Stick Online Forums

General => Ideas & Suggestions => Topic started by: Mystery on November 25, 2010, 04:42:53 PM

Poll
Question: Do you think the drop rate for all items should be increased?
Option 1: YES, PLEASE. TOO MUCH LUCK INVOLVED IN STICK ONLINE. votes: 30
Option 2: Kinda, it's hard to get some drops. votes: 16
Option 3: I don't care either way. votes: 4
Option 4: Not really, I think it's kinda easy to get drops. votes: 3
Option 5: NO. This idea is ridiculous, grind a week for an item and you might get it. votes: 3
Title: Global Drop Rate Increase
Post by: Mystery on November 25, 2010, 04:42:53 PM
This should ease some of the recent pangs about drops. Make them all more common, so they won't be near impossible to get or have people bitching when some lucky person gets a great item at a low level. I quite frankly see no reason not to.

Thoughts?
Title: Re: Global Drop Rate Increase
Post by: Ceroblitz on November 25, 2010, 04:44:24 PM
 Think rare drops make the game fun, but sometimes, they are near impossible to get.
Voted Kinda
Title: Re: Global Drop Rate Increase
Post by: RayRay on November 25, 2010, 04:52:13 PM
Rephrasing:

I AGREE!!! However, that means more gold when we sell all of it, so I was thinking maybe we should have decreased sell prices along with it.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 25, 2010, 04:56:22 PM
Quote from: RayRay on November 25, 2010, 04:52:13 PM
Rephrasing:

I AGREE!!! However, that means more gold when we sell all of it, so I was thinking maybe we should have decreased sell prices along with it.
I don't see why, as Gold has no use past Pirate, Wizard, and starting items. If it got a use in a future update, sure, but for now, it'd mean more work for Meiun, so nah.
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 25, 2010, 04:59:30 PM
Well my choice is not up there. I don't think it should be changed but I also don't think the items are easy to get. This is more a yes no question and if yes by how mutch and to what.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 25, 2010, 05:04:09 PM
Quote from: ARTgames on November 25, 2010, 04:59:30 PM
Well my choice is not up there. I don't think it should be changed but I also don't think the items are easy to get. This is more a yes no question and if yes by how mutch and to what.
That's option #2, kinda isn't yes.
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 25, 2010, 05:11:28 PM
Kinda also isn't no. Am I'm saying no. I think you should reword your poll.
Title: Re: Global Drop Rate Increase
Post by: Forum on November 25, 2010, 05:15:54 PM
Wtf happened to my posts? Anyway i agree there needs to be drop increase.
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 25, 2010, 05:18:26 PM
Quote from: Forum on November 25, 2010, 05:15:54 PM
Wtf happened to my posts? Anyway i agree there needs to be drop increase.
Hey forum it might have been in the other topic. this is a remake.

I voted "not really" but I don't think that the drops are easy to get.
Title: Re: Global Drop Rate Increase
Post by: Forum on November 25, 2010, 05:34:39 PM
Quote from: ARTgames on November 25, 2010, 05:18:26 PM
Quote from: Forum on November 25, 2010, 05:15:54 PM
Wtf happened to my posts? Anyway i agree there needs to be drop increase.
Hey forum it might have been in the other topic. this is a remake.

I voted "not really" but I don't think that the drops are easy to get.
Oh yea.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 25, 2010, 05:56:20 PM
Quote from: ARTgames on November 25, 2010, 05:11:28 PM
Kinda also isn't no. Am I'm saying no. I think you should reword your poll.
Oh sorry, that's option #5. Didn't understand what you were saying. #5 is 'No, and I think that it shouldn't be changed. Just keep grinding for forever until you get a drop.'
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 25, 2010, 05:58:42 PM
Quote from: Mystery on November 25, 2010, 05:56:20 PM
Quote from: ARTgames on November 25, 2010, 05:11:28 PM
Kinda also isn't no. Am I'm saying no. I think you should reword your poll.
Oh sorry, that's option #5. Didn't understand what you were saying. #5 is 'No, and I think that it shouldn't be changed. Just keep grinding for forever until you get a drop.'
Ok i see. Ill do that one.
Title: Re: Global Drop Rate Increase
Post by: RayRay on November 25, 2010, 06:27:56 PM
Rerephrasing:

I AGREE!!! However, that means more gold when we sell all of it, so I was thinking maybe we should have decreased sell prices along with it. ALSO! I think that lower chances of high levels should decrease, like you got a 1/80 chance of a dagger as Level 5 and 1/210 as Level 100. What I mean is that it will be 1/80 as Level 5 but 1/140 as Level 100. That's what I want.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 25, 2010, 06:34:17 PM
Quote from: RayRay on November 25, 2010, 06:27:56 PM
ALSO! I think that lower chances of high levels should decrease, like you got a 1/80 chance of a dagger as Level 5 and 1/210 as Level 100. What I mean is that it will be 1/80 as Level 5 but 1/140 as Level 100. That's what I want.
That's kinda exactly what I want to avoid, increasing drop rate chances for certain people.  :-\
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 25, 2010, 07:20:11 PM
Quote from: RayRay on November 25, 2010, 06:27:56 PM
Rerephrasing:

I AGREE!!! However, that means more gold when we sell all of it, so I was thinking maybe we should have decreased sell prices along with it. ALSO! I think that lower chances of high levels should decrease, like you got a 1/80 chance of a dagger as Level 5 and 1/210 as Level 100. What I mean is that it will be 1/80 as Level 5 but 1/140 as Level 100. That's what I want.

I'm not sure what your talking about.
Title: Re: Global Drop Rate Increase
Post by: RayRay on November 25, 2010, 07:34:55 PM
Quote from: ARTgames on November 25, 2010, 07:20:11 PM
Quote from: RayRay on November 25, 2010, 06:27:56 PM
Rerephrasing:

I AGREE!!! However, that means more gold when we sell all of it, so I was thinking maybe we should have decreased sell prices along with it. ALSO! I think that lower chances of high levels should decrease, like you got a 1/80 chance of a dagger as Level 5 and 1/210 as Level 100. What I mean is that it will be 1/80 as Level 5 but 1/140 as Level 100. That's what I want.

I'm not sure what your talking about.
What I'm saying is that higher levels get better chance (if our chance is lower than low levels) yet we're still lower than low levels...
Title: Re: Global Drop Rate Increase
Post by: crozier on November 25, 2010, 07:40:04 PM
I am very supprised people voted #1 9 times already. It's nowhere near that bad.
I voted #2 as I speant much of my 99-100 and for quite a long time at bandits, and I'm yet to get BC/spire. The thing could be worked out slightly and upped a little.
Title: Re: Global Drop Rate Increase
Post by: T-Rok on November 25, 2010, 08:32:20 PM
I voted #2 because of the fact it is a donator server, not a full blown server. If someone thinks they can explain it, feel free. But I can't come across the words right now.
Title: Re: Global Drop Rate Increase
Post by: Prosper on November 25, 2010, 08:38:23 PM
Quote from: T-Rok on November 25, 2010, 08:32:20 PM
I voted #2 because of the fact it is a donator server, not a full blown server. If someone thinks they can explain it, feel free. But I can't come across the words right now.

Drop rates were designed for public (more ppl) they most likely havent changed on donors server even though the amount of ppl playing drasticaly dropped.
Title: Re: Global Drop Rate Increase
Post by: Seifer on November 25, 2010, 09:06:30 PM
That changes nothing. The drop rate per individual is the same. We each have the exact same chance at drops that we always have.
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 25, 2010, 09:12:03 PM
Quote from: Seifer on November 25, 2010, 09:06:30 PM
That changes nothing. The drop rate per individual is the same. We each have the exact same chance at drops that we always have.
That is true but what i think Prosper is getting at is when there more people killing stuff more bosses spawn because of the more killing. And when more bosses spawn people get more chances to get a drop.
Title: Re: Global Drop Rate Increase
Post by: Prosper on November 25, 2010, 09:37:20 PM
Actually i wasnt thinking.. I just typed what Dan told me a few days ago when we were talking about the fact he was the only IS drop in 8 months in comparison to public server.
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 25, 2010, 09:51:57 PM
My bad I did not read your post right.
Title: Re: Global Drop Rate Increase
Post by: Seifer on November 25, 2010, 10:29:49 PM
Quote from: Prosper on November 25, 2010, 09:37:20 PM
Actually i wasnt thinking.. I just typed what Dan told me a few days ago when we were talking about the fact he was the only IS drop in 8 months in comparison to public server.

But it's all relative to how many people are playing. Back when it was public, 1 IS in 8 months WAS bad, but now, not so much. And the whole, more people in public = more killing = more bosses is all phooey anyways. When people want to hunt desert, theirs enough of them to rape the spawn. When people want to hunt bandits, the spawn is raped. If anything, we need MORE spawns. Back then, we were flooded with noobs. Now we have a population of mostly high level players.




FFA was here
Title: Re: Global Drop Rate Increase
Post by: Prosper on November 25, 2010, 10:32:15 PM
Quote
FFA was here

WHERE ??????
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 25, 2010, 10:46:32 PM
Well I never said anything about pub server. I just said more people killing a lot of stuff means more bosses.

I think it does get really slow here and there. It's getting better now. Any way In the closed topic all I really wanted was more players killing stuff everyware. Pub or not. And I'm sure other people would like that also.

Does not matter any way. I voted to keep drop chance how it how it is now.
Title: Re: Global Drop Rate Increase
Post by: Seifer on November 25, 2010, 10:54:17 PM
Once I get Spire, everyone will follow me to Mountain. It's okay Art. Just give it time. <3.
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 25, 2010, 10:55:47 PM
Ty :) and gl
Title: Re: Global Drop Rate Increase
Post by: CherryPie on November 26, 2010, 07:24:03 AM
uhh the community wants increased drop rates, looking at the poll. Well I do, too. The game is pissing most of the people of, who do not get good drops frequently, which is the majority. And then there are some guys who get lsb on 29 and IS on 3x or w/e.

The donor server is meant to be for the veterans and in the end exactly these veterans have the least fun, because they can't catch up with newbs in pvp, even if they have more skill, they still didn't have the drop chance for spire, bc & lsb on their way to 100. And afterall, these drops are currently the best drops ingame.

What I do have to say against these facts is, that every other mmo handles it the same way. If you started e.g. MS or WOW 3 years ago, you weren't able to get those OMG FCKIN AWESOME OVERPOWERED WHATEVER ITEMS. Mostly the oldskooler's will be overtaken by some newbies later on when the game progresses and adds better stuff.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 26, 2010, 01:14:14 PM
Quote from: CherryPie on November 26, 2010, 07:24:03 AM
uhh the community wants increased drop rates, looking at the poll. Well I do, too. The game is pissing most of the people of, who do not get good drops frequently, which is the majority. And then there are some guys who get lsb on 29 and IS on 3x or w/e.

The donor server is meant to be for the veterans and in the end exactly these veterans have the least fun, because they can't catch up with newbs in pvp, even if they have more skill, they still didn't have the drop chance for spire, bc & lsb on their way to 100. And afterall, these drops are currently the best drops ingame.

What I do have to say against these facts is, that every other mmo handles it the same way. If you started e.g. MS or WOW 3 years ago, you weren't able to get those OMG FCKIN AWESOME OVERPOWERED WHATEVER ITEMS. Mostly the oldskooler's will be overtaken by some newbies later on when the game progresses and adds better stuff.
The problem with that is that, Maple Story and World of Warcraft are pure grind fests, borderline not-a-game. Grind fests are not fun, you don't want to spend a year for an item.

I'd rather have everyone have all good drops than a small percentage have it, then it'd come down to pure skill. Different strategies, different stats, different preferences- it won't become generic. It'll be a whole lot better than 5 people always winning everything. True, those 5 players are very good PVPers. But the inventories do make a noticeable difference, that cannot be denied. That is the problem.

INCREASING these rates would give EVERYONE a better chance, and remove the necessity to possibly put 2 items in shop for a crapton of money, only to P.O. those players who can't possibly get enough Gold for them.

Anyone dispute this?
Title: Re: Global Drop Rate Increase
Post by: CherryPie on November 26, 2010, 01:41:10 PM
Quote from: Mystery on November 26, 2010, 01:14:14 PM
Quote from: CherryPie on November 26, 2010, 07:24:03 AM
uhh the community wants increased drop rates, looking at the poll. Well I do, too. The game is pissing most of the people of, who do not get good drops frequently, which is the majority. And then there are some guys who get lsb on 29 and IS on 3x or w/e.

The donor server is meant to be for the veterans and in the end exactly these veterans have the least fun, because they can't catch up with newbs in pvp, even if they have more skill, they still didn't have the drop chance for spire, bc & lsb on their way to 100. And afterall, these drops are currently the best drops ingame.

What I do have to say against these facts is, that every other mmo handles it the same way. If you started e.g. MS or WOW 3 years ago, you weren't able to get those OMG FCKIN AWESOME OVERPOWERED WHATEVER ITEMS. Mostly the oldskooler's will be overtaken by some newbies later on when the game progresses and adds better stuff.
The problem with that is that, Maple Story and World of Warcraft are pure grind fests, borderline not-a-game. Grind fests are not fun, you don't want to spend a year for an item.

I'd rather have everyone have all good drops than a small percentage have it, then it'd come down to pure skill. Different strategies, different stats, different preferences- it won't become generic. It'll be a whole lot better than 5 people always winning everything. True, those 5 players are very good PVPers. But the inventories do make a noticeable difference, that cannot be denied. That is the problem.

INCREASING these rates would give EVERYONE a better chance, and remove the necessity to possibly put 2 items in shop for a crapton of money, only to P.O. those players who can't possibly get enough Gold for them.

Anyone dispute this?
^this, well said.
Title: Re: Global Drop Rate Increase
Post by: Seifer on November 26, 2010, 02:56:31 PM
Yep. I Concur. I think the drop rates should be significantly increased. Frankly, I'd say you should be able to get any one rare item within 1-2 hours. So 2 hours at mountain you should at least get a SH or DKH, 2 hours at bandits you should at least get Spire or BC. Though it's all relative to how effective a hunter you are. Lets say these "2 hours" are assuming all mobs that spawn at said area are being killed.

This way, everyone, with some time spent, can obtain the items they require. This allows all of us to PvP a lot more. On top of this, I know I for one would start a new account just to have a new build. All that stops me now is the knowledge that I can't even acquire items on my main, so I'm not going to split my attention between two accounts.
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 26, 2010, 03:30:43 PM
I don't care both ways. Not saying this will happen but It be a possibility when everyone has the best stuff they will Pvp's for a while, then leave. And the game looses people. Unless there new stuff added or so three.

But since this game has been going as long as it has I don't think that will happen.

I just kinda wish there way a way to reset your account to level one like you just made the account. I kinda don't want to pay $10 for new stats. :/
Title: Re: Global Drop Rate Increase
Post by: RayRay on November 26, 2010, 04:04:23 PM
Now that I think about it, I think low chance is the whole reason why some of us play. When we get it so easily, what are we gonna do afterwards? We'd play for days, even months to get this one item. Now what will happen if it was increased and you just got it in 9 hours? Would you keep playing, or get bored?

In the same way, I also think that if we do this, Stick Online COULD be deserted...
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 26, 2010, 04:15:39 PM
Quote from: RayRay on November 26, 2010, 04:04:23 PM
Now that I think about it, I think low chance is the whole reason why some of us play. When we get it so easily, what are we gonna do afterwards? We'd play for days, even months to get this one item. Now what will happen if it was increased and you just got it in 9 hours? Would you keep playing, or get bored?

In the same way, I also think that if we do this, Stick Online COULD be deserted...
Get more items?  :-\

I agree that Seifer's idea is a bit over the top, I'd just like you to be able to get an item pretty easily after grinding for a couple weeks/days or so(depending on the item), preferably sooner. An hour is too short IMO.

Stick Online will not be deserted. Get new accounts, and play again. Or practice PVPing. And there's going to be new accounts made.
Title: Re: Global Drop Rate Increase
Post by: RayRay on November 26, 2010, 04:24:50 PM
Quote from: Mystery on November 26, 2010, 04:15:39 PM
Quote from: RayRay on November 26, 2010, 04:04:23 PM
Now that I think about it, I think low chance is the whole reason why some of us play. When we get it so easily, what are we gonna do afterwards? We'd play for days, even months to get this one item. Now what will happen if it was increased and you just got it in 9 hours? Would you keep playing, or get bored?

In the same way, I also think that if we do this, Stick Online COULD be deserted...
Get more items?  :-\

I agree that Seifer's idea is a bit over the top, I'd just like you to be able to get an item pretty easily after grinding for a couple weeks or so, preferably sooner. An hour is too short IMO.

Stick Online will not be deserted. Get new accounts, and play again. Or practice PVPing. And there's going to be new accounts made.
lol You're right. It'd be kinda better to get increased rates, so I just hope Seifer was JK, or he's got problems, like with Danimal I guess.
Also if you wanna burn money then it's a great idea to buy more accounts. Heh... Or until SOv3 comes out.
Title: Re: Global Drop Rate Increase
Post by: Seifer on November 26, 2010, 06:03:20 PM
Fine. 10 hours. I don't care. The point is, I've spent hundreds upon hundreds upon hundreds of hours looking for one item, and I'm !@#$ing sick of it. No one should be subject to this crap. I don't play to grind, I play to enjoy myself. I'd love to be able to obtain the items I want, so I could prowl the games land and go where I please, do as I wish, but no, I'm a slave to the Dark Bandits. No one wants that. We all want to be able to play as we please.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 26, 2010, 06:06:39 PM
Quote from: Seifer on November 26, 2010, 06:03:20 PM
Fine. 10 hours. I don't care. The point is, I've spent hundreds upon hundreds upon hundreds of hours looking for one item, and I'm !@#$ing sick of it. No one should be subject to this crap. I don't play to grind, I play to enjoy myself. I'd love to be able to obtain the items I want, so I could prowl the games land and go where I please, do as I wish, but no, I'm a slave to the Dark Bandits. No one wants that. We all want to be able to play as we please.
^This. 10 hours is a reasonable amount for casual players(a week or so).
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 26, 2010, 06:59:33 PM
Quote from: Seifer on November 26, 2010, 06:03:20 PM
Fine. 10 hours. I don't care. The point is, I've spent hundreds upon hundreds upon hundreds of hours looking for one item, and I'm !@#$ing sick of it. No one should be subject to this crap. I don't play to grind, I play to enjoy myself. I'd love to be able to obtain the items I want, so I could prowl the games land and go where I please, do as I wish, but no, I'm a slave to the Dark Bandits. No one wants that. We all want to be able to play as we please.
calm down man. fine! talk it over with meiun.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 26, 2010, 07:06:25 PM
Quote from: ARTgames on November 26, 2010, 06:59:33 PM
Quote from: Seifer on November 26, 2010, 06:03:20 PM
Fine. 10 hours. I don't care. The point is, I've spent hundreds upon hundreds upon hundreds of hours looking for one item, and I'm !@#$ing sick of it. No one should be subject to this crap. I don't play to grind, I play to enjoy myself. I'd love to be able to obtain the items I want, so I could prowl the games land and go where I please, do as I wish, but no, I'm a slave to the Dark Bandits. No one wants that. We all want to be able to play as we please.
calm down man. fine! talk it over with meiun.
Or instead of Seifer using up yet another favor from Meiun, Meiun could increase the drop rate so Seifer finally legitimately gets Spire Dagger through his own means, not a request, and so others have an even bigger chance to do the same.
Title: Re: Global Drop Rate Increase
Post by: RayRay on November 26, 2010, 07:35:29 PM
Quote from: Mystery on November 26, 2010, 07:06:25 PM
Or instead of Seifer using up yet another favor from Meiun, ... ...
Are you saying he seems... greedy?
Quote from: Mystery again on November 26, 2010, 07:06:25 PM
... ... Meiun could increase the drop rate so Seifer finally legitimately gets Spire Dagger through his own means, not a request, and so others have an even bigger chance to do the same.
Yet another reason why we should have increased drop rates.

So... do you think Meiun agrees/will agree?
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 26, 2010, 07:40:59 PM
Quote from: RayRay on November 26, 2010, 07:35:29 PM
Quote from: Mystery on November 26, 2010, 07:06:25 PM
Or instead of Seifer using up yet another favor from Meiun, ... ...
Are you saying he seems... greedy?
No, I'm saying he deserves a damn Spire after all the work and time he's put into hunting for one. Drop rates become ridiculous when you can't get an item after continuous, long-term grinding. There might be Spire drops every so often(quite rare in comparison to the general populous), but they're to random people, some of which fought a BA only a few times, and not to the ones who might deserve it more.

Quote from: RayRay on November 26, 2010, 07:35:29 PM
So... do you think Meiun agrees/will agree?
I don't know and won't know if/until he posts here. Danimal tells me he's firmly against it(both him and Meiun), but I'm not completely sure about the specific matters in this topic.

Title: Re: Global Drop Rate Increase
Post by: Seifer on November 26, 2010, 07:50:13 PM
Danimal saw me suggestion of two hours and laughed at me, but felt more complacent with 10 hours. Meiun has not been on as of late, but when the chance arises we will have yet another talk. Remember though, he is without a laptop as of late, and until he gets it back from Asus, there isn't much he can do on SO. In either case, we as a team on SO do feel that SOMETHING needs to be done about drops, so fret not. Whether it is things being put in store, increased mob/boss spawns, increased drop rates, nerfing of rare items so that things are more balanced, increased drop rates or a combination of things, something will be done.

Of course the ultimate question to go along with this discussion is what will happen when people find themselves more easily aquiring the items they seek? What will happen when players feel they do not need to go out and seek items? This is the balance we must strike. We must fear the worst, that should people be able to get an item they want, in even say, 10 hours, after they get that stuff, they rarely play, and SO once again becomes barren.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 26, 2010, 07:56:17 PM
Quote from: Seifer on November 26, 2010, 07:50:13 PM
Danimal saw me suggestion of two hours and laughed at me, but felt more complacent with 10 hours. Meiun has not been on as of late, but when the chance arises we will have yet another talk. Remember though, he is without a laptop as of late, and until he gets it back from Asus, there isn't much he can do on SO. In either case, we as a team on SO do feel that SOMETHING needs to be done about drops, so fret not. Whether it is things being put in store, increased mob/boss spawns, increased drop rates, nerfing of rare items so that things are more balanced, increased drop rates or a combination of things, something will be done.
Yes, thank you.  :D The only thing I'm worried about now is the shop suggestion, that the items might just be a tadddd too expensive for some people to ever get them.

Quote from: Seifer on November 26, 2010, 07:50:13 PM

Of course the ultimate question to go along with this discussion is what will happen when people find themselves more easily aquiring the items they seek? What will happen when players feel they do not need to go out and seek items? This is the balance we must strike. We must fear the worst, that should people be able to get an item they want, in even say, 10 hours, after they get that stuff, they rarely play, and SO once again becomes barren.
Then make it so it'd be relatively simple to get a single rare drop you want, but not all of them. I myself care only about a select few items, and I'm sure most people do. (It varies from person to person.) In addition to that,, several people love to socialize, PVP, make new accounts, or just goof around in SO, it's not always a grindfest. And there's occasionally newcomers, and with all the recent activity, I don't feel that SO will become barren anytime soon. Besides, the donor server wasn't always intended to be active:

Quote from: MeiunStick Online isn't "dead" unless we give up or stop developing it, which definitely isn't going to happen anytime soon on my watch. Sure the current donor server may not be incredibly active as of late, but you guys seem to forget over and over that the donor server is more of a thank you to the donors who still want to be able to play V2, than an actively developed part of Stick Online. I was never expecting the donor server to be "highly active" or anything like that. Either way, part of the reason for the drop in activity lately almost definitely has a lot to do with me being extremely busy finishing up this semester of college (which has been a very busy one). But, luckily I've only got 2 more weeks till its over. Also, while it may not be uncommon lately to only see a couple people on at once, I also have seen 7-10 on a fairly regular basis as well. It really depends what time you go on it seems.

Also, while I have enjoyed adding little bonus's to the donor server version of V2 from time to time, you guys need to remember that one of the main reasons we took it down to the public was in order to focus on V3. So it wouldn't make a lot of sense for me to be devoting huge amounts of effort to further something when A) It is only currently used as a thank you to our donors, and B) Would just take up time that could otherwise be used towards V3.

But whatever the case may be, people have donated to play on the donor server, and therefore I would like to keep it up as long as possible (at the very least until V3 is available).
Title: Re: Global Drop Rate Increase
Post by: RayRay on November 26, 2010, 08:03:43 PM
WHAT THE !@#$ MYSTERY ON THE SIDE OF YOUR POSTS IT SAYS "Posts: leet" ??? ??? ??? ??? ??? ??? ??? ???
EDIT: Maybe that's something of comedy on the forums I guess...
EDIT2: Proof.
(http://img820.imageshack.us/img820/428/leety.png) (http://img820.imageshack.us/i/leety.png/)
Title: Re: Global Drop Rate Increase
Post by: T-Rok on November 26, 2010, 08:11:19 PM
When you hit 1337 posts it changes to "leet". Its happened 3 other times that I can remember.
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 26, 2010, 08:46:33 PM
Quote from: Mystery on November 26, 2010, 07:06:25 PM
Quote from: ARTgames on November 26, 2010, 06:59:33 PM
Quote from: Seifer on November 26, 2010, 06:03:20 PM
Fine. 10 hours. I don't care. The point is, I've spent hundreds upon hundreds upon hundreds of hours looking for one item, and I'm !@#$ing sick of it. No one should be subject to this crap. I don't play to grind, I play to enjoy myself. I'd love to be able to obtain the items I want, so I could prowl the games land and go where I please, do as I wish, but no, I'm a slave to the Dark Bandits. No one wants that. We all want to be able to play as we please.
calm down man. fine! talk it over with meiun.
Or instead of Seifer using up yet another favor from Meiun, Meiun could increase the drop rate so Seifer finally legitimately gets Spire Dagger through his own means, not a request, and so others have an even bigger chance to do the same.
Lol I never said for him to ask Meiun for a favor to give him a spire. You made that up.

All I said was talk to him. And I never said it but I meant talk to him about increase the drop rate. I thought that was obvious but its clear now.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 26, 2010, 09:30:18 PM
Quote from: ARTgames on November 26, 2010, 08:46:33 PM
Quote from: Mystery on November 26, 2010, 07:06:25 PM
Quote from: ARTgames on November 26, 2010, 06:59:33 PM
Quote from: Seifer on November 26, 2010, 06:03:20 PM
Fine. 10 hours. I don't care. The point is, I've spent hundreds upon hundreds upon hundreds of hours looking for one item, and I'm !@#$ing sick of it. No one should be subject to this crap. I don't play to grind, I play to enjoy myself. I'd love to be able to obtain the items I want, so I could prowl the games land and go where I please, do as I wish, but no, I'm a slave to the Dark Bandits. No one wants that. We all want to be able to play as we please.
calm down man. fine! talk it over with meiun.
Or instead of Seifer using up yet another favor from Meiun, Meiun could increase the drop rate so Seifer finally legitimately gets Spire Dagger through his own means, not a request, and so others have an even bigger chance to do the same.
Lol I never said for him to ask Meiun for a favor to give him a spire. You made that up.

All I said was talk to him. And I never said it but I meant talk to him about increase the drop rate. I thought that was obvious but its clear now.
Sorry, thought that's what you meant.

I'm perfectly content knowing something will be done about it.
Title: Re: Global Drop Rate Increase
Post by: Cactuscat222 on November 27, 2010, 12:10:53 AM
Unfortunately, the lasting appeal of the game is the grindfest part...

Everyone loves to get items. That's the entire point - but when they become too available, their value diminishes. Now I can't speak for everyone, as everyone favors different things. If you are an avid PvPer, and literally spend most of your time playing to PvP, then maybe this change isn't bad, everyone will be more balanced. However, when it comes down to it... people will get bored once they have used their IS or Spire or whatever after a certain amount of time. The thing that keeps people coming back is that "Ooooh, this DS/SG might be the one to drop this item I really want!". And sadly, that is how it is in most online games, that is how you get attached.

For that reason, I'm undecided. I'd feel like it'd be a "god mode" thing: Fun for a little while, then you just drop the game. And a game like this needs as many people as it can playing for the best fun (at least for me).
Title: Re: Global Drop Rate Increase
Post by: Seifer on November 27, 2010, 12:22:56 AM
Quote
Quote from: Seifer on November 26, 2010, 07:50:13 PM
Danimal saw me suggestion of two hours and laughed at me, but felt more complacent with 10 hours. Meiun has not been on as of late, but when the chance arises we will have yet another talk. Remember though, he is without a laptop as of late, and until he gets it back from Asus, there isn't much he can do on SO. In either case, we as a team on SO do feel that SOMETHING needs to be done about drops, so fret not. Whether it is things being put in store, increased mob/boss spawns, increased drop rates, nerfing of rare items so that things are more balanced, increased drop rates or a combination of things, something will be done.
Yes, thank you.  :D The only thing I'm worried about now is the shop suggestion, that the items might just be a tadddd too expensive for some people to ever get them.
Yes, that has ALWAYS been my issue with it as well. Danimal and I have argued about it back and forth a thousand times. He feels that a couple million would be fine. That even resetting gold and THAN a couple million is fine. I feel that people will get all gung ho, than go out and realise that in a couple hours they have 50k. Than they will say "!@#$ this" and not bother at all, effectivly changing nothing. If we don't reset the gold, well, than many of us who have never given two shits about gold will feel cheated as those that collected for some arbitrary reason are rewarded. I think that we should shoot for a much lower cost, but he feels it will be "too easy". So, who knows. It's a tough call I suppose.


Quote
Quote from: Seifer on November 26, 2010, 07:50:13 PM

Of course the ultimate question to go along with this discussion is what will happen when people find themselves more easily aquiring the items they seek? What will happen when players feel they do not need to go out and seek items? This is the balance we must strike. We must fear the worst, that should people be able to get an item they want, in even say, 10 hours, after they get that stuff, they rarely play, and SO once again becomes barren.
Then make it so it'd be relatively simple to get a single rare drop you want, but not all of them. I myself care only about a select few items, and I'm sure most people do. (It varies from person to person.) In addition to that,, several people love to socialize, PVP, make new accounts, or just goof around in SO, it's not always a grindfest. And there's occasionally newcomers, and with all the recent activity, I don't feel that SO will become barren anytime soon. Besides, the donor server wasn't always intended to be active:
How would we program it to make it easy to get "one" item. Either the items drop rates are increased, or they are not.

Title: Re: Global Drop Rate Increase
Post by: Chaos on November 27, 2010, 01:51:49 AM
A semi-expensive potion that increases one's drop rates for a period of time after consumption?

EDIT:  Or make it a semi-rare drop from some Christmas Presents.  How's THAT for a gift?  And make them non-stackable to prevent mass-hoardings, especially since people are generally inclined to pack rat.  Thoughts?
Title: Re: Global Drop Rate Increase
Post by: Seifer on November 27, 2010, 02:06:46 AM
Quote from: Chaos on November 27, 2010, 01:51:49 AM
EDIT:  Or make it a semi-rare drop from some Christmas Presents.  How's THAT for a gift?  And make them non-stackable to prevent mass-hoardings, especially since people are generally inclined to pack rat.  Thoughts?

So your plan to fix the drop rate it to add a semi-rare item? Sounds counter-intuitive. In either case, from a programing standpoint, I feel this would be a nuisance.
Title: Re: Global Drop Rate Increase
Post by: Chaos on November 27, 2010, 02:27:59 AM
Quote from: Seifer on November 27, 2010, 02:06:46 AM
Quote from: Chaos on November 27, 2010, 01:51:49 AM
EDIT:  Or make it a semi-rare drop from some Christmas Presents.  How's THAT for a gift?  And make them non-stackable to prevent mass-hoardings, especially since people are generally inclined to pack rat.  Thoughts?

So your plan to fix the drop rate it to add a semi-rare item? Sounds counter-intuitive. In either case, from a programing standpoint, I feel this would be a nuisance.

I knew you would comment on that part, and considering that I stated they'd be dropped by STANDARD presents, yes.  Considering presents aren't exactly a difficult foe to kill, if you made them common, people would be able to find quite a LOT of them, and once they used one, they could find MORE even EASIER.

You wanted to know how you'd make it easier to find one item, and that would be by increasing one's drop rate for a limited period of time.  Mind you, when I'm talking about, for a 'period of time', I had in mind something along the lines of an hour.  And that's in ADDITION to adding it as a purchasable item, so it's not a short-term solution as long as the holiday event is going on.  Maybe something along the lines of 25k-50k?

The idea being that you're not ruining the anticipation, work, and effort required to get the item, but also giving the player an opportunity to increase their drop chances with in-game money, instead of giving it to them straight off for an extremely or not so extremely expensive cost.  As much as people want to get what they're looking for as soon as possible, there is a certain sense of satisfaction and accomplishment gained when there is a challenge present, as some people have commented.  With an item that increases the drop rate, you can still make the work easier, without removing the challenge.  I understand you're sick of looking for the spire, but I imagine even you can agree with that sentiment, or I would think you'd have long since asked Meiun to just give you one.
Title: Re: Global Drop Rate Increase
Post by: CherryPie on November 27, 2010, 07:49:33 AM
Quote
Quote from: Seifer on November 26, 2010, 07:50:13 PM

Of course the ultimate question to go along with this discussion is what will happen when people find themselves more easily aquiring the items they seek? What will happen when players feel they do not need to go out and seek items? This is the balance we must strike. We must fear the worst, that should people be able to get an item they want, in even say, 10 hours, after they get that stuff, they rarely play, and SO once again becomes barren.
Then make it so it'd be relatively simple to get a single rare drop you want, but not all of them. I myself care only about a select few items, and I'm sure most people do. (It varies from person to person.) In addition to that,, several people love to socialize, PVP, make new accounts, or just goof around in SO, it's not always a grindfest. And there's occasionally newcomers, and with all the recent activity, I don't feel that SO will become barren anytime soon. Besides, the donor server wasn't always intended to be active:
How would we program it to make it easy to get "one" item. Either the items drop rates are increased, or they are not.

[/quote]
It's possible, but alot does have to be changed for something like that.
Every player would need a multiplier value, starting at 1, after his inventory fills up, for every "triple a" item included in it the multiplier value would keep dropping.

for example
BC drop rate: 2%(assumed)
Player without items in inventory -> chance is 2%*1 = 2%
player with dkh in inventory -> chance is 2%*0,85 = 1,7%
player with dkh and IS -> chance is 2% * 0,8 = 1,6%
playerwith dkh, IS and dh -> chance is 2% * 0,785 = 1,57%
...and so on

that system would only work if trading wont be implemented in SOv2. (which probably won't happen anyway)

edit: also further on, players could decide what drops they want to get and in which order.
Title: Re: Global Drop Rate Increase
Post by: Danimal on November 27, 2010, 10:15:43 AM
Quote from: Mystery on November 26, 2010, 07:40:59 PM
Quote from: RayRay on November 26, 2010, 07:35:29 PM
So... do you think Meiun agrees/will agree?
I don't know and won't know if/until he posts here. Danimal tells me he's firmly against it(both him and Meiun), but I'm not completely sure about the specific matters in this topic.



I only said that Meiun was against items becoming easily generic for a player. As in, everyone shouldn't all have the same items, or get the same items, easily anyway.

Believe me, I know exactly how it feels to be frustrated with the drop system when you compare youself to others. Obviously not lately but I have grinded for items such as DKH or BBE, and both took me MONTHS to get. I saw lower levels, and people not even trying get them, and it made me feel extremely annoyed. A lot of S.O is luck of the draw, that's how it is. It differs from other games where every player can just buy what they want or w/e. It is true that a lot of the attraction to playing S.O is the mission to get the items you desire.. The active players are the ones WITHOUT the items they want, I strongly disagree that investing '10 hours' into grinding, should get you a powerful item. I did intially suggest to resolve this issue, having 'necessary' PvP items in the shop (Spire, Slasher, DKH, BC) for values such as 1million gold. This was in conjunction with the fact that everyone's piled up gold be reset. This was so everyone could be on a level playing field (imagine it like a new type of gold, one that's actually worth something) and to avoid a sudden mass buying of these items. However Meiun did see potential problems with removing everyone's gold, as it is something some people value and take pride over. In addition with this, he wasn't fond of the idea where every rare and powerful weapon is available to everyone. Following this, I suggested that just a slasher for example, be sold in the shop for an extended amount of gold (2million ish) HOWEVER, players keep their current stock piled gold. I have worked out that at level 100, players have averagely around 900k - 1million (not all players! I'm aware some have extremely less...) I liked this idea because it is a guaranteed reward for dedicated players. Slasher is a great weapon in PvP and gives a 'unlucky' player a bigger chance in competing with luckier/more skilled players.

A typical response to this idea is that 2million is way too much, and 'People wouldn't grind for that'. This is not how to get a slasher, this is not making players get 2million gold (which I understand is about the work equivalent from 0-100 x 2) in order to get this weapon. Slasher drops from Dux and SG as always. This would just be an additional option for long-time players who feel heavily disadvantaged in a tournament or something.

In addition, I have had conversations with Meiun about the drop rates particularly the IS (ironically enough the day before I got an IS drop) and he acknowledged the fact that the drop rates were based on the public server, and that they could be tweaked slightly. My main concerns to him were the slasher and the IS (being stupidly rare) and he said he will probably increase their drop rates in the next update.

I personally do not feel that there is much of a problem with other drop rates. There are plenty BC drops (which Meiun thinks might need lowering) and spire is a very rare and powerful weapon. Arguably the best in the game, it drops every couple of weeks ago averagely.. Multiple players have duplicates of the spire. Increasing its drop rate would be stupid IMO. In addition, DKH has been dropped 3-4 times in the last 2 weeks, that's not bad. DH is common enough.. Why is a global drop rate increase necessary, when clearly the only weapon you guys are annoyed about is Spire. Which is SUPPOSED to be rare. Someone got it just yesterday. Just because you may see yourself as particularly unlucky with it doesn't mean it NEEDS to be increased.

Oh yeah, and also! This is a donor server! This is a dead version of the game, no longer being developed. The issues are ones Meiun knows full well about! Anything like this is just another reason why V3 is being made. Something doesn't NEED to be done it is not something that we haven't known about for years.

This is just me putting my opinion out there, I don't claim to know Meiun's exact thoughts on the matter, nor do I treat how I feel as fact I am more than willing to be persuaded otherwise.
Title: Re: Global Drop Rate Increase
Post by: foG on November 27, 2010, 10:30:25 AM
Well now this seems like a good idea to me.

Putting Slasher into the store for alot of money, which every active player will reach some day and increasing IS' drop rate.

I totally agree that stuff like DKH and spire do not have to be raised as I also share the opinion that SO would not be as active as of right now if everyone got the weapons they desire.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 27, 2010, 12:30:56 PM
Quote from: Danimal on November 27, 2010, 10:15:43 AM
Following this, I suggested that just a slasher for example, be sold in the shop for an extended amount of gold (2million ish) HOWEVER, players keep their current stock piled gold. I have worked out that at level 100, players have averagely around 900k - 1million (not all players! I'm aware some have extremely less...) I liked this idea because it is a guaranteed reward for dedicated players. Slasher is a great weapon in PvP and gives a 'unlucky' player a bigger chance in competing with luckier/more skilled players.

A typical response to this idea is that 2million is way too much, and 'People wouldn't grind for that'. This is not how to get a slasher, this is not making players get 2million gold (which I understand is about the work equivalent from 0-100 x 2) in order to get this weapon. Slasher drops from Dux and SG as always. This would just be an additional option for long-time players who feel heavily disadvantaged in a tournament or something.
Then it's not a solution at all. It's only a solution to those with that much Gold. I know of several players with 1 mil God, but TWO mil? GaZ is the only one who comes to mind. You're likelier to get a Slasher after a looooooong time of playing before you rack up 2 mil Gold. I'm positive there are very few people who this 'solution' would do anything for, in fact, IMO, it'd only serve as an unreachable(or reachable over such a ridiculously long period of time it's not worth it) goal to some people.

Quote from: Danimal on November 27, 2010, 10:15:43 AM
I personally do not feel that there is much of a problem with other drop rates. There are plenty BC drops (which Meiun thinks might need lowering) and spire is a very rare and powerful weapon. Arguably the best in the game, it drops every couple of weeks ago averagely.. Multiple players have duplicates of the spire. Increasing its drop rate would be stupid IMO. In addition, DKH has been dropped 3-4 times in the last 2 weeks, that's not bad. DH is common enough.. Why is a global drop rate increase necessary, when clearly the only weapon you guys are annoyed about is Spire. Which is SUPPOSED to be rare. Someone got it just yesterday. Just because you may see yourself as particularly unlucky with it doesn't mean it NEEDS to be increased.
I'm not. I'm annoyed about more drops(Great Sword, Dark Knight Helm, Bandit Cover, Inferno Sword, Spire Dagger, Slasher). I can attest to DH being somewhat common, as I got it when I didn't want it(I still don't, just keeping it because I won't get it again).

Also, something else to consider. The drops were not like that until recently, just because of a massive boom in activity. This is one of the most active months of the donor server. And I'm pretty sure they still do not drop that often.

'Multiple players have duplicates of the Spire'? Not on one account(only one who that happened to was gufi.). The ones who have multiples would be igu, you, and Dipz. I can't think of any others. But Jezza has 3 ISs. Does that mean it's common? (I'm sure there's ONE other person with multiples.) DeamonClawz has 2 Slashers. And you have 2 Slashers(on separate accounts). Does that mean it's common?

I never said it needed to be increased. I said it would be greatly appreciated, and I don't mind if you guys don't. I'm grateful for the donor server as it is already. But if we have official tournaments on the donor server still, and these players will be remembered later on...I think it's important to keep into consideration.

But I don't think only Slasher in shop for 2 mil Gold will do anything. In my eyes, it's an annoyance.

EDIT: I rather like Chaos' suggested solution to this. I wouldn't mind having that in-game.
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 27, 2010, 01:04:38 PM
I dislike it how gold must be reset for the items to be sold. That's your own fault that you thought it was worthless and did not pick it up. I don't feel its fair that I did take all that time to pick up that gold and when it has a value I have to loose it all. I did my work already to get that gold. Just because you did not I don't think I should have to be leveled with you.

I feel like I'm being punished for doing it to start with.  That is if that ever happens.
Title: Re: Global Drop Rate Increase
Post by: Lucifer on November 27, 2010, 01:10:39 PM
Quote from: ARTgames on November 27, 2010, 01:04:38 PM
I dislike it how gold must be reset for the items to be sold. That's your own fault that you thought it was worthless and did not pick it up. I don't feel its fair that I did take all that time to pick up that gold and when it has a value I have to loose it all. I did my work already to get that gold. Just because you did not I don't think I should have to be leveled with you.

I feel like I'm being punished for doing it to start with.  That is if that ever happens.
I like the concept of gold not being reset, and Slasher being sold for ~2mil. This is not only awarding long-term players who've stacked up gold for ages, but providing a means to an ends for players who just lack luck. It's true it would take a very long time to get, but when you actually put your mind to getting gold, it's realistically easier than this "1-100" way of thinking, as during this time nobody thinks about gold. I don't believe increasing the drop rate of Slasher will do Anything, as achieving it is frankly unrealistic, it takes hours to spawn an SG, and another hour to kill it with ~20 people. This just provides another way, and although not an easy one, it's still plausible to achieve.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 27, 2010, 01:21:44 PM
Quote from: Lucifer on November 27, 2010, 01:10:39 PM
Quote from: ARTgames on November 27, 2010, 01:04:38 PM
I dislike it how gold must be reset for the items to be sold. That's your own fault that you thought it was worthless and did not pick it up. I don't feel its fair that I did take all that time to pick up that gold and when it has a value I have to loose it all. I did my work already to get that gold. Just because you did not I don't think I should have to be leveled with you.

I feel like I'm being punished for doing it to start with.  That is if that ever happens.
I like the concept of gold not being reset, and Slasher being sold for ~2mil. This is not only awarding long-term players who've stacked up gold for ages, but providing a means to an ends for players who just lack luck. It's true it would take a very long time to get, but when you actually put your mind to getting gold, it's realistically easier than this "1-100" way of thinking, as during this time nobody thinks about gold. I don't believe increasing the drop rate of Slasher will do Anything, as achieving it is frankly unrealistic, it takes hours to spawn an SG, and another hour to kill it with ~20 people. This just provides another way, and although not an easy one, it's still plausible to achieve.
So we should only be awarding those who've racked up Gold for ages, instead of giving everyone a fairer chance? And the means to an end in this case takes so ridiculously long.....it might be plausible, but realistic? No.

I'd think it'd be more effective to SG hunt for Slasher than it would be to Gold hunt for Slasher for 2 million Gold. Even if you put your mind to hunting Gold, it'd probably be a YEAR before you got a million Gold, if not more. Several players don't even have 1 million Gold.

Sorry, but this 'solution' just creates another, even bigger grindfest. A grindfest for Gold, in every sense of the word.

Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 27, 2010, 02:23:04 PM
Quote from: Mystery on November 27, 2010, 01:21:44 PM
So we should only be awarding those who've racked up Gold for ages
Yes that's exactly what I'm saying. They already did the work. Why is it fair to take that away from them just because other people did not do the same as them. How is it there fault that the other people did not pick up there own gold? Why should they be punished just because they did a little bit more work that the other player thought was useless, and then when its about to pay off you take that away from them?

Now I will agree selling the weps in stores in all in a matter to its self.
Title: Re: Global Drop Rate Increase
Post by: Seifer on November 27, 2010, 02:26:18 PM
But that is where most of the gold comes from Art! Everyone "picks up" gold. What really makes the difference is if you sell to store or not. It's the difference between 2-300k and 1-1.2million.
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 27, 2010, 02:28:22 PM
That just even more helps prove my point. And I and other people took the time to do that work. To sell are stuff. Why should we have that taken away us just because other people did not?
Title: Re: Global Drop Rate Increase
Post by: Danimal on November 27, 2010, 03:06:33 PM
Quote from: Mystery on November 27, 2010, 12:30:56 PM
Quote from: Danimal on November 27, 2010, 10:15:43 AM
I personally do not feel that there is much of a problem with other drop rates. There are plenty BC drops (which Meiun thinks might need lowering) and spire is a very rare and powerful weapon. Arguably the best in the game, it drops every couple of weeks ago averagely.. Multiple players have duplicates of the spire. Increasing its drop rate would be stupid IMO. In addition, DKH has been dropped 3-4 times in the last 2 weeks, that's not bad. DH is common enough.. Why is a global drop rate increase necessary, when clearly the only weapon you guys are annoyed about is Spire. Which is SUPPOSED to be rare. Someone got it just yesterday. Just because you may see yourself as particularly unlucky with it doesn't mean it NEEDS to be increased.
I'm not. I'm annoyed about more drops(Great Sword, Dark Knight Helm, Bandit Cover, Inferno Sword, Spire Dagger, Slasher). I can attest to DH being somewhat common, as I got it when I didn't want it(I still don't, just keeping it because I won't get it again).

Also, something else to consider. The drops were not like that until recently, just because of a massive boom in activity. This is one of the most active months of the donor server. And I'm pretty sure they still do not drop that often.

'Multiple players have duplicates of the Spire'? Not on one account(only one who that happened to was gufi.). The ones who have multiples would be igu, you, and Dipz. I can't think of any others. But Jezza has 3 ISs. Does that mean it's common? (I'm sure there's ONE other person with multiples.) DeamonClawz has 2 Slashers. And you have 2 Slashers(on separate accounts). Does that mean it's common?

But I don't think only Slasher in shop for 2 mil Gold will do anything. In my eyes, it's an annoyance.

EDIT: I rather like Chaos' suggested solution to this. I wouldn't mind having that in-game.

Wow, thanks for proving my point. You can attest to DH because you have one, nice one. Basically saying "Oh I have this item, it's fine the way it is.." lmao. If you hadn't noticed in the Screen Shot topic, I posted me getting my first DH in 4 years of playing. Items are luck. Just because YOU don't have one, doesn't make it need fixing. This is pure jealousy and absolutely fail logic.

DeamonClawz has recently obtained his 2nd slasher yes.. Equally I have two slashers (one on two accounts) yes.. Did I say it was common? No. I even mentioned later in on my previous post that Slasher and IS were stupidly rare.. You need to understand that, when talking about spire, we're looking at the amount of drops. And it's been dropped about 4 times in the last month, whereas IS is about 1 in a year! This is where I am coming from.

Quote from: Mystery on November 27, 2010, 01:21:44 PM
Quote from: Lucifer on November 27, 2010, 01:10:39 PM
Quote from: ARTgames on November 27, 2010, 01:04:38 PM
I dislike it how gold must be reset for the items to be sold. That's your own fault that you thought it was worthless and did not pick it up. I don't feel its fair that I did take all that time to pick up that gold and when it has a value I have to loose it all. I did my work already to get that gold. Just because you did not I don't think I should have to be leveled with you.

I feel like I'm being punished for doing it to start with.  That is if that ever happens.
I like the concept of gold not being reset, and Slasher being sold for ~2mil. This is not only awarding long-term players who've stacked up gold for ages, but providing a means to an ends for players who just lack luck. It's true it would take a very long time to get, but when you actually put your mind to getting gold, it's realistically easier than this "1-100" way of thinking, as during this time nobody thinks about gold. I don't believe increasing the drop rate of Slasher will do Anything, as achieving it is frankly unrealistic, it takes hours to spawn an SG, and another hour to kill it with ~20 people. This just provides another way, and although not an easy one, it's still plausible to achieve.
So we should only be awarding those who've racked up Gold for ages, instead of giving everyone a fairer chance? And the means to an end in this case takes so ridiculously long.....it might be plausible, but realistic? No.

I'd think it'd be more effective to SG hunt for Slasher than it would be to Gold hunt for Slasher for 2 million Gold. Even if you put your mind to hunting Gold, it'd probably be a YEAR before you got a million Gold, if not more. Several players don't even have 1 million Gold.

Sorry, but this 'solution' just creates another, even bigger grindfest. A grindfest for Gold, in every sense of the word.

Awarding? No. Rewarding? Yes. Those that have vast sums of gold clearly have played a lot. So why the hell shouldn't they be able to put their gold towards something? How did you work out that this isn't a fair addition to the game? Everyone has lots of gold by level 100. Typically around 1mil. Again, just because you haven't bothered, and you've got a below average amount of gold, does not make this suggestion unfair. I have been leveling to 100 on Igumal, and I have 1.1million and I'm not even at 100. I have been collecting gold, and selling items it is true. In comparison you have been at bandits, which generates much much less gold. I have over 4million in gold across my accounts, so I heavily disagree that it'd take years of grinding. You say you'd prefer to SG hunt for the slasher, well what's stopping you? This isn't saying, "Oh, now you have to get 2mil if you want a slasher.." This is just a second option for unlucky players who are disadvantaged in PvP. I did say this in my previous post, if you'd read it without your biased mindset.

I also said that it is likely that he will increase their drop rates in the next update (likely, not definitely) which will make hunting them from SG or Dux much easier. There is no solution to your frustration, S.O has always been about luck. However I feel this addition will retain or even generate activity. It is tough getting 2 million gold, I don't dispute that, but it's gotta be tough for it to work. It is a long term suggestion. Not a suggestion to give everyone a slasher with a few hours of playing. If you've played for ages and have very few items to show for it, chances are your gold will be able to help you out.
Title: Re: Global Drop Rate Increase
Post by: Chaos on November 27, 2010, 03:16:32 PM
Anyone besides Mystery going to comment on my potential solution to all this bickering?  Not to draw attention to myself, but I personally think it's a solution to both sides, and thus far only one person has even acknowledged it.    :-\
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 27, 2010, 03:23:08 PM
Quote from: Chaos on November 27, 2010, 03:16:32 PM
Anyone besides Mystery going to comment on my potential solution to all this bickering?  Not to draw attention to myself, but I personally think it's a solution to both sides, and thus far only one person has even acknowledged it.    :-\
lol sorry man. Dude I like all the ideas really. Maybe not exactly how they are all pained but I don't mind any of them. So yes I do like your present/potion idea. I think yours is the most creative and be the most fun. But I don't know if its too much work.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 27, 2010, 04:17:33 PM
Quote from: Chaos on November 27, 2010, 03:16:32 PM
Anyone besides Mystery going to comment on my potential solution to all this bickering?  Not to draw attention to myself, but I personally think it's a solution to both sides, and thus far only one person has even acknowledged it.    :-\
Honestly, I'd say it's the best solution to this problem, and it serves as something to use money on continuously.

Quote from: Danimal on November 27, 2010, 03:06:33 PM
Wow, thanks for proving my point. You can attest to DH because you have one, nice one. Basically saying "Oh I have this item, it's fine the way it is.." lmao. If you hadn't noticed in the Screen Shot topic, I posted me getting my first DH in 4 years of playing. Items are luck. Just because YOU don't have one, doesn't make it need fixing. This is pure jealousy and absolutely fail logic.
I admit, that was fail logic. However, if you look around on the donor server, I'd estimate that DH is as common, if not more, than GS. I hate my DH, too. I never wanted it.

Quote from: Danimal on November 27, 2010, 03:06:33 PM
DeamonClawz has recently obtained his 2nd slasher yes.. Equally I have two slashers (one on two accounts) yes.. Did I say it was common? No. I even mentioned later in on my previous post that Slasher and IS were stupidly rare.. You need to understand that, when talking about spire, we're looking at the amount of drops. And it's been dropped about 4 times in the last month, whereas IS is about 1 in a year! This is where I am coming from.
Makes sense. But it's still difficult to get that one item if you try for it.

Quote from: Danimal on November 27, 2010, 03:06:33 PM
Awarding? No. Rewarding? Yes. Those that have vast sums of gold clearly have played a lot. So why the hell shouldn't they be able to put their gold towards something? How did you work out that this isn't a fair addition to the game? Everyone has lots of gold by level 100. Typically around 1mil. Again, just because you haven't bothered, and you've got a below average amount of gold, does not make this suggestion unfair. I have been leveling to 100 on Igumal, and I have 1.1million and I'm not even at 100. I have been collecting gold, and selling items it is true. In comparison you have been at bandits, which generates much much less gold. I have over 4million in gold across my accounts, so I heavily disagree that it'd take years of grinding.
It might not take years, but you grind very, very well and very, very seriously. I don't pick up and sell my items because there was no point in it and I found it tedious. I pick up all the Gold I get and I do try hard, but it's not enough. I may be at bandits, but I want the Spire Dagger. I don't want to go to temple, and temple is essentially the only way you can rack up Gold fast enough to get this. If you put it in the shop, a lot of people will most likely want to buy it.

In addition to that, Igumal has IS, making it far easier to collect Gold at the temple. I don't bother because I have a full inventory and I like it the way it is, I'm not going to sell items for a small amount of Gold and waste time that could be spent hunting and leveling. Also, you have several accounts, and with your incredible skill and dedication, I doubt it'd take long for you to rack up a million Gold. This does not hold true for others. I think I play fairly often and I don't have Gold that high. The ONLY place you can get Gold that high, that quickly is at the temple. If this is your solution, it forces people to go to temple to acquire Gold, and to hardcore grind for it. I do not like being forced to do things like that. Especially grinding.

Quote from: Danimal on November 27, 2010, 03:06:33 PM
You say you'd prefer to SG hunt for the slasher, well what's stopping you? This isn't saying, "Oh, now you have to get 2mil if you want a slasher.." This is just a second option for unlucky players who are disadvantaged in PvP. I did say this in my previous post, if you'd read it without your biased mindset.

I also said that it is likely that he will increase their drop rates in the next update (likely, not definitely) which will make hunting them from SG or Dux much easier. There is no solution to your frustration, S.O has always been about luck. However I feel this addition will retain or even generate activity. It is tough getting 2 million gold, I don't dispute that, but it's gotta be tough for it to work. It is a long term suggestion. Not a suggestion to give everyone a slasher with a few hours of playing. If you've played for ages and have very few items to show for it, chances are your gold will be able to help you out.
It'll generate activity, sure. But as a solution, I don't see it doing much. Only very few people will be able to get it, even over a long period of time. In addition to that, some people lately get rare items very quickly, especially with all the activity. Compared to a ridiculously long term solution, how is that fair to the people who never get anything?

I do not feel that I have a biased mindset. I am just irritated that this seems to be the only possible solution that could be agreed on. If you're THAT unlucky, how the heck are you going to get a Slasher besides buying it? You won't. If you want a Slasher, you're forced to grind for Gold, adding even more to the annoying SO grindfest. And this is supposed to be a 'solution'?

EDIT: I'd just like to say that games(especially ones like this) should be based on as little luck as possible. It should be about skill, not as much drops. Drops are all fine and dandy, but when they create this big a gap, I have an issue with it. You should try to aim for minimizing the luck factor. I'd rather have everyone have the exact same inventory than 15 people with perfect ones and everyone else with nothing.

EDIT #2: That post was kinda semi-unreadable, so I'll post my point.

Selling items and going all the way to shop and back is a chore. If it was easier, then I'd do it. But I'm not interrupting my grinding and fighting to sell 2 Daggers, and when I come back, I could easily have missed bosses and someone could get a boss drop. And just because I don't want to do this, I'm forced into it, otherwise I'm not deserving?

This and added grinding is a chore brought on by this solution, and it's EXACTLY what I want to AVOID.
Title: Re: Global Drop Rate Increase
Post by: Lucifer on November 27, 2010, 05:37:06 PM
I approve of Chaos's idea. It touches upon each issue brought up on this topic, increasing the drop rates and providing a use for gold. It has the same effect of promoting activity Danimal's concept idealizes, without the drawback of a seemingly hopeless goal.

SOv2 is obviously incomplete, and we're left to make due with what we've got. We'd all love for the game to smooth and flawless, for skill and luck to be balanced in a way that doesn't effect PvP, but these are problems left for SOv3 to solve. Chaos's idea serves as a logical fix for now.
Title: Re: Global Drop Rate Increase
Post by: Seifer on November 27, 2010, 05:53:09 PM
The most glaring issue I see is the cost. At 35-40k, I feel that MUCH too low. I could stockpile those and go to town. It would take me ages upon ages to run out of gold, in theory, I could even make back most of what I spend.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 27, 2010, 05:57:51 PM
Quote from: Seifer on November 27, 2010, 05:53:09 PM
The most glaring issue I see is the cost. At 35-40k, I feel that MUCH too low. I could stockpile those and go to town. It would take me ages upon ages to run out of gold, in theory, I could even make back most of what I spend.
What about 80k?
Title: Re: Global Drop Rate Increase
Post by: Chaos on November 27, 2010, 05:59:51 PM
Well, I just threw out a cost off the top of my head, which is why I wanted some feedback on it.  150k, perhaps?
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 27, 2010, 06:02:27 PM
Quote from: Chaos on November 27, 2010, 05:59:51 PM
Well, I just threw out a cost off the top of my head, which is why I wanted some feedback on it.  150k, perhaps?
Too much IMO for it, considering the duration is only an hour. Unless it lasted for longer, I feel like 80k is perfect.

EDIT: Or was the duration a throwaway number too?
Title: Re: Global Drop Rate Increase
Post by: RayRay on November 27, 2010, 06:08:56 PM
I'm confused. Is this about Drop Rates still?
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 27, 2010, 09:58:10 PM
Quote from: RayRay on November 27, 2010, 06:08:56 PM
I'm confused. Is this about Drop Rates still?
Yes. There talking about chaos's idea. They are tying to find out a good price for chaos's potion that will increase drop rate.

@all
Also how much better will it increase drop rate?
Title: Re: Global Drop Rate Increase
Post by: 11clock on November 28, 2010, 01:09:02 PM
Here is an idea. Keep the drop rates the same for SOv2, but make them more common in SOv3.
Title: Re: Global Drop Rate Increase
Post by: Seifer on November 28, 2010, 02:50:26 PM
Quote from: 11clock on November 28, 2010, 01:09:02 PM
Here is an idea. Keep the drop rates the same for SOv2, but make them more common in SOv3.

Here's an idea, keep suggestions of So3 out of topics about SO2, and let's all stop assuming So3 will be virtually the same as So2. It's making me sick. Everyone assumes it's going to be the same bloody game, and make suggestions that are about taking what we have and slightly changing it.
Title: Re: Global Drop Rate Increase
Post by: Forum on November 28, 2010, 03:04:42 PM
Quote from: 11clock on November 28, 2010, 01:09:02 PM
Here is an idea. Keep the drop rates the same for SOv2, but make them more common in SOv3.
No.. we want an increase of drop rate.. most likely for spire,BC,IS,slasher,LSB o.o
Title: Re: Global Drop Rate Increase
Post by: Freeforall on November 28, 2010, 03:11:54 PM
Quote from: Forum on November 28, 2010, 03:04:42 PM
Quote from: 11clock on November 28, 2010, 01:09:02 PM
Here is an idea. Keep the drop rates the same for SOv2, but make them more common in SOv3.
No.. we want an increase of drop rate.. most likely for spire,BC,IS,slasher,LSB o.o
Why? I think the drop rates are fine. I just now got a spire. 2 have dropped already this week.
BC? Everyone I see has it. I only know a few people who don't. Slasher? I think a lot of
people have it. The people who don't have one don't hardly fight SG. LSB? It was JUST released and
has already dropped once.

Before you people complain about drop rate of LSB, give it a little more time. It hasn't been
out that long yet.
Title: Re: Global Drop Rate Increase
Post by: Ceroblitz on November 28, 2010, 03:15:21 PM
Quote from: Freeforall on November 28, 2010, 03:11:54 PM
Quote from: Forum on November 28, 2010, 03:04:42 PM
Quote from: 11clock on November 28, 2010, 01:09:02 PM
Here is an idea. Keep the drop rates the same for SOv2, but make them more common in SOv3.
No.. we want an increase of drop rate.. most likely for spire,BC,IS,slasher,LSB o.o
Why? I think the drop rates are fine. I just now got a spire. 2 have dropped already this week.
BC? Everyone I see has it. I only know a few people who don't. Slasher? I think a lot of
people have it. The people who don't have one don't hardly fight SG. LSB? It was JUST released and
has already dropped once.

Before you people complain about drop rate of LSB, give it a little more time. It hasn't been
out that long yet.

lsb's been out a year (the update before foG got his LSS), 3 people were given slasher, and about 5 people got it from drop.

Spire and BC are most sought items, BC supposedly being more common. However, it is fine as it is, it just doesn't drop for the right people (people you have hunted it for a long period of time).

IS is just rare, as DS  don't spawn as often as they did due to the lack of players.

Title: Re: Global Drop Rate Increase
Post by: Mystery on November 28, 2010, 03:20:57 PM
Quote from: ARTgames on November 27, 2010, 09:58:10 PM
Quote from: RayRay on November 27, 2010, 06:08:56 PM
I'm confused. Is this about Drop Rates still?
Yes. There talking about chaos's idea. They are tying to find out a good price for chaos's potion that will increase drop rate.

@all
Also how much better will it increase drop rate?
I'd think a good number would be x1.5. Extremely boosting drops, not very very slightly boosting drops, and not x2(since I know SOME PEOPLE would complain about that number).

Quote from: Freeforall on November 28, 2010, 03:11:54 PM
Quote from: Forum on November 28, 2010, 03:04:42 PM
Quote from: 11clock on November 28, 2010, 01:09:02 PM
Here is an idea. Keep the drop rates the same for SOv2, but make them more common in SOv3.
No.. we want an increase of drop rate.. most likely for spire,BC,IS,slasher,LSB o.o
Why? I think the drop rates are fine. I just now got a spire. 2 have dropped already this week.
BC? Everyone I see has it. I only know a few people who don't. Slasher? I think a lot of
people have it. The people who don't have one don't hardly fight SG. LSB? It was JUST released and
has already dropped once.

Before you people complain about drop rate of LSB, give it a little more time. It hasn't been
out that long yet.
You cannot use averages as a good summary of drop rates. On average, people have GS. It's still semi-rare. A large group of people have Spire, it's still rare. A good amount of people have IS, it's still very rare. Rather, you need to look at the entirety of Stick Online players and judge them on an individual basis.

Also, a lot of people don't have Slasher, on the contrary, VERY FEW PEOPLE DO. And LSB wasn't JUST released, it's been available for over a year now. It just happened to drop when a topic was made about it and Kokorrio came along to fight his first SG at level 29.

And looking at this topic, I'm sure most people agree with me...although they could just want 'very easy' items. That is not my intention.

EDIT: Ninja'd...Ceroblitz summed up the rest..
Title: Re: Global Drop Rate Increase
Post by: Looperpuck on November 28, 2010, 03:22:37 PM
I actually don't find it all that hard to get items, if your in the right place at the right time. Answer this, has anybody here not ever gotten at least 2 items that they wanted? And even trying to get that 1 last item, you probably gain 3 or 4 other rare/good items in the process. Example: Hunting for a Spire at the banits, you can easily get Bunny ears and Black bunny ears, and maybe a Bandit cover, in the process of retrieving that Spire. On both my accounts (Not including my Latest one) I gotten pretty much every item that I was aiming for (And even a couple I wasn't) with a weeks worth of grinding. So suck it up, and stop whining about everything. Trust me, I know from experience, getting all the items with ease, isn't nearly as fun as trying to get the items.

~Looperpuck
Title: Re: Global Drop Rate Increase
Post by: Seifer on November 28, 2010, 03:24:39 PM
Quote from: Ceroblitz on November 28, 2010, 03:15:21 PM
Quote from: Freeforall on November 28, 2010, 03:11:54 PM
Quote from: Forum on November 28, 2010, 03:04:42 PM
Quote from: 11clock on November 28, 2010, 01:09:02 PM
Here is an idea. Keep the drop rates the same for SOv2, but make them more common in SOv3.
No.. we want an increase of drop rate.. most likely for spire,BC,IS,slasher,LSB o.o
Why? I think the drop rates are fine. I just now got a spire. 2 have dropped already this week.
BC? Everyone I see has it. I only know a few people who don't. Slasher? I think a lot of
people have it. The people who don't have one don't hardly fight SG. LSB? It was JUST released and
has already dropped once.

Before you people complain about drop rate of LSB, give it a little more time. It hasn't been
out that long yet.

lsb's been out a year (the update before foG got his LSS), 3 people were given slasher, and about 5 people got it from drop.

Spire and BC are most sought items, BC supposedly being more common. However, it is fine as it is, it just doesn't drop for the right people (people you have hunted it for a long period of time).

IS is just rare, as DS  don't spawn as often as they did due to the lack of players.



Yep, LSB has been out forever.

BC is rare enough I suppose, even if I can't get one. Spire I think should be upped. You all must realise that while a fair number do drop, where does EVERYONE hunt? When theres 15-20 players consistently hunting bandits, what the hell do you think is going to happen?

So lets say theres 15 people doing bandits every day. 1 Spire a week(Because lets be honest, we go some weeks without any.) That means it's roughly 105 days for each player to get a spire, or just over 3 months, doesn't sound so common anymore, does it?

As for IS and DH, no one hunts DS anymore. Very rarely anyways. The new thing is bandits, so it's no surprise to see DS exclusive items not dropping.
Title: Re: Global Drop Rate Increase
Post by: Seifer on November 28, 2010, 03:26:06 PM
Quote from: Looperpuck on November 28, 2010, 03:22:37 PM
I actually don't find it all that hard to get items, if your in the right place at the right time. Answer this, has anybody here not ever gotten at least 2 items that they wanted? And even trying to get that 1 last item, you probably gain 3 or 4 other rare/good items in the process. Example: Hunting for a Spire at the banits, you can easily get Bunny ears and Black bunny ears, and maybe a Bandit cover, in the process of retrieving that Spire. On both my accounts (Not including my Latest one) I gotten pretty much every item that I was aiming for (And even a couple I wasn't) with a weeks worth of grinding. So suck it up, and stop whining about everything. Trust me, I know from experience, getting all the items with ease, isn't nearly as fun as trying to get the items.

~Looperpuck

Yep, haven't gotten two items I wanted. Only rare item I have that was obtained via drops is DKH.
Title: Re: Global Drop Rate Increase
Post by: Freeforall on November 28, 2010, 03:31:20 PM
My bad, I thought LSB was a new item. :/
And I also think IS shouldn't be SO rare. I do realize that no one hunts DS anymore, but
I think part of that is that it's drops are insanely rare.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 28, 2010, 03:33:34 PM
Quote from: Looperpuck on November 28, 2010, 03:22:37 PM
I actually don't find it all that hard to get items, if your in the right place at the right time. Answer this, has anybody here not ever gotten at least 2 items that they wanted? And even trying to get that 1 last item, you probably gain 3 or 4 other rare/good items in the process. Example: Hunting for a Spire at the banits, you can easily get Bunny ears and Black bunny ears, and maybe a Bandit cover, in the process of retrieving that Spire. On both my accounts (Not including my Latest one) I gotten pretty much every item that I was aiming for (And even a couple I wasn't) with a weeks worth of grinding. So suck it up, and stop whining about everything. Trust me, I know from experience, getting all the items with ease, isn't nearly as fun as trying to get the items.

~Looperpuck
Sorry, but I disagree entirely. Not everyone can easily get BBE and BE, that's just you, probably. Mr Pwnage has been hunting/wanting BBE for a lonnng time, and he still hasn't gotten them. My only bunny ear drop EVER was a DBE at a low level. I was killed by a bandit before I could get them. ...I've been mainly at bandits since and I've almost NEVER gotten a drop from a bunny ever again(one Ninja Mask from BB). Also, 'right place at the right time'? That's pure luck.

And 'at least 2 items they wanted'? No, I haven't. I want solely DKH and Spire Dagger. GB and Fedora were nice to get(I admit, I like Fedora now) but the main items I want I haven't come close to getting. My only rare items are Dragoon Helmet, Stone Hammer, Green Beret, and Fedora(and 3 of those are debatably semi-common).

'I gotten pretty much every item that I was aiming for(And even a couple I wasn't) with a weeks worth of grinding'? That's INCREDIBLY lucky and atypical. I doubt anyone else can say the same, and if anyone can, very few people most likely.

'Suck it up and stop whining about everything'? I'm trying to look to make the game easier, and more fun for people. It's not fun when you grind for months on end and don't get anything.

Also, grinding for months on end to get a single item isn't fun. It's tedious, boring, and not fun at all. THIS is what I want to avoid, intense grinding and getting nothing. At least make it likelier to get something, so you know that it's not near impossible.
Title: Re: Global Drop Rate Increase
Post by: Freeforall on November 28, 2010, 03:37:24 PM
Quote from: Mystery on November 28, 2010, 03:33:34 PM
Quote from: Looperpuck on November 28, 2010, 03:22:37 PM
I actually don't find it all that hard to get items, if your in the right place at the right time. Answer this, has anybody here not ever gotten at least 2 items that they wanted? And even trying to get that 1 last item, you probably gain 3 or 4 other rare/good items in the process. Example: Hunting for a Spire at the banits, you can easily get Bunny ears and Black bunny ears, and maybe a Bandit cover, in the process of retrieving that Spire. On both my accounts (Not including my Latest one) I gotten pretty much every item that I was aiming for (And even a couple I wasn't) with a weeks worth of grinding. So suck it up, and stop whining about everything. Trust me, I know from experience, getting all the items with ease, isn't nearly as fun as trying to get the items.

~Looperpuck
Sorry, but I disagree entirely. Not everyone can easily get BBE and BE, that's just you, probably. Mr Pwnage has been hunting/wanting BBE for a lonnng time, and he still hasn't gotten them. My only bunny ear drop EVER was a DBE at a low level. I was killed by a bandit before I could get them. ...I've been mainly at bandits since and I've almost NEVER gotten a drop from a bunny ever again(one Ninja Mask from BB). Also, 'right place at the right time'? That's pure luck.

And 'at least 2 items they wanted'? No, I haven't. I want solely DKH and Spire Dagger. GB and Fedora were nice to get(I admit, I like Fedora now) but the main items I want I haven't come close to getting. My only rare items are Dragoon Helmet, Stone Hammer, Green Beret, and Fedora(and 3 of those are debatably semi-common).

'I gotten pretty much every item that I was aiming for(And even a couple I wasn't) with a weeks worth of grinding'? That's INCREDIBLY lucky and atypical. I doubt anyone else can say the same, and if anyone can, very few people most likely.

'Suck it up and stop whining about everything'? I'm trying to look to make the game easier, and more fun for people. It's not fun when you grind for months on end and don't get anything.

Also, grinding for months on end to get a single item isn't fun. It's tedious, boring, and not fun at all. THIS is what I want to avoid, intense grinding and getting nothing. At least make it likelier to get something, so you know that it's not near impossible.
I see your point Mystery. But when you get a rare item, you feel like you have really accomplished something. If the items weren't as rare, you wouldn't have that sense of accomplishment. Especially if everyone started getting more and more of this item.
Title: Re: Global Drop Rate Increase
Post by: Mystery on November 28, 2010, 03:42:23 PM
Quote from: Freeforall on November 28, 2010, 03:37:24 PM
Quote from: Mystery on November 28, 2010, 03:33:34 PM
Quote from: Looperpuck on November 28, 2010, 03:22:37 PM
I actually don't find it all that hard to get items, if your in the right place at the right time. Answer this, has anybody here not ever gotten at least 2 items that they wanted? And even trying to get that 1 last item, you probably gain 3 or 4 other rare/good items in the process. Example: Hunting for a Spire at the banits, you can easily get Bunny ears and Black bunny ears, and maybe a Bandit cover, in the process of retrieving that Spire. On both my accounts (Not including my Latest one) I gotten pretty much every item that I was aiming for (And even a couple I wasn't) with a weeks worth of grinding. So suck it up, and stop whining about everything. Trust me, I know from experience, getting all the items with ease, isn't nearly as fun as trying to get the items.

~Looperpuck
Sorry, but I disagree entirely. Not everyone can easily get BBE and BE, that's just you, probably. Mr Pwnage has been hunting/wanting BBE for a lonnng time, and he still hasn't gotten them. My only bunny ear drop EVER was a DBE at a low level. I was killed by a bandit before I could get them. ...I've been mainly at bandits since and I've almost NEVER gotten a drop from a bunny ever again(one Ninja Mask from BB). Also, 'right place at the right time'? That's pure luck.

And 'at least 2 items they wanted'? No, I haven't. I want solely DKH and Spire Dagger. GB and Fedora were nice to get(I admit, I like Fedora now) but the main items I want I haven't come close to getting. My only rare items are Dragoon Helmet, Stone Hammer, Green Beret, and Fedora(and 3 of those are debatably semi-common).

'I gotten pretty much every item that I was aiming for(And even a couple I wasn't) with a weeks worth of grinding'? That's INCREDIBLY lucky and atypical. I doubt anyone else can say the same, and if anyone can, very few people most likely.

'Suck it up and stop whining about everything'? I'm trying to look to make the game easier, and more fun for people. It's not fun when you grind for months on end and don't get anything.

Also, grinding for months on end to get a single item isn't fun. It's tedious, boring, and not fun at all. THIS is what I want to avoid, intense grinding and getting nothing. At least make it likelier to get something, so you know that it's not near impossible.
I see your point Mystery. But when you get a rare item, you feel like you have really accomplished something. If the items weren't as rare, you wouldn't have that sense of accomplishment. Especially if everyone started getting more and more of this item.
...People ALREADY DON'T. I thought I had something when I got my Stone Hammer. ....Then 3 people got it in less than 30 minutes at mountain, one of them Danimal, and it was his 13th.

And what if you NEVER got any of these drops? You feel like you've accomplished nothing, even when you've tried so hard. And everyone else HAS. It's not your fault, it's the fault of chance, and that's !@#$ing ridiculous. No one should be subject to that. Give EVERYONE a better chance, and no one complains.

Also, drop 'excitement' has drastically waned lately. Several people have complained about rare drops, or said they want more, and they don't care about their whining. (...Yes, I'm one of these people, but it doesn't detract from my point. Others act this way, too.)
Title: Re: Global Drop Rate Increase
Post by: ARTgames on November 28, 2010, 05:24:01 PM
Quote from: Seifer on November 28, 2010, 02:50:26 PM
and let's all stop assuming So3 will be virtually the same as So3. It's making me sick.
I hate to break it to you Seifer. But So3 is going to be just like So3. :/ Just look at So2. Its like So2 in every which way.

:P
Title: Re: Global Drop Rate Increase
Post by: Seifer on November 28, 2010, 05:26:44 PM
Quote from: ARTgames on November 28, 2010, 05:24:01 PM
Quote from: Seifer on November 28, 2010, 02:50:26 PM
and let's all stop assuming So3 will be virtually the same as So3. It's making me sick.
I hate to break it to you Seifer. But So3 is going to be just like So3. :/ Just look at So2. Its like So2 in every which way.

:P

Ooops fixed!
Title: Re: Global Drop Rate Increase
Post by: Matty_Richo on November 29, 2010, 07:55:21 AM
Quote from: Freeforall on November 28, 2010, 03:11:54 PM
Quote from: Forum on November 28, 2010, 03:04:42 PM
Quote from: 11clock on November 28, 2010, 01:09:02 PM
Here is an idea. Keep the drop rates the same for SOv2, but make them more common in SOv3.
No.. we want an increase of drop rate.. most likely for spire,BC,IS,slasher,LSB o.o
Why? I think the drop rates are fine. I just now got a spire. 2 have dropped already this week.
BC? Everyone I see has it. I only know a few people who don't. Slasher? I think a lot of
people have it. The people who don't have one don't hardly fight SG. LSB? It was JUST released and
has already dropped once.

Before you people complain about drop rate of LSB, give it a little more time. It hasn't been
out that long yet.

Spire: EVERYONE is looking for it and that's why it drops.
Slasher: Only people with slasher are: Seifer (given to him), Joel, ASD, Ewein (Won them, not form drop), Razor, Danimal, Gufi, DemonClawz, Maggi, Fabi619 (his got deleted and his account is no longer around)
That's only 6 legit drops, and it's been out for well over a year.
LSB: Out for over a year and only dropped once
BC: Again, EVERYONE is at bandits, so more drop.
IS: If you remember back to when the game was public and we had hundreds of people playing daily, it was at least a month before anyone got it and after Venuse got the first one it was still, and still is, extremely rare, and especially with the low amount of people playing now, we get them very rarely, as has been said, Danimal got the first one in 8 months.

So considering the low amount of people = low amount of boss spawns = low amount of rare drops, probably does mean that the game could use a global drop increase, and spawn rate increase, with bosses, however i think monsters such as Rockies and Cacti and whatnot should be kept the same (despite the fact that i spent 6 straight hours at the mountain trying to get the stupid Viking Helm and didn't get one)
Title: Re: Global Drop Rate Increase
Post by: havok on November 29, 2010, 12:26:15 PM
i think it should stay the same seeing as how that is a main point in the game in.
getting drops playing for hours trying if fun and keeps you playing and trying,but if it was easy your would get everything be bored quite,and not play as much.


the drop rate is set like that for a reason and will most likly stay the same :)

however you could ask for the monster spawn rate to go up to maybe have a better chance at getting the drop if you want to try asking that.

but what i was trying to say is if it was easy or easyer to get rares then a lot of people would have them.
1. they wouldnt be rare
2.people wouldnt play as much after they got them
3.its fun hunting for the boss and trying and trying over and over and over till you finally get the drop you want
4. you fill better knowing you worked hard to get the drop you have been wanting and it means more to you

this is just my thoughts and imputs tho thank you
Title: Re: Global Drop Rate Increase
Post by: DarkMagician on November 29, 2010, 01:21:44 PM
Personally numbers 3 and 4 completely dont involve me because my luck is truely appauling, theres no chance for me to get anything other than a GS and BC (and because my luck is so amazing, the BC went with the crash yesterday) and number 4 discloses me because i would never get the drop in the first place to feel amazing after, sad but true im afraid Luck in SO isn't one of my things, never has been, never will be.
Title: Re: Global Drop Rate Increase
Post by: Stickinator on November 30, 2010, 11:01:54 AM
Back when i played the IS was brand new. I didn't mind having nothing but buyable weapons, Short Sword, and a pirate hat v.v. I joined a bunch of people at the temple and fought skellys in hopes to get a scythe, i never got one for about 6 days grinding on them. So i decided to venture out to the wall and found a sf camping there, I hit, ran, hit, ran, etc.. and eventually he finally died and i got my first, non-buyable weapon/mask. the infamous katana! I'm only level 34 as of yesterday, and I don't expect to get anything rare like a spire. I would like to get a sh or even just a hammer, but I've focused on these "spire"
Title: Re: Global Drop Rate Increase
Post by: Mystery on December 01, 2010, 09:11:52 PM
After reading over this topic a bit more and mulling it over, I feel like Chaos' idea was the best one represented here, better than just increasing the drop rate. If there is to be a 'solution' to this, I'd like it to be that ideally.
Title: Re: Global Drop Rate Increase
Post by: Mystery on December 04, 2010, 10:33:16 PM
Sorry for the bump and double post, but I'd like to clarify something.

What does everyone support: 'genericness' of accounts(as in most accounts having most/all weapons) or 'eliteness' of a few accounts(a few account having all/most weapons, everyone else having mainly/far less)? Because currently in SO, the latter is far stronger, essentially gamebreaking, and this is the reason I made this topic. I don't doubt some of those people worked hard, but some others worked just as hard, and some of those people are just ridiculously lucky.

I'd far rather have the former, because people aren't going to use the same weapons or fight the same. If we didn't have the 'eliteness', there'd be far less complaining. This is why I wanted a higher drop rate.
Title: Re: Global Drop Rate Increase
Post by: Forum on December 04, 2010, 11:50:38 PM
Quote from: havok on November 29, 2010, 12:26:15 PM
i think it should stay the same seeing as how that is a main point in the game in.
getting drops playing for hours trying if fun and keeps you playing and trying,but if it was easy your would get everything be bored quite,and not play as much.


the drop rate is set like that for a reason and will most likly stay the same :)

however you could ask for the monster spawn rate to go up to maybe have a better chance at getting the drop if you want to try asking that.

but what i was trying to say is if it was easy or easyer to get rares then a lot of people would have them.
1. they wouldnt be rare
2.people wouldnt play as much after they got them
3.its fun hunting for the boss and trying and trying over and over and over till you finally get the drop you want
4. you fill better knowing you worked hard to get the drop you have been wanting and it means more to you

this is just my thoughts and imputs tho thank you
But if a low lvl gets a rare drop, you feel betrayed after hunting them for a long time. It's fun killing the bosses except for sg which takes a while. But for DS for me when i've killed him and get nothing its BS as i've been hunting them for weeks and only been at temple.
Title: Re: Global Drop Rate Increase
Post by: havok on December 05, 2010, 02:25:03 AM
Quote from: Forum on December 04, 2010, 11:50:38 PM
Quote from: havok on November 29, 2010, 12:26:15 PM
i think it should stay the same seeing as how that is a main point in the game in.
getting drops playing for hours trying if fun and keeps you playing and trying,but if it was easy your would get everything be bored quite,and not play as much.


the drop rate is set like that for a reason and will most likly stay the same :)

however you could ask for the monster spawn rate to go up to maybe have a better chance at getting the drop if you want to try asking that.

but what i was trying to say is if it was easy or easyer to get rares then a lot of people would have them.
1. they wouldnt be rare
2.people wouldnt play as much after they got them
3.its fun hunting for the boss and trying and trying over and over and over till you finally get the drop you want
4. you fill better knowing you worked hard to get the drop you have been wanting and it means more to you

this is just my thoughts and imputs tho thank you
But if a low lvl gets a rare drop, you feel betrayed after hunting them for a long time. It's fun killing the bosses except for sg which takes a while. But for DS for me when i've killed him and get nothing its BS as i've been hunting them for weeks and only been at temple.
thats the point in the game is it not lol . well one point of the game
and i will help u hunt when i get off working night shifts :P
Title: Re: Global Drop Rate Increase
Post by: igufed on December 05, 2010, 03:05:37 PM
The only change I would want to see (not saying it NEEDS to happen, but, this is the only one I'd want if one was to happen) is a very slight drop rate increase for certain items.. Those certain items being IS, Slasher, and LSS seeing as only a handful have been dropped in the past year..

I don't want to be able to get every weapon in a few weeks/months.. Where is the fun in that..
Title: Re: Global Drop Rate Increase
Post by: Lingus on December 05, 2010, 05:49:37 PM
My opinion: Make every item purchasable for a handful of gold at the shops. If I could use any hat/weapon combo whenever I want, I would so play more often. I stopped playing a long while ago because I absolutely hate item hunting. It is the least rewarding thing hunting for ages and ages without ever getting anything. When you finally get it, you're so bitter about it that it's still not rewarding.
Title: Re: Global Drop Rate Increase
Post by: EpicPhailure on December 05, 2010, 08:52:03 PM
Quote from: Lingus on December 05, 2010, 05:49:37 PM
My opinion: Make every item purchasable for a handful of gold at the shops. If I could use any hat/weapon combo whenever I want, I would so play more often. I stopped playing a long while ago because I absolutely hate item hunting. It is the least rewarding thing hunting for ages and ages without ever getting anything. When you finally get it, you're so bitter about it that it's still not rewarding.

Yeah, that's what I was thinking for a perfect pure PvP based game, where any item is easily obtained, and they're all balanced well, so that no single item combo is overpowering everything else.
Title: Re: Global Drop Rate Increase
Post by: Ceroblitz on December 05, 2010, 08:59:01 PM
Quote from: EpicPhailure on December 05, 2010, 08:52:03 PM
Quote from: Lingus on December 05, 2010, 05:49:37 PM
My opinion: Make every item purchasable for a handful of gold at the shops. If I could use any hat/weapon combo whenever I want, I would so play more often. I stopped playing a long while ago because I absolutely hate item hunting. It is the least rewarding thing hunting for ages and ages without ever getting anything. When you finally get it, you're so bitter about it that it's still not rewarding.

Yeah, that's what I was thinking for a perfect pure PvP based game, where any item is easily obtained, and they're all balanced well, so that no single item combo is overpowering everything else.
Although, thats just like every generic game out there, and it kinda ruins the fun. Most games require you to power up your gear and such to get an edge. But I think having a perfect balance ruins the fun in games, we always want a challenge, don't we?
Title: Re: Global Drop Rate Increase
Post by: CherryPie on December 06, 2010, 09:31:42 AM
Quote from: Ceroblitz on December 05, 2010, 08:59:01 PM
Quote from: EpicPhailure on December 05, 2010, 08:52:03 PM
Quote from: Lingus on December 05, 2010, 05:49:37 PM
My opinion: Make every item purchasable for a handful of gold at the shops. If I could use any hat/weapon combo whenever I want, I would so play more often. I stopped playing a long while ago because I absolutely hate item hunting. It is the least rewarding thing hunting for ages and ages without ever getting anything. When you finally get it, you're so bitter about it that it's still not rewarding.

Yeah, that's what I was thinking for a perfect pure PvP based game, where any item is easily obtained, and they're all balanced well, so that no single item combo is overpowering everything else.
Although, thats just like every generic game out there, and it kinda ruins the fun. Most games require you to power up your gear and such to get an edge. But I think having a perfect balance ruins the fun in games, we always want a challenge, don't we?
That's why I said to put the A tier weaps in store but not the triple a ones.
Title: Re: Global Drop Rate Increase
Post by: Lingus on December 06, 2010, 06:43:20 PM
Quote from: Ceroblitz on December 05, 2010, 08:59:01 PM
Quote from: EpicPhailure on December 05, 2010, 08:52:03 PM
Quote from: Lingus on December 05, 2010, 05:49:37 PM
My opinion: Make every item purchasable for a handful of gold at the shops. If I could use any hat/weapon combo whenever I want, I would so play more often. I stopped playing a long while ago because I absolutely hate item hunting. It is the least rewarding thing hunting for ages and ages without ever getting anything. When you finally get it, you're so bitter about it that it's still not rewarding.

Yeah, that's what I was thinking for a perfect pure PvP based game, where any item is easily obtained, and they're all balanced well, so that no single item combo is overpowering everything else.
Although, thats just like every generic game out there, and it kinda ruins the fun. Most games require you to power up your gear and such to get an edge. But I think having a perfect balance ruins the fun in games, we always want a challenge, don't we?
I guess it just depends on which is worse. The game being, in your opinion, "generic". Or the game being, in my opinion, "frustrating as crap". I'm sure there's a balance. I just still think ALL of the items should be available for purchase for a low price.
Title: Re: Global Drop Rate Increase
Post by: RayRay on December 11, 2010, 05:23:11 PM
Results at this point:

YES, PLEASE. TOO MUCH LUCK INVOLVED IN STICK ONLINE. --- 25 (53.2%)
Kinda, it's hard to get some drops. --- 13 (27.7%)
I don't care either way. --- 3 (6.4%)
Not really, I think it's kinda easy to get drops. --- 3 (6.4%)
NO. This idea is ridiculous, grind a week for an item and you might get it. --- 3 (6.4%)

Also who's choosing the last option? :/
Title: Re: Global Drop Rate Increase
Post by: Mystery on December 11, 2010, 05:33:14 PM
Quote from: RayRay on December 11, 2010, 05:23:11 PM
Results at this point:

YES, PLEASE. TOO MUCH LUCK INVOLVED IN STICK ONLINE. --- 25 (53.2%)
Kinda, it's hard to get some drops. --- 13 (27.7%)
I don't care either way. --- 3 (6.4%)
Not really, I think it's kinda easy to get drops. --- 3 (6.4%)
NO. This idea is ridiculous, grind a week for an item and you might get it. --- 3 (6.4%)

Also who's choosing the last option? :/
No way of knowing. These polls are anonymous, meaning not even the poll maker can see who voted what(which I'm pretty glad about, actually, all polls SHOULD be kept anonymous). They're all opinions, each one is valid.

..Also, the poll results are public, meaning there wasn't much point in posting that.
Title: Re: Global Drop Rate Increase
Post by: Lucifer on December 12, 2010, 01:14:22 AM
Quote from: RayRay on December 11, 2010, 05:23:11 PM
Results at this point:
25 people are lazy bastards.
13 people are practical.
3 people don't give a shit.
3 people are way too lucky.
3 people are Igufed.
Title: Re: Global Drop Rate Increase
Post by: T-Rok on December 12, 2010, 03:53:39 AM
Hell yes, I'm a practical. xD
Title: Re: Global Drop Rate Increase
Post by: Matty_Richo on December 12, 2010, 05:30:09 AM
Quote from: Lucifer on December 12, 2010, 01:14:22 AM
Quote from: RayRay on December 11, 2010, 05:23:11 PM
Results at this point:
25 people are lazy bastards.
13 people are practical.
3 people don't give a shit.
3 people are way too lucky.
3 people are Igufed.
AWESOME!! I always wanted to be Igufed :P

Nah, I'm practical apparently.
Title: Re: Global Drop Rate Increase
Post by: igufed on December 12, 2010, 01:40:19 PM
Quote from: Lucifer on December 12, 2010, 01:14:22 AM
Quote from: RayRay on December 11, 2010, 05:23:11 PM
Results at this point:
25 people are lazy bastards.
13 people are practical.
3 people don't give a shit.
3 people are way too lucky.
3 people are Igufed.

Ha. Even better is I did vote for the last option.  :p
Title: Re: Global Drop Rate Increase
Post by: Seifer on December 12, 2010, 01:54:27 PM
Quote from: igufed on December 12, 2010, 01:40:19 PM
Quote from: Lucifer on December 12, 2010, 01:14:22 AM
Quote from: RayRay on December 11, 2010, 05:23:11 PM
Results at this point:
25 people are lazy bastards.
13 people are practical.
3 people don't give a shit.
3 people are way too lucky.
3 people are Igufed.

Ha. Even better is I did vote for the last option.  :p

Which makes it all that much more true. Friggen lucksack.
Title: Re: Global Drop Rate Increase
Post by: Mystery on December 12, 2010, 04:20:07 PM
Quote from: Seifer on December 12, 2010, 01:54:27 PM
Quote from: igufed on December 12, 2010, 01:40:19 PM
Quote from: Lucifer on December 12, 2010, 01:14:22 AM
Quote from: RayRay on December 11, 2010, 05:23:11 PM
Results at this point:
25 people are lazy bastards.
13 people are practical.
3 people don't give a shit.
3 people are way too lucky.
3 people are Igufed.

Ha. Even better is I did vote for the last option.  :p

Which makes it all that much more true. Friggen lucksack.
5 bucks says one of the other 2 who chose that is Danimal.  :D I don't have 5 bucks currently anyways, so meh.


Not that it matters, all the choices are valid. Lingus summed up my feelings perfectly.

Quote from: Lingus on December 06, 2010, 06:43:20 PM
I guess it just depends on which is worse. The game being, in your opinion, "generic". Or the game being, in my opinion, "frustrating as crap". I'm sure there's a balance. I just still think ALL of the items should be available for purchase for a low price.