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Softcap on drop rates

Started by Prosper, January 02, 2011, 11:04:08 AM

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Prosper

My idea here is to have a softcap similar to the DEF soft cap but for drop rates from monsters.

Here is how I would adapt it for drop rates :

DEF formula : baseDamage*(.22+(1-.22)/(1+defense*.1))=

what I would like to see for drop rate formula : baseDropRate*(.22+(1-.22)/(1+(amount of that monsters killed*.1)*.1))=

So here is an example of it with data :

Lets say the drop rate is 1:1000 for a given item.
afterkilling 1 of that monster the new drop rate would be 1:992.28
afterkilling 10 of that monster the new drop rate would be 1:929.09
afterkilling 100 of that monster the new drop rate would be 1:610
afterkilling 250 of that monster the new drop rate would be 1:442.86

etc...

Also, once you get an item from that monster one of the following 2 possibilities could happen :

1) either the softcap resets
2) either you can no longer obtain that specific drop from that monster

So thats prettymuch my idea. It could reward people who hunt for years without getting drops by having a better chance at getting these items without making it a sure thing of getting it ever... just increasing their chance at getting one according to how long he hunted.

What do you guys think ?

CherryPie

I remember myself suggesting the completely same idea before.



Prosper


CherryPie




Seifer

The issue would be implementing a way to keep track of your monster kills.

CherryPie

#5
Quote from: Seifer on January 02, 2011, 02:40:57 PM
The issue would be implementing a way to keep track of your monster kills.
If you can store database values for statsets, I see no problem for storing other integer values?

edit: The problem wouldn't be the actual storing, but the access on the values, since you would need to get current value from database everytime a monster has been killed and also save the value back, everytime a monster has been killed, so the game would have to process way more database accesses. Not sure if this would have a noticeable effect on overall performance, though.



Forum

Also, once you get an item from that monster one of the following 2 possibilities could happen :

1) either the softcap resets
2) either you can no longer obtain that specific drop from that monster
[/quote] What if you lose the specific drop you can't obtain it for a long time?
Officially quitted


Prosper

Quote from: Forum on January 02, 2011, 03:42:14 PM
QuoteAlso, once you get an item from that monster one of the following 2 possibilities could happen :

1) either the softcap resets
2) either you can no longer obtain that specific drop from that monster
What if you lose the specific drop you can't obtain it for a long time?

I was thinking more that the game would check your inventory and not drop whatever item you have in it. If you sell or lose, you can obtain it again starting the cap over.

CherryPie

Quote from: Prosper on January 02, 2011, 03:53:47 PM
Quote from: Forum on January 02, 2011, 03:42:14 PM
QuoteAlso, once you get an item from that monster one of the following 2 possibilities could happen :

1) either the softcap resets
2) either you can no longer obtain that specific drop from that monster
What if you lose the specific drop you can't obtain it for a long time?

I was thinking more that the game would check your inventory and not drop whatever item you have in it. If you sell or lose, you can obtain it again starting the cap over.

This idea for SOv2 is too much effort to implement anyway. And for SOv3 it would be a no-go, because if it checks your current inventory, it wouldn't be compatible with a trading system.



EpicPhailure

If you couldn't obtain duplicates, you wouldn't be able to sell to NPCs, hurting economy.

Mystery

Quote from: EpicPhailure on January 02, 2011, 04:48:45 PM
If you couldn't obtain duplicates, you wouldn't be able to sell to NPCs, hurting economy.
Can't hurt what you don't have.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

EpicPhailure

Quote from: Mystery on January 02, 2011, 05:37:53 PM
Quote from: EpicPhailure on January 02, 2011, 04:48:45 PM
If you couldn't obtain duplicates, you wouldn't be able to sell to NPCs, hurting economy.
Can't hurt what you don't have.
Talking about v3.

Mystery

Quote from: EpicPhailure on January 02, 2011, 06:11:34 PM
Quote from: Mystery on January 02, 2011, 05:37:53 PM
Quote from: EpicPhailure on January 02, 2011, 04:48:45 PM
If you couldn't obtain duplicates, you wouldn't be able to sell to NPCs, hurting economy.
Can't hurt what you don't have.
Talking about v3.
How do you know he was talking about v3?

If it WAS intended for v3, I think that the softcap should go away(for the particular item)after you have one or more of said item in your inventory.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.

krele

Quote from: Mystery on January 02, 2011, 06:21:08 PM
Quote from: EpicPhailure on January 02, 2011, 06:11:34 PM
Quote from: Mystery on January 02, 2011, 05:37:53 PM
Quote from: EpicPhailure on January 02, 2011, 04:48:45 PM
If you couldn't obtain duplicates, you wouldn't be able to sell to NPCs, hurting economy.
Can't hurt what you don't have.
Talking about v3.
How do you know he was talking about v3?

If it WAS intended for v3, I think that the softcap should go away(for the particular item)after you have one or more of said item in your inventory.

Because he said it himself?...

Mystery

Quote from: krele on January 02, 2011, 06:53:02 PM
Quote from: Mystery on January 02, 2011, 06:21:08 PM
Quote from: EpicPhailure on January 02, 2011, 06:11:34 PM
Quote from: Mystery on January 02, 2011, 05:37:53 PM
Quote from: EpicPhailure on January 02, 2011, 04:48:45 PM
If you couldn't obtain duplicates, you wouldn't be able to sell to NPCs, hurting economy.
Can't hurt what you don't have.
Talking about v3.
How do you know he was talking about v3?

If it WAS intended for v3, I think that the softcap should go away(for the particular item)after you have one or more of said item in your inventory.

Because he said it himself?...
I read the entire topic multiple times, and after finding no signs of that being said by Prosper, yet even being IMPLIED, I'm not inclined to believe you.
AKA Paradox/EnragedDeity/Occurrence.
Quote from: Medgar Evers
You can kill a man, but you can't kill an idea.