Spawning events are cool. And I think a good way to make them a little better could be to have enemies that only be spawned by Meiun along site the enemies that are already in the game. These enemies would be made with the idea in mind that they can be spawned any ware. They should drop items that are mid rang in power but are only they drop it.
Meh idea?
Makes it so Meiun will be hounded more for spawning, yeah, good idea..
Meiun spawns seasonal-only enemies outside of events sometimes, I think that's enough.
No because people will constantly asking Meiun for spawns, he only does it for fun.
This is like how to make drops more unobtainable, IMO, unless the drop is readily available from a permanent source, not just Meiun.
Fine ok. Bad idea.
very bad idea lol
This is essentially how NFO was. There were some monsters that we didn't have spawning in the most current version of the game that were either old, or weren't fully implemented yet. At the server console you could spawn these monsters. And yes, whenever I was on I was hounded to spawn. Of course, that's a bit of a different situation and I kind of fed into it. But still...
Quote from: Lingus on November 30, 2010, 11:57:35 PM
This is essentially how NFO was. There were some monsters that we didn't have spawning in the most current version of the game that were either old, or weren't fully implemented yet. At the server console you could spawn these monsters. And yes, whenever I was on I was hounded to spawn. Of course, that's a bit of a different situation and I kind of fed into it. But still...
Hey, does the haunting term "spike-ball" ring a bell perhaps?
Yea. There were a couple people that haunted me relentlessly though. Don't worry. Good times and all that. I'd love to fire up the NFO server again sometime.