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General => Ideas & Suggestions => Topic started by: Forum on January 13, 2011, 11:14:56 PM

Title: Meiun Double
Post by: Forum on January 13, 2011, 11:14:56 PM
Hav't given this much thought but i'd like another creative boss of some sort. A Boss that uses all gm weapons periodically and wields the gm helm and can spawn anywhere. It's really quick and strong. It's drops would be hmm Flame Gauntlet, (will add more tomorrow or if you can think of any)

What do you guys think?
Title: Re: Meiun Double
Post by: jackel1994 on January 13, 2011, 11:21:54 PM
This would be hella fun, but if it spawned over at noob town, it would stop anyone new from getting anywhere because they wouldnt be able to drown or kill. Maybe if it had set locations and a low chance to spawn at them? Good idea though, all for new monsters :D!
Title: Re: Meiun Double
Post by: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Title: Re: Meiun Double
Post by: tehrozzy on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled
Title: Re: Meiun Double
Post by: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..
Title: Re: Meiun Double
Post by: JoEL on January 14, 2011, 10:28:51 AM
Quote from: CherryPie on January 14, 2011, 09:51:44 AM
(besides enemyObject checking distance from player)

Ohhh, you mean AI.
Title: Re: Meiun Double
Post by: T-Rok on January 14, 2011, 11:21:58 AM
Quote from: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..

......

if other.pvp=false exit;
//the same code all other monsters use follows
Title: Re: Meiun Double
Post by: ARTgames on January 14, 2011, 04:05:07 PM
Quote from: T-Rok on January 14, 2011, 11:21:58 AM
Quote from: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..

......

if other.pvp=false exit;
//the same code all other monsters use follows


He talking about pvp AI. Not checking if your in pvp.
Title: Re: Meiun Double
Post by: T-Rok on January 14, 2011, 04:59:53 PM
Quote from: ARTgames on January 14, 2011, 04:05:07 PM
Quote from: T-Rok on January 14, 2011, 11:21:58 AM
Quote from: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..

......

if other.pvp=false exit;
//the same code all other monsters use follows


He talking about pvp AI. Not checking if your in pvp.

But the person he was talking to was talking about checking.
Title: Re: Meiun Double
Post by: crozier on January 14, 2011, 05:21:59 PM
And you need pvp on in order to hit it!
Title: Re: Meiun Double
Post by: tehrozzy on January 14, 2011, 05:52:31 PM
Quote from: T-Rok on January 14, 2011, 04:59:53 PM
Quote from: ARTgames on January 14, 2011, 04:05:07 PM
Quote from: T-Rok on January 14, 2011, 11:21:58 AM
Quote from: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..

......

if other.pvp=false exit;
//the same code all other monsters use follows


He talking about pvp AI. Not checking if your in pvp.

But the person he was talking to was talking about checking.
Yeah, i didnt say an ACTUAL PvP, i just said PvP has to be enabled to fight it. that way it cant spawn kill nubs and people who dont wanna fight it.
Title: Re: Meiun Double
Post by: ARTgames on January 14, 2011, 05:54:08 PM
Quote from: T-Rok on January 14, 2011, 04:59:53 PM
Quote from: ARTgames on January 14, 2011, 04:05:07 PM
Quote from: T-Rok on January 14, 2011, 11:21:58 AM
Quote from: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..

......

if other.pvp=false exit;
//the same code all other monsters use follows


He talking about pvp AI. Not checking if your in pvp.

But the person he was talking to was talking about checking.
I did not read who he was responding to. And I have really no idea what is going on there.
Title: Re: Meiun Double
Post by: CherryPie on January 15, 2011, 06:08:11 AM
Quote from: ARTgames on January 14, 2011, 04:05:07 PM
Quote from: T-Rok on January 14, 2011, 11:21:58 AM
Quote from: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..

......

if other.pvp=false exit;
//the same code all other monsters use follows


He talking about pvp AI. Not checking if your in pvp.

exactly.
Title: Re: Meiun Double
Post by: T-Rok on January 15, 2011, 11:52:16 AM
Quote from: CherryPie on January 15, 2011, 06:08:11 AM
Quote from: ARTgames on January 14, 2011, 04:05:07 PM
Quote from: T-Rok on January 14, 2011, 11:21:58 AM
Quote from: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..

......

if other.pvp=false exit;
//the same code all other monsters use follows


He talking about pvp AI. Not checking if your in pvp.

exactly.
The person you were responding to was not.
Title: Re: Meiun Double
Post by: ARTgames on January 15, 2011, 01:43:55 PM
Yes I'm sorry. I just had a misunderstanding.
Title: Re: Meiun Double
Post by: Dragx_Rage on January 15, 2011, 06:20:30 PM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

If the players fighting enemy had pvp on they would probably just end up killing each other accidently....
Title: Re: Meiun Double
Post by: T-Rok on January 15, 2011, 08:31:14 PM
Quote from: Dragx_Rage
If the players fighting enemy had pvp on they would probably just end up killing each other accidently....

To tell you the truth, I see no problem with this. It would bring a whole new level of cooperation into play. Although, you always end up having those d-bags who ruin it. It would also be a nice effect for clans. Clans would be able to duel Meiun Double without hurting clan mates. So essentially, Meiun Double would have to be rediculously strong so as to require good clan team work.
Title: Re: Meiun Double
Post by: Dragx_Rage on January 17, 2011, 05:54:16 PM
Quote from: T-Rok on January 15, 2011, 08:31:14 PM
Quote from: Dragx_Rage
If the players fighting enemy had pvp on they would probably just end up killing each other accidently....

To tell you the truth, I see no problem with this. It would bring a whole new level of cooperation into play. Although, you always end up having those d-bags who ruin it. It would also be a nice effect for clans. Clans would be able to duel Meiun Double without hurting clan mates. So essentially, Meiun Double would have to be rediculously strong so as to require good clan team work.

A very good point I must say.
Title: Re: Meiun Double
Post by: Gin on January 17, 2011, 11:16:53 PM
Considering that most players aren't in clans and until there is a easier way to make/join clans this would be a bad idea, I'm guessing for each clan member meiun would have to personally set you account as a clan member, as well as make the new monster.
I like this idea somewhat although instead of him spawning in a random spot the arena would make the most sense as a spawn point.
Title: Re: Meiun Double
Post by: T-Rok on January 17, 2011, 11:19:32 PM
Quote from: Gin on January 17, 2011, 11:16:53 PM
Considering that most players aren't in clans and until there is a easier way to make/join clans this would be a bad idea, I'm guessing for each clan member meiun would have to personally set you account as a clan member, as well as make the new monster.
I like this idea somewhat although instead of him spawning in a random spot the arena would make the most sense as a spawn point.

Your speaking from the view of how clans were first implemented. I am pretty sure Meiuns true intent for clans was to not require him to do it.