Stick Online Forums

General => Ideas & Suggestions => Topic started by: Matty_Richo on October 25, 2011, 08:12:10 PM

Title: Global Time
Post by: Matty_Richo on October 25, 2011, 08:12:10 PM
I've always found trying to create events frustrating, you give a time in a certain timezone and everyone goes crazy trying to work out when it is blah blah blah. What what if there was a Stick Online specific time? an in-game clock if you like. That way, when creating an event, we could just say, 7:30pm SOT (Stick Online Time).

This idea is mainly for v3 but would be just as useful in v2, I wouldn't imagine it'd be too much work, and could be somewhat useful.
Title: Re: Global Time
Post by: Beastmode on October 25, 2011, 08:20:03 PM
It would be very useful for everyone because everybody who plays this game lives all across the world. So with the in-game clock everyone would never miss any events. XD
Title: Re: Global Time
Post by: RayRay on October 25, 2011, 09:19:59 PM
I like that idea. However, the frustrating part is if the translated time goes on into the next day or the day before. Say in EST an event would start at 11:00 PM on January 27 something. If you translate that to GMT, you get 4:00 AM January 28. And announcing an event at 4:00 AM SOT (if it's based on GMT) could lead the person waiting another day and completely missing the event.

My point is that there should also be a date in the game.
Title: Re: Global Time
Post by: God-I-Suck on October 25, 2011, 09:34:26 PM
I like this idea . (:
Title: Re: Global Time
Post by: Lucifer on October 25, 2011, 09:54:16 PM
I approve!
Title: Re: Global Time
Post by: Mr Pwnage on October 25, 2011, 10:11:00 PM
We shall call it... "Stime".
Title: Re: Global Time
Post by: House on October 25, 2011, 11:10:38 PM
yes i aprove to and it should be called the stime ontime
Title: Re: Global Time
Post by: Loganvz123 on October 26, 2011, 03:35:13 AM
A way to fix that. Is to have our own Stick Calender.
E.G. This will happen on StickTime day 121 at 0700 Stick Hours.
Title: Re: Global Time
Post by: Jmac on October 26, 2011, 07:44:12 AM
Quote from: Loganvz123 on October 26, 2011, 03:35:13 AM
A way to fix that. Is to have our own Stick Calender.
E.G. This will happen on StickTime day 121 at 0700 Stick Hours.
We could easily implement this onto the main page. It would be static for everyone, so that all time zones would see the same time on the website. This could prevent confusion with GMT and allow more people to know when things are happening.

Also, this would be a nice feature in v3. There could be a /time command that showed you the Stick time. Just a suggestion ;)
Title: Re: Global Time
Post by: Morgasm92 on October 26, 2011, 12:37:43 PM
Quote from: Loganvz123 on October 26, 2011, 03:35:13 AM
A way to fix that. Is to have our own Stick Calender.
E.G. This will happen on StickTime day 121 at 0700 Stick Hours.

While we're at it, we can make an original language made primarily of sticks

|\\\/\\II/\|\\lI\\\ll/\|
Title: Re: Global Time
Post by: T-Rok on October 26, 2011, 03:49:29 PM
Quote from: Morgasm92 on October 26, 2011, 12:37:43 PM
Quote from: Loganvz123 on October 26, 2011, 03:35:13 AM
A way to fix that. Is to have our own Stick Calender.
E.G. This will happen on StickTime day 121 at 0700 Stick Hours.

While we're at it, we can make an original language made primarily of sticks

|\\\/\\II/\|\\lI\\\ll/\|

-|//\I\/--=ll?
Title: Re: Global Time
Post by: Lingus on October 26, 2011, 07:48:27 PM
Wait... you're talking about creating an time that would be offset from different time zones by a certain interval. They already have that. It's called GMT. You're just talking about using GMT when setting up an event. All that really does is makes it so the person setting the event needs to translate the time. They could just list it as whatever their time zone is (and state their time zone). That way they don't have to translate it. Either way the person looking at the time would have to translate it. And actually, in a lot of cases, they wouldn't even have to do that. How many people here are in GMT time zone? Probably not the majority. This would just be creating extra work for a majority of the people.

What would be interesting to see is a calendar of events that automatically displays the correct time/date for anyone looking at it. This kind of thing is already something you can do with most shared calendar software (like Outlook/Exchange). If something like that were implemented on the website, someone could add an event and list the time/date in their time zone, and when someone else looks at it from another timezone it would automatically offset it showing them the correct date/time in their time zone.
Title: Re: Global Time
Post by: Loganvz123 on October 27, 2011, 02:00:33 AM
We'll need some kind of PHP god.
Title: Re: Global Time
Post by: Mr Pwnage on October 27, 2011, 02:40:41 PM
Quote from: Loganvz123 on October 27, 2011, 02:00:33 AM
We'll need some kind of PHP god.

Like Scotty?
Title: Re: Global Time
Post by: Meiun on October 27, 2011, 06:03:26 PM
I will probably do something like this for V3. Mainly just make something along the lines of a "/time" command where it will tell you the current time for the SO server. That way people can use that as a reference for any events and have an easy way to check it if they are confused about what time zone it should be.
Title: Re: Global Time
Post by: Matty_Richo on October 27, 2011, 11:06:15 PM
Quote from: Meiun on October 27, 2011, 06:03:26 PM
I will probably do something like this for V3. Mainly just make something along the lines of a "/time" command where it will tell you the current time for the SO server. That way people can use that as a reference for any events and have an easy way to check it if they are confused about what time zone it should be.
Yeah fair enough.

@Lingus, Yeah, you are right, but I'm thinking more in-game. And it also stops confusion with EST and stuff (Being that there are multiple different ESTs depending on where you are).
Title: Re: Global Time
Post by: Lingus on October 28, 2011, 01:26:18 PM
I honestly think everyone using an ingame time referrence will be more confusing than anything. Unless, as Meiun mentioned, it is the server time, and the server time is somewhere easily recognizable. (IE somewhere that doesn't have any weird time zone rules.) But even so, it would just be easy enough to referrence your own time zone. If someone is in an unfamiliar time zone, it's easy enough to offer up the +/- GMT.
Title: Re: Global Time
Post by: ARTgames on October 28, 2011, 02:49:29 PM
Nah I don't think so Lingus. I think having in game time will make it more organized. As long as its something like server time.

That way I only need to remember the difference of my time to its time. When people set up events they like to make it in there own time zone most of the time. If we have stick online time they will probably remember the difference of there time to stick online's and can give the time in stick online time. I would know my difference since I would be use to comparing my time to stick online's time so I would be able to convert it easier than me having to learn the time zones of all the people who make events.

We could just do that now without it being in game but it makes it easier if its in game and official and easy to get to. And would be easy to make a converter for some one who does not know since we know what one time zone would always be. I think the /time command Meiun said would be good and all that's really needed.