Stick Online Forums

General => Ideas & Suggestions => Topic started by: Ceroblitz on December 29, 2009, 04:00:41 PM

Title: Pirate Arr
Post by: Ceroblitz on December 29, 2009, 04:00:41 PM
(http://img97.imageshack.us/img97/2866/piratestrike.gif)
(http://img192.imageshack.us/img192/4605/asdfvav.png)
Arr.
Yes, the walking animation is copied from bandit. Obviously tried to mimic Stick Online Style again :P
Title: Re: Pirate Arr
Post by: EpicPhailure on December 29, 2009, 04:06:59 PM
The foil needs to be jiggling up and down when it's sheathed while the pirate is walking. Also, may I suggest an eyepatch?
Title: Re: Pirate Arr
Post by: Aqua on December 29, 2009, 04:07:41 PM
I think you should have a blur on the attack part, and the sword move a bit with his legs, as well as a black line for a strap. But I also think you should make your own walking animation.
~Aqua
Title: Re: Pirate Arr
Post by: Mystery on December 29, 2009, 04:10:46 PM
I like it, but I'd like to see the actual sheath that the sword would be in, considering it's very awkward for a stick figure with no clothes to hold anything, and without a sheath, it looks even more awkward. The sword looks a bit too static not moving when he's walking. Like Epic said, an eyepatch would be cool. Other than those, nice work.
Title: Re: Pirate Arr
Post by: Pat on December 29, 2009, 05:27:14 PM
The attack animation looks very unsmooth, but I like the idea. The only other problem I can pick with it is that he is wearing a captain hat.
Title: Re: Pirate Arr
Post by: Ceroblitz on December 29, 2009, 05:31:59 PM
Quote from: Pat on December 29, 2009, 05:27:14 PM
The attack animation looks very unsmooth, but I like the idea. The only other problem I can pick with it is that he is wearing a captain hat.
The unsmooth part is on purpose. And captain hat, ehh... we'll just see what happens ;)
Title: Re: Pirate Arr
Post by: Demeni on December 29, 2009, 06:34:25 PM
Actually, I like it. The fact that his sword isn't sheathed actually fits. Also, he could use a different hat than the pirate hat.
Title: Re: Pirate Arr
Post by: foG on December 29, 2009, 06:55:47 PM
Quote from: Demeni on December 29, 2009, 06:34:25 PM
Actually, I like it. The fact that his sword isn't sheathed actually fits. Also, he could use a different hat than the pirate hat.

Why? Bandits also wear bandit masks. I like them pirates, only thing you could add is an eyepatch :P
Title: Re: Pirate Arr
Post by: Ceroblitz on December 29, 2009, 07:13:13 PM
Here is a sheet of tests.
http://img39.imageshack.us/img39/4605/asdfvav.png
(http://img39.imageshack.us/img39/4605/asdfvav.png)
Title: Re: Pirate Arr
Post by: Looperpuck on December 29, 2009, 07:27:08 PM
Damn, nice sprites Cero. I really hope they make it in game ;). I wish I could at least play.

~Looperpuck
Title: Re: Pirate Arr
Post by: 11clock on December 29, 2009, 07:34:09 PM
Nice. What could it drop other than pirate hats?
Title: Re: Pirate Arr
Post by: EpicPhailure on December 29, 2009, 07:38:46 PM
I would like to propose something.

What if, instead of a universal pirate sprite, you could make several and have each pirate randomly use one when they spawn? That would show some diversity and would be like how the pirates were in real life; they didn't have a uniform when they were a pirate, they couldn't afford one. They just picked up what they found or had and wore it. Each of the pirates would be the same though.
Title: Re: Pirate Arr
Post by: Demeni on December 29, 2009, 07:43:12 PM
I like the red hats. You called them "Recruit hats" And that fits. It's not re-used so If he is going to use anything it will probably be that.
Title: Re: Pirate Arr
Post by: Lingus on December 29, 2009, 08:20:07 PM
Quote from: EpicPhailure on December 29, 2009, 07:38:46 PM
I would like to propose something.

What if, instead of a universal pirate sprite, you could make several and have each pirate randomly use one when they spawn? That would show some diversity and would be like how the pirates were in real life; they didn't have a uniform when they were a pirate, they couldn't afford one. They just picked up what they found or had and wore it. Each of the pirates would be the same though.
I actually really like that idea.

Now, make a ship's captain. Either use the pirate hat you have there, but then you'd have to not use that hat for the regular pirates, or you could make up a snazzy captain hat. He should have some additional things going on. A parrot, eye patch, peg leg, hook hand... some combination of those, maybe not all.
Title: Re: Pirate Arr
Post by: krele on December 29, 2009, 08:25:47 PM
Hey I really like those pirates with red hat on their head. How about making them normal mobs, and make a pirate with a pirate hat we have now a boss?

They would drop their hats, and weapons like rapiers etc... But the snag is we already have the pirate hat, so, why not replacing the pirate hat we have now with something else? Why don't we bring a hat that was in SO1 back in it's place? Duck hat would be awesome, and players really wouldn't care they don't have a pirate hat anymore.

Also, power up the pirate hat, so people would actually have a use from the ship area. How about +6 STR +2 VIT +2 DEF? Why not having a new, powerful hat in this new area?
Title: Re: Pirate Arr
Post by: Pat on December 29, 2009, 08:44:23 PM
Quote from: Ceroblitz on December 29, 2009, 05:31:59 PM
Quote from: Pat on December 29, 2009, 05:27:14 PM
The attack animation looks very unsmooth, but I like the idea. The only other problem I can pick with it is that he is wearing a captain hat.
The unsmooth part is on purpose. And captain hat, ehh... we'll just see what happens ;)
I know its on purpose, but the blade just flips.
Title: Re: Pirate Arr
Post by: Demeni on December 29, 2009, 08:49:25 PM
Ahem.... Parrot on teh head. That is all.
Title: Re: Pirate Arr
Post by: crozier on December 29, 2009, 10:05:29 PM
Cero said it was ok to post a sprite in his topic so here.

(http://img46.imageshack.us/img46/6748/birdf.png) (http://img46.imageshack.us/i/birdf.png/)
Bird/Pirate hat


(http://img121.imageshack.us/img121/6999/birda.png) (http://img121.imageshack.us/i/birda.png/)
Bird on shoulder

(http://img683.imageshack.us/img683/2130/birdb.png) (http://img683.imageshack.us/i/birdb.png/)
Bird on head.


Title: Re: Pirate Arr
Post by: EpicPhailure on December 29, 2009, 10:06:31 PM
The shoulder looks REALLY weird. It looks more like some sort of ribbon or bowtie.
Title: Re: Pirate Arr
Post by: Demeni on December 29, 2009, 10:06:54 PM
 ;D Parrot on the head! ty Crozier.
Title: Re: Pirate Arr
Post by: Lingus on December 29, 2009, 10:07:59 PM
Quote from: crozier on December 29, 2009, 10:05:29 PM
(http://img46.imageshack.us/img46/6748/birdf.png) (http://img46.imageshack.us/i/birdf.png/)
Bird/Pirate hat
I like that one. The others look odd. Good idea though. Now just add a peg leg and a hook hand or something and we've got a ship's captain!
Title: Re: Pirate Arr
Post by: Epsilon72200 on December 29, 2009, 10:09:15 PM
@ Cero, I love the idea and everything, the attacking animation fits perfectly in SO.

@ Croz, XD Awesome birds :D lol at the "bird on head".
Title: Re: Pirate Arr
Post by: crozier on December 29, 2009, 10:09:43 PM
Yeah my personal favorite is the first one.
2nd one shoulder is odd.
Wow 4 posts in a minute!
Title: Re: Pirate Arr
Post by: Demeni on December 29, 2009, 10:10:12 PM
I really hope this makes it in. Then I will be able to say I had an impact on the game :D The first one is the one that.... isn't weird.  ;)
Title: Re: Pirate Arr
Post by: crozier on December 29, 2009, 10:25:21 PM
(http://img10.imageshack.us/img10/4082/birdcm.png) (http://img10.imageshack.us/i/birdcm.png/)
Arg!
Now he has a hook for a hand. Er wait sticks dont have hands.
Title: Re: Pirate Arr
Post by: Demeni on December 29, 2009, 10:42:23 PM
Two things.
1. His arm looks like its rubber.
2. He's picking his nose with a hook. Ouch...
Title: Re: Pirate Arr
Post by: Ceroblitz on December 29, 2009, 10:54:01 PM
(http://img192.imageshack.us/img192/4605/asdfvav.png)
http://img192.imageshack.us/img192/4605/asdfvav.png
Title: Re: Pirate Arr
Post by: Demeni on December 29, 2009, 11:00:31 PM
Nice, pirates with parrots added :D
Title: Re: Pirate Arr
Post by: wrinkles on December 30, 2009, 12:06:29 AM
What if you start from scratch with the captain.. i know it would be difficult.. but look at the dark sage.. make it a tad larger than the other pirates and put an outfit on him..
i like the pirate with the red hat.. maybe, the pirate with the red hat could be a weaker version of the pirate (like a beginner pirate), while the other pirate with original pirate hat could be a stronger version.. (sorry if i dosnt make sense this keyboard is screwing up and i cant think straight lol)

Quote from: krele on December 29, 2009, 08:25:47 PM
Also, power up the pirate hat, so people would actually have a use from the ship area. How about +6 STR +2 VIT +2 DEF? Why not having a new, powerful hat in this new area?

I personally like this idea.. what if there are 2 pirate hat availible, one with the a parrot and one without
- the difference.. the one with the parrot gets up 2 INT while the one without gets up 2 vit (plus the 6 STR and 2 DEF to both of them)
this would then have 2 new hats availible
Title: Re: Pirate Arr
Post by: NotoriousM4^ on December 30, 2009, 12:22:44 AM
Damn Cero, you really beat me to the chase on this one. Lol, I had already started thinking of Ideas to create a Pirate but I was gonna ask for your help anyways, So I guess I should just post them here so we could possibly make a collaboration xD

So here is what I got so far, I blew it up so you could see some of the progression. The farthest to the left is the ideal size I was thinking of, just slightly larger than the normal pirate hat and stick figure, and I think the body should be a little huskier too.

(http://img691.imageshack.us/img691/1121/pirateface.png)

Edit: I also think that there should be two types of Pirates at the spawn, perhaps one with a pirate hat and cutlass, and the other with a bandanna and hook. The main pirate ( the one with Cutlass and Pirate Hat) would be slightly larger/taller/faster than the rest.

2nd Edit: The image got re-sized when I posted it here, so it's a tad bit blurry when it comes to the smaller images so here is the direct link: http://img691.imageshack.us/img691/1121/pirateface.png
Title: Re: Pirate Arr
Post by: Aqua on December 30, 2009, 12:40:16 AM
I love it, Noto! :O
~Aqua
Title: Re: Pirate Arr
Post by: Ceroblitz on December 30, 2009, 12:57:54 AM
Notor, fantastic job. Although that face may not fit within the game, the idea works well ;)
Title: Re: Pirate Arr
Post by: NotoriousM4^ on December 30, 2009, 01:10:08 AM
Quote from: Ceroblitz on December 30, 2009, 12:57:54 AM
Notor, fantastic job. Although that face may not fit within the game, the idea works well ;)
Feel free to make any edits needed  ;).
Title: Re: Pirate Arr
Post by: DivineLegend on December 30, 2009, 01:52:31 AM
instead of making the pirate captains hat an edited version of our pirate hat, lets try something new. Captains have to have a better hat than the rest of their crew, so how about something like this. (http://ec1.images-amazon.com/images/I/31e20DY8KIL._AA280_.jpg)
Title: Re: Pirate Arr
Post by: Ceroblitz on December 30, 2009, 02:22:18 AM
(http://img688.imageshack.us/img688/7649/idke.png)
Throwing out ideas.
Pirate Boss - ([UR]Ancient Pirate Hat), ([R/C]Recruit Bandanna/Pirate Hat), ([UR]Damascus Blade), ([UC]Cutlass Sword), ([C]Short Sword)

Pirate Recruit - ([R] Recruit Bandanna),([UC] Pirate Hat),([VR] Cutlass Sword), ([C]Short Sword)

[VC]-Very Common
[C]-Common
[UC]-Uncommon
[R]-Rare
[VR][-Very Rare
[UR]-Ultra Rare

A bring back to the Damascus Blade, and giving drop ideas out there.
Title: Re: Pirate Arr
Post by: Pat on December 30, 2009, 02:23:39 AM
Quote from: DivineLegend on December 30, 2009, 01:52:31 AM
instead of making the pirate captains hat an edited version of our pirate hat, lets try something new. Captains have to have a better hat than the rest of their crew, so how about something like this. (http://ec1.images-amazon.com/images/I/31e20DY8KIL._AA280_.jpg)
Captains are the only ones that should be wearing hats, the other scum wear bandanas and have long hair or no hair and have monkeys that they fight with in a comical fashion.
Cero that is perfect!
Title: Re: Pirate Arr
Post by: DivineLegend on December 30, 2009, 02:26:13 AM
Quote from: Pat on December 30, 2009, 02:23:39 AM
Quote from: DivineLegend on December 30, 2009, 01:52:31 AM
instead of making the pirate captains hat an edited version of our pirate hat, lets try something new. Captains have to have a better hat than the rest of their crew, so how about something like this. (http://ec1.images-amazon.com/images/I/31e20DY8KIL._AA280_.jpg)
Captains are the only ones that should be wearing hats, the other scum wear bandanas and have long hair or no hair and have monkeys that they fight with in a comical fashion.
Cero that is perfect!
depends on if the second mate and the mate wears the hats thar matey. besides, we all have a pirate hat... why not give the pirate captain something special like that...
Title: Re: Pirate Arr
Post by: Looperpuck on December 30, 2009, 02:28:42 AM
Quote from: Ceroblitz on December 30, 2009, 02:22:18 AM
(http://img163.imageshack.us/img163/1982/idk.png)
Throwing out ideas.
Pirate Boss - ([UR]Ancient Pirate Hat), ([R/C]Recruit Bandanna/Pirate Hat), ([UR]Damascus Blade), ([UC]Cutlass Sword), ([C]Short Sword)

Pirate Recruit - ([R] Recruit Bandanna),([UC] Pirate Hat),([VR] Cutlass Sword), ([C]Short Sword)

[VC]-Very Common
[C]-Common
[UC]-Uncommon
[R]-Rare
[VR][-Very Rare
[UR]-Ultra Rare

A bring back to the Damascus Blade, and giving drop ideas out there.


Thats perfect Cero. Nice Ideas. This should really get to go in game. And that Pirate boss looks soo badass with the Damascus blade on his back.

~Looperpuck
Title: Re: Pirate Arr
Post by: Pat on December 30, 2009, 02:42:20 AM
The bandana looked pretty iffy so I thought I'd give it a shot making a new one:
(http://img97.imageshack.us/img97/2175/pirateattempt.png)
Title: Re: Pirate Arr
Post by: Epsilon72200 on December 30, 2009, 03:00:29 AM
That's so freakin' awesome, I love the way you used the Damascus Blade for the Pirate boss, I like the rest of the drop Ideas too. And @ Pat, yeah, I see what you meant, you did a good job at making the bandana looking more, cloth-like. Man I hope Meiun sees this topic, and likes the idea so much he implements it, XD yeah, I know it's unlikely.
Title: Re: Pirate Arr
Post by: Demeni on December 30, 2009, 07:27:59 AM
The new bandana looks great.

Also,  one of the pirates would have to be rarer than the other. Skeles to a DS. At that rate. Then we would have something to wait for on the boat.
Title: Re: Pirate Arr
Post by: wrinkles on December 30, 2009, 07:54:46 AM
im not great at drawing sprites, but i recon the weaker pirate should have a long, blue, and white stripped bandana.. If you can draw sprites well see what it looks like  :o
Title: Re: Pirate Arr
Post by: Lingus on December 30, 2009, 12:48:53 PM
Quote from: Pat on December 30, 2009, 02:42:20 AM
The bandana looked pretty iffy so I thought I'd give it a shot making a new one:
(http://img97.imageshack.us/img97/2175/pirateattempt.png)
Nice that looks good.

I like the Pirate Boss... but if he's the captain, he should have the parrot. But, I don't really think that sword fits for a pirate. And I think the face might be okay to use since it's a boss.
Title: Re: Pirate Arr
Post by: NotoriousM4^ on December 30, 2009, 02:24:22 PM
Quote from: Lingus on December 30, 2009, 12:48:53 PM
Quote from: Pat on December 30, 2009, 02:42:20 AM
The bandana looked pretty iffy so I thought I'd give it a shot making a new one:
(http://img97.imageshack.us/img97/2175/pirateattempt.png)
Nice that looks good.

I like the Pirate Boss... but if he's the captain, he should have the parrot. But, I don't really think that sword fits for a pirate. And I think the face might be okay to use since it's a boss.

Yeah, I think the face could still be used to. But if a parrot is to be added, we need to broaden up the shoulders. Sorta like these:
(http://img191.imageshack.us/img191/5185/pirateboss.png)
I also added sort of a Machete type weapon, I think that would be a little more fitting.

Here's some other Pirate stuff I was working on:
(http://img519.imageshack.us/img519/2366/sailorpirate.png)
Title: Re: Pirate Arr
Post by: Lingus on December 30, 2009, 02:30:14 PM
Quote from: NotoriousM4^ on December 30, 2009, 02:24:22 PM(http://img191.imageshack.us/img191/5185/pirateboss.png)
The one on the far right wins. You even got the peg leg in there.
Title: Re: Pirate Arr
Post by: Mr Pwnage on December 30, 2009, 02:40:46 PM
Quote from: NotoriousM4^ on December 30, 2009, 02:24:22 PM

Yeah, I think the face could still be used to. But if a parrot is to be added, we need to broaden up the shoulders. Sorta like these:
(http://img191.imageshack.us/img191/5185/pirateboss.png)
I also added sort of a Machete type weapon, I think that would be a little more fitting.

Here's some other Pirate stuff I was working on:
(http://img519.imageshack.us/img519/2366/sailorpirate.png)

I'll throw my 2 cents in...
For the boss:
1) Use the 3rd, the one with the face.
2) Move the parrot higher up on his shoulder.
3) The peg leg looks strange: Make the funneled portion of the peg leg smaller, to better fit his leg. Also, get rid of the 2 white looking pixels at the bottom, and give the peg leg a mild cylinder shading.
4) Make amends to the body so it doesn't look so awkward. As of current, I'd say that pirate has some mighty fine hooters. With a little bit of tweaking that shouldn't be too hard to fix.
5) For the red eye patch, get rid of that strange red triangle, and just make the patch itself larger.
6) This last one might be more personal preference, but I would darken the colors of the pirate hat. A dark brown would look better in my opinion.
For the Sailors hat:
The second one looks perfect...don't use the gem....and you might want to make the cutlass go down more if that is standing animation.
For the Bandanna Crew Member:
The Bandannas shape is wrong, and it looks 2d...could use some tweaking. Also, point the hook down if that is standing animation.
Title: Re: Pirate Arr
Post by: NotoriousM4^ on December 30, 2009, 03:03:41 PM
Quote from: Mr Pwnage on December 30, 2009, 02:40:46 PM
I'll throw my 2 cents in...
For the boss:
1) Use the 3rd, the one with the face.
2) Move the parrot higher up on his shoulder.
3) The peg leg looks strange: Make the funneled portion of the peg leg smaller, to better fit his leg. Also, get rid of the 2 white looking pixels at the bottom, and give the peg leg a mild cylinder shading.
4) Make amends to the body so it doesn't look so awkward. As of current, I'd say that pirate has some mighty fine hooters. With a little bit of tweaking that shouldn't be too hard to fix.
5) For the red eye patch, get rid of that strange red triangle, and just make the patch itself larger.
6) This last one might be more personal preference, but I would darken the colors of the pirate hat. A dark brown would look better in my opinion.
For the Sailors hat:
The second one looks perfect...don't use the gem....and you might want to make the cutlass go down more if that is standing animation.
For the Bandanna Crew Member:
The Bandannas shape is wrong, and it looks 2d...could use some tweaking. Also, point the hook down if that is standing animation.


I'll take most of these into consideration, thanks for the advice :D. I've been struggling with 2-4 on the boss pirate, so If Cero can help me out there it would be nice  :P. However, for the eye-patch, in my vision, it's not really the standard black eye-patch, it's sort of a makeshift one made out of some sort of handkerchief. That is why you have the knot to the left, and it is embroidered in gold. If you take another look at the blown up version maybe you can sorta see what I was aiming at.

Edit: Regarding the bandanna pirate, well that was more of a shot in the dark xD, I'll work more on it later. As for whether or not there in walking or standing animation, I'm not quite sure, those are Cero's. I just used to bodies to model for the hats and hook.

2nd Edit: Blunderbuss anyone? (Not really a suggesting just for Lol's)
(http://img148.imageshack.us/img148/9350/blunderbuss.png)
Title: Re: Pirate Arr
Post by: stick d00d on December 30, 2009, 04:28:48 PM
You also need to add a standing sprite facing <<, since the eyepatch will change. They look great though.
Title: Re: Pirate Arr
Post by: ARTgames on December 30, 2009, 04:29:54 PM
Quote from: stick d00d on December 30, 2009, 04:28:48 PM
You also need to add a standing sprite facing <<, since the eyepatch will change. They look great though.

not really. all you need to do is flip it on the x axise. And any one can do that.
Title: Re: Pirate Arr
Post by: EpicPhailure on December 30, 2009, 04:47:48 PM
The blunderbuss looks more like a Spire that he's holding more than an early shotgun. I say make it bigger, and make it stand out more.
Title: Re: Pirate Arr
Post by: crozier on December 30, 2009, 04:49:53 PM
(http://img195.imageshack.us/img195/5199/101qtb.png) (http://img195.imageshack.us/i/101qtb.png/) version1 (my personal favorite)
(http://img5.imageshack.us/img5/1434/102k.png) (http://img5.imageshack.us/i/102k.png/) version 2
(http://img13.imageshack.us/img13/2673/336g.png) (http://img13.imageshack.us/i/336g.png/) version 3
Some hats I made in August.
Just felt like bringing them back due to this new pirate ship :D
Title: Re: Pirate Arr
Post by: Mr Pwnage on December 30, 2009, 11:39:31 PM
Quote from: NotoriousM4^ on December 30, 2009, 03:03:41 PM
Quote from: Mr Pwnage on December 30, 2009, 02:40:46 PM
I'll throw my 2 cents in...
For the boss:
1) Use the 3rd, the one with the face.
2) Move the parrot higher up on his shoulder.
3) The peg leg looks strange: Make the funneled portion of the peg leg smaller, to better fit his leg. Also, get rid of the 2 white looking pixels at the bottom, and give the peg leg a mild cylinder shading.
4) Make amends to the body so it doesn't look so awkward. As of current, I'd say that pirate has some mighty fine hooters. With a little bit of tweaking that shouldn't be too hard to fix.
5) For the red eye patch, get rid of that strange red triangle, and just make the patch itself larger.
6) This last one might be more personal preference, but I would darken the colors of the pirate hat. A dark brown would look better in my opinion.
For the Sailors hat:
The second one looks perfect...don't use the gem....and you might want to make the cutlass go down more if that is standing animation.
For the Bandanna Crew Member:
The Bandannas shape is wrong, and it looks 2d...could use some tweaking. Also, point the hook down if that is standing animation.


I'll take most of these into consideration, thanks for the advice :D. I've been struggling with 2-4 on the boss pirate, so If Cero can help me out there it would be nice  :P. However, for the eye-patch, in my vision, it's not really the standard black eye-patch, it's sort of a makeshift one made out of some sort of handkerchief. That is why you have the knot to the left, and it is embroidered in gold. If you take another look at the blown up version maybe you can sorta see what I was aiming at.

Edit: Regarding the bandanna pirate, well that was more of a shot in the dark xD, I'll work more on it later. As for whether or not there in walking or standing animation, I'm not quite sure, those are Cero's. I just used to bodies to model for the hats and hook.

2nd Edit: Blunderbuss anyone? (Not really a suggesting just for Lol's)
(http://img148.imageshack.us/img148/9350/blunderbuss.png)

Ah, well in that case I suggest you make the gold in the eye patch a darker shade of gold because right now it is so light it blends with the white of the stick figures face. Try that and see if it looks any better.
Title: Re: Pirate Arr
Post by: Lingus on December 31, 2009, 01:41:49 AM
Quote from: Mr Pwnage on December 30, 2009, 11:39:31 PMAh, well in that case I suggest you make the gold in the eye patch a darker shade of gold because right now it is so light it blends with the white of the stick figures face. Try that and see if it looks any better.
Are you sure it's not your monitor. It looks fine on my screen. I noticed you also said something about making the hat a darker brown. It's already pretty dark. Maybe you have your brightness/contrast up too much?
Title: Re: Pirate Arr
Post by: Ceroblitz on December 31, 2009, 01:54:46 AM
(http://img686.imageshack.us/img686/1184/walkg.gif)
Minimal pirate details walk
(http://img37.imageshack.us/img37/5467/pirateking0001.png)
Title: Re: Pirate Arr
Post by: Magebolt on December 31, 2009, 02:46:01 AM
Now that is cool!
Title: Re: Pirate Arr
Post by: DivineLegend on December 31, 2009, 02:48:10 AM
he looks like he is walking like a pimp with a limp
Title: Re: Pirate Arr
Post by: Pat on December 31, 2009, 03:11:48 AM
Quote from: DivineLegend on December 31, 2009, 02:48:10 AM
he looks like he is walking like a pimp with a limp
Yeah, I agree. The problem is he goes down for only one frame of the cycle.
Title: Re: Pirate Arr
Post by: Delicious on December 31, 2009, 03:59:05 AM
Nice work, I have a few critics for it at this point if you don't mind...

The frame where he goes down 1 pixel is rather odd, as it's suppose to be the peak in which he rises; you are basically doing the exact opposite. If you are trying to make him limp, it would make much more sense to have frame 5 or/and 6. If not, there is actually no need for the 1 pixel decrease at all. His arms don't show much confedence (Almost femanine from the floppy arm movement).

Keep going, this is looking nifty.
Title: Re: Pirate Arr
Post by: Mr Pwnage on December 31, 2009, 10:30:05 AM
Quote from: Lingus on December 31, 2009, 01:41:49 AM
Quote from: Mr Pwnage on December 30, 2009, 11:39:31 PMAh, well in that case I suggest you make the gold in the eye patch a darker shade of gold because right now it is so light it blends with the white of the stick figures face. Try that and see if it looks any better.
Are you sure it's not your monitor. It looks fine on my screen. I noticed you also said something about making the hat a darker brown. It's already pretty dark. Maybe you have your brightness/contrast up too much?
I'd hope not? What's considered normal/brightness contrast? (You can PM if you can't answer in 1 post.)
Title: Re: Pirate Arr
Post by: NotoriousM4^ on December 31, 2009, 06:34:47 PM
Quote from: Mr Pwnage on December 31, 2009, 10:30:05 AM
Quote from: Lingus on December 31, 2009, 01:41:49 AM
Quote from: Mr Pwnage on December 30, 2009, 11:39:31 PMAh, well in that case I suggest you make the gold in the eye patch a darker shade of gold because right now it is so light it blends with the white of the stick figures face. Try that and see if it looks any better.
Are you sure it's not your monitor. It looks fine on my screen. I noticed you also said something about making the hat a darker brown. It's already pretty dark. Maybe you have your brightness/contrast up too much?
I'd hope not? What's considered normal/brightness contrast? (You can PM if you can't answer in 1 post.)
I'm not quite sure if my settings are considered "normal", but my contrast is "75", and my brightness is "35".

Quote from: Delicious on December 31, 2009, 03:59:05 AM
Nice work, I have a few critics for it at this point if you don't mind...

The frame where he goes down 1 pixel is rather odd, as it's suppose to be the peak in which he rises; you are basically doing the exact opposite. If you are trying to make him limp, it would make much more sense to have frame 5 or/and 6. If not, there is actually no need for the 1 pixel decrease at all. His arms don't show much confedence (Almost femanine from the floppy arm movement).

Keep going, this is looking nifty.
Yeah, I'm pretty sure he's trying to make him limp. However, I may be wrong.
Title: Re: Pirate Arr
Post by: Pat on January 01, 2010, 12:16:55 AM
If he is going to limp he should at least have a peg leg.
Title: Re: Pirate Arr
Post by: EpicPhailure on January 01, 2010, 12:22:32 AM
If it's limping, then the part where the body sinks forward because of the weak leg is off. The timing is wrong. Normally, the limp happens when you're putting your weight onto the weaker leg, which can't support your body regularly, and causes that sink.
Title: Re: Pirate Arr
Post by: NotoriousM4^ on January 01, 2010, 01:49:46 AM
Quote from: Pat on January 01, 2010, 12:16:55 AM
If he is going to limp he should at least have a peg leg.
Note that that sprite is for the:
Quote from: Ceroblitz on December 31, 2009, 01:54:46 AM
(http://img686.imageshack.us/img686/1184/walkg.gif)
Minimal pirate details walk
(http://img37.imageshack.us/img37/5467/pirateking0001.png)
Title: Re: Pirate Arr
Post by: Jaso on January 02, 2010, 01:48:04 PM
Kind off the topic of the walking, but if the pirate boss does have a hook, I think it should be weapon.
Title: Re: Pirate Arr
Post by: Lingus on January 02, 2010, 02:51:21 PM
He should definitely have a peg leg. Regardless of "limp". Though a limp would work.
Title: Re: Pirate Arr
Post by: CherryPie on January 03, 2010, 02:33:47 PM
thats awesome.

you have bandits with bandit masks + daggers, now we could have pirates with sabres and pirate hat.

Then we have Bandit assassin with Bandit cover + spire dagger, now we could have captain with eye patch/captain hat and a sweet hook.

Everything could fit in perfectly. But regarding the bandit drops being speed focused, the pirate drops should be strength focused.

Sabre could be a stronger short sword with longer attack animation and the hook could be as big as the spire but with a longer attack animation and more damage.


Arrr!
Title: Re: Pirate Arr
Post by: NotoriousM4^ on January 05, 2010, 05:32:27 PM
Quote from: CherryPie on January 03, 2010, 02:33:47 PM
Everything could fit in perfectly. But regarding the bandit drops being speed focused, the pirate drops should be strength focused.

I kind of agree with this, however I think maybe vitality and even possibly int would be a little more fitting. Seeing, as we already seem to have quite a few speed, strength, and jump hats.
Title: Re: Pirate Arr
Post by: Pat on January 06, 2010, 01:37:10 AM
You know what would also be cool? If the captain like pulls his arm back and the hook grows like to twice the size so he can pwn moar.
Title: Re: Pirate Arr
Post by: krele on January 06, 2010, 03:28:43 AM
Quote from: Lingus on January 02, 2010, 02:51:21 PM
He should definitely have a peg leg. Regardless of "limp". Though a limp would work.
I agree with cunni... It would be awesome to have a crippled pirate in the game =D
Title: Re: Pirate Arr
Post by: NotoriousM4^ on January 06, 2010, 11:29:05 AM
Quote from: Pat on January 06, 2010, 01:37:10 AM
You know what would also be cool? If the captain like pulls his arm back and the hook grows like to twice the size so he can pwn moar.
Rofl, I was just working on this idea too.
Title: Re: Pirate Arr
Post by: Ciro on February 02, 2010, 04:02:00 PM
Quote from: NotoriousM4^ on December 30, 2009, 12:22:44 AM
Damn Cero, you really beat me to the chase on this one. Lol, I had already started thinking of Ideas to create a Pirate but I was gonna ask for your help anyways, So I guess I should just post them here so we could possibly make a collaboration xD

So here is what I got so far, I blew it up so you could see some of the progression. The farthest to the left is the ideal size I was thinking of, just slightly larger than the normal pirate hat and stick figure, and I think the body should be a little huskier too.

(http://img691.imageshack.us/img691/1121/pirateface.png)

Edit: I also think that there should be two types of Pirates at the spawn, perhaps one with a pirate hat and cutlass, and the other with a bandanna and hook. The main pirate ( the one with Cutlass and Pirate Hat) would be slightly larger/taller/faster than the rest.

2nd Edit: The image got re-sized when I posted it here, so it's a tad bit blurry when it comes to the smaller images so here is the direct link: http://img691.imageshack.us/img691/1121/pirateface.png


I like C and D the best. They'd make for a good pirate Captain


Quote from: NotoriousM4^ on January 01, 2010, 01:49:46 AM
Quote from: Pat on January 01, 2010, 12:16:55 AM
If he is going to limp he should at least have a peg leg.
Note that that sprite is for the:
Quote from: Ceroblitz on December 31, 2009, 01:54:46 AM
(http://img686.imageshack.us/img686/1184/walkg.gif)
Minimal pirate details walk
(http://img37.imageshack.us/img37/5467/pirateking0001.png)

And his walk looks like the Michael Jackson walk X3


But personally I kinda like the pirate dood without the peg leg O-o it just seems to be a bit much in my opinion. Other than that, I actually really like what you've done here! :D
Title: Re: Pirate Arr
Post by: venuse on February 02, 2010, 10:30:24 PM
c and d are my favs, better pirate hat then i can make and ive tried. love the beard on d.
Title: Re: Pirate Arr
Post by: Lingus on February 03, 2010, 01:19:22 AM
I still say the peg leg is a must. It finishes off the look.
Title: Re: Pirate Arr
Post by: xgamer on April 13, 2010, 10:06:55 PM
Remember some pirates did have guns (aka the CAPEM MATE!)
Title: Re: Pirate Arr
Post by: Looperpuck on April 14, 2010, 12:39:46 AM
STOP NECROING ON EVERY TOPIC!

~Looperpuck
Title: Re: Pirate Arr
Post by: xgamer on April 14, 2010, 12:56:30 AM
Quote from: Looperpuck on April 14, 2010, 12:39:46 AM
STOP NECROING ON EVERY TOPIC!

~Looperpuck
Meiun said it was fine the topics are here for a reason.
I added my ideas to this post. tyvm

And since I'm still being flamed here you go, "I actually don't mind "necro posting". The topics are on the forum for a reason, and if someone actually really wants to post something in an old topic then that is fine. It's definitely better than creating another topic about it. The only time necroing is bad in my book is when someone does it just for kicks or due to spam."

And if someone says my post is spam I'm talking about pirates and I'm suggesting adding a gun to the spirte.
Title: Re: Pirate Arr
Post by: Lingus on April 14, 2010, 02:00:11 PM
Quote from: xgamer on April 14, 2010, 12:56:30 AMAnd if someone says my post is spam I'm talking about pirates and I'm suggesting adding a gun to the spirte.

QuoteForum spam is the creating of messages that are advertisements, abusive, or otherwise unwanted on Internet forums.
Just knock it off...
Title: Re: Pirate Arr
Post by: Seifer on April 14, 2010, 03:23:26 PM
I wish It was in my power to de-necro a topic, alas, I think it is not.
Title: Re: Pirate Arr
Post by: xgamer on April 14, 2010, 05:06:55 PM
Quote from: Seifer on April 14, 2010, 03:23:26 PM
I wish It was in my power to de-necro a topic, alas, I think it is not.
Why are you going on and on and on about it. I got my warning it is over.
Title: Re: Pirate Arr
Post by: crozier on April 14, 2010, 05:37:32 PM
Quote from: Seifer on April 14, 2010, 03:23:26 PM
I wish It was in my power to de-necro a topic, alas, I think it is not.
Why are you guys making such a big deal out of it.
It was still on the first page!
Seifer you want to move this down 5 spots, just post once in the 5 topics right below this one.
He was talking about the topic anyway. Not a necro, just a bump.
Title: Re: Pirate Arr
Post by: xgamer on April 14, 2010, 06:04:19 PM
Quote from: crozier on April 14, 2010, 05:37:32 PM
Quote from: Seifer on April 14, 2010, 03:23:26 PM
I wish It was in my power to de-necro a topic, alas, I think it is not.
Why are you guys making such a big deal out of it.
It was still on the first page!
Seifer you want to move this down 5 spots, just post once in the 5 topics right below this one.
He was talking about the topic anyway. Not a necro, just a bump.
I have nothing to say anymore.
Title: Re: Pirate Arr
Post by: bubba on September 30, 2010, 12:26:25 AM
Epic bump right 'ere but:
The pirate shit looks good tbh, it'd be nice to get that pirate ship in there, and then have it so that you enter the hull and fight them, it'd be the first indoor interior for SO2!
You'd obviously have to make the thing a lil bit giant, but whatever.
Title: Re: Pirate Arr
Post by: Prosper on September 30, 2010, 04:40:11 PM
This could be a nice halloween 2010 implementation... it could be populated by these 'undead' pirates.