Stick Online Forums

General => Ideas & Suggestions => Topic started by: Morgasm92 on October 21, 2011, 03:47:03 AM

Title: backgrounds and music tracks
Post by: Morgasm92 on October 21, 2011, 03:47:03 AM
just small aesthetics. Background of foresty mountains and sand dunes. With unique sound tracks of each area :)

would add a lot to it, i think
Title: Re: backgrounds and music tracks
Post by: Morgasm92 on October 21, 2011, 08:24:16 AM
And maybe an actual gameplay suggestion.

Could have an area of the surface open downward into a cavern with of course it's own mobs and bosses. Would be a nice change of setting
Title: Re: backgrounds and music tracks
Post by: RayRay on October 21, 2011, 04:48:15 PM
Might come in V3. Not really sure. You could ask here (http://www.stick-online.com/boards/index.php?topic=2180.0).

V2, probably not. Meiun is focusing work on V3 rather than V2 (except a possible Halloween update), so don't expect music in V2.
Title: Re: backgrounds and music tracks
Post by: Yankyal on October 22, 2011, 07:09:44 PM
If the game isn't too much bigger than SO2, the sound files would be larger than the game itself, lol.
Title: Re: backgrounds and music tracks
Post by: Loganvz123 on October 23, 2011, 07:32:07 AM
Really? Why not use a .midi? They're tiny.
Title: Re: backgrounds and music tracks
Post by: 11clock on October 23, 2011, 12:58:12 PM
Quote from: Loganvz123 on October 23, 2011, 07:32:07 AM
Really? Why not use a .midi? They're tiny.

Because they're very low quality. I've been using them in my games and I get complaints because of it, so I'm switching to mp3s.
Title: Re: backgrounds and music tracks
Post by: RayRay on October 23, 2011, 02:18:53 PM
Quote from: 11clock on October 23, 2011, 12:58:12 PM
Quote from: Loganvz123 on October 23, 2011, 07:32:07 AM
Really? Why not use a .midi? They're tiny.

Because they're very low quality. I've been using them in my games and I get complaints because of it, so I'm switching to mp3s.
They still fit many situations. Pokemon Black and White use midis, just with a different midi bank apart from General MIDI.