if u could change anything about SO.. what would you change??? :o
- i would change the health of a SG.. THATS IT!!!
What about u???
-inventory space(more)
-pvp system (back to old one)
Don't we have a whole forum section about this named "Ideas & Suggestions"?
Quote from: ARTgames on December 22, 2009, 09:56:10 AM
Don't we have a whole forum section about this named "Ideas & Suggestions"?
He was just wondering. :3
old pvp system
reinstall the clan system
sg health a little bit decreased(just a little bit)
;D
In order of most desired first... :)
The older free-pvp system
A slightly larger inventory
And the Wooden Hammer for sale (at the eastern shop of course)
More inventory space, that is pretty much it.
Quote from: ARTgames on December 22, 2009, 09:56:10 AM
Don't we have a whole forum section about this named "Ideas & Suggestions"?
Ditto.
Search posts by me in this forum, show topic only, and that's what I think. Same applies for anyone else that posts here.
~Aqua
Quote from: Aqua on December 22, 2009, 11:14:00 PM
Quote from: ARTgames on December 22, 2009, 09:56:10 AM
Don't we have a whole forum section about this named "Ideas & Suggestions"?
Ditto.
Search posts by me in this forum, show topic only, and that's what I think. Same applies for anyone else that posts here.
~Aqua
what? any ways this topic was moved after i said that.
Old pvp system, clans would also be awesome,
and the most damn important thing, give me my HP back :( I hate the vit update that has been done!!!
Quote from: foG on December 23, 2009, 11:06:41 AM
Old pvp system, clans would also be awesome,
and the most damn important thing, give me my HP back :( I hate the vit update that has been done!!!
Eh? Do you Actually want the PvP system back to the way it was? Everyone had vit characters and just sat there waiting for people to strike, tournaments took aaaaggeess.
What I'd like to see is a more complex and balanced stat system, where each stat gives more bonuses than just the few we have right now.
For example, perhaps certain weapons will inflict piercing damage, meaning when they hit they subtract a few points of defense before calculating the damage. If Agility were to increase the amount subtracted, this would make fights between high agility characters and slow str or vit characters a bit more even.
Another example, perhaps Int could decrease the stamina required to use weapons. Would make sense wouldn't it? The smarter you are, the better you would be at using your weapons efficiently.
Anyways, my point being, I think every aspect of the game should be controlled by the stats you choose. The character you create should be unique, because each stat will enable you to play the game differently, and allow access to different things.
Quote from: Lucifer on December 23, 2009, 12:11:55 PM
For example, perhaps certain weapons will inflict piercing damage, meaning when they hit they subtract a few points of defense before calculating the damage. If Agility were to increase the amount subtracted, this would make fights between high agility characters and slow str or vit characters a bit more even.
Oooh. I like that, +rep.
~Aqua
Quote from: Lucifer on December 23, 2009, 12:11:55 PM
Quote from: foG on December 23, 2009, 11:06:41 AM
Old pvp system, clans would also be awesome,
and the most damn important thing, give me my HP back :( I hate the vit update that has been done!!!
Eh? Do you Actually want the PvP system back to the way it was? Everyone had vit characters and just sat there waiting for people to strike, tournaments took aaaaggeess.
What I'd like to see is a more complex and balanced stat system, where each stat gives more bonuses than just the few we have right now.
For example, perhaps certain weapons will inflict piercing damage, meaning when they hit they subtract a few points of defense before calculating the damage. If Agility were to increase the amount subtracted, this would make fights between high agility characters and slow str or vit characters a bit more even.
Another example, perhaps Int could decrease the stamina required to use weapons. Would make sense wouldn't it? The smarter you are, the better you would be at using your weapons efficiently.
Anyways, my point being, I think every aspect of the game should be controlled by the stats you choose. The character you create should be unique, because each stat will enable you to play the game differently, and allow access to different things.
If that would actually happen, everyone had the same stats, like a 30 30 30 12 build because anything else wouldn't really make sense, and that takes the individualism out of this game.
Quote from: foG on December 23, 2009, 01:22:13 PM
Quote from: Lucifer on December 23, 2009, 12:11:55 PM
Quote from: foG on December 23, 2009, 11:06:41 AM
Old pvp system, clans would also be awesome,
and the most damn important thing, give me my HP back :( I hate the vit update that has been done!!!
Eh? Do you Actually want the PvP system back to the way it was? Everyone had vit characters and just sat there waiting for people to strike, tournaments took aaaaggeess.
What I'd like to see is a more complex and balanced stat system, where each stat gives more bonuses than just the few we have right now.
For example, perhaps certain weapons will inflict piercing damage, meaning when they hit they subtract a few points of defense before calculating the damage. If Agility were to increase the amount subtracted, this would make fights between high agility characters and slow str or vit characters a bit more even.
Another example, perhaps Int could decrease the stamina required to use weapons. Would make sense wouldn't it? The smarter you are, the better you would be at using your weapons efficiently.
Anyways, my point being, I think every aspect of the game should be controlled by the stats you choose. The character you create should be unique, because each stat will enable you to play the game differently, and allow access to different things.
If that would actually happen, everyone had the same stats, like a 30 30 30 12 build because anything else wouldn't really make sense, and that takes the individualism out of this game.
Why do you assume that? I actually think this would increase the unique builds. If every stat were well balanced and added something to gameplay (unlike how int currently does very little) then this would open up more possibilities. You could have any random number in any of the stats and you should have a viable build.
And as for what I want to see for SO (I assume we are talking about SO3?). I like what Lucifer is talking about. Balancing the stat system out so we don't have one stat that is under or over used by everyone. Skills will be nice and will be a major part of making the game much more interesting. I'd like to have more to do than grind exp and item hunt. Once you reach level cap, and have all of the more easily attainable items, it becomes increasingly frustrating to kill monsters for months without having any benefit. On that note, I'd like to see a better system for item drops. I don't like the fact that there is a set of items that are extremely rare to drop. I know a lot of people have them... but that makes it even more frustrating. I don't have a solution for that, but maybe just having a wide array of items at different levels of effectiveness that are more easily attainable. So when you get to the higher levels you don't need some extremely rare weapon just to be effective.
Currently no stat is over or underused. There are guys with 1 str and some with 80+str, there are people with 1vit and some with 50 or even 60+vit, there are people with 1 agi and some with 80+ and there are people with 1 int and some with 18 (excluding GMs) so please, don't say stats are over or underused. It's not true. And also I know absolutely NOONE who has very similar stats to someone else. It's a fact and anyone who says different has no clue. Alot of ppl whine about how many 'tanks' are out there.. pft bullshit, so how many tanks exist? ... like 4 maybe 5? taha yea that really is alot. Most people nowadays have balanced builds like 4x/ 1x/ 4x/ x.
I respectfully disagree with your opinion. I feel that vit, while it has been altered to reduce this, is a bit over used or over powered. And similarly, int is under used and under powered. Not overly much on either one, but a bit. If you have a different opinion that's fine. Keep in mind, I'm not talking about actual statistics of people's current stat builds. I'm talking about potential viable builds based on the structure of the stat system. There may well be plenty of people with less efficient stat builds, but that's not the point of my comment.
The stat system currently is pretty great. Don't get me wrong. But it's not perfect, and it could be improved. Since that's what this topic is about, I don't see anything wrong with what I posted.
Quote from: Lingus on December 23, 2009, 03:24:30 PM
I respectfully disagree with your opinion. I feel that vit, while it has been altered to reduce this, is a bit over used or over powered. And similarly, int is under used and under powered. Not overly much on either one, but a bit. If you have a different opinion that's fine. Keep in mind, I'm not talking about actual statistics of people's current stat builds. I'm talking about potential viable builds based on the structure of the stat system. There may well be plenty of people with less efficient stat builds, but that's not the point of my comment.
The stat system currently is pretty great. Don't get me wrong. But it's not perfect, and it could be improved. Since that's what this topic is about, I don't see anything wrong with what I posted.
What is efficient in your opinion? A PvP build? A PvM (or however it's called) build? Or a build just for fun, like a pure AGI build, You can't really tell, can you?
We could discuss about this forever, it IS true what you're saying, but what I am sayig ain't wrong either.
Efficient mathematically. Having too many points in a given stat that gives less benefit to your abilities than if they were spent elsewhere. For instance, you can have so much Int that you would never use all of your stamina. Since there is no other benefit to Int other than making sure you have enough stamina, this means you have wasted those points. That by itself is not a bad thing. It's the fact that int gives you no other benefit and so in order to have an efficient build you have to have lower than whatever that amount of int is. It reduces the number of viable stat builds. Not the number of all possible builds.
And no, I guess what you are saying isn't wrong either... it just doesn't really have much to do with what I'm talking about. I don't count builds that use 50+ points in any given stat since they would probably be off balanced and inefficient.
Anyways, you're right. We can go on forever about this. I've made my point.
i agree with lingus, not any people build on INT, they are more with VIT, AGI or STR... Maybe INT shoul have more of a benefit like the speed of healing, i recon it doesnt appeal to many people to build on..
Quote from: wrinkles on December 24, 2009, 07:01:28 AM
Maybe INT shoul have more of a benefit like the speed of healing
Uh, reasons for INT, increases max stam, increases stam regen speed... What I would do here is make damage within a random range (depending on weapon damage and strength) including critical hits, where INT plays the role of luck meaning you have a better chance of hitting higher and getting criticals.
Random chance effects like critical hits have been discussed numerous times, and shot down every time (mostly by Lingus). PvP fights should solely be based on skill, not luck.
*Edit*
Oh my bad Lingus.
Actually, I am against random chance to completely miss hitting your target for any reason. Be it the typical "Miss" that a lot of RPGs use, or a random chance to "Dodge" an attack. Not hitting or getting hit should be based on skill. If you land the attack, the weapon actually makes contact with the target, the target should take some kind of damage. Even with skill based shields (something that has been discussed a lot) the target should still take some damage. It would just be reduced.
Random Critical hits aren't such a bad thing. I'm also not against randomized damage within a given range. Actually, I would rather like that for SO3. But all of that, criticals and randomized damage, would have to be controlled by some stat, be it str or dex or int or w/e. You have to have the ability to increase your chance of a critical hit, and increase the range of damage you can do, or the likelyhood of landing a hit at the higher end of the range.