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Day and Night

Started by Forum, May 09, 2010, 05:46:37 PM

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Lucifer

Quote from: Lingus on May 10, 2010, 05:58:38 PM
Quote from: Lucifer on May 10, 2010, 03:33:15 PM
I can imagine a day/night system adding to the immersion of the game, however I'd rather not have the monsters change. I can maybe see some unique monsters only appearing during the night and/or in special areas, but I'd be very aggravated if I wanted to hop on and farm a monster type, and it was suddenly replaced for the next few hours by something I don't want.
I think the monsters shouldn't necessarily change, but there should be more of certain kinds (increased/decreased spawn rate) depending on day/night. Or, perhaps certain monsters are stronger/weaker depending on the time of day. That way you can still farm anything you want, but depending on the time of day it might be harder or easier and/or there are more/less of them.
I'd like that idea. Say for example, Skeletons (Or Ghosts, Vampires, Ghouls, etc.) at a Graveyard. During the day, the spawns would be mediocre, but during the night there would be massive swarms trying to suck suck your brains through your testicles. Or Blobs, during the night they may be sleeping, but during the day they'd be out and about trying to om nom nom your toes off.

I've got another idea when it comes to spawn rates, wee bit off topic. I was thinking there would be a cave, dungeon, etc, for each area, that has the same monsters. Outside, the spawn rates would be normal, plenty of accessible areas to sit, a friendly area to any level. Inside, areas to sit would be scarce, and the spawn rate would be increased considerably. This is the kind of place you'd want a team of people to be with you, in order to combat the massive amount of enemies, but you'd be gaining exp faster than your casual play, and with the increased spawn and rate you're killing things, the big bad-asses would arrive more often.

Wadya think?

EpicPhailure

Quote from: ARTgames on May 10, 2010, 05:28:13 PM
Quote from: Chaos on May 10, 2010, 03:54:29 PM
Quote from: Lucifer on May 10, 2010, 03:33:15 PM
I can imagine a day/night system adding to the immersion of the game, however I'd rather not have the monsters change. I can maybe see some unique monsters only appearing during the night and/or in special areas, but I'd be very aggravated if I wanted to hop on and farm a monster type, and it was suddenly replaced for the next few hours by something I don't want.


Ooooooh yeah.  That's what the argument was.

I'm not sure what his post has anything to do with an argument. 0__o

Quote from: Chaos on May 09, 2010, 10:58:04 PM
I don't remember the reason why it didn't use a reduced time scale, though.

ARTgames

Quote from: EpicPhailure on May 10, 2010, 08:13:05 PM
Quote from: ARTgames on May 10, 2010, 05:28:13 PM
Quote from: Chaos on May 10, 2010, 03:54:29 PM
Quote from: Lucifer on May 10, 2010, 03:33:15 PM
I can imagine a day/night system adding to the immersion of the game, however I'd rather not have the monsters change. I can maybe see some unique monsters only appearing during the night and/or in special areas, but I'd be very aggravated if I wanted to hop on and farm a monster type, and it was suddenly replaced for the next few hours by something I don't want.


Ooooooh yeah.  That's what the argument was.

I'm not sure what his post has anything to do with an argument. 0__o

Quote from: Chaos on May 09, 2010, 10:58:04 PM
I don't remember the reason why it didn't use a reduced time scale, though.

I see now. ty

Lingus

Quote from: Lucifer on May 10, 2010, 07:14:43 PMI've got another idea when it comes to spawn rates, wee bit off topic. I was thinking there would be a cave, dungeon, etc, for each area, that has the same monsters. Outside, the spawn rates would be normal, plenty of accessible areas to sit, a friendly area to any level. Inside, areas to sit would be scarce, and the spawn rate would be increased considerably. This is the kind of place you'd want a team of people to be with you, in order to combat the massive amount of enemies, but you'd be gaining exp faster than your casual play, and with the increased spawn and rate you're killing things, the big bad-asses would arrive more often.

Wadya think?
I agree with this idea. It would be a great area for higher level people to go and group up to kill swarms of monsters.