary far from "NES stylized". your color depth and resolution is all wrong.
here is a correct color panel.
http://upload.wikimedia.org/wikipedia/en/2/29/NES_palette.png
and keep this in mind.
Quote from: http://en.wikipedia.org/wiki/Nintendo_Entertainment_SystemThe system has an available color palette of 48 colors and 5 grays. Red, green, and blue can be individually darkened at specific screen regions using carefully timed code. Up to 25 colors may be used on one scanline: a background color, four sets of three tile colors, and four sets of three sprite colors. This total does not include color de-emphasis.[40]
A total of 64 sprites may be displayed onscreen at a given time without reloading sprites mid-screen. Sprites may be either 8 pixels by 8 pixels, or 8 pixels by 16 pixels, although the choice must be made globally and it affects all sprites. Up to eight sprites may be present on one scanline, using a flag to indicate when additional sprites are to be dropped. This flag allows the software to rotate sprite priorities, increasing maximum amount of sprites, but typically causing flicker.[40]
Typically, games designed for NTSC-based systems had an effective resolution of only 256 by 224 pixels
If this is not the styli your looking for than don't call it "NES stylized" because thats misleading. What you have there looks good i just wanted you to know what your doing.
also its meiun not Muien.
I'm aiming for a more modern graphicical veiw, though the platform game will be played much like a NES platform game, if that makes any sense? Ah god damn, I spelt it wrong? Haven't been around him for a bit, kinda gets away from me.
Also, I'm still confused on what my partner is also aiming for when he says steampunk. However, I believe it's our modern technology inside the more medieval enviroment. Smog would then occur, yes. Thank you for your opinions.
Since you said Schyler was working with you, I'll assume that you're working on A Medici Story?
Quote from: Delicious on July 06, 2009, 08:15:55 PM
I'm aiming for a more modern graphicical veiw, though the platform game will be played much like a NES platform game, if that makes any sense? Ah god damn, I spelt it wrong? Haven't been around him for a bit, kinda gets away from me.
Also, I'm still confused on what my partner is also aiming for when he says steampunk. However, I believe it's our modern technology inside the more medieval enviroment. Smog would then occur, yes. Thank you for your opinions.
ok i see now. but when you said "I 'm not asking to discuss about the gameplay" i thoght you ware talking about your grahpics as in the styli of the nes.
But what kind of "NES platform game". mario, contra, mix? Also i hope you did not take my post the wrong way. i do think the artwork is great.
Quote from: Delicious on July 06, 2009, 08:49:41 PM
Well, he said something about it being played like a NES game - simular to Cave story, though it's a Wii platform game, it still plays classically and is pretty fun too. :) And naw man, I didn't take it the wrong way. And thank you. :P
don't go to crazy there! Cave story was a pc game first! But i see what your saying. you going for a retro/modern kind of game like Cave story, or Bit.Trip Core.
Quote from: Lingus on July 06, 2009, 07:59:55 PM
As mentioned, steampunk is varied in it's imagery. Depends on the effect you're going for. They might not have tons of smog.
I'm curious though, what forms of technology are being used? What modern era technologies and what medieval era technologies? That would help explain whether or not there should be smog.
Also, is there a story behind any of this? That helps things too.
That picture up there was included in their topic for A Medici Story (http://gmc.yoyogames.com/index.php?showtopic=437119). I guess that's the effect they're going for.
Oh ok. I'll check that out.
Thanks for the feedback guys. ;)
Anything to add now? I'll do birds and such, but just working with backgrounds atm. Perhaps a crashed plane or something to give it an orginal effect on each level design?.
Quote from: Delicious on July 06, 2009, 09:57:21 PM
Thanks for the feedback guys. ;)
Anything to add now? I'll do birds and such, but just working with backgrounds atm. Perhaps a crashed plane or something to give it an orginal effect on each level design?.
I really like that robot. I would like to see what you will do with a crashed plane.
If you're talking about backgrounds for cities or whatever, then you should have semi-modern cities that are a bit...slum-like I guess. This (http://www.frictionlessinsight.com/artipics/FFVIIACJul04/FFVIIAC1.jpg) scene of Advent Children explains it what I'm trying to say.
Also retro futuristic looks cool.
Alright, did two small mockups.. I'm hoping to display something new in each as i progress along. I will also try to keep most of the monsters a surprise, as well as items and such.. so, plenty of this will either be updates or things that are simlar like trees and odd things here and there. First one, I want to introduce the grim reaper, which could possibly play a role in the game, and a large rock and spikes in the bottom. These are not ingame stuff, and you could tell since no hud or anything has been applied. Yes, he is wearing a tuxedo in both the mockups, incase you guys ever wonder. Sorry for it being small.. you should have the option to swtich from 1x veiw to 2x veiw in game to make things easier on your eyes and to see what style suits you. :D
are those screen shots the native resolution of the game?
Ok. when the game come out do you know if you will be able to scale the game graphics on its native aspect ratio other than 2X.
Also is the hub pre rendered or is it all, i dont know the word for it but drawn in game with shapes like vector graphics?
niwXOR - No, though I am unsure what the resolution of the game will be. It shouldn't be too large, as I really would like it to be focused on the character. The hud would most likely be placed on the top right and the inventory on the bottom left. But no, those resolutions are not real.
ARTgames - At this point in time, I'm unsure about both the questions, since I am so early into developement with my partner... :-[
Completely offtopic, but I made myself an avatar.. :)
Also, anything to add/remove or edit? I want it so that you guys like the tiles and feel comfortable while playing if you intend to do so.. I need to make it suitable. Any suggestions would be appreciated. More mockups will be on the way as well.
Well turn my questions into suggestions. I know you want to keep the rez small which is ok but let us blow it up if we want. because on a 1680x1050 screen a 10x5 guy not going to be easy to see. also your avatar vary scary.
You will have the option of playing at 1x, which is what is presented, or 2x.. Therefor, It wont blur the quality of pure pixel work and ruin it like most games have when they allow you to change the resolution. So, at 2x, you should have no problem seeing the character.. ;) If thats not what you had ment, then perhaps you could refraise your question. And yea, my avatar is pretty spooky.
Also, I got another update! Added some bats, made the ground darker, added tile backgrounds (lightly saturated) to give it more depth. And got some large mysterious bricks, like that skull down there, and their is more were that came from.. plus, I made a tiny hat as another one of the items..
What do you guys think so far?
bats are really small! Also is there going to be any foreground or animated background?
The saturated tiles are the fore ground, the bats are going to be in the background flying around, and there will be a smoggy kind of sky with odd clouds moving slowly across.. So yea, their will be backgrounds. :) The bats are small, as thats the style I'd like to stick to, and their in the background as an extra, so they don't server much of a purpose other to give the game more character. It's animation of the wings are done, and I fully completed everything on the human base. But, does it look any good at this point?
Is the stile you what is you what things to be pixaly or do you what them to be small? also why is the color different in the two screenshots? Also ware did your robot go? i liked it.
As mentioned above, I changed the saturation to make the ground tiles more noticeable, and to add some stuff to the foreground without making it all look to washed away. I'm attempting to go for a very common style in pixel art. For example: Cave-Story, Moneyseize, FATHOM, Mode and many other pure pixel art indie games. Some of them are based on character sizes of 16x16, and I would love to stick with that classical size, but go with a more modern approche on the pixel graphics and such. Oh, and the robot will be back soon, along with some other friends. :) Glad you like him, I finished his attack animation yesterday! I should post it soon, though it's a Game maker file atm, so I have to find a correct animation software to share them.
your foreground looks like your middle ground because the people are standing on it. But it also looks like you brighten and upped the contrast on it also. But it does not really matter, i like the bottom mock up better than the top.
i know you dont like bury pixes but is there going to be a fake dof?
Art, now you're just getting into semantics. What he calls "foreground" you're calling "middle ground". Same thing.
Btw, on that third screenshot, it's throwing me off that the "mountain" or whatever to the far right is in the background but looks like it has a flat platform at the top. Anything in the background probably shouldn't look like you can stand on it. I would make background mountains not have a flat top.
Dude there's foreground, middle ground, background and there all different things. And im not sure if Delicious and i are talking about the same thing. So i wanted to clear that up with him.
Quote from: Lingus on July 09, 2009, 05:19:19 PM
Art, now you're just getting into semantics. What he calls "foreground" you're calling "middle ground". Same thing.
Btw, on that third screenshot, it's throwing me off that the "mountain" or whatever to the far right is in the background but looks like it has a flat platform at the top. Anything in the background probably shouldn't look like you can stand on it. I would make background mountains not have a flat top.
Alright, that makes sense. :)
And I don't believe that we are talking about the same thing, Art.. as I'm unsure what you mean when you say their standing on it. What they are standing on is the actual platform in which you are able to walk along..
nvm, do you have a website?
it looks pretty nice i liek your avi but the guys are hard to see and small
If you read, then you'd know that it's for size and judgement purposes.
artofzj.blogspot.com (Wip site of mine)
Also, the size was indeed purpose. I got another artist to help now, so some tiles and characters will be changed around. We will also be going for 32x32 tiles this time around, so the character will be large, but we may not have the 2x zoom in function..