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General => Ideas & Suggestions => Topic started by: Supercowy on May 12, 2011, 04:19:32 PM

Title: Rare weapons in store
Post by: Supercowy on May 12, 2011, 04:19:32 PM
Hey everyone,

I know this idea has been suggested before but I would like to bring it up once more. Many old players have stacked up gold over the years of playing. Some have gathered a few million, most of them have atleast around 1 million. What you see alot is that the old players have bad luck in trying to get good weapons / hats. I think it would be a great option to make some rare weapons available in store for ridiculous amounts of gold.
For example
GS: 500 K
SH: 800 K
IS : 1.5 Million
LSS: 2.5 Million

I have only tried to give an example of how high the prices could be. Through experience I know that it takes years of playing to get a million gold. Gold is currently a useless thing in V2 and I don't think that Meiun has made any plans of giving us a way to spend all of it. Maybe making these weapons available will give us high level players a reason to keep on training and be active in the game. I could see interest in the game growing again if this would come true, as most players got bored of trying to get that weapon they wanted for years without succes.

So, what do you guys think?

Thank you for Reading!

~Supercowy
Title: Re: Rare weapons in store
Post by: Jmac on May 12, 2011, 04:24:06 PM
YESSSSSSSSSSSS!!! ;D I need that Stone Hammer!
Title: Re: Rare weapons in store
Post by: Zario777 on May 12, 2011, 08:11:28 PM
Eff no to the LSS being in stores. What kind of legendary thing can be bought? Thats like a legendary pokemon being able to caught just by affording the Master Ball. It loses its worth =/
Maybe Fedora in shop instead?
Title: Re: Rare weapons in store
Post by: Mystery on May 12, 2011, 08:33:03 PM
Quote from: Zario777 on May 12, 2011, 08:11:28 PM
Eff no to the LSS being in stores. What kind of legendary thing can be bought? Thats like a legendary pokemon being able to caught just by affording the Master Ball. It loses its worth =/
Maybe Fedora in shop instead?
Then Fedora would lose whatever little worth/rarity it has to most players(don't get me wrong, it's a VERY good hat, but your build has to be catered to it like mine is). Because everyone has so much Gold, they can buy it at any (reasonable) price you suggest.

Also, the varying worth of items in Stick Online are ridiculously skewed as is.

EDIT: I'd just like to point out, I support items being sold in shops, mainly Great Sword, as it is such a common and potentially good weapon in the PVP endgame nowadays.

EDIT #2: As well as a significant drop rate increase.
Title: Re: Rare weapons in store
Post by: Beastmode on May 12, 2011, 08:39:33 PM
NO JUST NO
Title: Re: Rare weapons in store
Post by: Jmac on May 12, 2011, 08:40:14 PM
Quote from: Mystery on May 12, 2011, 08:33:03 PM
EDIT #2: As well as a significant drop rate increase.
Yes please. ;) It seems like this game won't let you get the item that is actually catered to your build. Weird, but seems true to date.
Title: Re: Rare weapons in store
Post by: darkflash on May 12, 2011, 08:42:39 PM
jmax true we need that sh D:
Title: Re: Rare weapons in store
Post by: Supercowy on May 13, 2011, 03:49:48 AM
Quote from: Beastmode on May 12, 2011, 08:39:33 PM
NO JUST NO

Arguments?
Title: Re: Rare weapons in store
Post by: CherryPie on May 13, 2011, 07:28:06 AM
Quote from: Supercowy on May 13, 2011, 03:49:48 AM
Quote from: Beastmode on May 12, 2011, 08:39:33 PM
NO JUST NO

Arguments?
He got a GS recently. People always base their decisions on events that happened in the near past.
Title: Re: Rare weapons in store
Post by: Beastmode on May 13, 2011, 07:39:42 AM
Its not because of tht itz because everyone wouldnt try for the weapon they want they would just try for the weapon only and tht wouldnt be any fun at al

l
This makes no sense so dont worry about reading this at all
Title: Re: Rare weapons in store
Post by: foG on May 13, 2011, 08:18:43 AM
I'd def. agree to certain items being put into the store (GS, Slasher, IS). I mean it seems like SOv3 is gonna be beta released in the near future so why not have a little fun?
Title: Re: Rare weapons in store
Post by: CherryPie on May 13, 2011, 08:36:14 AM
Quote from: foG on May 13, 2011, 08:18:43 AM
I'd def. agree to certain items being put into the store (GS, Slasher, IS). I mean it seems like SOv3 is gonna be beta released in the near future so why not have a little fun?

Meiun has yet to decide, whether or not the v2 donor server will still be up after the release of v3. ;)

But I somewhat agree, considering that there won't be any official tournaments in v2, why not give everyone the ability to get his/her desired items for some gold, so everyone will enjoy pvping.
Title: Re: Rare weapons in store
Post by: Supercowy on May 13, 2011, 11:26:08 AM
Quote from: CherryPie on May 13, 2011, 08:36:14 AM
Quote from: foG on May 13, 2011, 08:18:43 AM
I'd def. agree to certain items being put into the store (GS, Slasher, IS). I mean it seems like SOv3 is gonna be beta released in the near future so why not have a little fun?

Meiun has yet to decide, whether or not the v2 donor server will still be up after the release of v3. ;)

But I somewhat agree, considering that there won't be any official tournaments in v2, why not give everyone the ability to get his/her desired items for some gold, so everyone will enjoy pvping.

Yes , I agree. This is somewhat the reason behind my suggestion. With the new version probably coming up this year, why not give us the oppertunity to get those items we have always wanted in Stick, and enjoy playing version 2 like we had always wanted to.

@ Meiun has yet to decide, whether or not the v2 donor server will still be up after the release of v3. ;)

Do you think anyone will be playing on v2 once v3 is released? I personally think people won't. Maybe a few, but it won't be worth it to hunt for months in v2 to get your desired item. People will rather spend months in v3.
Title: Re: Rare weapons in store
Post by: Mystery on May 13, 2011, 05:03:40 PM
Quote from: Beastmode on May 13, 2011, 07:39:42 AM
Its not because of tht itz because everyone wouldnt try for the weapon they want they would just try for the weapon only and tht wouldnt be any fun at all
Yes, because hunting for an item for an outrageously long time whilst not actually getting it is SOOOO much more fun.
Quote from: foG on May 13, 2011, 08:18:43 AM
I'd def. agree to certain items being put into the store (GS, Slasher, IS). I mean it seems like SOv3 is gonna be beta released in the near future so why not have a little fun?
^This.
Title: Re: Rare weapons in store
Post by: Zario777 on May 13, 2011, 08:25:23 PM
Fedora is already dropped by two things, it doesn't have that high ofa value like LSS
Title: Re: Rare weapons in store
Post by: Supercowy on May 15, 2011, 02:16:09 PM
So give your opinions. What items should be put into stores?

I say:

Dkh
DH
SH
IS
Slasher
WH?
Title: Re: Rare weapons in store
Post by: Jmac on May 15, 2011, 02:22:19 PM
In terms of v3, I say that a good damage/stam weapon (like the WH) should be put in the store for about the price of a pirate hat. This would allow easier training for everyone early on, but it should be made into a shitty pvp weapon so it wouldn't be abused. However, in terms of v2, it would be a good idea for hats to be in the store (not saying it's gonna happen) since they're not as table-turning in pvp like weapons are.(excluding BC and GB)
Title: Re: Rare weapons in store
Post by: Zario777 on May 15, 2011, 02:37:17 PM
The only item that should be in stores is GS for alot. Because if you don't have at least a GS, you can't really pvp
Title: Re: Rare weapons in store
Post by: Tidus on May 15, 2011, 02:56:27 PM
Frankly, I like the stores the way they are. Having to hunt for drops is a lot more fun than just trying to get as much gold as you can so you can buy them. Also, it makes it a lot more enjoyable when you finally get it, because you do not expect it. If you could just buy all those items, no one would likely hunt for them anymore, rather just go train at temple since it is the fastest way to get money, which again isn't as fun. That would be my opinion on the matter :).
Title: Re: Rare weapons in store
Post by: Zario777 on May 15, 2011, 02:57:46 PM
Quote from: Tidus on May 15, 2011, 02:56:27 PM
Frankly, I like the stores the way they are. Having to hunt for drops is a lot more fun than just trying to get as much gold as you can so you can buy them. Also, it makes it a lot more enjoyable when you finally get it, because you do not expect it. If you could just buy all those items, no one would likely hunt for them anymore, rather just go train at temple since it is the fastest way to get money, which again isn't as fun. That would be my opinion on the matter :).

The Petrollium has spoken B)
Title: Re: Rare weapons in store
Post by: Mystery on May 15, 2011, 03:07:24 PM
Quote from: Tidus on May 15, 2011, 02:56:27 PM
Frankly, I like the stores the way they are. Having to hunt for drops is a lot more fun than just trying to get as much gold as you can so you can buy them. Also, it makes it a lot more enjoyable when you finally get it, because you do not expect it. If you could just buy all those items, no one would likely hunt for them anymore, rather just go train at temple since it is the fastest way to get money, which again isn't as fun. That would be my opinion on the matter :).
I'm not sure how grinding for an obnoxious amount of time daily and never once being guaranteed anything out of it is more fun than being given a fairer chance to obtain moderately good items and do what you want with them.

I am aware that people do get items by grinding. I myself got a BC recently after grinding for a long time at bandits(even if the focus was Spire Dagger, I still wanted Bandit Cover to wear whenever a slow account put it on, otherwise they're as fast as me). However, this is essentially the ONLY item I got as a result of grinding for a while. Everything else I got by due to happenstance, and a good fifth of my inventory was obtained solely from GM spawning.

You're also implying that everyone eventually gets the specific drops they want, which in a considerable amount of cases, never happens. Grinding for items is just like grinding for money, except in the case of money grinding, you are ACTUALLY GUARANTEED to get the cash, making the game reward you more for your actions instead of it essentially being a lottery.
Title: Re: Rare weapons in store
Post by: Jmac on May 15, 2011, 03:11:21 PM
I've been at the mountain for 9 days trying for a SH. I've killed 162 RB's and all I've received is Vikings and Knight Helms. This games drop rate is ridiculous. :(
Title: Re: Rare weapons in store
Post by: Tidus on May 15, 2011, 03:39:52 PM
Quote from: Mystery on May 15, 2011, 03:07:24 PM
Quote from: Tidus on May 15, 2011, 02:56:27 PM
Frankly, I like the stores the way they are. Having to hunt for drops is a lot more fun than just trying to get as much gold as you can so you can buy them. Also, it makes it a lot more enjoyable when you finally get it, because you do not expect it. If you could just buy all those items, no one would likely hunt for them anymore, rather just go train at temple since it is the fastest way to get money, which again isn't as fun. That would be my opinion on the matter :).
I'm not sure how grinding for an obnoxious amount of time daily and never once being guaranteed anything out of it is more fun than being given a fairer chance to obtain moderately good items and do what you want with them.

I am aware that people do get items by grinding. I myself got a BC recently after grinding for a long time at bandits(even if the focus was Spire Dagger, I still wanted Bandit Cover to wear whenever a slow account put it on, otherwise they're as fast as me). However, this is essentially the ONLY item I got as a result of grinding for a while. Everything else I got by due to happenstance, and a good fifth of my inventory was obtained solely from GM spawning.

You're also implying that everyone eventually gets the specific drops they want, which in a considerable amount of cases, never happens. Grinding for items is just like grinding for money, except in the case of money grinding, you are ACTUALLY GUARANTEED to get the cash, making the game reward you more for your actions instead of it essentially being a lottery.

I said that is my opinion, and in my opinion I find grinding and searching for an item more fun than just going and buying it.

I know you like to complain about your luck, but just because you have some bad luck and want all these items that you are having a hard time getting doesn't mean things need to change. I'll throw in my opinion to your third paragraph here too...I am not trying to imply that everyone eventually gets the drop they want, and sorry if it came off like that. I am merely saying that I think it is better to have the people with great luck who can get items and brag about it and the people with bad luck who go on complaining about it rather than having things guaranteed to you through hard work. In the real world (yes I'm comparing SO to the real world, and yes even I lol'd at myself for doing so), you don't get everything you want through hard work alone, it also takes some luck.

I'll go ahead and sum my point up so there won't be confusion as to what I'm getting at (my wording tends to get a bit confusing sometimes, sorry). I would rather see people, myself included, work hard and fail to achieve the item they want and continue to work at it, then to grind for x amount of hours and have it guaranteed to you.
Title: Re: Rare weapons in store
Post by: Supercowy on May 15, 2011, 03:52:08 PM
Quote from: Jmacrules on May 15, 2011, 03:11:21 PM
I've been at the mountain for 9 days trying for a SH. I've killed 162 Rb's and all I've received is Vikings and Knight Helms. This games drop rate is ridiculous. :(

It's definitely not the drop rate. It almost seems like there is a bug in the drop system(which I am almost 100% sure of meiun could never program without noticing) which causes an item's drop rate to become lower when you reach too far past the threshold. Take Jmac, allforfree and me for example. We have spent very much time at the mountain and we probably killed the most RB's out of anyone , and we never got an SH. Yesterday, I had been at the mountain for 5 straight hours and I killed over 30 rb's in that time. I never got anything. Sarithra passes by and does like 5 hits on the RB, Stone hammer dropped. The day before, I had been at the mountain for a couple of hours when I went for bandits to scout people to hunt with me. Slayer joined, and as soon as he killed his second RB, SH dropped. After like 15 rb's, and being only 50 minutes further, he got DKH from an RB.

Now I am not saying there is a bug, because this was most likely all luck. But I think everyone can imagine how it feels when you see similar things happen. You get angry, and everytime something like this happens I felt like quitting because it is all so unfair.

Giving high level players the chance to obtain these rare weapons by spending their (hard earned) coins that they gathered over the years  would definitely relieve some of the pain.
Title: Re: Rare weapons in store
Post by: Mystery on May 15, 2011, 04:01:19 PM
Quote from: Tidus on May 15, 2011, 03:39:52 PM
Quote from: Mystery on May 15, 2011, 03:07:24 PM
Quote from: Tidus on May 15, 2011, 02:56:27 PM
Frankly, I like the stores the way they are. Having to hunt for drops is a lot more fun than just trying to get as much gold as you can so you can buy them. Also, it makes it a lot more enjoyable when you finally get it, because you do not expect it. If you could just buy all those items, no one would likely hunt for them anymore, rather just go train at temple since it is the fastest way to get money, which again isn't as fun. That would be my opinion on the matter :).
I'm not sure how grinding for an obnoxious amount of time daily and never once being guaranteed anything out of it is more fun than being given a fairer chance to obtain moderately good items and do what you want with them.

I am aware that people do get items by grinding. I myself got a BC recently after grinding for a long time at bandits(even if the focus was Spire Dagger, I still wanted Bandit Cover to wear whenever a slow account put it on, otherwise they're as fast as me). However, this is essentially the ONLY item I got as a result of grinding for a while. Everything else I got by due to happenstance, and a good fifth of my inventory was obtained solely from GM spawning.

You're also implying that everyone eventually gets the specific drops they want, which in a considerable amount of cases, never happens. Grinding for items is just like grinding for money, except in the case of money grinding, you are ACTUALLY GUARANTEED to get the cash, making the game reward you more for your actions instead of it essentially being a lottery.

I said that is my opinion, and in my opinion I find grinding and searching for an item more fun than just going and buying it.

I know you like to complain about your luck, but just because you have some bad luck and want all these items that you are having a hard time getting doesn't mean things need to change. I'll throw in my opinion to your third paragraph here too...I am not trying to imply that everyone eventually gets the drop they want, and sorry if it came off like that. I am merely saying that I think it is better to have the people with great luck who can get items and brag about it and the people with bad luck who go on complaining about it rather than having things guaranteed to you through hard work. In the real world (yes I'm comparing SO to the real world, and yes even I lol'd at myself for doing so), you don't get everything you want through hard work alone, it also takes some luck.

I'll go ahead and sum my point up so there won't be confusion as to what I'm getting at (my wording tends to get a bit confusing sometimes, sorry). I would rather see people, myself included, work hard and fail to achieve the item they want and continue to work at it, then to grind for x amount of hours and have it guaranteed to you.
I am sorry, I did not think that was your opinion and that you were just generally stating that it was that way for everyone. It's perfectly fine then. (Yes, I realize I'm being a tad hypocritical here, but I really didn't think anyone would actually prefer to have drops sooner than far later, considering the rate at which certain people get rare items, and how it somewhat raises the bar for everyone else. Apparently I was wrong.)

I am not attempting to cast my viewpoint onto others, but I know that several people have expressed similar opinions with the same reasoning behind it, moreso than on the other end of the spectrum, and it's not for selfish reasons. It's because it's outrageously difficult for a donor server on an incomplete game that's been up for several years. I have not run into a single other game that was so difficult to get what you want in.

Considering your comparing SO to the real world(I also lol'd), I never liked that it is that way, and I honestly don't think others do either. It substitutes devotion, skill, drive and pure intentions for chance, and I can't think of a single person who likes a system so heavily based on it.

Also note, I'm not saying we should all grind for 50 hours for one item, I find that ridiculous.

Sorry if I sounded passive-aggressive in this comment or in my last one, I try not to.
Title: Re: Rare weapons in store
Post by: Supercowy on May 15, 2011, 04:15:54 PM
Quote

It's because it's outrageously difficult for a donor server on an incomplete game that's been up for several years. I have not run into a single other game that was so difficult to get what you want in.

Considering your comparing SO to the real world(I also lol'd), I never liked that it is that way, and I honestly don't think others do either. It substitutes devotion, skill, drive and pure intentions for chance, and I can't think of a single person who likes a system so heavily based on it.

Also note, I'm not saying we should all grind for 50 hours for one item, I find that ridiculous.


I think that is a thing we should certainly not forget when discussing this item. Stick online v2 is a donor server and is basically set up as a "thank you" for our support. With the release of the first parts of V3 coming near, we should all be able to have fun in the server in a way we wanted to. V2 is no longer open to everyone so we shouldn't have to grind countless hours to get the item that we want. If we were discussing about putting rare items in the shops in v3, I would definitely say NO.
Title: Re: Rare weapons in store
Post by: Forum on May 15, 2011, 06:37:49 PM
Been suggested a numerous amount of times what makes you think targeting it again now makes a difference? I don't support this.
Title: Re: Rare weapons in store
Post by: Mystery on May 15, 2011, 07:11:33 PM
Quote from: Forum on May 15, 2011, 06:37:49 PM
Been suggested a numerous amount of times what makes you think targeting it again now makes a difference? I don't support this.
Mind saying why not?
Title: Re: Rare weapons in store
Post by: Tidus on May 15, 2011, 10:25:33 PM
Quote from: Supercowy on May 15, 2011, 04:15:54 PM
Quote

It's because it's outrageously difficult for a donor server on an incomplete game that's been up for several years. I have not run into a single other game that was so difficult to get what you want in.

Considering your comparing SO to the real world(I also lol'd), I never liked that it is that way, and I honestly don't think others do either. It substitutes devotion, skill, drive and pure intentions for chance, and I can't think of a single person who likes a system so heavily based on it.

Also note, I'm not saying we should all grind for 50 hours for one item, I find that ridiculous.


I think that is a thing we should certainly not forget when discussing this item. Stick online v2 is a donor server and is basically set up as a "thank you" for our support. With the release of the first parts of V3 coming near, we should all be able to have fun in the server in a way we wanted to. V2 is no longer open to everyone so we shouldn't have to grind countless hours to get the item that we want. If we were discussing about putting rare items in the shops in v3, I would definitely say NO.

I was pretty much taking this suggestion like this, something to start in v2 and carry over to v3, which is mainly what I was arguing against. If its just for the end of v2 to have some fun, then I'll take back my argument :).
Title: Re: Rare weapons in store
Post by: Supercowy on May 16, 2011, 07:32:05 AM
Quote from: Forum on May 15, 2011, 06:37:49 PM
Been suggested a numerous amount of times what makes you think targeting it again now makes a difference? I don't support this.

Because when it was last suggested, v2 was still open to everyone and the release of v3 was many years away. Now that v2 won't be around for too long anymore, I think that makes a difference.
Title: Re: Rare weapons in store
Post by: CherryPie on May 16, 2011, 08:50:39 AM
Quote from: Supercowy on May 16, 2011, 07:32:05 AM
Quote from: Forum on May 15, 2011, 06:37:49 PM
Been suggested a numerous amount of times what makes you think targeting it again now makes a difference? I don't support this.

Because when it was last suggested, v2 was still open to everyone and the release of v3 was many years away. Now that v2 won't be around for too long anymore, I think that makes a difference.

Well, if I remember correctly, it was last suggested in november by myself, and if I remember correctly SOv2 was donors only back then already ;)

-> http://www.stick-online.com/boards/index.php?topic=1587.0
Title: Re: Rare weapons in store
Post by: Supercowy on May 16, 2011, 12:18:56 PM
Quote from: CherryPie on May 16, 2011, 08:50:39 AM
Quote from: Supercowy on May 16, 2011, 07:32:05 AM
Quote from: Forum on May 15, 2011, 06:37:49 PM
Been suggested a numerous amount of times what makes you think targeting it again now makes a difference? I don't support this.

Because when it was last suggested, v2 was still open to everyone and the release of v3 was many years away. Now that v2 won't be around for too long anymore, I think that makes a difference.

Well, if I remember correctly, it was last suggested in november by myself, and if I remember correctly SOv2 was donors only back then already ;)

-> http://www.stick-online.com/boards/index.php?topic=1587.0

Oh sorry, I didn't see that topic. Well it seems that the idea now has more supporters than in november last year.
Title: Re: Rare weapons in store
Post by: CherryPie on May 16, 2011, 02:15:01 PM
Quote from: Supercowy on May 16, 2011, 12:18:56 PM
Quote from: CherryPie on May 16, 2011, 08:50:39 AM
Quote from: Supercowy on May 16, 2011, 07:32:05 AM
Quote from: Forum on May 15, 2011, 06:37:49 PM
Been suggested a numerous amount of times what makes you think targeting it again now makes a difference? I don't support this.

Because when it was last suggested, v2 was still open to everyone and the release of v3 was many years away. Now that v2 won't be around for too long anymore, I think that makes a difference.

Well, if I remember correctly, it was last suggested in november by myself, and if I remember correctly SOv2 was donors only back then already ;)

-> http://www.stick-online.com/boards/index.php?topic=1587.0

Oh sorry, I didn't see that topic. Well it seems that the idea now has more supporters than in november last year.

It had a hell lot of supporters back then already (28 wanted buyable tier-1-weps, 9 didn't), but the problem is that meiun just doesn't like the idea at all. I honestly think he would rather multiply all drop rates *10 before putting rare stuff in the store, otherwise we could buy slashers now, because dan suggested that directly to him.
Title: Re: Rare weapons in store
Post by: Lucifer on May 16, 2011, 05:56:40 PM
I've stated my opinion on the subject numerous times, but I'll insert my melodramatic 2? once again.

Regrettably, Meiun was never (and to my knowledge, will never be) able to implement the Clan System into SOv2. The drops and the drop rates were all centered around the aspect of not personal power, but power in teamwork. Meiun always desired SOv2 to be a social game, and when one found thyself facing an opponent with weapons that destroy you, you were encouraged to find friends with weapons to counter your nemesis. Alas, we have this system which supports clans and a variety of active players, and lacks both.

Because of this I support certain weapons which have the most drastic effect on PvP, so much that lacking them will severely hamper your ability to perform, to be available in the shop or provided with major increases in their drop rate. Spire Dagger, Slasher, and the Inferno Sword would be my nomination. I argue that sticking the Great Sword in the shop will cause a massive decrease in desert activity, which is not something we want to achieve with this idea. Also, once obtaining the Great Sword, in terms of PvP it is a strict downgrade from the IS, effecting PvP to the point that where opponents could h4h you GSvsGS, they cannot when GSvsIS. I also feel that the Great Sword is iconic of Stick Online, and would in a way be tarnished if obtained so easily, but that's just a personal opinion.

From conversations I've had with Meiun, I believe he does not wish to tarnish the memory of Stick Online by making such changes to the game. I too believe we should keep SOv2 as pure as possible, but I also believe that as it stands it is not the game it once was. I don't believe items should have such drastic effects on PvP, I don't believe players should be forced through rage and depression before finding what they require to enjoy the game, and I want every fight to be skill pitted against skill with no strings attached. I respect SOv2's original goal, however with the lack of the Clan System I believe that goal needs some refinement.
Title: Re: Rare weapons in store
Post by: Supercowy on May 17, 2011, 04:24:57 AM
Quote from: Lucifer on May 16, 2011, 05:56:40 PM
I've stated my opinion on the subject numerous times, but I'll insert my melodramatic 2? once again.

Regrettably, Meiun was never (and to my knowledge, will never be) able to implement the Clan System into SOv2. The drops and the drop rates were all centered around the aspect of not personal power, but power in teamwork. Meiun always desired SOv2 to be a social game, and when one found thyself facing an opponent with weapons that destroy you, you were encouraged to find friends with weapons to counter your nemesis. Alas, we have this system which supports clans and a variety of active players, and lacks both.

Because of this I support certain weapons which have the most drastic effect on PvP, so much that lacking them will severely hamper your ability to perform, to be available in the shop or provided with major increases in their drop rate. Spire Dagger, Slasher, and the Inferno Sword would be my nomination. I argue that sticking the Great Sword in the shop will cause a massive decrease in desert activity, which is not something we want to achieve with this idea. Also, once obtaining the Great Sword, in terms of PvP it is a strict downgrade from the IS, effecting PvP to the point that where opponents could h4h you GSvsGS, they cannot when GSvsIS. I also feel that the Great Sword is iconic of Stick Online, and would in a way be tarnished if obtained so easily, but that's just a personal opinion.

From conversations I've had with Meiun, I believe he does not wish to tarnish the memory of Stick Online by making such changes to the game. I too believe we should keep SOv2 as pure as possible, but I also believe that as it stands it is not the game it once was. I don't believe items should have such drastic effects on PvP, I don't believe players should be forced through rage and depression before finding what they require to enjoy the game, and I want every fight to be skill pitted against skill with no strings attached. I respect SOv2's original goal, however with the lack of the Clan System I believe that goal needs some refinement.

Amen
Title: Re: Rare weapons in store
Post by: Forum on May 17, 2011, 09:51:30 PM
Couldn't have said it better myself.