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General => Off Topic => Video Games => Topic started by: Snakeman on May 01, 2010, 12:47:41 AM

Title: Super Mario Crossover
Post by: Snakeman on May 01, 2010, 12:47:41 AM
Imagine playing Mario as Link. Or Megaman. Or Samus. Or even Simon Belmont. With this game, you can.

Super Mario Crossover is easily one of the greatest flash games made after old NES games. It plays nearly identical (if not perfectly identical) to the actual game (depending on the character) and can be VERY addicting. I highly suggest it to anybody who loves NES classics, Mario spinoffs, or just a damn well amazing game all in all.

Oh, and it's not something dumb like "worlds 1 through 4 only". It's every single goddamn level in Mario, playable by any of the 6 characters (including Mario himself).

You can find it on Newgrounds and a shitton of other sites (because of its popularity).

Here is the link to it on Newgrounds:

http://www.newgrounds.com/portal/view/534416
Title: Re: Super Mario Crossover
Post by: Meiun on May 01, 2010, 01:37:47 AM
Hahaha that's actually pretty sweet. It's really a pretty spot on remake of the original mario in terms of the levels and all that. Really cool how each different guy handles totally differently, and much like they do in their own games. Nice find!
Title: Re: Super Mario Crossover
Post by: Scotty on May 01, 2010, 01:45:19 AM
Ok that was a lot of fun!
Title: Re: Super Mario Crossover
Post by: sn0wb0arder381 on May 01, 2010, 01:56:01 AM
I ran across this game the other day, lots of fun!
Title: Re: Super Mario Crossover
Post by: Snakeman on May 01, 2010, 03:03:40 AM
Yeah, it turns out it was released only a few days ago and the creator already has ideas of making more playable characters in it, because of it's huge gain in popularity over the course of the few days.
Title: Re: Super Mario Crossover
Post by: VolcomPunk on May 01, 2010, 04:07:14 AM
Bill R. gets shit done.  8)
Title: Re: Super Mario Crossover
Post by: God-I-Suck on May 01, 2010, 11:53:13 AM
Awesome!
Title: Re: Super Mario Crossover
Post by: Lingus on May 01, 2010, 01:08:09 PM
Quote from: Snakeman on May 01, 2010, 12:47:41 AMwww.supermariocrossover.com
The author himself mentions in the description of the game at newgrounds.com that that website is not official and that he would actually like it to be taken down if possible. He says the only official version of the game that he will update with new releases is at newgrounds.com.

Here's the link: http://www.newgrounds.com/portal/view/534416

I think it's amazing how popular this game became in such a short period of time. But it's understandable consider the popularity of the super mario bros. game, and the level of accuracy brought into this flash game. The fact that it is such a simple concept is great.
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on May 01, 2010, 03:23:58 PM
This is the most amazing thing I have yet to be seen done with adobe flash! And to imagine it's this guys first game. Also, did anyone notice a glitch where Simon can't move left or right while in mid jump unless your initially holding the direction before hand? It's kind of annoying. Not that it matters though, Bill R. is what it's about!
Title: Re: Super Mario Crossover
Post by: Lingus on May 01, 2010, 03:30:08 PM
Quote from: Mr Pwnage on May 01, 2010, 03:23:58 PM
Also, did anyone notice a glitch where Simon can't move left or right while in mid jump unless your initially holding the direction before hand?
Yes.

I prefer Link btw. He's small so he has a smaller hitbox. And his boomerang is great because you can just stun and then kill.
Title: Re: Super Mario Crossover
Post by: 11clock on May 01, 2010, 03:53:58 PM
This game is fun. On World 3 so far. World 2-3 was a total pain. Stupid jumping Cheep-Cheeps...
Title: Re: Super Mario Crossover
Post by: God-I-Suck on May 01, 2010, 05:26:48 PM
I enjoy playing as Simon the most. And I think you can't move while in midair because that's how he originally moves (That's what I think.) Bill is also fun to use. (:
Title: Re: Super Mario Crossover
Post by: Chaos on May 01, 2010, 06:30:30 PM
Yeah, Simon isn't glitched, that's how he jumped in the original Castlevania.

Anyway, just beat it.  I think Megaman is my favorite :3

EDIT:  I also think it's very very interesting how each character's abilities play out as strengths and weaknesses as you play.  For example, fully powered guy from Contra just decimates the screen with spreader, but he is really difficult to use with precision jumping.  Link has a very short range attack, but his shortness really helps dodging a bit, and his boomerang is very interesting to stun enemies with.  Simon is probably, imo, the most challenging character to play as, but his axes are vicious and just clear blocks and enemies nicely.
Title: Re: Super Mario Crossover
Post by: T-Rok on May 01, 2010, 07:36:02 PM
Wow he even kept the secret warps. And I'm with Chaos, megaman is the best.
Title: Re: Super Mario Crossover
Post by: Cactuscat222 on May 02, 2010, 04:14:02 AM
Ohhh, what joy this game has brought me.

I really love all of the characters - Simon is awesome once powered up, just hard to control. I remember reading a comment someone left that was mentioning the playstyle/abilities of each character and it was something like:

"...
Megaman: Charges up and dashes
Bill R.: Shoots every direction and get better weapons
Simon: Hardmode
..."

xD
Title: Re: Super Mario Crossover
Post by: 11clock on May 02, 2010, 12:57:58 PM
I'd like to point out that you CAN save your progress. Press Esc and choose the Save Game option during a level.
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on May 02, 2010, 02:11:17 PM
Cool thing I just discovered about Link: Most of you probably know his boomerang can stun enemies, but it can also apparently grab run away mushrooms, snatch out of reach fire flowers, and be used to grab coins in mid air. Link is now my favorite character because he moves well, sword attack is awesome when maxed, and the boomerang is so useful. Also he is so small you don't have to worry about crouching.
Title: Re: Super Mario Crossover
Post by: Cactuscat222 on May 02, 2010, 03:43:37 PM
Quote from: Mr Pwnage on May 02, 2010, 02:11:17 PM
Cool thing I just discovered about Link: Most of you probably know his boomerang can stun enemies, but it can also apparently grab run away mushrooms, snatch out of reach fire flowers, and be used to grab coins in mid air. Link is now my favorite character because he moves well, sword attack is awesome when maxed, and the boomerang is so useful. Also he is so small you don't have to worry about crouching.

The only thing I don't like about Link is his attack distance. It's so scary to have to get so close to stab Goombas to death :X
Title: Re: Super Mario Crossover
Post by: Chaos on May 02, 2010, 06:32:38 PM
Quote from: Cactuscat222 on May 02, 2010, 03:43:37 PM
Quote from: Mr Pwnage on May 02, 2010, 02:11:17 PM
Cool thing I just discovered about Link: Most of you probably know his boomerang can stun enemies, but it can also apparently grab run away mushrooms, snatch out of reach fire flowers, and be used to grab coins in mid air. Link is now my favorite character because he moves well, sword attack is awesome when maxed, and the boomerang is so useful. Also he is so small you don't have to worry about crouching.

The only thing I don't like about Link is his attack distance. It's so scary to have to get so close to stab Goombas to death :X

Stun 'im with the boomerang first.

In other news, I'm in the process of playing through the entire game, no warps, using only Simon.  Thus far, I've made it as far as 5-4.  Shit is hard.
Title: Re: Super Mario Crossover
Post by: 11clock on May 02, 2010, 06:51:09 PM
Quote from: Chaos on May 02, 2010, 06:32:38 PM
Quote from: Cactuscat222 on May 02, 2010, 03:43:37 PM
Quote from: Mr Pwnage on May 02, 2010, 02:11:17 PM
Cool thing I just discovered about Link: Most of you probably know his boomerang can stun enemies, but it can also apparently grab run away mushrooms, snatch out of reach fire flowers, and be used to grab coins in mid air. Link is now my favorite character because he moves well, sword attack is awesome when maxed, and the boomerang is so useful. Also he is so small you don't have to worry about crouching.

The only thing I don't like about Link is his attack distance. It's so scary to have to get so close to stab Goombas to death :X

Stun 'im with the boomerang first.

In other news, I'm in the process of playing through the entire game, no warps, using only Simon.  Thus far, I've made it as far as 5-4.  Shit is hard.

Same here, but I'm using Mario. Never played the original Super Mario Bros, so I wanted to play it old-school first. Also, read my comment above. There is a way to save your progress so you won't have to start over!
Title: Re: Super Mario Crossover
Post by: Meiun on May 02, 2010, 07:32:34 PM
Never played the original mario bros!? You should be ashamed of yourself! But yeah, while this is a pretty dang good remake, it still isn't spot on (at least in terms of how mario handles and all that. Pretty close but not perfect). So you may just want to actually play the original if he is all that you are using.
Title: Re: Super Mario Crossover
Post by: 11clock on May 02, 2010, 07:44:53 PM
Quote from: Meiun on May 02, 2010, 07:32:34 PM
Never played the original mario bros!? You should be ashamed of yourself! But yeah, while this is a pretty dang good remake, it still isn't spot on (at least in terms of how mario handles and all that. Pretty close but not perfect). So you may just want to actually play the original if he is all that you are using.

Actually I plan on using the other characters when I'm done with my Mario play-through. I think I'll start with Link...

And yeah I've never played the original Super Mario Bros cause I don't own a NES. But then again I may have it on my hacked Xbox...
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on May 02, 2010, 08:09:08 PM
Quote from: 11clock on May 02, 2010, 07:44:53 PM
Quote from: Meiun on May 02, 2010, 07:32:34 PM
Never played the original mario bros!? You should be ashamed of yourself! But yeah, while this is a pretty dang good remake, it still isn't spot on (at least in terms of how mario handles and all that. Pretty close but not perfect). So you may just want to actually play the original if he is all that you are using.

Actually I plan on using the other characters when I'm done with my Mario play-through. I think I'll start with Link...

And yeah I've never played the original Super Mario Bros cause I don't own a NES. But then again I may have it on my hacked Xbox...

Just download the ROM file from a site and play it on an emulator like Nestopia.

ROM Download: http://www.romscentral.com/nes/super_mario_bros_duck_hunt.htm
Nestopia Emulator Download: http://nestopia.sourceforge.net/

Enjoy.
Title: Re: Super Mario Crossover
Post by: Lingus on May 03, 2010, 10:58:26 AM
Quote from: Mr Pwnage on May 02, 2010, 02:11:17 PM
Cool thing I just discovered about Link: Most of you probably know his boomerang can stun enemies, but it can also apparently grab run away mushrooms, snatch out of reach fire flowers, and be used to grab coins in mid air. Link is now my favorite character because he moves well, sword attack is awesome when maxed, and the boomerang is so useful. Also he is so small you don't have to worry about crouching.
I think the other characters can do similar things. I believe Samus can grab coins by shooting them. At least I did by shooting a coin block.
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on May 03, 2010, 02:31:32 PM
Quote from: Lingus on May 03, 2010, 10:58:26 AM
Quote from: Mr Pwnage on May 02, 2010, 02:11:17 PM
Cool thing I just discovered about Link: Most of you probably know his boomerang can stun enemies, but it can also apparently grab run away mushrooms, snatch out of reach fire flowers, and be used to grab coins in mid air. Link is now my favorite character because he moves well, sword attack is awesome when maxed, and the boomerang is so useful. Also he is so small you don't have to worry about crouching.
I think the other characters can do similar things. I believe Samus can grab coins by shooting them. At least I did by shooting a coin block.

Yes, that's true of coin blocks. I am talking about the actual floating coins that aren't in blocks.
(http://www.jamescockroft.com/full_images/mfull2.jpg)
Title: Re: Super Mario Crossover
Post by: foG on May 03, 2010, 03:02:41 PM
I didn't even make it past the first pipe and gave up. lol
Title: Re: Super Mario Crossover
Post by: Snakeman on May 03, 2010, 03:11:07 PM
Quote from: Lingus on May 01, 2010, 01:08:09 PM
Quote from: Snakeman on May 01, 2010, 12:47:41 AMwww.supermariocrossover.com
The author himself mentions in the description of the game at newgrounds.com that that website is not official and that he would actually like it to be taken down if possible. He says the only official version of the game that he will update with new releases is at newgrounds.com.

Here's the link: http://www.newgrounds.com/portal/view/534416

I think it's amazing how popular this game became in such a short period of time. But it's understandable consider the popularity of the super mario bros. game, and the level of accuracy brought into this flash game. The fact that it is such a simple concept is great.

Oh, if that's the case, I'll update the link on the original post.
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on May 03, 2010, 06:35:18 PM
Also, one thing I immediately notice about this game is that you can backtrack as far as you please. In the original SMB1, you couldn't backtrack past your current camera view, so I think that should be fixed.
Title: Re: Super Mario Crossover
Post by: Cactuscat222 on May 03, 2010, 07:03:20 PM
Quote from: Mr Pwnage on May 03, 2010, 06:35:18 PM
Also, one thing I immediately notice about this game is that you can backtrack as far as you please. In the original SMB1, you couldn't backtrack past your current camera view, so I think that should be fixed.

To be honest, I don't think it should be fixed. I really like it this way. It allows you to mess around more and gives you a little more leeway to save yourself from bad jumps/runaway items. I'm pretty sure he was going more for fun when he made the game, rather than hardcore structure.
Title: Re: Super Mario Crossover
Post by: Pizzaz99 on May 03, 2010, 07:13:38 PM
Yeah, Plus now that they have new characters with different play styles it would be more necessary to backtrack.
Title: Re: Super Mario Crossover
Post by: Snakeman on May 03, 2010, 07:20:07 PM
Quote from: Mr Pwnage on May 03, 2010, 06:35:18 PM
Also, one thing I immediately notice about this game is that you can backtrack as far as you please. In the original SMB1, you couldn't backtrack past your current camera view, so I think that should be fixed.

In an interview, the creator mentioned leaving out the inability to backtrack because it personally pissed him off in the original Mario and he didn't want to do the same stupid thing as that.
Title: Re: Super Mario Crossover
Post by: EpicPhailure on May 03, 2010, 07:46:31 PM
Quote from: Mr Pwnage on May 02, 2010, 02:11:17 PM
Cool thing I just discovered about Link: Most of you probably know his boomerang can stun enemies, but it can also apparently grab run away mushrooms, snatch out of reach fire flowers, and be used to grab coins in mid air. Link is now my favorite character because he moves well, sword attack is awesome when maxed, and the boomerang is so useful. Also he is so small you don't have to worry about crouching.

It tells you that in the tutorial.
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on May 03, 2010, 07:58:26 PM
Quote from: Cactuscat222 on May 03, 2010, 07:03:20 PM
Quote from: Mr Pwnage on May 03, 2010, 06:35:18 PM
Also, one thing I immediately notice about this game is that you can backtrack as far as you please. In the original SMB1, you couldn't backtrack past your current camera view, so I think that should be fixed.

To be honest, I don't think it should be fixed. I really like it this way. It allows you to mess around more and gives you a little more leeway to save yourself from bad jumps/runaway items. I'm pretty sure he was going more for fun when he made the game, rather than hardcore structure.

Maybe he should make different game modes. Like "Hardcore" mode and whatnot that incorporate things like this.


Also, a glitch I noticed: If you are, well lets say fire mario. You already have fire but you hit a block that gives you a power up and another fire flower comes up. You don't collect the new flower but you get hit by an enemy and get downgraded to lowest form. Now, what is supposed to happen is little mario hits the fire flower and becomes fire mario, like the original SMB1. But if your little mario and hit a fire flower, you only become big mario, no fire power.
Title: Re: Super Mario Crossover
Post by: Chaos on May 03, 2010, 08:00:38 PM
Quote from: Mr Pwnage on May 03, 2010, 07:58:26 PM
Quote from: Cactuscat222 on May 03, 2010, 07:03:20 PM
Quote from: Mr Pwnage on May 03, 2010, 06:35:18 PM
Also, one thing I immediately notice about this game is that you can backtrack as far as you please. In the original SMB1, you couldn't backtrack past your current camera view, so I think that should be fixed.

To be honest, I don't think it should be fixed. I really like it this way. It allows you to mess around more and gives you a little more leeway to save yourself from bad jumps/runaway items. I'm pretty sure he was going more for fun when he made the game, rather than hardcore structure.

Maybe he should make different game modes. Like "Hardcore" mode and whatnot that incorporate things like this.


Also, a glitch I noticed: If you are, well lets say fire mario. You already have fire but you hit a block that gives you a power up and another fire flower comes up. You don't collect the new flower but you get hit by an enemy and get downgraded to lowest form. Now, what is supposed to happen is little mario hits the fire flower and becomes fire mario, like the original SMB1. But if your little mario and hit a fire flower, you only become big mario, no fire power.

Actually, I'm fairly certain it only made you big mario in the original game, too, though it has been a while.
Title: Re: Super Mario Crossover
Post by: Pizzaz99 on May 03, 2010, 09:00:03 PM
I'm not sure if this is just my comp but for some reason on all the castle levels the game just starts to lag out the ass. Pretty damn annoying.
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on May 03, 2010, 09:04:14 PM
Quote from: Chaos on May 03, 2010, 08:00:38 PM
Quote from: Mr Pwnage on May 03, 2010, 07:58:26 PM
Quote from: Cactuscat222 on May 03, 2010, 07:03:20 PM
Quote from: Mr Pwnage on May 03, 2010, 06:35:18 PM
Also, one thing I immediately notice about this game is that you can backtrack as far as you please. In the original SMB1, you couldn't backtrack past your current camera view, so I think that should be fixed.

To be honest, I don't think it should be fixed. I really like it this way. It allows you to mess around more and gives you a little more leeway to save yourself from bad jumps/runaway items. I'm pretty sure he was going more for fun when he made the game, rather than hardcore structure.

Maybe he should make different game modes. Like "Hardcore" mode and whatnot that incorporate things like this.


Also, a glitch I noticed: If you are, well lets say fire mario. You already have fire but you hit a block that gives you a power up and another fire flower comes up. You don't collect the new flower but you get hit by an enemy and get downgraded to lowest form. Now, what is supposed to happen is little mario hits the fire flower and becomes fire mario, like the original SMB1. But if your little mario and hit a fire flower, you only become big mario, no fire power.

Actually, I'm fairly certain it only made you big mario in the original game, too, though it has been a while.

Ooops, I just checked by playing the original ROM on an emulator on my computer and you are correct. That is how it is supposed to be.
Title: Re: Super Mario Crossover
Post by: Lingus on May 04, 2010, 12:35:49 PM
Quote from: Chaos on May 03, 2010, 08:00:38 PMActually, I'm fairly certain it only made you big mario in the original game, too, though it has been a while.
That's how I remember it too...

Btw, is the Bill R. spread shot supposed to be glitchy? If you shoot it fast enough it sometimes doesn't shoot the whole spread.
Title: Re: Super Mario Crossover
Post by: Chaos on May 04, 2010, 03:56:38 PM
Quote from: Lingus on May 04, 2010, 12:35:49 PM
Quote from: Chaos on May 03, 2010, 08:00:38 PMActually, I'm fairly certain it only made you big mario in the original game, too, though it has been a while.
That's how I remember it too...

Btw, is the Bill R. spread shot supposed to be glitchy? If you shoot it fast enough it sometimes doesn't shoot the whole spread.

lol.  Well, that IS, in fact, how the spreadshot worked in Contra, haha.
Title: Re: Super Mario Crossover
Post by: Lingus on May 04, 2010, 04:10:06 PM
Yea, that's what I figured. After I heard about how Simon jumps being on purpose, I'm sure there was other weird things added in to be specifically how the original game worked... Which is funny why he allows back tracking.

The other thing that is different from the original Super Mario Bros. is that the floating platform at the end of the level isn't supposed to be there. Why it was added to every level on this makes no sense. It makes the whole "jumping for the highest part of the flag thing for more points" pointless.
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on May 04, 2010, 04:54:48 PM
Quote from: Lingus on May 04, 2010, 04:10:06 PM
Yea, that's what I figured. After I heard about how Simon jumps being on purpose, I'm sure there was other weird things added in to be specifically how the original game worked... Which is funny why he allows back tracking.

The other thing that is different from the original Super Mario Bros. is that the floating platform at the end of the level isn't supposed to be there. Why it was added to every level on this makes no sense. It makes the whole "jumping for the highest part of the flag thing for more points" pointless.

Probably because since he added no sprint button a lot of those jumps are impossible to achieve max pnts for some characters. And the flag is not the only spot he added them, he put them on many jumps that may otherwise be impossible. Such as the water levels.
Title: Re: Super Mario Crossover
Post by: Chaos on May 04, 2010, 06:32:41 PM
Yeah, he added them for all the characters (except for Mario?  I know Mario doesn't have the floating platforms in the water levels) because none of them can sprint, so they would not be able to make the jumps otherwise, and because they also can't swim, so they wouldn't be able to do the water levels.
Title: Re: Super Mario Crossover
Post by: Aqua on May 05, 2010, 07:15:55 PM
I was playing this earlier in school... Pretty much all sites are blocked, so we all play this... I like simple Mario because he can finish levels the fastest.
~Aqua
Title: Re: Super Mario Crossover
Post by: 11clock on May 08, 2010, 01:08:20 PM
World 7-4 is impossible. I can't pass the stupid hammer-spamming Bowser. >:(
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on May 09, 2010, 10:35:19 AM
Quote from: 11clock on May 08, 2010, 01:08:20 PM
World 7-4 is impossible. I can't pass the stupid hammer-spamming Bowser. >:(

Many people think that they are forced to have to jump of bowser, but that isn't the case. If you can make it to bowser with a projectile ability of some sort you can kill him by shooting him a lot too. Even in SMB1 you could kill bowser by spamming him with fireballs. If I am not mistaken, I believe it took 10 fireballs in SMB1 to kill bowser.
Title: Re: Super Mario Crossover
Post by: Chaos on May 27, 2010, 11:13:00 AM
For those that haven't seen yet: http://www.youtube.com/watch?v=Zdr95SSgm2g

;D
Title: Re: Super Mario Crossover
Post by: sly 3 4 me on May 27, 2010, 11:54:54 AM
That's pretty crazy. Although it looks like it'd be a lot of fun, doesn't it just seem very overpowered? If you were able to play it that way it'd be pretty easy to beat the game without being hit by anything.  :)
Title: Re: Super Mario Crossover
Post by: Lingus on May 27, 2010, 01:13:41 PM
I think everyone can agree, that's freaking awesome.
Title: Re: Super Mario Crossover
Post by: Scotty on May 27, 2010, 06:53:59 PM
Even after seeing that last night, I still watch it in awe!
Title: Re: Super Mario Crossover
Post by: EpicPhailure on May 27, 2010, 07:10:25 PM
Dude, that guy's !@#$ing amazing.
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on May 27, 2010, 10:48:38 PM
OMG IMMA GET ME SOME NINJA!!!!

Whens the next update expected?
Title: Re: Super Mario Crossover
Post by: Chaos on May 27, 2010, 10:51:39 PM
@Pwnage:  First or second week of June, according to his interview about the new update.

http://www.gamexplain.com/article-97-1274832275-super-mario-bros-crossover-xplained-an-interview-with-the-creator-ninja-edition.html
Title: Re: Super Mario Crossover
Post by: Chaos on June 11, 2010, 05:06:30 PM
GOOD NEWS:

SMBC v1.1 now has an announced release date!  :D

BAD NEWS:

SMBC v1.1 release date is June 25th  :(

GOOD NEWS:

TRAILER! http://www.youtube.com/watch?v=jNqtHBAs-LY
Title: Re: Super Mario Crossover
Post by: Lucifer on June 11, 2010, 05:24:10 PM
Aaahahaha, I love the swimming mario.
Title: Re: Super Mario Crossover
Post by: Scotty on June 11, 2010, 06:36:18 PM
Quote-BILL-
GET EQUIPPED
WITH...

Quote-BILL-
... NOTHING.
BILL ALREADY
HAS ENOUGH
EQUIPMENT

BWAHAHA!!!
Title: Re: Super Mario Crossover
Post by: Lingus on June 11, 2010, 08:20:39 PM
Haha! This is great. This is exactly the kind of stuff you want to see done to a classic game like SMB. Love it!
Title: Re: Super Mario Crossover
Post by: Chaos on June 11, 2010, 08:55:41 PM
A quick rundown of all the new features in v1.1 that can be identified by the trailer video:


Lemme know if I missed anything.
Title: Re: Super Mario Crossover
Post by: Lingus on June 11, 2010, 09:07:15 PM
Were you able to set the buttons before?
Title: Re: Super Mario Crossover
Post by: Chaos on June 11, 2010, 09:12:28 PM
Yes, I'm fairly certain you could.
Title: Re: Super Mario Crossover
Post by: Lingus on June 11, 2010, 09:13:48 PM
Ah. That would have been useful. The default controls are pretty retarded.
Title: Re: Super Mario Crossover
Post by: DarkBlade325 on June 13, 2010, 06:00:11 PM
Quote from: Chaos on June 11, 2010, 08:55:41 PM

  • "Screen Scrolls Left - ON"  Assumedly, you can now toggle off the ability to backtrack to more accurately play like the original SMB.

Hmm, does that mean an old little sweet glitch will pop its head into the game?

http://www.youtube.com/watch?v=rgohnDkyTZM
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on June 13, 2010, 11:41:43 PM
Quote from: DarkBlade325 on June 13, 2010, 06:00:11 PM
Quote from: Chaos on June 11, 2010, 08:55:41 PM

  • "Screen Scrolls Left - ON"  Assumedly, you can now toggle off the ability to backtrack to more accurately play like the original SMB.

Hmm, does that mean an old little sweet glitch will pop its head into the game?

http://www.youtube.com/watch?v=rgohnDkyTZM

Haha I've done that before back on my NES...good times. Though I imagine being a flash game and all, the collision glitches will probably not result in the same manner...unless he intentionally programs in that glitch for old-times sake...though i doubt it.
Title: Re: Super Mario Crossover
Post by: Chaos on June 25, 2010, 10:14:26 AM
Version 1.1 is RELEEEEAAAASED!!

New Official Site!
http://supermariobroscrossover.com/
Title: Re: Super Mario Crossover
Post by: Scotty on June 25, 2010, 10:39:19 AM
No, that is not half a roll of dimes in Chaos' pants.  ::)
Title: Re: Super Mario Crossover
Post by: DarkBlade325 on June 25, 2010, 11:48:21 AM
Good thing I replayed Ninja Gaiden a month before this release. Im all ready.
Title: Re: Super Mario Crossover
Post by: EpicPhailure on June 25, 2010, 11:49:07 AM
Ryu is awesome. If you miss the flag at the end, you can climb back up :D
Title: Re: Super Mario Crossover
Post by: DarkBlade325 on June 25, 2010, 12:04:07 PM
Yeah, im also glad that the song for the main above ground levels is Ryu's Determination.

!@#$in awesome song.
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on June 25, 2010, 05:22:54 PM
Are the things that replace the goombas on extreme mode from any particular game or are they original to SMC?
Title: Re: Super Mario Crossover
Post by: Chaos on June 25, 2010, 05:56:57 PM
Quote from: Mr Pwnage on June 25, 2010, 05:22:54 PM
Are the things that replace the goombas on extreme mode from any particular game or are they original to SMC?

I guessing they might be from Super Mario Bros. 2 (the original Japanese one, what we in America have as "Lost Levels")

EDIT:  Nvm.  Looked at the version history for the game:
- Added a new enemy, Spike Top, to Extreme mode. Spike Top sprites drawn by Jay Squared.
Title: Re: Super Mario Crossover
Post by: Meiun on June 28, 2010, 02:37:43 AM
Is it just me or is Ryu (as awesome as he is) somewhat overpowered compared to the other characters?
Title: Re: Super Mario Crossover
Post by: Snakeman on June 28, 2010, 04:21:58 AM
Quote from: Meiun on June 28, 2010, 02:37:43 AM
Is it just me or is Ryu (as awesome as he is) somewhat overpowered compared to the other characters?

Well he did come from a game with quite a LOT of difficulty, hence why when putting him in a game with not as much difficulty, he seems pretty damn powerful.

If you play with him on Extreme it'll be a whole different story.
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on June 28, 2010, 07:44:00 AM
Quote from: Snakeman on June 28, 2010, 04:21:58 AM
Quote from: Meiun on June 28, 2010, 02:37:43 AM
Is it just me or is Ryu (as awesome as he is) somewhat overpowered compared to the other characters?

Well he did come from a game with quite a LOT of difficulty, hence why when putting him in a game with not as much difficulty, he seems pretty damn powerful.

If you play with him on Extreme it'll be a whole different story.

Though the only "extreme" part about it is that you can't kill some monsters and you die in one hit...VERY EXTREME!
Title: Re: Super Mario Crossover
Post by: Lingus on June 28, 2010, 01:21:25 PM
I like the new Link best. I think it suits my play style better than Ryu. But don't get me wrong, Ryu is pretty awesome.
Title: Re: Super Mario Crossover
Post by: Chaos on June 28, 2010, 02:16:41 PM
Quote from: Meiun on June 28, 2010, 02:37:43 AM
Is it just me or is Ryu (as awesome as he is) somewhat overpowered compared to the other characters?

Honestly, I don't think he's overpowered at all.  Bill and Simon (with Easy Jump) are much more powerful, imo.
Title: Re: Super Mario Crossover
Post by: sn0wb0arder381 on June 28, 2010, 02:19:16 PM
I've been trying to get my 360 controller to work with this, but the suggested controller to key program isn't working for me. Anyone else use a 360 controller?
Title: Re: Super Mario Crossover
Post by: Scotty on June 28, 2010, 02:24:20 PM
Quote from: Chaos on June 28, 2010, 02:16:41 PM
Quote from: Meiun on June 28, 2010, 02:37:43 AM
Is it just me or is Ryu (as awesome as he is) somewhat overpowered compared to the other characters?

Honestly, I don't think he's overpowered at all.  Bill and Simon (with Easy Jump) are much more powerful, imo.

I agree.  Ryu requires a level of technique that you just don't need to have with Bill as you run along on flower power blasting apart everything in your path.  His capabilities aren't really fit for the game, as you can easily just jump up on walls and scale anything to go anywhere, but Simon can leap to decent, life saving lengths, Samus is a whoop-ass chick, and Bill blows away anything in his path.
Title: Re: Super Mario Crossover
Post by: Meiun on June 28, 2010, 10:11:50 PM
I agree that Bill and people like that may have more "firepower" and an easier time killing enemies, but that only plays a small part of what makes the game challenging. What makes Ryu so good is that he has reasonable firepower but also straight up owns at his maneuverability and avoiding any obstacle with his ability to climb any wall.
Title: Re: Super Mario Crossover
Post by: Scotty on June 28, 2010, 11:43:48 PM
I see it as a different approach to owning the game.  Do you want to own it through maneuverability, if so, go scale yourself some walls with Ryu.  Wanna own it with multi-directional, attack anyone from any position? Go with Link.  Wanna own it by going balls-out firepower, using a boom-stick to blow away the opposition? Go with Bill.  Wanna scream at your computer for being a royal shit knuckle and wondering why the developer had to go and nerf one of Nintendo's greatest icons?  Go play Megaman.  Wanna play tits?  Samus Baby!
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on June 29, 2010, 02:30:46 PM
Quote from: Lingus on June 28, 2010, 01:21:25 PM
I like the new Link best.

Wait...what's different about Link in this version than the old version??
Title: Re: Super Mario Crossover
Post by: Lingus on June 29, 2010, 03:01:48 PM
Quote from: Chaos on June 11, 2010, 08:55:41 PM
A quick rundown of all the new features in v1.1 that can be identified by the trailer video:


  • Megaman high-jumps using the rush coil now.
  • Samus can now crouch. (toggled)
  • Simon's jump is easier to manage. (toggled)
  • Link now can attack upward and downward with his attacks.
  • BILL GETS NOTHING.  YOU LOSE.  GOOD DAY SIR.
  • Game now has 5 difficulty settings to choose from.
  • Music has a volume control.
  • SFX have a volume control.
  • Ability to shut off the timer.
  • MARIO HAS TEH HAXXORS.  (He now has a cheat menu unlockable by beating the game.  One of which is the ability to swim in stages that aren't water.)
  • New character: Ryu Hayabusa from Ninja Gaiden.
  • "Screen Scrolls Left - ON"  Assumedly, you can now toggle off the ability to backtrack to more accurately play like the original SMB.

Lemme know if I missed anything.
Title: Re: Super Mario Crossover
Post by: Mr Pwnage on June 29, 2010, 03:06:42 PM
Oh cool, thanks.

EDIT:
Another question: You can toggle Simon's jump between "easy" "hard" and "classic" in the options menu. I have tested them all...does anybody know the difference between "hard" and "classic" because there doesn't seem to be one?
Title: Re: Super Mario Crossover
Post by: Chaos on June 29, 2010, 05:12:33 PM
Quote from: Mr Pwnage on June 29, 2010, 03:06:42 PM
Oh cool, thanks.

EDIT:
Another question: You can toggle Simon's jump between "easy" "hard" and "classic" in the options menu. I have tested them all...does anybody know the difference between "hard" and "classic" because there doesn't seem to be one?

Hard = Walk off a ledge, you keep moving forward.
Classic = Walk off a ledge, you drop straight down.
Title: Re: Super Mario Crossover
Post by: Chaos on January 18, 2012, 12:34:17 PM
Oh, what's this?  Did you guys forget all about this game?

Meanwhile, Mr. Pavlina has been busy.   ;D

http://www.youtube.com/watch?v=lE1K9yNDNA8
Title: Re: Super Mario Crossover
Post by: God-I-Suck on January 18, 2012, 04:29:02 PM
omg that blew my mind !
Title: Re: Super Mario Crossover
Post by: House on January 18, 2012, 05:38:34 PM
its a good game
Title: Re: Super Mario Crossover
Post by: Chaos on February 09, 2012, 04:03:03 PM
Guess what's been released? :D

http://www.explodingrabbit.com/games/super-mario-bros-crossover

Quote
Version 2.0 ? February 8, 2012

    Added graphics skinning system to the game
    Added new power up system with multiple power ups per character
    Added Bass as a playable character
    Added Luigi as a playable character
    Added theme system that allows different graphical themes and colors to be applied to each level
    Added multiple skins for each character, including at least one alternate persona
    Added support for LZMA compression. This decreases the file size.
    Modified some characters to make them control more like their original games
    Added music support for multiple video game music formats
    Added new music for each skin
    Added ability to simulate consoles by limiting skin and music choices
    Fixed bug that caused simon to die when beating bowser with the classic Simon cheat enabled
    Sound effects are now emulated and recorded in game
    Redid title screen
    Redid character select screen
    Removed Mega Man high jump cheat and made Mega Man always jump high. Changed Rush Coil into a regular weapon.
    Removed ability for all characters besides Mario and Luigi to stomp enemies
    Modified health and damage values for some characters and enemies
    Added status property system which allows enemies to be frozen and have other effects
    Added Game Boy filter, which makes the game look like it's being played on a game boy
    Link now flips when he jumps and has a jumping sound effect
    Logo and disclaimer will not show up when restarting the game
    Fixed multiple bugs