Stick Online Forums

General => Ideas & Suggestions => Topic started by: Zario777 on April 23, 2011, 09:40:44 PM

Title: Zario's Ideas (Not suggestions)
Post by: Zario777 on April 23, 2011, 09:40:44 PM
I always get ideas for Stick Online so instead of spewing them out one by one, I just condensed them all into one topic (I sprited some):
3 Version of each enemies instead of 1-2 (the regular one [1], the stronger one/midboss[2], and the boss[3])
Bigger Blob [2]
-Shady Hat--Blob Hat---Tree Branch--Leaf Blade-

Rock Canine [2]
-Viking--Rock Helm---Sledge Hammer--Rock Blade-

Bone Knight  [2]
-Skull Mask--Gladiator Helm-
-Short Sword--Long Sword-

Venus Flytrap [1]
-Ninja Mask--Fly Trap Hat-
-Dagger--Boomerang-

Giant Cactus [3]
-Green&Black Beanie--Sombrero-
-Leaf Blade--Spike Gun-

Sand Cretin [2]
-Sherpa Hat--Desert Hat-
-Quiver--Bow-
The new hats and weps
-------------------------------------
Blobs
-------------------------------------
Blob Hat:
+3 Agi +2 Int

Leaf Blade:
Attack=16x2
Stam=20
Speed=Medium
Animation=See Leaf Blade Topic
*Has a hitbox per slice
*Not my idea
-------------------------------------
Rockies
-------------------------------------
Rock Helm:
+5 Vit

Rock Blade:
Attack=23
Stam=10
Speed=Slow (Animation)
Animation=Diagonal top-to-bottom slice

Sledge Hammer:
Attack=20
Stam=15
Speed=Medium (Fast Cooldown/Slow Animation)
Animation=2-handed hammer throw (imagine a hammer bro)
*Has Knockback
-------------------------------------
Skels
-------------------------------------
Bone Whip:
Attack=17
Stam=11
Speed=Fast (Animation)
Animation=Same as whip/Sled Dog-like fashion
*Not my idea

Gladiator Helm:
+4 Str +4 Vit +3 Def -3 Agi
Long Sword:
Attack=30
Stam=20
Speed=Slow (Cooldown)
-------------------------------------
Plant Enemies
-------------------------------------
Fly Trap Hat:
+2 Str +3 Int
*Can attack occasionally
Attack=15
Speed=Medium
Animation=Bites like a blob

Boomerang:
Attack=18x2
Stam=23
Speed=Slow (Cooldown)
Animation=One handed wind-back throw
*Slight Knockback


Green&Black Beanie:
+4 Agi +3 Vit +2 Def

Sombrero:
+3 Str +4 Int +2 Def

Spike Gun:
Attack=6x6
Stam=21
Speed=Fast (Animation) Slow (Cooldown)
Animation=Slower Version of Meiun's Pistols
-------------------------------------
Sand Enemies
-------------------------------------
Sun Hat:
+3 Str +2 Agi +1 Vit +2 Int +3 Def
Dropped by: Sand Fiend

Sherpa Hat:
+4 Vit +2 Int +3 Def

Desert Hat:
+4 Str +2 Agi +3 Def

Bow & Arrows:
Attack=19
Stam=8
Speed=Fast (Animation) Medium (Cooldown)
Animation=Self Explanatory
*Arrows aren't unlimited
-------------------------------------
Other
-------------------------------------

Tumble Weed:
HP:60
-Shady Hat--Straw Hat
-Straw--Pitch Fork
*Does not attack, spawns in desert, always moving either left or right slight bounce (its like the desert's version of a bunny)

Pitch Fork:
Attack: 16+15
Stam: 16
Speed=Medium
Animation=Jab forward, swing slightly upwards
*Two part attack/Slight upwards knockback on 2nd hit

Straw Hat:
+2 Str +1 Agi +3 Int +30 Stam

Straw:
+1 Str + 2 Int +15 HP
*Does not count as a hat or weapon
------------------------------------------------
Shop
------------------------------------------------
Mop: (4000 Gold)
Attack=16
Stam=10
Speed=Medium
Animation=Sweep-like motion
*Slight Knockback

Bucket: (6000 Gold)
+ 4 Vit + 4 Def

Arrows: (200 for one/2000 for a bundle of 20)
*Can't be used without Bow
*All arrows are stored in quiver, otherwise take up an inventory space per 20

(http://img846.imageshack.us/img846/5004/spritesg.png)
Title: Re: Zario's Ideas (Not suggestions) [LONG]
Post by: Jmac on April 23, 2011, 10:03:23 PM
I enjoy the idea of having the mop in the shop. I've always felt like there should've been a weapon with knockback available to lower levels who didn't have any luck getting a hammer. This would help lower levels by allowing them to keep monsters at bay and conserve HP. As for everything else, it sounds good to me. However, I feel like boomerang would be overused. Or that's just me. Anyways, great job Zar! :D
Title: Re: Zario's Ideas (Not suggestions) [LONG]
Post by: Beastmode on April 23, 2011, 10:28:02 PM
This idea sounds intersting
Title: Re: Zario's Ideas (Not suggestions) [LONG]
Post by: Moosebacon1000 on April 24, 2011, 05:21:54 PM
Quote from: Jmacrules on April 23, 2011, 10:03:23 PM
I enjoy the idea of having the mop in the shop. I've always felt like there should've been a weapon with knockback available to lower levels who didn't have any luck getting a hammer. This would help lower levels by allowing them to keep monsters at bay and conserve HP. As for everything else, it sounds good to me. However, I feel like boomerang would be overused. Or that's just me. Anyways, great job Zar! :D
i agrees cause i cants find any hammers. This would be increadibly helpful