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Meiun Double

Started by Forum, January 13, 2011, 11:14:56 PM

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Forum

Hav't given this much thought but i'd like another creative boss of some sort. A Boss that uses all gm weapons periodically and wields the gm helm and can spawn anywhere. It's really quick and strong. It's drops would be hmm Flame Gauntlet, (will add more tomorrow or if you can think of any)

What do you guys think?
Officially quitted


jackel1994

This would be hella fun, but if it spawned over at noob town, it would stop anyone new from getting anywhere because they wouldnt be able to drown or kill. Maybe if it had set locations and a low chance to spawn at them? Good idea though, all for new monsters :D!

sly 3 4 me

Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.

tehrozzy

Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

CherryPie

Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..



JoEL

Quote from: CherryPie on January 14, 2011, 09:51:44 AM
(besides enemyObject checking distance from player)

Ohhh, you mean AI.

T-Rok

Quote from: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..

......

if other.pvp=false exit;
//the same code all other monsters use follows

ARTgames

Quote from: T-Rok on January 14, 2011, 11:21:58 AM
Quote from: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..

......

if other.pvp=false exit;
//the same code all other monsters use follows


He talking about pvp AI. Not checking if your in pvp.

T-Rok

Quote from: ARTgames on January 14, 2011, 04:05:07 PM
Quote from: T-Rok on January 14, 2011, 11:21:58 AM
Quote from: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..

......

if other.pvp=false exit;
//the same code all other monsters use follows


He talking about pvp AI. Not checking if your in pvp.

But the person he was talking to was talking about checking.

crozier

And you need pvp on in order to hit it!

tehrozzy

Quote from: T-Rok on January 14, 2011, 04:59:53 PM
Quote from: ARTgames on January 14, 2011, 04:05:07 PM
Quote from: T-Rok on January 14, 2011, 11:21:58 AM
Quote from: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..

......

if other.pvp=false exit;
//the same code all other monsters use follows


He talking about pvp AI. Not checking if your in pvp.

But the person he was talking to was talking about checking.
Yeah, i didnt say an ACTUAL PvP, i just said PvP has to be enabled to fight it. that way it cant spawn kill nubs and people who dont wanna fight it.

ARTgames

Quote from: T-Rok on January 14, 2011, 04:59:53 PM
Quote from: ARTgames on January 14, 2011, 04:05:07 PM
Quote from: T-Rok on January 14, 2011, 11:21:58 AM
Quote from: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..

......

if other.pvp=false exit;
//the same code all other monsters use follows


He talking about pvp AI. Not checking if your in pvp.

But the person he was talking to was talking about checking.
I did not read who he was responding to. And I have really no idea what is going on there.

CherryPie

Quote from: ARTgames on January 14, 2011, 04:05:07 PM
Quote from: T-Rok on January 14, 2011, 11:21:58 AM
Quote from: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..

......

if other.pvp=false exit;
//the same code all other monsters use follows


He talking about pvp AI. Not checking if your in pvp.

exactly.



T-Rok

Quote from: CherryPie on January 15, 2011, 06:08:11 AM
Quote from: ARTgames on January 14, 2011, 04:05:07 PM
Quote from: T-Rok on January 14, 2011, 11:21:58 AM
Quote from: CherryPie on January 14, 2011, 09:51:44 AM
Quote from: YayForLife on January 14, 2011, 12:07:28 AM
Quote from: sly 3 4 me on January 13, 2011, 11:42:15 PM
Just for the added idea, it would attack only if it's attack. Sort of like a set of saved people who has attacked it. It would reset for that person if they die. It would be hard since if there are a lot of people around a person could be hit with one of the multi-targeting ability GM weapons and still be hit.
Or it could work like an actual player, and to be able to fight it you must have PvP enabled

you do realize that SO doesn't really use artificial intelligence (besides enemyObject checking distance from player), would be work of a lot of weeks or even months to create an enemy that could beat you in a  pvp..

......

if other.pvp=false exit;
//the same code all other monsters use follows


He talking about pvp AI. Not checking if your in pvp.

exactly.
The person you were responding to was not.

ARTgames

Yes I'm sorry. I just had a misunderstanding.